Eternal, Veldygar - The Water Republic Mission.   Posted by Gatekeeper.Group: archive 1
Gatekeeper
 GM, 939 posts
 Exalted Storyteller
 Five Coils Artificer
Fri 12 Jun 2009
at 23:34
Re: Eternal, Veldygar - The Water Republic Mission
There is not a complete map in this room, but there are some directing arrows on the pillars, with captions written in High Realm. Eternal cannot read them, but Veldygar can with ease.

It appears the left hand exit (assuming one is facing inward from the entrance) leads to emergency care, and the right toward outpatient procedures and hospital wards for recuperating patients. Patients requiring more complicated, long term procedures are received beyond the rear entrance, where the offices of the hospital's skilled doctors and healers are found.

The Wood Immaculate master and two junior monks are met by Gugoona as Dezephiel desperately fends off the guards coming in. They likely won't hold longer than several seconds, but for the moment they are the focus of all the hostiles in the area.

Anya withdraws with the pair of acolytes through the left door, the three of them carrying Kiros. It is uncertain if the Immaculate guard is still holding on to life after the severe mauling Broken Eternal gave him.

[Private to Broken Eternal; Veldygar Arhandor: Just giving you a nudge since Veldy's question was simple to address. Eternal's player is still fairly busy, but he can move and is also effectively invis, so Veldygar can more or less determine where to go next for now.]
Veldygar Arhandor
 player, 37 posts
 Eclipse Caste
 Diplomat
Mon 15 Jun 2009
at 16:27
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar was faced with a dilemma. An outpatient procedures zone was likely to sport at least one exit within easy reach, though it was not guaranteed, but a recuperating ward was likely to have plenty of emergency exits for disabled patients. An emergency section should have large exits connected to major tunnels to bring in wounded from all over the level more easily, in addition to being usually slightly busier with frantic in- or outbound traffic (and therefore easier to sneak through with his powers).

But in order to get there, he would have to cross the room, and possibly expose himself more than his Charm allowed him to. He turned an interrogating stare at Broken Eternal.

[Private to GM: [OOC: It's a bit of a dilemma, is there a roll my character could do to nudge me into the best risk/benefit course of action? Also, is Eternal able to move now?]]
Gatekeeper
 GM, 961 posts
 Exalted Storyteller
 Five Coils Artificer
Thu 18 Jun 2009
at 19:10
Re: Eternal, Veldygar - The Water Republic Mission
Dezephiel fends off another burst of shock pike blasts, weakening further despite its best efforts. If not for the Dragon-blood leading the refinery guards, it may have lasted much longer. Now it is certain that dematerialization is imminent. [Private to Veldygar Arhandor: Dezephiel has 2 Limit and is down to its last 2 HLs. I don't want to outright kill your just-summoned demon so it is definitely going to disappear and try to rejoin you.]

Gugoona, meanwhile, remains as an amorphous mass of acidic foam, burbling around the area of the door and extending fizzing green tendrils toward the Immaculate monks while blocking the way inside. The junior monks bare razor claws, though somewhat bewildered as to how to fight a liquid opponent -- Fire aspects would have been more appropriate! -- while their Wood superior closes his eyes calmly and executes the self-administered pressure points of the Wood Dragon Form, wreathed in a flurry of verdant Essence leaves.

Welcome guidance comes in the form of Garnet Cog's voice resonating in Veldygar's head. [Private to Veldygar Arhandor: "Do not hesitate. Take the right hand door and hide before it is too late. You can rest and perhaps find means to aid healing if needed through there. Go!"]

[Private to Broken Eternal: if you're ready to post now, at least give some signal you're ready to move with Veldygar. No need to be flashy, I just want to move things forward.]
Broken Eternal
 player, 41 posts
 Abyssal Assassin--
 Stalker of the Shadows
Fri 19 Jun 2009
at 02:43
Re: Eternal, Veldygar - The Water Republic Mission
He rested on his knees for a moment after Veldy literally dragged him from the heat of battle.  Whether from actual care and kindness for his comrade, or simply to keep the demonic blade wielder on his side, it was yet to be seen.  For now, though, Eternal was more than grateful for being pulled out of the fire.

