Items the Party can collectively craft
To avoid repetition I'm just listing the items the party can craft here and as a group. I can and will add details to these items if needed. This post will be updated as needed.
I don't want this post to be a 10-page long wall of text so this is just a summary. I will note if an item is restricted or banned which means the creation of that item can be regulated or possibly illegal in Ptolus.
Note: Ingredient Quality/Grade and DC modifier: Low is a -2 penalty, Medium is the default (0), High is a +2 bonus, and Supreme is a +4 bonus. These modifiers stack between multiple ingredients.
Example Materials the party has easy access to are: Distilled Water (High-Grade Water), Coastal Sand (Medium Grade Sand), River Sand (High-Grade Sand), Any components from the Tarrasque (Varies between Supreme and High)
Tarrasque Hide, Bone, Tarrasque Blood, and Monster Essence are of Supreme Quality components
Low-Grade Forged-Horn {5cp/lb} counts also count as a High-Grade Steel unless magnetic properties are required (These items cost 50% of steel, but gains the Ersatz property and can be repaired with Mending or Scur glue)
Stabilized Forged-Horn (17gp/lb for people working for the Schylar family, 20gp/lb to allies of the Schylar family, and 23gp/lb for anyone else they will sell it to) also count as a High-Grade Steel or a Precious Metal High-Grade Adamantium unless magnetic properties are required {Counts as Adamantine without being magnetic or metallic but only has half the HP of Adamantine and a hardness of 10 (Adamantine has a hardness of 20) and must be 'fed' Rivaan once a week which can also repair 5pts of damage to the material. Stabilized Forged-Horn has the same HP and hardness as Adamantine and does not need to be fed Rivaan to be repaired.}
The party can purchase Tarrasque related components at crafting prices with no markup (so 50% of market value unless otherwise noted)
Alchemy Note: Alchemical/Herbalist items from C.E.M. still need to be added but are all Novice or Apprentice level and can be crafted. (Gunpowder is Novice)
Novice Level (Market)
Item Time Value Ingredient 1; Ingredient 2; Ingredient 3
Antitoxin 17 Hours 50gp Toxin (Poisonous); Medicinal
Candle 1 Hour 1cp Hide; String
Chalk 1 Hour 1cp Rock
Glue 1 Hour 1sp Hide; Water (Fluid)
Imp's Finger 8 Hours 25gp Sealing Wax; Phosphorus; String; Flint
Ink 8 Hours 10gp Water (Fluid); Pigment (Staining)
Oil 8 Hours 1sp Hide
Paint 4 Hours 5gp Pigment (Staining); Water (Fluid)
Poor Scribe 1 Hour 10gp Tarrasque Tallow; Spices; Vinegar
Red Sow (Alcohol) 6 Hours 25gp Monster essence - Tarrasque; Alcohol (Flammable, Fluid)
Scur Glue 2 Hours 2cp Ground Tarrasque Horn and Meat; Water (Fluid)
Sealing Wax 1 Hour 5sp Glue (Fluid); Oil (Flammable, Fluid)
Soap 1 Hour 2cp Perfume (Fluid); Oil (Flammable, Fluid)
Apprentice Level (Market)
Item Time Value Ingredient 1; Ingredient 2; Ingredient 3
Acid 8 Hours 25gp Water (Fluid); Toxin (Poisonous)
Adipose Powder 34 Hours 100gp Tarrasque Adipose Tissue (Unique)
Ambergris Oil 17 Hours 50gp Tarrasque Ambergris Oil (Unique); Perfume (Fluid)
Alchemist's Fire 17 hours 50gp Oil (Flammable, Fluid); Elemental Source - Fire (Unique, Volatile)
