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1.4 Goblins.

Posted by DMFor group archive 0
Zer-wedula
player, 239 posts
Wed 2 Dec 2009
at 23:47
  • msg #405

Re: 1.4 Goblins


18:46, Today: Zer-wedula rolled 14 using 1d20+9. Yet another attack.

"And kill it I shall!  Soon!"
DM
GM, 581 posts
Mon 7 Dec 2009
at 02:30
  • msg #406

Re: 1.4 Goblins

SRD:
Blink
You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.
Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.


Round 5
Zer-wedula's sword bites deep as Malfeshnekor leaps away, or would have if the demon hadn't blinked out just before contact.  Moving over to attack, he misses.

Glum swings at the same time and also connects with empty space.  His spiritual weapon follows the demon, but miss.  Glum moves over, tumbling past Zer-wedula to the only position left and again attempts to aid Zer-wedula, again giving him a +2 to hit.

Talis also connect as Mal jumps, but just before he blinks, and manages to scratch Mal(13 dam vs dr 10).  Then Talis moves into the room behind Zer-wedula and easily distracts Malfeshnekor to give Zer-wedula a +2 to hit on his next attack.
Zer-wedula next attack (be it a regular or aoo) gets +4 to hit.

Catessa Fallowfield & Garious tries to hit it with a flaming sphere (move action), but Malfeshnekor is to fast and avoids it.  It ends up next to him at the back of the room blocking the path behind the fire pit.  Then she shoots at it, but is still pointing at the sphere (rolled a 1) and misses.

Malfeshnekor looks toward Zer-wedula, Talis and Cat.  His eyes glow and he speaks some words, unspeakably nasty, vile and foul words.  A crushing sense of despair washes over them.
Zer-wedula(though he is not affected until the PfE goes away), Talis and Cat/Garious need to make a will save; dc 17(which is has been reduced by the Touch of Idiocy spell) or suffer –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
[Private to GM: Talis saves on a 20]

Tactical Situation
Fighting a demonic-like outsider, Talis is at 5hp.  The back way around the fire pit is "blocked" by a flaming sphere.



              dam      status
Malfeshnekor -57




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 18:08, Mon 07 Dec 2009.
Glum
player, 307 posts
The world's least dour
dwarf. Hence the name.
Mon 7 Dec 2009
at 12:08
  • msg #407

Re: 1.4 Goblins

Protection from evil (3 rounds remaining) +2 to AC v evil creatures, +2 to saves v actions of evil creatures or evil effects, immune to possession or mental control v evil creatures.

Bless (4 rounds remaining) for all party - +1 to atack rolls, +1 to saves v fear.

Shield of Faith 5 rounds remaining +2 to his AC

AC19 v Evil creatures
AC17 v non-evil creatures
HPts 28


Glum doubles up his blows against the demon.  With the first, he slams the demon into position for Zer wedula's mighty blow (+2 for Zer to hit), the second misses.

12:10, Today: Glum rolled 9 using 1d20+5. Second blow, fist.
12:10, Today: Glum rolled 6 using 1d20+5. (Ist blow critical?).
12:09, Today: Glum rolled 25 using 1d20+5. First blow fist (aid Zer).

This message was last edited by the player at 12:11, Mon 07 Dec 2009.
Catessa Fallowfield
player, 242 posts
Halfling Nature Priestess
...and Friend Garious
Thu 10 Dec 2009
at 12:50
  • msg #408

Re: 1.4 Goblins

Cat 16  21/21
Gar 20  23/30

Cat sighs as her druidic magic fails her utterly. Under the demon's attack, she quivers and backs up, fire a bit of her unworldly magic. Maybe her weak ball of flame will do something,

07:44, Today: Catessa Fallowfield rolled 12 using 1d20+4. attack.
07:44, Today: Catessa Fallowfield rolled 13 using 1d20+1. Gar = won't save.
07:43, Today: Catessa Fallowfield rolled 13 using 1d20+6. Will save. 

Zer-wedula
player, 240 posts
Sat 12 Dec 2009
at 02:09
  • msg #409

Re: 1.4 Goblins

AC 15, 39 hp
21:06, Today: Zer-wedula rolled 12 using 1d10+7. Damage, if a hit.
21:06, Today: Zer-wedula rolled 17 using 1d20+13. Attack with +4 aided.
21:04, Today: Zer-wedula rolled 6 using 1d20+2. Will save.



For a brief instant a feeling of despair nagged at the corners of Zer-wedula's mind.  Shaking it off, he jumped forward and cut again at Malfeshnekor.

"Die, hell beast!" he shouted.
DM
GM, 584 posts
Sat 12 Dec 2009
at 18:48
  • msg #410

Re: 1.4 Goblins

SRD:
Blink
You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.
Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.


