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20:06, 27th April 2024 (GMT+0)

OOC part 2.

Posted by MittensFor group 0
Mittens
GM, 823 posts
Shifter
change job kupopopo!
Sat 7 Jan 2012
at 19:33
  • msg #215

Re: Forced movement

What's the background benefit that lets you MC more than once?  I'm building a defender, but I want it to be the "everything" character....  So far I've got Zombie Cyborg Vampire (Revnant Warforged, Vampiric Heritage feat.)  I plan to add cowboy (quick draw feat) at some point.  Ninja (rogue or assasin MC).  And of course Pirate (Corsair? PP  I forget the prereqs for this.)  I'll get a horned helm to sport some viking flavor.  Not sure what other MC I'd want to take, but I know I'd love to take 'em all, heh.  And now with themes out, I'm sure there's a million options there that would be awesome.  But those aren't in my charbuilder so I tend to not pay them much attention.
Matt
player, 308 posts
I am two things.
A Fighter, and a Fighter
Sat 7 Jan 2012
at 22:30
  • msg #216

Re: Forced movement

Mittens GM Department:
(Sadly, Matt's parry can't trigger.

  ...It's not Matt's turn though, he moved, readied an action (Shield Feint) and then his turn was done.  Unless readying an action means it is your turn forever.

  I could understand the issues if Matt had Delayed his turn. But he didn't.

EDIT: I keep forgetting, readying an non immediate power means 'haha, you can't use immediate powers'. how counter intuitive.

  As for a BG that lets you multiclass more than once, there isn't one.  Or if there ever was, they got rid of it fast.  The only BG's that even have the WORD multiclass in them, are merely making flavor suggestions that you take multiclass feats to help fit your BG theme.

  The piratey PP is a Martial requirement.  Rogues count as martial and are close enough to get considered Ninja at times.  You dont even need the Vampire multiclass since vampire is now a real class, and even the official DnD people have listed revenant Warforged vampires on the button examples in webtools.

  So as I've commented to Seth before, Revenant Warforged(race) Vampire(Class) Rogue(Multiclass) Pirate (Paragon).  There, you have the titular Ninja Pirate Zombie Robot.  And with themes you can throw in 'weak werewolf' on top of it all.
This message was last edited by the player at 23:15, Sat 07 Jan 2012.
Timothius
GM, 307 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 7 Jan 2012
at 23:48
  • msg #217

Re: Forced movement

Two multiclass BG benefit:
Forgotten Realms
Windrise Ports
Dragon Magazine #376
Joe Darkthorne
GM, 332 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sat 7 Jan 2012
at 23:54
  • msg #218

Re: Forced movement

Like I said 'or got rid of it fast'.  Windrise is what Seth uses as the Crystal Cloister BG.  And it is currently +1 Lv 1 language, add skill to C list.

  We've had this conversation before about that BG.  Less than four times, more than once, heh.
This message was last edited by the GM at 23:56, Sat 07 Jan 2012.
Mittens
GM, 824 posts
Shifter
change job kupopopo!
Sun 8 Jan 2012
at 17:12
  • msg #219

Re: Forced movement

phb 2 178:
This section describes a number of background
elements you can use as inspiration for fleshing out
your character. You can choose any number of these
background elements
,


.... WOOOOO!!!!  Well that explains why the char builder has it so you can select multiple BGs.  Sure, you can only choose one benefit, but that's not the point.  Legion was a kidnapped, possessed, reformed villain who as a student of Ironstone and Callanar had a naive arrogance about being a twilight dreaming sewer wretch....

I don't plan to take ALL the BG benefits, but I could if I wanted.  Which would cover tonns and tonns of elements I was worried I couldn't possible cover through MC, class, race, themes, and feats.  BG: the ultimate "I got that too!" for chargen.
This message was last edited by the GM at 17:13, Sun 08 Jan 2012.
Timothius
GM, 308 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 8 Jan 2012
at 17:17
  • msg #220

Re: Forced movement

Joe Darkthorne:
We've had this conversation before about that BG.  Less than four times, more than once, heh.


