2.0 Murder in Sandpoint.   Posted by DM.Group: archive 0
Glum
 player, 384 posts
 The world's least dour
 dwarf. Hence the name.
Sun 16 May 2010
at 10:06
Re: 2.0 Murder in Sandpoint
Glum tried to fight like a tomcat versus Ghoul number three but sadly fought more like a baby goblin.

11:04, Today: Glum rolled 1 using 1d8. First blow damage.
11:04, Today: Glum rolled 8 using 1d20+6. Second blow unarmed.
11:03, Today: Glum rolled 24 using 1d20+6. First blow unarmed.

Tanrov
 player, 43 posts
Sun 16 May 2010
at 18:55
Re: 2.0 Murder in Sandpoint
Tanrov reacts with Garth's warrior trained reflexes and lashes out with his scimitar at the target in front,

17 to hit, 10 dam
Catessa Fallowfield
 player, 297 posts
 Halfling Nature Priestess
 ...and Friend Garious
Mon 17 May 2010
at 17:34
Re: 2.0 Murder in Sandpoint
Cat: AC 18 HP 26
Gar: AC 20 HP 30


Cat feels the chill of the attack against her but shrugs it off. It, and the close quarters, throw her attack wide. And Gar barely seems to try. She hates to see the youthful looking of the ghouls.

13:27, Today: Catessa Fallowfield rolled 5 using 1d20+1.
attack for Gar. 13:26, Today: Catessa Fallowfield rolled 9 using 1d20.
attack. 13:26, Today: Catessa Fallowfield rolled 24 using 1d20+5. fort save.

DM
 GM, 707 posts
Tue 18 May 2010
at 18:42
Re: 2.0 Murder in Sandpoint
Round 1
Tanrov/Garth deals 10 damage to Ghoul5

Round 2
Glum deals 1 damage to Ghoul3

Zer-wedula reloads and tries to shoot Ghoulx again; and again misses.

Catessa Fallowfield  & Garious  attacks Ghoulx as a team, but miss.

Talis drops his sword, picks up his polearm and tries to help Glum, but only hit's the doorway.

Ghoulx attacks with his claws and bite.  1 claw misses by a whisker, but the other 2 attacks miss completely.
[Private to Catessa Fallowfield: Cat notices a key hanging around his neck.]

Ghoul3, attacks Glum from the closet, and while the 2 claws miss, he dodges right into her bite, which does 4 damage.
Glum needs 2 dc 12 For saves, 1 vs paralysis, 1 vs disease

Ghoul4 and 5, both bite and claw at Tanrov, but can't get through his armor.

Tactical Situation
Cat is on a narrow stair fighting Ghoulx.
Zer-wedula is at the top of the stairs and can look down both the hallway and the stairs.
Glum is in the doorway and can look down the hall or into the bedroom and is being attack by ghoul3.
Talis is in the bedroom
Tanrov is in the hallway being attacked from the front and side.

It is a narrow hall and doorway,
to move through another persons square is treated as obstructed terrain(so x2 movement and no charging).
so for medium size weapons;
-2 handed/bludge or slash may not be used (not enough room to swing)
-2 handed/piercing may only be used in 1 direction and it is a full round action to change directions
-1 handed weapons take -4 to hit
-light weapons, no penalty
for small size weapons,
drop the restrictions by 1 level (so no penalty for 1 handed weapons)

            dam      status
Ghoul 1    - 21      destroyed
Ghoul 2    - 14      destroyed
Ghoul 3    - 1
Ghoul 4    - 0
Ghoul 5    - 10
Ghoul x    - 0


Z-Zer
G-Glum
C/g-Cat and garious if she is not riding him
T- Talis
R- tanRov
numbers, X- Ghouls
strike- paralyzed
_ - body
# - wall

########
    #  #
  # #  #
###5#  #
  #R4  #
  TG3# #
  #ZCX #
########


Everyone post;
<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Talis Revain
 player, 193 posts
Tue 18 May 2010
at 18:45
Re: 2.0 Murder in Sandpoint
Talis will stop trying to actually do damage, instead he will try to support Glums attacks (Aid Another); 21 to hit.  "Mine's down, what's taking you so long?  Oh, I got paralyzed last time, so take your time."

DM: Success; Glum get's +2 to his attacks this round.