Round 6
Zer-wedula misses Mals 23 ac.

Glum spiritual weapon follows the demon, but miss.  Then he aids Zer-wedula, giving him a +2 to hit.
Aid Another as an attack, hmmm, I have always played that AA is a standard action, so lets go with that.  It can not be used with a full attack.

Talis just completely ignores the despair (natural 20) and then uses his attack to distract Malfeshnekor to give Zer-wedula a +2 to hit on his next attack.
Zer-wedula next attack (be it a regular or aoo) gets +4 to hit.

Catessa Fallowfield & Garious almost missed, but due to the blessing of Glum, she surprisingly hits.
The +1 due to bless means a hit, and she makes the blink roll to do 7 dam

Malfeshnekor needs to be able to hit through the Pfe spells, so he again tries to disarm Zer-wedula, snatching at the sword with both claws and his bite (all of which are successful on the blink roll miss chance, so they all hit).
Zer-wedula gets 1 Aoo and then needs to make 3 d20 disarm opposed rolls.  I will deal with the modifiers, but with 3 chances, I am assuming Mal will end up with the sword at the end of the round.

Tactical Situation
Fighting a demonic-like outsider, Talis is at 5hp.  The back way around the fire pit is "blocked" by a flaming sphere.



              dam      status
Malfeshnekor -64




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 17:13, Mon 14 Dec 2009.
Glum
player, 308 posts
The world's least dour
dwarf. Hence the name.
Sat 12 Dec 2009
at 21:43
  • msg #411

Re: 1.4 Goblins

Protection from evil (2 rounds remaining) +2 to AC v evil creatures, +2 to saves v actions of evil creatures or evil effects, immune to possession or mental control v evil creatures.

Bless (3 rounds remaining) for all party - +1 to atack rolls, +1 to saves v fear.

Shield of Faith 4 rounds remaining +2 to his AC

AC19 v Evil creatures
AC17 v non-evil creatures
HPts 28


Glum aids Zer-wedula again.
Talis Revain
player, 137 posts
Mon 14 Dec 2009
at 17:17
  • msg #412

Re: 1.4 Goblins

Assuming Zer-wedula is disarmed...
Talis will say from behind Zer-wedula, "Quick, use my sword" and he pauses to let his ally draw the sword before continuing to assist from behind with his polearm.
Zer-wedula
player, 241 posts
Mon 14 Dec 2009
at 18:25
  • msg #413

Re: 1.4 Goblins

13:22, Today: Zer-wedula rolled 20 using 1d20. disarm 3.
13:22, Today: Zer-wedula rolled 10 using 1d20. disarm 2.
13:22, Today: Zer-wedula rolled 5 using 1d20. disarm 1.
13:22, Today: Zer-wedula rolled 17 using 1d20+13. AoO with aiding.
 AC 15, 39 hp



"My sword!" Zer-wedula cried out as Nualia's sword was taken from him.  "I have no retort," he continued in a downhearted voice.He shuffled backwards and drew Talis's sword.
Catessa Fallowfield
player, 243 posts
Halfling Nature Priestess
...and Friend Garious
Mon 14 Dec 2009
at 19:56
  • msg #414

Re: 1.4 Goblins


Cat 16  21/21
Gar 20  23/30


With a sad sigh, Cat fires off another unworldly blast.

14:54, Today: Catessa Fallowfield rolled 8 using 1d20+5. attack.
And I think my 3 rounds for the flaming sphere are up.

DM
GM, 585 posts
Mon 14 Dec 2009
at 20:28
  • msg #415

Re: 1.4 Goblins

SRD:
Blink
You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.
Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.


Round 7
Zer-wedula misses Mal with the Aoo, and after he draws the longsword, he swings at the demon just as the thing blinks.

Glum aids Zer-wedula, giving him a +2 to hit.
Protection from Evil lasts 1 min per level

Talis uses his attack to distract Malfeshnekor to give Zer-wedula a +2 to hit on his next attack.
Zer-wedula next attack (be it a regular or aoo) gets +4 to hit.

Catessa Fallowfield & Garious does miss the fast moving demon this time.
Yeah, the flaming sphere is gone, thanks

Malfeshnekor struggles to wield the bastard sword.  His claws are not designed for it and he doesn't know how to use it properly.  He does manage to connect with Zer-wedula (17 dam) though his 2nd attack misses Glum.
He does have a 20% chance to miss due to the blinking, but so far hasn't

Tactical Situation
Fighting a demonic-like outsider who is wielding a bastard sword, Talis is at 5hp.



              dam      status
Malfeshnekor -64




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 18:44, Wed 16 Dec 2009.
Catessa Fallowfield
player, 245 posts
Halfling Nature Priestess
...and Friend Garious
Thu 17 Dec 2009
at 13:10
  • msg #416

Re: 1.4 Goblins

Cat 16  21/21
Gar 20  23/30


Cat really wants to get out of here. So, she fires off another energy blast, though she wonders if it's worth it.

