Notice RTJ.   Posted by donsr.Group: public
donsr
 GM, 293 posts
 DM
 Ironguard
Wed 17 Nov 2010
at 06:51
Notice  RTJ


Sorry we do not allow Lurkers


 No information here  will be shared  with other players, save  for that relavent to your character.

1) Age:

2) Gender:

3) Location:

4)Time Zone:

5 Gaming Experience:

6) How often you can post:

7) Writing sample:

8) Character concept: what you wish to play and a short backround ( backround  should  include why your character  cam e to these lands)

9)

(1) RPoL User ID:

(2) Date of birth:
donsr
 GM, 294 posts
 DM
 Ironguard
Wed 17 Nov 2010
at 06:52
Re: Notice  RTJ
This is a 2ed AD&D Game

- 4th Level (No Multi/Dual classes)

- Races from Players Handbook Only.

- Kits are allowed, upon approval first and you must specify what book it came from

- No Psionics

- Starting money as per class at first level + 1000 gp.  You may have one magic item no higher than +1 or worth 1000 xp/gp from the DMG.  This is an item that you would have gained through your former adventures.  Item will be subject to approval.  Other items may be awarded depending on background.

- You must purchase everything when you create your character.  If it is not listed you do not have it.

- Deities: Legend & Lore Book (Only: Egyptian, Celtic or Norse or the  "lands" gods). Real world religion is NOT ALLOWED!

- Spells: I have house rules for spell casters.  I will explain them to you if you are a spell caster.

- Spells/Spellbook: I will roll for your starting spells

- Max HP at first to fourth

- Attributes roll 4d6, drop the lowest roll.  If you have too many high stats I will make you re-roll them.

- A balanced group is always good, but I would rather you play the character you wish. Voids can always be filled with NPC’s.

- No Evil alignments

- You can use this dice roller: DICE , your own dice or three sets of stats can be rolled for you by the DM for you to choose from.

- All other classes may specalize in one weapon. It costs 3 WP slots to do so. 1 to be proficient in and 2 to specalize in. This applies to Paladine and Rangers as well.

This message was last edited by the GM at 17:39, Sat 28 Apr 2018.

donsr
 GM, 295 posts
 DM
 Ironguard
Wed 17 Nov 2010
at 06:54
Re: Notice  RTJ
Name:
Level:
XP:

Align:
Class:
Race:

Sex:
Age:
Ht:
Wt:
Hair:
Eyes:

Religion:
Homeland: You will be coming form a differnt place, as you do not know where you are going to excisted. You can make your homeland up or take it from another game world.

Appearance:

AC:
HP:
SP:

Attributes:

STR:
Hit Prob:
Damage Adjust:
Weight Allow:
Max Press:
Open Doors:
Bend Bar/ Lift Gates:

DEX:
Reaction Adjustment:
Missile Attack  Adjustment:
Defensive Adjustment:

CON:
Hit Point Adjustment:
System Shock:
Resurrection  Survival:
Poison  Save:
Regeneration:

INT:
# of Lang:
Spell Level:
Chance to Learn Spell:
Max # of Spell/Level:
Illusion Immunity:

WIS:
Magical Defense Adjustment:
Bonus Spell:
Chance of Spell Failure:
Spell Immunity:

CHR:
Maximum # of Henchmen:
Loyalty Base:
Reaction Adjustment:

COM:
(Physical Appearance Roll 3d6)

Perception:
(INT + WIS divided by 2)

Saves:

Paralyze/Poison:
Rod, Staff, Wand:
Petrify/Polymorph:
Breath Weapon:
Spells:

Armor:

Weapons:

Weapon:
#Attacks:
Attack Adjustment:
Damage Adjustment:
THAC0:
Damage SM/L:
Speed Factor:

Weapon:
#Attacks:
Attack Adjustment:
Damage Adjustment:
THAC0:
Damage SM/L:
Speed Factor:

Non-Weapon Proficiency:

Ability / Modifer / Total / Proficiency

Racial Abilities:

Class Abilities:

Languages:

Thieving Skill

Pick Pockets:
Base: 15%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Open Locks:
Base: 10%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Find/Remove Traps:
Base: 5%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Move Silently:
Base: 10%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Hide in Shadows:
Base: 5%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Detect Noise:
Base: 15%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Climb Walls:
Base: 60%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Read Language:
Base: 0%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:


Ranger Skill

Move Silently:
Base: 15%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Total:

Hide in Shadows:
Base: 10%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Total:

Species Enemy:

Bard Skill

Pick Pockets:
Base: 10%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Detect Noise:
Base:  20%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Climb Walls:
Base: 50%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Read Language:
Base: 5%
Racial Adjustment:
Dexterity Adjustment:
Armor Adjustment:
Points:
Total:

Money:
PP:
GP:
SP:
CP:
Gems:

Jewelry:

Clothing:

Equipment:

Magical Items:

Treasure:

History/Background: