Eternal, Veldygar - The Water Republic Mission.   Posted by Gatekeeper.Group: archive 1
Gatekeeper
 GM, 992 posts
 Exalted Storyteller
 Five Coils Artificer
Tue 23 Jun 2009
at 07:01
Re: Eternal, Veldygar - The Water Republic Mission
[Private to Veldygar Arhandor: 4 more motes on top of that while I was NPCing you. You can decide if it was personal or peripheral. As for your roll to determine ideal medicines for barter, I rolled for you.]

Veldygar decides after looking through the medications available that the most lucrative type of medicine would likely be Hero's Recovery (as it allows a mortal to heal like an Exalt).

Those who go rooting around for medicines or drugs find about one week's worth of doses for the ones they are seeking.

Harue gets out her tools and works with the locks. She manages to open up three out of five of the locked compartments. Within she finds:
- one compartment containing 3 doses of seven bounties paste (greatly increased chances to cure any disease, though must be prepared properly. Make an Int+Medicine roll if you want to figure out how.)
- one compartment containing 1 dose of munificent antivenin (a powerful general antidote)
- one compartment containing 5 doses of an unknown substance. (Again one can roll another Int+Medicine to discover what this is.)

While Harue is doing this, Veldygar chances a peek through the small window in the door. At about the same time he hears another door in the hallway burst open. He catches a glimpse of a robed individual. Fortunately this person does not seem as heavily armed as the guards at the hospital entrance were. "Check the rooms," says a voice from outside the window view, this one female.



OOC: well, assume you'll have enough time to at least figure out the medicines. If you're going to hide/use stealth charm best do so soon :)
Midou Harue
 player, 9 posts
Tue 23 Jun 2009
at 19:41
Re: Eternal, Veldygar - The Water Republic Mission
   Harue pockets everything she finds in the cabinets. Her theory being if they were locked up, they must be important. As she hears the voice ordering a room check, she glances around quickly to make sure the room is in a suitable state of disarray figuring anyone checking the room would find the body, see the mess, and come to the conclusion that who ever did this was long gone after a cursory search or glance around the room. She then conceals herself in a place small enough that it would deter a normal mortal from hiding there.

[Private to Gatekeeper: Ideally, she would have spent time looking for a grate in the wall leading into another room or a small cabinet that she can make appear closed and still escape from if necessary. ]
Gatekeeper
 GM, 1003 posts
 Exalted Storyteller
 Five Coils Artificer
Thu 25 Jun 2009
at 03:01
Re: Eternal, Veldygar - The Water Republic Mission
Harue, after snatching all of the vials, looks around for a decent place to hide. One of the tall cabinets holding aprons and other articles of clothing used for sanitary purposes has just enough space for her to wedge in. (Incidentally one could also use these clothes for disguise in a pinch.) There's also a grate near ceiling level which Harue thinks she could climb up to. [Private to Midou Harue: In any case your base successes is 7!]

For the others, there's still plenty of places for last-minute hiding: behind stacks of medical supply boxes, under the desk, in the second tall cabinet, and so on. The dead body of the monk, shriveled as it is, will also prove quite the distraction.

Footsteps echo from the corridor. Two, maybe three pairs. "You two start with the south side." A door opens across the hall and suddenly the window in the door of 201 is blocked out by the silhouette of a robed person about to open the door.

This message was last edited by the GM at 13:35, Mon 29 June 2009.

Veldygar Arhandor
 player, 47 posts
 Eclipse Caste
 Diplomat
Thu 25 Jun 2009
at 09:18
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar choose to hide in the shadows behind a locker near the door, intent on knocking out the monk who would enter with a well placed shock pike blow to the head. On the other hand, he was likely to be the least stealthy among the three - perhaps he should take the opportunity to leave the room once the monk would be crouched near the shriveled body for examination, and blend in the searchers and soldiers with his powers of deception.