Alchemist's Frost 17 Hours 50gp Oil (Flammable, Fluid); Elemental Source - Ice (Unique, Volatile)
Alteration ointment 6 Hours 20gp Alcohol (Flammable, Fluid); Animal Essence - Caterpillar (Unique)
Blessed Brew 30 Hours 90gp Water (Fluid); Medicinal
Bloodfire Tonic 34 Hours 100gp Tarrasque humors (Unique); Water (Fluid)
Bottled Lightning 17 Hours 50gp Elemental Source - Lightning (Volatile)
Burrowing Brew 40 Hours 120gp Potion of Motion (Fluid); Animal Essence
Concealing Concoction 20 Hours 60gp Alteration Ointment (Fluid); Pigment (Staining)
Ear Tonic 6 Hours 20gp Water (Fluid); Medicinal - Fuzzplug (Unique)
Eyebright Essence 6 Hours 20gp Water (Fluid); Medicinal - Eyebright (Unique)
Expeditious Elixir 40 Hours 120gp Potion of Motion (Fluid); Stimulant
Fibster's Fluid 40 Hours 120gp Alteration Ointment (Fluid); Animal Essence
Flesheater (Banned) 40 Hours 120gp Oil (Flammable, Fluid); Toxin (Poisonous)
Frogleg Fluid 34 Hours 100gp Potion of Motion (Fluid); Animal Essence - Frog Legs (Unique)
Gomonite, 1lb 17 Hours 50gp Basalt, chalk, urine-derived phosphorous, and Tarrasque scale (Unique)
Healing Draught 4 Hours 20gp Water (Fluid); Medicinal
Perfume 2 Hours 5gp Medicinal - Flowers (Delicate, Unique); Water (Fluid)
Poison, Basic (Restricted) 34 Hours 100gp Toxins (Poisonous); Water (Fluid)
Potion of Climbing 8 Hours 50gp Potion of Motion (Fluid); Glue (Fluid)
Potion of Coagulation 6 Hours 20gp Alteration Ointment (Fluid); Metal - Iron (Unique)
Potion of Healing 8 Hours 50gp Healing Draught (Fluid); Medicinal
Potion of Motion 4 Hours 20gp Alcohol (Flammable, Fluid); Stimulant
Potion of Swimming 8 Hours 50gp Potion of Motion (Fluid); Animal Essence (Source must have a swim speed)
Powdered Tongue 60 Hours 180gp Alcohol (Flammable, Fluid); Monster Essence - Humanoid Tongue (Unique)
Purifying Potion 2 Hours 10gp Water (Fluid); Medicinal
Rivann 4 Hours 20gp Tarrasque Blood (Unique); Water (Fluid)
Slipsap 6 Hours 20gp Oil (Flammable, Fluid); Stimulant
Expert Level
Expert Alkahest
Alkahest’s flame*, Alkahest’s ice*, Assassin’s blood, Crawler mucus, Drow poison, Dust of sneezing and choking, Potion of poison, Serpent venom, Truth serum, Wyvern poison
Expert Apothecary
Potion of barkskin*, Potion of healing, greater, Potion of health*, Potion of poison, Potion of resistance, Potion of water breathing, Regenerative Ointment*, Restorative Ointment*
Expert Tincturer
Dust of disappearance, Dust of dryness, Eversmoking bottle, Instant solid*, Oil of slipperiness*, Philter of love, Potion of animal friendship, Potion of barkskin*, Potion of bear’s endurance*, Potion of bull’s strength*, Potion of blurring*, Potion of cat’s grace*, Potion of eagle’s splendor*, Potion of energy*, Potion of fox’s cunning*, Potion of the green fairy*, Potion of growth, Potion of hill giant strength, Potion of intuition*, Potion of owl’s wisdom*, Potion of resistance, Potion of water breathing, Silvertongue sauce*, Truth serum
Crafting Note: If an item in particular isn't listed, ask and I will tell you what rank is required to craft it. Also if you want to know what an item does, ask and I can tell you, spelling everything out would make this thread way too long. If you want to know the recipe for an item, I can provide it.
