Re: Ascension of Heroes: Dungeon Delve
Matt fails to struggle out of the snakes coils "It's useless huma-BIT MAH TUNG!" Matt's smashing his shield into the abominations jaw however, is much more effective in loosening it's grip.
The snakes do not take kindly to this, as one of the archer's shoots Matt in the back, and the second's sword trims stray strands from Matt's beard before it wraps around him, leaving the blacksmith worse off than before (grabbed and dazed is worse than grabbed and no damage).
The first abomination spits blood, then slashes their sword at the seemingly less dangerous target, a small child. He draws blood, but fails to invade Maverick's personal space.
The remaining archer just plain whiffs Maverick entirely.
(Retroactive tattoo based revenge goes here.)
For its efforts, the ranged snake gets an armful of crossbow bolt and barely dodges lasers (he must be part walrus). Maverick didn't happen to have a ranged weapon out, so he misses out on the vengeance (noooo!)
Matt:
Move: fail to escape.
Standard: Tide of iron hits, 9 DMG, shoves so breaks grab.
Abomination 1:
move: duh
standard: stab mavrick, hit. 9 Damage, marks, 5 ongoing poison (Save ends, resisted).
minor: grab misses maverick.
Abomination 2:
Move: duh.
standard: stab misses matt.
Minor: grab hits matt.
Archer 2: Shoots Matt, 16 DMG, nails the secondary. dazed, 5 ongoing (save ends)
Archer 1: Misses Maverick. <
This message was last edited by the player at 06:01, Sat 27 June 2015.