Yet you didn't remember which bg we were talking about. I was just clarifying. ;)

Personally, I thought it a bit powerful with the multiclass thing. I wonder if that's the only bg they've errattaed.

Still, there are times when I think "GOSH I'd like to multiclass. Just once more." heh. :) Ah well. I feel it would be robbing Bard if anyone else could break that rule.
May
player, 79 posts
Draconic determination
Cheerful demeanor
Mon 9 Jan 2012
at 05:18
  • msg #221

Re: Forced movement

XD Apparently, Seth and Will's posts in Scales never showed up as red for me! Anyway... working on posts now.
Joe Darkthorne
GM, 333 posts
Everyone suspects a Rogue
Few suspect the Ranger
Mon 9 Jan 2012
at 05:22
  • msg #222

Re: Forced movement

  Eh, I'm pretty sure I'm up to post in a million places.  I'll even get around to it sometime!
Joe Darkthorne
GM, 334 posts
Everyone suspects a Rogue
Few suspect the Ranger
Mon 9 Jan 2012
at 20:12
  • msg #223

Re: Forced movement

RL RANT

So, the bad news.  Soon I'm off to stay with Mom at the ER all day.

The worse news.  She hasn't even called the ER yet.  Because she wants to take care of some things first.  But she has to call.  She has been the best she's ever been the past several days.

  But today, the day she is told "You haven't been to the ER.  You're on the bottom of the list.  You're not helping your case." by that Pain/Psych clinic she really wants to get into.  Now, she's having another case of 'worse than it's ever been' while still able to take her time and do everything when it's most convenient.

  The very worst part.  This situation, when we were alone in house as brother went to get stuff she wanted from drugstore, I told her "I think you are faking. Tell me why."
  Answer 1: Because you've seen me worse?  (Wrong, but curious. "Worst she's ever been" but that's first answer?)
  Answer 2: Because I was told I need to go to the ER by the clinic today? (correct!

  She was amazingly unshocked and understanding about my concerns, firm affimations she wasn't faking, my admiting I had no idea what to think and was just worried about her...  And then for the next five minutes she made obvious 'ow' noises whenever she did anything... Then no more past five minutes.

  See you sometime whenever.
Mittens
GM, 825 posts
Shifter
change job kupopopo!
Mon 9 Jan 2012
at 20:19
  • msg #224

Re: Forced movement

Oh my.  Hope things work out.
Timothius
GM, 309 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 9 Jan 2012
at 21:30
  • msg #225

Re: Forced movement

Hope that goes well as it can. Glad you and her finally got things sorted out at least. And that she took it well.
Pyrannosaurus
player, 31 posts
Monster InternTM Sheets
We Know How You're Built
Thu 26 Jan 2012
at 19:43
  • msg #226

Re: Forced movement

Forgot that I had rolled init and rerolled.  Got exact same result.  :P

[3102] 12-01-27 04:38:55 KST - c_fewell@hotmail.com
pyrus init 1d20
12

[2964] 11-12-17 07:14:34 KST - c_fewell@hotmail.com
Pyrus init 1d20
12
Surya Shemesh
player, 60 posts
Monster InternTM Sheets
We Know How You're Built
Thu 9 Feb 2012
at 15:39
  • msg #227

Re: Forced movement

quote:
OOC Style:  Seth think your points are good points.  Which of course the Module doesn't cover, heh.


I kinda figured.  More than willing to accept a, "You're a bunch of guards.  Just do as you're told," kind of response to keep things on track.
Angel
player, 311 posts
Deceptively Charismatic
Dangerously Optimistic
Sat 18 Feb 2012
at 15:57
  • msg #228

Re: Forced movement

Matt:
OOC Style: You mean, all those 'Natural Beast' Keywords attached of 87% of all creatures have been Lying this whole time!?  Nature skill, the other Monster Knowledge Skill Checks would like to have a word with you...