[Private to GM: [OOC: If the Essence was spent on firing shock pike blows, I think I would have used it from the battery. If this is ok with you, that is.
11:18, Today: Veldygar Arhandor rolled 4 successes using 6d10 with the White Wolf Exalted system with a target of 7 with rolls of 7,7,7,8,5,6. Dex+Stealth.
]]
Broken Eternal
 player, 49 posts
 Abyssal Assassin--
 Stalker of the Shadows
Thu 25 Jun 2009
at 14:54
Re: Eternal, Veldygar - The Water Republic Mission
Broken Eternal moves like the shadow wraith that he was trained to be, becoming completely silent as he quickly flitted behind one of the larger cabinets and practically melding with the darkness that was found in such a place.  He made no sounds--no breathing, no heartbeats--nothing.  His blades, however, remained unsheathed, each one held underhanded and flat against his forearms as he waited.

They had agreed that skull-duggery was the preferred method for leaving this place--but that was only if this retched man, whoever he was, gave them a choice.
Gatekeeper
 GM, 1010 posts
 Exalted Storyteller
 Five Coils Artificer
Thu 25 Jun 2009
at 15:44
Re: Eternal, Veldygar - The Water Republic Mission
The door opens and a young female monk, lightly armored in a breastplate, steps through. She wears a pair of tiger claws, indicating her inclination toward the Water Dragon Style.

She nearly recoils as she gazes at the grotesque state of the shriveled body in the room, but manages to recover and keep hold on her nerves. The young woman swallows, looks around her, and takes a couple more tentative steps toward the body. She leaves the door open behind her.

It doesn't seem she's noticed anyone in the room, unaware that Veldygar could be looming behind her with a shock pike -- or that two deadly assassins wait hidden in the cabinets.

"Honored One!" she calls out a bit hoarsely. Maybe her superior hasn't heard her yet. It could be possible for Veldygar (who is closest to her, and in a most fortuitous position to strike) to attack her by surprise. Eternal and Harue, in or near the cabinets, are further away and would have to give away their positions to attack, unless they strike at range.

Or they could just remain still, and hope her superior will miss sight of them as well.



OOC: I'll sit on this a day or so, I'll assume you wait if no one acts by then.
Veldygar Arhandor
 player, 49 posts
 Eclipse Caste
 Diplomat
Fri 26 Jun 2009
at 15:22
Re: Eternal, Veldygar - The Water Republic Mission
Like a breeze from the shadows, Veldygar's shock pike was vigorously swung down in an arc poised to collide with the back of the monk's head. Survival was at stake, Veldygar did not have the luxury to try too hard to spare the poor monk's life. He prayed that the monk's hesitant voice had not reached her superior's ears, and that neither would the sound of the blow.

[OOC: I initially had thought about pulling my blow, but on second thought, I'll just try to take her out silently. If surprise enables me to inflict bashing and knock her out without taking a penalty, I'll do it, though. If I can get some Essence with a stunt, well, every mote is good for the taking.
17:21, Today: Veldygar Arhandor rolled 6 successes using 10d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,1,10,2,9,2,1,4,10,8. Shock Pike blow.]

Gatekeeper
 GM, 1013 posts
 Exalted Storyteller
 Five Coils Artificer
Fri 26 Jun 2009
at 16:09
Re: Eternal, Veldygar - The Water Republic Mission
The young monk groans and staggers, taking a sharp blow to the head. She pitches forward and falls to the ground, but she looks more dazed than knocked out. Nonetheless she won't be able to do much for herself while she's stunned. (She has a total of -4 penalties)

The superior's voice calls out from the corridor. "Chime?" Possibly the given name of the junior monk.

Eternal and Harue can still try to finish her off, as they've been unseen until now.
Broken Eternal
 player, 50 posts
 Abyssal Assassin--
 Stalker of the Shadows
Sat 27 Jun 2009
at 00:57
Re: Eternal, Veldygar - The Water Republic Mission
Eternal nearly spat with disgust as Veldy assaulted the woman.  His technique was sloppy and cumbersome, and he sought only to disarm and knock out!  This wasn't so strange, given the Exalt's apparently loathing to separate life from limb, but that was not a problem that Eternal had.  Rampant bloodshed was a very effective intimidation tactic, and also served to disorient and confuse the enemy--but in this case, especially since Veldy had been so adamant about not killing unless it was absolutely necessary, Eternal decided he would play nice, if only this once.

