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OOC part 2.

Posted by MittensFor group 0
Christof Ley
player, 20 posts
warlock FTW
Thu 12 Jul 2012
at 19:20
  • msg #290

Re: OOC Part Deux: The Sequel.

Ah well ok. So it's a freeform?
Timothius
GM, 330 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 12 Jul 2012
at 19:43
  • msg #291

Re: OOC Part Deux: The Sequel.

Yup
Christof Ley
player, 21 posts
warlock FTW
Thu 12 Jul 2012
at 19:51
  • msg #292

Re: OOC Part Deux: The Sequel.

kk do you guys have anything specific that I need to know for making a character?
Mittens
GM, 870 posts
Shifter
change job kupopopo!
Thu 12 Jul 2012
at 21:49
  • msg #293

Re: OOC Part Deux: The Sequel.

We're all presumably about lvl 1.
Christof Ley
player, 22 posts
warlock FTW
Thu 12 Jul 2012
at 22:57
  • msg #294

Re: OOC Part Deux: The Sequel.

I thought it was freeform? Are we building characters, but then not doing any rolls?
Mittens
GM, 871 posts
Shifter
change job kupopopo!
Fri 13 Jul 2012
at 00:33
  • msg #295

Re: OOC Part Deux: The Sequel.

My wizard won't be casting the Wish spell left and right is what that means.  May won't be leg-breaking elder dragons, the sword mages won't be replicating themselves, etc.  High level characters we are not, so high level abilities are not available in our RP.
Christof Ley
player, 23 posts
warlock FTW
Fri 13 Jul 2012
at 02:18
  • msg #296

Re: OOC Part Deux: The Sequel.

ah gotcha, sorry about that. Sounds good:)
Mittens
GM, 872 posts
Shifter
change job kupopopo!
Fri 27 Jul 2012
at 16:32
  • msg #297

Re: OOC Part Deux: The Sequel.

Matt's up in ascension methinks.  Then the baddies.
Timothius
GM, 331 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 6 Aug 2012
at 19:20
  • msg #298

Re: OOC Part Deux: The Sequel.

Hoal's up on Wrath. Don't worry, I know where I'm up too. XD
Hoal
player, 86 posts
BrB, ceasing to exist.
Back in five minutes.
Sun 23 Sep 2012
at 06:15
  • msg #299

Re: OOC Part Deux: The Sequel.

Recharge times, Minor action activation, and distance limits.  Plus yes, the fact it's only a personal trick and couldn't take anybody with him.  The "Get out of Finger Of Death Free" card is level 12 Pargon Path toy.

Hoal's not gonna ditch the rest of them if they head in.  He is in an unfortunate case of "You're all idiots, I'm going with you/Not leaving my Sister to go all alone into an obvious trap"  I could read the 'Plot: That way' signs, but wouldn't it have been interesting/anti-climatic if Hoal's opinion had turned out.

Besides, I really doubt Tim Traps are the stuff of Paranoid Player nightmares... Well, unless you pulled them out of modules or something.  Either way, thank you for your concern, but at the very least in this case I'm considering it less railroad and more 'Must. Comment'.  Railroad would be you forcing us to enter/refusing to have anything else happen, not 'oh look 98% of the cast wants to go anyways'.

Nevermind the fact you are 70% of the cast.

EDIT: I just realized I typed that having only read your OOC worries and not read the actual IC post yet.
Well.  Don't worry I know you, this feels more like plot progression/next encounter than Railroadness.
This message was last edited by the player at 06:19, Sun 23 Sept 2012.
Timothius
GM, 332 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 23 Sep 2012
at 13:58
  • msg #300

Re: OOC Part Deux: The Sequel.

Thanks for the reassurances. :)

Hoal:
I could read the 'Plot: That way' signs, but wouldn't it have been interesting/anti-climatic if Hoal's opinion had turned out.


I was actually pretty close to just having people go their merry way due to being smarter than falling for a possible trap. And to be honest, the MAIN reason I have this side track from the "let's warn everyone" plot is because I wanted a break from "Meet monster race. Monster race doesn't kill you for some reason" monotony. Which is a side thing I learned by running this; Some races, like the trolls, NORMALLY should have just laughed at our heroes and eaten them. And at level 1, we would have been helpless to stop them. XD But hey... that's the great thing about PLOT! Badguys are just as vulnerable (if not moreso) to it as PCs are. ;)

Still long for a Will-run plot. After hearing about your beautiful, insidious plot in SMT, it makes me confident you could run something fun. The players in SMT were just bad sports about what seemed to me as rather clever storytelling. But I also understand; EFFORT!!! XD

Suppose you wouldn't mind running a mini plot thing in Guild?
Joe Darkthorne
GM, 362 posts
Everyone suspects a Rogue
Few suspect the Ranger
Mon 24 Sep 2012
at 00:04
  • msg #301

Re: OOC Part Deux: The Sequel.