For real. I do wish dungeoneering or arcana or something *not* nature was the skill used to identify freakish horrors not normally natural. XD In fact, it would make a touch of sense even to have Religion for the giant spider since they are "sacred to Lolth". This specific case, though, I guess nature is the skill for it, but just like the "thievery" skill is used for disarming traps, the "nature" skill doesn't always identify what's natural. Unless disarming traps = stealing stuff in your mind.

But yeah. Even if "nature" always meant nature, what Angel is doing is rejecting D&D's reality and substituting her own. Just like in the real world, some animals inspired enough awe for people to think "that just isn't natural, it must be a god or a demon", so too is Angel seeing giant spiders as "not natural". After all, Angel doesn't know there is such a thing as a nature check. Though even her player occasionally goes "...really? Nature? WTF?"
This message was last edited by the player at 16:03, Sat 18 Feb 2012.
Adam
player, 232 posts
The noblest leader
is the first to bow.
Sat 18 Feb 2012
at 16:16
  • msg #229

Re: Forced movement

Indeed.  While we're on the topic of fist-shaking at D&D nonsense...

quote:
Nevermind Druids and Shamans use Enchanted Gear just as much as any other PC class.


Enchant Magic Item.  Good for holy symbols, primal totems, martial weapons, and shadowy armor.  Oh yeah.  And wizard's wands too.  Well in MY world, "magic" totems are only "arcane" in the OOC mechanics sense.  Flavor wise, holy symbols gain their powers from the same source as clerics.  Totems from the same source as shaman.  And so forth.  Consider Forgotten Realms.  Where the arcane is going crazy.  So when you destroy the relic of an evil god it bursts into blue flame because it had an enchantment on it.  >.>
Matt
player, 326 posts
I am two things.
A Fighter, and a Fighter
Sat 18 Feb 2012
at 22:53
  • msg #230

Re: Forced movement

  I'm mostly poking fun at the complete uselessness of Dungoneering again (Meant for literal dungeons an subterranean environments...  Nature still used for Subterranean wildlife, while Dungeoneering is used for Aberrant creatures from beyond space and time... WHAT?).

  As for Divinely enchanted gear, Bahamut is kind of stiffing you then, "Go forth and fight evil in my name!... No, you can only have a +1, sorry."  Besides, Enchantment from God=Enchantment from Cleric with ritual=Enchantment from Artificer.  Create Magic Item is No Check anyways.  Really all you get out of claiming differences is openings for 'Better Than You, haha!' people to try and claim their enchantments are more proper while yours are twisted perversions of the natural or divine order...  Over the same exact items.

  Stereotype Elves don't need any more ammo.
Joe Darkthorne
GM, 335 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sun 19 Feb 2012
at 08:15
  • msg #231

Re: Forced movement

Entirely unrelated to anything, but I finally got TF2 to stop crashing every time I tried to render a replay clip (It seems my problem was trying to do so for 'Web' resolution for my web video instead of just using the default, silly me).

http://www.youtube.com/watch?v=K70_RknIq1M
Timothius
GM, 310 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 19 Feb 2012
at 15:05
  • msg #232

Re: Forced movement

Never did understand betraying team mates in any FPS. XD Glad you worked things out. Still got some of the fondest memories from Star Trek Voyager Elite Force.

http://en.wikipedia.org/wiki/S...E2%80%93_Elite_Force

That's the game Chris and I got to play as Beavis and Butthead because bringing in custom characters was so dang easy.
Mittens
GM, 827 posts
Shifter
change job kupopopo!
Sun 19 Feb 2012
at 15:14
  • msg #233

Re: Forced movement

Beavis and Butthead running around in Helms Deep shooting each other with Star Trek weapons.  There's nothing else quite like it.
Joe Darkthorne
GM, 336 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sun 19 Feb 2012
at 21:12
  • msg #234

Re: Forced movement

Timothius:
Never did understand betraying team mates in any FPS. XD Glad you worked things out. Still got some of the fondest memories from Star Trek Voyager Elite Force.

It's been forever since I played Elite force, though I didn't mod it any.

