Re: Floor B25 - Building a Revolution
As Higaru cures their old nightmares, Tycho gives them new ones.
As a taskmaster, the mechanical Solar is without mercy and to him it seems only reasonable; the Terrestrial's were apt to lack that either. Even from the first day, while he is still designing a training regiment to put them through, every one of the forty finds themselves running for hours. With voice and gesture and even the angry flare of his anima, he pushes them to the breaking point. It was the first thing they need to learn, that running is the most vital aspect of fighting. You run into the attack, you run to retreat, and when you can't run anymore, that's when you lay down and die. They run every day from that point onward, no matter what else they spend their time doing and if they learn nothing else, then they learn to run.
It's hard to work on a schedule when you don't know what the deadline is. Every minute he doesn't have them spending doing something feels like wasted time. They've no real weapons, beyond those few with spears, so arms-training is out. They've no essence weapons or bows, to doing the more effective thing and turning them into bowmen is out. He's left to work with what he has, to teach them how to use the simplest weapon of the rebel; their own two hands.
No matter where they are, here or elsewhere, there will always be something they can hurl at their enemies. Bits of junk, scraps of food or filth, chunks of stone and masonry, even the bodies of fallen friends, if they have to. Tycho's hands had held and unleashed all of those, at least once. A day spend scrounging yields a suitable pile of missiles and images scratched into the walls serve as suitable targets. . The most difficult places to hit were also the most effective: the knee, the wrist, the hand, and the head. A strike to any one of those has at least the chance of disabling an armed and armored opponent, far more of one than hitting their undoubtedly armored body ever will. Even a Dragon's head can be made to rattle when a stray rock gleams off their helmet. From the outset, Tycho does not make their task easy. Every throw is disrupted by chaotic shouts from those waiting their turn, from flashes of light off Tycho's anima or the pounding of his hands against the floors, and even from the sudden passage of another missile unexpectedly darting across their vision. They can't replicate a real riot, of course, but he does all he can to teach them how to aim under distraction, to do it fast and to dive back into the crowd before they can be singled out.
Not all of them spend their time throwing stones, though. Out of the pack, Tycho sorts the biggest and burliest of those he has to work with. Two against one, they're forced to face off against the gladiators who retain their deadly spears, though the points are blunted with clothing wrapped around them. The object of this game was simple: get the spear away from the soldier without getting stabbed. It is a far more difficult task than most of those chosen for it actually think and from the start, men are "dying" left and right upon the points of the spears. It's harder work than simply throwing stones, because the teamwork and coordination has to be far more in close. Just getting your foe to look your way can be challenge enough and Tycho teaches them to do whatever it takes; feint, yell, scream, cry, laugh like a madman, sing and dance a jig. Whatever it takes to get them to take their eyes off your partner for a moment, giving them the chance to make a dive. Then as soon as one of them has their hand on the weapon, for the other to leap in as well. Far too often early off, when one would actually make it in to grab the spear, the other simple stood there and watched. Any time Tycho saw this, his baton would clip the onlooker behind the ear and knock their legs out from under them, staring down intently at them as he walked past. It was a brutal and wordless message, but they swiftly learned what it meant.
This sort of training helped the gladiators and laborers too. Spears were not Tycho's favorite weapons. They were the weapons of the Peaceforce, of "the enemy." Whatever irony there was from using the weapons of the enemy against them, he'd have just as soon broken them in half and trained twice as many to use clubs. Having something with a point, something that could pierce their enemies, seems to reassure the mortals though. Having been on the business end of one more than once in his life, Tycho knows enough of how they're best employed to offer advice on them as well. He found himself less inclined to be as physical with them when advising them, they were already forced to do the hardest bit of work. They were living targets already. The spears were well blunted, Tycho made certain of that. They couldn't harm anyone, but it didn't mean that an over agitated attacker couldn't get carried away and break a finger or nose trying to pry the weapons free.
He has to be on guard all the time to break that up if it starts. He or Drachma, whom Tycho quickly learns to appreciate the presence of. Having the mortal stand in on watching the training of the others puts them more at ease, makes them more eager to learn, than when in his own presence. Indeed, it is with Drachma he shows the most leniency and personal attention. The man who had spoken for all the mortals thus far seems skilled enough already in holding them together, but late into the night, when the others have all collapsed from stress and strain, Tycho imparts what he can to Drachma of tactics and strategy. They pour together over urban battlemaps etched into the floor, move scraps of cloth around while pretending they were formations of soldiers and rioting civilians. The man wouldn't be making general any time soon, but he could at least know when shout a retreat.
[Private to GM: So, stunting if he can, please. Also buying 3 dice from his War Excellency for the roll and spending WP.]