RolePlay onLine RPoL Logo

, welcome to JR Night of Frozen Shadows

08:55, 19th April 2024 (GMT+0)

Old OOC.

Posted by DMFor group archive 0
DM
GM, 3 posts
Sat 3 Jan 2009
at 23:37
  • msg #1

OOC and General Rules

OOC stuff...

Please bear with me.  While I have years of DM experience, I am new to pbp.  So I have a learning curve on the use of this online game system.  If anyone has suggestions/problems, fill free to PM me.

I may try some experimental things with combat eventually.  Like having you post what you are doing in general, not round-by-round.

If you don't post for 2 days, I will start directing what the character does.

This is an adventure path, which implies following a given plot. If you have trouble following a plot or take childish delight in derailing plots, please don't waste my time. I will try to make the scenery enjoyable on the train ride and if you want to take a trip into town on a side-quest I will try to let you.  But the train has a schedule to keep and will be leaving on time.

I tend to be open about my characters, so I like to run heroic and open games.  If you want a more private character, PM me and let me know.

If you want to rename or refluff things, that is fine with me.  For example; warlocks don't have to gain their power from fiendish sources.  Mechanically they work the same, but with different names.
This message was last edited by the GM at 18:54, Sun 04 Jan 2009.
DM
GM, 4 posts
Sun 4 Jan 2009
at 18:23
  • msg #2

Re: OOC and General Rules

Welcome one and all.  I want to wait at least till tomorrow to see if we can't get 1 or 2 more folks.  So far we have;
monk
warlock
fighter
druid
Naomi Armastance
player, 1 post
Sun 4 Jan 2009
at 18:39
  • msg #3

Re: OOC and General Rules

Cool, looks like we're about to begin!  Rock on!
Naomi Armastance
player, 2 posts
Sun 4 Jan 2009
at 19:26
  • msg #4

Re: OOC and General Rules

Rock, now I can start formatting my Char Sheet!
Catessa Fallowfield
player, 1 post
Halfling Nature Priestess
...and Friend Garious
Sun 4 Jan 2009
at 19:26
  • msg #5

Re: OOC and General Rules

  *Jaw Drops*

  Ready to start?  I'm using a character from another adventure, and I won't be ready for at least a day. :)
Naomi Armastance
player, 3 posts
Sun 4 Jan 2009
at 19:28
  • msg #6

Re: OOC and General Rules

I build quickly.  Really quickly.

for most characters if you use this website for the core stuff

http://www.pathguy.com/cg35.htm

And then copy pasta it as necessary to your sheet then it cuts down your build time by about an hour plus.

I'm making 4 characters for 4 different games right now... and waiting on my other games to hurry up and post as we're in combat or in a situation.
DM
GM, 5 posts
Sun 4 Jan 2009
at 19:31
  • msg #7

Re: OOC and General Rules

No, we won't get started until everyone fills out a character sheet (sorry about the delay, I am still trying to figure how to run a game on this site) and if there are 1 or 2 more players.
Catessa Fallowfield
player, 2 posts
Halfling Nature Priestess
...and Friend Garious
Sun 4 Jan 2009
at 19:43
  • msg #8

Re: OOC and General Rules

  If you need advice or help on the site, let me know.
DM
GM, 6 posts
Sun 4 Jan 2009
at 19:45
  • msg #9

Re: OOC and General Rules

Thanks, I have uploaded the world map, though I don't know how much detail that provides.  Tomorrow I will upload the town map.
Catessa Fallowfield
player, 3 posts
Halfling Nature Priestess
...and Friend Garious
Sun 4 Jan 2009
at 19:53
  • msg #10

Re: OOC and General Rules

  I don't think you can upload the town map too, but I could be wrong.  There is a way to upload the maps to another site, like ImageShack, and then put the link into a thread so that it shows up when you open the thread.  But I'll have to look up how I did that.
Naomi Armastance
player, 4 posts
Sun 4 Jan 2009
at 19:55
  • msg #11

Re: OOC and General Rules

If you put a bunch of pics out there in a thread, it is best if you put it in a group other than 0.  The reason for this is bandwidth, a Group 0 is accessible to the general public and so anyone can snag your bandwidth a Group 1 is private and viewable only to those in the game.
Glum
player, 1 post
The world's least dour
dwarf. Hence the name.
Sun 4 Jan 2009
at 20:04
  • msg #12

Re: OOC and General Rules

Glum the resilient here.  I'll get my sheet done as soon as I can but I have to go to the vet tomorrow.
Naomi Armastance
player, 5 posts
Sun 4 Jan 2009
at 20:06
  • msg #13

Re: OOC and General Rules

Heyya Glum.  Your Gnomish Blaster standing here.  Just point me at the Baddies!
DM
GM, 7 posts
Sun 4 Jan 2009
at 20:18
  • msg #14

Re: OOC and General Rules

For those who don't know the setting, you can download the "Rise of the Runelords Player Guide" for free at:

https://secure.paizo.com/store...elords/v5748btpy7xpx
Naomi Armastance
player, 6 posts
Sun 4 Jan 2009
at 20:33
  • msg #15

Re: OOC and General Rules

Thankee, will read tonight.
Glum
player, 2 posts
The world's least dour
dwarf. Hence the name.
Sun 4 Jan 2009
at 22:17
  • msg #16

Re: OOC and General Rules

Okay, that's my character sheet done.
DM
GM, 8 posts
Mon 5 Jan 2009
at 00:40
  • msg #17

Re: OOC and General Rules

Alrighty, we are now 6.  I will start reviewing characters as they are finished.  When everyone is ready we will start.  If you haven't done so, please download and review "Rise of the Runelords Player Guide" from my previous post.
Talis Revain
player, 1 post
Mon 5 Jan 2009
at 02:20
  • msg #18

Re: OOC and General Rules

Hello people, I'll be the party rogue. I look forward to gaming with you.

I need to make a couple adjustments, but for the most part, I'm set.
Catessa Fallowfield
player, 4 posts
Halfling Nature Priestess
...and Friend Garious
Mon 5 Jan 2009
at 02:32
  • msg #19

Re: OOC and General Rules

  So do we have an arcane caster besides the warlock?
Naomi Armastance
player, 7 posts
Mon 5 Jan 2009
at 02:45
  • msg #20

Re: OOC and General Rules

I don't think so yet.  For blasting we're covered, but not for otherwise it looks like.
Catessa Fallowfield
player, 5 posts
Halfling Nature Priestess
...and Friend Garious
Mon 5 Jan 2009
at 03:37
  • msg #21

Re: OOC and General Rules

  So in other word, maybe Cat should consider some other spells.  But I think we'll have to improvise in some ways.  May I ask you, Naomi, what is your chosen invocation?

  Also, does anyone have rope and climbing gear, crowbar, light, oil, fire, etc?  I have extra money to spend if necessary to spend, along with 4 sunrods.
Garth Oakenshield
player, 1 post
Mon 5 Jan 2009
at 03:55
  • msg #22

Re: OOC and General Rules

Your steady, strong-armed meat-shield here, at your disposal.  A straight fighter, no frills attached.  I look forward to playing with you all.
This message was last edited by the player at 03:59, Mon 05 Jan 2009.
Garth Oakenshield
player, 2 posts
Mon 5 Jan 2009
at 03:59
  • msg #23

Re: OOC and General Rules

It might not be a bad idea for either a cleric or a utilitarian wizard to be amongst us at this point.
DM
GM, 9 posts
Mon 5 Jan 2009
at 04:09
  • msg #24

Re: OOC and General Rules

Update; I am still waiting on a couple of characters.  So far we have the following; I will keep you updated.
monk
warlock
fighter-type
druid
rogue
wizard
Naomi Armastance
player, 8 posts
Mon 5 Jan 2009
at 18:05
  • msg #25

Re: OOC and General Rules

*Crosses fingers* I believe I'm done.
Catessa Fallowfield
player, 6 posts
Halfling Nature Priestess
...and Friend Garious
Mon 5 Jan 2009
at 18:17
  • msg #26

Re: OOC and General Rules

  Well, it looks like your druid now the group's healer.  I have no problem with that, as I am ready for that, and it fits my character's personality and deity.  Except that I don't even have a healer's kit, and my healing won't go to far with a party of six.  Don't get hit!!!  :D
DM
GM, 10 posts
Mon 5 Jan 2009
at 18:26
  • msg #27

Re: OOC and General Rules

we are still waiting on 2 character sheets and 1 backstory.  We should probably start tomorrow.
Talis Revain
player, 2 posts
Mon 5 Jan 2009
at 19:02
  • msg #28

Re: OOC and General Rules

Catessa Fallowfield:
  Also, does anyone have rope and climbing gear, crowbar, light, oil, fire, etc?  I have extra money to spend if necessary to spend, along with 4 sunrods.



None of it. =( My appologies, it never crossed my mind. I have a bit of money though, so once the game starts, if there is need, I'll buy some supplies too.
Glum
player, 3 posts
The world's least dour
dwarf. Hence the name.
Mon 5 Jan 2009
at 19:11
  • msg #29

Re: OOC and General Rules

I have a rope, but that's it.  We monks don't have a lot of worldly goods, you know.
Naomi Armastance
player, 9 posts
Mon 5 Jan 2009
at 20:11
  • msg #30

Re: OOC and General Rules

Hrmmm... Adventuring gear.... must buy.....

Basic background up... now to work on my description.
Garth Oakenshield
player, 3 posts
Mon 5 Jan 2009
at 20:55
  • msg #31

Re: OOC and General Rules

I have completed my sheet and placed a character description.
Zer-wedula
player, 1 post
Tue 6 Jan 2009
at 01:15
  • msg #32

Re: OOC and General Rules

Think I'm done.  Maybe money left over.
Naomi Armastance
player, 10 posts
Tue 6 Jan 2009
at 01:20
  • msg #33

Re: OOC and General Rules

*Gnomish Salute of Readiness*
Catessa Fallowfield
player, 7 posts
Halfling Nature Priestess
...and Friend Garious
Tue 6 Jan 2009
at 01:52
  • msg #34

Re: OOC and General Rules

  I'm finished, with the exception of buying something else if needed.  i can also donate, with DM permission, the money to anyone who needs it.  Maybe in game if feasible.
DM
GM, 11 posts
Tue 6 Jan 2009
at 02:01
  • msg #35

Re: OOC and General Rules

I have all the characters done.  I will review them, and we will start tomorrow.

Welcome to Sandpoint....
Naomi Armastance
player, 12 posts
Tue 6 Jan 2009
at 20:42
  • msg #36

Re: OOC and General Rules

Yes, Onto Sandpoint, where 3 little folk shall start bothering a larger Human.
DM
GM, 14 posts
Wed 7 Jan 2009
at 05:49
  • msg #37

Re: OOC and General Rules

I would be interested to know how familiar everyone is with the material in general(The world of pathfinder)and specifically(Rise of the Runelords)?  If you are familiar with RotR, do you think I should put a mature or adult rating on the game?  There are a few parts that could get problematic.

Everyone is 21 or over.

I like the starting interactions.

I would also like to discuss game speed.  I love character interactions, but I would also like to advance the story.  I would like to "fast forward" the story after a couple of days of interactions on a scene.  Take the current scene of people at the festival.  After a couple of days would it be acceptable to everyone if I said "...and the rest of the festival was fun.  Describe in 1 post what you do with the rest of the day" or whatever the next scene is.  I will not try to mess with your character (unless they deserve it by poking a stick at the uncaged lion, or something equally silly).  Discuss...
This message was last edited by the GM at 06:42, Wed 07 Jan 2009.
Naomi Armastance
player, 14 posts
Wed 7 Jan 2009
at 06:11
  • msg #38

Re: OOC and General Rules

I personally prefer 'Adult' games.  Especially if the GM allows for player adult interactions (Not cybering... ewe) but some flirting, some discussions, some interactions, and definitely other things that just can't be done in a PG-13 game.

But others often have issues with this so I'll go with the majority.  But if a swing vote I go for 'Adult'.

As for the game systems.  Just found them within this last week so I'm still learning them.
Glum
player, 7 posts
The world's least dour
dwarf. Hence the name.
Wed 7 Jan 2009
at 11:45
  • msg #39

Re: OOC and General Rules

I don't have a preference for Mature or Adult games, but instinctively favour the most permissive in any given situation, so I guess my vote's for "adult" (although I shall certainly not be doing anything R rated.)

On the other hand, I DO like the DM to move the story on after a day or so of player interactions (and keeping combat as short as possible as well if THAT blocks the plot).
Catessa Fallowfield
player, 11 posts
Halfling Nature Priestess
...and Friend Garious
Wed 7 Jan 2009
at 12:39
  • msg #40

Re: OOC and General Rules

   With regards to game speed, I have no problem with fast forwarding.  Generally, if something serves a useful purpose or adds to the game experience, I generally say "All the better".  Moving the game forwards when it bogs down is always a plus.

   I have no real need to rate the game adult.  My play and descriptions are usually PG-13.  I guess the real question is:  Is the reason you want the rating worth the possible trouble you can get in if someone under 18 sneaks in?
Garth Oakenshield
player, 6 posts
Wed 7 Jan 2009
at 14:49
  • msg #41

Re: OOC and General Rules

I think I would prefer ADULT as well.  Anything that moves the story along is fine by me.
DM
GM, 15 posts
Wed 7 Jan 2009
at 15:22
  • msg #42

Re: OOC and General Rules

Ok, we all seem to be of like mind.  I will give everyone the rest of the day to interact with each other and ask question about specific places.  I should be able to post the next scene tonight.  I am also working on an npc list.  Have fun.
Catessa Fallowfield
player, 12 posts
Halfling Nature Priestess
...and Friend Garious
Wed 7 Jan 2009
at 15:53
  • msg #43

Re: OOC and General Rules

  I'm waiting on Glum to respond....
Talis Revain
player, 4 posts
Wed 7 Jan 2009
at 16:24
  • msg #44

Re: OOC and General Rules

I'm fine with the game fast forwarding. If it helps move things along, it sounds good to me.

Adult? I don't really care, I suppose. I'll be posting pg13 material either way, but I won't be offended by anything R. Go for it, if that's what the majority wants.
Though Catessa has a good point. If anyone now or later is lying about their age, it could cause trouble for you.
Naomi Armastance
player, 15 posts
Wed 7 Jan 2009
at 16:38
  • msg #45

Re: OOC and General Rules

The most trouble it'll cause honestly is that we'll lose a player.  As long as the GM has a proper Adult Notification thread up first for all Players and they've all posted there first then the Mod's are happy.

I turned a couple games I GM from regular to Adult and found it out the hard way.  But only lost one player due to them lying about their age.
Glum
player, 9 posts
The world's least dour
dwarf. Hence the name.
Wed 7 Jan 2009
at 18:57
  • msg #46

Re: OOC and General Rules

A halfling apologises for her shortness.  I LOVE it!
Naomi Armastance
player, 17 posts
Wed 7 Jan 2009
at 18:58
  • msg #47

Re: OOC and General Rules

I'm havin fun here though, not often I can clamor all over another character.  YAY for tiny girls!
Catessa Fallowfield
player, 14 posts
Halfling Nature Priestess
...and Friend Garious
Wed 7 Jan 2009
at 18:59
  • msg #48

Re: OOC and General Rules

  Lol.  I didn't mean it THAT way.
Naomi Armastance
player, 18 posts
Wed 7 Jan 2009
at 19:02
  • msg #49

Re: OOC and General Rules

Ok, how many small folk we go?  I see 1 tallfolk so far.
Glum
player, 10 posts
The world's least dour
dwarf. Hence the name.
Wed 7 Jan 2009
at 19:08
  • msg #50

Re: OOC and General Rules

I'm 4'1" tall.  That's not very short.
Naomi Armastance
player, 19 posts
Wed 7 Jan 2009
at 19:11
  • msg #51

Re: OOC and General Rules

ok, 2 small, 1 shorter, 1 tall.  Remember, you're only 1 foot taller than a Gnome so you wouldn't be considered 'Tall' folk to them.
Catessa Fallowfield
player, 16 posts
Halfling Nature Priestess
...and Friend Garious
Wed 7 Jan 2009
at 19:34
  • msg #52

Re: OOC and General Rules

  Lol.  It looks like we'll have a fifth player.  It would definitely be funny to have four short folk and one mountain. :)
Talis Revain
player, 6 posts
Wed 7 Jan 2009
at 19:43
  • msg #53

Re: OOC and General Rules

Comparatively, I think I count as one of the tall folk as well.
DM
GM, 23 posts
Thu 8 Jan 2009
at 19:04
  • msg #54

Re: OOC and General Rules

Did everyone read the houserules; so no one will be surprised

House-rules
- poison is For 1/2
  (and generally unavailable for pc's)
- turn undead variant (does damage to undead)
- Hp, max at 1st and 2nd, then fixed
d4=2
d6=3
d8=4
d10=6
d12=7
- increases in Int give retroactive skill points
- all skills cost 1 skill point (normal maximums apply)
- Sor gain the Eschew Material Components feat


Review your sheets and be sure to purchase skills for 1 point.
This message was last edited by the GM at 19:04, Thu 08 Jan 2009.
Catessa Fallowfield
player, 23 posts
Halfling Nature Priestess
...and Friend Garious
Thu 8 Jan 2009
at 19:07
  • msg #55

Re: OOC and General Rules

  You mean that even cross-class skills only cost one point?  I read it, but didn't know that's what you meant.  It doesn't matter for my character though.  I am happy with my chosen skills.  But maybe next level.
This message was last edited by the player at 19:09, Thu 08 Jan 2009.
DM
GM, 24 posts
Thu 8 Jan 2009
at 19:16
  • msg #56

Re: OOC and General Rules

Yes, cross-class skills cost 1, but cross-class maximums still apply
Glum
player, 14 posts
The world's least dour
dwarf. Hence the name.
Fri 9 Jan 2009
at 11:26
  • msg #57

Re: OOC and General Rules

Do we have to post in combat in initiative order, or will the DM sort it out whatever order we post in?
Talis Revain
player, 8 posts
Fri 9 Jan 2009
at 11:31
  • msg #58

Re: OOC and General Rules

My guess; no waiting, but only after the goblins have gone. Just a guess though.

My apologies for not being on yesterday. My roommate stole the computer. If it happens in the future I'll make the arduous 4 block trek to the computer lab.
Glum
player, 15 posts
The world's least dour
dwarf. Hence the name.
Fri 9 Jan 2009
at 11:44
  • msg #59

Re: OOC and General Rules

Do you have implements of torture in the computer lab, of sufficient quality to dissuade your roommate from such an heinous crime?
Talis Revain
player, 9 posts
Fri 9 Jan 2009
at 12:40
  • msg #60

Re: OOC and General Rules

Lol, I don't think it would work. She's scarier then most torture devices.
Catessa Fallowfield
player, 25 posts
Halfling Nature Priestess
...and Friend Garious
Fri 9 Jan 2009
at 13:17
  • msg #61

Re: OOC and General Rules

   That's pretty scary.

  Then again maybe not.  Torture devices don't frighten me.  They are harmless.  The people that USE torture devices scare me. :)
DM
GM, 27 posts
Fri 9 Jan 2009
at 16:42
  • msg #62

Re: OOC and General Rules

Glum, I feel for you man.  Ohh, the wonderful world of random rolls...  Do remember, a 1 on a skill check is NOT an auto fail and trust me, I can roll bad too.  Is now a good time to confess, I tend to be unlucky.  Really, my friends didn't believe in luck, until they met me.  Just saying....

[Private to Garth Oakenshield: So draw weapon.    With a Bab of +1 you can combine a draw weapon with a move action if you want.]
Catessa Fallowfield
player, 27 posts
Halfling Nature Priestess
...and Friend Garious
Fri 9 Jan 2009
at 17:02
  • msg #63

Re: OOC and General Rules

  That sounds ominous.

  Are you rolling your own dice, DM?  I noticed a weird effect with personal dice that you use all the time.  They aren't random anymore, but seem to roll either really good, or really bad, depending on your mood.

  As a DM, I have to switch dice I roll periodically.  Or the players are doomed.
Glum
player, 17 posts
The world's least dour
dwarf. Hence the name.
Fri 9 Jan 2009
at 17:08
  • msg #64

Re: OOC and General Rules

I think a 1 on a skill check to intimidate two goblins who are currently of the opinion they are both conquering heroes, and whose opinion is being bolstered by the screams of the people around, probably is as close to an auto fail as it's possible to get.surely?
Naomi Armastance
player, 22 posts
Fri 9 Jan 2009
at 17:10
  • msg #65

Re: OOC and General Rules

I would hazard to guess that rolling a 1 in that instance means that you just stuck both fingers up your nose and waggled your tongue at them with your fly down and doing the pelvic thrust with your knees in tight.
DM
GM, 28 posts
Fri 9 Jan 2009
at 17:14
  • msg #66

Re: OOC and General Rules

oh you failed alright....
Glum
player, 18 posts
The world's least dour
dwarf. Hence the name.
Fri 9 Jan 2009
at 17:23
  • msg #67

Re: OOC and General Rules

I was imagining a minor mistake in Goblinese grammar whereby instead of exhorting the two goblins to get lost while their betters had their fill, in fact, I invited them to engage in sexual congress.
Catessa Fallowfield
player, 28 posts
Halfling Nature Priestess
...and Friend Garious
Fri 9 Jan 2009
at 17:26
  • msg #68

Re: OOC and General Rules

   Lol.  That would probably insult or disgust them to the point where they might focus on attacking you.
Glum
player, 19 posts
The world's least dour
dwarf. Hence the name.
Fri 9 Jan 2009
at 17:54
  • msg #69

Re: OOC and General Rules

Nah... they're goblins.  Why'd'you think there are so MANY of them?  (Then again, in the GURPS supplement, "Goblins" a female Goblin can become pregnant from "reading a racy novel", so maybe they don't do such things.)
Catessa Fallowfield
player, 29 posts
Halfling Nature Priestess
...and Friend Garious
Fri 9 Jan 2009
at 18:05
  • msg #70

Re: OOC and General Rules

   Lol.  I don't think I'd care to find out. ;)
DM
GM, 29 posts
Fri 9 Jan 2009
at 18:08
  • msg #71

Re: OOC and General Rules

moved to new post
This message was last edited by the GM at 00:49, Sat 10 Jan 2009.
Naomi Armastance
player, 23 posts
Fri 9 Jan 2009
at 18:40
  • msg #72

Re: OOC and General Rules

Since Blue got taken, I shall take DarkBlue.
Garth Oakenshield
player, 12 posts
Fri 9 Jan 2009
at 18:47
  • msg #73

Re: OOC and General Rules

I picks Red!
Glum
player, 20 posts
The world's least dour
dwarf. Hence the name.
Fri 9 Jan 2009
at 19:44
  • msg #74

Re: OOC and General Rules

Insh'allah, I shall take Dark Green.
Catessa Fallowfield
player, 30 posts
Halfling Nature Priestess
...and Friend Garious
Fri 9 Jan 2009
at 20:14
  • msg #75

Re: OOC and General Rules

   No, Glum.  Take brown! :)  Isn't brown a more dwarven color, being the color of earth and some rock?

   Say, how do you do spoiler text?
This message was last edited by the player at 20:15, Fri 09 Jan 2009.
Glum
player, 21 posts
The world's least dour
dwarf. Hence the name.
Fri 9 Jan 2009
at 20:32
  • msg #76

Re: OOC and General Rules

I'm a monk as well as a Dwarf.  Dark Green fits better.

And you type < spoiler > without the spaces before the stuff you want to hide.
Then you type < / spoiler > also without the spaces at the end
Naomi Armastance
player, 24 posts
Fri 9 Jan 2009
at 20:33
  • msg #77

Re: OOC and General Rules

Spoiler text is pretty nice when doing battle and you don't want the rolls just blaring there.
Catessa Fallowfield
player, 31 posts
Halfling Nature Priestess
...and Friend Garious
Fri 9 Jan 2009
at 21:14
  • msg #78

Re: OOC and General Rules

  Cool.  Thanks.