He brought a hand to his shoulder, where the great maul had landed its earth-binding blow.  He had not expected such power from her--her partner certainly had not shown that sort of skill.  Then again, Broken Eternal had not given him much time to make any sort of display, had he?  He grinned at the thought of the bloodshed, but quickly bit it back as he grimaced with the lingering pain from the blow.  It was nothing serious, more his pride than anything else, but he had let his bloodlust for these cowards compromise his and Veldy's position.  The monk had gotten everything he had deserved, Eternal was sure of that, but that would be the last of his dramatic eviscerating, he silently decided.  At least, not until they were able to breathe a little lighter.  Powerful as he was, he knew full well that he and a Unconquered Sun-child had no chance against the sheer numbers the Dragon-Blooded could throw at them.

Having apparently caught his breath, he stood (though Veldy wouldn't see such, as he was still invisible to all but the most determined of senses.  "I got carried away.  It won't happen again."  His voice a harsh whisper as he spat the words.  Those were not the blows of an assassin that he dealt, but those of a monster.  The Neverborn would no doubt be pleased with his actions--but he would restrain himself until he felt comfortable dealing the death he felt they all deserved.  At least for a little while.

((That is, lead the way!  =P))
Veldygar Arhandor
 player, 38 posts
 Eclipse Caste
 Diplomat
Fri 19 Jun 2009
at 23:48
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar's head jerked up a bit, as if listening to something, then he pointed the right door, and started sneaking towards it while the monks' attention was diverted towards his servants.
Gatekeeper
 GM, 966 posts
 Exalted Storyteller
 Five Coils Artificer
Sat 20 Jun 2009
at 05:05
Re: Eternal, Veldygar - The Water Republic Mission
Going through the side door while the battle rages at the opening is not a difficult task. Currently cloaked by their charms, Eternal and Veldygar slip through and find themselves in an Essence-lamp lit corridor. The walls here, much like the entrance hall, are solid and man made rather than simply dug out of the ground.

There is a short row of doors (five total, labeled 200-204) spaced out down the hall until the intersection they can see immediately ahead. There is a small reception room at that intersection, with another passageway branching toward the northern direction. From where they stand, Veldygar and Eternal can see part of a reception desk, and someone standing there. A female voice speaks with forced calm, "There's been an Orichalcum Breach at the main entrance. We're in a state of emergency. I'm sorry but I must ask you all to move deeper into the facility where it is safer. Otherwise we cannot guarantee your safety."

"Orichalcum Breach? But I need to get my shoulder check up, it's been troubling my work--" says one male voice.
"You fool!" Another female, older and more gruff. The Celestials cannot immediately see the speakers as the south wall blocks their view. "That means there's an Anathema on the loose! Come on!"

[Private to Veldygar Arhandor: Garnet Cog continues to give guidance. "You'll want to head down that adjacent passageway, then at the next opportunity move westward. But for now you want to hide until the reception room clears out. The reception room people are likely not Dragon-blooded but I'd still recommend laying low for a time, maybe in one of these nearby rooms..."]



OOC: And... another map!

               |  |       B25 Eastern Hospital
  +-=---=---=--+  +-=-+   Outpatient corridor / reception room
  I 1             []  |
  +---=---=--+o   []2 |   []      reception desk
             |4   [][]|   o       chairs
             |o 3     |   = or I  doors
             |o o o   I
             +--------+   1       Eternal, Veldygar (stealthing)
                          2       receptionist
                          3,4     patients

Veldygar Arhandor
 player, 39 posts
 Eclipse Caste
 Diplomat
Sat 20 Jun 2009
at 09:19
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar held his hand out, intimating Broken Eternal to wait, and started to eavesdrop on the doors nearby, looking for a quiet room.
Gatekeeper
 GM, 971 posts
 Exalted Storyteller
 Five Coils Artificer
Sat 20 Jun 2009
at 09:47
Re: Eternal, Veldygar - The Water Republic Mission
Of the two nearest doors, both sound unoccupied, but 200 shows a light emanating from the small rectangular window near the doorknob. 201 seems to be both dark and unoccupied as far as Veldgyar's senses can tell. 202 is similar to 201. 203 is slightly ajar, with a light on, and 204 definitely sounds as if it is occupied.
Veldygar Arhandor
 player, 41 posts
 Eclipse Caste
 Diplomat
Sun 21 Jun 2009
at 00:25
Re: Eternal, Veldygar - The Water Republic Mission
Motioning the deathknight to follow him, Veldygar tried to pry door 201 open as noiselessly as possible.
Gatekeeper
 GM, 977 posts
 Exalted Storyteller
 Five Coils Artificer
Sun 21 Jun 2009
at 05:22
Re: Eternal, Veldygar - The Water Republic Mission
Room 201 is unlocked and opens without any trouble.