Novice Level
Arrowheads, Axehead, Ball Bearings, Bedroll, Belt, Blanket, Blowgun, Blowgun Needles, Copper Box, Wood Box, Caltrops, Chain, Iron Chalice, Cloth, Dice Set, Flask, Tankard, Jug, or Pitcher, Iron Bands, Leather, Piton, Pole, Iron Pole, Pouch, Iron Rivet, Rod, Sack, Shaft, Sling Bullets, Iron Spikes, String, Tinderbox, Torch, Waterskin, Wood Plank, Firearm Bullets or Shot
Apprentice Blacksmith (Requires Smith Tool Proficiency)
Arrows, Bit and Bridle, Blade, Brigadine, Buckler, Buckles, Chain Shirt, Chain mail, Crossbow Bolts, Crowbar, Dagger, Dart, Hammer, Handaxe, Helmet, Horseshoes, Javelin, Light Hammer, Mace, Mess Kit, Miner's Pick, Ring mail, Scale mail, Shield, Steel Mirror, Shortsword, Shovel, Sickle, Sledgehammer, Spear, Trident, Warpick, Firearm Cartridges (Requires Bullet or Shot plus gunpowder)
Expert Blacksmith (Requires Smith Tool Proficiency)
Ammunition +1, Armor +1, Battleax, Barding, Bell, Chain Shirt, Chain Mail, Flail, Grappling Hook, Half Plate, Lamp, Lantern (Bullseye), Lantern (hooded), Longsword, Manacles, Mirror (Silver*), Morningstar, Plate, Portable Ram, Rapier, Scale Mail, Scimitar, Shield, Shield +1, Signal Whistle, Splint Armor, Warhammer, Weapon +1
Apprentice Jeweler (Requires Jeweler Tools Proficiency)
Copper Bracelet, Bronze Crown, Holy Symbol, Ink Pen, Steel Mirror
Expert Jeweler (Requires Jeweler Tools Proficiency)
Box (Silver*), Chalice (Silver*), Crown (Silver*), Glass Bottle, Mirror (Silver*), Merchant’s Scale, Necklace (Silver*), Ring (Silver*), Vial
Apprentice Leatherworker (Requires Leatherworker Tools Proficiency)
Bit and Bridle, Boots, Bracers, Component Pouch, Gloves, Hide Armor, Layered Furs, Layered Hides, Leather Armor, Leather Scale, Quiver, Sling, Tent, Whip
Expert Leatherworker (Requires Leatherworker Tools Proficiency)
Backpack, Barding, Clothes (Traveler’s), Leather Armor, Saddle (Pack), Saddle (Riding), Saddlebags, Studded Leather Armor, Vest of Fortitude*
Apprentice Tailor (Requires Tailor Tools Proficiency)
Basket, Boots, Cloak, Clothes, Common, Gloves, Hat, Net, Padded Armor, Robes, Rope, Tent
Expert Tailor (Requires Tailor Tools Proficiency)
Backpack, Barding, Boots of Elvenkind, Cloak of Elvenkind, Clothes (Traveler’s), Padded Armor, Saddlebags, Vest of Fortitude*
Apprentice Tinker (Requires Tinker Tools Proficiency)
Bit and Bridle, Buckles, Ink Pen, Mess Kit, Parchment, Firearms (requires a workshop for the production equipment)
Expert Tinker (Requires Tinker Tools Proficiency)
Bell, Crossbow (any type), Fishing Tackle, Glass Bottle, Grappling Hook, Hunting Trap, Lamp, Lantern (Bullseye), Lantern (Hooded), Merchant’s Scale, Paper, Playing Card Set, Vial, Workshop equipment
Apprentice Woodworker (Requires Woodworker Tools Proficiency)
Abacus, Arrow, Basket, Bucket, Bolt Case, Map Case, Scroll Case, Chest, Crossbow Bolt, Greatclub, Javelin, Ladder, Quarterstaff, Spear, Trident, Wand, Wheel
Expert Woodworker (Requires Woodworker Tools Proficiency)
Barrel, Cart, Crossbow (any), Fishing Tackle, Shield, Shield +1, Shortbow, Sled, Weapon +1 (wooden weapons only)
Enchanting Note:If an item in particular isn't listed, ask and I will tell you what rank is required to craft it. Also if you want to know what an item does, ask and I can tell you, spelling everything out would make this thread way too long. If you want to know the recipe for an item, I can provide it.