  No problem with the dark green except that it can blend with the green when reading.  But so can the blues, I guess.
Zer-wedula
player, 5 posts
Fri 9 Jan 2009
at 23:33
  • msg #79

Re: OOC and General Rules

WTF!?  Fine, I'm Mr. Pink
Talis Revain
player, 11 posts
Fri 9 Jan 2009
at 23:47
  • msg #80

Re: OOC and General Rules

Lol, sorry Zer.
Garth Oakenshield
player, 13 posts
Fri 9 Jan 2009
at 23:57
  • msg #81

Re: OOC and General Rules

If it makes you feel any better, Mr. Pink was my favorite guy in Resevoir Dogs;)
Catessa Fallowfield
player, 32 posts
Halfling Nature Priestess
...and Friend Garious
Sat 10 Jan 2009
at 00:18
  • msg #82

Re: OOC and General Rules

   Lol.  There's other colors left, Zer-wedula.
Naomi Armastance
player, 25 posts
Sat 10 Jan 2009
at 00:35
  • msg #83

Re: OOC and General Rules

If you wish Zer, I'm a girl so I'm fine with Pink.  However you do have to know... that only REAL men use Pink.
Glum
player, 22 posts
The world's least dour
dwarf. Hence the name.
Sat 10 Jan 2009
at 00:39
  • msg #84

Re: OOC and General Rules

Oooh no missus, nay, nay and thrice nay!
Naomi Armastance
player, 26 posts
Sat 10 Jan 2009
at 00:41
  • msg #85

Re: OOC and General Rules

Ok fine.  I'll keep blue and Leave Pink for you men.
Glum
player, 23 posts
The world's least dour
dwarf. Hence the name.
Sat 10 Jan 2009
at 00:43
  • msg #86

Re: OOC and General Rules

My Frankie Howerd impression was because I was resisting the temptation to make some remark suggesting I thought you meant Pink the singer, rather than pink the colour.
Garth Oakenshield
player, 14 posts
Sat 10 Jan 2009
at 00:50
  • msg #87

Re: OOC and General Rules

I wore a pink Izod shirt back in the 80's.  It was cool.  But then again, so were mullets...
This message was last edited by the player at 00:50, Sat 10 Jan 2009.
DM
GM, 30 posts
Sat 10 Jan 2009
at 00:51
  • msg #88

Re: OOC and General Rules

NPC's - blue
OOC - orange

Talis -aqua
Naomi - dark Blue
Zer-wedula - pink
Catessa -green
Glum - Dark green
Garth - red


purple
yellow
brown


So is this correct?  These will be your colors on the game map.
Is everyone finding the game map useful?
next round should be up soon.
Thanks

Me, I would have gone with purple or yellow.
This message was last edited by the GM at 00:54, Sat 10 Jan 2009.
Glum
player, 24 posts
The world's least dour
dwarf. Hence the name.
Sat 10 Jan 2009
at 00:52
  • msg #89

Re: OOC and General Rules

Umm no... if your hairdresser told you mullets were cool, even in the eighties, she was lying.
Talis Revain
player, 12 posts
Sat 10 Jan 2009
at 01:25
  • msg #90

Re: OOC and General Rules

I really don't doubt that mullets were the thing in the 80's. It fits the trend. 90's saw the popularity on the bowl cut, and 2000's has the bloomin onion thing going on, since Dragon Ball Z somehow became popular.
Most haircuts are exceptionally... goofy looking, but somehow "in". I mean seriously, bowl cuts?
Talis Revain
player, 14 posts
Sat 10 Jan 2009
at 05:59
  • msg #91

Re: OOC and General Rules

Hey, forewarning, I'll be out of town from tomorrow around noon (11 hours from now), until Sunday eavening. If I need to post, DM, feel free to NPC me however you think is best, I'll work with whatever you leave me.
I may be able to check in to see whats going on without being able to actually post, so I'll let you know when I'm back home.
Zer-wedula
player, 7 posts
Sat 10 Jan 2009
at 12:50
  • msg #92

Re: OOC and General Rules

Oooh, now that I realize I can be Corey Hart, or whoever Mr. Pink was, and somehow make a living out of riding motocross, and get even more ink, well, I'm Mr. Pink.
DM
GM, 32 posts
Sat 10 Jan 2009
at 14:46
  • msg #93

Re: OOC and General Rules

I just want to say that I hope you all don't get discouraged by missing attacks.  The first couple of levels are like that, lots of missing on both sides.
Naomi Armastance
player, 28 posts
Sat 10 Jan 2009
at 14:49
  • msg #94

Re: OOC and General Rules

GIMME A W
GIMME A H
GIMME A I
GIMME A F
GIMME A F

What does that spell?  WHIFF!!!!

I love Whifftastic starts.  They're so GREAT.  Course that is why the great people at WoTC (Prior TSR, Prior Gary Gygax) created Goblins as enemies.  So that us 1st level adventurer's don't get squished in our first encounter.
Catessa Fallowfield
player, 34 posts
Halfling Nature Priestess
...and Friend Garious
Sat 10 Jan 2009
at 15:17
  • msg #95

Re: OOC and General Rules

  Not really.  Especially where goblins are concerned.  Especially ones too busy eating and what not at the beginning.  And I have not yet begun to fight. :)

  But I hope you're not saying a 19 missed.
This message was last edited by the player at 15:19, Sat 10 Jan 2009.
DM
GM, 34 posts
Sat 10 Jan 2009
at 16:24
  • msg #96

Re: OOC and General Rules

Say, has everyone found the game map and is it proving useful to visualize the tactical situation?


Couple of facts about goblins;

They’re A Little Crazy: The fact that goblins
think of things like ovens as good hiding places
reveals much about their inability to think plans
through to the most likely outcome. That, and
they tend to be easily distracted, particularly
by shiny things and animals smaller than them
that might make good eating.
They’re Voracious: Given enough supplies, a goblin generally
takes nearly a dozen meals a day. Most goblin tribes
don’t have enough supplies to accommodate such ravenous
appetites, which is why the little menaces are so prone to
going on raids.
This message was last edited by the GM at 16:26, Sat 10 Jan 2009.
Catessa Fallowfield
player, 36 posts
Halfling Nature Priestess
...and Friend Garious
Sat 10 Jan 2009
at 16:31
  • msg #97

Re: OOC and General Rules

  What am I cursed?  The battle will be over before I can do anything useful. :)
Naomi Armastance
player, 30 posts
Sat 10 Jan 2009
at 16:38
  • msg #98

Re: OOC and General Rules

Righty all then, I say that the dices are borked
DM
GM, 35 posts
Sat 10 Jan 2009
at 16:39
  • msg #99

Re: OOC and General Rules

Sorry, but there still seems to be alot more happening in town, with more goblins running around.  I'll bet you'll run into some more... did I just say that. ;)



I understand about unluck.  A couple of weeks ago my RL gaming group played a game of Shadowrun.  The entire group kept missing or hitting for near minimum damage.  It was the worst case of group luck melt down I have ever seen.  We almost lost to some villains we normally would have taken out easily.  Simply horrible.

Luckily, goblins are a little silly and stupid (and have had some bad luck of their own).
This message was last edited by the GM at 16:48, Sat 10 Jan 2009.
Catessa Fallowfield
player, 37 posts
Halfling Nature Priestess
...and Friend Garious
Sat 10 Jan 2009
at 16:46
  • msg #100

Re: OOC and General Rules

  Lol.

  I'd prefer to have my fighting ability with me, but Garious is kicking goblin butt outside of town.  I'll have to muddle through the goblins as best I can. :)
Catessa Fallowfield
player, 38 posts
Halfling Nature Priestess
...and Friend Garious
Sat 10 Jan 2009
at 17:57
  • msg #101

Re: OOC and General Rules

   Garth, as far as I can see, there's no goblins near Catessa.
Glum
player, 27 posts
The world's least dour
dwarf. Hence the name.
Sat 10 Jan 2009
at 17:59
  • msg #102

Re: OOC and General Rules

Indeed, Goblin 3 is one of two in melee with Glum.
Garth Oakenshield
player, 18 posts
Sat 10 Jan 2009
at 20:25
  • msg #103

Re: OOC and General Rules

Yep, I misread the posting, I edited my post to reflect his correct action.
Naomi Armastance
player, 33 posts
Sun 11 Jan 2009
at 02:30
  • msg #104

Re: OOC and General Rules

You guys know what's sad?  I'm using Ranged Touch Attacks and missing completely!!!

Well, got a 23 to hit that time!  YAY.

[Private to GM: Hey quick game question.  Do you allow the feat 'Point Blank Shot' to do not just the +1 to hit in Short Range, but also the +1 damage to an Eldritch Blast?]
Catessa Fallowfield
player, 41 posts
Halfling Nature Priestess
...and Friend Garious
Sun 11 Jan 2009
at 02:41
  • msg #105

Re: OOC and General Rules

  I know exactly how you feel.  I haven't hit yet.  Not because it is tough to do so.  But because the stupid dice roller won't even let me have a two digit roll. :(
DM
GM, 39 posts
Sun 11 Jan 2009
at 03:27
  • msg #106

Re: OOC and General Rules

Naomi Armastance; Yes and hooray for the hit.
DM
GM, 41 posts
Sun 11 Jan 2009
at 13:33
  • msg #107

Re: OOC and General Rules

At certain times, when the group is together and all (probably) moving with the same purpose, it would be quicker and easier to have 1 leader to say "The group will take the left passage", "Here's our marching order" and stuff like that.

What do you think about this idea,
and who would you like to nominate (PM name) if anyone?

Maybe you would like to rotate this position per section?

let me know.
Catessa Fallowfield
player, 42 posts
Halfling Nature Priestess
...and Friend Garious
Sun 11 Jan 2009
at 13:46
  • msg #108

Re: OOC and General Rules

  I am fine with a party leader.  Catessa isn't necessarily the leader type.  She is wise and intelligent enough to do so, but lacks leadership skill.
Naomi Armastance
player, 35 posts
Sun 11 Jan 2009
at 14:38
  • msg #109

Re: OOC and General Rules

I think once picked we should only rotate if the player who has leadership is unavailable for some reason.  Otherwise it should stay with his/her character until such a time as their character shows poor leadership, or the player has to go.

Naomi as a character is a bit to free loving and happy go lucky oftimes to be a leader but she has one hell of a CHR and should be liked by most.  Otherwise she's a Warlock (Variant) and I don't know if they're often considered leaders.
Catessa Fallowfield
player, 44 posts
Halfling Nature Priestess
...and Friend Garious
Sun 11 Jan 2009
at 15:21
  • msg #110

Re: OOC and General Rules

   Well, unlikely leaders sometimes make the best leaders, which is why I left the option open.  But sometimes, the player can make the difference, even if the character isn't 'ideal'.

   It's hard to tell this early, but I think Garth might make a good leader, unlikely as that is.  Otherwise, Naomi and Glum seem next in line.
Glum
player, 31 posts
The world's least dour
dwarf. Hence the name.
Sun 11 Jan 2009
at 16:15
  • msg #111

Re: OOC and General Rules

I'd like to recommend Talis, but to be honest, I'm not comfortable with anybody having the role.  As a bunch, most times, I imagine we'd argue about which way to go or follow whoever's first in the marching order unless he or she is scouting up ahead.
Catessa Fallowfield
player, 46 posts
Halfling Nature Priestess
...and Friend Garious
Sun 11 Jan 2009
at 16:26
  • msg #112

Re: OOC and General Rules

  I think the DM means this:  The party members have had ample opportunity to express which direction they want to go.  But the answer is too ambiguous for the DM to decide, or players aren't posting a preference.  The DM doesn't want the game to bog down, and so the party leader gets to decide.

  Or everyone expresses where they would like to be in marching order, but it doesn't mesh exactly.  The Party Leader decides.

  Right, DM?
DM
GM, 43 posts
Sun 11 Jan 2009
at 17:26
  • msg #113

Re: OOC and General Rules

Close, say the group finishes a combat in a room with 2 unexplored doors.  A leader could say, "ok, in standard order we go to the left Door.  Talis, per SOP will check for traps and then Glum will open it."  It is assumed in this example that SOP for opening doors and marching and such have already been worked out ahead of time In- or out-of-character.  As opposed to needing everyone to post "I will go to the door and wait for Talis to check for traps."  Then, "now I'm waiting for Glum to open the door".

Here is what I am trying to avoid.  In another pbp game I am a player in, it has been 5 weeks and the characters have finally gotten together as a group and are headed toward the first encounter.  Another example, I have found another pbp game of a published adventure path (of the same length as RotR) I have.  By my calculations it will take them 12-18 YEARS to finish.  I like you guys and I am having fun, but I don't want to spend that much time getting to the end.

A leader would work with my idea in ooc/post37 "I would like to "fast forward" the story after a couple of days of interactions on a scene" and make group decisions about group direction.  I would still make assumptions about things a character might do based on level, class, stats and previous examples.  Rogues checking for traps and things like that.  What I am looking for is a way to speedup the game, while leaving you with as much control over your character as possible.

Total Control/Really Slow-------------------------?-------------------------Little Control/Really Fast
Glum
player, 33 posts
The world's least dour
dwarf. Hence the name.
Sun 11 Jan 2009
at 18:25
  • msg #114

Re: OOC and General Rules

How about we thrash out some standing orders to simulate the normal party arguments in advance?
DM
GM, 44 posts
Sun 11 Jan 2009
at 18:52
  • msg #115

Re: OOC and General Rules

That would be a good idea.
Catessa Fallowfield
player, 47 posts
Halfling Nature Priestess
...and Friend Garious
Sun 11 Jan 2009
at 20:37
  • msg #116

Re: OOC and General Rules

  Standing orders sound good.

  Catessa is excellent at listening.  She's decent at spotting and stealth.  And between her and Garious, can probably handle tracking well.

Standing Orders
1) Cat will assist the party rogue at listening at doors (aid another)
2) Cat and Garious will employ tracking as a team when given a reason to do so.
3) Cat will accompany the party rogue in scouting when it is too dangerous for
   the rogue to go alone.
Zer-wedula
player, 12 posts
Sun 11 Jan 2009
at 20:43
  • msg #117

Re: OOC and General Rules

I am saddened that you don't want to know me for 12 to 18 years. :(
Catessa Fallowfield
player, 48 posts
Halfling Nature Priestess
...and Friend Garious
Sun 11 Jan 2009
at 20:50
  • msg #118

Re: OOC and General Rules

   Not that we don't want to know you for 12-18 years.  But that we can play more than one adventure in that time.  Though I am DM'ing one adventure (I don't mean a campaign) that may never end, because the adventure is so huge.
Glum
player, 34 posts
The world's least dour
dwarf. Hence the name.
Sun 11 Jan 2009
at 20:56
  • msg #119

Re: OOC and General Rules

Glum is not particularly good at anything at first level, but there are many things, such as listening, moving silently etc. at which he is better than most.  Later on, as he develops, then no doubt he will evolve into a super sneaky, cliff-climbing meatshield whose fists are magic weapons.  That will take some time, however, so he's likely to hang around in the middle of the group for now.
Catessa Fallowfield
player, 49 posts
Halfling Nature Priestess
...and Friend Garious
Sun 11 Jan 2009
at 21:19
  • msg #120

Re: OOC and General Rules

  Actually, Glum seemed to be a front-liner to me.  He definitely did more than his share of killing, I think.
Glum
player, 35 posts
The world's least dour
dwarf. Hence the name.
Sun 11 Jan 2009
at 23:27
  • msg #121

Re: OOC and General Rules

Glum only managed to hit once, but it was a critical and Goblin 3 was no more.
Talis Revain
player, 16 posts
Mon 12 Jan 2009
at 02:09
  • msg #122

Re: OOC and General Rules

As some of you may have guessed, I'm back.

Leader? Whomever acts the most leader-like in character. I don't think I'll be casting a vote, but if any of you tell me what to do, I'll gladly do it. It's been my experience that a mediocre plan that's orgonized, is better then a great plan that isn't.
Naomi Armastance
player, 37 posts
Mon 12 Jan 2009
at 02:26
  • msg #123

Re: OOC and General Rules

Agreed guys.

In game I'm kinda attached to Garth now, his character cries out for help.

As for hitting - Glum, My attacks are Ranged Touch attacks, for Gobbies that's hitting on 12 I believe.  So heh the dice didn't like me much.
Naomi Armastance
player, 39 posts
Mon 12 Jan 2009
at 18:04
  • msg #124

Re: OOC and General Rules

Hey DM, do you want us to just post and you'll order it appropriately?  Or do you wish us to post in turn?
DM
GM, 47 posts
Mon 12 Jan 2009
at 18:16
  • msg #125

Re: OOC and General Rules

Post away and I will use commonsense if your action gets invalidated by someone in front of you.
Catessa Fallowfield
player, 54 posts
Halfling Nature Priestess
...and Friend Garious
Mon 12 Jan 2009
at 18:21
  • msg #126

Re: OOC and General Rules

  Hadrian?  I think you mean Garth, Garth.
DM
GM, 48 posts
Mon 12 Jan 2009
at 19:19
  • msg #127

Re: OOC and General Rules

Having trouble uploading game map, so here are some goblins to look at.  Ugly freaks.

Ok, finally managed to upload map.
This message was last edited by the GM at 23:27, Mon 12 Jan 2009.
Catessa Fallowfield
player, 56 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 00:52
  • msg #128

Re: OOC and General Rules

   The 1's have been really bad on this dice roller.  I have advice for everyone.  Wait a bit between dice rolls.  I think it will make some difference.
This message was last edited by the player at 00:55, Tue 13 Jan 2009.
Garth Oakenshield
player, 25 posts
Tue 13 Jan 2009
at 03:30
  • msg #129

Re: OOC and General Rules

In reply to Catessa Fallowfield (msg #126):

LOL, yep, got a bit confused there.
Talis Revain
player, 21 posts
Tue 13 Jan 2009
at 04:34
  • msg #130

Re: OOC and General Rules

one more for the 1's count! I can't really complain though, I think I've been rolling at least halfway decently.
Catessa Fallowfield
player, 58 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 04:50
  • msg #131

Re: OOC and General Rules

  Yeah I got another 1 too.  I've never seen such bad rolls in a game ever.
Talis Revain
player, 22 posts
Tue 13 Jan 2009
at 05:10
  • msg #132

Re: OOC and General Rules

I have, once, in all my years of gaming. It was a fallout d20 game. In the first fight, two of us were in the negatives, our doctor was blind, and the last person standing, at 0 hit points with a crippled left arm and right hand, had to headbut the last enemy to death.
DM
GM, 50 posts
Tue 13 Jan 2009
at 05:56
  • msg #133

Re: OOC and General Rules

I am open to suggestions if someone knows a good website or some such alternate rolling program.
Talis Revain
player, 23 posts
Tue 13 Jan 2009
at 06:26
  • msg #134

Re: OOC and General Rules

I'm fine with Rpols. Eventually it will stop rolling low, it always does.
Glum
player, 39 posts
The world's least dour
dwarf. Hence the name.
Tue 13 Jan 2009
at 10:02
  • msg #135

Re: OOC and General Rules

I've had a couple of 1s but I've also had a 20.  I'm not complaining.
Catessa Fallowfield
player, 59 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 12:38
  • msg #136

Re: OOC and General Rules

   Actually I had a request.  If you would let someone roll d20 until the pattern seems to clear.  Say may 100 times.  It might work.

   Personally, I was wondering if RPoL had changed something with their dice roller.  It was bad before, but this is extremely bad.  But I know their dice roller is somehow tied to time.  I wonder if it is tied to date too.  Because since the new year, rolling has gotten really bad everywhere I've seen.  If the year is the problem, rolling won't likely improve.

   Sure there are some good rolls.  But the bad rolls are outnumbering the good rolls like 4 to 1.  Or in my case, 9 to 1.

   The mods claim that the dice roller is random.  That is after a million rolls or something like that.  But the problem is that problems can equalize over that many rolls.  But I did a statistic analysis of this dice roller vs. a regular die with 200 rolls each (d20).  The regular die performed pretty well randomly.  The dice roller was badly skewed.  And 1's were definitely a problem!


   Sorry, I don't know of another dice roller...
This message was last edited by the player at 12:40, Tue 13 Jan 2009.
DM
GM, 51 posts
Tue 13 Jan 2009
at 14:46
  • msg #137

Re: OOC and General Rules

Catessa Fallowfield:
   Actually I had a request.  If you would let someone roll d20 until the pattern seems to clear.  Say may 100 times.  It might work.

Ok, anybody who wants to may roll 100 time in a row.  Lets see how that works.
Catessa Fallowfield
player, 60 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 15:28
  • msg #138

Re: OOC and General Rules

10:27, Today: Catessa Fallowfield rolled 1 using 1d20.
10:27, Today: Catessa Fallowfield rolled 11 using 1d20.
10:27, Today: Catessa Fallowfield rolled 7 using 1d20.
10:27, Today: Catessa Fallowfield rolled 20 using 1d20.
10:27, Today: Catessa Fallowfield rolled 6 using 1d20.
10:27, Today: Catessa Fallowfield rolled 7 using 1d20.
10:27, Today: Catessa Fallowfield rolled 13 using 1d20.
10:27, Today: Catessa Fallowfield rolled 16 using 1d20.
10:27, Today: Catessa Fallowfield rolled 16 using 1d20.
10:27, Today: Catessa Fallowfield rolled 10 using 1d20.
10:27, Today: Catessa Fallowfield rolled 10 using 1d20.
10:27, Today: Catessa Fallowfield rolled 15 using 1d20.
10:27, Today: Catessa Fallowfield rolled 14 using 1d20.
10:27, Today: Catessa Fallowfield rolled 5 using 1d20.
10:27, Today: Catessa Fallowfield rolled 10 using 1d20.
10:27, Today: Catessa Fallowfield rolled 3 using 1d20.
10:27, Today: Catessa Fallowfield rolled 12 using 1d20.
10:27, Today: Catessa Fallowfield rolled 6 using 1d20.
10:27, Today: Catessa Fallowfield rolled 6 using 1d20.
10:27, Today: Catessa Fallowfield rolled 10 using 1d20.

10:26, Today: Catessa Fallowfield rolled 2 using 1d20.
10:26, Today: Catessa Fallowfield rolled 16 using 1d20.
10:26, Today: Catessa Fallowfield rolled 20 using 1d20.
10:26, Today: Catessa Fallowfield rolled 17 using 1d20.
10:26, Today: Catessa Fallowfield rolled 11 using 1d20.
10:26, Today: Catessa Fallowfield rolled 20 using 1d20.
10:26, Today: Catessa Fallowfield rolled 12 using 1d20.
10:26, Today: Catessa Fallowfield rolled 11 using 1d20.
10:26, Today: Catessa Fallowfield rolled 10 using 1d20.
10:26, Today: Catessa Fallowfield rolled 1 using 1d20.
10:26, Today: Catessa Fallowfield rolled 1 using 1d20.
10:26, Today: Catessa Fallowfield rolled 17 using 1d20.
10:26, Today: Catessa Fallowfield rolled 6 using 1d20.
10:26, Today: Catessa Fallowfield rolled 14 using 1d20.
10:26, Today: Catessa Fallowfield rolled 13 using 1d20.
10:26, Today: Catessa Fallowfield rolled 8 using 1d20.
10:26, Today: Catessa Fallowfield rolled 17 using 1d20.
10:26, Today: Catessa Fallowfield rolled 20 using 1d20.
10:26, Today: Catessa Fallowfield rolled 20 using 1d20.
10:26, Today: Catessa Fallowfield rolled 18 using 1d20.

