Had picked preservation because it was INT based, and I had dipped heavy into INT for future wizard powers. Why wrath? Because I like it's default "do more damage with encounters and dailies the more enemies you hit."
Blades of Astral Fire is nice because it's ally friendly and radiant.
;.; that Brilliant Beacon no get bonus from wrath. But again... ally friendly and radiant.
quote:
"I'm not using Staff expertise because we already have the bonus it gives, the bonus that I don't actually use. While every other staff wielder I have uses Staff expertise in threads where you do get free expertise.".
Huh? Having a hard time understanding. The meaning in my brain keeps waffling between "Joe's saying that he's putting +2 to attack bonuses in my characters with expertise" and "Joe thinks I think that DS has free expertise."
Well I checked Mittens Wizard, and the +10 is legit character builder legal. No free feat. So at least I know that if I want to show off my character to friends at DnD con, they won't laugh at it being houseruled. Not that I'd ever go to a DnD con, but still...
My objection to using a legit, character builder legal feat in DS that raises to-hit is that I'm told the monsters have already been given a penalty to their defenses. That to me is double-dipping. We may as well have left off the monster defenses and just doubled up the expertise feat bonuses. Or have given every char starting stats of 22, 16, 14, 12, 12, 12.
I'm convinced that the MM3 monsters are sissy little punks compared to the overwhelming power that power-creep legitimate PCs wield. Maaaybe against PHB1 only options, the MM3 monster
might pose a threat. Don't believe me? Hardest fight I've ever faced in Tim's campaign was when he faced us off against "monsters" which were just PCs of our level. +3 solo brute? So easy he barely scratched us. +4 encounter full of multiple enemies? Easy peasy. I think the fighter took all of 12 damage while we dealt out well over 400 damage. And this with PCs that for the most part rely on inherent bonuses.
I had intended to have SoW prove to Joe and Seth that they needn't cower in abject horror when a monster with at-will ongoing damage and stuns shows up. That they don't have to pile on a bazillion "fixes" to the game system in order for characters to survive. In my eyes, it's been "fixed" to the point where the only challenge left is to see if fights can be reduced to 1 round. Just look at the most recent fights in every thread for this trend. The PCs steamroll the monsters.
So anyway. The thing is that for me, the bigger the bullseye on the target, the less fun archery is. Imagine playing basketball with a hoop that's 3' wide and only 7' off the ground. Maybe fun for someone else, but less fun for me. (By the way, Wiki says, "Wheelchair basketball retains most major rules and scoring of basketball, and maintains a 10-foot basketball hoop and standard basketball court." )