The Impregnable Fortress of Dib
As Joe goes to inspect the crates he finds the following items 10 Alchemical Torches (20gp total these shed light in a 30ft radius and can inflcit 1d4 fire damage when used as a weapon), 2 Torchstalks (24gp total, these function like fire grenades that can inflict 1d6 fire damage when thrown up to 20 feet in a 10ft radius), 4 Wukka nuts (4gp total, these can shed bright light in a 10ft radius for 1 minute when shaken, can be shaken any number of times as long as intact), 3 gourds of insect repellent (3gp total), 20 Signal Torches (5 red, 5 blue, 5 green, and 5 silver and sheds bright light in a 15ft radius but otherwise acts as normal torch) (2gp total) a Cask of Oil (8gp), A flask of catstink (6gp can distracte canines in an area), a box with 20 pounds of Salt (11gp total including the 1gp for the box), Tinker's Tools (50gp), 2 rain catchers (1gp each), a Sprayer (6gp), a crowbar (2gp), and Carpenter's Tools (8gp). There is also a keg filled with water and a chest (without a lock) that contains 35 days worth of traveling rations, a Healer's kit, an empty bucket, and 5 filled waterskins.
Both Hunter and Rocky notice that the seat of the throne is loose and offset, and inside the throne is a small wooden chest containing 60sp, 15gp, and a scrap of cloth with Dib's fortress design notes scribbled in smudged ink wrapped around a pearl worth 100gp.
OOC: the pearl is sufficient for the material cost for the identify spell and has been claimed by Caeldrim. Caeldrim can also use the Tinker's Tools but is going to leave them on the cart pulled by Donny.
This message was last edited by the player at 01:00, Wed 10 July 2019.