10:25, Today: Catessa Fallowfield rolled 10 using 1d20.
10:25, Today: Catessa Fallowfield rolled 9 using 1d20.
10:25, Today: Catessa Fallowfield rolled 14 using 1d20.
10:25, Today: Catessa Fallowfield rolled 6 using 1d20.
10:25, Today: Catessa Fallowfield rolled 4 using 1d20.
10:25, Today: Catessa Fallowfield rolled 9 using 1d20.
10:25, Today: Catessa Fallowfield rolled 2 using 1d20.
10:25, Today: Catessa Fallowfield rolled 2 using 1d20.
10:25, Today: Catessa Fallowfield rolled 5 using 1d20.
10:25, Today: Catessa Fallowfield rolled 17 using 1d20.
10:25, Today: Catessa Fallowfield rolled 6 using 1d20.
10:25, Today: Catessa Fallowfield rolled 15 using 1d20.
10:25, Today: Catessa Fallowfield rolled 8 using 1d20.
10:25, Today: Catessa Fallowfield rolled 16 using 1d20.
10:25, Today: Catessa Fallowfield rolled 16 using 1d20.
10:25, Today: Catessa Fallowfield rolled 10 using 1d20.
10:25, Today: Catessa Fallowfield rolled 5 using 1d20.
10:25, Today: Catessa Fallowfield rolled 20 using 1d20.
10:25, Today: Catessa Fallowfield rolled 6 using 1d20.
10:25, Today: Catessa Fallowfield rolled 14 using 1d20.

10:24, Today: Catessa Fallowfield rolled 17 using 1d20.
10:24, Today: Catessa Fallowfield rolled 13 using 1d20.
10:24, Today: Catessa Fallowfield rolled 14 using 1d20.
10:24, Today: Catessa Fallowfield rolled 5 using 1d20.
10:24, Today: Catessa Fallowfield rolled 4 using 1d20.
10:24, Today: Catessa Fallowfield rolled 1 using 1d20.
10:24, Today: Catessa Fallowfield rolled 17 using 1d20.
10:24, Today: Catessa Fallowfield rolled 20 using 1d20.
10:24, Today: Catessa Fallowfield rolled 8 using 1d20.
10:24, Today: Catessa Fallowfield rolled 17 using 1d20.
10:24, Today: Catessa Fallowfield rolled 10 using 1d20.
10:24, Today: Catessa Fallowfield rolled 17 using 1d20.
10:24, Today: Catessa Fallowfield rolled 13 using 1d20.
10:24, Today: Catessa Fallowfield rolled 1 using 1d20.
10:24, Today: Catessa Fallowfield rolled 17 using 1d20.
10:24, Today: Catessa Fallowfield rolled 2 using 1d20.
10:24, Today: Catessa Fallowfield rolled 4 using 1d20.
10:24, Today: Catessa Fallowfield rolled 7 using 1d20.
10:24, Today: Catessa Fallowfield rolled 7 using 1d20.
10:23, Today: Catessa Fallowfield rolled 8 using 1d20.

10:23, Today: Catessa Fallowfield rolled 16 using 1d20.
10:23, Today: Catessa Fallowfield rolled 1 using 1d20.
10:23, Today: Catessa Fallowfield rolled 4 using 1d20.
10:23, Today: Catessa Fallowfield rolled 4 using 1d20.
10:23, Today: Catessa Fallowfield rolled 4 using 1d20.
10:23, Today: Catessa Fallowfield rolled 2 using 1d20.
10:23, Today: Catessa Fallowfield rolled 8 using 1d20.
10:23, Today: Catessa Fallowfield rolled 2 using 1d20.
10:23, Today: Catessa Fallowfield rolled 9 using 1d20.
10:23, Today: Catessa Fallowfield rolled 16 using 1d20.
10:23, Today: Catessa Fallowfield rolled 3 using 1d20.
10:23, Today: Catessa Fallowfield rolled 11 using 1d20.
10:23, Today: Catessa Fallowfield rolled 7 using 1d20.
10:23, Today: Catessa Fallowfield rolled 18 using 1d20.
10:23, Today: Catessa Fallowfield rolled 17 using 1d20.
10:23, Today: Catessa Fallowfield rolled 9 using 1d20.
10:22, Today: Catessa Fallowfield rolled 1 using 1d20.
10:22, Today: Catessa Fallowfield rolled 10 using 1d20.
10:22, Today: Catessa Fallowfield rolled 19 using 1d20.
10:22, Today: Catessa Fallowfield rolled 20 using 1d20.
Garth Oakenshield
player, 27 posts
Tue 13 Jan 2009
at 15:32
  • msg #139

Re: OOC and General Rules

There are a couple strings of bad rolls but on average I would say it is OK.
09:30, Today: Garth Oakenshield rolled 121 using 10d20 with rolls of 19,20,12,19,1,7,9,18,11,5. test.
09:30, Today: Garth Oakenshield rolled 144 using 10d20 with rolls of 20,12,16,19,13,18,10,11,8,17. test.
Catessa Fallowfield
player, 61 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 15:32
  • msg #140

Re: OOC and General Rules

   Well here's a warning.  If you roll too fast, the dice roller definitely tends to duplicate the previous number.  That is consistant with what I previous know about it.

   I'm also seeing, between here, another test, and rolls I've seen, a predisposition to certain numbers.  Fortunately, 17 and 20 seem to be one of them.  But a lot of lower rolls are definitely favored.
This message was last edited by the player at 15:35, Tue 13 Jan 2009.
Garth Oakenshield
player, 28 posts
Tue 13 Jan 2009
at 15:33
  • msg #141

Re: OOC and General Rules

I play a game on another site and we use this dice roller which emails results out.
http://www.pbegames.com/roller/
Catessa Fallowfield
player, 62 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 15:44
  • msg #142

Re: OOC and General Rules

  I may have worked the bugs out.  The later rolls seem to be better than those first 60.  It seems to be rolling ok now.

But here is a dice roller we could use:
http://invisiblecastle.com/roller/view/1893161/

http://invisiblecastle.com/roller/view/1893160/

The second link has a roll of 1, but that was the only 1 I rolled out of 10.  It have a pretty decent spread, actually.
This message was last edited by the player at 15:46, Tue 13 Jan 2009.
Catessa Fallowfield
player, 63 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 15:52
  • msg #143

Re: OOC and General Rules

  How about this.  We go another round with RPoL dice roller.  If no one gets a 1, and the average of the d20 dice rolls is close to 10.5 (average), then we'll keep going with the RPoL dice roller.  If not, we'll do something else.
Garth Oakenshield
player, 30 posts
Tue 13 Jan 2009
at 15:59
  • msg #144

Re: OOC and General Rules

I just rolled a 1
Catessa Fallowfield
player, 64 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 16:14
  • msg #145

Re: OOC and General Rules

  I notice your rolls Garth, and they illustrate the problem exactly.  The dice roller has a time-based randomizer.  You rolled all those rolls at roughly the same time.  There is a pattern of consistency to your rolls.  Theoretically, if one could discover the proper time to roll, one could really exploit the system.

09:30, Today: Garth Oakenshield rolled 121 using 10d20 with rolls of 19,20,12,19,1,7,9,18,11,5. test.
09:30, Today: Garth Oakenshield rolled 144 using 10d20 with rolls of 20,12,16,19,13,18,10,11,8,17. test.
Naomi Armastance
player, 43 posts
Tue 13 Jan 2009
at 18:03
  • msg #146

Re: OOC and General Rules

I think the DM's thing about reroll once per roll if you fail might work.

In other games I've never seen this consistency across the board of rolls.

But I found on my 2nd roll with 1d20 that the roll is usually an avarage roll.  I like how the DM put it.

1st roll you can keep, if you fail you may reroll once, but you MUST keep the second roll if you roll it.
Talis Revain
player, 25 posts
Tue 13 Jan 2009
at 18:06
  • msg #147

Re: OOC and General Rules

lol, Zer, I think you've saved my life twice now. If the group ever splits up, Talis is going to have to raise his wisdom to stay alive.
Garth Oakenshield
player, 31 posts
Tue 13 Jan 2009
at 18:26
  • msg #148

Re: OOC and General Rules

Re-roll once on a fail sounds good to me.
Catessa Fallowfield
player, 65 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 18:58
  • msg #149

Re: OOC and General Rules

   Reroll once on a fail sounds good, at least until the die roller stops its crazy antics.  If it ever does, I would be in favor of reverting to normal rolling.


   I think the threat of a re-roll was enough to whip the dice roller back into shape.  At least for me. :)
This message was last edited by the player at 19:11, Tue 13 Jan 2009.
Catessa Fallowfield
player, 67 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 19:52
  • msg #150

Re: OOC and General Rules

MORE INFORMATION ABOUT THE DICE ROLLER
I got this from a player in another game.  I don't know how true it is.  But if it is true, then it might be a big help:

quote:
This is also proven:

If the game decides that you will roll an '11', then you will.  Therefore, when making rolls with MODIFIERS (like attacks) DO NOT add the bonuses to the roll.

For example, rolling with a +5 to hit, you could do this:

1d20 +5 = ROLL

OR

1d20 = ROLL and THEN add +5 on your own.

If you roll the first way, the game has decided you'll roll an 11, so it'll give you a 6 to make it eleven.  In the second roll, it will give you a 11, +5 for 16 total.  It works, and its helpful.


It seems true, given the high number of 1's rolled.
Garth Oakenshield
player, 33 posts
Tue 13 Jan 2009
at 19:53
  • msg #151

Re: OOC and General Rules

That makes sense to me.  Leave off the modifers and add them in afterwards.
Naomi Armastance
player, 44 posts
Tue 13 Jan 2009
at 20:11
  • msg #152

Re: OOC and General Rules

I have seen this rolling around a lot.  And have not found it to be true.

The best I have found however is to roll a test then roll for real.  That almost always gets it to behave.  (I do this in my games sometimes).

But the biggest thing I find is time of day.  If I roll a d20 early morning my time I almost always roll below 9 natural.  If I roll a d20 in the afternoon my time I almost always roll 14 plus natural.  However the d6's are almost the opposite.  In the morning I can do a stat set roll and get high average (14's and 15's a lot) but in the afternoon I get average to low average (10's average with a couple 6's in the mix).

There are of course counters.

One thing we could do here is this for attacks as I have found it to counter much RPOL RNG annoyance.

Roll 2d20 + Modifier drop lowest.  But that nearly always guaruntees no 1's BTW.  Otherwise the GM can look at other things.

One other thing I've seen the GM's do is not have characters roll their attack dice, only their damage dices or not at all and do the rolls themselves.  That is working well in 1 other game I'm in, but working poorly in another.

It's the problems with RNG in any system I've found.
Catessa Fallowfield
player, 68 posts
Halfling Nature Priestess
...and Friend Garious
Tue 13 Jan 2009
at 20:44
  • msg #153

Re: OOC and General Rules

  Yeah, I know you can roll over a 20.  But I wasn't sure if there was some truth to it.  A bug that sometimes does this, but not all the time.

  But you can roll well, not just the afternoon.  I actually got a 14 by using it.  Followed up by a 4.  Though that was a minute later.  But that was an improvement at least.
This message was last edited by the player at 20:44, Tue 13 Jan 2009.
DM
GM, 53 posts
Tue 13 Jan 2009
at 21:56
  • msg #154

Re: OOC and General Rules

The rolls from Cats post average to 10.3 or so.  Under 10.5, but not by much.
Zer-wedula
player, 16 posts
Wed 14 Jan 2009
at 00:20
  • msg #155

Re: OOC and General Rules

Sounds like a lot of concern over the rolls.  A lot.

Trust in the gods of randomness.  These are feelings and "tests."  Take your random rolls, run a t-test, see if 10.5 falls in your sample, then move on.
Zer-wedula
player, 17 posts
Wed 14 Jan 2009
at 00:22
  • msg #156

Re: OOC and General Rules

Oh, and it is also

Rolling Wagon of Flaming DoomTM
Catessa Fallowfield
player, 69 posts
Halfling Nature Priestess
...and Friend Garious
Wed 14 Jan 2009
at 02:16
  • msg #157

Re: OOC and General Rules

  The concern is over the consistently low rolls in the games, and especially a large number of 1's.  At least one roll of 1 each round, Zer-Wedula.

   See, this is exactly what I mean.  Something is wrong:

21:31, Today: Catessa Fallowfield rolled 5 using 1d20. Cat's Reroll.
21:31, Today: Catessa Fallowfield rolled 3 using 1d20. Garious Bite.
21:31, Today: Catessa Fallowfield rolled 1 using 1d20. Cat's Spear.
This message was last edited by the player at 02:41, Wed 14 Jan 2009.
Zer-wedula
player, 19 posts
Wed 14 Jan 2009
at 02:52
  • msg #158

Re: OOC and General Rules

I don't argue with your limited data.  Don't argue with my point that it is limited data.
Catessa Fallowfield
player, 71 posts
Halfling Nature Priestess
...and Friend Garious
Wed 14 Jan 2009
at 03:09
  • msg #159

Re: OOC and General Rules

  I wasn't arguing, only illustrating the point.  If you haven't been afflicted by horrible dice rolls, you are one of the lucky ones.
Zer-wedula
player, 21 posts
Wed 14 Jan 2009
at 03:12
  • msg #160

Re: OOC and General Rules

Yes.  Yes, I am.
Glum
player, 42 posts
The world's least dour
dwarf. Hence the name.
Wed 14 Jan 2009
at 12:11
  • msg #161

Re: OOC and General Rules

I'm relying on the goblins to roll 1's as well.
Talis Revain
player, 28 posts
Wed 14 Jan 2009
at 23:18
  • msg #162

Re: OOC and General Rules

Zer-wedula:
Talis is in his familiar prone position.


Lmao, everyone in my apartment got a good laugh out of that.
DM
GM, 56 posts
Thu 15 Jan 2009
at 00:22
  • msg #163

Re: OOC and General Rules

I'm glad you have a sense of humor about that fickle lady luck.  :)
Zer-wedula
player, 23 posts
Thu 15 Jan 2009
at 02:27
  • msg #164

Re: OOC and General Rules

What you need is some sort of fighting from the prone position feat, then just lay possum.
Talis Revain
player, 30 posts
Thu 15 Jan 2009
at 08:17
  • msg #165

Re: OOC and General Rules

lol, some wisdom and extra hit points probably wouldn't hurt either.

Cat, I think I'll take you up on that healing spell. Infact, however much you're charging, go ahead and start a tab for me.
Catessa Fallowfield
player, 73 posts
Halfling Nature Priestess
...and Friend Garious
Thu 15 Jan 2009
at 18:06
  • msg #166

Re: OOC and General Rules

  I'm not gonna make you pay for healing Talis.  But I'd rather this goblin be dead before I start. :)
Glum
player, 46 posts
The world's least dour
dwarf. Hence the name.
Thu 15 Jan 2009
at 21:16
  • msg #167

Re: OOC and General Rules

Dang Zer-Wedula, an excellent idea... what's that Brazilian martial art called?  The one based on a dance?  that has a lot of fighting from prone in it.

So for that matter, does Krav Mega.
Naomi Armastance
player, 48 posts
Thu 15 Jan 2009
at 21:54
  • msg #168

Re: OOC and General Rules

Capoeira.  It's very fun to practice but some of the higher up stuff can be a bit dizzying.
Glum
player, 47 posts
The world's least dour
dwarf. Hence the name.
Thu 15 Jan 2009
at 22:03
  • msg #169

Re: OOC and General Rules

Yeah, that's the bunny!
Zer-wedula
player, 25 posts
Thu 15 Jan 2009
at 23:15
  • msg #170

Re: OOC and General Rules

I was figuring a Jackie Chan helicopter up into a fighting position, although extra points accrue, of course, for executing The Worm during the fight.

Shouldn't our monk be doing all this stuff?
DM
GM, 59 posts
Fri 16 Jan 2009
at 00:05
  • msg #171

Re: OOC and General Rules

Well, he's only 1st level just out of the monastery. Give him a bit.
Garth Oakenshield
player, 39 posts
Fri 16 Jan 2009
at 16:30
  • msg #172

Re: OOC and General Rules

so are we outside or inside now?
DM
GM, 61 posts
Fri 16 Jan 2009
at 16:53
  • msg #173

Re: OOC and General Rules

Still outside, the sun is just below the horizon and the last light of day is beginning to fade away.  This little section (the swallowtail festival raid is almost over, I want to give you a day to interact with each other and with the few npc's.  Sat I will start the final encounter.
Talis Revain
player, 32 posts
Sat 17 Jan 2009
at 01:16
  • msg #174

Re: OOC and General Rules

I'll be gone again this weekend, same as last one. As before, DM, feel free to NPC me. Standard method of attack still applicable.
Naomi Armastance
player, 50 posts
Sat 17 Jan 2009
at 23:41
  • msg #175

Re: OOC and General Rules

I'm BACK!!! YAY

2 days and I missed a lot.  SOrry guys
DM
GM, 66 posts
Sat 17 Jan 2009
at 23:50
  • msg #176

Re: OOC and General Rules

we missed you.
DM
GM, 68 posts
Sun 18 Jan 2009
at 04:33
  • msg #177

Re: OOC and General Rules

I seem to be having some trouble uploading the current map, will keep trying.
Talis Revain
player, 34 posts
Mon 19 Jan 2009
at 09:42
  • msg #178

Re: OOC and General Rules

I'm back.
I'll be away the two following weekends though, but I shouldn't have any problem posting this coming weekend, regardless. The one after that, no such luck.

[Private to DM: Thank you for NPCing me, and not just leaving me there to drool a puddle. I'm sorry about this weekend thing, I hope it's not too much of an inconvenience.]
DM
GM, 71 posts
Mon 19 Jan 2009
at 15:08
  • msg #179

Re: OOC and General Rules

[Private to Garth Oakenshield: Don't take this personally, others have tried to use this skill before.  You just happen to be the latest.]
In Combat INTIMIDATE (CHA)
Demoralize Opponent: You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate check opposed by the target’s modified level check (see above). If you win, the target becomes shaken for 1 round.(*see below) A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.
Action: Varies. Intimidating an opponent in combat is a standard action.
Try Again: Optional, but not recommended because retries usually do not work. Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn’t help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.
Special: You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a –4 penalty on your Intimidate check for every size category that you are smaller than your target.
A character immune to fear can’t be intimidated, nor can nonintelligent creatures.
If you have the Persuasive feat, you get a +2 bonus on Intimidate checks.
Synergy: If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.


There seems to be at little misunderstanding about Intimidating an opponent in combat.  It is a standard action and attacking is a standard action, you can't do both in 1 round.  It also is used against a single target.  For Roleplaying purposes, you can let out a mighty battle cry and weak monsters will be suitably impressed, and I may use it for morale purposes.  But it won't have any mechanical effect, aside from possible morale modifiers.  I like the Roleplaying aspect of it and would like to encourage you to keep yelling and what not, I just don't want you to get discouraged by a lack of mechanical effect.

Typically, intimidation is most useful against singular opponents who won't go down in 1 blow and need to be softened up, or against an opponent you don't want to kill.

*The duration of 1 round seems wrong.  I will allow the opponent to remain shaken for a minute or the rest of the combat.




Out of Combat INTIMIDATE (CHA)
Check: You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).
If you fail the check by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts.
Action: Varies. Changing another’s behavior requires 1 minute of interaction.


It is useful out of combat to get information and to "persuade" someone to help you.  But be aware, you will make enemies when you use it.
Zer-wedula
player, 33 posts
Mon 19 Jan 2009
at 15:33
  • msg #180

Re: OOC and General Rules

DM wrote: Wow, everyone hit.  good.


I hear complaints about the dice roller in the goblin tongue, I do, I do!
DM
GM, 73 posts
Tue 20 Jan 2009
at 15:58
  • msg #181

Re: OOC and General Rules

Well, while we're waiting.  Has everyone had a chance to look over the town and npc's?  What npcs/locations are your characters interested in visiting/exploring?  Any thoughts on what you might do after the raid is over?  For the next few days?

I hope everyone is having fun so far and if anyone has a problem, frustration or idea, feel free to let me know.
Catessa Fallowfield
player, 83 posts
Halfling Nature Priestess
...and Friend Garious
Tue 20 Jan 2009
at 18:30
  • msg #182

Re: OOC and General Rules

  I'm having fun.  Are you saying that there is no fixed plot, and we can choose what we want to pursue?

  If so, my vote would be to get out of town, maybe find some mystical ruins or enchanted forest to explore (or something like that.  I'm a druid, after all :) ).  Find some opponents other than humanoids maybe.  Level up a couple times, and get some magic objects so that I'm not always relying on my spear in combat.  Have some good, non-combat challenges.

  I was going to ask around town for opportunities for adventure.  Maybe some worthwhile quest to help someone.  Maybe to search the town, trying to identify the traitorous 'longshanks'.   That sort of thing.
Naomi Armastance
player, 56 posts
Tue 20 Jan 2009
at 18:31
  • msg #183

Re: OOC and General Rules

Leveling up a few times would be nice.  I can't wait to get my Flight Invocation.  FLYING GNOME at 10 O'Clock!!!
DM
GM, 75 posts
Tue 20 Jan 2009
at 19:10
  • msg #184

Re: OOC and General Rules

Catessa Fallowfield:
  I'm having fun.  Are you saying that there is no fixed plot, and we can choose what we want to pursue?

Sorry, no, this is an adventure path, so there is a plot moving along.  But at the same time, the town is a sandbox for you to explore, meet and interact with interesting people.  I just don't have the time to devote to making a proper "go anywhere"/sandbox adventure.  I'm basically asking if there are particular locations or people from the lists that you want to see?

Flying gnome....LOL, so doyou wear skirts... (did I say that out loud)
Naomi Armastance
player, 57 posts
Tue 20 Jan 2009
at 20:36
  • msg #185

Re: OOC and General Rules

Right now?  Breaches.  Don't want to many people getting a peak at my posterier if I go commando.
Catessa Fallowfield
player, 85 posts
Halfling Nature Priestess
...and Friend Garious
Wed 21 Jan 2009
at 00:53
  • msg #186

Re: OOC and General Rules

  Ok.  Any interesting places in the town for adventurers?  Perhaps Catacombs, sewer, burial mounds, etc?
DM
GM, 76 posts
Wed 21 Jan 2009
at 01:11
  • msg #187

Re: OOC and General Rules

Sandpoint is too new to have a large catacomb or burial mound and to small to have an extensive sewer system.  I will see what I can come up with on the hinterlands map.
Talis Revain
player, 38 posts
Wed 21 Jan 2009
at 01:16
  • msg #188

Re: OOC and General Rules

Hmm... Talis, if he finds the time, intends to head half a day north of town for a day or two, to see if he can find the burned remains of his old home. If he gets around to it, anyway.

I think a talk with Belor Hemlock and Kendra Deverin might be in order as well.

