RTJ, character creation, house rules (read first)   Posted by DM.Group: 0
DM
 GM, 1 post
Sat 13 Dec 2008
at 23:29
RTJ and character creation (read first)
It will be a modified version of Jade Regent 2:Night of Frozen Shadows
The game will take place in the Lands of the Linnorm Kings, around Karlsgard mostly.
http://pathfinderwiki.com/wiki...of_the_Linnorm_Kings

Pathfinder Rules
http://www.d20pfsrd.com/

E8
http://www.enworld.org/showthread.php?t=206323
more details in another thread

Gestalt
http://www.d20srd.org/srd/vari...estaltCharacters.htm


Starting level 8/8Gestalt +30 feats
- Choose a class and level it normally.
- Choose a 2nd class and level it (using the gestalt rules), this may be a PRC if you qualify for it.
- No multiclassing, so once you start a class you need to level it to 8.
Starting Equipment = 140,000gp(subject to DM approval)
                    + a MAJOR magic item (artifact powerful) chosen by DM;

xp
since xp is not used in item creation, leveling will be done at appropriate points along the adventure path.

Abilities
choose a stat array, arrange as you like, apply racial modifiers.
1) 17,16,12,10,10,7
2) 16,15,14,11,10,9
3) 14,14,14,14,12,10

Race
Any PHB race

Alignment
No evil
chaotic neutral (with DM approval)

Misc
up to 2 traits (no flaws)

Books
all Pathfinder sources (I reserve the right to say no)
3.5 stuff (core, complete, races, phb2) with DM approval
Jade Regent Player Guide

No
Celerity spells, Artificer, Factotum, Gunslinger


House-rules
- Sudden Quicken feat has Prerequisites of (Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still).  Quicken is no longer needed as a Prereq.
- poison is For save for 1/2
  (...is generally unavailable for pc's.  In other words, I don't want you to use poison, but I want to make poison something to be feared.)
- Hp, max at 1st and 2nd, then fixed
d4=3
d6=4
d8=5
d10=6
d12=7
- increases in Int give retroactive skill points (I think pathfinder does this anyway)
- No Guns (I don't like guns in my fantasy)
- You may suggest a +2 to 2 skills feat, as long as the skills are related to each other.  If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Repeating crossbow are martial weapons, not exotic.

Magic Item Body Slots
•Armor: suits of armor.
•Belts: belts and girdles.
•Body: robes and vestments.
•Chest: mantles, shirts, and vests.
•Eyes: eyes, glasses, and goggles.
•Feet: boots, shoes, and slippers.
•Hands: gauntlets and gloves.
•Head: circlets, crowns, hats, helms, and masks.
•Headband: headbands and phylacteries.
•Neck: amulets, brooches, medallions, necklaces, periapts, and scarabs.
•Ring 1: rings.
•Ring 2: rings.
•Shield: shields.
•Shoulders: capes and cloaks.
•Wrist: bracelets and bracers.

This message was last edited by the GM at 15:29, Wed 16 Apr 2014.

DM
 GM, 2 posts
Tue 16 Dec 2008
at 01:04
Re:  RTJ and character creation (read first)
RTJ

Real Age:
What's your experience with roleplaying in general?
What do you expect from this game?

Character Name:
Concept:
Personality:
Background:
Why is your character in/going to Karlsgard or with the caravan?:

Where do you want to take the character (PRC, goals, etc...):

This message was last edited by the GM at 03:04, Mon 28 Apr 2014.

DM
 GM, 855 posts
Thu 4 Nov 2010
at 19:04
Character Sheet

                                 Skills<--Saves--> favor
Level | Class(s)    | HD/ hp |BaB|----|For|Ref|Wil|class| class features
1     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
2     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
3     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
4     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
5     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
6     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
7     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
8     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
__________________________________________________________________________
totals=                   xx  +x   +x  +xx +xx +xx
favor(ed) class (bonus) = S(kills), HP, O(ther - list below table)

-----Put the above in a "tt" (see below where you find formatting options)