To be fair, all my "plot" was, was taking the standard 'Recurring Jobs from Mystery employer' and adding a slight twist of who they were working for.  With several made up every so often incredibly stupid fights (Militant Amish want to release metal eating termites.  That one was just an excuse to throw dead bugs in Mako's hair because I thought it was funny).

Admittedly, they were SUPPOSED to react with suspicion.  But in the end, they didn't because "Working for somebody you know nothing about collecting strange weapons from other villains" isn't exactly off the usual track of events.  No, they got suspicious because their Mystery Employer made fun of them the first time he showed up in person.

"So... You attack the harmless chef, can't figure out that 'One Nostril Malone' was the man with one nostril, and thought Volcano In A Can was Hotsauce.  Why do I hire you?"

"He's being rude! STALK THEM WITH SPY ROBOTS!" / "He's being rude... That mean's it must be Will's character!" (That logic leap of Don's at least, was kept to himself until it was all over).

So it's not that they reacted poorly, or wrong.  It's that they did it for what I think are the wrong reasons XD.  Though since then, others have taken up the 'mystery person hires you to retrieve things' stuff again.  But more the standard 'it's there to give you something to do' reasons.

Really, I've got nothing substantial enough to run as a proper plot.  And that was pretty much my "One Good Idea". which in itself was just doing what everyone else has done for a source of oneshots.
Mittens
GM, 875 posts
Shifter
change job kupopopo!
Mon 24 Sep 2012
at 02:21
  • msg #302

Re: OOC Part Deux: The Sequel.

Joe Darkthorne:
just doing what everyone else has done

Which is darn near impossible not to do.
https://en.wikipedia.org/wiki/Monomyth

Speaking of running plots, I've been considering trying one more time my idea of "heroic level characters unable to stop the epic plot train."  I foolishly tried to run it for Dre ( Julious Treehugger ) and Yayvid.  Unsurprisingly, that thread died before the first combat was over.  Tried a reboot just for Tim and that died as well.  Maybe I'll have more success with Joe and Tim.  (Glances at Sink Hole)  That one dying is totally my fault.  Maybe that'll have more success if Tim joins?  Tim's familiar with that plot, but he never got much past what was intended as it's intro.  Which was a variation on the "in way out of their depth" theme.  But that's because it's inspired by an unwinnable storyline.  Maybe a fast-forwarding for the sake of playing the intended setting would do the trick?
Mittens
GM, 876 posts
Shifter
change job kupopopo!
Mon 24 Sep 2012
at 02:47
  • msg #303

Re: OOC Part Deux: The Sequel.

Quelenna:
Me: "New interesting place!"
Chris: "Let's check it out!"

Gale normally wouldn't be of the Kitau / Mittens, "It's a trap! Let's jump in!" mentality, but the bait for this trap was perfect to lure in Gale, so I didn't feel out of character at all.  Yay coincidentally conform to Tim's wishes!

Quelenna:
"Liz near tears because her character is too sensible to stay with group"


I remember feeling upset about the time(s) I had to force Lucky to stay with the crazy Star Wars group.  In retrospect, I'm kinda glad that game died when it did.  I think conquering 3 star destroyers and the wholesale slaughter that goes along with that qualifies as jumping the shark.  Lucky had achieved his goal of finding parents for Maverick, even if it weren't official.  But the in the first adventure having a gun shoved in Lucky's face by an ally was reason enough for him to quit the team.  Had to force Lucky into staying.  Yay that that player stopped coming.

But then there was Tom, who's Bothan murdered however many civilians for no good reason.  And the player had the dirtiest mouth in the group.  And finally the last straw of him and his family accusing us of wrongdoing for Tim's having a health condition.  Sooo glad I haven't seen his face again.  Remind me again why I put up with him for so long?  Oh yeah.  Addicted to fun times with Tim.  And Tom's persistent grin somehow made him worlds more tolerable than most other intolerable nimrods.  There's also the fun we have mocking nimrods like the Gay Shark.  (Same dude who wound up in prison sounds exactly like this: http://www.youtube.com/watch?v=bALFpn2tJd4 )
Matt
player, 368 posts
I am two things.
A Fighter, and a Fighter
Wed 19 Dec 2012
at 22:09
  • msg #304

Re: OOC Part Deux: The Sequel.