Other then that, Talis will be playing tag along I think, and playing his Violin in the Rusty Dragon at sundown every night he is in town. Something static incase anyone needs to find him.
Catessa Fallowfield
player, 86 posts
Halfling Nature Priestess
...and Friend Garious
Wed 21 Jan 2009
at 01:20
  • msg #189

Re: OOC and General Rules

   Cat will go with Talis when he leaves town. :)
Talis Revain
player, 39 posts
Wed 21 Jan 2009
at 01:36
  • msg #190

Re: OOC and General Rules

Thanks, lol. My life probably depends on it.
Naomi Armastance
player, 58 posts
Wed 21 Jan 2009
at 02:37
  • msg #191

Re: OOC and General Rules

Naomi will probably stick around Garth and bother him, well either that or ride on his shoulders and tease him.
Zer-wedula
player, 36 posts
Wed 21 Jan 2009
at 03:16
  • msg #192

Re: OOC and General Rules

Get my room at the White Tail Deer, visit Voon's shop, get a reading from Mvashti, and see what the Goblin Smash proprietor thinks about this attack.  Oh, and flounce about in a superior manner.
Garth Oakenshield
player, 49 posts
Thu 22 Jan 2009
at 15:22
  • msg #193

Re: OOC and General Rules

Garth will enjoy his night at the inn, taking up the offer of free drinks as he flirts a bit with the village girls.  The next morning he will see about having the binding on his new sword's hilt fitted more tightly by the armouror and he will be in his full armor when he pays the sheriff a visit.
Glum
player, 59 posts
The world's least dour
dwarf. Hence the name.
Thu 22 Jan 2009
at 15:34
  • msg #194

Re: OOC and General Rules

Glum will spend the evening in prayer, contemplation and hardly any debauchery at all.
Catessa Fallowfield
player, 89 posts
Halfling Nature Priestess
...and Friend Garious
Thu 22 Jan 2009
at 15:41
  • msg #195

Re: OOC and General Rules

  Cat with follow the other to the inn.  She'll take her meal with the others, and refrain from drinking more than half a glass of wine.
DM
GM, 80 posts
Thu 22 Jan 2009
at 21:25
  • msg #196

Re: OOC and General Rules

I'm waiting on you folks to talk to each other and make some general plans.  Most are going to visit the Sheriff and don't forget Niska Mvashtis cryptic message or Aldern's invitation.
Catessa Fallowfield
player, 92 posts
Halfling Nature Priestess
...and Friend Garious
Fri 23 Jan 2009
at 04:40
  • msg #197

Re: OOC and General Rules

  I forgot completely about the Wise Woman.  I'd probably see the Sheriff first, then Nishva.  And go from there.  If the group doesn't have a coherent plan by then, Cat will go off with Talis.  Assuming the whole group doesn't decide to come along.
DM
GM, 82 posts
Fri 23 Jan 2009
at 05:08
  • msg #198

Re: OOC and General Rules

That is a flaw of pbp, the length of time it takes to play.  And in my limited experience, it seems like we are moving right along (for pbp).  On the other hand, you can always go back and read what has gone before.  I've done a written story/log for a RL pnp game and it took quite a bit of time.
Talis Revain
player, 43 posts
Fri 23 Jan 2009
at 06:37
  • msg #199

Re: OOC and General Rules

DM:
I'm waiting on you folks to talk to each other and make some general plans.

My bad. I'm not sure why, but at the time, it seemed a good idea for me to make a single post covering the span of 16 or so hours. I really don't know where my mind was.

Wait, wise woman? Yea, I need to go back and reread some stuff.

Agreed, Cat. If we have a coherent plan, I'm putting off my little foray. If we don't though, or we have some downtime, anyone who wants to get out of town for a day or two will be welcome to come with.
DM
GM, 83 posts
Fri 23 Jan 2009
at 13:31
  • msg #200

Re: OOC and General Rules

Normally that is fine (posting a day or two at a time), but we're at a delicate spot right now with the pc's together, but still not a group.  That and I'm still working on the posting for the next chapter.  Should be ready by tonight.
This message was last edited by the GM at 18:57, Fri 23 Jan 2009.
Talis Revain
player, 47 posts
Sun 25 Jan 2009
at 09:00
  • msg #201

Re: OOC and General Rules

I feel a bit silly having to ask, but it's early here, I'm too lazy to go shopping so I've been living on pancakes for the past 3 days, a good book has left me sleep deprived, and various other excuses...

but what does the sheriff want Glum, Naomi, and I to do? See if theres a conection between what, exactly?
Glum
player, 67 posts
The world's least dour
dwarf. Hence the name.
Sun 25 Jan 2009
at 10:04
  • msg #202

Re: OOC and General Rules

He wants us to ask around and see if anyone knows of any connection between the goblin attack and the body theft (while being subtle and not mentioning the body theft as that will cause a panic).
Talis Revain
player, 48 posts
Sun 25 Jan 2009
at 10:49
  • msg #203

Re: OOC and General Rules

Thanks, I don't know why that was so hard for me to figure out. Seeing as how it was litteraly there in black and white.

If anyone else wants to take the dunce cap for a while, I won't mind. Really =)
DM
GM, 90 posts
Sun 25 Jan 2009
at 12:36
  • msg #204

Re: OOC and General Rules

Glum:
He wants us to ask around and see if anyone knows of any connection between the goblin attack and the body theft (while being subtle and not mentioning the body theft as that will cause a panic).

Yes.  And you might be able to get answers as a private citizens easier than as guards, at least in certain areas.  So do you 3 want to ask questions as a group or split up.  That is 1 big advantage pbp has over pnp, it's much easier on the dm when the party to splits up.
This message was last edited by the GM at 12:41, Sun 25 Jan 2009.
DM
GM, 91 posts
Sun 25 Jan 2009
at 15:20
  • msg #205

Re: OOC and General Rules

I may manage to post today, but maybe not.  I depends on how RL goes.  Will post monday definitely.
Talis Revain
player, 50 posts
Mon 26 Jan 2009
at 14:06
  • msg #206

Re: OOC and General Rules

I would prefer the three of us to go about together, unless circumstance finds it imperative that we split up. I don't trust myself to view a situation from every necessary angle, and I don't trust my hit points to keep me standing if trouble shows.

I was also wondering if each respective group would be getting their own thread?
DM
GM, 92 posts
Mon 26 Jan 2009
at 15:01
  • msg #207

Re: OOC and General Rules

If someone really wants to have their own thread, i can arrange that.  But I think it would be fun to read what everyone else is doing.  If someone wants to conduct some business in private, PM me.
Naomi Armastance
player, 69 posts
Mon 26 Jan 2009
at 16:49
  • msg #208

Re: OOC and General Rules

I'm cool with either.

BTW, In my game I've got the groups separate but under the same Group number.  That way everyone can see what everyone else is doing but not getting held up or bogged down by the other posts.
DM
GM, 96 posts
Mon 26 Jan 2009
at 17:26
  • msg #209

Re: OOC and General Rules

thats a good idea, I will work on separate threads to help organization, thanks.  I'll work on that later.
Garth Oakenshield
player, 58 posts
Mon 26 Jan 2009
at 18:16
  • msg #210

Re: OOC and General Rules

I'm a bit busy today with some stuff, I'll have to put in my post tonight.
Catessa Fallowfield
player, 98 posts
Halfling Nature Priestess
...and Friend Garious
Tue 27 Jan 2009
at 13:26
  • msg #211

Re: OOC and General Rules

  I've been a bit busy.  My posting will probably be slower than usual for a bit.
Talis Revain
player, 53 posts
Tue 27 Jan 2009
at 19:20
  • msg #212

Re: OOC and General Rules

I'm being forcibly restrained from the computer till late this eavening. I apologise for the inconvenience, and my lack of foresight in not having enough sufaces here to eat upon.
DM
GM, 103 posts
Wed 28 Jan 2009
at 00:22
  • msg #213

Re: OOC and General Rules

Real gamers don't need to eat...or is that, they need to eat twice as much.  I get those confused.
Catessa Fallowfield
player, 100 posts
Halfling Nature Priestess
...and Friend Garious
Wed 28 Jan 2009
at 00:27
  • msg #214

Re: OOC and General Rules

   Sorry I posted ahead of you Garth.  But I wanted to get my post in while I could.
DM
GM, 112 posts
Thu 29 Jan 2009
at 14:16
  • msg #215

Re: OOC and General Rules

We can run the individual threads and the main sandpoint thread at the same time, so feel free to respond to both.
Talis Revain
player, 55 posts
Thu 29 Jan 2009
at 14:49
  • msg #216

Re: OOC and General Rules

Sorry about my absence yesterday, I'm more then a little bogged down at the moment. I'm still here though, I assure you.
Just a reminder, I won't be able to post this Friday or Saturday (or next weekend for that matter, either) but will be back on Sunday.
I'm going to be off for the rest of the day after I go post, but I'll be back on around Midnight, Eastern time, and I'll get another post in before the weekend, if I have the chance.

On a somewhat related topic, there are three things I truly hate.
1: Anything white and fluffy.
2: Anything cold.
3: Anything that children play in.

Each flake of snow that falls, is a fingernail drawn against the blackboard of my mind, and there is about a half a foot of misery covering my city.
DM
GM, 115 posts
Thu 29 Jan 2009
at 15:20
  • msg #217

Re: OOC and General Rules

LOL, I'm thinking you must live where it snows a lot.
Talis Revain
player, 57 posts
Thu 29 Jan 2009
at 15:34
  • msg #218

Re: OOC and General Rules

I moved here from Florida. If I see a flake in the sky, I buy half a dozen space heaters and start proclaiming "Cats Cradle" is a prophecy, not a story.
Glum
player, 73 posts
The world's least dour
dwarf. Hence the name.
Thu 29 Jan 2009
at 15:57
  • msg #219

Re: OOC and General Rules

But Ice-9 is not cold like snow is.
Talis Revain
player, 58 posts
Thu 29 Jan 2009
at 16:20
  • msg #220

Re: OOC and General Rules

Hmm... true.
What's a story where the world does a cold freeze, rather then a sort of luke warm freeze? Whatever that is, thats the new prophecy!

Alright, I'm off.
Garth Oakenshield
player, 60 posts
Thu 29 Jan 2009
at 18:08
  • msg #221

Re: OOC and General Rules

Try living in Chicago, winters last forever here.  We get excited when the temp gets over 20 degrees.
Catessa Fallowfield
player, 108 posts
Halfling Nature Priestess
...and Friend Garious
Thu 29 Jan 2009
at 22:49
  • msg #222

Re: OOC and General Rules

  I don't mind snow at all.  I like it.  But ice is a different story.  I live along the line where snowstorms tend to be a mix of snow, sleet, and freezing rain.  That is no fun.
Talis Revain
player, 59 posts
Fri 30 Jan 2009
at 03:03
  • msg #223

Re: OOC and General Rules

Garth Oakenshield:
Try living in Chicago


I'm about an hour southwest of there lol. Not as much lake effect here, but it's still worse then I like.

The only good thing about snow, is snowboarding. I'll agree though, that ice is worse. A couple weeks ago I slid about a mile and a half, going too and from a computer lab.
Glum
player, 75 posts
The world's least dour
dwarf. Hence the name.
Fri 30 Jan 2009
at 10:06
  • msg #224

Re: OOC and General Rules

I grew up about four miles north of the site of the annual British Outdoor speedskating championships.  This year is the first time for about ten years that the venue actually got cold enough to hold the championships.
DM
GM, 121 posts
Fri 30 Jan 2009
at 23:37
  • msg #225

Re: OOC and General Rules

You guys/gals aren't waiting for me are you?  I'm giving you some time for character interactions, exploring the city and such. I'm also trying to give you a reason to stay together.  After this first split up.

So how is everyone doing, enjoying the ride?  Have any suggestions?
Catessa Fallowfield
player, 109 posts
Halfling Nature Priestess
...and Friend Garious
Sat 31 Jan 2009
at 01:27
  • msg #226

Re: OOC and General Rules

  Sorry my posting is slow.  I'm having a RL problem.  Or I should say, it is one of my friends, going through a hard time.  It's taking up my time and stressing me out.  So my posting will be slow until further notice.  Please NPC me if necessary.
Glum
player, 77 posts
The world's least dour
dwarf. Hence the name.
Sat 31 Jan 2009
at 10:37
  • msg #227

Re: OOC and General Rules

Sorry I've been slow.  I sang the Blues yesterday and then joined Facebook so my boss can send me the videos... and I didn't know Facebook could be so fascinating.
Talis Revain
player, 60 posts
Mon 2 Feb 2009
at 12:04
  • msg #228

Re: OOC and General Rules

Raises hand
I have no complaints, I just can't seem to get a weekend to my self. I am waiting on someone to answer the door at the seers home though.
DM
GM, 129 posts
Mon 2 Feb 2009
at 13:44
  • msg #229

Re: OOC and General Rules

The door was opened , seemingly of it own accord, and she said to take a seat, 1.2/#33.  Go ahead and post in 1.2 to madame Nis, she'll answer your questions.  Im going to give Talis, and anybody who wants to 1 more day to respond to her.  Then you can respond in the "sub group threads if you want to do something private.   Finally I will post the dinner party tomorrow.
This message was last edited by the GM at 13:54, Mon 02 Feb 2009.
Talis Revain
player, 61 posts
Tue 3 Feb 2009
at 08:32
  • msg #230

Re: OOC and General Rules

Gah, Sorry, I wasn't reading any thread except mine, Glum, and Naomi's. I was trying to cut down on metagame knowledge, seems I did that and more.

EDIT: But after reading what she had to say, I've got nothing to add.
This message was last edited by the player at 08:45, Tue 03 Feb 2009.
DM
GM, 138 posts
Thu 5 Feb 2009
at 16:43
  • msg #231

Re: OOC and General Rules

For Talis, Naomi, Glum and Zer-wedula, I am waiting to see who goes on the boar hunt and who doesn't.
Talis, ?
Naomi, no
Glum, no
Zer-wedula, yes

We will go ahead and proceed with things and edit Talis into the boar hunt later.
This message was last edited by the GM at 00:52, Fri 06 Feb 2009.
Naomi Armastance
player, 76 posts
Thu 5 Feb 2009
at 16:45
  • msg #232

Re: OOC and General Rules

Boar hunt?   Hrmmm.. missed that... *rereads upwards a bit* No, I wouldn't wish to go on one.  My characters kinda the Light side of the Warlock coin, not the Darkside.  Killings alright in the heat of battle, not alright for pleasure she would see it as.
DM
GM, 146 posts
Sat 7 Feb 2009
at 13:52
  • msg #233

Re: OOC and General Rules

Ok, Talis has been MIA since tues, so I am going to NPC him a little.  To even things out, Talis will go on the boar hunt with Zer-wedula.  Consult 1.2 Zer-wedula for details.


Talis
When you come back, just jump in and start posting.
Zer-wedula
player, 58 posts
Sat 7 Feb 2009
at 19:33
  • msg #234

Re: OOC and General Rules

Ah, Talis, my human shield.
Glum
player, 85 posts
The world's least dour
dwarf. Hence the name.
Mon 9 Feb 2009
at 14:28
  • msg #236

Re: OOC and General Rules

Glum is still here.  Just not up for a boar hunt.
Naomi Armastance
player, 79 posts
Mon 9 Feb 2009
at 19:48
  • msg #237

Re: OOC and General Rules

I could swear I posted on Saturday stating my intention to go around the back of the building... It was my last post on RPOL that day and then I turned the computer off.  Guess it didn't post through, Sorry bout that GM.  Waiting on the response after Glum to continue.
DM
GM, 155 posts
Mon 9 Feb 2009
at 21:28
  • msg #238

Re: OOC and General Rules

To err is human, to really foul things up requires a computer.
Zer-wedula
player, 62 posts
Mon 9 Feb 2009
at 23:13
  • msg #239

Re: OOC and General Rules

I was kind of hoping for a return of Talis, but maybe he got boared!
Naomi Armastance
player, 81 posts
Tue 10 Feb 2009
at 16:25
  • msg #240

Re: OOC and General Rules

dices were kind to me this morn.  That's odd.
DM
GM, 177 posts
Fri 13 Feb 2009
at 22:33
  • msg #241

Re: OOC and General Rules

Naomi Armastance = Yes
Glum = Yes
Catessa Fallowfield & Garious = RL problems; npc since 1/30
Zer-wedula  = yes
Garth = yes
Talis = last post tue 3rd = ???


So what is a standard length of time for unexplained absences before you look to do something?  How long would you want me to wait?  Cat has extra time because she informed us of her absence.

I doubt if I will replace anyone, though I might continue the character(s) as an NPC.  I think 4 or 5 players is enough.  The game should move quicker with fewer players.
This message was last edited by the GM at 22:37, Fri 13 Feb 2009.
Zer-wedula
player, 71 posts
Sat 14 Feb 2009
at 02:24
  • msg #242

Re: OOC and General Rules

Go ask Talis, when he just small.....

Seriously, I consider him gone, altho I do remember a post about being incommunicado for two weekends in a row.  Let's give him this coming week.
Naomi Armastance
player, 87 posts
Sat 14 Feb 2009
at 18:03
  • msg #243

Re: OOC and General Rules

The way I run games is thus for AFK's (Away from Keyboard) that are unannounced

4 days once or twice a month, acceptable
6 days away - PM and request to explain and NPC them in the meantime
2 weeks - Cull the player from the game, keep the Character as an NPC in case they return and can take it back over.

After the 6th day of absence (Unless I have several players held up on that one players post) I just start and keep them NPC'd with a notice and dock their XP for being gone.

I found this a good system.

Once I cull them I post a players wanted if needed or I shrink the group accordingly.
DM
GM, 180 posts
Sat 14 Feb 2009
at 18:14
  • msg #244

Re: OOC and General Rules

We will be fast forwarding some by monday.  I am currently working on getting everyone back to town and together as a group.  When I do, I will post it in 1.2 Sandpoint.


Thanks for the input.  Currently Talis and Cat are NPC's and unless the original people return, I don't feel the need for more players.  I imagine the game will go quicker with 4 players + 2 npc's.


Notice the Sandpoint Info thread now includes an exp total for the characters.  Everyone get +200 (total 750xp now)
This message was last edited by the GM at 18:23, Sat 14 Feb 2009.
DM
GM, 185 posts
Tue 17 Feb 2009
at 04:21
  • msg #245

Re: OOC and General Rules

Am I getting too confusing switching back and forth between threads? I noticed nobody has answered my last post?  Does this mean you just want to move on with the plot?
Glum
player, 94 posts
The world's least dour
dwarf. Hence the name.
Tue 17 Feb 2009
at 15:00
  • msg #246

Re: OOC and General Rules

In my case it means I'm sick I'm afraid.  Probably be able to post by the weekend.
DM
GM, 186 posts
Tue 17 Feb 2009
at 19:43
  • msg #247

Re: OOC and General Rules

Get Well Soon
DM
GM, 192 posts
Sat 21 Feb 2009
at 02:52
  • msg #248

Re: OOC and General Rules

Ok, try looking here for a game map.  Let me know if you can see it or not.


http://www2.snapfish.com/slide...1694151/t_=161694151
DM
GM, 195 posts
Sun 22 Feb 2009
at 13:02
  • msg #249

Re: OOC and General Rules

The kids or a passer by to get the watch are good choices, now which door do you choose?  Awhile back in this thread I suggested appointing a leader for just this reason, which door do you choose?  I think what I will try this time is the 1st person to post gets to choose among equally valid choices.  This is to save time on a discussion.

Also, please post what your characters SOP will be.
Zer-wedula
player, 81 posts
Mon 23 Feb 2009
at 11:30
  • msg #250

Re: OOC and General Rules

I may get sporadic this week - I have a project I need to complete by Friday, but will try to get on each morning.
DM
GM, 198 posts
Tue 24 Feb 2009
at 00:40
  • msg #251

Re: OOC and General Rules

I keep forgetting this.  At the top of your posts could you put your name and hp;

DM
7/10

Thanks
Naomi Armastance
player, 92 posts
Wed 25 Feb 2009
at 16:03
  • msg #252

Re: OOC and General Rules

This is a weeks notice, but in One Week I'm going to be going on a very important business trip for the company I'm an owner/vested interest in.  I'll be going down to a trade show with a few industrialists and do not know if I'll be able to post while down there.

It is from Next Tuesday March 3rd to March 8th.  The exciting thing is that it is a very large Natural Products Expo (here's the link http://www.expowest.com/ew09/public/enter.aspx ) for those interested.  However while there I have no clue if I'll have Internet or if I'll even have time to get online if I do.

I'll post this again right before I leave however.  Once I'm back I'll update what posts I need to and take stock of the situation.  Thank again everyone.
DM
GM, 200 posts
Wed 25 Feb 2009
at 16:58
  • msg #253

Re: OOC and General Rules

check, thanks for the heads up.  I don't mind if people are gone, I just appreciate being told.
Naomi Armastance
player, 94 posts
Wed 25 Feb 2009
at 17:21
  • msg #254

Re: OOC and General Rules

Yeah, Same for me.  But since this will be more than a couple days I decided to give a full heads up ahead of time.

It'll be pretty exciting to.  These trade show's are a blast.  I can't wait to see what some of the different companies have put up this time around.
DM
GM, 202 posts
Wed 25 Feb 2009
at 18:18
  • msg #255

Re: OOC and General Rules

good deal, have fun
DM
GM, 204 posts
Fri 27 Feb 2009
at 00:49
  • msg #256

Re: OOC and General Rules

Ok, Talis has been MIA for 3 weeks and I have replaced him with a RL friend of mine who will be posting through me.  He has lots of experience.
Garth Oakenshield
player, 88 posts
Wed 4 Mar 2009
at 15:29
  • msg #257

Re: OOC and General Rules

I'm wondering if we should post a marching order as the stair is single file.
DM
GM, 211 posts
Wed 4 Mar 2009
at 18:42
  • msg #258

Re: OOC and General Rules

For now, we will go with the order from the map.  But for future reference, what order would you like for
a)single file,
b)10' wide,
c)more than 10' wide?
Zer-wedula
player, 92 posts
Wed 4 Mar 2009
at 23:01
  • msg #259

Re: OOC and General Rules

Zer-wedula in the middle protected by various red shirts!
DM
GM, 219 posts
Sun 8 Mar 2009
at 13:37
  • msg #260

Re: OOC and General Rules

My account on this site has been acting weird.  I will open up a game and all the threads will be marked "unread", even if they have nothing new in them.  When I read 1 thread and go back, they re all normal.  Anyone else experiencing anything strange with their RPOL accounts?
Garth Oakenshield
player, 96 posts
Sun 8 Mar 2009
at 15:26
  • msg #261

Re: OOC and General Rules

Occasionally I have had similar events occur when logging on.
Naomi Armastance
player, 99 posts
Sun 8 Mar 2009
at 16:52
  • msg #262

Re: OOC and General Rules

Alright guys,

Just finished up with my tradeshow, and have a whoppin ton of paperwork to follow up with.  However this is to let everyone know I have returned and will be able to catch up/post/etc in the next couple of days.

I hope to have more posted today but need to get back to work on correlating my various projects I picked up from the show.
Naomi Armastance
player, 101 posts
Tue 10 Mar 2009
at 02:55
  • msg #263

Re: OOC and General Rules

quote:
Naomi Armastance
Discovers that she can apparently see magic, just by concentrating.  Cool.


Ummm... what the.... New Ability?  Coolness of course.  A little bit more info would help out of course so that I can figure out how to RP it out.
DM
GM, 223 posts
Tue 10 Mar 2009
at 03:02
  • msg #264

Re: OOC and General Rules

At 2nd level Warlocks can detect magic at will.  You still have to concentrate to use it, see the detect magic spell.
Naomi Armastance
player, 102 posts
Tue 10 Mar 2009
at 03:47
  • msg #265

Re: OOC and General Rules

Oh, that's what you meant.

