2.0 Murder in Sandpoint.   Posted by DM.Group: archive 0
Glum
 player, 403 posts
 The world's least dour
 dwarf. Hence the name.
Fri 11 Jun 2010
at 22:24
Re: 2.0 Murder in Sandpoint
AC15 HPts 24/29

Glum hits out twice at ghoul number 5 with singular lack of success

23:26, Today: Glum rolled 6 using 1d20+5. second blow.
23:26, Today: Glum rolled 7 using 1d20+5. first blow.
23:26, Today: Glum rolled 13 using 1d20+6. fort save.
At least these feeble dice allowed him to pass the fort save for once.

This message was last edited by the player at 23:18, Fri 11 June 2010.

Tanrov
 player, 58 posts
Fri 11 Jun 2010
at 23:01
Re: 2.0 Murder in Sandpoint
When TanRov gets to swing again, he shouts, "Sarenrae smite them down"

AC 18
HP 40

18:12 Tanrov rolled 16 1d20 +10 = 26 to hit
18:12 Tanrov rolled 2 1d6 +5 = 7 to damage

This message was last edited by the player at 01:20, Sat 12 June 2010.

Zer-wedula
 player, 316 posts
Fri 11 Jun 2010
at 23:50
Re: 2.0 Murder in Sandpoint
Zer-wedula steps up and casts Enlarge on Talis.
Catessa Fallowfield
 player, 312 posts
 Halfling Nature Priestess
 ...and Friend Garious
Sat 12 Jun 2010
at 23:56
Re: 2.0 Murder in Sandpoint
Cat: AC 18 HP 24
Gar: AC 20 HP 30


Cat frowns, This is not good. Not good at all. She nudges Gar forward NW a bit 5'. With one hand, she holds out her bag, "More pebbles anyone?" With her other, she throws a pebble long, to be sure to miss her friends. @G5

19:55, Today: Catessa Fallowfield rolled 24,11 using d20+9,2d6+2.
Talis Revain
 player, 206 posts
Sun 13 Jun 2010
at 00:04
Re: 2.0 Murder in Sandpoint
Tries to trip ghoul7
15 to hit, 21 trip check
Improved trip attack 23 to hit, 8 dam

DM
 GM, 738 posts
Sun 13 Jun 2010
at 22:18
Re: 2.0 Murder in Sandpoint
[Private to GM: Ghoul Fever = no one so far]
Round 3
Catessa Fallowfield  & Garious throws a stone and blows ghoul5 apart, 11 damage

Tanrov/Garth cries out and attacks with his scimitar on ghoul7, 7 dam.  Garth was never this good with a scimitar.

Glum starts a flurry of blows, but is uncoordinated and weak, which throws him off.  He doesn't even come close.

old woman, dog stay where they are, afraid to run for fear of what might be out there.

Round 4
Zer-wedula steps forward and starts to cast his spell on Talis (it will start at this time next round).

Talis There are just to much interference (cover) between him and the target for him to get a clean shot, and he misses.

Ghoul2, attempts to grapple Talis with it's claws (Talis is too close and can't take an Aoo), but misses.  He does manage to bite Talis, doing 2 damage, and Talis freezes in place...
Talis fails saves vs paralysis
[Private to GM: Talis makes save vs disease]
...and steps forward 5' when ghoul6 pulls Talis away.

Ghoul6, grabs the paralyzed Talis and starts pulling him into the field.

Ghoul7, claws and bites at Tanrov so furiously that Tanrov just can't defend them all and 1 claw gets through for 2 damage, he finds the fear of the grave almost too much to bear, but summons the internal fortitude to keep going.
Tanrov saves vs paralysis with a 12

Ghoul8, claws and bites at Glum, coming from so many directions that not even Glum can defend them all and 1 claw slips through for 2 damage.
I will apply the previous for save to this hit, so you saved

Glum; please update your character, msg 4 from "Treasure and xp".  You are missing your bracers, which you evidently aren't wearing.


Tactical Situation
            dam      status
Ghoul 1    - 21      destroyed
Ghoul 2    - 8
Ghoul 3    - 24      destroyed
Ghoul 4    - 21      destroyed
Ghoul 5    - 18      destroyed
Ghoul 6    - 0
Ghoul 7    - 7
Ghoul 8    - 0

Z-Zer
G-Glum
C/g-Cat and garious if she is not riding him
T- Talis
R- tanRov
d- dog 1
w- wounded woman
$- scarecrow, moving
#- field
numbers- Ghouls
strike- paralyzed
brown- target on the ground
_ - body
x-Talis' polearm and sword


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     78 #
     RG2#T6
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    wdZC#
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Everyone may Post;
<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>
]
Glum
 player, 404 posts
 The world's least dour
 dwarf. Hence the name.
Sun 13 Jun 2010
at 22:48
Re: 2.0 Murder in Sandpoint
AC15 HPts 22/29

"Keep these two occupied", says Glum to Tanrov as he attempts through a series of punches kicks and other ways in which unarmed people inflict violence, to force Ghoul number 2 backward toward Talis and Ghoul number 6.  If the ghoul falls, then Glum will go over it.