GM notes about Goblin or Hobgoblin adventurers: Go *censored* yourself. And/Or Die with the NPCs.

On a lighter note, those are the most GENEROUS DC's I've seen in a module ever.  I should be thankful, but it only makes me fear what the hell is down that hole if the ones in charge of sadistic DC listings decided to have mercy and give us a "Can't fail, unless nobody has these skills somehow" Challenge.
Mittens
GM, 879 posts
Shifter
change job kupopopo!
Fri 21 Dec 2012
at 07:45
  • msg #305

Re: OOC Part Deux: The Sequel.

Weird.  Module lists resist 5 necro, no vulnerable radiant.  Monster manual resist 10 necro, vulnerable 5 rad.  Going with the MM version because even epic wraiths are supposed to be vulnerable radiant.

Dread Wraith Level 25 Lurker
Immune disease, fear, poison; Resist 30 necrotic, insubstantial;
Vulnerable 15 radiant

Interestingly, only the dread wraith has any resistance to fear.  o.O;
Gale
player, 249 posts
Human wizard wielding orb
Robe of adornment +0
Tue 5 Feb 2013
at 15:40
  • msg #306

Re: OOC Part Deux: The Sequel.

Blanking on what to post for Hoal on Wrath?
Joe Darkthorne
GM, 363 posts
Everyone suspects a Rogue
Few suspect the Ranger
Wed 13 Feb 2013
at 19:36
  • msg #307

Re: OOC Part Deux: The Sequel.

*notices Tim posted recently while he was working on star wars OOC post*

WILD HAND FLAILING!...  Eh, probably missed em.  Guess I'll shovel in a half hour unless proven otherwise.
This message was last edited by the GM at 19:36, Wed 13 Feb 2013.
Matt
player, 426 posts
I am two things.
A Fighter, and a Fighter
Sat 9 Mar 2013
at 09:44
  • msg #308

Re: OOC Part Deux: The Sequel.

Okay, my brain skipped a track because "Hybrids", and my brain assumed you were talking about feats like Unarmed Agility and such when you were asking "Unarmored Defense or Unarmed Combatant".  Double checking the Hybrid versions (since Hybrid version class features are often altered), some of my quickly mentioned points still stand.

Since both Monk and Sorcerer powers have pre determined damage dice and do not use Prof bonus, Unarmed Combatant is only of use for Melee basic/AoO usage (+3, 1d8 unarmed attacks).  But even then, you would still be reliant on STR for your Melee Basic.  Even a Full Class Monk has a terribly lame Melee basic if they don't either go STR secondary, or pick up 'Internalize The Basic Kata' for Dex=Monk Unarmed strike plus extras.  But that feat requires Unarmed Combatant class features.

Unarmored Agility meanwhile, is a +2 to AC which Terdisas really wishes he had, and will still be of use when you are in melee combat.

Big red text time.  TAKE THE AC BOOST HYBRID TALENT FOR THE LOVE OF GOD.  You've seen what happens to Terdisas at melee range.

So, given the choice I would go with Unarmored Agility if you were a Hybrid Monk/Sorcerer.  ESPECIALLY because straight up cloth with no AC buff class skill gives you the WORST AC possible, next to taking cloth armor with 8 Int and 8 Dex.

Honestly, I would go full class Monk. But you know I'm biased against hybrids.  You mentioned Full class Monk with Druid MC.  So while I'm against hybrids, I do have to mention that stat wise Monk/Druid hybrid comes out perfectly min/maxed for Razorclaws (and you can take leather/Hide training instead of +2 AC wearing Cloth, if you didn't want to feat stack Unarmored agility for +4 AC wearing cloth total with two feats).
This message was last edited by the player at 09:58, Sat 09 Mar 2013.
Raichel
player, 146 posts
Lightning Reflexes
50,000 volts worth
Sat 9 Mar 2013
at 22:57
  • msg #309

Re: OOC Part Deux: The Sequel.

My main reason to hybrid, admittedly, is because it's the only way to have at-will lightning at first level while still being a monk. The only other way that comes even close is to use my first level feat to, instead of MC Druid, grab Wild Talents feat and then flavor "Psionic Spark" as Raichel being able to start fires with a bolt of lightning. Which would be pretty cool.