Cool.
Zer-wedula
player, 107 posts
Fri 13 Mar 2009
at 21:54
  • msg #267

Re: OOC and General Rules

Ask the mages in town if they can identify the items, then see who can best use them.  Pay the mages out of reward money and town's gratitude.
Naomi Armastance
player, 106 posts
Fri 13 Mar 2009
at 21:59
  • msg #268

Re: OOC and General Rules

I agree with Zer-Wedula on the mages of the town for Identify.  However I can ID anything 'As Magical' now as a class trait.  *yay*

Also i really only have a need for a Ring or for valuables to assist later.  And the ring only for certain needs, depending on what it is I'd gladly give it up for another player.
Glum
player, 122 posts
The world's least dour
dwarf. Hence the name.
Fri 13 Mar 2009
at 22:21
  • msg #269

Re: OOC and General Rules

Glum's a monk and will probably have to give anything monetary above a certain level to beggars or use it in charitable works.  The only things I can imagine being useful to him are the sack or goblet  (or possibly the goblin charms depending what they do).
DM
GM, 231 posts
Fri 13 Mar 2009
at 22:36
  • msg #270

Re: OOC and General Rules

Does anyone have any general or specific subplots they are interested in for their characters?
Zer-wedula
player, 108 posts
Sat 14 Mar 2009
at 03:14
  • msg #271

Re: OOC and General Rules

No subplots here, let's move the plot along for my vote.
Glum
player, 123 posts
The world's least dour
dwarf. Hence the name.
Sat 14 Mar 2009
at 10:50
  • msg #272

Re: OOC and General Rules

I agree with Zer-wedula
DM
GM, 233 posts
Sat 14 Mar 2009
at 12:44
  • msg #273

Re: OOC and General Rules

I thought we could start discussing treasure division here.

scroll (arcane - true strike)
*%Eternal Flame torch x2,
,
*a small sack (with runes on it and trail rations in it),
Everlasting Rations 1/day create trail rations for 1 med creature
*a pewter mug (12 oz, with a rune on the bottom),
Everfull Mug 3/day fill with 12 oz of water, wine, beer or ale (cheap quality)
*a potion with an identifiying mark that says it's a cure potion CLW
*<Yellow>ring,  of protection +1ac(deflection)
*<Yellow>Crude Goblin Charms on a string of cat gut around his neck
     - dogs ear and a cats paw, with runic pictures inscribed

Goblin Charms (takes amulet slot) - dogs ear 1/day reroll 1 listen or spot check
                                  - cats paw 1/day reroll 1 balance, climb or tumble check
it automatically rerolls the 1st failure in the day

* = magic




a journal,
halfelf sized clothes,
masterwork flute(100gp)
composite shortbow (+1 Strength),
Quiver w/ 18 mw arrows,
masterwork thieves’ tools,
silver earrings (25 gp for the pair),
10 pp


% = Obviously stolen from the glassworks/Kaijitsu family
%6 pouches of gold dust ( 50 gp each with a symbol on them, the owners mark),
%8 pouches of silver dust(5gp each with a symbol on them, the owners mark),
%a signet ring (that matches the owners mark on the bags of gold and silver)

So the question is, how do you want to divide the loot?

Glum, there is no RAW that monks HAVE to be poor, but it does make for good roleplaying.  So it s up to you how much of your share you give to charity.
This message was last edited by the GM at 13:00, Sat 14 Mar 2009.
Zer-wedula
player, 109 posts
Sat 14 Mar 2009
at 12:54
  • msg #274

Re: OOC and General Rules

My thought is that Naomi takes the ring, as I can get by with spells and Glum probably has a decent Dex/Wis bonus to AC.  Scroll to me by default as only user.  Amulet to Glum as he is most likely to use said skills.

Do we dump the rest and see if we can upgrade Garth's weapon or armor?  I would say yes.
Glum
player, 124 posts
The world's least dour
dwarf. Hence the name.
Sat 14 Mar 2009
at 12:59
  • msg #275

Re: OOC and General Rules

Glum would like to wait and see what others want.  He hopes for the goblin charms but would settle for the sack or the goblet.

He suggests returning the stolen stuff to Ameiko.  He'll probably give away 90% of any monetary reward.
Garth Oakenshield
player, 102 posts
Sat 14 Mar 2009
at 17:21
  • msg #276

Re: OOC and General Rules

In reply to Zer-wedula (msg #274):

Sounds good to me.
Zer-wedula
player, 110 posts
Sun 15 Mar 2009
at 13:06
  • msg #277

Re: OOC and General Rules

So it sounds like we are more or less in agreement, GLum takes the charms, NAomi the ring, Zer-wedula the scroll, we return the glassmakers goods, then try to trade the rest to upgrade Garth's weapon/armor.

Then off to creepy tunnel.

DO we want to bring some premade molotovs?  Buy tanglefoot bags or thunderstones if available?
Talis
Sun 15 Mar 2009
at 13:24
  • msg #278

Re: OOC and General Rules

Ameiko will let you keep the Eternal Flame torchs and they aren't "real" magic items anyway.  You will need a light source, so someone will have to carry a torch.

What about Talis and Cat?  While Cat is currently an npc, she should get a share.



Garth has been offered a mw bastard sword for (if I recall correctly) 1/2 price (lets say 170gp).
DM
GM, 234 posts
Mon 16 Mar 2009
at 13:01
  • msg #279

Re: OOC and General Rules

I'm waiting for naomi to weigh in on this subject, but while we wait, how about a marching order (single file please).
Naomi Armastance
player, 107 posts
Mon 16 Mar 2009
at 14:56
  • msg #280

Re: OOC and General Rules

I agree with Zer-Wedula BTW on the arrangement of goods for the most part.

Cat should get some of the loot as well of course, dunno what her char would like the most though.

I should go near last in a marching order as I use a Ranged Touch Attack and have a high Dex to hit bonus.  This'll allow me to cover fire from any attack direction.
Glum
player, 125 posts
The world's least dour
dwarf. Hence the name.
Mon 16 Mar 2009
at 16:56
  • msg #281

Re: OOC and General Rules

I think Marching Order should be, Garth, Cat and Dog, Zer-wedula, Talis, Naomi and Glum, with Garth defending against attacks from the front, and Glum from the rear.
DM
GM, 235 posts
Mon 16 Mar 2009
at 19:11
  • msg #282

Re: OOC and General Rules


Don't forget, everyone needs to update to 2nd level
max hp
all skills cost 1 point

As soon as I see that everyone has updated their character sheets and posted in 1.3 we can continue.




Naomi Armastance
ring of protection +1ac(deflection)

Glum
Crude Goblin Charms on a string of cat gut around his neck
     - dogs ear and a cats paw, with runic pictures inscribed

Goblin Charms (takes amulet slot) - dogs ear 1/day reroll 1 listen or spot check
                                  - cats paw 1/day reroll 1 balance, climb or tumble check
it automatically rerolls the 1st failure in the day


Catessa Fallowfield & Garious
Everlasting Rations; a small sack (with runes on it and trail rations in it), 1/day create trail rations for 1 med creature

Zer-wedula
scroll (arcane - true strike),

Garth
the group buys him the MW bastard sword(+1 to hit) that Savah was finishing.

Talis
composite shortbow (+1 Strength),
Quiver w/ 18 mw arrows,
masterwork thieves’ tools

Everyone
Eternal Flame torch x2
100gp each
wand clw (20 chgs)
Tsutos journal
This message was last edited by the GM at 19:31, Mon 16 Mar 2009.
Talis
Tue 17 Mar 2009
at 01:51
  • msg #283

Re: OOC and General Rules

My suggestion;

Garth, Talis, Zer-wedula, Cat and Dog, Naomi and Glum

Talis has a reach weapon and can attack "around" Garth and
the Cat/Garious combo has really good movement.
DM
GM, 237 posts
Tue 17 Mar 2009
at 11:29
  • msg #284

Re: OOC and General Rules

I need to know who has a light source.  You have 2 eternal flame torches available.  And what does garth have equipped - sword/shield or sword 2handed
This message was last edited by the GM at 12:04, Tue 17 Mar 2009.
Garth Oakenshield
player, 103 posts
Tue 17 Mar 2009
at 15:49
  • msg #285

Re: OOC and General Rules

Garth will have sword and shield so he can take advantage of both a swing and a shield bash at 0/-5 with all bonus and penalties taken into account (and no loss to AC for use of shield with shield bash feat).  With Power Attack it would be -1/-5.  Unless noted, he will not use power attack with a secondary shield bash attack.
This message was last edited by the player at 15:50, Tue 17 Mar 2009.
Naomi Armastance
player, 108 posts
Tue 17 Mar 2009
at 19:34
  • msg #286

Re: OOC and General Rules


DM
GM, 239 posts
Tue 17 Mar 2009
at 19:35
  • msg #287

Re: OOC and General Rules

funny
Zer-wedula
player, 112 posts
Tue 17 Mar 2009
at 22:07
  • msg #288

Re: OOC and General Rules

I ain't carrying no light.  Let the dog carry the heatless stick
Garth Oakenshield
player, 105 posts
Tue 17 Mar 2009
at 22:45
  • msg #289

Re: OOC and General Rules

Are we back to full HP upon entering the tunnels?
DM
GM, 241 posts
Tue 17 Mar 2009
at 22:56
  • msg #290

Re: OOC and General Rules

If the group was entirely small characters, a dog with a torch would be feasible.  But with medium sized creatures, he is too low to effectively light up the whole party.  A torch needs to be up high to effectively light up the party.  So again, who is carrying a torch (clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius).
Naomi Armastance
player, 109 posts
Wed 18 Mar 2009
at 18:02
  • msg #291

Re: OOC and General Rules

Hrmmm... Garth, do you have a pack on?  If so I'd suggest strapping it to your pack and I'll carry the other.  I have no probs carrying one as it won't interfere with my abilities.

But Garth will be at the range of the 20' range and striking into shadowy light otherwise.
Garth Oakenshield
player, 106 posts
Wed 18 Mar 2009
at 20:27
  • msg #292

Re: OOC and General Rules

Thats fine, Garth is pretty tall and as the torch carries to heat, it should be safe to strap onto his pack.
Zer-wedula
player, 119 posts
Mon 23 Mar 2009
at 10:27
  • msg #293

Re: OOC and General Rules

I'm off on business Tues-Thurs, so NPC me as needed.
Naomi Armastance
player, 112 posts
Tue 24 Mar 2009
at 16:41
  • msg #294

Re: OOC and General Rules

Heh.  I just got back from Business, sorry for the no warning. My hotel was supposed to have wi-fi but their router was deader than a mouse in a trap.
Zer-wedula
player, 120 posts
Thu 26 Mar 2009
at 21:26
  • msg #295

Re: OOC and General Rules

I'm back
DM
GM, 256 posts
Thu 26 Mar 2009
at 21:59
  • msg #296

Re: OOC and General Rules

huzzah
Naomi Armastance
player, 117 posts
Fri 27 Mar 2009
at 15:26
  • msg #297

Re: OOC and General Rules

Huzzah Huzzah
DM
GM, 261 posts
Sat 28 Mar 2009
at 02:59
  • msg #298

Re: OOC and General Rules

Glum, reread msg #166, you were healed 8 points and were out of the range of the acid.
Glum
player, 141 posts
The world's least dour
dwarf. Hence the name.
Sat 28 Mar 2009
at 03:52
  • msg #299

Re: OOC and General Rules

OOps, edited.
Zer-wedula
player, 126 posts
Sat 28 Mar 2009
at 23:36
  • msg #300

Re: OOC and General Rules

I think we need us a real cleric.
DM
GM, 263 posts
Mon 30 Mar 2009
at 17:46
  • msg #301

Re: OOC and General Rules

Everyone, please recheck you max hp.  You get max at 1st and 2nd, then a fixed amount.  See " RTJ and character creation (read first)" thread.
DM
GM, 266 posts
Wed 1 Apr 2009
at 15:10
  • msg #302

Re: OOC and General Rules

Naomi, I hope everything ok with you.
DM
GM, 276 posts
Sat 4 Apr 2009
at 17:54
  • msg #303

Re: OOC and General Rules

   Well, it's been a week since Naomi has been on.  After this dungeon (if she survives), I plan on moving Naomi into the background.  The character will still be around for a couple of months if and when her player return.

   Cat will have a new player soon.
DM
GM, 280 posts
Tue 7 Apr 2009
at 13:08
  • msg #304

Re: OOC and General Rules

Is it something I said or is "Real Life"tm getting in the way all at once?
Glum
player, 149 posts
The world's least dour
dwarf. Hence the name.
Tue 7 Apr 2009
at 13:52
  • msg #305

Re: OOC and General Rules

No.  I just don't know what to do.  (I can't look at pictures at work so they don't help, but I've a feeling all Glum can do is wait for Garth and/or Cat to get out of the way.
DM
GM, 281 posts
Tue 7 Apr 2009
at 14:02
  • msg #306

Re: OOC and General Rules

You are close enough to move into the room and attack.
DM
GM, 283 posts
Thu 9 Apr 2009
at 13:02
  • msg #307

Re: OOC and General Rules

I will be posting the next room later on this morning unless you want to do something else 1st.
DM
GM, 285 posts
Fri 10 Apr 2009
at 00:22
  • msg #308

Re: OOC and General Rules

Wow, 3 misses against zombies.  This is not a good way to start :)
DM
GM, 288 posts
Tue 14 Apr 2009
at 21:26
  • msg #309

Re: OOC and General Rules

Garth
Glum
Zer-wedula

So did everybody get busy or have you just lost interest in the game?  If you are still interested, we have probably lost Naomi.
This message was last edited by the GM at 21:31, Tue 14 Apr 2009.
DM
GM, 290 posts
Wed 15 Apr 2009
at 16:47
  • msg #310

Re: OOC and General Rules

Good to see both of you back.  Zer should be back in May.
Garth Oakenshield
player, 127 posts
Wed 15 Apr 2009
at 16:59
  • msg #311

Re: OOC and General Rules

Man, if Garth is missing with a 19, he's in some big trouble against this thing;)
DM
GM, 291 posts
Wed 15 Apr 2009
at 17:06
  • msg #312

Re: OOC and General Rules

hold that thought, I miss read your post and took the damage as your hit.  Maybe I ought to get my glasses checked.  I will edit in what happened, so feel free to edit your next rounds actions.  Sorry.
Garth Oakenshield
player, 128 posts
Wed 15 Apr 2009
at 17:13
  • msg #313

Re: OOC and General Rules

No worries
DM
GM, 292 posts
Sat 18 Apr 2009
at 20:11
  • msg #314

Re: OOC and General Rules

Garth
Glum

So did everybody get busy or have you just lost interest in the game?  Let me know.
This message was last edited by the GM at 20:12, Sat 18 Apr 2009.
Glum
player, 155 posts
The world's least dour
dwarf. Hence the name.
Sat 18 Apr 2009
at 20:57
  • msg #315

Re: OOC and General Rules

Umm, I was the last to post wasn't I?  And it was only three days ago.
DM
GM, 293 posts
Sat 18 Apr 2009
at 21:22
  • msg #316

Re: OOC and General Rules

Yeah, but Garth went from a consistent poster to a 5 day interval followed by at least a 3.  With Naomi gone, Cat's new player not showing up and Zer-wedula gone till May [Private to Glum: and I give it a 50/50 chance he returns]I am worried.  That leaves 2 people and I don't want to run with just 2 characters.  Do you have any ideas or suggestions?
Glum
player, 156 posts
The world's least dour
dwarf. Hence the name.
Sat 18 Apr 2009
at 21:30
  • msg #317

Re: OOC and General Rules

I'd quite like to know what happened to Naomi but apart from that, no I don't have much in the way of suggestions.  I suppose you could advertise for more, but that rarely works.
DM
GM, 294 posts
Sat 18 Apr 2009
at 23:49
  • msg #318

Re: OOC and General Rules

I don't know, Naomi just stopped posting.  I am hoping this is just a temporary thing with Garth.  One idea I have is to turn it into a gestalt game with 3 or 4 players.  That concentrates the DM's attention and reduces waiting for response time.
Glum
player, 157 posts
The world's least dour
dwarf. Hence the name.
Sun 19 Apr 2009
at 00:41
  • msg #319

Re: OOC and General Rules

I think what slows games down so often is combat.  All of a sudden, posting rates go down at a time when it would be real nice to up the speed.  And worse still, I'm sure there are only so many things one can do.
Garth Oakenshield
player, 129 posts
Mon 20 Apr 2009
at 15:02
  • msg #320

Re: OOC and General Rules

Sorry all, I don't post as often between Sundays and Tuesdays due to my work schedule.  Also we are busy with a house closing currently.  That said, I will try and increase my posting frequency.
DM
GM, 295 posts
Mon 20 Apr 2009
at 15:47
  • msg #321

Re: OOC and General Rules

hurray
DM
GM, 298 posts
Wed 22 Apr 2009
at 00:56
  • msg #322

Re: OOC and General Rules

Does anyone have any clever ideas?  Otherwise she can just hover out of reach, throwing her dagger at you (or casting spells). Until you kill her or she kills you.  And I can roll a bunch of rounds of that.  What do you want to do?
1)Go round by round or
2)Give me some tactics you might try and I cut scene to the a dramatic point in the battle?

Garth and Glum
Please post 6 rounds of ideas and attacks
This message was last edited by the GM at 05:04, Wed 22 Apr 2009.
Glum
player, 159 posts
The world's least dour
dwarf. Hence the name.
Wed 22 Apr 2009
at 09:38
  • msg #323

Re: OOC and General Rules

Okay, will post in combat thread.
DM
GM, 299 posts
Wed 22 Apr 2009
at 14:30
  • msg #324

Re: OOC and General Rules

Good idea on the rope use Glum.
DM
GM, 301 posts
Mon 27 Apr 2009
at 16:33
  • msg #325

Re: OOC and General Rules

Was it something I said...
evidently you have lost interest or have gotten busy.  Please let me know when and if you want to continue and what you would like to change.  I will run this game for people; Talis is 1 and any 2 of Garth, Glum and Zer-wedula.

   I think what we could do is have a rebirth event occur.  This would be a good time and place in the story for it to occur.  You could keep the same character, but rebuild them.
Garth Oakenshield
player, 132 posts
Tue 28 Apr 2009
at 15:29
  • msg #326

Re: OOC and General Rules

Sorry all but I am not going to be able to carry on.  I just bought a house and will be very busy this next month getting the move done.  I have enjoyed this game though and perhaps can join again once things settle down a bit.
Glum
player, 161 posts
The world's least dour
dwarf. Hence the name.
Tue 28 Apr 2009
at 15:35
  • msg #327

Re: OOC and General Rules

I was hoping to wait for somebody else to post before me... anybody else in fact, because my move is likely to be, Glum runs up to quasit, glum kicks quasit, dice roller rolls 3, Glum misses.  Combat is boring, bnut even more so when there is nobody else posting.

Besides, if Garth can't play and Zer-wedula's away indefinitely, the chances aren't good.
DM
GM, 302 posts
Tue 28 Apr 2009
at 16:38
  • msg #328

Re: OOC and General Rules

Sorry to see you go Garth.  I will keep you active for a couple of months.

Glum
Well, Zer-wedula logged in sat, but didn't post, so I don't know if he is active or not.  I hope he is.  I am going to give him a couple more days, but in the mean time I will post a narrative of the rest of the battle and afterwards.

Basically I want to try to continue with only 3 or 4 people. My theory is that fewer players mean less waiting and more time to shine.  Check back in a couple of days and we will see how things are going.  As for the time being I am going to post a "looking for replacement" and see who responds.
DM
GM, 304 posts
Thu 30 Apr 2009
at 12:33
  • msg #329

Re: OOC and General Rules

We are currently in a brief intermission period until Zer returns and Cat is brought up to speed.

I got a reply from Zer-wedula, he will be back soon and I have a person interested in playing Cat.   What I propose is to continue with
Cat
Glum
Talis
Zer-wedula
(and Garth when he returns).

I would like to make the characters Gestalt; http://www.systemreferencedocu...nearthedGestalt.html
basically you choose 2 classes to advance at the same time and get the better of both.  For simplicities sake, you will be limited to just 2, no other multi-classing beyond a Prestige Class (if you want one).

Gestalt makes for slightly more powerful and more versatile characters.  I haven't made a final decision yet because I want your input.  If you need help with it, ask me.

The in-game effect is you will gain a 2nd soul, that of a dead hero, to aid you in your quest.

Vote now, Getalt or No Gestalt?
Glum
player, 162 posts
The world's least dour
dwarf. Hence the name.
Thu 30 Apr 2009
at 13:00
  • msg #330

Re: OOC and General Rules

I vote no gestalt.  Glum's just getting to the stage of monkish effectiveness.
DM
GM, 305 posts
Thu 30 Apr 2009
at 14:21
  • msg #331

Re: OOC and General Rules

Thanks Glum.

So, did you do something to your character potrait, or is it just me.  I get a "picture not available".  I bet it's the website.
Catessa Fallowfield
player, 110 posts
Halfling Nature Priestess
...and Friend Garious
Thu 30 Apr 2009
at 14:29
  • msg #332

Re: OOC and General Rules

*waves* Give me a bit to reflesh out Catessa, then I'll catch up on the action.
Glum
player, 163 posts
The world's least dour
dwarf. Hence the name.
Thu 30 Apr 2009
at 15:24
  • msg #333

Re: OOC and General Rules

It's the website I'm afraid.  Happens from time to time.
Catessa Fallowfield
player, 111 posts
Halfling Nature Priestess
...and Friend Garious
Fri 1 May 2009
at 22:18
  • msg #334

Re: OOC and General Rules

Should I work more on my char? I have no idea what to say to groups.
DM
GM, 308 posts
Fri 1 May 2009
at 23:05
  • msg #335

Re: OOC and General Rules

Yes, take Cat and make her a druid/warlock.  Heres a list of invocations,

http://www.wizards.com/default...ions&tablesort=4
DM
GM, 309 posts
Sat 2 May 2009
at 22:35
  • msg #336

Re: OOC and General Rules

Currently we are waiting for Cat to get up to speed, Zer to return and everybody to update to Gestalt.
Glum
player, 165 posts
The world's least dour
dwarf. Hence the name.
Sun 3 May 2009
at 09:34
  • msg #337

Re: OOC and General Rules

I think I've finished Gestalting Glum.
Zer-wedula
player, 134 posts
Sun 3 May 2009
at 12:10
  • msg #338

Re: OOC and General Rules

I'm back.  I assume level 2 for gestalt.  I'm going barbarian.
DM
GM, 310 posts
Sun 3 May 2009
at 12:52
  • msg #339

Re: OOC and General Rules

Good to have you back.

Go ahead and do 3/3 wiz/barbarian.  Wacky.  I once played a halforc barbarian1/wiz, that d12 for hp is great.

I am working on the treasure post.

f/r
w/b
m/c
d/w
Glum
player, 166 posts
The world's least dour
dwarf. Hence the name.
Sun 3 May 2009
at 20:57
  • msg #340

Re: OOC and General Rules

Best I ever did was a Barbarian Monk... supposedly impossible but I had her change alignment in Newgate Gaol.  She still had the Barbarian's speed and some other feats but no more rage because she'd become lawful.
Zer-wedula
player, 135 posts
Mon 4 May 2009
at 10:45
  • msg #341

Re: OOC and General Rules

I think I'm set, just need to buy me a great sword.
Zer-wedula
player, 136 posts
Mon 4 May 2009
at 22:52
  • msg #342

Re: OOC and General Rules

Just swapped out Levitate from my spell list for Bull's Strength.

My new personality sneers at the treasure except for the masterwork ranseur.  If no one else can use the scrolls and wand Zer-wedula will gladly use them for the good of the group.
DM
GM, 312 posts
Tue 5 May 2009
at 00:22
  • msg #343

Re: OOC and General Rules

I guess we are waiting for Cat and Talis to gestalt.
Glum
player, 195 posts
The world's least dour
dwarf. Hence the name.
Tue 26 May 2009
at 00:58
  • msg #344

Re: OOC and General Rules

Oh well.  Kinda hoped to get that resolved before bedtime so I could sleep.
DM
GM, 368 posts
Tue 26 May 2009
at 13:19
  • msg #345

Re: OOC and General Rules

Please note the following additional House Rules;

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.

So the heal skill is useful at 0 hp.
This message was last edited by the GM at 13:20, Tue 26 May 2009.
DM
GM, 380 posts
Fri 29 May 2009
at 00:56
  • msg #346

Re: OOC and General Rules

Well there's good news and bad news.

Good News:
I am probably back among the ranks of the gainfully employed.

Bad News:
I won't post as often (1/day, maybe twice).  But the game will continue.