Novice Level
Charm of Capacity, Charm of Improvement, Charm of Motion, Hex of Accuracy, Hex of Affliction, Hex of Arcana, Hex of Injury, Hex of Summoning, Ward of Health, Ward of Protection, Ward of Resistance, Ward of Vigour
Apprentice Eclectist
Badmouth's Mug, Dowsing Rod, Rod of Communication, Rod of Fishing, Rod of Order, Staff of Accompaniment, Starter Staff, The Rod of the Stewart the Romantic, Wand of Temperature Control
Expert Eclectist
Bag of Holding, Bag of Tricks, Boom Box*, Boots of Striding and Springing, Boots of the Winterlands, Boots of Trembling*, Broom of Flying, Cat’s Paw*, Cement Boots*, Cloak of the Manta Ray, Contortionist’s Cloak*, Coward’s Boots*, Decanter of Endless Water, Deck of Illusions, Efficient Quiver, Elemental Gem, Eyes of Charming*, Eyes of Minute Seeing, Eyes of the Eagle, Gauntlets of Ogre Power, Gem of Brightness, Gloves of Swimming and Climbing, Goggles of Night, Hat of Disguise, Headband of Intellect, Helm of Comprehending Languages, Helm of Telepathy, Immovable Rod, Lantern of Revealing, Lead Balloon*, Medallion of Thoughts, Minstrel’s Hat*, Necklace of Adaptation, Pearl of Power, Pipes of Haunting, Pipes of the Sewers, Ring of Jumping, Ring of Mind Shielding, Ring of Swimming, Ring of Warmth, Ring of Water Walking, Robe of Useful Items, Rod of Echolocation*, Rope of Climbing, Slippers of Spider Climbing, Staff of The Natural Born Mage*, Stone of Good Luck (Luckstone), Tankard of Detoxification*, Wand of Disguise Self*, Wand of Identification*, Wand of Magic Detection*, Wand of Secrets*, Yoke of Brawn*
Apprentice Implemencer
Decoy Wand, Extending Weapon, Featherweight Weapon, Wand of Wishful Thinking
Expert Implemencer
Ammunition of Hesitation*, Blood Ammunition*, Bracers of Archery, Brooch Pin*, Circlet of Blasting, Club of Rot*, Doom Hammer*, Fire Pipe*, Firststrike Lance*, Gloves of Hurling, Gravespike*, Phonic Rod*, Plagiarist’s Pen*, Rainbow Rod*, Razor Lash*, Rod of Reduction*, Staff of Infection*, Staff of the Python, Staff of The Stoic Mind, Star Thrower, Tentacle Lash*, Trident of Fish Command, Vitriolic Web*, Wand of Charm Person*, Wand of Color Spray*, Wand of Entanglement*, Wand of Faerie Fire*, Wand of Grease*, Wand of Magic Missiles, Wand of Sleep*, Wand of the War Mage +1, Wand of Web, Wind Fan
Apprentice Wardwright
Walking Staff, Wand of Removal
Expert Wardwright
Amulet of Proof against Detection and Location, Barding* (Template, for magical bardings), Boots of the Winterlands, Brooch of Shielding, Cloak of Protection, Gloves of Fire*, Gloves of Missile Snaring, Last Stand Armor*, Mask of Refreshing Sleep*, Periapt of Health, Periapt of Wound Closure, Portable Cover*, Shield of Retribution, Spectacles of Peripheral Vision*, Wand of Cure Wounds*, Wand of Nondetection*
This message was last edited by the player at 08:12, Tue 12 Oct 2021.