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Floor B31 - The Forbidden.

Posted by GatekeeperFor group archive 2
Dyron Reva
player, 15 posts
Fri 31 Oct 2008
at 05:39
  • msg #10

Re: Floor B31 - The Forbidden

Hmmm seems like the guard didn't hear, or her magics weren't ready for use quite yet. Maybe it takes a little longer to get her power back. She decided it was in her best interest to attempt to remove the collar. Grabbing the chain she pulled, harder and harder using her strength to attempt to pull it free. If that didn't work she would start on the next idea, breaking the stone around the wall in effort to shatter the wall. She was a strongish person, it might work.
Gatekeeper
GM, 44 posts
Fri 31 Oct 2008
at 14:49
  • msg #11

Re: Floor B31 - The Forbidden

The collar actually does come off, quite easily in fact. Deactivated of its power, it seems no stronger now than any ordinary piece of jewelry.

The door takes more effort. Reva's blows, one by one, start pummeling at the stone. Fragments of it start flaking off (something which had also never happened before) but her fists are hurting more than the stone so far.

Outside, both Dashu and Xurizu can hear Reva's insistent pounding on the stone wall. It doesn't take Dashu long to reach Reva's door; it appears the three Exalts had been imprisoned in the same hall.
This message was last edited by the GM at 14:50, Fri 31 Oct 2008.
Ledaal Xurizu
player, 6 posts
Fri 31 Oct 2008
at 15:42
  • msg #12

Re: Floor B31 - The Forbidden

There is the sense, perhaps, that the tongue flick was specifically directed up at the Exalt standing over the King snake.  Then again, Xurizu might just have been tasting the air.  Whichever it had been, as Dashu moved on down the corridor and gave him some space, Xurizu resumed his human form, tattoos still hidden.

"I don't know.  I don't think I could have heard the squad of guards on their way without adopting that form," he says with a grin.  "Should we try the door?" he gestured to the door that was being treated to such violence.
Dyron Reva
player, 16 posts
Fri 31 Oct 2008
at 16:52
  • msg #13

Re: Floor B31 - The Forbidden

She stops punching the door, that hurt. This collar might be useful, but she was scared to put it on. What if it reactivated once on? She wanted to fake  being still controled, once she got out, but then again... she didn't look all that different from any other person, except her eyes. That was different. Well, what should she do? Hold the Collar, yes, but lets leave it off for now.
Peleps Dashu
player, 6 posts
Fri 31 Oct 2008
at 18:04
  • msg #14

Re: Floor B31 - The Forbidden

Dushu looks slightly startled as he saw the king snake transform but recovers quickly and says "Uh, hey.  Yeah sure the door opened in my cell so I'm guessing it'll work on hers."  He reached out and opened the door looking at the female prisoner inside with a smirk.  "Hey considering this is a prison break there's sure alot of racket."
Gatekeeper
GM, 47 posts
Fri 31 Oct 2008
at 19:40
  • msg #15

Re: Floor B31 - The Forbidden

The racket from Reva's cell is nothing compared to what follows. As soon as Dashu has Reva's door open, klaxons begin to wail throughout the halls of the Forbidden and beyond, accompanied by an ominous announcement:

"WARNING! Maximum Security Breach in Forbidden Level B31. Maximum Security Breach in Forbidden Level B31. Now switching to Orichalcum Alert in Water Level B26 and below. All Jade Personnel and Ranked Officials, proceed to the nearest evacuation station."

"WARNING! As per Orichalcum Breach Protocol, purging of all affected levels will commence in T-minus 30 minutes!"

In the hallway, there is still no sign of a guard. But the alarm would almost certainly bring attention their way.
Ledaal Xurizu
player, 7 posts
Sat 1 Nov 2008
at 15:38
  • msg #16

Re: Floor B31 - The Forbidden

"Well," he winces at the wail of the klaxon.  "It doesn't sound like we have to worry about the banging on the door any more ..."

Orichalcum Breach Protocol does not sound fun...

"Doesn't sound like we want to be hanging around here much past half an hour, either," he remarked.  "I'm Xurizu, by the way."
This message was last edited by the GM at 21:02, Sat 01 Nov 2008.
Dyron Reva
player, 17 posts
Sat 1 Nov 2008
at 16:15
  • msg #17

Re: Floor B31 - The Forbidden

"Did anyone else get free?" That was her first care. Each arm, was another tool to use against the Dragon blooded bastards.