The room inside appears to be a dimly lit storage area. Bedsheets, towels and aprons are stacked here at the front of the room, as are boxes of mundane surgical tools and other first aid items, trays and bedpans (mercifully clean), and so on.

Toward the back of the small rectangular room are rows of what look to be locked cabinets, and a single desk and drawers. Several of the cabinets have been opened, one of them spilling over with packets and vials of medicines; some of the latter have been shattered on the floor, giving an acrid scent to the room. But the most surprising (perhaps disconcerting) sight by far is the bald-headed man face down on the floor, unarmored and dressed in the simple cotton robe and sash of a junior monk... and the woman standing with her foot on his back.

She is not as much attractive as she is striking, with her tough physique (clearly put through rigorous physical discipline), and hair a distinctive maple red. Even from a distance Veldygar and Eternal can see her green eyes are slitted. This is no ordinary woman -- and she holds a green jade powerbow in her hands, aiming an arrow at the back of the unfortunate monk's head. Whatever struggle she had had with the monk was either extremely silent, or must have happened while the two Celestials were escaping from the situation at the entrance hall.

[Private to Broken Eternal: You recognize this woman... though you don't know her name. Unlike Anya, you caught glimpse of her after you'd been taken away from the school of Immaculate monks and were put into the rigorous and torturous discipline of those marked to be vessels for an Abyssal Shard. Your Abyssal preparation training did not allow you to get close or even so much as befriend her, but you do know instinctively that you and she shared a common past in terms of the future you were shaped for. The only difference is that she was rejected to take the Shard, and you were not.]

[Private to Midou Harue: Well, here's your entrance. I took some liberties with the initial description, hope they are ok. :) You more or less can coup de grace this guy with your next shot, we can just assume you overpowered the young monk previously.

You also recognize Broken Eternal. You never knew his name. But you do know that he, like you, was trained to be the vessel for an Abyssal Shard. You also know, of course, that he was the one who ultimately received it. You don't recognize the man that's accompanying him though (the one that initially opened the door). But he is wearing a sentinel defense armor and holding a shock pike so your first impression might actually be that he's Peace Force, being assisted by the Abyssal pet. Though you also see that Eternal doesn't have a collar, so I'll leave it up to you to interpret :)
]

[Private to Veldygar Arhandor: At this point, you feel the presence of Dezephiel coming near. You know the tomescu is deeply wounded, but managed to dematerialize in time; however you may not want it to join you right away in case the monks attempt to follow it with spirit sight. Gugoona is still more or less giving into its urge to consume and is out there sizzling through stone and likely, bodies. You think it should be relatively safe while they lack a means to harm acidic foam.

After dealing with the strange woman, who (if the fact she's overpowered a monk means anything) may well be an ally, you might want to see if you can find something to help your demon heal.
]

This message was last edited by the GM at 05:25, Sun 21 June 2009.

Veldygar Arhandor
 player, 42 posts
 Eclipse Caste
 Diplomat
Sun 21 Jun 2009
at 10:22
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar motioned his tomescu to move along the corridor and sink immaterially into the ground. It would not do to have his demon lead the Immaculates to them - especially considering that their training made them capable to perceive and harm incorporeal spirits.

All the while, lowered his shock pike, ready to spin it and deflect a shot from the powerbow if the woman decided to fire at him. He considered the possibility that the woman might be a loyal servant of the Dragon Blooded in the process of arresting a thief or traitor, but her mutated eyes seemed to belie this possibility.

"Sorry to butt in," he whispered, "but it looks like we might have to share this hideout for a while. Considering that you are holding a monk hostage, I will make a wild guess and say that you do not want to be discovered anymore than us, so let us not make a fuss, agreed?"
Broken Eternal
 player, 42 posts
 Abyssal Assassin--
 Stalker of the Shadows
Sun 21 Jun 2009
at 14:34
Re: Eternal, Veldygar - The Water Republic Mission
One of the hardest parts about being an Abyssal Exalt was, in Eternal's case, the shattering sense of isolation.  Being Exalted in and of itself was rare enough, but when he could hear the Neverborn whisper in his ears of the oblivion that awaited the world that he was meant to destroy?  When he could the purest powers of destruction pumping through his veins?  When he tasted the blood of his enemies and felt the most delighted sense of purpose and fulfillment?  No other Exalt, Celestial, Lunar, Sidereal or otherwise had to endure such monstrous things.  That alone, perhaps, but one of the reasons that the man was full of such hate.  He had had potential for greatness even before he agreed to the soul-damning contract with the Neverborn, so why had the Eternal Sun not saved him?  Or Luna?  Or the damned Elemental Dragons?  He pondered long and hard on these things weeks before he accepted the shard, and then weeks afterwards.  His only conclusion?  It was their clever attempt at suicide--because Broken Eternal would kill them.  He would kill them all.