Since Glum has been paralyzed;

"Mine's down, what's taking you so long?  Oh, I got paralyzed last time, so take your time.  Oh #$%&, not you too Glum," pull Glum into the room, grab up my sword (dropping polearm), activate the shield (free action).  Use max expertise if possible).

This message was last edited by the GM at 17:39, Wed 19 May 2010.

Glum
 player, 385 posts
 The world's least dour
 dwarf. Hence the name.
Tue 18 May 2010
at 23:44
Re: 2.0 Murder in Sandpoint
00:43, Today: Glum rolled 24 using 1d20+7. fort save disease.
00:43, Today: Glum rolled 9 using 1d20+7. fort save paralysis.


Glum stopped moving.
Catessa Fallowfield
 player, 299 posts
 Halfling Nature Priestess
 ...and Friend Garious
Wed 19 May 2010
at 14:51
Re: 2.0 Murder in Sandpoint
Cat: AC 18 HP 26
Gar: AC 20 HP 30


Cat is getting frustrated with her fight and needs something new. She pulls her bag of Magic Stones out attacks the ghoul with it. Gar's claws just don't seem to connect.

10:44, Today: Catessa Fallowfield rolled 11 using 2d6+2. damage.
10:49, Today: Catessa Fallowfield rolled 8 using 1d20+1. attack for Gar.

Tanrov
 player, 44 posts
Wed 19 May 2010
at 16:25
Re: 2.0 Murder in Sandpoint
Tanrov will continue to attack the ghoul he has been attacking before he switches to the other one.

rolled a 16 1d20+10 = 26 to hit
rolled a 5 1d6+4 = 9 to damage

AC: 18
HPS: 44

This message was last edited by the player at 16:33, Wed 19 May 2010.

Zer-wedula
 player, 305 posts
Sat 22 May 2010
at 01:49
Re: 2.0 Murder in Sandpoint
AC 11
HP: 40/41

21:47, Today: Zer-wedula rolled 5 using 1d8. damage.
21:46, Today: Zer-wedula rolled 20 using 1d20+2. point blank crossbow shot into melee.


"I'm back, baby!" Zer-wedula shouts as he shoots a bolt into ghoul X.
DM
 GM, 708 posts
Sun 23 May 2010
at 17:38
Re: 2.0 Murder in Sandpoint
Round 2
Tanrov/Garth deals 9 damage to Ghoul5, which is destroyed.

Round 3
Glum is paralyzed [Private to GM: 0000- rnds]

Zer-wedula reloads and tries to shoot Ghoulx again; and does 5 dam.

Catessa Fallowfield  & Garious attack Ghoulx.  While Garious misses, Cat digs out 3 magic stones and throws 1 at Ghoulx (which provokes an Aoo - which misses).  The stone hit's with a tremendous force (11 dam) all out of proportion to it's small size.
The Bag of Magic Stones;
You pull 3 stones at a time out of the bag (standard action- no Aoo);
started with 150 stones (now at 147);
You may throw one as part of that action(normal ranged attack- provokes Aoo);
Stones remain magic for 30 minutes;
they may not be placed back in the bag;
they may be passed to others to use and may be used in a sling;
see the Magic Stone spell.


Talis drops his polearm, drags Glum into the room and picks up his sword and activates his shield.

Ghoulx howls in agony from the magic stone, the special energies of the magic being anathema to his undead nature.  "I will feast on your bones little one, Lord Foxglove only wants the elfblood for his personal pleasure", not realizing what he is saying in the confusion of the moment.  He lashes out with 2 claws and a bite; and all 3 miss.
Man, I am rolling terrible

Ghoul3, jumps out of the closet and attacks Zer-wedula, hitting all 3 times and doing 12 damage.  Ghoulx screams, "Don't kill him he is for the master."
Zer-wedula needs 4 dc 12 For saves, 3 vs paralysis, 1 vs disease
Ouch, sorry but this is where all my luck went 18,19,20 and near max damage.  But at least I didn't confirm the 20 on the bite...


Ghoul4, bites and claws at Tanrov, but can't get through his armor, she can't even get around his shield.
...and back to horrible again, didn't roll higher than a 6 to hit.  Pathetic.

Tactical Situation
Cat is on a narrow stair fighting Ghoulx.
Zer-wedula is at the top of the stairs and can look down both the hallway and the stairs, fighting ghoul3.
Glum is on the floor in the bedroom, paralyzed.
Talis is in the bedroom, sword ready
Tanrov is in the hallway being attacked from the front and side.