PATHFINDER Character Sheet
----------------------------------------------------------------------------
Name  : xxxxx               | Race  : xxxxx            | Height: x'x"
Player: xxx                 | Gender: xxxx             | Weight: xxxlbs
Update:                     | Age   : xx               | Eyes  : xxx
Align : xxxxx               | Size  : xxxxx            | Hair  : xxx
Deity : xxxxx               | Speed : xxft             | Hand  : xxx
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |  xxxxx                  x
STR   xx      +x  |               |  xxxxx                  x
DEX   xx      +x  |               |
CON   xx      +x  |               |
INT   xx      +x  |               |
WIS   xx      +x  |               |Total Level: x         Extra Feats: 0
CHA   xx      +x  |               |XP  :    xxxxx         Next:   xxxxxx
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   xx       xx             | Init  :   +x  =  x  +
----------------------------------------------------------------------------
          Total        Armr  Shld   Dex  Misc
Full    :   10  =  10 +     +     +     +
AC      :   10  =  10 +     +     +     +
Touch   :   10  =  10 + xxx + xxx +     +
FlatFoot:   10  =  10 +     +     + xxx +
----------------------------------------------------------------------------
SAVES                          Ability
            Bonus    Base   Mod  Magic
Fort (Con):   +x    =     +     +     +
Ref  (Dex):   +x    =     +     +     +
Will (Wis):   +x    =     +     +     +
----------------------------------------------------------------------------
Base    Total   Base   Str   Misc | Base    Total   Base   Dex   Misc
Melee :   +x  =      +     +      | Range :   +x  =      +     +
----------------------------------------------------------------------------
Combat  Total  Base  Str  Misc    | Mnvr   Total  Base   Str   Dex  Misc
Mnvr   : +x  =  0  +  0  +  0     | Defense: +x  =  0  +  0  +  0  +  0
----------------------------------------------------------------------------

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
Charge      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Range | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  --  | -x |  xx%  | xxft | None

--------------------------------------------------------------------------
ABILITIES/FEATS

--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1:  / DC xx
2:  / DC xx
x:  / DC xx

---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)

                 Key     Total Ability     Class  Misc
                 Ability  Mod   Mod  Ranks Skill  Mod
Acrobatics         (Dex) +    =    +    +    +
Appraise           (Int) +    =    +    +    +
Bluff              (Cha) +    =    +    +    +
Climb              (Str) +    =    +    +    +
Craft:_____        (Int) +    =    +    +    +
Diplomacy          (Cha) +    =    +    +    +
Disable Device^    (Dex) +    =    +    +    +
Disguise           (Cha) +    =    +    +    +
Escape Artist      (Dex) +    =    +    +    +
Fly                (Dex) +    =    +    +    +
Handle Animal^     (Cha) +    =    +    +    +
Heal               (Wis) +    =    +    +    +
Intimidate         (Cha) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Linguistics        (Int) +    =    +    +    +
Perception         (Wis) +    =    +    +    +
Perform:_____      (Cha) +    =    +    +    +
Profession:_____^  (Wis) +    =    +    +    +
Ride               (Dex) +    =    +    +    +
Sense Motive       (Wis) +    =    +    +    +
Sleight of Hand^   (Dex) +    =    +    +    +
Spellcraft^        (Int) +    =    +    +    +
Stealth            (Dex) +    =    +    +    +
Survival           (Wis) +    =    +    +    +
Swim               (Str) +    =    +    +    +
Use Magic Device^  (Cha) +    =    +    +    +

^Trained only
Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
MAGIC ITEMS
•Armor:
•Belts:
•Body:
•Chest:
•Eyes:
•Feet:
•Hands:
•Head:
•Headband:
•Neck:
•Ring 1:
•Ring 2:
•Shield:
•Shoulders:
•Wrist:



----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

This message was last edited by the GM at 19:04, Tue 15 Apr 2014.

DM
 GM, 1311 posts
Tue 15 Apr 2014
at 17:55
Re: Character Sheet
                                 Skills<--Saves--> favor
Level | Class(s)    | HD/ hp |BaB|----|For|Ref|Wil|class| class features
1     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
2     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
3     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
4     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
5     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
6     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
7     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
8     | xxx/yyy/zzz |dx / xx |+x | +x |+xx|+xx|+xx|     |
__________________________________________________________________________
totals=                   xx  +x   +x  +xx +xx +xx
favor(ed) class (bonus) = S(kills), HP, O(ther - list below table)

-----Put the above in a "tt" (see below where you find formatting options)

This message was last edited by the GM at 19:43, Tue 15 Apr 2014.