He leaped from the shadows of that he was concealed and happened upon the woman with the frightening speed and grace of the most savage of predators.  His feet landed on her lower back, over the kidneys, placing most of the impact of his jump into her body before his feet skillfully slid off of her body in the same motion and silently touched the ground.  This sudden and unexpected attack made her body react in ways that Eternal was all too familiar with--he knew the human body like the sawdust filled dummy that it was, and watched almost playfully as her back arched in pain, spending her head  and legs upward in a 'U' shape from the blow.

His reaction was swift--his hands closed around head, covering her mouth and eyes as he did so.  This muffled any cry for help she might have been able to muster, and it also ensured that any vision charms she might well know would be hindered completely.  One might have expected Eternal to say something, but given the woman would live past the attack, he felt no need to stoke the fires of terror she already felt--he would not be around to see it bleed out of her.  Instead, he gave her head a vicious twist, and the sick, yet muted sound of distorting pops echoed from her flesh.  She went limp, and Eternal carefully (silently!) let her head down onto the floor.  She was so still that, at first, one may think her dead--and it certainly LOOKED like he had snapped her neck.  But no--so precise and controlled were his hands, that Eternal had merely torn nearly every muscle in her neck--she would need many, many weeks of rest before she was so much able to nod again, and would be in unbearable pain when she awoke...but they would be long gone by then, and the pain would be a blissful reminder that she at least lived--which was a very small mercy.

With those actions done, he again crept into the shadows of the room once more, those demented red eyes meeting Veldy's, almost mockingly.  Will this be the way of things? Those eyes seemed to taunt, The Abyssal finishing what the Solar started?  Typical.  Though no words were spoken, and not so much as a snarl from Eternal as he waited for what may come from the door next.
Midou Harue
 player, 11 posts
Sat 27 Jun 2009
at 02:11
Re: Eternal, Veldygar - The Water Republic Mission
   Amateurs. Harue thinks to herself as Veldy's strike didn't at least knock the bitch out. It would have been better if he had just killed her, but what could you do? He had some weird rules in life apparently. Normally, she would fire a couple arrows into the woman and end her miserable existence no matter what the golden child wanted. When the Abyssal moves in and doesn't kill her, she is shocked, but not about to contradict his wishes.
   Regardless, it still left them with an immediate problem. If the woman didn't answer, it would bring more monks into the room. Harue's specialty wasn't voices and there wasn't time to shave her head and dress like the monk. She regretted that fact, but something had to be done. She pulls her powerbow to the ready and calls out...
   "Everything's fine here. Weapons malfunction, uhhh how are you?"

OOC: It was a long shot...You rolled 2 successes using 7d10 with the White Wolf Exalted system with a target of 7 ((8,2,4,7,4,3,6)).

Gatekeeper
 GM, 1017 posts
 Exalted Storyteller
 Five Coils Artificer
Sat 27 Jun 2009
at 10:18
Re: Eternal, Veldygar - The Water Republic Mission
"Something is definitely wrong. Breeze, come with me."

The superior steps through the open door. She is an obvious Water Aspect, wearing black jade lamellar and dragon claws. Her eyes are a brilliant blue, and her skin fair with a sheen of blue-green. When she sees the two bodies on the ground, rather than step forward to examine them, she waits at the door with her companion (a young monk, not much older than Chime's age, but male), her gaze alertly sweeping the room.

The Celestials do get the distinct feeling she has sensed presences in the room. But her exact interpretation of this is not yet certain. She indicates the bodies and says to Breeze, "Inform Master Hundred Leaves." The young man begins to whisper under his breath.



OOC: I'm editing this slightly, again from input from PM. Basically, I am giving you a chance to reactivate Stealth charms. And no longer forcing a battle start. But one could be imminent.

This message was last edited by the GM at 15:50, Mon 29 June 2009.