It is a narrow hall and doorway,
to move through another persons square is treated as obstructed terrain(so x2 movement and no charging).
so for medium size weapons;
-2 handed/bludge or slash may not be used (not enough room to swing)
-2 handed/piercing may only be used in 1 direction and it is a full round action to change directions
-1 handed weapons take -4 to hit
-light weapons, no penalty
for small size weapons,
drop the restrictions by 1 level (so no penalty for 1 handed weapons)

            dam      status
Ghoul 1    - 21      destroyed
Ghoul 2    - 14      destroyed
Ghoul 3    - 1
Ghoul 4    - 0
Ghoul 5    - 19      destroyed
Ghoul x    - 16


Z-Zer
G-Glum
C/g-Cat and garious if she is not riding him
T- Talis
R- tanRov
numbers, X- Ghouls
strike- paralyzed
_ - body
# - wall

########
    #  #
  # #  #
###_#  #
  #R4  #
 T 3 # #
_G#ZCX #
########


Everyone post;
<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Talis Revain
 player, 194 posts
Sun 23 May 2010
at 21:37
Re: 2.0 Murder in Sandpoint
Talis steps forward and swings at Ghoul3, hitting (to hit 19) for 10 damage.

DM: Ghoul3 is still up.

As Zer stops moving Talis says, "3 on 3, I don't like those odds.  Let's see what we can do to change the dance."

This message was last edited by the GM at 07:05, Mon 24 May 2010.

Zer-wedula
 player, 306 posts
Mon 24 May 2010
at 00:54
Re: 2.0 Murder in Sandpoint
AC 10, 28/41
20:51, Today: Zer-wedula rolled 14 using 1d20+6. disease save.
20:49, Today: Zer-wedula rolled 11 using 1d20+6. fort save 3.
20:48, Today: Zer-wedula rolled 26 using 1d20+6. frt save 2.
20:47, Today: Zer-wedula rolled 15 using 1d20+6. fort save 1.



Zer-wedula freezes in place.
Tanrov
 player, 45 posts
Mon 24 May 2010
at 05:19
Re: 2.0 Murder in Sandpoint
Tanrov switches attack to ghoul on my side.

Hps: 44
AC:  18

Rolled 18 to hit 1d20 + 9 for total to hit of 27
Rolled 5 to damage 1d6 + 3 for total to damage of 8

This message was last edited by the player at 05:30, Mon 24 May 2010.

Catessa Fallowfield
 player, 300 posts
 Halfling Nature Priestess
 ...and Friend Garious
Tue 25 May 2010
at 19:30
Re: 2.0 Murder in Sandpoint
Cat: AC 18 HP 26
Gar: AC 20 HP 30


Cat doesn't like this close in combat. It makes her feel vulnerable. That or it's just too hard to use the spear. That said, the pebble seemed to be effective. Having palmed a few earlier, she tosses another one at the ghoul, even though it leaves her open. Gar is having his own troubles.

15:20, Today: Catessa Fallowfield rolled 14 using 2d6+2. damage??
15:19, Today: Catessa Fallowfield rolled 21 using 1d20+6. attack ghoulx
15:28, Today: Catessa Fallowfield rolled 10 using 1d20+1. attack for Gar. 

DM
 GM, 709 posts
Tue 25 May 2010
at 20:26
Re: 2.0 Murder in Sandpoint
Round 3
Tanrov/Garth destroys the ghoul in the hallway just in time, otherwise he would have been faced with foes in front and behind.  That is never a good tactical situation to be in.  He lashes out from behind his shield at Ghoul4, dealing 8 dam.

Round 4
Glum is paralyzed. [Private to GM: 0000-- rnds]

Zer-wedula is paralyzed. [Private to GM: 00000- rnds]

Catessa Fallowfield  & Garious attack Ghoulx.  While Garious misses, Cat throws another magic stoneat Ghoulx (which provokes an Aoo) - his bite hits her armor, but does no damage.  The stone hit's with a tremendous force (14 dam) all out of proportion to it's small size.  Ghoulx is blown down the stairs and lands in pieces.

Talis steps forward and lands a good blow on Ghoul3, for 10 dam.

