It will be a modified version of Jade Regent 2:Night of Frozen Shadows
The game will take place in the Lands of the Linnorm Kings, around Karlsgard mostly.
http://pathfinderwiki.com/wiki...of_the_Linnorm_Kings
Pathfinder Rules
http://www.d20pfsrd.com/
E8
http://www.enworld.org/showthread.php?t=206323
more details in another thread
Gestalt
http://www.d20srd.org/srd/vari...estaltCharacters.htm
Starting level 8/8Gestalt +30 feats
- Choose a class and level it normally.
- Choose a 2nd class and level it (using the gestalt rules), this may be a PRC if you qualify for it.
- No multiclassing, so once you start a class you need to level it to 8.
Starting Equipment = 140,000gp(subject to DM approval)
+ a MAJOR magic item (artifact powerful) chosen by DM;
xp
since xp is not used in item creation, leveling will be done at appropriate points along the adventure path.
Abilities
choose a stat array, arrange as you like, apply racial modifiers.
1) 17,16,12,10,10,7
2) 16,15,14,11,10,9
3) 14,14,14,14,12,10
Race
Any PHB race
Alignment
No evil
chaotic neutral (with DM approval)
Misc
up to 2 traits (no flaws)
Books
all Pathfinder sources (I reserve the right to say no)
3.5 stuff (core, complete, races, phb2) with DM approval
Jade Regent Player Guide
No
Celerity spells, Artificer, Factotum, Gunslinger
House-rules
- Sudden Quicken feat has Prerequisites of (Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still). Quicken is no longer needed as a Prereq.
- poison is For save for 1/2
(...is generally unavailable for pc's. In other words, I don't want you to use poison, but I want to make poison something to be feared.)
- Hp, max at 1st and 2nd, then fixed
d4=3
d6=4
d8=5
d10=6
d12=7
- increases in Int give retroactive skill points (I think pathfinder does this anyway)
- No Guns (I don't like guns in my fantasy)
- You may suggest a +2 to 2 skills feat, as long as the skills are related to each other. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
- Repeating crossbow are martial weapons, not exotic.
Magic Item Body Slots
Armor: suits of armor.
Belts: belts and girdles.
Body: robes and vestments.
Chest: mantles, shirts, and vests.
Eyes: eyes, glasses, and goggles.
Feet: boots, shoes, and slippers.
Hands: gauntlets and gloves.
Head: circlets, crowns, hats, helms, and masks.
Headband: headbands and phylacteries.
Neck: amulets, brooches, medallions, necklaces, periapts, and scarabs.
Ring 1: rings.
Ring 2: rings.
Shield: shields.
Shoulders: capes and cloaks.
Wrist: bracelets and bracers.
This message was last edited by the GM at 15:29, Wed 16 Apr 2014.