Character Creation
BACK-STORY
It is important that you think of a good background for your character, which leads to a personality that you can ROLE-PLAY.
You may wish use the table in Lands of Legend to roll for your character background, or simply make one up based on your knowledge of Legend.
In either case, the GM will then review your suggestion and possibly tweak it to dovetail nicely with how you came to be in Thuland.
STATS
1. Roll PRIMARY ATTRIBUTES using 3d6
2. Roll Health Points using correct dice and modifiers for your character
3. You may optionally reroll EITHER:
a. ONE attribute which is below 9
OR
b. Health Points
4. Distribute the rolls between your attributes as you see fit - as long as it fits with your characters back-story.
EQUIPMENT
1. Make a reasonable suggestion for your character's starting equipment. You do not have to be TOO strict about following the rules or monetary value - as long as you don't go over the top.
2. For late joiners the GM MAY alter your starting equipment to fit in with the story.
LANGUAGES: you may roll these as per DW rules, or basically choose them based on your back-story. The GM is happy to give a character a "more than average" set of languages as long as it makes sense given their background.
CHARACTER DETAILS
Here you should fill in a brief description of how OTHER PLAYERS would see you. Should include physical description (photo/picture is optional) and obvious personal mannerisms. Should NOT say things that only PLAYERS know, for instance "Sorcerer" as in the world of Legend magic-using professions tend to keep a low profile.
CHARACTER SHEET
Now a DW character sheet is a simple thing but everyone should use the following format to make it easier for the GM. Remember that only your character and the GM would know this information so you should put it in the "Character Sheet" section (accessed by clicking Character Details -> Edit Character Sheet at top-left corner of RPOL screen).
Name:
Profession:
Rank:
Experience: 0 / 30
PRIMARY ATTRIBUTES:
Strength:
Reflexes:
Intelligence:
Psychic Talent:
Looks:
HEALTH POINTS: (current) / (normal)
SECONDARY ATTRIBUTES
Attack:
Defence:
Evasion:
Magical Attack:
Magical Defence:
Magic Points: (current) / (normal)
Stealth:
Perception:
WEAPONS
ARMOUR
EQUIPMENT
CASH
Gold Crowns:
Silver Florins:
Copper Pennies:
Other treasures:
LANGUAGES
BACKGROUND
This message was last edited by the GM at 14:17, Sun 15 Jan 2012.