23:46, Today: Glum rolled 6 using 1d8-2. damage second.
23:46, Today: Glum rolled 5 using 1d8-2. Damage first.
23:45, Today: Glum rolled 12 using 1d20+5. Second Attack.
23:45, Today: Glum rolled 23 using 1d20+5. First attack.


OOC I don't remember reading that message but thanks.

This message was last edited by the player at 22:50, Sun 13 June 2010.

Zer-wedula
 player, 317 posts
Mon 14 Jun 2010
at 01:30
Re: 2.0 Murder in Sandpoint
AC 10? 49 hp
21:26, Today: Zer-wedula rolled 8 using 2d4+3. bastard sword.
21:26, Today: Zer-wedula rolled 19 using 1d20+6. Raging attack.



"For Sandpoint!"
Zer-wedula shouts as he rages and leaps forward to taack the ghoul trying to drag Talis away.
Tanrov
 player, 59 posts
Mon 14 Jun 2010
at 04:21
Re: 2.0 Murder in Sandpoint
Tanrov will swing at ghoul 2

21:12 tanrov rolled a 12 1d20 +10 =22 to hit
21:12 he rolled a 4 1d6 +4 = 8 to damage

This message was last edited by the player at 04:26, Mon 14 June 2010.

Glum
 player, 405 posts
 The world's least dour
 dwarf. Hence the name.
Mon 14 Jun 2010
at 10:09
Re: 2.0 Murder in Sandpoint
OOC Tanrov, there's an issue with attacking Ghoul 2, because Glum is between you and it.  You are in Melee with Ghouls 7 and 8
Tanrov
 player, 60 posts
Mon 14 Jun 2010
at 21:37
Re: 2.0 Murder in Sandpoint
Then I attack ghoul7
Catessa Fallowfield
 player, 313 posts
 Halfling Nature Priestess
 ...and Friend Garious
Tue 15 Jun 2010
at 20:01
Re: 2.0 Murder in Sandpoint
Cat: AC 18 HP 24/26
Gar: AC 20 HP 30/30


Cat gets a little frantic seeing Talis getting dragged away. She tosses a pebble at the nearest ghoul G2?.

15:53, Today: Catessa Fallowfield rolled 20,9 using d20+9,2d6+2. attack, damage.
DM
 GM, 739 posts
Tue 15 Jun 2010
at 22:41
Re: 2.0 Murder in Sandpoint
[Private to GM: Ghoul Fever = no one so far]
Round 4
Catessa Fallowfield  & Garious continues her string of hits, throwing a stone and blowing apart ghoul2 with 9 damage

Tanrov/Garth is apparently heard as his scimitar cuts ghoul7 down with 8 damage.

Glum moves to help Talis, but that ghoul8 a chance.  Ghoul8 hits Glum for 5 damage (Glum saves vs paralysis).  Ignoring the hit, Glum moves through the field and attacks ghoul6, doing 5 damage.

old woman, dog stay where they are, afraid to run for fear of what might be out there.

Round 5
Zer-wedula finishes his enlarge spell and Talis starts to grow.  Ghoul6, not expecting this, falls down under the load, but isn't pinned.  Using his barbarian speed, he psuhes his way through the plants and smashes ghoul6 for 8 damage, finishing the job Glum started.

Talis remains still.

Ghoul8 starts running away.

Tactical Situation
            dam      status
Ghoul 1    - 21      destroyed
Ghoul 2    - 17      destroyed
Ghoul 3    - 24      destroyed
Ghoul 4    - 21      destroyed
Ghoul 5    - 18      destroyed
Ghoul 6    - 13      destroyed
Ghoul 7    - 15      destroyed
Ghoul 8    - 0

Z-Zer
G-Glum
C/g-Cat and garious if she is not riding him
T- Talis
R- tanRov
d- dog 1
w- wounded woman
$- scarecrow, moving
#- field
numbers- Ghouls
strike- paralyzed
brown- target on the ground
_ - body
x-Talis' polearm and sword

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    #  #
    # _#
     #  #G
     R xTT_
     #  TTZ
    wd C#
      #  #


Cat and Tanrov chase down ghoul8 and destroy it. Silence settles over the farm as you approach the scarecrow.  It turns out to be Horran Guffmin, Lettie's husband.  He is in as bad of shape as she is.  They both need medical attention soon.  The group finishes a carefull survey of the farm and match the number of scarecrow posts with the number of destroyed ghouls.  With the matching numbers from the bloody beds with the Hambley family ghouls, you are sure this ghoul infestation is stopped.  But the leader ghoul, Rogors Craesby, was not from this farm and was turned before this started by Aldern Foxglove.  How many did Foxglove make before he started this infestation?

Night has fallen as you finish your search of the farm and satisfy yourself that no more ghouls exist.  But unless you want them to turn into ghouls, both of the Guffmin's need urgent medical attention (clerical or heal skill remove disease).