Midou Harue
 player, 12 posts
Mon 29 Jun 2009
at 01:10
Re: Eternal, Veldygar - The Water Republic Mission
   OOC: Sorry Veldy, if I hurt your feelings. I tend to play my characters thoughts as they see things, not as how other players intended an action to happen. What Harue saw was him hit the woman on the head and fail to knock her out. She didn't see his intention to knock her out. :)

   Harue fires at Breeze thrice activating the charm "Swallows Defend the Nest" to accomplish the feat (3 motes down). She would rather the message not be delivered.

This message was last edited by the player at 16:04, Mon 29 June 2009.

Broken Eternal
 player, 53 posts
 Abyssal Assassin--
 Stalker of the Shadows
Mon 29 Jun 2009
at 19:22
Re: Eternal, Veldygar - The Water Republic Mission
Was it fate for them to be found so quickly?  Eternal was not human, and thus he did not have the need to rest as a human did.  To go through what he had only just recently and still be required to fight so soon?  It would be utterly impossible to a normal person, and given the amount of damage given and received, maybe even a normal Exalt, but not Broken Eternal.  He had been merciful to the first monk that had entered the room (though perhaps for less than merciful reasons) but he was reaching the limits of his already vacant kindness.

Eyes narrowing, the webbing of energy bled out from him quickly, dark leylines of energy surging from him as his very presence was sucked into the void of the ether, leaving nothing there in his stead that could be sensed by mortal senses alone.  He steadied himself behind the cabinet, having to channel energies that did not belong in this world, and narrowed his eyes at the messenger, as Harue attacked him.  That was the very action Eternal would do, and now that he had insurance that neither of the monks would see him coming, if the need to attack either one arose, he would be ready--but for now, his action to vanish entirely from the tapestry of creation was enough--he would see what would come of the actions of his 'team mates'.
Gatekeeper
 GM, 1034 posts
 Exalted Storyteller
 Five Coils Artificer
Mon 29 Jun 2009
at 20:09
Re: Eternal, Veldygar - The Water Republic Mission
Harue's three arrows fly from a crack in the cabinet she hides in, striking the young monk almost simultaneously before he can see where they came from. The first two arrows puncture his breastplate with twin, startling thunks. The third arrow buries cleanly in his forehead, swiftly cutting off his life.

The last remaining monk purses her lips grimly. Still standing in front of the open door, she bares her dragon claws in a fluid stance that manages to convey both grace and power, her lean body and taut muscles rippling beneath the silken robe she wears with her lamellar. Water is often thought of as an element of beauty and resilience, but there is no mistaking the raging power of a tidal wave beating at the shore. (Activating Water Dragon Form)

"You have struck and I must respond in kind. Whether or not you are the summoner of the demons that breached the entrance, you have involved yourself in this chase. Though my life too may be forfeit, you will not easily escape."



OOC: we'll wait now for Veldygar to do something. [Private to Veldygar Arhandor: As it stands, she will see you for sure unless you stay out of combat and use your stealth charm. it is up to you. I have been told I may not be giving you enough warning or guidance so consider this part of my attempt to rectify this.]

This message was last edited by the GM at 20:10, Mon 29 June 2009.

Veldygar Arhandor
 player, 50 posts
 Eclipse Caste
 Diplomat
Wed 1 Jul 2009
at 18:19
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar was tempted to wrap himself into a sheath of Essence, which would allow him to blend in the background of the Dragon-Blooded's attention. Despite his blunder - the damn monk had a thick skull, for sure - his teammate had not revealed himself, he could still escape and let him rejoin him later.

Yet... It was not like him to abandon someone to the Immaculates, somebody with whom they apparently had a common cause.

Aw fuck it, the Chosen of the Unconquered Sun thought.

Clenching his teeth, he tightened his grip on his shock pike. Waiting for the Dragon Blooded to come within sight, he swung his weapon in three deadly arcs, aiming to open the monk's carotid artery and drown her in her own blood.