08:07, Today: Catessa Fallowfield rolled 11 using 1d20+5. attack.
Glum
player, 309 posts
The world's least dour
dwarf. Hence the name.
Thu 17 Dec 2009
at 14:01
  • msg #417

Re: 1.4 Goblins

Protection from evil (13 rounds remaining) +2 to AC v evil creatures, +2 to saves v actions of evil creatures or evil effects, immune to possession or mental control v evil creatures.

Bless (2 rounds remaining) for all party - +1 to atack rolls, +1 to saves v fear.

Shield of Faith 3 rounds remaining +2 to his AC

AC19 v Evil creatures
AC17 v non-evil creatures
HPts 28


Glum continued to aid Zer-wedula but suggested the time to leave may have been approaching.
Zer-wedula
player, 242 posts
Fri 18 Dec 2009
at 11:21
  • msg #418

Re: 1.4 Goblins

06:20, Today: Zer-wedula rolled 8 using 1d8+6. damage  .
06:20, Today: Zer-wedula rolled 27 using 1d20+12. attack with aiding.
AC 15, 22/39 hp


"Leaving is for tree-huggers" Zer-wedula called out as he slashed at Malfeshnekor.
Talis Revain
player, 138 posts
Fri 18 Dec 2009
at 18:20
  • msg #419

Re: 1.4 Goblins

"If we leave, won't he just follow us?"
DM
GM, 586 posts
Fri 18 Dec 2009
at 20:33
  • msg #420

Re: 1.4 Goblins

SRD:
Blink
You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.
Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.


Round 8
Zer-wedula gets lucky this time and actually connects for 9 dam (+1 sword), drawing some vile looking demon blood that smokes and sizzles.

Glum aids Zer-wedula, giving him a +2 to hit.
Protection from Evil lasts 1 min per level

Talis uses his attack to distract Malfeshnekor to give Zer-wedula a +2 to hit on his next attack.
Zer-wedula next attack (be it a regular or aoo) gets +4 to hit.

Catessa Fallowfield & Garious again misses, this demon is very fast and wary for his size.

Malfeshnekor is obviously getting desperate as he swings at the person with the magic sword (Zer).  He does manage to connect with Zer-wedula (24 dam).  His 2nd attack follows so quickly on the 1st that Glum has no chance to dodge (rolled a 20, but missed the confirm by 1, for 17 dam).
He does have a 20% chance to miss due to the blinking, but so far hasn't, I am getting pretty lucky on that

Round 9
Zer-wedula is unconscious and bleeding badly from a major wound. (rage drops and you lose the temp hp(6), dropping you to -8
roll a stabilization roll or Zer drops to -9, you need a 19-20 on a d20.
)


Tactical Situation
Fighting a demonic-like outsider who is wielding a bastard sword, Talis is at 5hp, Zer-wedula is at -8/9hp. Mal is bleeding, but still fighting.

http://www2.snapfish.com/slide...161694151_161694151/

              dam      status
Malfeshnekor -73




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Zer-wedula
player, 244 posts
Fri 18 Dec 2009
at 22:30
  • msg #421

Re: 1.4 Goblins


17:29, Today: Zer-wedula rolled 15 using 1d20. stabilize.



Zer-wedula slurred something out as Willi crawled out of a pocket to sniff at him curiously.
Glum
player, 310 posts
The world's least dour
dwarf. Hence the name.
Sat 19 Dec 2009
at 01:20
  • msg #422

Re: 1.4 Goblins

Protection from evil (12 rounds remaining) +2 to AC v evil creatures, +2 to saves v actions of evil creatures or evil effects, immune to possession or mental control v evil creatures.

Bless (1 round remaining) for all party - +1 to atack rolls, +1 to saves v fear.

Shield of Faith 2 rounds remaining +2 to his AC

AC19 v Evil creatures
AC17 v non-evil creatures
HPts 11/28


Seeing Zer-Wedula go down, Glum redoubled his effort.  His fist slammed into the demon with the force of Glum's noble spirit.  Less than the blink of an eye later, Glum's foot slammed into the demon's chin.

