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1.4 Goblins.

Posted by DMFor group archive 0
DM
GM, 313 posts
Tue 5 May 2009
at 16:51
  • msg #1

1.4 Goblins

In the begining, the group came together to defend Sandpoint from a goblin raid, becoming local heroes.  After killing a hiding goblin and rescuing a farming family, the group found the Glassworks infested with goblins committing atrocities on the bodies of the dead workers.  There, they killed Tsuto, Amieko's brother and the mastermind behind the previous raid.  Which was only a cover for the theft of a body.  Finally, delving into long forgotten catacombs from a long ago age, the group encountered horrid Sinspawn, a mutant goblin "hero" and their leader, the Quasit Queen.

  The Quasit Queen was in league with Nualia, a woman of celestial descent (asamir) who is wanting to sacrifice the town to Lamashhtu (an evil "Mother of Monsters" Goddess) to finally rid herself of her celestial "taint" and become fiendish.  She apparently burnt down the temple, killing her adopted father, 5 years ago before becoming the Quasit Queen's apprentice.  Now she has organized the local goblins into a force that threatens Sandpoint, centered at Thistletop.

   It is now a few days later, after Naomi's funeral. The group has had time to do some training, copy spells, shop, recover from being paralyzed, etc...
This message was last edited by the GM at 03:19, Thu 07 May 2009.
Glum
player, 167 posts
The world's least dour
dwarf. Hence the name.
Tue 5 May 2009
at 19:10
  • msg #2

Re: 1.4 Goblins

Glum is surprisingly resilient even to this.  The stranger in his head, while not necessarily having been a dwarf, was at least similar in terms of philosophy.  Glum took quite easily to meditation and the stranger took as easily to going often unarmed.  The idea of channelling magic from the gods themselves, or, as the cleric inside suggested, from the spirit within, almost as if it were Chi, now that was fascinating.  Glum threw himself into religious studies and the stranger, well the stranger too became Glum, an entity stronger than before, a gestalt.
Zer-wedula
player, 137 posts
Wed 6 May 2009
at 10:31
  • msg #3

Re: 1.4 Goblins

Zer-wedula had heard of a man once who said he had the strength of a grown man and a baby for some disgusting medical reason.  That being said, he now had a loud barbaric voice telling him to practice his weapons and stop making scrolls to accompany the chittering of Willi.  It would be trying, but he really did see himself becoming better out of this intrigiung bargain.

[Zer-wedula gets to work making scrolls of Bulls Strength, True Strike, Mage Armor, and Shield, alternatively and in that order.]
DM
GM, 314 posts
Wed 6 May 2009
at 11:58
  • msg #4

Re: 1.4 Goblins

Glum
   is told that a member of his order has arrived in town and is asking about him.

Catessa Fallowfield
   receives an invitation from Madame Mvashti to have a chat.

Zer-wedula
   is approached by a young woman, "Zer-wedula, sir, I have a big problem. The other day I was in my father's stores basement and saw a rat that was huge.  He won't listen to me, he never listens to me.  A powerful wizard such as yourself should easily be able to handle such a thing, and then I can prove to my father that I wasn't lying.  Please help me."  She looks at you with her soft eyes.  She is a pretty young lady, dressed in a plain gray dress.

Talis
   is going to bed in his room at the Rusty Dragon, when he overhears a conversation.  A Varisian man is just leaving her office, "Think about it, it's a generous offer and you really don't want to make a mistake about this."  Ameiko replies "I have, now get out."  If Talis didn't know any better, he would swear the temperature just dropped to freezing.

Garth
Is involved in something in town, but is off screen until his player returns.




Lets continue these in your personal threads, the ones starting with 1.2
Talis Revain
player, 66 posts
Thu 14 May 2009
at 03:13
  • msg #5

Re: 1.4 Goblins

In reply to DM (msg #4):

Talis casually pulls his hat down over his face and tails the miscreant(?) outof the bar and down the street
DM
GM, 338 posts
Tue 19 May 2009
at 14:21
  • msg #6

Re: 1.4 Goblins

Ok, I want start the next section while we are finishing up the other stuff.  We will run both at the same time.