Ghoul3, heedless of the tactical situation, Ghoul3 is already obeying Ghoulx's order when he is blown apart by Cat.  She turns her attention to Talis, who has trouble defending himself against a little girl as she hits twice for 5 dam and...
Talis needs 2 dc 12 For saves vs paralysis,
he needs 1 vs disease, but I am going to start rolling for those since you won't know right away is you have contracted Ghoul Fever or not.
[Private to GM: Saved with a 14 for save]


Ghoul4, bites and claws at Tanrov, and finally gets a bite in, though both claws miss (1 barely misses, for 3 damage
Tanrov needs 1 dc 12 For saves vs paralysis,
he needs 1 vs disease, but I am going to start rolling for those since you won't know right away is you have contracted Ghoul Fever or not.
[Private to GM: Saved with a 26 for save]


Tactical Situation
Cat is on a narrow stair.
Zer-wedula paralyzed.
Glum is on the floor in the bedroom, paralyzed.
Talis is in the bedroom fighting Ghoul3
Tanrov is in the hallway fighting Ghoul4.
Both Ghouls are badly damaged and look like they are 1 hit from destruction.

It is a narrow hall and doorway,
to move through another persons square is treated as obstructed terrain(so x2 movement and no charging).
so for medium size weapons;
-2 handed/bludge or slash may not be used (not enough room to swing)
-2 handed/piercing may only be used in 1 direction and it is a full round action to change directions
-1 handed weapons take -4 to hit
-light weapons, no penalty
for small size weapons,
drop the restrictions by 1 level (so no penalty for 1 handed weapons)

            dam      status
Ghoul 1    - 21      destroyed
Ghoul 2    - 14      destroyed
Ghoul 3    - 11
Ghoul 4    - 8
Ghoul 5    - 19      destroyed
Ghoul x    - 30      destroyed


Z-Zer
G-Glum
C/g-Cat and garious if she is not riding him
T- Talis
R- tanRov
numbers, X- Ghouls
strike- paralyzed
_ - body
# - wall

########
    #  #
  # #  #
###_#  #
  #R4  #
  T3 # #
_G#ZC  #
########


Everyone post;
<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Talis Revain
 player, 195 posts
Tue 25 May 2010
at 20:30
Re: 2.0 Murder in Sandpoint
rolls a 3, paralyzed
Tanrov
 player, 46 posts
Tue 25 May 2010
at 21:14
Re: 2.0 Murder in Sandpoint
Rolled an 8 + 8 for fort vs. parasysis

rolled a 5 + 10 - 4 to ht and missed.

Catessa Fallowfield
 player, 301 posts
 Halfling Nature Priestess
 ...and Friend Garious
Wed 26 May 2010
at 16:10
Re: 2.0 Murder in Sandpoint
Cat: AC 18 HP 26
Gar: AC 20 HP 30


Cat smiles a bit as the ghoul goes down. Finally. She nudges Gar forward to stand over the unmoving thing. She needs the elbow room and she wants to guard the key. Turning, she sees the rest of the fight and frowns. Things aren't going that well. She tosses another stone at the nearest ghoul.

11:59, Today: Catessa Fallowfield rolled 8 using 2d6+2. damage.
11:59, Today: Catessa Fallowfield rolled 19 using 1d20+6. attack ghoul 3

Tanrov
 player, 47 posts
Wed 26 May 2010
at 16:23
Re: 2.0 Murder in Sandpoint
When I go again.

Rolled a 15 1d20+ 10 - 4 (rolled a 9)
Rolled max damage, rolled 10 1d6+4.

In case ghoul hits me I rolled fort save para. (13)

This message was last edited by the player at 16:30, Wed 26 May 2010.

DM
 GM, 710 posts
Wed 26 May 2010
at 17:13
Re: 2.0 Murder in Sandpoint
[Private to GM: Ghoul Fever = no one so far]
Round 4
Tanrov/Garth shakes off the ghoulish paralyzation, but it's lingering effects cause him to be hesitant with his swing, and he misses.

Round 5
Glum is paralyzed. [Private to GM: 0--- rnds]
[Private to Glum: You feel it may be wearing off, 1 more round of paralyzation]

Zer-wedula is paralyzed. [Private to GM: 00-- rnds]

Catessa Fallowfield  & Garious, whle Garios nudges Zer out of the way, Cat attacks Ghoul3 with the last stone she has in hand, while peeking/taking cover around the corner and strikes true.  The cover from the corner prevents Ghoul3 from getting an Aoo.  Cat does have some difficulty throwing around/through Zer and the ghoul gets a +4 ac bonus, but Cat still hits, doing 8 damage and destroying it.  She looks at the last Ghoul and realizes from her position it is almost impossible to hit (+10 ac bonus).
Options; move Zer onto the stairs(possible having him fall down them), move to where 3 was(4 could attack you from there) or push Talis into the room and take his place.

