Re: Floor B25 - The Lost Corridors, Mining Settlement
Finally, Queen Chilomena's procession comes into view, moving into the perimeter of the lamplight illuminating the settlement. She and her immediate entourage have all taken androgynous, humanoid form, though there is still a distinct insectoid appearance to them. Their 'skin' is made of chitinous plates in gemstone and metallic hues, and their long wings drape like opaline capes over their slender shoulders. They have four arms, and walk bipedally on human-shaped legs. Their eyes have no pupils, standing out on their smooth, hairless faces in dark colors, and their heads are topped with a pair of antennae. The only hair they do have are short, stiff strands dotting the chitin joints and extremities.
Standing out at the head of the procession, the Hive Queen's coloration is a pristine white. An artifact crown sits atop her head with a dazzling diamond gemstone. To her left, a couple steps behind, walks a golden humanoid builder bug, while arrayed around her are her six princesses, their exoskeletons a silvery-blue.
The other representatives of Hive Irix Chilomena march behind this group of eight, but unlike their superiors, only possess an insect form with head, thorax, abdomen and six legs. The second rank consists of a contingent of four oversized ruby fighters, larger even than Chilomena's human shape, their front limbs genetically modified to form wickedly jagged blades. The third rank consists of eight sapphire artisans, the only sub-species of the lower classes capable of flight, their delicate wings folded over their backs. The fourth rank is twenty-four emerald producers, smaller than all but the sapphires but still reaching up to the size of a large dog or pony.
If unhindered from their advance, the procession continues on its way until Queen Chilomena stops at the very center of the mining settlement clearing.
OOC: Since we are soon losing a player and I don't know how many of you in Further Explorations will also post here, this part of the game may mostly be narration from me. :/ We'll just work with what we've got.
This message was last edited by the GM at 18:19, Mon 13 Apr 2009.