His hand automatically went for his blades, despite having only recently recovered from the Earth Dragon's pummeling.  It looked far worse than it really was, and his joints had all but recovered from the stiffening blow.  But as his eyes registered what was happening, the hand slowed, and then stopped on the hilt altogether.

He knew this woman.

Knew of her might have been entirely more accurate, given how little he was allowed to communicate with anyone outside of his Master's, once he was chosen for the Shard, which is why such memories tended to grow stale and hidden after so long.  But not her.  He had known her after they had taken him away, after the torture and 'discipline' training had begun.  The glimpses were brief, the words even briefer, but the face he would not forget.

He lashed out, but not at her.  A part of him would refuse to strike her, given what she meant.  At times he wondered if he had ever been human at all, and if he had simply dreamt that past while encased in the Monstrous Portion.  She proved that idea wrong, as there was little chance of him dreaming up such a face.  He was human once, then--if he had a heart, it would have been comforted, at least a little.  But she was not his target--the immaculate monk.  The woman would not see him move, as he was still flitting between the nether and the fabric of life itself, nor would she hear him--the whispers of forbidden passage, perhaps, but not a physical body in movement, surely not.

Then there was a small hiss from the immaculate monk, as the small cuts appeared on his throat.  The smallest crackle of black and purple energy rippled from that trickling wound, and the web of dark ether and masking darkness flexed and waned, eventually revealing Broken Eternal, mere inches away from her charge.  One of his Short Darkglaives rested nimbly in the wound of the monk, the edge of the blade pushed ever so slightly into his flesh, while the other was safely at home in Eternal's hand, held upside down and against his forearm, ready to strike at a moment's notice.  His red eyes were all but glowing in the darkness of the storage room, and those orbs found the slitted green of his old schoolmate.

"We were not trained to keep prisoners.  Why do you spare him?"
Midou Harue
 player, 3 posts
Sun 21 Jun 2009
at 16:43
Re: Eternal, Veldygar - The Water Republic Mission
   "I do not," she replies quietly in what she tries to be a voice of calm deliberateness, but as the words escape they catch and hesitate as she seems to lose the ability to speak properly. She calms herself as she first concludes that they finally were tired of her and sent one of their pets to claim her life. It was inevitable after all and she would face death on their terms as she had been trained.

   She releases her hold on the arrow and it flies easily into the monks head. Her signature scroll attached to the green arrow as an unnecessary calling card. As the arrow kills her victim, she reconsiders her previous assessment and realizes that if this man, no that wasn't the right word, if this monster wanted her dead, she already would be and her only thoughts would have come as he encouraged the terror to consume her.

   She felt his presence more than saw him and her slitted eyes widened with recognition. While she would most likely never connect a human face to him, she instantly knew him through shared experience and the haunted eyes. Shards of brief glimpses and muffled sounds, she attributes to him flood her conscious mind, but she cannot hold onto a single concrete memory of him. Yet, she definitely knew him, the creature behind the eyes not just as one of the creatures that she should have become. One with much greater power than she possessed now or ever. As a successful experiment, he was, dare she think it, immaculate.

   She continues to hold his eyes as she answers his... comrade?

   "Of course, no reason for fuss.I came for the drugs. The monk was a bonus."
Veldygar Arhandor
 player, 43 posts
 Eclipse Caste
 Diplomat
Sun 21 Jun 2009
at 18:02
Re: Eternal, Veldygar - The Water Republic Mission
"Very well," Veldygar whispered, relieved that he would not have to fight. He made sure the door was closed, though he eyed the dead monk warily. Am I surrounded by psychopaths? Am I the only one of the so called Chosen still sane? He wondered at the spark of recognition between the two killers. Former lovers? No, more probably teammates or colleagues.