   The group comes together with the Sheriff (who has returned with some troops), Mayor Deverin and the ranger Shalelu Andosana.  Their consensus is that what makes the goblins dangerous is Nualia.  If she wasn't around, they would go back to their usual ways of fighting each other.  However, they don't have enough men to stage an attack and defend the city.  So they would like you to stage a raid, capture or kill Nualia, and end her threat to the town.
   Thistletop itself is a curiously round island about 60 feet off shore, connected to the mainland by a rope bridge.  It has a stockade on top and chambers beneath.  It is on the coast, a few hours away, through the Nettlewood.  "Any questions?"

Feel free to shop and such, you have several days.
This message was last edited by the GM at 14:22, Tue 19 May 2009.
Talis Revain
player, 68 posts
Wed 20 May 2009
at 17:48
  • msg #7

Re: 1.4 Goblins

Talis will go shopping for tanglefoot bags and thunder stones.
Zer-wedula
player, 138 posts
Wed 20 May 2009
at 23:34
  • msg #8

Re: 1.4 Goblins

Zer-wedula returns the defunct wand of electric orb, sets to work making scrolls of Bulls Strength, True Strike, Mage Armor, and Shield, alternatively and in that order, and scouts about for the possibility of a better weapon than the masterwork ranseur, or at least a Screaming Bolt.
DM
GM, 346 posts
Thu 21 May 2009
at 00:41
  • msg #9

Re: 1.4 Goblins

Don't forget, Zer-wedula has Enlarge Person as a spell from Talis.  What sort of weapon are you looking for?
Zer-wedula
player, 140 posts
Thu 21 May 2009
at 22:05
  • msg #10

Re: 1.4 Goblins

Zer-wedula ponders the scroll at great length (takes 10) and copies it into his spellbook.

He is looking for anything of a magical nature, the larger the better.
DM
GM, 353 posts
Fri 22 May 2009
at 01:45
  • msg #11

Re: 1.4 Goblins

From his wizard friends, Zer-wedula finds out there are only a few magic weapons in town and only 1 that might be bought.  Savah's Armory has a +1 repeating heavy crossbow with a darkwood and ivory stock that bears the name “Vansaya” for sale, 2700gp.  Now, Savah's also has a wide variety of masterwork weapons for sale (pick one, and don't forget you get a 20% discount).  Most magic weapons are considered family heirlooms and such, Zer-wedula would have a better chance in a larger city.
Zer-wedula
player, 141 posts
Sun 24 May 2009
at 10:24
  • msg #12

Re: 1.4 Goblins

How about a masterwork falchion, trading the ranseur for it?
DM
GM, 356 posts
Sun 24 May 2009
at 13:09
  • msg #13

Re: 1.4 Goblins

Sure.

So the group prepares to raid the goblin lair at Thistletop.  Following directions, they follow the Lost Coast Road east and reach the Thistle River crossing relatively quickly—it’s a six mile journey.  The tangles of Nettlewood are impressive and dangerous looking, but are easily avoided by a group led by a druid.

Give me spot checks, Cat- give me 1 for Garious, Zer-wedula give me 1 for Willi.
This message was last edited by the GM at 13:20, Sun 24 May 2009.
Talis Revain
player, 69 posts
Sun 24 May 2009
at 19:19
  • msg #14

Re: 1.4 Goblins

spot 22
Catessa Fallowfield
player, 131 posts
Halfling Nature Priestess
...and Friend Garious
Sun 24 May 2009
at 19:33
  • msg #15

Re: 1.4 Goblins

15:31, Today: Catessa Fallowfield rolled 14 using 1d20+5. Spot for Spot (Gar).
 15:30, Today: Catessa Fallowfield rolled 19 using 1d20+6. Spot.

Zer-wedula
player, 142 posts
Sun 24 May 2009
at 21:29
  • msg #16

Re: 1.4 Goblins

[17:28, Today: Zer-wedula rolled 7 using 1d20+4. Willi spot roll.
17:27, Today: Zer-wedula rolled 14 using 1d20+4. Z-w spot roll. ]


They proceeded along, Willi occasionally lifting her head drowsily to look about and take a sniff of the air.  Zer-wedula occasionally lightly swung his new falchion to test its balance.
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