The Impregnable Fortress of Dib
Caeldrim nods to Barbara and waits for the signal to begin flinging firebolts at the wagon fortress.
Parne, on the other hand, flies around to seek cover among the sparse trees while also being close enough to Hunter and Barbara to be able to reach them in the case that Caeldrim needs to heal either of them from afar since Parne knows that Caeldrim can cast Cure Wounds through him.
OOC: At this point we are in the initiative order in the Roll 20 thread, Hunter goes next (Unless Barbara's initiative roll ends up beating an 18 which is unlikely but possible) and can attack on his turn/post since it is obvious the goblin's won't surrender but if Hunter wants to offer, I'll do an Out of initiative response from the goblins and then Hunter can conduct his combat turn. Remember to have your Roll20 avatar is roughly the right spot so we can all determine distances for what can be accomplished and what would have disadvantage due to the range. Combat Initiative Order is Parne (But he's already acted this turn), Hunter, Caeldrim, Joe, Barbara, Amalar, Wagon Fortress, Rocky.
This message was last edited by the player at 00:56, Wed 19 June 2019.