Talis  is paralyzed. [Private to GM: 00- rnds]

Ghoul4, gets inside Tanrov's defenses and connects with all it's attacks for 10 damage...
Tanrov needs 2 (already saved once) dc 12 For saves vs paralysis
DM: I rolled to save time, with his +7 For Save he saved both times
[Private to GM: dc 12 Ghoul fever = 25 for save]


Tanrov/Garth shakes off the ghoulish paralyzation and reestablishes his defense position causing him to miss.

Tactical Situation
Cat is on a narrow stair.
Zer-wedula paralyzed.
Glum is on the floor in the bedroom, paralyzed.
Talis is in the bedroom paralyzed
Tanrov is in the hallway fighting Ghoul4.
Both Ghouls are badly damaged and look like they are 1 hit from destruction.

It is a narrow hall and doorway,
to move through another persons square is treated as obstructed terrain(so x2 movement and no charging).
so for medium size weapons;
-2 handed/bludge or slash may not be used (not enough room to swing)
-2 handed/piercing may only be used in 1 direction and it is a full round action to change directions
-1 handed weapons take -4 to hit
-light weapons, no penalty
for small size weapons,
drop the restrictions by 1 level (so no penalty for 1 handed weapons)

            dam      status
Ghoul 1    - 21      destroyed
Ghoul 2    - 14      destroyed
Ghoul 3    - 19      destroyed
Ghoul 4    - 8
Ghoul 5    - 19      destroyed
Ghoul x    - 30      destroyed


Z-Zer
G-Glum
C/g-Cat and garious if she is not riding him
T- Talis
R- tanRov
numbers, X- Ghouls
strike- paralyzed
_ - body
# - wall

########
    #  #
  # #  #
###_#  #
  #R4  #
  T_ # #
_G#ZC  #
########


Everyone post;
<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 18:30, Wed 26 May 2010.

DM
 GM, 711 posts
Wed 26 May 2010
at 21:04
Re: 2.0 Murder in Sandpoint
It takes a couple more rounds, 2 more magic stones(leaving 145) and 5 more damage done to Tanrov before the ghoul is put down.  Everyone recovers from the paralysis.  In the post combat silence you smell the stink of the grave from the ghoul bodies, but you hear no movement from the attic, downstairs or any bedroom.

What do you do?

This message was last edited by the GM at 17:21, Thu 27 May 2010.

Catessa Fallowfield
 player, 302 posts
 Halfling Nature Priestess
 ...and Friend Garious
Wed 26 May 2010
at 21:09
Re: 2.0 Murder in Sandpoint
Cat goes to recover the key she saw earlier and examines it, trying to figure where it might go.  Also, she offers healing.
Glum
 player, 386 posts
 The world's least dour
 dwarf. Hence the name.
Wed 26 May 2010
at 21:50
Re: 2.0 Murder in Sandpoint
Glum too offers healing.  But he also offers advice.  "I have the ability to remove paralysis", he said, "Just not from myself.  Maybe I should hang back when dealing with ghouls and use my holy symbol rather than fighting... that way if anyone gets paralysed, it's not me."

This message was last edited by the player at 21:56, Wed 26 May 2010.

Zer-wedula
 player, 307 posts
Thu 27 May 2010
at 00:01
Re: 2.0 Murder in Sandpoint
Zer-wedula will gratefully accept any healing offered.  "Start in the attic and work our way down and out of here," he suggests.
Talis Revain
 player, 196 posts
Thu 27 May 2010
at 17:32
Re: 2.0 Murder in Sandpoint
Talis "Yeah, let's be careful and methodical, but we still need to know about the little girl.  She sounded younger then this one," nodding at the ghoul from the closet.  "I hope when 1 attacked, they would all attack...I hope."  But what about the little girl, his heart feels heavy and sad.

Glum's detect undead should still be running, let's have Glum(with Zer and me) clear each room with it before moving on.  Tanrov guards point, Cat guards rear.