As the alarm started wailing she shut her door, and yelled over the din, "Hey, let's get moving, And shut the doors, we don't want them to instantly know who is escaping!" With that she started moving towards the passageway up, if guards came, they would need to deal with that when it happened. If no one came, due to the alert, they would need to hurt. She didn't like the idea of purging. As she moved, she glanced into other cells, who else might be free and escaping?

[Private to GM: If I use Name-Plifering Practice, then even our foes, cannot speak the stolen names, right?]
Peleps Dashu
player, 7 posts
Sun 2 Nov 2008
at 01:30
  • msg #18

Re: Floor B31 - The Forbidden

"Peleps Dashu... haven't seen anyone else bust out yet... and yeah we need to go."  He replies to his new friends.  "They're purging 5 levels of this place and we're at the bottom.  We can either run the whole 5 levels in thirty minutes or find one of these evacuation points.  I'm all for the evacuation points myself but I'm open for suggestions."

[Private to GM: Hey, how much knowledge to we have about the general layout of the levels?]
This message was last edited by the player at 14:39, Wed 19 Nov 2008.
Gatekeeper
GM, 53 posts
Sun 2 Nov 2008
at 16:16
  • msg #19

Re: Floor B31 - The Forbidden

Reva starts closing doors and leading the way toward where she hopes there is a way up. She knows there would be an elevator in the prison grounds, or a stairway all the way across to the edge of the Forbidden floor, outside the prison facility.

There doesn't seem to be any other prisoners in this part of the hall. But every door Reva does check is open. There could be others escaping who have already left.

A couple minutes after wandering the halls the escapees realize it's not going to be easy to just run outside. There's no labels on the halls, there's no easy way to know they're heading the right way. The guards on the other hand know the way quite well, and you can hear them coming now, just around the bend!



OOC: Posted in 'Five Coils Info' what everyone would know of the layout of Five Coils.

Anyway, the prison is something of a maze. I will allow a roll of: Wits or Perception + Awareness (this represents more of an innate sensing of the environment around you) OR Int + Lore (represents study and knowledge of such facilities) to try and navigate your way through. You could potentially also use Survival if you have it, find tracks leading to the exits.

You also have about 6 ticks before guards arrive, above and beyond the time you'll take for the roll(s) above.
Ledaal Xurizu
player, 8 posts
Sun 2 Nov 2008
at 19:36
  • msg #20

Re: Floor B31 - The Forbidden

"I'd settle for just getting off of this floor first," Xurizu points out.  "It's a maze down here, after all.  I fancy our chances more on the stairs than the elevator though,"

He'd been brought down that way once, when maintenance had rendered the elevator unusuable for a short while.  One of his few memories that weren't of the cell.  Now he was trying to find his way back there, operating far more on subconscious instinct than his own untrustworthy recollections of events, heading away from the clanking of machinery and the squad of guards, trying to listen for the sounds of the level above, the evacuation which must be going on ...
[Private to GM: Perception+Awareness + 4 dice from the perception excellency. 12 + any stunt.]
Peleps Dashu
player, 8 posts
Sun 2 Nov 2008
at 21:01
  • msg #21

Re: Floor B31 - The Forbidden

"Okay well I'm pretty sure I know where the stairs are.  Regardless, lets leave before the guards get here... so lets get moving."

[Private to GM: 14:52, Today: Peleps Dashu rolled 8 successes using 8d10 with the White Wolf Exalted system with a target of 7. Sensing Direction to Stairs. ]
This message was last edited by the player at 22:59, Sun 02 Nov 2008.
Gatekeeper
GM, 55 posts
Sun 2 Nov 2008
at 22:23
  • msg #22

Re: Floor B31 - The Forbidden

Both Dashu and Xerizu realize where the stairs are located, in fact. They also know they are in the southwest quarter of the prison, and that the central elevator is about east-northeast from where they stand. It'd not even take more than a couple minutes for them to reach it, but again, it's very likely to be well guarded and next to impossible to cheat into authorizing them.

The closest stairs are still much further, toward the western end of Forbidden B31. They must exit the main prison facility first, though, and that means they will definitely have to pass at least one guard checkpoint along the way. They will have to run to reach the stairs in time, though the Exalts also realize that the 'purging' as stated will not necessarily be immediate. It will only 'commence' -- whatever that may mean.

