Re: Loudwater (F.R. Chapter 1)
Elric moves up behind Timothius and then unleashes a barrage of two quick strikes upon the Demonic Scourge placing the runes of Executioner's Call and Word of Exchange on the Demonic Scourge while blooding it as Elric then places a Rune of Mending on Raichel healing her and protecting the group.
[OOC:
Move Action: Move to AC11
Standard Action: Executioner's Call vs Demonic Scourge, Rune of Destruction, hits for 9 damage.
Action Point: Word of Exchange vs Demonic Scourge, Rune of Protection, hits for 12 damage.
Minor Action: Rune of Mending, Rune of Protection on Raichel, restoring 13 hit points.
Active Rune State:Rune of Protection:
Allies adjacent to Elric (Raichel and Timothius) gain resistance 2 to all damage.
Active Rune Effects:
Executioner's Call, Rune of Destruction:: One ally within 5 squares of Elric gains a +4 power bonus to the next attack roll he or she makes against the target before the start of Elric's next turn. (This is up for grabs as I don't know who needs this most.) Elric's allies gain a +2 bonus to damage rolls against the Demonic Scourge until the end of Elric's next turn.
Word of Exchange, Rune of Protection: Until the end of Elric's next turn, the Demonic Scourge takes a -2 penalty to all defenses, and the next ally to hit the Demonic Scourge gains a +2 power bonus to AC that lasts until the end of Elric's next turn.
Rune of Mending, Protection: Elric and the rest of the party (since everyone was in range) gets a +1 bonus to all defenses until the end of Elric's next turn.
Gnoll Huntmasters HP: 50/50
AC 19; Fortitude 16, Refl ex 17, Will 14
Gale HP: full
AC 18; Fortitude 16, Reflex 19; Will 20
Timothius HP: full (A.P. spent)
AC 23; Fortitude 17, Reflex 16; Will 17; Resist 2 all
Raichel HP: 35/37, Surges 2?/7
AC 25; Fortitude 17, Reflex 19; Will 18; Resist 5 Lightning, Resist 2 all
Butterfly HP: full
AC 21; Fortitude 17, Reflex 20; Will 18
Demonic Scourge HP: 44/106 Bloodied (-5 on his turn), Everyone does +2 damage to the Demonic Scourge until the end of Elric's next turn. Also there is a single 'floating' +4 to hit the scourge that a person can use for a single attack roll that goes away at the start of Elric's next turn. (I don't know who to assign this to so I'll let the group decide.) The next ally to hit the scourge gets a +2 power bonus to AC until the end of Elric's next turn. (-2 all defenses included below)
AC 18; Fortitude 19, Reflex 16; Will 16
Joe HP: full
AC: 20; Fort 17, Reflex 20, Will 18
Elric HP: 43/43, Surges 8/10 (A.P. spent)
AC 22; Fortitude 18, Reflex 15; Will 19
Elric will use the interrupt Word of the Blinding Shield (A close burst 5 range) in the Rune of Protection state if a chance arises in order to try to negate an attack. Remember that Elric cannot use this to try and negate an attack that only targets him.]