What do you want to do now?
Glum
 player, 406 posts
 The world's least dour
 dwarf. Hence the name.
Wed 16 Jun 2010
at 09:30
Re: 2.0 Murder in Sandpoint
Well, next thing obviously is to find medical help for the Guffmins.  We'll get them back to the village and let the village know what is needed and try to find out where that expertise is available.
Tanrov
 player, 61 posts
Wed 16 Jun 2010
at 17:39
Re: 2.0 Murder in Sandpoint
Tanrov is all for staying in the village and getting a good night sleep, the kid in him is tired while the adult side is wired all that excitement.  Besides maybe the village has some help for Glum and anti paralysis scrolls for the group especially Talis, Ha.  This is twice now that he has been paralyzed.  I need to buy a reach weapon for myself so that I can take some of the slaxe off Talis.  I also think we need to restock up on healing supplies as well.
Talis Revain
 player, 207 posts
Wed 16 Jun 2010
at 17:44
Re: 2.0 Murder in Sandpoint
"Maybe we should see if one of the farmers know some healing.  I am afraid he might come after another farm to start this ghoul farming thing again.  But if you want to go back, let's get going and borrow a horse and cart, these 2 will need help getting there."
Catessa Fallowfield
 player, 314 posts
 Halfling Nature Priestess
 ...and Friend Garious
Wed 16 Jun 2010
at 18:56
Re: 2.0 Murder in Sandpoint
Cat looks about, "I'd be surprised if a farmer had strong enough magic to help. We  might have to take them to Sandpoint." The whole situation has her close to despair.
DM
 GM, 742 posts
Wed 16 Jun 2010
at 21:48
Re: 2.0 Murder in Sandpoint
Well, at least 3 votes for Sandpoint, so...

The group stops by the 1st farm they find and convince the farmer to loan them a wagon and horse (the group is fairly well know).  They also warn him about the threat of ghouls.  The trip back is dark and the group is on edge.  Who knows how many more ghouls there are?  You arrive back at Sandpoint late at night and find the Sheriff has posted a pair of guards at the bridge.  Someone rides ahead to alert Father Zantus, so when you arrive at the Cathedral he is ready.  The Guffmins are escorted in and after an examination, the priest declares they will be ok.


It's late at night, the authorities have been informed....

Anything specific you want to do?
Where do you sleep?
How early do you want to get up and go to the Misgivings?

After you respond I will start a new Thread...
Talis Revain
 player, 208 posts
Thu 17 Jun 2010
at 18:23
Re: 2.0 Murder in Sandpoint
Talis wants to get going as soon as the group has rested.

He suggests we all sleep in the same location, say the Glassworks, for safety.  "Zer's new friend is probably upset with him."

He will arrange with Ameiko and Father Zanthus to help the farmers who are now short of hands.  He warns the priest about the ghost girl.
Tanrov
 player, 62 posts
Thu 17 Jun 2010
at 19:07
Re: 2.0 Murder in Sandpoint
When Tanrov wakes he'll tell Talis that he is going to get a guisarme or something to help him out at the front and be back soon.  I like the idea of sleeping in the glass works and I won't sleep much later than Talis because of the kid in him will naturally wake Tanrov up fairly early.  I'll Sleep to about a half hour of Talis.

This message was last edited by the player at 20:05, Thu 17 June 2010.

Glum
 player, 407 posts
 The world's least dour
 dwarf. Hence the name.
Thu 17 Jun 2010
at 20:16
Re: 2.0 Murder in Sandpoint
Glum goes to sleep in the Cathedral, waking at the crack of dawn and, after meditation, is ready to return to the misgivings.
Zer-wedula
 player, 318 posts
Fri 18 Jun 2010
at 00:42
Re: 2.0 Murder in Sandpoint
Zer-wedula hangs with the group and studies his new spells.
Catessa Fallowfield
 player, 315 posts
 Halfling Nature Priestess
 ...and Friend Garious
Sat 19 Jun 2010
at 19:22
Re: 2.0 Murder in Sandpoint
Once the couple is attended to, Cat will camp outside the city gates to sleep and wait for the others. stay with Glum at the Cathedral.

This message was last edited by the GM at 20:45, Sun 20 June 2010.

DM
 GM, 743 posts
Sat 19 Jun 2010
at 19:33
Re: 2.0 Murder in Sandpoint
So let me get this straight, Cat will sleep outside, in mid fall(chilly, if not cold), alone (ok, with Garious) when there is a vicious undead killer running around....R e a l l y!  He has shown a good ability to sneak around and kill people, and is probably meant for the entire party to face.  He might miss your little camp out, but is that a risk you are willing to bet your character on?

Ok, I will need specifics on this, as detailed as you can make it, and roll a d20 for me.

[Private to Catessa Fallowfield: If you want to suicide your character, just tell me.]

This message was last edited by the GM at 20:58, Sat 19 June 2010.

Zer-wedula
 player, 319 posts
Mon 21 Jun 2010
at 00:52
Re: 2.0 Murder in Sandpoint
Shaggy and Scooby always did OK.  You go Cat!