"We aim to exit this compound as surreptitiously as possible and lose ourselves in the Earth district, before reaching the Temple," Veldygar said. "You wouldn't happen to have some tips, would you?"
Gatekeeper
 GM, 982 posts
 Exalted Storyteller
 Five Coils Artificer
Sun 21 Jun 2009
at 18:26
Re: Eternal, Veldygar - The Water Republic Mission
The red-haired woman thinks about it a while... [Private to Midou Harue: Ah, I guess you get to play a bit of info dispensing for me, hope you don't mind. It's brick wall text time! First of all, Veldygar has it a bit wrong. If he wants to get to the Inner Temple it's not going to be by exiting back out into the Earth District. The reason he's in the Hospital in the first place is because it hides a secret tunnel leading to the Inner Temple.

It's actually really hard for me to explain the Temple layout for some reason; some people have a hard time envisioning it. I imagine because it's hard for some to translate written word into a 2D or even 3D picture (I am no 3D artist, sadly). But I'll try again anyway. :)

The Inner Temple complex does not have any obvious entrances. It encompasses the entirety of the center of Earth District including the central elevator and at least half a mile radius around it, the entirety sealed up in adamant walls and earth camouflaging those walls so it seems just like another cavern wall on the outside. The only entrances in are through secret tunnels leading there from outside locations run by Immaculates, such as the B25 Hospital.

The B25 Hospital is situated east of the Inner Temple. So Veldy and Eternal have to be going in a roughly westerly direction to have a chance of finding a passage deeper into the Temple. This means (after some rest period) they're going to be heading deeper into Immaculate territory which will either mean more killing or more stealthing.

Of course Harue wouldn't know exactly why Veldy and Eternal want to go into the Inner Temple. I will tell you, purely OOC that they are actually supposed to be scouting the place and meeting with a larger group of Celestials inside the Temple, on behalf of the Gatekeeper of Water. But to Harue two (or three) people strolling into the Inner Temple sounds kinda suicidal... well, maybe not, since Abyssals can be pretty good at stealth, but still, your best recommendation (other than heading west-ish, deeper into the compound, and start searching for the Inner Temple passage) would be to fight only if the odds are worth it over trying to escape and lay low.
]
Midou Harue
 player, 5 posts
Sun 21 Jun 2009
at 20:11
Re: Eternal, Veldygar - The Water Republic Mission
   The woman reclines on the dead monk as she considers what aid she can provide on a way out of him. Especially as the commotion that was minor when she entered the hospital has turned into a much larger event for the Immaculate monks.

(OOC: Question for ST.)

[Private to GM: So... Is the tunnel the way Harue entered the hospital or another way? If another way, where does that lead? Could she get them there allow them to rest and then continue on? If I understand you correctly, the tunnel will allow them into the temple, but they would still need to travel further to get to the inner temple? And to get out of here and into the temple, the group will have to traverse more of the hospital in a westerly direction?]
Gatekeeper
 GM, 983 posts
 Exalted Storyteller
 Five Coils Artificer
Sun 21 Jun 2009
at 20:42
Re: Eternal, Veldygar - The Water Republic Mission
Meanwhile, voices and footsteps echo from further down the hall; they seem to be moving roughly north and east, but it's hard to tell for sure. At the least the Exalts know the people in the reception room are moving away from their room, not towards. Demon spawn AND murderous Anathema in one place is enough to make average mortals want to get as far, far away as possible.

[Private to Midou Harue: No, the tunnel I speak of leads to and from the center of the district where the Inner Temple is situated. You would have come in from the outside, further eastward... there's a door in the nearby reception that goes further east so that was likely where you came from.

I'm pretty sure my map is still on the same page here... so right now, going directly west from the corridor immediately outside is a bad idea because that leads out into the entrance hall which you're pretty certain would be guarded. You need to detour north for a bit. And then go west as far as you can go, searching for unusual doors or rooms (and probably trying to avoid notice too). You haven't actually been quite that deep in the hospital before unfortunately though you are familiar enough with it that you'd know which way is northward or westward.

For now it may be best to sit still for a little while longer because people outside are in transit.