[Private to GM: [OOC: Didn't I get an itty bitty stunt before ^^? Just checking.
With my move action, I will try to exit the storeroom, before resorting to ranged attacks again. I don't want to stay too close to an Immaculate, especially not within radius of Safety Among Enemies ;) I will defend myself with Dipping Swallow Defense if need be.
Flurry of 3 attacks, Speed 5, +11L:
20:15, Today: Veldygar Arhandor rolled 3 successes using 5d10 with the White Wolf Exalted system with a target of 7 with rolls of 1,2,8,7,8. Attack 3.
20:14, Today: Veldygar Arhandor rolled 2 successes using 6d10 with the White Wolf Exalted system with a target of 7 with rolls of 8,2,8,4,4,2. Attack 2.
20:14, Today: Veldygar Arhandor rolled 4 successes using 7d10 with the White Wolf Exalted system with a target of 7 with rolls of 4,5,9,9,1,9,8. Attack 1.
If a dice roll is necessary to benefit from surprise:
20:15, Today: Veldygar Arhandor rolled 6 successes using 6d10 with the White Wolf Exalted system with a target of 7 with rolls of 9,5,8,8,10,9. Dex+Stealth.
]]
Gatekeeper
 GM, 1063 posts
 Exalted Storyteller
 Five Coils Artificer
Thu 2 Jul 2009
at 22:15
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar opens with his trio of attacks. The Water Aspect, unfortunately, has already noticed his position, bending and ducking away from his blows. Rather than moving her feet, she simply lets her body flow around the pike threatening to slice her open, and the Eclipse Caste only hits thin air.

"Are there only two of you?" she questions Veldygar. Also, incidentally, throwing her gaze to whoever might have aimed those arrows from the cabinet. "Where is the one that cut down Kiros? That terrible mistake, running free from his shackles."

"If you'll kill me, get on with it..." Again she renews her battle stance, the position of her limbs suggesting a sense of rising imminent power, like a tidal wave about to crest. "My fellows will surely avenge me."



OOC: actions
tick 0 - Veldygar
tick 2 - Water Aspect
tick 3 - Harue

Eternal is... doing something special. :P

This message was last edited by the GM at 18:19, Sat 04 July 2009.

Veldygar Arhandor
 player, 51 posts
 Eclipse Caste
 Diplomat
Sat 4 Jul 2009
at 00:54
Re: Eternal, Veldygar - The Water Republic Mission
[OOC:02:53, Today: Veldygar Arhandor rolled 5 successes using 6d10 with the White Wolf Exalted system with a target of 7 with rolls of 10,6,6,9,10,5. Join Battle.]
Midou Harue
 player, 14 posts
Sat 4 Jul 2009
at 02:39
Re: Eternal, Veldygar - The Water Republic Mission
OOC: You rolled 2 successes using 7d10 with the White Wolf Exalted system with a target of 7 ((1,4,8,6,3,8,6)).

EDIT: Figured what I would do.

   She watches the Immaculate carefully as he bends and twists avoiding Veldy's attacks. She thinks to herself that at least this time it wasn't poor planning on his part that caused him to miss. The Immaculates were well trained and slippery little bastards. She puts her marbles on the Abyssal to have the best shot at taking the monk out. The best she could hope for was to work with Veldy and distract the guy long enough for Eternal to drop him. She expends more essence to allow her to fire 3 arrows at the guy again. Of course, she was feeling surprisingly sluggish and unsure if she could fire fast enough (JB 2 pretty low in the grand scheme of things).


OOC: You rolled 10 successes using 11d10 with the White Wolf Exalted system with a target of 7 ((6,10,1,9,1 0,4,10,9,8,7,6)). - Attack 1, You rolled 6 successes using 11d10 with the White Wolf Exalted system with a target of 7 ((3,10,7,9,3,9,3,5,8,3,1)). - Arrow 2 You rolled 3 successes using 11d10 with the White Wolf Exalted system with a target of 7 ((5,8,3,4,3,5,10,4,5,1,4)). - Arrow 3

This message was last edited by the player at 03:01, Sat 04 July 2009.

