Re: Floor B26 - District of Water, Control Floor
Dashu pits his considerable powers of investigation against the ancient, artificial mind. Though the Gatekeeper employs every textbook trick with the single-minded efficiency one would expect of a machine, it finds that Dashu's answering thoughts are simply NOT lies, though it cannot pinpoint his exact identity -- only that he is what he says he is. [Private to Peleps Dashu: I ended up using Charisma+Investigation for you. The DV has to be based on one and only one skill. But fortunately you had more than enough to convince the Gatekeeper of your story, at 4+5(excellency)+2(stunt). Since you had the highest sux the Gatekeeper now thinks of you as the group's leader.]
Xurizu simply slips away from the Gatekeeper's notice, as it realizes the mind it has touched is devoid of information. It busies some small percentage of its processing power on the philosophy of nothing, and continues on.
Dena's approach quickly leads to logic errors and other such computational frustrations, as the Gatekeeper cannot quite figure how to process smells, much less thoughts about smells. [Private to Tervila Dena: You definitely could use New Friend Aroma -- the problem is that you've been avoiding the sensors and confusing the mind probe, so the Gatekeeper is unsure what to make of you. So it'll be more difficult to convince if you're not allowing it to 'see' you either physically or mentally.]
Danae's defense is a simpler one, and perhaps it is that simplicity that makes it effective. Weariness is certainly acceptable given the circumstances, though why laborers would be assigned to the control floor is another worrying thought altogether, one the Gatekeeper sends a swift inquiry downward to discover.
"ANALYSIS COMPLETE," states the Gatekeeper's mental voice. "PEACE FORCE REPRESENTATIVE REQUIRES ENTRANCE TO GATEKEEPER CORE TO PRESERVE LIFE IN THE DISTRICT OF WATER. PEACEKEEPER IS ACCOMPANIED BY AT LEAST TWO WORKER ENTITIES TO PERFORM CORE MAINTENANCE, SUGGESTING A SHIFT OF PRIORITY FROM BELOW FROM ELIMINATION TO PRESERVATION."
A pause of seconds, as the AI makes further inquiries, followed by a rather worrying conclusion. "IDENTITIES OF THE APPROACHING ENTITIES CANNOT BE CONFIRMED. COMMENCING FINAL SECURITY MEASURES. AT ANY TIME, OFFER IDENTIFICATION NUMBER AND SECURITY PASSWORD TO GAIN IMMEDIATE ENTRANCE."
The Exalts attempt to continue forward all throughout the AI's analysis. All Danae can figure out is that they have entered the outer chambers of the Gatekeeper core, putting them reasonably close to their goal, given their time limit. She knows that the traps here ought to be debilitating and environmental in nature: sonic waves, poison mists, extremes of temperature and so on. But she has no idea of the exact location or function of these traps.
Dashu and Xurizu continue to take the lead one after the other, and fortunately find themselves moving in the same direction. Unfortunately they are not as certain they are moving in the right one, particularly when Dashu's foot touches some invisible trigger, culminating in a hissing sound very much like air being pushed through a vent.
OOC: +2 stunts for all, you managed to avoid the mind probe. However, the AI has decided that the only way left to test your authorization is to see whether you know how to avoid the final traps in the way. At this point you can:
1) try to convince Gatekeeper that the trap is unnecessary, using a social attack roll to bypass authorization. Dashu gets +3 to this roll, but Xurizu cannot participate as he is supposed to be a non-entity. Everyone else choosing this action should roll separately, but the rolls may have synergy depending on the approach used. (diff 6+)
2) try to actually disarm the triggered trap before it becomes dangerous, I'll allow Wits+Lore or Larceny in this case. (diff 4)
Failing either, you will have to roll Stamina+Resistance, or hold your breath, unless you've some means to filter harmful air. (diff 3)
This message was last edited by the GM at 16:44, Sun 04 Jan 2009.