02:16, Today: Glum rolled 5 using 1d6. damage foot.
02:16, Today: Glum rolled 2 using 1d6. Damage fist.
02:15, Today: Glum rolled 6 using 1d20+5. Possible critical foot.
02:15, Today: Glum rolled 8 using 1d20+5. Possible critical fist.
02:15, Today: Glum rolled 25 using 1d20+5. foot.
02:14, Today: Glum rolled 25 using 1d20+5. fist
Oops, forgot the blink checks
23:06, Today: Glum rolled 2 using 1d2. second blink check same rules.
23:06, Today: Glum rolled 2 using 1d2. Blink Check 1 = yes, 2 = no.
.

This message was last edited by the player at 22:07, Sat 19 Dec 2009.
Catessa Fallowfield
player, 248 posts
Halfling Nature Priestess
...and Friend Garious
Sat 19 Dec 2009
at 12:27
  • msg #423

Re: 1.4 Goblins

Cat 16  21/21
Gar 20  23/30


Cat moves to Zer's side, casting a healing spell on him.

07:23, Today: Catessa Fallowfield rolled 5 using 1d8+3. cure light wounds.
Talis Revain
player, 138 posts
Sat 19 Dec 2009
at 20:55
  • msg #424

Re: 1.4 Goblins

Talis leaps forward over Zer's form, snatching up te blade.  Snarling his defiance "If I die, I die fighting," and swings a mighty blow.  The blow is perfectly timed with Glums and is aimed directly at the neck.  Luck, however, hates Talis and the demon Blinks just as his sword is about to connect.  Talis brings his sword back to on guard, "This must be a test of humility.  I hope I passed Ye Gods because here I come."

roll natural 20
confirm crit 24
failed the blink check



[Private to GM: On next rnd Mal misses twice from blink]
This message was last edited by the GM at 20:55, Sat 19 Dec 2009.
DM
GM, 589 posts
Sat 19 Dec 2009
at 23:20
  • msg #425

Re: 1.4 Goblins

SRD:
Blink
You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.
Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.


Round 9
Zer-wedula bleeds to within a inch of his life (-9).

Glum strikes at the beast with nearly perfect precision, nearly.  At the last moment Mal starts to blink out, disrupting Glum's aim.  He still hits, but not where he wanted to.  Glum knows that experienced monks can focus their Ki through their hands and feet, but he doesn't quite have the hang of it.  Only 1 attack overcomes Mal's DR, doing 5 dam.
Mal has DR/magic, Glum will get the ability of making his unarmed attacks magic  next level, so I am letting you have chance for it to work now.

Talis swings his sword and for a second thinks he has finished it off.  When Mal blinks, his heart sinks.

Catessa Fallowfield & Garious casts her spell, not really expecting it to wake Zer-wedula up.  To her surprise, it does.
Zer is now conscious at 4 hp, 8 of which are temporary from the medallion.


Malfeshnekor swings twice at Glum.  Blows meant to kill.  Blows which would kill.  However, luck has other ideas.  Just as these blows start to land, Mal blinks out...both times.
Luck is so funny.

Tactical Situation
Fighting a demonic-like outsider who is wielding a bastard sword, Talis is at 5hp, Zer-wedula is at 4hp. Glum is 1 hit from going down.  Mal is bleeding, but still fighting.

http://www2.snapfish.com/slide...161694151_161694151/

              dam      status
Malfeshnekor -78




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Talis Revain
player, 139 posts
Mon 21 Dec 2009
at 02:47
  • msg #426

Re: 1.4 Goblins

Talis attacks again, "I'm still alive, thank you gods."

natural 20 to hit
doesn't confirm
makes the blink check
does 17 dam

This message was last edited by the GM at 22:24, Sat 26 Dec 2009.
Zer-wedula
player, 246 posts
Mon 21 Dec 2009
at 11:25
  • msg #427

Re: 1.4 Goblins

Zer-wedula staggers upright and moves back five feet. "I have a True Strike spell I can still cast," he wheezes.
DM
GM, 590 posts
Tue 22 Dec 2009
at 19:22
  • msg #428

Re: 1.4 Goblins

Round 10
Zer-wedula starts to get to his feet, forgetting the sword wielding demon right next to him.  Malfeshnekor has not forgotten him, but his lack of suitable hands and unfamiliarity with the weapon betray him and he misses, gouging a huge slash in the stone.  If that had hit, Zer-wedula would be dead.
Thus, my luck has turned.  BTW, Pat/Talis witnessed me missing both the blink rolls last turn.  I am not fudging the rolls.  It's just pure luck.
Zer-wedula
player, 247 posts
Tue 22 Dec 2009
at 20:00
  • msg #429

Re: 1.4 Goblins

Willi chitters at Zer-wedula, bringing him to his senses.  "You, sir," he slurs at Malfeshnekor as he executes a complete withdrawal from the battle.  "Are a turd!"
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