It's not important that I have at-will lightning at level ONE, so much as having it some time this century, so planning for paragon multiclass is kind of "meh". On top of that, Druid's at-will "Storm Spike" is rather sweet, especially when combined with immobilization.

The main reason to go Sorc for Raichel is not only because it is consistent with her having inherent power, but it's lightning paragon path fits (Regardless of whether I'd get to paragon level or not, it sates something inside me just KNOWING i can take a given paragon path for some reason). But after looking through some Druid paragon paths, I found Storm Speaker and was satisfied. It too fits quite nicely.

So lemme see what I lose if I go hybrid Monk instead of full-on:

+1 to fort (From Centered Breath)
+1 to fort from the default class bonus defenses (since as a hybrid, I choose reflex)
Unarmed Combat (ability to use my fists a +3/1d8 weapons)
1 monk At-Will power
Endurance skill (I can only pick 3 skills instead of 4)

The thing I'd likely miss the most is the At-Will (another reason we love humans. Even hyrbid humans gain 3 powers). HP doesn't change (it's 22 HP at level 1 for either build). AC doesn't change (since I would be snatching Unarmored defense via Hybrid Talent feat). And before you say I'm losing a feat slot, as a straight monk, I'd still need to use that feat slot to MC druid.

I can compensate for the fort with a feat or so. But a 13 fort compared to an 11 fort isn't that big a deal. Both are so low, it's like "so what?". Unarmed Combat is a class feature and I don't think I can gain it any other way. Having more than 1 monk at-will is nice for variety (and for move techniques), but I'm still willing to give it up for the sake of at-will lightning. And I usually wind up using five storms anyway since it's multi-target and still high enough damage to not care if I'm only targeting 1 enemy with it.

Here's what I lose if I go straight monk instead of hybriding into Druid:

-At-Will lightning power

....literally, I wind up losing only that. Druid loses a lot when you hybrid it and you only get Wild Shape, which you gain At-Will anyway as a multiclass druid. In other words, the ONLY thing hybrid druid gets over multiclass druid is the use of the at-will power as an at-will power.

So yeah. I'll go straight monk and worry about gaining lightning at-will via Wild Talents. Besides... martial arts is more important to Raichel than lightning is. So I'll MC druid at level 2 or 4.
Curuvar the Brazen
NPC, 18 posts
By Mystra's lost spell!
What a simpleton you are!
Sun 10 Mar 2013
at 02:55
  • msg #310

Re: OOC Part Deux: The Sequel.

Lightning Weapon.  1,000 gp.  At-Will lightning attacks.  Can be put on ANY weapon.  If you get a lightning ranged weapon, you have at-will lightning ranged attacks.  Hint: Lightning shiruken.  Tada!  Problem solved.
Timothius
GM, 336 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 26 Mar 2013
at 22:05
  • msg #311

Re: OOC Part Deux: The Sequel.

Hoal:
He considers the odds of the entire stretch of scenery being made up of disguised orges....  97 percent odds?  Is he mathing this right?


XD! You tempt me! That would rock!
Angel
player, 412 posts
Deceptively Charismatic
Dangerously Optimistic
Wed 17 Apr 2013
at 16:10
  • msg #312

Re: OOC Part Deux: The Sequel.

Is it Matt's turn on Ascension?
Matt
player, 439 posts
I am two things.
A Fighter, and a Fighter
Thu 18 Apr 2013
at 01:33
  • msg #313

Re: OOC Part Deux: The Sequel.

Angel:
Is it Matt's turn on Ascension?

Duuurp.  Somehow missed Mitten's update.  Thanks for the reminder.
This message was last edited by the player at 01:34, Thu 18 Apr 2013.
Mittens
GM, 933 posts
Shifter
change job kupopopo!
Mon 22 Apr 2013
at 06:52
  • msg #314

Re: OOC Part Deux: The Sequel.

Matt Matthews:
  If she's bothering to even read this, I never secret PM'd the staff to be kick Lina out of the game


TY for clarifying that on OOC.  In my opinion there'd be nothing wrong (and everything right) about asking Lina be removed after repeated godmodding, (her charsheet alone was full of facepalm) but it just sticks in my craw when someone makes some random accusation and everyone (myself included) assumes it to be true unless it's refuted by the accused.  My original reading I was thinking, "And what, the GM's TOLD her Matt PM'd them to remove her?...  or did Matt tell her, 'I just asked the GMs to remove you.'"  Either of which seemed unlikely but without any refutation from Matt or the GMs I was left to assume one or the other was true.
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