TotOM: Hollow
Rocky ponders the wolf vs civilization issue and says, "I suspect the rules for the challenge were either set up by a Fey or some primordial spirit, possible the Margreve itself, in some fashion and its views on innocents and morality don't align with our own. Whoever it is may have been inspired by some event and chose to have the challenge be a reenactment of that event, not realizing how many people would frown on an innocent child having to take part in each reenactment."
Caeldrim nods and says, “In any case, we have time before the challenge occurs possibly years. Let us collect what we can and return to the village to let them know the source of the madness has been eliminated. Plus we need to collect that giant boar carcass on our way back... could use it for a celebratory feast back in the village.”
With the remaining treasures collected up and no further reason to remain near the now dead singing tree, the party has an easy time retracing its steps to reclaim the Giant Boar corpse and return to the village.
Upon reaching the village and informing them of the death of the Singing Tree and the end to the animal madness, the villagers rejoice and award each of the party with a Charm of Restoration as a reward for saving the village.
The party also learns that shortly before they returned to the village a Piney merchant named Whihop Aidren had arrived and is willing to buy, sell, and trade items.
OOC: While carrying a Charm of Restoration, whenever a person is healed by a spell or magical effect which restores hit points, you gain an extra hit point. This effect does not stack with itself.
Items Whihop Aidren has, most standard adventuring gear (inquire if interested in any specific item), plus a few magical items:
Smolder, a +1 Maca that deals 1d8 Slashing or Bludgeoning damage, 5lb weight. [Alternative [B], Deadlier, High-Critical (from being masterwork), Heavy, Wounding] has both the Mending Quirk and an enhanced Ember Quirk, where the bonus action adds 1d4 fire damage to the next hit plus 1 point of fire damage if the wounding damage is inflicted at the end of the creature’s next turn, but the fire damage is not magnified on a critical hit. Due to the Deadlier property, this weapon rerolls all 1s from the base weapon damage and not damage from other sources, including the fire damage this blade can produce. The High Critical property means that on a critical hit, any die result that is a 1 is instead treated as if it was a 2. With the Wounding property, a creature hit by this weapon will take 1 point of slashing/bludgeoning damage at the end of its next turn unless it or another creature uses an action to use a healer kit or to make a Medicine DC 11 check to bind the wound. (Instead of animal teeth or obsidian blades normally used in a maca, the slashing surface is made from a series of razor-sharp thorns that regrow if broken off the blade. The bonus action makes a tendril of flame erupt along the striking surface among the thorns on Smolder with an ember of the flame remaining in the inflicted wound. Otherwise, with the Ember quick, Smolder can start fires by touching an object as if it was a lit match or used as a tinderbox.) (Worth 400gp)
A +1 Longbow creates its own ammunition. This magically created ammo vanishes the instant after it hits or misses a target. It has the Etching quirk and sweats acid onto any ammunition it fires which inflicts 1 point of acid damage to any target the ammunition hits. (Worth 400gp)
A +1 Repeating Shot Light Crossbow. This masterwork crossbow has a 100/400 range due to the aerodynamic property and due to magic ignores the loading property and if you don’t load ammunition into the weapon it produces its own aerodynamic bolts automatically when you make a ranged attack with it. This magically created ammo vanishes the instant after it hits or misses a target. It has the Marking and Mechanaut quirks. (Worth 400gp)
A Lightweight Tower Shield with Shield Sconce has a minor magical property and is worth 145gp (Can carry a light source and as a reaction in response to an attack or when subjected to a dexterity save to gain half-cover until the start of your next turn. Also when you take a Dodge action, the benefit is not lost if you gain the stunned condition or if your speed is reduced to 0. +2 AC, This shield weighs 15 pounds and has no strength requirement. [Normal is 30lbs and STR 15 plus disadvantage on stealth checks]) This is created out of the scales from a Giant Alligator and has the Lightweight (95gp version) quirk.
Everbright Lantern (Common wonderous item, 50gp) This bullseye lantern sheds light in a
120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light as if the light was produced by a continual flame spell.
Heward’s Handy Spice Pouch (Common wonderous item, 50gp)
This message was last edited by the player at 19:24, Mon 23 Nov 2020.