Yeah I've played it. It's got it's downsides. Sword's Edge, like real freeform, requires the players to be willing to accept the GM being the final say on what does and doesn't "make sense" for the PC to be able to get away with.
The reason we went with Swords Edge is to reign in certain (not Joe) players acting like their characters are invincible. No matter how well you min/max the system, the maximum possible bonus to any player player roll in Sword's Edge is +10.
Player: "Barrelroll then beheads Prime!"
GM: "
tries to. Roll it. DC 29"
Player: "Woot! Crit! And with my omg rofl bonuses totalling plus tenzillion..."
GM: "Max bonus is +10. Prime's defense is 29. With a crit, you score a hit, scratching his paint."
Player: "Railspike punts Mt Rushmore into orbit!"
GM: "
tries to. DC 31. Million."
So forth.
On targeting, original PHB says:
Determining Cover: To determine if a target has
cover, choose
a corner of a square you occupy (or
a corner of your attack’s origin square) and trace
imaginary lines from that corner to every corner
of any one square the target occupies. If one or
two of those lines are blocked by an obstacle or an
enemy, the target has cover. (A line isn’t blocked if it
runs along the edge of an obstacle’s or an enemy’s
square.) If three or four of those lines are blocked but
you have line of effect, the target has superior cover.
Looking at the example on pg 280, that means that the bugbear no am haz cover. If there were a wall to his north, no cover. Wall to his south, no cover. Even if said wall extended all the way to the attacker. So why should melee guys get a penalty attacking around a corner, where ranged guys wouldn't?
Has the wording changed? If it's all 4 corners must be able to have an uninterrupted line to all of the enemy's 4 corners, I've been playing wrong since they changed it.
Oh! Speaking of which!
Carla:
(I can type posts at work, but don't have a connection, so posting here where I need to roll dice and stuff is not possible at work).</Gray></small>
I'm thinking of possibly doing away with using maps in our 4e games so Tim can continue to play. I can roll dice for him if he needs me to while he's at work, but maps are the big road block for both of us when it comes to RPOL D&D. If necessary, I'm fine with the PCs being given a blank check to always be able to target Monsters, but not the other way around (PC will always be assumed to have cover from enemy attacks. except maybe melee?) Especially if it means we play the system without maps so Tim can still enjoy playing D&D.