My thought was actually to have the others look around in 201 and see if there's any medicines or healing aids in the area. Though you can possibly question the others a bit, too. I'll give you a signal when I'm not so horribly sleep deprived that it's safe enough to move on. Or you can just step outside, in that case I'd have to call for you to make a Dex+Stealth roll.
]

[Private to Veldygar Arhandor: You feel that Dezephiel has followed your suggestion and is now laying low beneath ground level. Since it is a Warden he will not stray very far from you but will stay out of the way from now on as he is badly damaged. Unfortunately he may end up accruing a lot of Limit that way because if you're threatened again it will be unable to protect you. So I still think finding some way to heal Dezephiel is a good idea.

Gugoona is still holding on but messing with the monks is starting to lose its thrill. It will join you soon, I'll assume you'll want it to lay low in a similar manner to the tomescu.
]

[Private to Veldygar Arhandor; Broken Eternal: By the way I do think you'll need to reactivate your stealth charms when you're ready to head out again.]
Midou Harue
 player, 6 posts
Mon 22 Jun 2009
at 02:22
Re: Eternal, Veldygar - The Water Republic Mission
   She taps her fingers lightly as she thinks of tips to give them. "As far as tips I can offer a few," she says casually. "One: You can't get to the temple by exiting into the Earth District. You have to go through an Immaculate stronghold and find the secret door. These places are usually heavily guarded. Like this hospital. Two: I haven't found the secret door in this hospital, but it is probably north and west of here. Three: If you want to go to the Earth District first, I can lead you the way I come in. Four: If your plan is to go immediately into the tunnel connecting this place and the temple, I want to go with you. There will be lots of Immaculates awaiting judgment along the way. Last: No matter what you decide, we should lay low here for a while. They will be busy for awhile and then think you slipped out a different way."
Broken Eternal
 player, 45 posts
 Abyssal Assassin--
 Stalker of the Shadows
Mon 22 Jun 2009
at 02:36
Re: Eternal, Veldygar - The Water Republic Mission
As the arrow struck the poor monk and laid his life thin, Eternal acted quickly.  The monk was dying, and that much brought him a small joy--but he was not at his full strength by far, and he would not let a wasted opportunity slip by.  As the monk slumped against him, Eternal opened his mouth, and his canines became long and lethal, emerging past his lips.  The hidden blades dug into the monk's neck, with the smallest trickle of blood trailing down his shoulder.  There was little fanfare otherwise--no chewing or sucking, no garbled cries of pain from the monk.  His already limp body grew no colder or harder, nor did black flames rise from his body--but if one paid close attention, they would see something truly horrifying.  The color from the monk's eyes grew dim and dimmer still, until eventually they were simply black, empty orbs, void of life.

Void of a soul.

He let the monk drop, so that Harue could use him however she saw fit.  The fangs vanished as he did this, and there was no blood on his lips to wipe, as he had supped on the man's essence instead of his vitals--though the end result was surely the same.  He listened to her words intently, already guessing that leaving this place would need more channeling of the Abyssal energies that resided inside of him.  He would need a fuller meal sooner rather than lady, if things proved eventful.

"You would be useful to have along."  He said, looking to her and also to Veldy as he spoke.  In truth, he would be loathe to admit it, but it would nice to have her along.  She had already proven herself to have a hatred for the Dragon-Blooded, and her training alone made her a worthy alley, as well as a kindred spirit.  And despite what he may well think, Eternal wanted a kindred spirit.
Veldygar Arhandor
 player, 45 posts
 Eclipse Caste
 Diplomat
Mon 22 Jun 2009
at 11:16
Re: Eternal, Veldygar - The Water Republic Mission
"If you want to accompany us, well, in our situation we would be hard-pressed to say no..." Veldygar continued before adding: "But know this: we are not on a killing spree. This is not yet the time for bloodshed, except when necessary - and I stress the fact that 'necessary' pertains to going into the Temple unnoticed and getting out alive." His gaze scanned Broken Eternal. "I hope everybody here remembers that."
At any rate, he wondered about Gugoona's situation. Metodies were remarkably smart, if narrow-focused elementals. He hoped his demon would have understood the value of getting quiet when heavy resistance was encountered.