Game on.
Catessa Fallowfield
player, 144 posts
Halfling Nature Priestess
...and Friend Garious
Fri 29 May 2009
at 12:08
  • msg #347

Re: OOC and General Rules

DM:
<Orange>
Waiting on Cats rolls

I rolled as you posted.
DM
GM, 383 posts
Fri 29 May 2009
at 12:17
  • msg #348

Re: OOC and General Rules

I didn't even notice, thanks for the heads up.
Catessa Fallowfield
player, 145 posts
Halfling Nature Priestess
...and Friend Garious
Fri 29 May 2009
at 19:35
  • msg #349

Re: OOC and General Rules

RE: Chap 1.2 So, Cat and Glum are together?
DM
GM, 385 posts
Sat 30 May 2009
at 01:10
  • msg #350

Re: OOC and General Rules

more or less, yes.  The Toy Monster has vanished, for now.....(cur ominous background music)
DM
GM, 392 posts
Thu 4 Jun 2009
at 00:56
  • msg #351

Re: OOC and General Rules

Currently waiting for Cat and Glums questions as well.
Catessa Fallowfield
player, 150 posts
Halfling Nature Priestess
...and Friend Garious
Thu 4 Jun 2009
at 02:19
  • msg #352

Re: OOC and General Rules

Sorry, Cat doesn't have much to ask. She's too disgusted with goblins. I should've posted something but kept drawing blanks.
Glum
player, 207 posts
The world's least dour
dwarf. Hence the name.
Thu 4 Jun 2009
at 08:19
  • msg #353

Re: OOC and General Rules

Glum has no questions either.  Not because he's disgusted, more because he has come to the understanding that one has to here some answers before one thinks of further questions.
DM
GM, 398 posts
Sat 6 Jun 2009
at 05:43
  • msg #354

Re: OOC and General Rules

So are you going to cast a spell or not?
Zer-wedula
player, 153 posts
Sat 6 Jun 2009
at 09:37
  • msg #355

Re: OOC and General Rules

I was waiting on group input as to
a) burning the thicket
b) staking the goblin out for whatever creature passes by
c) Casting Charm person
d) both a and b
e) both a and c

Many of these have merit!
Catessa Fallowfield
player, 153 posts
Halfling Nature Priestess
...and Friend Garious
Sat 6 Jun 2009
at 10:55
  • msg #356

Re: OOC and General Rules

Not A!!!
Glum
player, 210 posts
The world's least dour
dwarf. Hence the name.
Sat 6 Jun 2009
at 14:01
  • msg #357

Re: OOC and General Rules

Is any of us a druid?  If so, the thicket's on our side.

If you can charm person, then do so, although why you'd want a gobbo as a mate is beyond me.
DM
GM, 399 posts
Sat 6 Jun 2009
at 15:42
  • msg #358

Re: OOC and General Rules

Don't wait for Talis to answer, I'll give him a call later.  If you decide to cast a charm person, please roll a d20 for the goblins save.

It is a coastal area in late sept and is known to be foggy and damp.  You might be able to set the thicket on fire, but probably not.  If you did, it would be very slow and smoky.
This message was last edited by the GM at 15:45, Sat 06 June 2009.
Talis Revain
player, 75 posts
Sat 6 Jun 2009
at 15:54
  • msg #359

Re: OOC and General Rules

If you don't charm him, I want to toss the goblin a dagger and fight him 1 on 1.  Let him die with a weapon in hand or at least with the option of a weapon in hand.
Catessa Fallowfield
player, 154 posts
Halfling Nature Priestess
...and Friend Garious
Sat 6 Jun 2009
at 17:36
  • msg #360

Re: OOC and General Rules

Cat <- Druid.
Glum
player, 211 posts
The world's least dour
dwarf. Hence the name.
Sat 6 Jun 2009
at 18:20
  • msg #361

Re: OOC and General Rules

In that case we don't need to burn the thicket
Zer-wedula
player, 154 posts
Sat 6 Jun 2009
at 19:13
  • msg #362

Re: OOC and General Rules

Bah!  How about goblin pinata party?

I will try to charm him
DM
GM, 404 posts
Thu 11 Jun 2009
at 19:10
  • msg #363

Re: OOC and General Rules

Helloooooooo
Glum
player, 214 posts
The world's least dour
dwarf. Hence the name.
Thu 11 Jun 2009
at 19:38
  • msg #364

Re: OOC and General Rules

I think we're waiting for Cat?
DM
GM, 405 posts
Thu 11 Jun 2009
at 19:45
  • msg #365

Re: OOC and General Rules

Cat hasn't logged on since monday according to the cast screen and Zer since saturday.  Look for something tomorrow.
Catessa Fallowfield
player, 158 posts
Halfling Nature Priestess
...and Friend Garious
Thu 11 Jun 2009
at 19:55
  • msg #366

Re: OOC and General Rules

Waiting for a reply to my pm. :)
DM
GM, 407 posts
Thu 11 Jun 2009
at 22:10
  • msg #367

Re: OOC and General Rules

Sorry for the delay, my new job is from 5pm to 2am and I'm not yet adjusted to those hours.
Catessa Fallowfield
player, 159 posts
Halfling Nature Priestess
...and Friend Garious
Thu 11 Jun 2009
at 22:26
  • msg #368

Re: OOC and General Rules

No worries.
DM
GM, 419 posts
Mon 22 Jun 2009
at 17:35
  • msg #369

Re: OOC and General Rules

Waiting...
Zer-wedula
player, 162 posts
Fri 26 Jun 2009
at 22:07
  • msg #370

Re: OOC and General Rules

Hey, did we lose Talis and Garth?
DM
GM, 422 posts
Fri 26 Jun 2009
at 22:22
  • msg #371

Re: OOC and General Rules

Garth is gone.

Talis plays through me over the phone.  His computer is having....issues.

Well everybody logged on today, but didn't post.  What's going on?  What would you like to see changed?  Anybody?
Glum
player, 221 posts
The world's least dour
dwarf. Hence the name.
Sat 27 Jun 2009
at 00:43
  • msg #372

Re: OOC and General Rules

I was a little confused by the map... I thought we were closer to the water when fighting the goblins.
DM
GM, 423 posts
Sat 27 Jun 2009
at 05:31
  • msg #373

Re: OOC and General Rules

Well, you were fighting an the edge of a cliff, 80' above the water.  Of course there was a wall of thorns between you and the cliff.
DM
GM, 426 posts
Mon 29 Jun 2009
at 19:31
  • msg #374

Re: OOC and General Rules

As a side note, you guys can take 10 in many situations.  Just thought I would mention it.
DM
GM, 427 posts
Wed 1 Jul 2009
at 21:20
  • msg #375

Re: OOC and General Rules

I just want to let you know that I will be running "living" dungeons (places where intelligent creatures live) as intelligently as possible.  Do not expect to retreat, heal up and come back and find everyone still waiting for you (like say, a video game).  Pace yourselves.
DM
GM, 431 posts
Mon 6 Jul 2009
at 18:04
  • msg #376

Re: OOC and General Rules

I guess it is summer with lots of activities, but please inform me if you are going on vacation and will be absent for more than a few days.
DM
GM, 432 posts
Tue 7 Jul 2009
at 18:03
  • msg #377

Re: OOC and General Rules

While Cat can move through the walls.  Both Catand the Goblin have the druid ability of Woodland Stride, it is an (Ex) ability and not shareable by anyone else.  Where Cat goes, Zer-wedula can not follow, without hacking a hole.
This message was last edited by the GM at 18:04, Tue 07 July 2009.
Zer-wedula
player, 169 posts
Tue 7 Jul 2009
at 22:50
  • msg #378

Re: OOC and General Rules

As I figured, and, I think, I said.  Barbarian hack!
Zer-wedula
player, 171 posts
Sat 11 Jul 2009
at 10:27
  • msg #379

Re: OOC and General Rules

I'll be traveling to Florida Mon-Fri and may not be able to post.
DM
GM, 435 posts
Sat 11 Jul 2009
at 15:50
  • msg #380

Re: OOC and General Rules

ok, any general tactics you wish to use?
Zer-wedula
player, 172 posts
Sat 11 Jul 2009
at 20:19
  • msg #381

Re: OOC and General Rules

If we are seriously outnumbered, rage.  Otherwise start whittling away at the standard spell selection.
DM
GM, 440 posts
Fri 17 Jul 2009
at 20:53
  • msg #382

Re: OOC and General Rules

I was kinda hoping for a bit more indepth posts.  You have an important prisoner, what do you ask, negotiate, do something...
Glum
player, 233 posts
The world's least dour
dwarf. Hence the name.
Fri 17 Jul 2009
at 22:41
  • msg #383

Re: OOC and General Rules

Glum's plan is to put Gogmurt in charge of a goblin hoarde.  This ought to get him onside at least until herself is gone, after that, Gogmurt is wise enough to see the goblins are going to lose if they attack humans and/or the surface.
DM
GM, 441 posts
Sat 18 Jul 2009
at 03:14
  • msg #384

Re: OOC and General Rules

I will communicate this plan to Talis and get a post from him.
Zer-wedula
player, 174 posts
Sat 18 Jul 2009
at 10:41
  • msg #385

Re: OOC and General Rules

Back now.
DM
GM, 442 posts
Sun 19 Jul 2009
at 19:11
  • msg #386

Re: OOC and General Rules

Well, I was kind of hoping for a bit more discussion (In or out of character) about this subject.  While I like Glum's idea, Talis has a valid point.  While you could probably strike a deal with this goblin, how would you ensure it once you are low in hp's and spells?
Glum
player, 234 posts
The world's least dour
dwarf. Hence the name.
Sun 19 Jul 2009
at 23:15
  • msg #387

Re: OOC and General Rules

Sorry, it's the weekend.  I was at a wedding yesterday and today doing the weekend's work.  I'm sure discussions will continue.
DM
GM, 443 posts
Tue 21 Jul 2009
at 17:04
  • msg #388

Re: OOC and General Rules

been busy, will post today
Zer-wedula
player, 177 posts
Wed 22 Jul 2009
at 11:07
  • msg #389

Re: OOC and General Rules

Hey, let's decide on Gogmurt.  I'm ambivalent, but am now contemplating how many on the other side of the bridge I can take out with a Flaming Sphere before I rage, run over, and kick the rest of their butts.  Which actually sounds like a plan with as much merit as trusting our goblin escort whose pet we just killed.
Glum
player, 237 posts
The world's least dour
dwarf. Hence the name.
Wed 22 Jul 2009
at 11:50
  • msg #390

Re: OOC and General Rules

We can kill the leadership of this tribe of goblins.  We can probably kill 99% of the goblins themselves, but they breed like cockroaches, so where's the advantage in that?

I actually think putting Gogmurt in charge is in the village's best interests.  The only question is how we survive without killing him when, as is inevitable, he turns on us after we kill the demon queen (in part to consolidate his rule).

I think he's fairly honest as goblins go and we could probably find an oath he'd be willing to swear, if we know what we really want from him.
Glum
player, 239 posts
The world's least dour
dwarf. Hence the name.
Thu 23 Jul 2009
at 14:29
  • msg #391

Re: OOC and General Rules

And Glum metamorphoses into Lawrence of Arabia... (or perhaps Orde Wingate)
DM
GM, 448 posts
Mon 27 Jul 2009
at 19:34
  • msg #392

Re: OOC and General Rules

I noticed you all have logged on in the last couple of days, but have not responded.  Any questions, concerns, problems?  RL/summer stuff happening.
Glum
player, 240 posts
The world's least dour
dwarf. Hence the name.
Tue 28 Jul 2009
at 09:09
  • msg #393

Re: OOC and General Rules

I'm waiting for someone else to post because Glum actually thinks Gogmurt's is a stupid plan, although one that may actually work. Besides, he's trying to ensure that Gogmurt's interests really do lie with the party, and so he's ambiguous on the trust issue.
DM
GM, 449 posts
Tue 28 Jul 2009
at 18:09
  • msg #394

Re: OOC and General Rules

Well, offer a different plan.  Anyway, Zer and Talis are basically leaving it up to Glum and Cat to decide.  At least that is what it looks like to me.  I will give it 1 more day...
Zer-wedula
player, 178 posts
Tue 28 Jul 2009
at 22:45
  • msg #395

Re: OOC and General Rules

Gogmurt's spell of infinite tedium and roundabout discourse has successfully paralyzed me.  I am waiting for it to expire.
Catessa Fallowfield
player, 179 posts
Halfling Nature Priestess
...and Friend Garious
Wed 29 Jul 2009
at 11:17
  • msg #396

Re: OOC and General Rules

RL Lots of RL. Will post later this morn. Sorry
Glum
player, 242 posts
The world's least dour
dwarf. Hence the name.
Wed 29 Jul 2009
at 16:00
  • msg #397

Re: OOC and General Rules

Aha! Cat too has realised that Dwarves speak French.
Catessa Fallowfield
player, 181 posts
Halfling Nature Priestess
...and Friend Garious
Wed 29 Jul 2009
at 20:20
  • msg #398

Re: OOC and General Rules

In reply to Glum (msg #397):

:)
DM
GM, 450 posts
Wed 29 Jul 2009
at 21:47
  • msg #399

Re: OOC and General Rules

Ok, so it sounds like you will go along with this Gogmurt (more or less).  While I put the next post together I need some questions answered.
1- What of his stuff are you going to give him back?
2- Marching order?
3- What are you going to have out?
4- If you recall, you all have reputations as goblin slayers, are you going to try disguises or try to talk your way past.
5- goblins hate dogs, Garious will NOT be welcome.

assumptions (correct me if I am wrong);
- a wood shield with metal attached will work, I assume you will attach/tie it to his arm so he can't just drop it.

Here it Oregon it is HOT and I just don't have much energy.  So it will be tomorrow or fri before I finish, sorry.
Catessa Fallowfield
player, 182 posts
Halfling Nature Priestess
...and Friend Garious
Thu 30 Jul 2009
at 00:57
  • msg #400

Re: OOC and General Rules

In reply to DM (msg #399):

1) Cat should go through his stuff, keep some and return harmless items.
2) I'll bring up the rear because of 5)
3)  ???
4) With a mad Barbarian? lol
5) see 2)
Zer-wedula
player, 179 posts
Thu 30 Jul 2009
at 01:42
  • msg #401

Re: OOC and General Rules

Hey now, I was not going to get us all across the bridge and then cut it to make sure we finished the job.
Glum
player, 243 posts
The world's least dour
dwarf. Hence the name.
Thu 30 Jul 2009
at 09:36
  • msg #402

Re: OOC and General Rules

I say, I'm the stout one around here... any Hernan Cortes impressions are for moi to do!
Zer-wedula
player, 180 posts
Thu 30 Jul 2009
at 10:25
  • msg #403

Re: OOC and General Rules

Zer-wedula is in the middle of the party, reluctantly holding his wands concealed in his pocket
Talis Revain
player, 89 posts
Thu 30 Jul 2009
at 20:31
  • msg #404

Re: OOC and General Rules

We could try some sort of basic disguise, but can you fool all of the goblins all of the time?  Some goblin would roll a 20.  We just need to not look like ourselves, these are goblins.
DM
GM, 452 posts
Mon 3 Aug 2009
at 18:49
  • msg #405

Re: OOC and General Rules

Today is a good day to die...but what are your characters doing.
DM
GM, 458 posts
Sat 8 Aug 2009
at 17:13
  • msg #406

Re: OOC and General Rules

Glum has not been on since monday.  Hopefully he has just gotten busy, so I will npc him a bit.  Post for later today.
DM
GM, 460 posts
Wed 12 Aug 2009
at 18:40
  • msg #407

Re: OOC and General Rules

Welcome back Glum.
DM
GM, 472 posts
Mon 24 Aug 2009
at 18:31
  • msg #408

Re: OOC and General Rules

So apparently Cat wants to attack the goblins before going downstairs?  Is this correct?
Catessa Fallowfield
player, 191 posts
Halfling Nature Priestess
...and Friend Garious
Mon 24 Aug 2009
at 19:32
  • msg #409

Re: OOC and General Rules

If done carefully. Pick them off in small groups. Not all at once.
Talis Revain
player, 101 posts
Mon 24 Aug 2009
at 20:31
  • msg #410

Re: OOC and General Rules

I like the way Cat thinks, but got to have priorities.
DM
GM, 473 posts
Mon 24 Aug 2009
at 20:35
  • msg #411

Re: OOC and General Rules

I will wait till tomorrow to continue so everyone has a chance to weigh in on this subject.
Catessa Fallowfield
player, 194 posts
Halfling Nature Priestess
...and Friend Garious
Thu 27 Aug 2009
at 20:08
  • msg #412

Re: OOC and General Rules

Are we attacking a human?
DM
GM, 480 posts
Thu 27 Aug 2009
at 20:27
  • msg #413

Re: OOC and General Rules

Talis did, Glum and Zer-wedula just cast spells before the door was opened.  They human hasn't attacked yet.
This message was last edited by the GM at 21:03, Thu 27 Aug 2009.
Catessa Fallowfield
player, 197 posts
Halfling Nature Priestess
...and Friend Garious
Sat 29 Aug 2009
at 19:55
  • msg #414

Re: OOC and General Rules

We can at least try to get info from her.
Talis Revain
player, 107 posts
Sun 6 Sep 2009
at 22:01
  • msg #415

Re: OOC and General Rules

Glum, thanks for the bless spell and Zer, thanks for the bulls str.
This message was last edited by the GM at 22:16, Sun 06 Sept 2009.
Catessa Fallowfield
player, 203 posts
Halfling Nature Priestess
...and Friend Garious
Tue 8 Sep 2009
at 16:14
  • msg #416

Re: OOC and General Rules

Sorry, busy weekend.
DM
GM, 491 posts
Tue 8 Sep 2009
at 22:16
  • msg #417

Re: OOC and General Rules

I meant to get the next round done by today, but work is a little crazy.  It is going through a change and I'm not sure what I am going to be doing.  I'm supposed to go in early today, so maybe tonight or tomorrow AM.
Catessa Fallowfield
player, 204 posts
Halfling Nature Priestess
...and Friend Garious
Thu 10 Sep 2009
at 12:11
  • msg #418

Re: OOC and General Rules

*grumble* Not sure where I thought I could summon a bee. Reviewing the SRD, I'm not sure I can. Should I change?
DM
GM, 493 posts
Thu 10 Sep 2009
at 16:46
  • msg #419

Re: OOC and General Rules

There are 2 summon lists, Summon Monster and Summon Natures Ally.  You use SNA and probably looked at the wrong list (SM comes 1st, so it's an easy mistake).  Since they don't appear until the begining of this round, you may choose something else off the 1st level SNA list.  I randomly rolled dire rats off that list and they are not a bad choice.
Catessa Fallowfield
player, 205 posts
Halfling Nature Priestess
...and Friend Garious
Thu 10 Sep 2009
at 19:09
  • msg #420

Re: OOC and General Rules

Yeah, I figured that one after I posted. Silly me. Dire rats work except I'd hope to cast SNA II.
DM
GM, 494 posts
Thu 10 Sep 2009
at 19:16
  • msg #421

Re: OOC and General Rules

sna 2 gets you 1d3 from sna 1, or 1 from sna2.  Go for the 1d3, at this level, that is a better option.
DM
GM, 497 posts
Sun 13 Sep 2009
at 15:42
  • msg #422

Re: OOC and General Rules

25 on 5d6, ouch, thats gonna leave a mark.
Zer-wedula
player, 202 posts
Sun 13 Sep 2009
at 21:51
  • msg #423

Re: OOC and General Rules

Yes, I wanted to yell, "Yahtzee!" or some such nonsense.  Hopefully, he wasn't the NPC with all the info we need.
DM
GM, 501 posts
Mon 14 Sep 2009
at 20:42
  • msg #424

Re: OOC and General Rules

   You should, that was impressive.  So how is every body doing?  Any thoughts on the game?  This battle will seem a little anticlimactic due to luck.  When the bad guys (well, 3 of 4) all start out by taking critical hits (25 on 5d6 counts as a critical hit), they never get a chance to really go on the offense.
   I was drooling when Talis ended up alone with Nualia and her Yeth Hound, and after reading the Yeth Hound(10 dr/silver) I was thinking Talis was going to die.  But 2 crits (with bless and bulls str), 3 rats and a Flaming Sphere later, and Nualia has to waste her actions healing and the Yeth Hound goes down without having a decent number of attacks.  Ah, the fickle finger of fate.
Catessa Fallowfield
player, 210 posts
Halfling Nature Priestess
...and Friend Garious
Mon 14 Sep 2009
at 21:45
  • msg #425

Re: OOC and General Rules

Thoughts? Having fun!! Anticlimactic? After this, we have to carry on or sneak out.
DM
GM, 502 posts
Mon 14 Sep 2009
at 22:13
  • msg #426

Re: OOC and General Rules

True, there is more to the dungeon, but Nualia is supposed to be the BBEG at the end.  The story continues and there is more, but she is the focus.  She is the 1 who burnt down the church and organized the goblins into attacking Sandpoint.

It did help that you came straight here, preserving tactical surprise.  That was huge.  Now, you have to worry about what Gogmut and a tribe of goblins is doing up top.  Mwahahaha....cough, hack...

I like to play npc's as having lives and motivations beyond, "stand around waiting for the players to kill me".  in Gogmurts case; after thinking about it, Glum and Talis (who are good at Sense Motive) come to the conclusion his motivation was survival, personal and tribal.  You captured him so easily, he realized the rest of the tribe would probably be slaughtered and he had to become Chief to prevent that.  And the Chief was also the only other goblin who might have stood a chance against you.  Helping you kill Nualia was also in line with this.  He realized she was only going to get more goblins killed as cannon/arrow fodder.

Then there are a few encounters you bypassed which you may choose to investigate, or not.
Glum
player, 266 posts
The world's least dour
dwarf. Hence the name.
Mon 14 Sep 2009
at 23:10
  • msg #427

Re: OOC and General Rules

Glum genuinely thought what they were offering Gogmurt was a sweet deal.  He's probably the wisest goblin there is, and with him in charge, maybe there will be peace with the goblins for a while.  Maybe they'll even change sides next time some orcish horde comes a recruiting.
Catessa Fallowfield
player, 211 posts
Halfling Nature Priestess
...and Friend Garious
Mon 14 Sep 2009
at 23:30
  • msg #428

Re: OOC and General Rules

Bad, Glum! Bad! You used the words "peace" and "goblins" in the same sentence. :) :D As for Gogmurt, Cat doesn't fully trust him but is willing to sit back and see.
Zer-wedula
player, 203 posts
Tue 15 Sep 2009
at 01:24
  • msg #429

Re: OOC and General Rules

With Nualia dead, Zer-wedula can rage, subjugate Gogmurt, create his own barbarian tribe, and demand tribute from vassals far and wide.  Yes?
DM
GM, 503 posts
Tue 15 Sep 2009
at 16:04
  • msg #430

Re: OOC and General Rules

Ummm...suuurrre.  But what kind of tribute would goblins bring?
Catessa Fallowfield
player, 212 posts
Halfling Nature Priestess
...and Friend Garious
Wed 16 Sep 2009
at 13:02
  • msg #431

Re: OOC and General Rules

Glum:
Glum moves toward Nualia and makes sure she's dead.  If there is a pulse, he will end it.

Are you sire you don't want to heal her too? :)
Glum
player, 269 posts
The world's least dour
dwarf. Hence the name.
Wed 16 Sep 2009
at 13:46
  • msg #432

Re: OOC and General Rules

Nope.  She's the enemy and cannot be turned.

I do not believe we could get her to a warcrimes tribunal to face retribution, so summary execution is required.
DM
GM, 509 posts
Thu 17 Sep 2009
at 20:12
  • msg #433

Re: OOC and General Rules

I should be able to post a long thread tomorrow about examinations of the rooms you see, loot, what Orik knows about areas you haven't seen, etc...

Questions;
Orik would like to have Lyrie returned to consciousness, though confiscating her spell component pouch would be a good idea.  Do you heal her to positive hps or just help her with the heal skill (which may take awhile).

Is there anything specific your characters want to do?
Zer-wedula
player, 206 posts
Thu 17 Sep 2009
at 23:11
  • msg #434

Re: OOC and General Rules

Orik can heal Lyrie.  I vote against helping her.  She could have peacefully surrendered instead of running, but she chose to act foolish and paid for it.  Funny how that works.
DM
GM, 512 posts
Sun 20 Sep 2009
at 22:55
  • msg #435

Re: OOC and General Rules

Zer and Talis looking at notes

Glum ? (wants to destroy chapel, but what do you want to do while they look at the notes)

Cat ?
Glum
player, 272 posts
The world's least dour
dwarf. Hence the name.
Mon 21 Sep 2009
at 09:07
  • msg #436

Re: OOC and General Rules

I was planning to stand guard while they perused.
DM
GM, 513 posts
Mon 21 Sep 2009
at 15:57
  • msg #437

Re: OOC and General Rules

Good, somebody needs to.