Broken Eternal
 player, 57 posts
 Abyssal Assassin--
 Stalker of the Shadows
Sat 4 Jul 2009
at 17:53
Re: Eternal, Veldygar - The Water Republic Mission
Hiding behind the twisted shadows of the Abyss, Broken Eternal narrowed his eyes at the defiant monk.  With her follower already dead, she still stood defiant against what were surely superior numbers, and from the rain of arrows, a high degree of skill.  It boggled his mind that the Immaculate training was so intense, and so utterly mind-breaking that they would face against certain death--and for what?  For eternal paradise with the Dragons?  For a life well served, but a death ill-gained?  He could not fathom it, despite what he knew about the order.  The monk had made a grievous error in judgment, however, in setting herself between Eternal and the exit.  One had already tasted his muted vengeance...this one would not be so lucky.

It happened without warning--but there was a sound.  It was nearly demonic in nature, what could only be described as the whispers of the damned as Eternal moved through creation in ways that no living thing should.  Even the sound was hard to catch as it shrieked past the woman, hardly audible even at such a high frequency--but the intent could be heard.  Thousands of evil creatures whispering in unison, each one divulging a different way in which she would die--and then expounding on the eternal torments that lied in wake for those slain by the Death Knights.  And then as suddenly as they began, but nearly mute whispers stopped, just as Eternal appeared.

He stood just past the doorway with his back toward the woman he had just attacked, his form just visible as the dark abyssal energy surged around him.  Red eyes peered over his black armored shoulder as he turned ever so slightly as to witness the blow dealt.  The short darkglaives were in his hands, held in an underhanded grip with their respective blade pressed against each forearm.  There was no smile on his face, no show of the utter elation he must have felt for unleashing such horrors, but there was none to be witnesses.  The energy began to crackle once more, webbing over his and removing his visage from the eyes of creation--but before such power removed him completely, the tell-tale sign of dark crimson blood, dripping from his blades, could be spied.

[Private to Gatekeeper: Alright, posted on Eternal!  For this I simply attacked using Ebon Lightning Prana--mostly because I wanted to try it out.  I'll give you the entire description of the move in a PM after I post this, in case you have any questions about it.  I didn't describe her reaction to the blow because I don't know how much damage it'll do...and I don't even know if it'll hit, for that matter, but I did roll, and the roll was pretty darned good.  You rolled 8 successes using 13d10 with the White Wolf Exalted system with a target of 7 ((9,5,3,7,9,7,9,5,10,7,6,4,3)).  So, here's hoping I cut her in half, mwah hah!  <3]
Gatekeeper
 GM, 1072 posts
 Exalted Storyteller
 Five Coils Artificer
Sat 4 Jul 2009
at 19:05
Re: Eternal, Veldygar - The Water Republic Mission
The Water Dragon Style is immediately put to the test as a figure wreathed in shadows and whispers surges toward the doorway. Space and time are no circumstance for this figment of nightmare that seemingly plows right through the body of the female monk, carrying the dark will of the unspoken masters that still in some way shackle him, if only through their blackened hold on his soul.

But the Immaculate is not an ordinary mortal, shielded only by mundane artifice, and the raw meat and bone of her body. She has been trained to emulate the mercurial and resilient nature of Danaa'd, the Immaculate Dragon of Water. She does not merely stand to accept the shadow, embracing her death. Rather, her armored body seems to bend with the daiklave that slices at her midsection, denying it a solid and consistent surface to slice through. Though Eternal's weapon does come away bloodied, indicating she has been struck, it is not the demolishing attack he had been hoping for. (3L damage) [Private to Broken Eternal: Still a very cool charm. :) But her soak with Water Dragon form is 11L. Your attack was... (after I rolled additional dice for your weapon accuracy and soak) 12 sux total, whoa. I am a dumbass, I forgot the 'unexpected' part of the attack, ARGH. So DV is irrelevant. 12+3 for your strength, +4 for your weapon. That's 19L-11L or 7 dice of damage. I rolled it and you did 3L!]

On the other hand, Eternal is now behind the monk, and in the corridor outside. "Abomination," is the only word that hisses through her teeth. She is surrounded, and her retreat cut off. Between the Abyssal, the man with the shock pike, and the archer in the cabinet, she knows her chances of survival are slim.



OOC: Eternal used a Charm that trumps Join battle and lets him auto act first. I need Veldygar's action next for tick 0, I can't resolve any other actions until then.