[OOC: Will we rest long enough to regain some Essence?]
Midou Harue
 player, 7 posts
Mon 22 Jun 2009
at 13:28
Re: Eternal, Veldygar - The Water Republic Mission
   "I hate those monsters; they robbed me of my life and then made a promise they didn't keep but," she is quiet enough not to attract attention and yet, the words are full of venom and her fists clench with anger, "to go anywhere and wholesale slaughter the beasts like they deserve is suicide for you and I. There will be unavoidable patrols though. Ones who are blocking our ability to keep moving forward and they WILL pay for the sins of their race." She unclenches her fists and takes a deep breath, "You will find I am not unreasonable."
Broken Eternal
 player, 46 posts
 Abyssal Assassin--
 Stalker of the Shadows
Mon 22 Jun 2009
at 16:19
Re: Eternal, Veldygar - The Water Republic Mission
Eternal smiled.  It was foreign design on his face, one that did not belong.

"I've had my fun, Golden Child."  He said softly as he crouched down and placed his back against the wall.  Then they would wait for now--that was fine with Eternal.  Yes, he was more than anxious to get out of the district below, but now that they were in the belly of the beast, he was more than happy to 'wait'.  For now, it was no longer waiting, or hiding, but stalking and hunting...both things he loved dearly.

"Suicide?  Perhaps.  Perhaps not.  For now, I will stay my blades unless it is necessary."  Of course, whatever he deems as necessary was up for interpretation.
Gatekeeper
 GM, 989 posts
 Exalted Storyteller
 Five Coils Artificer
Mon 22 Jun 2009
at 17:08
Re: Eternal, Veldygar - The Water Republic Mission
[Private to Midou Harue: That was perfect. Thanks for being my information dispenser for a bit. :)]

The body of the monk whose blood Broken Eternal consumed looks limp and shriveled, almost as if it is decaying more rapidly than it ought. Eternal, on the other hand looks slightly renewed. Though unarmored, the felled junior monk had in his possession a set of wound-mending needles and a keyring with the keys to most of the cabinets in the room.

Minutes pass. The group, if it is inclined to search the room, will find most any drug or mixture worth Resource 2 or less (or in the case of alchemical medicines, those produced with Initiate level alchemy or less) in the cabinets the keys can unlock. There are others that remain locked, one can attempt to pick the locks (Dex+Larceny) if desired.

As they are close to the outpatient entrance the group can hear some muffled commands being shouted from outside. Gugoona has wisely withdrawn from the entrance, seeping into the earth and effectively disappearing, so the monks seem to now be mobilizing a search. Though Veldygar's two summoned demons have aided his and Eternal's entrance, the ruckus they ultimately caused will mean that they will need a few hours to rest and recharge. [Private to Veldygar Arhandor: Though because Gugoona's binding makes it eager to be useful, I decided it is not immediately returning as I previously stated, but rather will lay low for a time before rejoining you later. Its thought is that it can be most useful attempting to confuse the impending search. Of course if you think otherwise you can always state so.

As for regaining Essence, you may be able to rest for longer but you'll have to deal with a more immediate situation first.
]

Whether they will have that much time is questionable, though. The search, if the Immaculates are at all thorough, will come into the outpatient corridor sooner than later.
Veldygar Arhandor
 player, 46 posts
 Eclipse Caste
 Diplomat
Mon 22 Jun 2009
at 20:49
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar pocketed the wound-mending needles (unless one of his two companions objected, but he doubted that the killers would have much use for medical implements), and took a few doses of Draught of Blessed Respite, and Venom Allaying Draughts for the most common poisonous creatures encountered in Five Coils, as well as those medicines that were of restricted access and could be used for barter. He had no need for the other medicines - haemostatics, antiseptics, did not particularily improve on his Exalted metabolism.

"We might need to move soon. They will probably make a methodical search of the hospital just to make sure we are not about to eat their patients," he added with dry humour. "We will exit whenever we have the opportunity. Unless one of you can impersonate a monk and divert their search away from this locale, of course."

He moved near the door, trying to determine if there was any activity in the corridor.

[Private to GM: [OOC: Do I need to make a Bureaucracy or Medicine roll to know which of the available drugs are the most interesting to use for barter? BTW according to my last count I have 6 out of 16 personal motes available, and full peripheral, but I didn't take into account any expense you might have made when NPCing Veldygar.]]
Midou Harue
 player, 8 posts
Mon 22 Jun 2009
at 21:49
Re: Eternal, Veldygar - The Water Republic Mission
   Harue sifts through the medicinals to make sure there is no marijuana left behind. She knew of a good home for it after all. Of the medicines the other Exalt ignored she takes anything she knows any of her contacts could use. The main thing though is getting into those cabinets.

[Private to Gatekeeper: I can't get the die roller to work from my office. Can you roll for me? I have 7 dice.]