Re: Rising from the Ashes of past threads.
It's been so long since Ive read up or had in mind Monk stuff personally. I Never looked at the other Paragon paths outside of 'requires Stone Fist Monk' Mountain Devotee. Which includes 'Punching and Flurry Hurts even MORE!' (that the tools did not apply -.-).
Dual Implement spellcaster is tricky because of the requirements of HOLDING two implements in each hand, bare hands+focus don't count for that. Same problem for all of the two weapon feats, which only work for WEAPON attacks anyways. However, as you are likely Dex/Wis, you will have the stat requirements for both Staff Fighting (turns a staff into a double weapon), and Dual implement, THEN it would work.
However, Dual Implement Spellcaster only buffs ARCANE attack powers. So Two-Weapon fighting is completely useless to you, while Dual Implement would require a prior feat (though, Staff fighting also gives you a +1 Defense with staff), and only Buff your Sorcerer Powers.
Rapid assault is garbage in my personal view, (Though you all know I've never been a fan of First Round Only Bonus Feats). ALL White lotus Feats are lovely but, again, Only ARCANE at-wills. If you're looking to up your average damage, Crit Bonus feats won't help you any either... I was going to suggest you switch from L strike to the thunder burst 1 range attack... But apparently that sorcerer At-Will only existed in my mind -.o
Ye Olde Staff Of Ruin if you don't already have it. Remember, it adds the damage to ALL attacks using that thing, so your Monk attacks and Melee basic would benefit. Unless you have a preferred Staff/Focus.
If you ever make it to lv 16 (its inevitably Raichel's paragon path was Lightning fury), if you hit ANYONE with a Lightning power, EVERY enemy that moves adjacent to you or makes a melee attack vs you take 2d6+Dex Lightning. Sine you're a Monk mindset and oh so love to dive into a Melee, that will stack up.
Do you have Staff Expertise yet? To-Hit+Handy for your point blank sorcerer use. Remember that the Reach for melee only works for WEAPON attacks, so would not function for Monk powers.
Focusing Spellfury: When you hit Two or More targets with a Sorcerer At-will... (there are very few multi target sorc at-wills), +2 Bonud to DMG rolls with ANY ranged or melee attack until end of your next turn. L strike, arc means always hits at lest two targets unless it's a solo.
Rising Spell Fury: USELESS, because L Strike Arc means more than one enemy will be hit preventing the bonus, plus it only gives the bonus to Close and Area attacks.
Tempest Magic: The feat I keep mentioning. You need Sorc, Storm Magic, Dex 13, and Con 13. Arcane powers with Lightning or Thunder Keyword get +1 per tier Feat DMG rolls.. BUT! When bloodied you get +2/+4/+6. Damage bonus, plus makes the enemy pay for targeting you. However, I do not know if you have 13 Con (I'm guessing No due to likely Dex/Cha/Wis mix). Irony, Terdisas Can't use this either because he Wis 13.
A lot of the challenge isn't just trying to find methods of upping your damage. But ways that work with the fact you are a hybrid. Though there don't seem to be much in the way of Monk Damage booster feats that I noticed offhand.
This message was last edited by the GM at 02:31, Sat 05 Nov 2011.