That is Nualias story and the background for the adventure, I will add more stuff later.
This message was last edited by the GM at 16:26, Mon 21 Sept 2009.
Talis Revain
player, 117 posts
Tue 22 Sep 2009
at 17:54
  • msg #438

Re: OOC and General Rules

How is everybody doing hp and spell wise?  I have about half hps and no spells, wait, I have no spells normally.
This message was last edited by the GM at 17:54, Tue 22 Sept 2009.
Zer-wedula
player, 210 posts
Wed 23 Sep 2009
at 10:17
  • msg #439

Re: OOC and General Rules

Down 12 hp, need to refresh spells
Glum
player, 274 posts
The world's least dour
dwarf. Hence the name.
Wed 23 Sep 2009
at 12:32
  • msg #440

Re: OOC and General Rules

HPts at maximum, spellwise, I have a few 0th level left, and I think 2 1st level.
Catessa Fallowfield
player, 215 posts
Halfling Nature Priestess
...and Friend Garious
Wed 23 Sep 2009
at 14:36
  • msg #441

Re: OOC and General Rules

Cat's down 3 hp, Gar's down 13. Spellwise, Cat has most of her 0th levels left, 1 1st, 2 2nd. I fear taking on the big bad is near suicide at 3rd level.
This message was last edited by the player at 14:37, Wed 23 Sept 2009.
Talis Revain
player, 119 posts
Wed 23 Sep 2009
at 16:48
  • msg #442

Re: OOC and General Rules

Yeah, the demon can wait, he's waited this long, another day won't hurt, but I am concerned about the goblins.  I suggest we top off our hps and deal with the goblins and dogs in the chapel.  At least we need to know what the goblins are doing, and right now, Gogmurt is also low on spells.
This message was last edited by the GM at 17:25, Wed 23 Sept 2009.
DM
GM, 517 posts
Thu 24 Sep 2009
at 17:28
  • msg #443

Re: OOC and General Rules

I will post soon...
Talis Revain
player, 120 posts
Thu 24 Sep 2009
at 17:59
  • msg #444

Re: OOC and General Rules

I would be willing to trust Orik to a certain extent.  Think of him as a hp pool/meat shield that can take some hits, and if he dies, we don't have to pay him.
DM
GM, 518 posts
Thu 24 Sep 2009
at 20:32
  • msg #445

Re: OOC and General Rules

Sorry it's taking so long.  I now have some ideas of what everybody wants, so I will work on it, should be tomorrow.
Catessa Fallowfield
player, 218 posts
Halfling Nature Priestess
...and Friend Garious
Tue 29 Sep 2009
at 15:44
  • msg #446

Re: OOC and General Rules

Do we know what type of undead?
DM
GM, 522 posts
Tue 29 Sep 2009
at 19:10
  • msg #447

Re: OOC and General Rules

Cat;
   Not really.  When they entered the crypt, Orik didn't see anything obvious.  Nualia said there were undead.  They looked around (for like 1 round) and left.  So it would have to be a very stealthy type of undead.  He didn't mention a stench of death, so you can probably rule out ghouls and ghasts.  Zombies and skeletons are not stealthy.  It's either intelligent enough not to attack right away, or really, really stealthy (which implies invisibility or incorporeal).  There are too many choices and the group does not have enough know(religion) to choose wisely.

Glum;
   Yes, Gogmurt is a druid and might be able to wildshape, but you doubt it.  If he could wildshape into a large horse he would be 8th level, and he's not.  Reference post 156-160.  Apparently Gogmurt freed it and then managed to control it, thus impressing the tribe enough to begin his rule as Chief.

Everyone;
   I had a really long night at work and had trouble getting to sleep, so I am just beat today.  You can have another day to post tactics.  Please post tactics for the following;
Deal with the hounds in the Chapel
Deal with the goblins
Deal with the Warhorse



You can choose to deal with these, but I haven't heard anybody say they really want to do these things, so I am assuming you are going to leave them alone.  At the very least you will probably want to rest, which will give the goblins more time to consolidate their position and give Gogmurt a chance to get his spells back as well.
Explore Crypt and deal with undead
Examine Portal and explore the other side
Deal with the wriggly monster past the secure doors that smell of saltwater

This message was last edited by the GM at 19:19, Tue 29 Sept 2009.
Catessa Fallowfield
player, 219 posts
Halfling Nature Priestess
...and Friend Garious
Tue 29 Sep 2009
at 21:35
  • msg #448

Re: OOC and General Rules

FYI: My upcoming schedule. Just so there are no surprises. Oct 5, I'm having brain surgery. If it goes as in the past, I'll be out a week. I'm having a second - different - procedure on the 21st. Another week out.

My vote is deal with the warhorse, it may not be an enemy. Then the hounds.
DM
GM, 523 posts
Tue 29 Sep 2009
at 22:30
  • msg #449

Re: OOC and General Rules

Wow, I pray you will be ok.

Let's see, you have wild empathy, so you have a chance at making friends with it.  Do you have any spells memorized to help you in that endeavor?
Catessa Fallowfield
player, 220 posts
Halfling Nature Priestess
...and Friend Garious
Wed 30 Sep 2009
at 02:45
  • msg #450

Re: OOC and General Rules

Thanks.

Would Charm Animal help?
Glum
player, 278 posts
The world's least dour
dwarf. Hence the name.
Wed 30 Sep 2009
at 08:40
  • msg #451

Re: OOC and General Rules

I know a druid would have to be 8th level to become a warhorse, but Glum hasn't read the rulebook.
DM
GM, 524 posts
Wed 30 Sep 2009
at 17:44
  • msg #452

Re: OOC and General Rules

I was giving Glum the benefit of being a studious monk with an above average int.
Catessa Fallowfield
player, 223 posts
Halfling Nature Priestess
...and Friend Garious
Thu 1 Oct 2009
at 13:11
  • msg #453

Re: OOC and General Rules

Is dealing with the horse an urgent matter?
DM
GM, 527 posts
Thu 1 Oct 2009
at 16:47
  • msg #454

Re: OOC and General Rules

The horse provides a layer of protection and might act as an alarm.  Horses naturally don't like goblins, so it would attack any goblin that tried to cross.  Only Gogmurt would have a chance, with spells or wild empathy, of calming the horse enough to allow a goblin to cross the bridge.

About the hounds, you basically know what you are facing.  Do you want to do the fight round by round, or give me your tactics and spells and let me give you a synopsis.

Before you rest, you can easily heal up Talis.  Lyrie is still at negative hp's and in no condition to help out.  Unless you object, Orik will put Lyrie into her own bed (upper dungeon level) and put out a bedroll for himself in the same room.

I would be curious where you will be resting.  Fort, upper dungeon, lower dungeon?  Together, apart - but close by?  Anybody keeping an eye on the goblins and from where?  Till early morning or what?  It's fairly difficult to change your schedule and go to sleep in the afternoon (not take a nap, go to sleep for 8 hours) and you don't have watches.

Glum, I can't recall, when does he get his daily cleric spells back (1/day, always at the same time)?


NOTE: I am starting a new thread to post your spells in.
This message was last edited by the GM at 21:54, Thu 01 Oct 2009.
Glum
player, 280 posts
The world's least dour
dwarf. Hence the name.
Fri 2 Oct 2009
at 09:21
  • msg #455

Re: OOC and General Rules

Once per day after rest.  Don't know whether he gets them back early if rest is early, (that's for the DM to decide).  We haven't established a time yet, but I'm imagining something like 6AM every day.
DM
GM, 529 posts
Fri 2 Oct 2009
at 20:21
  • msg #456

Re: OOC and General Rules

A cleric can not get them early.

Long night at work followed by short night of sleep = no other post today.  Will post tomorrow.
Catessa Fallowfield
player, 224 posts
Halfling Nature Priestess
...and Friend Garious
Fri 2 Oct 2009
at 22:47
  • msg #457

Re: OOC and General Rules

I'll ponder spells when I return.
Glum
player, 282 posts
The world's least dour
dwarf. Hence the name.
Sat 3 Oct 2009
at 10:29
  • msg #458

Re: OOC and General Rules

Having checked out what spells I have left, I don't think we need wait until tomorrow.  I can destroy the altar today but can't consecrate even if we wait because I don't have enough silver dust.
DM
GM, 530 posts
Mon 5 Oct 2009
at 16:46
  • msg #459

Re: OOC and General Rules

Cat will be gone a week, but I was hoping Zer would post something.  At least his memorized spells.
DM
GM, 531 posts
Tue 6 Oct 2009
at 22:20
  • msg #460

Re: OOC and General Rules

will wait till tomorrow for Zer.
DM
GM, 533 posts
Thu 8 Oct 2009
at 21:45
  • msg #461

Re: OOC and General Rules

Hello, anybody still here?  What are your thoughts, what direction do you want to go, is this game dying?
Zer-wedula
player, 215 posts
Fri 9 Oct 2009
at 21:04
  • msg #462

Re: OOC and General Rules

Sorry, I had some work stuff suddenly take off and I will be in Mississippi next week on business, so I may not be able to post.  Will update my spells shortly.
DM
GM, 534 posts
Fri 9 Oct 2009
at 21:40
  • msg #463

Re: OOC and General Rules

Good to hear from you Zer, in general.  Does everybody want to deal with things now, or leave and try to come back?  What do you want to deal with now?  Any particular thoughts/tactics/etc... on HOW you want to deal with them?


Options
Explore Crypt and deal with undead
Examine Portal and explore the other side
Deal with the hounds in the Chapel
Deal with the wriggly monster past the secure doors that smell of saltwater
Deal with the goblins
Deal withGet the Warhorse off the island

Glum
player, 283 posts
The world's least dour
dwarf. Hence the name.
Sat 10 Oct 2009
at 00:45
  • msg #464

Re: OOC and General Rules

Make sure you don't spend a day too long in Mississippi. It would be horrible to think that the only thing you ever did wrong was stay in Mississippi a day to long (like Poor old Mr Dylan).
DM
GM, 537 posts
Wed 14 Oct 2009
at 18:10
  • msg #465

Re: OOC and General Rules

Sorry, I'm sick (nasty cough), will be back in a day or 2, hopefully.
DM
GM, 538 posts
Fri 16 Oct 2009
at 20:27
  • msg #466

Re: OOC and General Rules

Well, I finally made my FOR save vs flu, and am feeling much better.  It seems like interest has been lost, though everyone has logged on recently, the posts aren't giving me much direction.

Who wants to continue with this game?
Handwave back to Sandpoint and on to the next module?
Catessa Fallowfield
player, 225 posts
Halfling Nature Priestess
...and Friend Garious
Fri 16 Oct 2009
at 21:56
  • msg #467

Re: OOC and General Rules

I'm still in. I'd rather finish up here than handwave.
DM
GM, 539 posts
Fri 16 Oct 2009
at 22:42
  • msg #468

Re: OOC and General Rules

Good to have you back, I hope your surgery went well.
Catessa Fallowfield
player, 226 posts
Halfling Nature Priestess
...and Friend Garious
Fri 16 Oct 2009
at 23:34
  • msg #469

Re: OOC and General Rules

It went well, for a 10+ hour surgery. Part 2 is Wednesday. Don't know how long I'll be away.
Zer-wedula
player, 219 posts
Sat 17 Oct 2009
at 11:34
  • msg #470

Re: OOC and General Rules

I'm back.  Ole Miss campus is nice, not much around the area though.  Looks like I signed up for some return trips.
Talis Revain
player, 124 posts
Sun 18 Oct 2009
at 19:20
  • msg #471

Re: OOC and General Rules

We are almost done with this module.  Let's deal with this thing, collect the loot and go home.  Round by round is my suggestion.
Catessa Fallowfield
player, 227 posts
Halfling Nature Priestess
...and Friend Garious
Tue 20 Oct 2009
at 17:09
  • msg #472

Re: OOC and General Rules

I'm headed out for surgery #2 soon. Not sure when I'll be back. NPC Cat as you see fit.
DM
GM, 544 posts
Tue 20 Oct 2009
at 17:15
  • msg #473

Re: OOC and General Rules

OK, prayers go with you.
DM
GM, 550 posts
Mon 26 Oct 2009
at 19:52
  • msg #474

Re: OOC and General Rules

Options
Explore Crypt and deal with undead
Deal with the hounds in the Chapel


Deal with the goblins
Deal withGet the Warhorse off the island

Instead of dealing with the goblins, the idea is to lower the horse into the water and use the boat to row along the shore to a better landing place, away from the goblins.

Examine Portal and explore the other side
As I understand it, Talis doesn't want to deal with the portal/the demon Malfeshnekor at this time, but wants to leave and take the risk of him still being here when you return (whenever that might be).

Deal with the wriggly monster past the secure doors that smell of saltwater
Talis wants to release this thing just before you leave to give the goblins a surprise when they return.

What other ideas do you guys have, if any?  Do you agree to go along with Talis?
I will provide xp and a list of loot later, when your course of action is agreed upon.

Glum
player, 291 posts
The world's least dour
dwarf. Hence the name.
Mon 26 Oct 2009
at 22:25
  • msg #475

Re: OOC and General Rules

I don't particularly want to release the wriggly monster.  I'd quite like to take out the warhorse and deal with the goblins (by negotiation if possible by violence only if necessary).
Catessa Fallowfield
player, 228 posts
Halfling Nature Priestess
...and Friend Garious
Tue 27 Oct 2009
at 15:33
  • msg #476

Re: OOC and General Rules

Back and trying to figure out what I missed.
DM
GM, 551 posts
Tue 27 Oct 2009
at 19:47
  • msg #477

Re: OOC and General Rules

[Private to Catessa Fallowfield: Is your character updated to 3rd level Druid/3rd Warlock?]
   You are currently in a fort/dungeon complex, on an island.  There is a small tribe of goblins on the other side of a rope bridge led by a goblin druid (who is smarter and far wiser than your run-of-the-mill goblin).  After sleeping, you dealt with 2 Yeth Hounds in the Chapel and 4 Shadows in a crypt off screen (because prepared and fully buffed, neither encounter was much of a threat).  Then you found a secret door leading to a flooded treasure with a giant crab.  The crab was dealt with (though Talis took much damage) and the loot recovered.  Cat is low on spells (pick 1 per spell level), but at full hp's (except for Talis).
   You have yet to try and figure out a portal leading to the demon Malfeshnekor or deal with a Tentamort in a sealed off section.  Those 2 things are all that is left, and of course, getting off the island and going home.
   There are 3 ways off the island. 1) over a rope bridge guarded by goblins.  2) Swimming (Talis is worried about what might be in the howling hole).  3) Using a rowboat.

Glum:
I don't particularly want to release the wriggly monster.  I'd quite like to take out the warhorse and deal with the goblins (by negotiation if possible by violence only if necessary).
By "take out" you do mean set free?  The Warhorse is not an enemy, thanks to Cat and her wild empathy.

What precisely do you mean by "deal with"?  How big of goals does Glum have?
This message was last edited by the GM at 19:50, Tue 27 Oct 2009.
Zer-wedula
player, 224 posts
Wed 28 Oct 2009
at 10:10
  • msg #478

Re: OOC and General Rules

I would say leave with the horse. going by the goblins on the way out
Glum
player, 292 posts
The world's least dour
dwarf. Hence the name.
Wed 28 Oct 2009
at 10:54
  • msg #479

Re: OOC and General Rules

quote:
By "take out" you do mean set free?  The Warhorse is not an enemy, thanks to Cat and her wild empathy.

What precisely do you mean by "deal with"?  How big of goals does Glum have?


I mean take out of the fortress to somewhere a warhorse would be happier and more useful.  I don't necessarily mean set free, but we could find it a decent owner.

As for dealing with the goblins, my thought was to suggest to them that the fortress had been purged of vermin (apart from the wriggly thing) perhaps brick up the room where the portal is, and then suggest they reoccupy the fort with Gogmurt agreeing to a peace treaty and trade and if the goblins didn't have enough enemies here, we could help them find others rather than fighting those in the village.
Catessa Fallowfield
player, 229 posts
Halfling Nature Priestess
...and Friend Garious
Wed 28 Oct 2009
at 21:49
  • msg #480

Re: OOC and General Rules

I fear for game purposes, we need to take on  Malfeshnekor. My problem here, is that I think the module is supposed to take players to lvl 6. So, a lvl 5 fight, right? I have lvl 3 BAB, hps, and saving throws.

[Private to DM: Sad to say, my sheet is level 2  druid. The needed info is scattered about.]
DM
GM, 552 posts
Wed 28 Oct 2009
at 22:46
  • msg #481

Re: OOC and General Rules

   Actually, the npc's presented in the 2nd module are all 4th level at the start.  So you guys are right on track.  I am sure you will be 4th level when you get back to Sandpoint.  Malfeshnekor is a trapped demon.  He has been trapped for who knows how long (considering these are Thalasision ruins, 1000's of years).  However, Nualia has come close to freeing it.  If you leave now, who knows what might happen.  An inquisitive goblin (apparently, Mal can make subtle contact with some goblins), allies of Nualia or others sent by Lamashtu might do something before you got back.  You can take steps (sealing the dungeon, etc...), but that is no sure thing.  Can you say, evil adventuring party?
   Malfeshnekor didn't really have anything to do with the raids, so this module s basically complete with Nualia's death.  But Mal should be dealt with, eventually.  Talis feels that later would be advisable.  You do have a secret way into the lower level through an underwater tunnel the crab used.
This message was last edited by the GM at 19:46, Fri 30 Oct 2009.
Catessa Fallowfield
player, 230 posts
Halfling Nature Priestess
...and Friend Garious
Fri 30 Oct 2009
at 10:54
  • msg #482

Re: OOC and General Rules

I say go for it. Later, we can help Talis build a fort out of his bed.
DM
GM, 553 posts
Fri 30 Oct 2009
at 20:18
  • msg #483

Re: OOC and General Rules

Cat wants to Examine Portal and explore the other side while Talis doesn't want to at this time.  You could wait a day and be fully recharged, but the goblins aren't known for their patience and could try something tonight, or not.

Glum wants to negotiate with the goblins, again Talis is sure they can't be trusted to follow any treaty and he seems to think the only good goblin is a dead goblin (apparently the goblin who killed the father and ate his face really made an impact on Talis).

Zer-wedula apparently just wants to leave.

Orik (who really just wants to leave) will follow Talis and Lyrie(who is curious, but not enough to take a risk without Orik) will follow Orik.



I am really at an impasse and am not sure which way the group wants to go.

Glum/Zer-wedula do you want to Examine Portal and explore the other side now, after a nights rest (If the goblins let you have another undisturbed night) or later after returning to Sandpoint (and preparing/leveling up)?

Glum, how do you want to contact the goblins and what do you want to say?  Now, tomorrow?
Zer-wedula
player, 225 posts
Fri 30 Oct 2009
at 22:12
  • msg #484

Re: OOC and General Rules

It seems easier to try the portal than to contact and yak it up with the goblins.  I say rest the night and then bring on Malfeshnekor!
Glum
player, 293 posts
The world's least dour
dwarf. Hence the name.
Sat 31 Oct 2009
at 11:49
  • msg #485

Re: OOC and General Rules

Okay, rest the night and bring it on Malfeshnekor
DM
GM, 554 posts
Sat 31 Oct 2009
at 17:02
  • msg #486

Re: OOC and General Rules

Ok, you will rest and try to figure out the portal. I will post more later today.
DM
GM, 566 posts
Tue 17 Nov 2009
at 19:24
  • msg #487

Re: OOC and General Rules

waiting for Cat...
Zer-wedula
player, 231 posts
Wed 18 Nov 2009
at 22:28
  • msg #488

Re: OOC and General Rules

I am assuming I can hold the charge on a touch spell, as in I cast Touch of Idiocy, then cast True Strike, then, of course, I touch the soon to be less nasty nasty
DM
GM, 569 posts
Wed 18 Nov 2009
at 23:02
  • msg #489

Re: OOC and General Rules

SRD:
Touch Spells in Combat

Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Touch Attacks

Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. However, the act of casting a spell does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack. Your opponent’s AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.
Holding the Charge

If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.


You can't "hold a charge" and cast another spell.

You have to cast true strike, then cast Touch of Idiocy (which includes the attack roll in the casting).   Or just start attacking.  It's a touch attack, so it's ac shouldn't be too high and missing doesn't use the spell, so you can just try again.

DM
GM, 570 posts
Thu 19 Nov 2009
at 21:46
  • msg #490

Re: OOC and General Rules

Can't post till sat am, will be busy fri with the DMV.  And me with only 1 rank i the Bureaucracy skill.
Zer-wedula
player, 233 posts
Fri 20 Nov 2009
at 22:23
  • msg #491

Re: OOC and General Rules

Fine, I'll be touching the beastie.
DM
GM, 573 posts
Tue 24 Nov 2009
at 19:03
  • msg #492

Re: OOC and General Rules

Got called in to work early, post tomorrow (probably).
Talis Revain
player, 134 posts
Wed 25 Nov 2009
at 18:53
  • msg #493

Re: OOC and General Rules

Hey Cat, what warlock invocations do you have?
DM
GM, 575 posts
Thu 26 Nov 2009
at 19:05
  • msg #494

Re: OOC and General Rules

Ouch, you guys are getting unlucky.
Catessa Fallowfield
player, 238 posts
Halfling Nature Priestess
...and Friend Garious
Thu 26 Nov 2009
at 19:44
  • msg #495

Re: OOC and General Rules

Talis Revain:
Hey Cat, what warlock invocations do you have?

Looks like Frightful Blast and Sickening Blast are her only choices.
DM
GM, 576 posts
Fri 27 Nov 2009
at 03:47
  • msg #496

Re: OOC and General Rules

Catessa Fallowfield:
Looks like Frightful Blast and Sickening Blast are her only choices.


What?  No, you can choose any 2 least invocations in addition to your eldritch blast.  Here's a list of possible powers;

http://www.wizards.com/default...ions&tablesort=4
Talis Revain
player, 136 posts
Fri 27 Nov 2009
at 17:37
  • msg #497

Re: OOC and General Rules

Hey Glum, why don't we both use Aid Another on Zer.  He has the best chance to do damage.
Glum
player, 306 posts
The world's least dour
dwarf. Hence the name.
Sat 28 Nov 2009
at 11:30
  • msg #498

Re: OOC and General Rules

How does that work then?
DM
GM, 578 posts
Sat 28 Nov 2009
at 16:40
  • msg #499

Re: OOC and General Rules

SRD:
AID ANOTHER
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.
You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character’s skill check.