This message was last edited by the GM at 00:34, Sun 05 July 2009.

Veldygar Arhandor
 player, 52 posts
 Eclipse Caste
 Diplomat
Sat 4 Jul 2009
at 20:54
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar sighed as he prepared himself to join the battle. One smooth plan that goes down the latrines, he thought bitterly. Next time, I will let the backstabbing to the experts.

Gripping his shock pike two handed, he sidestepped towards the door while taking the opportunity to throw a single, piercing strike of his shock pike before retreating outside of the monk's range, and exiting the room, surveying the situation inside the corridor.

[Private to GM: [OOC: I will use up to five motes of personal (1st melee excellency) to defend against her attacks, if she attacks me. Speed 5, +10L, PDV 4 (with penalty)
22:53, Today: Veldygar Arhandor rolled 7 successes using 10d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,5,9,10,10,9,7,1,6,1. Shock pike (close).
Move action (3yd/tick) to get into the corridor while circling around the monk.
]]
Gatekeeper
 GM, 1083 posts
 Exalted Storyteller
 Five Coils Artificer
Sun 5 Jul 2009
at 00:44
Re: Eternal, Veldygar - The Water Republic Mission
When Veldygar stabs at her with her pike, the monk slides fluidly to one side, not quite parrying as much as diverting the blow away from her. Despite her graceful yet sparing motions, the magitech spearhead still manages to catch her, though it does not penetrate her armor. [Private to Veldygar Arhandor: Her Parry DV is 4... so your damage is 3+10=13 dice. Her soak is 8(lamellar)+4(Water Dragon Form)+3(Form lets her soak lethal with full Stamina)=15, so you did ping. I rolled it and you got 0 damage. :( :(]

She retaliates, conscious that the ominous presence that had bloodied and moved past her is very likely in the corridor behind her. Her dragon claws rake not at Veldygar's body, but at his hands on the shaft of the shock pike, one after the other, attempting to jostle the weapon from his hands. The second attempt strikes the weapon so powerfully that Veldygar feels his grip on it slipping fast! [Private to Veldygar Arhandor: And now! Disarm attempts. I'm actually going to paste you the rolls this time.

20:06, Today: Gatekeeper rolled 6 successes using 10d10 9d10 with the White Wolf Exalted system with a target of 7 with rolls of 1,7,7,9,1,6,4,7,10,4. (Hospital) Monk disarm 1+wp.

20:06, Today: Gatekeeper rolled 11 successes using 9d10 8d10 with the White Wolf Exalted system with a target of 7 with rolls of 10,6,10,10,8,7,7,10,3. (Hospital) Monk disarm 2+wp.

So 7 sux versus 4 DV, 12 sux versus 3 DV. Man, dice luck is going against players today :/ This may not be worth spending motes on at all, but if you want to you can. I didn't want to decide it for you. :( BTW I messed up and forgot her wound penalty. So I will remove, as I usually do, dice from the right side of her attack. Unfortunately.. this doesn't actually change the results.
]

Without even looking to see how her attempts fared, the monk backs out the doorway, attempting to use the wall to take cover against the arrows coming from the cabinet. Harue's attacks come too quickly for her to duck away entirely, though. While one of the arrows nicks the doorway rather than the target, the other two sink deep into her ribs and shoulder. (4L damage) She looks in bad shape now, barely hanging on to life. Yet she smiles despite the taste of blood in her mouth. "I would ask why you are here... but it is probably too late now."

[Private to Midou Harue: So I explain what happened... She was already within a couple yards of the doorway so I had her do a normal move to back out into the corridor and partially take cover with the wall. That wall gave her +2 DV vs your attacks. But, her DV was on the low side to begin with so 2 out of 3 arrows hit. However her soak is currently 8(lamellar)+4(Water Dragon Form)+3(Form lets her soak lethal with full Stamina)=15L so you pinged twice. Still did good damage though.]



OOC: I am... tired. So I will say this, "FINISH HER, ETERNAL!" (since he is still in hiding, and essentially out of the tick count anyway.)

