Firstly, some things I forgot to mention about the previous couple of days:
- the attack on the night of the 4th did succeed in stealing or driving off most of the horses
- in the innkeepers room a scroll was founding listing names of people who live in Bryndle (Karl's home village). Some of these names had been crossed off.
- regarding the coins, it would be handy to recollect Bjorn's words from msg #206 here:
link to a message in this game
The inn is left in the charge of Brejgun, aided by Karl, Harou, Eldor and three footsoldiers.
Thomas rides noisily out on the Athelsham road with Hadrik and his two horsemen to act as a diversion, he returns after a few hours. Then a hunting party is organized and takes a lot of small game. It ends when a magnificent stag appears and defies any attempt to shoot it, its hooves almost taking a few lives. Brejgun manages to shave off a lock of its coat and on Hadrik's advice, uses it to polish his sword.
Searching the house again, Thomas finds a large iron key beneath the floor of the innkeeper's room. That night a perimiter of fires is established around the inn but before all can be lit, a pack of wolves attacks and is barely beaten off, leaving several with nasty wounds. Hadrik suspects the wolves are somehow in league with the crafties.
South of the Athelsham track, Adonis leads Creldo, Brakkus, Bjorn and Beren on foot through the sparse trees west of the inn. After a few hours they cut north, hopefully escaping any foes watching the inn. However at this point they surprise some kind of mercenary who is peeing by the side of the road, and take him prisoner. His fellows give chase but with the aid of some diversion and a little magic the group escape capture. Beren and Brakkus find a grotto in the middle of the forest with some kind of strong enchantment inside, but decide that it is a challenge for another day.
They manage to rejoin the road, prisoner in tow, and make camp for a peaceful night, not far from Athelsham.
Meanwhile the Monk and Adelbert are heading east...