Re: Chapter 3, Phase 1 - Reunion and Darktide
Black Marlena
Antov chuckles heartily at Zeru's comments, though he squints uncomfortably toward the approaching ships. "Can't argue with that, the Lintha are a scourge many would be glad to be rid of."
At the call to gear up, the crew of the Marlena follow Antov's example and retrieve their weapons, armor and bucklers, gear that Captain Hirdu of the Ambition has recently blessed and improved in quality. Along with Antov's chopping sword, Brogan and Curran wield a pair of boarding axes, Cinna a slender, accurate rapier and Sunden a pair of long knives (with many more still strapped and sheathed to his body, of course).
Melusine smiles at Zeru's compliment, then hesitates when he mentions hiding in the hold. Finally she says, "I would like to remain. I can tell you more about the nature of the Skullstone captains and crew, perhaps even distract their minds. I can take water form if I sense too much danger." The blind nymph concentrates visibly, and after a moment murmurs to Zeru her findings, her tone indicating some amount of shock and surprise. [Private to Peleps Zeru: Melusine is using the spirit charm 'Measure the Wind'! She tells you that Moray Darktide is a Solar Exalt of Essence 4. There is also a second Solar Exalt with Moray (Essence 3). He has 40 War Ghosts, 10 Nemissaries and 5 Ghost-Blooded. The second vessel has an additional 25 Shadowland Mortals (elite soldiers), and its Captain is amazingly ALSO a Solar, but a young one (Essence 2). The Alliance may well have just encountered part of a Solar Circle devoted to Skullstone.]
Cinna steps up beside Zeru when he summons her, smiling warmly, though her face furrows with worry. "I admit, I'm a bit weirded out by the idea of making deals with the dead. But if we can avoid too many risks, I wouldn't complain."
Hammerhead
In turn, Darel's demons acknowledge his orders, and prepare themselves accordingly. He feels K'raelden acknowledge him and drift away underwater, still dematerialized, positioning himself so that should he take mist form, he will leave the Alliance ships out of the perimeter. Between the eristufa and Akihiro, Skullstone has quite the surprise waiting for them.
Zorodeanès hovers unseen and obediently, so close Darel can faintly hear the pleasant buzzing of her(?) wings. Thuulandr's emotions through the binding are like a ball of expectant energy. Kathelane, the only one materialized, smiles confidently and replies, "It would be my pleasure, master." She draws a pair of aconite dusted pins from her hair with fingers too delicate to be quite human.
Tethia waits for Darel to complete his orders to the unseen beings that serve him, then remarks, "I am a ranged combatant, Darel, though it seems more appropriate that I stay with the implosion bow at this time." Having heard Kareth's message, she swivels the artifact weapon to aim at the second ship beside Moray's, her hands steady on the controls as she tracks the Skullstone vessel's progress.
"Hailstorm and Zir are the other ranged attackers; they usually man the sailcutters." The two ex-pirates Tethia names raise their heads curiously and a little apprehensively when pointed out. They're hard-bitten men, but sorcery and consorting with demons still gives them the creeps. "I'm curious what you mean about 'heights', though."
Skullstone Ships
At 500 yards away, the warship and accompanying yacht come to a dead stop in the water. This gives Darel and Kareth plenty of time to consider the type and number of beings they can see aboard. [Private to Darel Arwan: Moray's warship carries about 50 of a mixed group of many War Ghosts, several you suspect are Nemissaries and a handful whose origin you can't quite place. On the other vessel you see 25 other figures, which you realize are not actually the zombies you assumed them to be, but mortals (this makes more sense as you realize zombies are too awkward and dumb to be much use as sailors).][Private to Isole Kareth: You're able to differentiate about 40 War Ghosts, 10 silver-masked Nemissaries and 5 Ghost-Blooded on Moray's ship, and about 25 elite mortals (not undead, but likely seeking to be one day, given Skullstone's culture) on the other ship. You would also know that Moray is a Solar, and you assume the other Skullstone Captain is also an Exalt but cannot tell immediately what type.]
Only then do the Skullstone troops start to arm themselves. There are about three scales of them between the two ships. Arrows are nocked, bows drawn taut, artillery readied with the creak of turning gears. A telltale glimmer from the deck of the warship indicates the activation of an implosion bow. No projectiles are fired, so it appears to be more a show of strength and numbers, but the mood that settles over the encounter is tense.
At this point there is further movement on the Skullstone warship. A handsome man with long hair in a dark-hued naval greatcoat, very likely Moray Darktide, is giving some further orders. The Cobalt Alliance may react or simply look on as six others are selected among the Skullstone crew to descend with Moray in a rowboat onto the gently rolling sea. [Private to Peleps Zeru: With Moray is the other Solar (female), one Nemissary and four War Ghosts who are there mostly to row the boat.][Private to Darel Arwan: Five of those accompanying Moray on the rowboat are undead crewmen, but one (a woman) appears completely mortal to your eyes.][Private to Isole Kareth: Moray is accompanied on the rowboat by 1 Nemissary, 4 War Ghosts and another female figure (not the second Skullstone Captain) you are certain is NOT undead. Perhaps another Exalt?][Private to Cynis Tageru: One of the figures accompanying Moray Darktide is a woman that looks very familiar to you, though it's harder to tell why from a distance.]
OOC: While I'm on the subject of numbers, I will allow an Int+War roll if you want some hints from me considering the odds should this become a conflict. No need for Join Battle unless you're really paranoid, and intending to attack.
This message was last edited by the GM at 04:37, Thu 12 Nov 2009.