This message was last edited by the GM at 23:43, Sun 05 July 2009.

Midou Harue
 player, 15 posts
Sun 5 Jul 2009
at 15:14
Re: Eternal, Veldygar - The Water Republic Mission
   Harue prepares to exit the closet having the confidence in Eternal and Veldy to finish off the monk. Continuing to hold her bow in one hand, she uses her arrow hand to reach up and slip a some of the articles of clothing in the cabinet off their racks and onto her shoulder. She steps out ready to fire in the next round/turn of actions if the boys botch their attacks. (At least I don't believe one can do all of that and attack in roughly 6 seconds.)
Veldygar Arhandor
 player, 53 posts
 Eclipse Caste
 Diplomat
Tue 7 Jul 2009
at 12:01
Re: Eternal, Veldygar - The Water Republic Mission
Veldygar's forearms were nearly crushed by the monk's onslaught - with a ringing sound, his shock pike leaped from his grip and was cast into the air... until it stopped, hovering in the air for a split-second before the weapon's little god remembered who in Malfeas was the boss here, no kidding, and flew right back into the Eclipse's extended hand. Veldygar was tempted to make some kind of comment - 'Your efforts are in vain' or 'Your kung fu is weak' - but decided against mouthing off while the Anathema-slaying machine was still drawing breath.

[OOC: since apparently the fight is over, I undeleted this message, Charm timing be damned ;)]

This message was last edited by the player at 17:57, Tue 07 July 2009.

Broken Eternal
 player, 64 posts
 Abyssal Assassin--
 Stalker of the Shadows
Tue 7 Jul 2009
at 17:22
Re: Eternal, Veldygar - The Water Republic Mission
His figure vanished almost as soon as it was seen, and the monk could only hope that he had decided to run and leave his 'teammates' behind.  He was an 'abomination' after all, a creature of darkness and shadow, and surely only he wanted to was escape and slaughter more innocence within Five Coils, was it not?  But no, that was not the way Eternal operated.  He would not, could not leave a target merely dying in his wake.

No.  Eternal left bodies, not survivors.

She smiled as asked her question, that she thought would go unanswered.  She was wrong.  Eternal answered with force and vigor as both of his short darkglaives pierced her back, puncturing both lungs in a vicious dual strike.  The short blades erupted from her chest, though there was precious little blood to the precision of the strikes.  She shuddered briefly from the strike, being lifted to her toes with the strength and angle of the attack.  Blood spurted from her mouth, not the wounds, and she gasped for air that he lunged could no longer properly consume.  These actions were relatively simple in execution, and not once did Eternal flicker into existence.  It was as if Creation itself was turning on the monk...if Creation indeed carried blades.

His whispered was barely heard by his comrades, but the dark words were prssed against the ears of his newest victim.  He was fulfilling her last request?  After a fashion, but Eternal was not just happy with destroying their bodies or consuming their essence...no he wanted to break their spirits, and eventually, defile their very souls.  "I have come to destroy your people.  I will tear down Five Coils one disgusting floor at a time.  I will consume every man, woman, and child who dares stand between me and the Eternal Dragons, and I will not rest until your sins have been atoned."  He said, his words dripping with malice and the promised oblivion to come.

Before she could answer (as if her lungs would have allowed that) he twisted both of the blades simultaneously.  The rending of flesh was but a whisper, but the wrack of pain that pulsed through her body was clearly visible.  And though no one could see it, Eternal smiled as he placed a powerful kick into the small of her back, sending her spiraling into the room she was so want to escape, falling on her face as the arrows in her shoulder snapped at the sudden weight applied to their shafts.  She was still alive, however barely, and her hands began to move in order to pick herself up--perhaps to help herself breath in those few last dying breaths, but then she jerked one final time as the wound of a blade sinking into flesh (and floor) was heard, and a large, deep gash suddenly appeared in the back of her neck.

There was no move movement then, and even less sound.  She was dead...the abomination lived up to his nature.

"We leave now.  Go ahead, I have matters to attend just now.  I will catch up quickly."  His voice emanated from somewhere near the two bodies that filled the room.