In any case, Dashu, Reva and Xerizu manage to have a head start before the guards arrive at their position. As long as they keep running, they'll maintain it, but they risk eventually being pincered once they approach the inevitable checkpoint.



OOC: Unless you're going to do something about it the guards behind you will eventually catch up to you. You can try to misdirect them elsewhere in the maze, or just get rid of them.

Also forgot to say, but one of the rooms Reva checked earlier had the few mundane gear you chose at chargen, so you should have all of that now.
This message was last edited by the GM at 22:26, Sun 02 Nov 2008.
Dyron Reva
player, 18 posts
Mon 3 Nov 2008
at 06:34
  • msg #23

Re: Floor B31 - The Forbidden

She of course runs with the others, the sounds of metal always drawing closer. "They know this place better than us. Sooner or later they are going to get us, so lets think of a plan! As far as I'm concerned, we should fight prepared. Lets stop running, and face them head on."

As she runs, she closes her eyes for a split second, preparing for the fight, just in case.

[Private to GM: Activating "Joy in Adversity Stance" Personal Mote. -5M]
Peleps Dashu
player, 9 posts
Mon 3 Nov 2008
at 15:38
  • msg #24

Re: Floor B31 - The Forbidden

Unfortunately, Dashu feels that Reva was right."Maybe we should try to surprise them somehow?  Ducking into some of the cells with open doors.  If they're running this fast then they aren't checking behind the door of each cell.  Or do you guys just wish to jump head first into the fray?"
This message was last edited by the player at 14:40, Wed 19 Nov 2008.
Dyron Reva
player, 19 posts
Mon 3 Nov 2008
at 15:52
  • msg #25

Re: Floor B31 - The Forbidden

"Rather do the cell thing, or, better yet." She dropped her voice, to a loud whisper, who knows of the guards can hear any of this. "I'll be a target, you guys spring out. Its easier this way." She knew what she would do, but her charms would cause her body to glow, and that wasn't a good idea if a stealth idea was in mind.
Gatekeeper
GM, 56 posts
Mon 3 Nov 2008
at 16:09
  • msg #26

Re: Floor B31 - The Forbidden

OOC: Okay, if that's your plan, those of you hiding roll Dex+Stealth. Then all of you roll Join Battle.
Peleps Dashu
player, 10 posts
Mon 3 Nov 2008
at 18:50
  • msg #27

Re: Floor B31 - The Forbidden

"Okay, but I sure hope you know what you're doing," Dashu whispers to the Sidereal.  He then looks at his new found lunar friend, shrugged, and ducked into a cell on the left side of the hall.

[Private to GM:
12:36, Today: Peleps Dashu rolled 5 successes using 7d10 with the White Wolf Exalted system with a target of 7. Stealth.
12:39, Today: Peleps Dashu rolled 2 successes using 6d10 with the White Wolf Exalted system with a target of 7. Join Battle.
]
This message was last edited by the player at 14:44, Wed 19 Nov 2008.
Ledaal Xurizu
player, 9 posts
Mon 3 Nov 2008
at 19:29
  • msg #28

Re: Floor B31 - The Forbidden

"I'll be back here a little, the melee is not my forte," he says, quietly but unapologetically.  Fighting wasn't, really, when it came down to it.

Xurizu  moved down the corridor away from the pair, setting up in the doorway of a cell to the right, stringing his bow as he did.
Dyron Reva
player, 20 posts
Mon 3 Nov 2008
at 19:53
  • msg #29

Re: Floor B31 - The Forbidden

She paused running. Now or never it seemed. Her mind blanked, her body moved into a stance, and the very strands of unseen fate tightened around her. She was protected not by armor, but a Security of pure Optimism.  She spend several moments preparing herself in this way, allowing her hopes and bright ideas to shape into a defensive structure around her. Her love for other became a shield against her foes.

[Private to GM: Optimistic Security Practice, Activated!]
Peleps Dashu
player, 11 posts
Mon 3 Nov 2008
at 20:18
  • msg #30

Re: Floor B31 - The Forbidden

Once in the cell, Dashu waits with anticipation as he draws one sai in his right hand and his fighting chain in the other.

