Character Sheet
Once your RTJ is accepted you can start making your character sheet.
All characters get 35 total BP on top of those gained from Flaws (and for God-Blooded/Half-Caste, Inheritance). However, you can only start at Essence 3 or lower. Backgrounds 4+ (whether custom or not) may be rejected if I feel they are too powerful for the campaign, but don't let that discourage you. Just ask first, and give me a good explanation as to why you want that Background.
If your Character Bio does not explain how your character obtained their Backgrounds, Merits and Flaws, make sure to do so in the character sheet.
Outcaste
Use the Outcaste rules summarized in Manual of Exalted Power: The Dragon-Blooded, p. 99, with the following differences.
- Gain 5 more Ability Points (on top of the original 25) and 1 extra Charm. This is before the 35 BPs apply.
- Celestial Charms: If your character was trained as a Celestial Martial Artist, you automatically gain two Initiation Charms (whichever of the three sets on p. 194-95 you think most appropriate for the sifu who taught your character the Art) along with the 5 Celestial MA Charms you can choose at chargen, and the 1 freebie Charm above. If you buy additional CMA charms with BP, you may only buy from the same MA you were initially trained in.
Ex-Dynast
Use the Dynast rules summarized in Manual of Exalted Power: The Dragon-Blooded, p. 96-97, with the following differences.
- Backgrounds: 9 Backgrounds, and use the Solar versions of Backgrounds + Breeding. This resembles what resources, property, connections and so on you've lost because of your exile.
- Immaculate Charms: If your character was trained as an Immaculate, you automatically gain Pasiap's Humility and Moment of Danaa'd along with the 5 Immaculate Charms you can choose at chargen. If you buy additional Immaculate MA Charms with BP, you may only buy from the same Element you were trained in.
- Implicit Flaw: Because you are an ex-Dynast, you may have increased difficulty in Social interactions with other Dynasts or allies of the Realm who know of your exile. Depending on the circumstances of the exile (as you've written in your bio), you could even be treated as if Wanted, so denying or disguising your true origins may be wise. These difficulties will be determined at the ST's discretion.
Ex-Lookshyan
Use the Lookshy Terrestrial rules summarized in Manual of Exalted Power: The Dragon-Blooded, p. 98, with the following differences.
- Backgrounds: 9 Backgrounds, and use the Solar versions of Backgrounds + Breeding. This resembles what resources, property, connections and so on you've lost because of your exile.
- Celestial Charms: If you wish your Lookshy Terrestrial to be trained in Celestial Martial Arts, you must first obtain the Initiation Charms (whichever of the three sets on p. 194-95 you think most appropriate for the sifu who taught your character the Art) as 2 of the 6 Charms you can choose at chargen, or buy them with BP. You can only buy Celestial Martial Arts charms with BP or experience -- this resembles the fact that you learned the MA outside of Lookshy.
- Implicit Flaw: Because you are an ex-Lookshyan, you may have increased difficulty in Social interactions with other Lookshyans or allies of Lookshy who know of your exile. Depending on the circumstances of the exile (as you've written in your bio), you could even be treated as if Wanted, so denying or disguising your true origins may be wise. These difficulties will be determined at the ST's discretion.
Half-Bloods (God-Blooded, Demon-Blooded, Ghost-Blooded, Fae-Blooded, Half-Caste)
Recently changed as of Sept 6, 2009!
Use the God-Blooded rules summarized in Scroll of Heroes, p. 116, with the following differences. Also note the details for Charm choices on p. 112-113, and Heritage Powers listed for each Half-Blood type on p. 117-126.
- Backgrounds: Start with 7 instead of 6 Backgrounds at 3 dots or below. Use the Backgrounds allowed for your Half-Blood type as described in Scroll of Heroes.
- Inheritance: You gain Inheritance 3 for free (meaning you don't have to spend your 7 starting Background dots on it), but you cannot raise it above 3. This is because I'm already giving you extra BP to start with.
- Charms: You may start with one Charm (or Knack, if Half-Lunar) of your supernatural patron for no BP or XP cost (though you must still have the required minimums and prerequisites).
- Knacks (Half-Lunars): You may choose Finding the Spirit's Shape (requires No Moon Lunar Mentor bought with Backgrounds, Ess 2, Stam 2), Deadly Beastman Transformation (requires Finding the Spirit's Shape, Ess 2, Stam 3), or Hybrid Body Rearrangement (requires Ess 3, Wits 3) as Knacks.
- Essence (Half-Castes): Since I made this house rule before Scroll of Heroes came out, Half-Castes may still have an Essence pool equal to the Peripheral pool of their Exalted parent. This gives you more than you would have gotten otherwise with the new rules, so be thankful :)
- I do not allow Half-Terrestrials in this game. There are already plenty full Dragon-bloods, I would like to see Half-Castes of the other types.
If you created a Half-Blood character for this game before Scroll of Heroes came out, you may take a one-time opportunity to adjust your sheets to match the new rules. I still need to approve the changes, so please PM the new sheet before editing it in Character Details. (Do not change your sheet too radically! Though I may allow some dots shifted around or Charm changes, if it seems in line with how you've played your character.)
This message was last edited by the GM at 10:35, Wed 09 Sept 2009.