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Character  build.

Posted by donsrFor group 0
donsr
GM, 292 posts
DM
Ironguard
Wed 17 Nov 2010
at 01:02
  • msg #1

Character  build

 New System: POD system ( My system TM) and all od that.

Abilities :

 abilities  are, the   determination  on how  well you can do something. These numbers  a represented in points. The use of abilities  will  ..ADD.. all abilities  needed for that roll and  divide  by the Number  of  Abilities. (  IE:  You use  ST, SP  and STA.. yuou add them, divide by 3)  this  gives you   your  Mod for the roll

SPHERES:

 spheres  are  refined  areas  you  train and focus   on... spheres  are 'bonus  Mods'.. you add the numbers  of the sphere points and take  1/4 that number..that Give you an  extra  mod.

(  IE:   You are in a  fight.. your  use Attack  and  weapon  skills.. and take  1/4 that  number  to add to the roll )

 EXAMPLE:

 Lefty is  fighting.. he has ST  10...STA  12..SP 14..give him a total of 36  his  mod  for abilities is  12

 for this fight, I pick his  ATTACK and  WEAPON SKILL... spehers.. lets  say each  is   10..that   would be  20..you take  1/4 of that  for 5

 total Mod  for  Lefty this  roll is  17.... a 1d100 is  rolled  at +17 added

'''''''''''''''''''''''''''''''''''''''''

Dice Rolls

I do most the Dice  rolls, this  keeps the  game  free of  'numbers' as you RP

there  would be  2  reasons   for Dice  rolls..

  Combat..... where you must  beat the  enemies   roll

  Task...… where you must reach a  number to be successful

There   are  2 reasons i would have a player  roll.

 1... if  I rolled  very badly and I want the player   to have a chance to  save  the  charcter

2... a 'crossroad's, of  sorts , that  is important to a plot/subsplot/Minorplot  ect..this  keeps the game fresh for me as well as the players

………………………………………….

 Character Skills:

 these are skills your character has learned over the years... weapons..or day to day things...

 once you start in the game, your skills  are set... for you  to 'learn new ones' you ask me in PM  if  we agree,  then  it  must be  'worked on' IC...

Example:  Kree  can't   drive a wagon.. But I want him to  be able to? so through the   course of the  game, he might   ride  with a  wainwright , or practice in a Village..nothing   just  'pops up" !
This message was last edited by the GM at 13:03, Thu 12 Sept 2019.
donsr
GM, 690 posts
DM
Ironguard
Mon 13 Jan 2014
at 03:27
  • msg #2

Re: Character  build

NEW- SEMI_FREEFORM BUILD.

You get to add 50 points to the start points...you may put up to 20 in any catagory. every one starts  with 5 points in each

 Name"

 Race:

 Coin:

Class/Subclass.

 Strength  5

 Stamina   5

 Speed     5

 IQ        5

 Willpower 5

 Charisma  5

 ..........................................…

 ST,STA and Will are added for damage Points

 ST STA SP...will add to Power, effort

 IQ ,Will, Cha...will add to improvising, skill, determination

 St, Sta..will add to injury  prevention ( or causing injury)
 ...............................................

RACE TAlENTS:

spheres

Power:
  Attack..damage
   HTH  combat
   weight  carried

Effort:
    to push on after   wounds

Improvising:
   adjustments during battle
    Defense

 skill
   weapon skills
   spell skills skills
   Understanding  your  craft

Determination:
   to fight...cast
   standing your ground

Injury:
    able  to escape major  injury
    able to inflict major  Injury

Survival:

   hearing...
   Noticing...



 Character skills

 (chosen by Player)
This message was last edited by the GM at 11:01, Tue 27 Sept 2022.
donsr
GM, 692 posts
DM
Ironguard
Mon 13 Jan 2014
at 05:05
  • msg #3

Re: Character  build

alignment:...DArk...grey...Light

Classes:

 Fighters: Warriors

           Holy Warriors

           Assassins


Mage      Spellcaster

          Priest

          War Priest

Rogues:   Thief

          Scout

          highway man

NOTE:  You may Mix  ...any two classes..hopwever...your character ( for the sake of balance) will have to contend with the failing s of each...A Warrior/Mage won't be able to cast as High spells...Nor will he  be  able to wear heavy armor, or use heavier  weapons...ect ect.
This message was last edited by the GM at 19:58, Mon 13 Jan 2014.
donsr
GM, 693 posts
DM
Ironguard
Mon 13 Jan 2014
at 06:12
  • msg #4

Re: Character  build

Fighters:

Warriors:  can use most weapons and  armor. Are Not very Stealthy..

Holy Warriors: A Warrior's  who fight  for more then Money or country..but  for the gods  they follow. If they be true to their  gods. They are granted some small form  of spell casting,..they are limited to the weapons of the god's  choice.

assassins:  Warriors who use trickery and shadow to  kill...they cannot  wear heavy armor

Spellcaster:  Mages:: studies  and  practice has  given them the powers to cast spells they learn, that are not...god given....sadly, the time spend in study, left them little  time to exercise..Limiting  them  to the use of  daggers, hand crossbows, staves and slings.

 Priest:  A holy mageling...their interest/love in their god, has  pushed them to  study  and call upon the gods  for   the power to cast God-given spells...like  Mages, they are limited  in weapons, they  may , however, use the same  weapons   a Mage  does, as long as their god  approves

War Priest:  a Holy warrior that didn't quite   follow the true  path. They can wear  leather  armor  and lighter..they can get god given spells...they may also cast spells  that a Mage has...However..they are limited in both. They may use  any weapons other  then Pole arms.