[Private to GM: Dashu is right handed, fyi.]
This message was last edited by the player at 14:45, Wed 19 Nov 2008.
Gatekeeper
GM, 58 posts
Mon 3 Nov 2008
at 21:49
  • msg #31

Re: Floor B31 - The Forbidden

The pursuing guards rush toward the spot where the Exalts have laid their ambush. There are four guards (elite extras, wearing fine lamellar) and a leader wearing black jade armor. She is wielding dragon claws, also of the same jade, and those who are familiar with martial arts (martial arts 3+) would recognize her as a Water Dragon stylist -- too young to have mastered it, but still basically competent.

You also notice that the four with the leader all wear breathing masks, as if they expect to take a dive underwater, or for some other reason be unable to breathe regular air. They also wield short spears of excellent quality.

"Get them!" shouts the black-haired Water stylist. "None must escape!" Both the guards and leader move to surround Reva almost immediately, and just barely manage to spot Xurizu some distance away. However they seem to not notice Dashu at all.



OOC: Turn is as follows.

tick 0 - Reva, Xurizu (sorry, edited cause I forgot Reva's SoFS)
tick 4 - Dashu (hidden), guards (4)
tick 5 - guard leader

Dashu gets the surprise attack!

[Private to Ledaal Xurizu: Your occult knowledge makes it obvious to you that the equipment of the ordinary guards is enchanted. If you like you can give me a reflexive int+occult to figure how it's enchanted. Also just for the record, you've got a +2 and +1 stunt at this point.]

[Private to Dyron Reva: I gave you a +1 stunt for your last Charm activation, so gain back 2m. Also fixed your JB, just means your action will resolve just before Xurizu's, even if you posted out of order.]
This message was last edited by the GM at 07:44, Tue 04 Nov 2008.
Ledaal Xurizu
player, 10 posts
Mon 3 Nov 2008
at 22:36
  • msg #32

Re: Floor B31 - The Forbidden

Damnit, spotted, Xurizu thought as he saw the glances his way.  Oh well, nothing for it. And just what is up with their spears?

He stepped out partly of the shadows of the doorway, apparently pulling some with him as he went, wrapping himself in a mist of darkness that made his exact movements hard to pin down.  The mist seemed to wrap his arrows too, as he let fly with a shaft towards the backs of the troops which had moved to surround his companion.
[Private to GM: Activating Anima for 1m (for an external penalty of 1 on attacks on Xurizu).  No charm yet]
This message was last edited by the player at 07:15, Tue 04 Nov 2008.
Gatekeeper
GM, 63 posts
Wed 5 Nov 2008
at 02:29
  • msg #33

Re: Floor B31 - The Forbidden

Xurizu's shot strikes one of the guards on the shoulder, so subtle he nearly does not see it. But the arrow bounces neatly off his armor, doing no damage.

Reva can act whenever she wishes, as can Dashu when he chooses to jump from his hiding place. The guards are still attempting to organize themselves into launching an offensive.

[Private to Ledaal Xurizu: +1 stunt! Occult senses tell you that the extras' lamellar armor is both fine quality and air-enchanted, to keep it light and easy to wear. The spears are water-enchanted, meaning they can shift at the wielder's will from one similarly sized mundane weapon to another, or into a object to make them easier to store.]



OOC: please post actions unless you want me to just roll basic attacks for you :)

generally I prefer to wait for everyone to post and then post a turn summary, if you'd prefer I post results after each and every person's post let me know.
Peleps Dashu
player, 12 posts
Wed 5 Nov 2008
at 04:49
  • msg #34

Re: Floor B31 - The Forbidden

Dashu figures that the if you cut the head off the serpent, then the rest of the body dies quicker.  That is the second reason, he decides to attack the Water Stylist leader.  The first is that she is the one standing closest to his cell.

Dashu flicks his fighting chain out, clinching it around her neck, with a golden flare.  He pulls the chain as hard as he can, kicking her in the back, launching himself into the air.  He then flips in the air bringing his sai down towards the face of the Water Dragon.

[Private to GM: Okay here's how my attack breaks down mechanically.  Dashu attacks trying to stunt and using a flurry.  It's a clinch attack with the chain, a kick to the back, and a downward slash with the sai.  I'm activating his combo, and spending 10 motes to buy 5 sucesses on the chain attack.  (I'm doing this based on the assumption that activating the combo during the attack doesn't destroy my surprise attack with respect to my first attack.]

OCC:  Nah, I like the idea, of us all just making post and you making a turn summary.  Runs quicker that way.
This message was last edited by the player at 14:43, Wed 19 Nov 2008.
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