Character build.   Posted by donsr.Group: 0
donsr
 GM, 292 posts
 DM
 Ironguard
Wed 17 Nov 2010
at 01:02
Character  build
  2E D&D

  Level  4  to start. Max  Hit points.

  Money for  level 4. After  i see your  backround, the DM  will award you one  MAgic  item.
donsr
 GM, 690 posts
 DM
 Ironguard
Mon 13 Jan 2014
at 03:27
Re: Character  build



NOTE: THIS CHARACTER BUILD IS NO LONER IN USE  FOR THE TIME BEINGNEW- SEMI_FREEFORM BUILD.

You get to add 50 points to the start points...you may put up to 20 in any catagory. every one starts  with 5 points in each

 Strength  5

 Stamina   5

 Speed     5

 IQ        5

 Willpower 5

 Charisma  5

 .............................................

 ST STA SP...will add to Power, effort

 IQ ,Will, Cha...will add to improvising, skill, determination

 St, Sta..will add to injury  prevention ( or causing injury)
 ...............................................

 Power:
  Attack..damage
   HTH  combat
   weight  carried
 Effort:
    to push on after   wounds

 Improvising:
   adjustments during battle
    Defense
 Skill:
   weapon skills
   spell skills skills
   Understanding  your  craft
 Determination:
   to fight...cast
   standing your ground
 Injury:
    able  to escape major  injury
    able to inflict major  Injury

This message was last edited by the GM at 16:35, Fri 10 Apr 2015.

donsr
 GM, 692 posts
 DM
 Ironguard
Mon 13 Jan 2014
at 05:05
Re: Character  build
alignment:...DArk...grey...Light

Classes:

 Fighters: Warriors

           Holy Warriors

           Assassins


Mage      Spellcaster

          Priest

          War Priest

Rogues:   Thief

          Scout

          highway man

NOTE:  You may Mix  ...any two classes..hopwever...your character ( for the sake of balance) will have to contend with the failing s of each...A Warrior/Mage won't be able to cast as High spells...Nor will he  be  able to wear heavy armor, or use heavier  weapons...ect ect.

This message was last edited by the GM at 19:58, Mon 13 Jan 2014.

donsr
 GM, 693 posts
 DM
 Ironguard
Mon 13 Jan 2014
at 06:12
Re: Character  build
Fighters:

Warriors:  can use most weapons and  armor. Are Not very Stealthy..

Holy Warriors: A Warrior's  who fight  for more then Money or country..but  for the gods  they follow. If they be true to their  gods. They are granted some small form  of spell casting,..they are limited to the weapons of the god's  choice.

assassins:  Warriors who use trickery and shadow to  kill...they cannot  wear heavy armor

Spellcaster:  Mages:: studies  and  practice has  given them the powers to cast spells they learn, that are not...god given....sadly, the time spend in study, left them little  time to exercise..Limiting  them  to the use of  daggers, hand crossbows, staves and slings.

 Priest:  A holy mageling...their interest/love in their god, has  pushed them to  study  and call upon the gods  for   the power to cast God-given spells...like  Mages, they are limited  in weapons, they  may , however, use the same  weapons   a Mage  does, as long as their god  approves

War Priest:  a Holy warrior that didn't quite   follow the true  path. They can wear  leather  armor  and lighter..they can get god given spells...they may also cast spells  that a Mage has...However..they are limited in both. They may use  any weapons other  then Pole arms.

Rouges:  Thieves stealing, lockpicking...meesangers..use of  bows and  short blades, No armor  heavier then leather

 Scouts:...at home in the city and the forest They can use bows  blades, not  pole armor  or LArger weapons..armor  cannot go above chainmail.

Highwayman:  a Thief  in the forest...Bows  and short blades, leather   armor or below

This message was last edited by the GM at 15:52, Mon 13 Jan 2014.

Justin
 player, 703 posts
Mon 13 Jan 2014
at 10:37
Re: Character  build
donsr:
Classes:
Fighters:
           Warriors
           Holy Warriors
           Assassins

Suggest changing the Classification
Spell caster:
          Mages
          Priest
          War Priest

Rogues:
        Thief
        Scout
        Highway man

This message was last edited by the player at 11:04, Sun 09 Feb 2014.

donsr
 GM, 696 posts
 DM
 Ironguard
Mon 13 Jan 2014
at 15:37
Re: Character  build
Good thought..we will do that.
Diana Hunt
 player, 128 posts
Fri 7 Feb 2014
at 18:42
Re: Character  build
In reply to donsr (msg # 6):

What was that, it didn't come through.
donsr
 GM, 718 posts
 DM
 Ironguard
Sat 8 Feb 2014
at 01:53
Re: Character  build
 I adjusted the classes  as Justin's suggestion made a little more  sense.
Foril Kaniir
 player, 125 posts
 SP 18 of 21
Thu 13 Feb 2014
at 01:58
Re: Character  build
I submit, Assassin should be a rogue, and if we have War Priests then we should have distinctions for Mages as well.  If you don't want to just say they have certain foci, then you'll have to make a lot of such classes for Inquisitors, Healers, Necromancers, Enchanters, Warmages, Illusionists, Diviners, and whatever kinds of priests, monks, councilors, and preachers you might have or want to add.
donsr
 GM, 726 posts
 DM
 Ironguard
Thu 13 Feb 2014
at 02:09
Re: Character  build
assassins will stay a warrior class..these  guys aren't  cowards, or  thieves..they are trained killer.

  the sub-class you suggest can/will be allowed, once the  system is in full swing. when that happens the player and I will hash out  what spells that sub class can..and cannot use.

 I do not want to clutter up the game, with some of the stuff, I did not want from D&D