Rouges:  Thieves stealing, lockpicking...meesangers..use of  bows and  short blades, No armor  heavier then leather

 Scouts:...at home in the city and the forest They can use bows  blades, not  pole armor  or LArger weapons..armor  cannot go above chainmail.

Highwayman:  a Thief  in the forest...Bows  and short blades, leather   armor or below

......................................

Weapons  Damage.,\....

 all  melee  weapons do ( for now)  damage listed  in  D&D  2.5 or 3.0...However.. in this game  you get +1 for every 10 points  above   20...fractions do not  count... 29 is the same saw  20...30 is +1

..............

Race  effects.

all Pluses  are to hit  and damage

Elves  +1  to hit orcs  and Goblins

Dwarves  +1 to  hit  orcs   , Goblins  and Dark elves

Humans  +1 to hit  slavers ( unless they are  slavers!)

Gnomes +1 to hit   dark Dwarves  and  Dark Elves

 Merfolks  +1  to hit  any  land person.

Catfolk +1  to hit   Humans , wolfkin and Elves

Wolfkin ( dog folks) +1  to hit   Catfolk
This message was last edited by the GM at 19:31, Wed 07 Feb.
Justin
player, 703 posts
Mon 13 Jan 2014
at 10:37
  • msg #5

Re: Character  build

donsr:
Classes:
Fighters:
           Warriors
           Holy Warriors
           Assassins

Suggest changing the Classification
Spell caster:
          Mages
          Priest
          War Priest

Rogues:
        Thief
        Scout
        Highway man

This message was last edited by the player at 11:04, Sun 09 Feb 2014.
RACES
Sun 8 Sep 2019
at 16:52
  • msg #6

Re: Character  build

 new  system..Races….


 Elves   +1 for   speed...and  +1 IQ -1 ST

 Dwarves +1 ST +1 Will -1 Charisma

 Humans..no  adds  or  minus

(( others  races will be   decided  between GM and Player, then added here)

 Note: Red Elevs , -3 charisma.... Drow  -2  Charisma...Dark Dwarves -2  Charisma ...Goblins  -1 Charisma

 for gods?  -1 CHarisma Vs good/Evil
This message was last edited by the GM at 14:22, Wed 25 Sept 2019.
RACE TALENTS
Wed 25 Sep 2019
at 14:26
  • msg #7

Re: Character  build

( not  to be   confused  with  the races  above )

 Talents  can  he   Shapeshifting,... communing  with animals...call  on the gods  ect ect

These   will  be  discussed  in PMs with me, and added ( or not) to your sheet..these will be built on like  any  other  sphere, by adding your points  when  Bonuses  are handed out.... I will also list the  Talents here
mods
Wed 11 Aug 2021
at 13:29
  • msg #8

Re: Character  build

 New System: POD system ( My system TM) and all od that.

Abilities :

 abilities  are, the   determination  on how  well you can do something. These numbers  a represented in points. The use of abilities  will  ..ADD.. all abilities  needed for that roll and  divide  by the Number  of  Abilities. (  IE:  You use  ST, SP  and STA.. you add them, divide by 3)  this  gives you   your  Mod for the roll

SPHERES:

 spheres  are  refined  areas  you  train and focus   on... spheres  are 'bonus  Mods'.. you add the numbers  of the sphere points and take  1/4 that number..that Give you an  extra  mod.

(  IE:   You are in a  fight.. your  use Attack  and  weapon  skills.. and take  1/4 that  number  to add to the roll )

 EXAMPLE:

 Lefty is  fighting.. he has ST  10...STA  12..SP 14..give him a total of 36  his  mod  for abilities is  12

 for this fight, I pick his  ATTACK and  WEAPON SKILL... spehers.. lets  say each  is   10..that   would be  20..you take  1/4 of that  for 5

 total Mod  for  Lefty this  roll is  17.... a 1d100 is  rolled  at +17 added

'''''''''''''''''''''''''''''''''''''''''

Dice Rolls

I do most the Dice  rolls, this  keeps the  game  free of  'numbers' as you RP

there  would be  2  reasons   for Dice  rolls..

  Combat..... where you must  beat the  enemies   roll

  Task...… where you must reach a  number to be successful

There   are  2 reasons i would have a player  roll.

 1... if  I rolled  very badly and I want the player   to have a chance to  save  the  charcter

2... a 'crossroad's, of  sorts , that  is important to a plot/subsplot/Minorplot  ect..this  keeps the game fresh for me as well as the players

………………………………………….
senority List
Mon 21 Feb 2022
at 01:42
  • msg #9

Re: Character  build

 ( if more then one character.. the  first character name  is listed )

 Justin Nov 16 2010

 Luthien July 25 2012

 Krwyn Nov 20 2015 (  Found  way from Yahoo site 1990s)

 Orlin  Nov 30  2016

 Stardancer Nov 16 2018

 Elandra Dec 20 2019

 Tyri March  8 2020

 Lysander July 9 2020

 Faramora Sept  11 2021

 Aeraynne Vix Torryn  sept 25 2022

Devan Blackstar Dec  26 2023

Eldon Daggett Jan 21 2024
This message was last edited by the GM at 22:05, Thu 01 Feb.
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