  The comment line is, as the first comment on video states, a bad pun.  The name of the Map that was on is called "Double Cross".  And the Chargin' Targe is a shield for the Demoman that gives them a straight ling screaming charge.

  He could have stopped himself too, had he just swung his sword.
This message was last edited by the GM at 21:13, Sun 19 Feb 2012.
Hoal
player, 52 posts
BrB, ceasing to exist.
Back in five minutes.
Mon 12 Mar 2012
at 19:40
  • msg #235

Re: Forced movement

Tim posted:
OOC: Something that has occurred to me is that while I appreciate the 4e rules that simplify "you know what this magic item does" to being automatic (earlier editions, you had to have the skill to decipher and then on top of that, the skill to even USE the thing "Use Magic Item" skill), I doubt world-changing artifacts would be left alone with easy-to-read much less easy-to-use stuff. It breaks my brain to think anyone would have "eats the moon" powers naked for anyone to pick up and use as they please. At least on purpose.

Artifacts, as they tend to be uniquely written things, tend to get module cheats. Plus as I've often ranted, Rules As Written you are not allowed to recognize so much as a Magic Missile if you are TRAINED in Arcana.

They even have 4th Ed artifacts with traits 'informed' to the wielder that work AGAINST eachother!  Crystal Of Ebon Flame.  Both wants and influences wielder to try and Free the Chained God, while second aspect of Artifact wants to contain them and be wielded Lawful Goody Good style.

Basically, as an artifact you pull whatever you want out of your ass because they are plot devices.
Timothius
GM, 311 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 13 Mar 2012
at 00:12
  • msg #236

Re: Forced movement

Heh, yeah. Chris reminded me artifacts are treated different. But yeah, I always thought "you are a wizard and don't recognize magic missile when cast by another wizard" to be silly. In real life, a martial arts master will look at another and say "I recognize that style! That's Southern Mantis!" without having ever seen any of the moves just demonstrated, simply because what he sees "feels" like Southern Mantis. Heck... in real life, a martial arts master can look at someone WALKING and be all "Ah... he studies martial arts" and gauge about what level with some decent accuracy. Why use martial arts? Well... if we apply the "can't recognize another person using a power within even your own school of thought, such as a fellow wizard, then wouldn't it make sense a monk can't recognize another monk using the same at-will he knows?

All ranting aside, obviously, I agree with you that "can't recognize what it is at all" is silly. Though obviously in the same breath, we both also agree it's silly to look at someone wearing leather and go "You're obviously a rogue".
Mittens
GM, 830 posts
Shifter
change job kupopopo!
Tue 13 Mar 2012
at 02:17
  • msg #237

Re: Forced movement

DMG 27:
It’s not fun to make characters guess what a magic
item is or try to use a magic item without knowing
its capabilities. You can make an exception for really
special items, including artifacts. Even then, tell the
player at least any numerical bonus the item gives. You
don’t want to hear, “I hit AC 31 . . . plus whatever this
sword’s bonus is,” for hours or weeks on end.

Mittens
GM, 831 posts
Shifter
change job kupopopo!
Sat 17 Mar 2012
at 21:22
  • msg #238

Re: Forced movement

quote:
OOC Style: 2 fails? But the errata...


*Looks up errata out of curiosity*

quote:
Step 2: Level and Complexity [Revision/Deletion]
Dungeon Master’s Guide, page 72–73
In the table, replace all values in the Failures column with “3”


You can't be serious.  Complexity 5: 12 successes before 3 failures?!  Good grief!  Tack up another reason for me to hate errata and skill challenges.
Joe Darkthorne
GM, 337 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sat 17 Mar 2012
at 21:25
  • msg #239

Re: Forced movement

Errata Complexity 1: 4 successes, 3 failures.
Errata complexity 2: 6 successes, 3 failures.
all they way down to Errata Complexity 5: 12 Successes, 3 failures.

Yup, starting with only needing 4 tries and MAXIMUM difficulty being 12 sure is evil.  My original point was they made the lower ones easier, considering 3 fails instead of 2.
This message was last edited by the GM at 21:27, Sat 17 Mar 2012.
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