There you go.
DM
GM, 579 posts
Tue 1 Dec 2009
at 18:37
  • msg #500

Re: OOC and General Rules

Will post wed, just to busy today.
Catessa Fallowfield
player, 240 posts
Halfling Nature Priestess
...and Friend Garious
Thu 3 Dec 2009
at 19:54
  • msg #501

Re: OOC and General Rules

I'm swamped and will post when  I can this weekend. If needed, NPC me.
Catessa Fallowfield
player, 241 posts
Halfling Nature Priestess
...and Friend Garious
Mon 7 Dec 2009
at 14:36
  • msg #502

Re: OOC and General Rules

DC 17 of what?
DM
GM, 582 posts
Mon 7 Dec 2009
at 18:09
  • msg #503

Re: OOC and General Rules

sorry, will save for both Garious and Cat
DM
GM, 583 posts
Fri 11 Dec 2009
at 19:56
  • msg #504

Re: OOC and General Rules

will post sat
Catessa Fallowfield
player, 244 posts
Halfling Nature Priestess
...and Friend Garious
Mon 14 Dec 2009
at 19:57
  • msg #505

Re: OOC and General Rules

Anyone else think we bit off more than we can chew?
Zer-wedula
player, 243 posts
Fri 18 Dec 2009
at 22:29
  • msg #506

Re: OOC and General Rules

Ouch!  Avenge me!
Zer-wedula
player, 245 posts
Fri 18 Dec 2009
at 22:31
  • msg #507

Re: OOC and General Rules

Oh, and kill Mal before trying to save me.
Catessa Fallowfield
player, 246 posts
Halfling Nature Priestess
...and Friend Garious
Sat 19 Dec 2009
at 00:43
  • msg #508

Re: OOC and General Rules

Can I get to Zer to heal him?
DM
GM, 587 posts
Sat 19 Dec 2009
at 11:05
  • msg #509

Re: OOC and General Rules

Yes, and from your location you won't provoke an Aoo.  Mal doesn't have extra reach.
Catessa Fallowfield
player, 247 posts
Halfling Nature Priestess
...and Friend Garious
Sat 19 Dec 2009
at 12:23
  • msg #510

Re: OOC and General Rules

So doomed.
DM
GM, 591 posts
Tue 22 Dec 2009
at 19:24
  • msg #511

Re: OOC and General Rules

Talis will take down Mal if someone doesn't beat him to it.  So start thinking about 4th level and what your character wants to do on returning to Sandpoint.
Zer-wedula
player, 248 posts
Tue 22 Dec 2009
at 20:02
  • msg #512

Re: OOC and General Rules

Heal.  Thank my lucky stars.  Make sure everyone in the group has a magic weapon.  That's pretty much my list.

Happy holidays to all.
Catessa Fallowfield
player, 249 posts
Halfling Nature Priestess
...and Friend Garious
Tue 22 Dec 2009
at 23:22
  • msg #513

Re: OOC and General Rules

And a shield.
DM
GM, 598 posts
Mon 4 Jan 2010
at 21:25
  • msg #514

Re: OOC and General Rules

The situation is, there is an underwater predator that is panicking the horse.  It is trained for war, so the dc to calm it is lower than normal.  Everyone needs to pick actions.  Possible actions are generally to try to get the horse to safety (somehow) or ready an attack to hit the beast if it surfaces.  I doubt you want to jump into the water with this thing.
DM
GM, 600 posts
Fri 8 Jan 2010
at 21:24
  • msg #515

Re: OOC and General Rules

Sorry for the delay, working on the treasure list and xp and such.  I'm currently in the winter blahs, so it's taking me some time.
DM
GM, 604 posts
Tue 12 Jan 2010
at 21:37
  • msg #516

Re: OOC and General Rules

I need to know what stuff you kept and what, if any, spells Zer copied from her book.

from Lyrie
wand of magic missles(cl3, 38chgs)
potion clw
scroll(3rd) sleep, comprehend languages, minor image, see invisibility, whispering wind


A Spellbook Zer-wedula had access too
0- all
1st—comprehend languages, detect secret doors, floating disc, identify, obscuring mist, sleep, burning hands, mage armor, ray of enfeeblement
2nd—locate object, minor image, see invisibility, spider climb, mirror image, shatter
<b>
Talis Revain
player, 140 posts
Tue 12 Jan 2010
at 22:03
  • msg #517

Re: OOC and General Rules

My suggestion would be to give her back the wand/spellbook and keep the scrolls and potions.  Let's part with as good as feelings as possible.
Zer-wedula
player, 256 posts
Wed 13 Jan 2010
at 00:40
  • msg #518

Re: OOC and General Rules

Well, I sort of disagree since we bested her and then saved her.  Or vice versa.  I am thinking she may have item creation feats, so take the potion and scroll.  Up to the team.

Definitely take 10 or 20 to copy:

Floating disc, identify
mirror image, see invisibility, locate object

May not be able to take mirror image as I passed on illusion spells, I think - lack of sleep and abundance of children has me daffy.
Talis Revain
player, 141 posts
Wed 13 Jan 2010
at 19:02
  • msg #519

Re: OOC and General Rules

Zer-wedula:
lack of sleep and abundance of children has me daffy.

Yeah, I can relate to that.
Zer-wedula
player, 257 posts
Wed 13 Jan 2010
at 23:57
  • msg #520

Re: OOC and General Rules

We appear to be in violent agreement.  Now I must attend to my gnome, halfling, and dwarf superiors.
DM
GM, 608 posts
Tue 19 Jan 2010
at 20:55
  • msg #521

Re: OOC and General Rules

So Zer wants to keep the wand, Talis wants to return the wand;

what do Glum and Cat say...
Zer-wedula
player, 262 posts
Tue 19 Jan 2010
at 23:56
  • msg #522

Re: OOC and General Rules

No, return the wand
Catessa Fallowfield
player, 256 posts
Halfling Nature Priestess
...and Friend Garious
Wed 20 Jan 2010
at 01:05
  • msg #523

Re: OOC and General Rules

Guess Cat could use it.
DM
GM, 610 posts
Thu 21 Jan 2010
at 20:46
  • msg #524

Re: OOC and General Rules

I moved the discussion from the other thread to here.


Zer-wedula:
I think we agree on takinh Lyrie's poyion and scroll and spells I copy.

For the rest I propose:
4 magic/evil looking arrows; +1 elf-bane  HEY!  well, we may need them, some of those elves and half-elves aren't as nice as me
wand of produce flame (32 chgs)  Keep or sell?
wand of silent image (5chgs)    Sell
really nice elven made-small sized cloak (+1 resistance to saves)  Cat is small, right?  Cat gets it
+1 bastard sword    Talis is our front tline figher, he should get it
jade amulet of natural armor +1    Who isn't armored besides Zer?
magic medallion with a Sihedron(7 pointed star):
(+1 resistance to all saves)
 1/day(free action) false life(5th level)
 -will automatically activate if wearer reduced to 0 or less   It saved me once, I am attached to it.
silver ring of Force Shield:
When activated it generates a shield-sized plane of force, the shieldlike pane of force generated manifests as a seven-pointed star—the Sihedron rune.  This plane of force stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.
mw (+4str)comp longbow, 20 arrows   Sell ig Talis can't use
ring of keys to Thistletop
masterwork composite longbow with arrows  Keep for enchanting?
a Medium masterwork scimitar   Keep for enchanting?
Glum:
Glum is unarmoured and might benefit from the Jade amulet unless his Holy Symbol counts as taking up the Amulet slot already.

Glum will, of course, donate most of his share back to the party for supplies or, if not used for that, to the nearest temple of a lawful good deity.  He's a monk.  They do that sort of thing.

By the way, I'll need a few days before I can update Glum to fourth level.
Talis Revain:
magic medallion with a Sihedron(7 pointed star):Zer</b>
You may only use 1 item in the amulte slot at a time, so you wouldn't be able to use both the medallion and the amulet;
jade amulet of natural armor +1 <b>Glum


silver ring of Force Shield:
When activated it generates a shield-sized plane of force, the shieldlike pane of force generated manifests as a seven-pointed star—the Sihedron rune.  This plane of force stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.
If Zer doesn't want this, Talis would like it.


+1 bastard sword Talis already has a magic longsword, so probably Zer, though you can't use the ring of Force Shield when you use it 2 handed.

masterwork composite longbow talis has a mw +2 str bow, so if Zer wants it or sell it (I dont think glum is prof in it)
Glum:
Actually, Glum can't take the amulet because the goblin charms are occupying his amulet slot.  And no, he's not proficient with a longbow either.
Zer-wedula:
Can Cat take the amulet
Zer wants to fight to handed so isn't all that interested in the ring, though I am not sure from the text that it requires active use.
Zer will keep the bastard
Sell the composite bow






Glum seems to have less stuff than everyone else.  Does anyone have suggestions on what would be fair?


LOOT
pearl handle dagger 100gp
4pp (looking new and shiny), 7pp, 5gp, 89 gp, 3 pp, 630gp,
gold holy symbol(evil, 100gp, 1/2 if melted down),
a leather pouch of 34 badly flawed malachites worth 1 gp each
a gold holy symbol of Sarenrae worth 100 gp
a jade necklace worth 60 gp
a fine blue silk gown with silver trim worth 150 gp
40 precious stones worth 10 gp each
Silk Sheet 20gp
Chunk of Obsidian 5gp
100gp surgical tools
little silver coffer 100gp
60 eternal candles, minor magic candles that burn eternally without heat, similar to a continual flame spell but shedding only shadowy
light in a five-foot radius. Each eternal candle is worth 25 gp; I will assume you sell these smartly, and not flood the local market
masterwork composite longbow with arrows 400
a Medium masterwork scimitar 315
Total= 4200gp

vile looking potions(obviously of goblin manufacture):
7 clw(1d8+4)
1 speak with animal (4th level)
2 tree shape (4th level)
2 cmw (2d8+4)

4 magic/evil looking arrows; +1 elf-bane

fine white sand (50 uses)- When used as a component for a Transmutation spell, the spell is x2 duration
wand of produce flame (32 chgs)
wand of silent image (5chgs)
Nualia's papers and diary (not really worth coin, but possibly worth something to a historian.)
a pair of masterwork manacles
ring of keys to Thistletop
scroll(3rd) sleep, comprehend languages, minor image, see invisibility, whispering wind


Glum


Talis
silver ring of Force Shield:
When activated it generates a shield-sized plane of force, the shieldlike pane of force generated manifests as a seven-pointed star—the Sihedron rune.  This plane of force stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

mw (+4str)comp longbow, 20 arrows
[Private to Talis Revain: A few goblin weapons]

Zer-wedula
+1 bastard sword
magic medallion with a Sihedron(7 pointed star):
(+1 resistance to all saves)
 1/day(free action) false life(5th level)
 -will automatically activate if wearer reduced to 0 or less

Any 2 spells into his Spellbook from the following list;
1st—comprehend languages, detect secret doors, floating disc, identify, obscuring mist, sleep, burning hands, mage armor, ray of enfeeblement
2nd—locate object, minor image, see invisibility, spider climb, mirror image, shatter


Cat
really nice elven made-small sized cloak (+1 resistance to saves)
jade amulet of natural armor +1


Left behind
Nice bed
Some artifacts worth a bit if you can find the right buyer
ancient helm;it isn’t solid gold (most of it is bronze)200gp (300 pounds)
3,500 sp
7,432 cp
2,490 sp
a Medium mw chain shirt(needs repair)
magic breastplate(female, human)
magic breastplate(small)
heavy flail
Zer-wedula
player, 263 posts
Fri 22 Jan 2010
at 00:29
  • msg #525

Re: OOC and General Rules

math being beyond me, do we have enough to buy Glum a +1 weapon or cloak of resistance or amulet of natural armor?
Glum
player, 321 posts
The world's least dour
dwarf. Hence the name.
Fri 22 Jan 2010
at 14:03
  • msg #526

Re: OOC and General Rules

I have my amulet slot filled thanks, bracers would be better.
Glum
player, 323 posts
The world's least dour
dwarf. Hence the name.
Sat 23 Jan 2010
at 02:04
  • msg #527

Re: OOC and General Rules

Glum most definitely DOES have views on chastity and celebacy... he's against.
Catessa Fallowfield
player, 259 posts
Halfling Nature Priestess
...and Friend Garious
Sat 23 Jan 2010
at 23:53
  • msg #528

Re: OOC and General Rules

DM:
-Where does Cat live; with MM or does she get a house or live nearby in the woods?
-there are a few halfling families (about 37 total), is she looking for (or at least open to the possibility of) a boyfriend or something like that.
-What does she do with her free time.  Does she have any hobbies?


Cat would live in the woods/ As much as she respects MM, I think too much closeness would be dangerous for one or both of them.
Boyfriend? Sure. She's not a nun.
I'm not familiar enough with Cat's background to say. Gardening, herbalist...
DM
GM, 613 posts
Mon 25 Jan 2010
at 19:39
  • msg #529

Re: OOC and General Rules

hp are fixed (you don't roll for hp)

d4=3
d6=4
d8=5
d10=6
d12=7
DM
GM, 615 posts
Tue 26 Jan 2010
at 21:46
  • msg #530

Re: OOC and General Rules

*OK; to be fair I am going to give Glum an extra share of money but I'm converting it into a magical item.  So everyone gets 1880gp to do with as you please.  You may take LOOT as part of that amount.

LOOT
pearl handle dagger 100gp
4pp (looking new and shiny), 7pp, 5gp, 89 gp, 3 pp, 630gp,
gold holy symbol(evil, 100gp, 1/2 if melted down),
a leather pouch of 34 badly flawed malachites worth 1 gp each
a gold holy symbol of Sarenrae worth 100 gp
a jade necklace worth 60 gp
a fine blue silk gown with silver trim worth 150 gp
40 precious stones worth 10 gp each
Silk Sheet 20gp
Chunk of Obsidian 5gp
100gp surgical tools
little silver coffer 100gp
60 eternal candles, minor magic candles that burn eternally without heat, similar to a continual flame spell but shedding only shadowy
light in a five-foot radius. Each eternal candle is worth 25 gp; I will assume you sell these smartly, and not flood the local market
masterwork composite longbow with arrows 400
a Medium masterwork scimitar 315
wand of produce flame (32 chgs) 4800
wand of silent image (5chgs) 400
Total= 9400gp/5* = 1880gp each

Nualia's papers and diary (not really worth coin, but possibly worth something to a historian.) - Donated to the Cathedral

vile looking potions(obviously of goblin manufacture): Various people will change the goblin potions for regular potions;
+3 potion each;
 all at 4th caster level;
2 1st level and 1 2nd level spells (wizard, cleric, druid)

fine white sand (50 uses)- When used as a component for a Transmutation spell, the spell is x2 duration
a pair of masterwork manacles
ring of keys to Thistletop



Glum
His monastery sends him some Bracers of Ki armor;
- give +(levels in monk x 1/2) ac (armor type) (currently +2 armor): round down

Talis
silver ring of Force Shield:
When activated it generates a shield-sized plane of force, the shieldlike pane of force generated manifests as a seven-pointed star—the Sihedron rune.  This plane of force stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

mw (+4str)comp longbow, 20 arrows
4 magic/evil looking arrows; +1 elf-bane
[Private to Talis Revain: A few goblin weapons;
The long sword now has a small die inscribed on the pommel - +1 luck to saves
]

Zer-wedula
+1 bastard sword
magic medallion with a Sihedron(7 pointed star):
(+1 resistance to all saves)
 1/day(free action) false life(5th level)
 -will automatically activate if wearer reduced to 0 or less

scroll(3rd) sleep, comprehend languages, minor image, see invisibility, whispering wind
Any 2 spells into his Spellbook from the following list;
1st—comprehend languages, detect secret doors, floating disc, identify, obscuring mist, sleep, burning hands, mage armor, ray of enfeeblement
2nd—locate object, minor image, see invisibility, spider climb, mirror image, shatter


Cat
really nice elven made-small sized cloak (+1 resistance to saves)
jade amulet of natural armor +1


Left behind
Nice bed 20 or so
Some artifacts worth a bit if you can find the right buyer 100 or so
ancient helm;it isn’t solid gold (most of it is bronze)200 (300 pounds)
3,500 sp + 7,432 cp + 2,490 sp = 673
a Medium mw chain shirt(needs repair) 300
magic breastplate(female, human) 1350
mw breastplate(small) 350
about 2000gp
DM
GM, 617 posts
Fri 29 Jan 2010
at 22:19
  • msg #532

Re: OOC and General Rules

Looks like we will be ready for CHP2 shortly, in the next few days.

I do need 1 thing, which of these sins does your character has the most problem with, pick 1 or 2.
Greed
Wrath
Lust
Envy
Sloth
Gluttony
Pride
[Private to GM: Talis=Wrath, maybe Envy]

Still need an answer from Cat and Glum, otherwise I should be able to start CHP2 saturday.
Catessa Fallowfield
player, 260 posts
Halfling Nature Priestess
...and Friend Garious
Fri 29 Jan 2010
at 22:31
  • msg #533

Re: OOC and General Rules

DM:
Looks like we will be ready for CHP2 shortly, in the next few days.

I do need 1 thing, which of these sins does your character has the most problem with, pick 1 or 2.
Greed
Wrath
Lust
Envy
Sloth
Gluttony
Pride


Still need an answer from Cat and Glum, otherwise I should be able to start CHP2 saturday.

Sorry, just say this. Envy, I guess.
Zer-wedula
player, 267 posts
Fri 29 Jan 2010
at 22:48
  • msg #534

Re: OOC and General Rules

Hey,I amy be a little delinquent in February, signed up for RPM challenge, need to record 10 songs/35 minutes in 28 days.  Priorities.
Glum
player, 325 posts
The world's least dour
dwarf. Hence the name.
Sat 30 Jan 2010
at 02:35
  • msg #535

Re: OOC and General Rules

Sloth I guess.  Or Pride.  Or both

I better update over the weekend as well.
Glum
player, 326 posts
The world's least dour
dwarf. Hence the name.
Wed 3 Feb 2010
at 10:56
  • msg #536

Re: OOC and General Rules

I've updated my spell list.
Zer-wedula
player, 269 posts
Thu 4 Feb 2010
at 01:23
  • msg #537

Re: OOC and General Rules

Me too.  Just not the scrolls.  Maybe tomorrow
Catessa Fallowfield
player, 261 posts
Halfling Nature Priestess
...and Friend Garious
Thu 4 Feb 2010
at 02:59
  • msg #538

Re: OOC and General Rules

Let me get well, first...
DM
GM, 619 posts
Thu 4 Feb 2010
at 20:40
  • msg #539

Re: OOC and General Rules

My computer is having problems, so the next post will be delayed.
Catessa Fallowfield
player, 262 posts
Halfling Nature Priestess
...and Friend Garious
Fri 5 Feb 2010
at 22:55
  • msg #540

Re: OOC and General Rules

I'm taking several days off to deal with Bronchitis and dehydration. Please NPC me.
DM
GM, 621 posts
Sat 6 Feb 2010
at 19:35
  • msg #541

Re: OOC and General Rules

Get well soon.

My computer is better.

If there is anything you want to spend your gp on, let me know.
This message was last edited by the GM at 20:04, Mon 08 Feb 2010.
DM
GM, 625 posts
Tue 9 Feb 2010
at 20:27
  • msg #543

Re: OOC and General Rules

1-
Everyone starts with 1880 gp from the last adventure.
Cat, Tallis and Glum all have jobs which support them in a modest lifestyle.

Zer-wedula - is living the life of a rich playboy (ok, as much as you can in a modest sized town like Sandpoint).  How much per week do you want to send on lifestyle? Minimum for a nice life would be 50gp/week (this includes a weekly visit to The Pixie's Kitten and room and board)

2-
Did everyone understand that you each get 3 potions; at 4th caster level;
2 1st level and 1 2nd level spells (from the wizard, cleric or druid lists)?

Please tell me what you took.

3-
Zer - you may trade spells with the other wizards in town, but you will need to pay to copy them.
Spells Copied from Another’s Spellbook or a Scroll: A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.
If the check fails, the wizard cannot understand or copy the spell. She cannot attempt to learn or copy that spell again until she gains another rank in Spellcraft. A spell that was being copied from a scroll does not vanish from the scroll.
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level x 50 gp.
The local wizards will not charge you this fee since you would be trading spells and you are a local hero.


Writing a New Spell into a Spellbook
Once a wizard understands a new spell, she can record it into her spellbook.
Time: The process takes 24 hours, regardless of the spell’s level.
Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.
Materials and Costs: Materials for writing the spell cost 100 gp per page.
Note that a wizard does not have to pay these costs in time or gold for the spells she gains for free at each new level.

Zer-wedula
player, 272 posts
Wed 10 Feb 2010
at 11:27
  • msg #544

Re: OOC and General Rules

90 gp a week

My potions and spells are on my character sheet, offhand, some clws I think.
Talis Revain
player, 149 posts
Wed 10 Feb 2010
at 21:02
  • msg #545

Re: OOC and General Rules

1 cmw
x2 enlarge person
DM
GM, 630 posts
Tue 16 Feb 2010
at 22:04
  • msg #546

Re: OOC and General Rules

I'll give Glum till wed, then I'll npc him on this decision.  What does Zer-wedula want to do, go with Talis or do something else in town?
Glum
player, 331 posts
The world's least dour
dwarf. Hence the name.
Tue 16 Feb 2010
at 23:29
  • msg #547

Re: OOC and General Rules

Oh sorry... one longstrider, one jump, and one barkskin please.
Catessa Fallowfield
player, 263 posts
Halfling Nature Priestess
...and Friend Garious
Thu 18 Feb 2010
at 10:05
  • msg #548

Re: OOC and General Rules

I'll post later.
DM
GM, 639 posts
Thu 25 Feb 2010
at 18:52
  • msg #549

Re: OOC and General Rules


I'm am having computer issues (stupid viruses- and I just installed a new anti-virus program a couple of weeks ago, worthless junk) and may need to reinstall my OS.  I may lose connection for a day or 2, but I will return.
DM
GM, 644 posts
Thu 4 Mar 2010
at 21:07
  • msg #550

Re: OOC and General Rules

I am trying to speed the game up a bit...to that end, please be sure to post an action when you post (with any rolls you might think are applicable).
DM
GM, 648 posts
Sun 14 Mar 2010
at 21:46
  • msg #551

Re: OOC and General Rules

Sorry for the delay, I have been trying to get a players for Garth and I was waiting for Cat to post a reply.  Should post by monday.
Catessa Fallowfield
player, 272 posts
Halfling Nature Priestess
...and Friend Garious
Mon 15 Mar 2010
at 00:09
  • msg #552

Re: OOC and General Rules

Sorry, RL here too. Posting ... now.
DM
GM, 649 posts
Mon 15 Mar 2010
at 05:38
  • msg #553

Re: OOC and General Rules

We have a new player playing Tanrov, the ghost boy who lives again using Garth's body.
DM
GM, 653 posts
Sun 21 Mar 2010
at 23:35
  • msg #554

Re: OOC and General Rules

Are there any magical crossbow bolts for sale?
Yes, Savah's Armory has a +1 Repeating light crossbow she can sell for 2500 (but for you guys, she'll give a 10% discount and sell on credit).  Also, I don't see why repeaters should be exotic, so I am making it a Martial weapon.  Updated in House Rules.

Can I pay to get the wand of electric orb recharged?
Yes, but that will take some time.  I will look up the rules later.


Are there men at arms for hire?
Not to hunt ghouls.


Are there war dogs for sale?
Yes, up to 4 in town.  But none are trained to fight unusual monsters, so a handle animal check will need to be used (please read the Handle Animal skill for details).


Holy Water
up to 10 total for the group, anymore and you must use diplomacy (as people are hording them).
Catessa Fallowfield
player, 276 posts
Halfling Nature Priestess
...and Friend Garious
Sun 21 Mar 2010
at 23:39
  • msg #555

Re: OOC and General Rules

How about a small shield?
DM
GM, 654 posts
Sun 21 Mar 2010
at 23:54
  • msg #556

Re: OOC and General Rules

yes, you can find a shield proper for a druid.  You can finsd a masterwork one if you want to spend the coin.  Since you know Madame Mvashti you could even find a magical +1 shield for 1000gp.
Zer-wedula
player, 282 posts
Mon 22 Mar 2010
at 00:34
  • msg #557

Re: OOC and General Rules

I would pay for the dogs if Cat can Handle Animal them.
Glum
player, 349 posts
The world's least dour
dwarf. Hence the name.
Mon 22 Mar 2010
at 11:21
  • msg #558

Re: OOC and General Rules

For 25GP worth of silver per potion, I can make 2 pints of holy water per day.  I'll make as much as I can.  How much is that?
DM
GM, 655 posts
Mon 22 Mar 2010
at 18:08
  • msg #559

Re: OOC and General Rules

You don't have bless water memorized right now, so how many do you memorize the next morning and how many days do you want to wait before leaving?  1 pint=1 flask= 1 spell.
Talis Revain
player, 163 posts
Mon 22 Mar 2010
at 21:35
  • msg #560

Re: OOC and General Rules

Talis wants to leave at first light.

Cat- woodshape might come in handy.
Glum
player, 350 posts
The world's least dour
dwarf. Hence the name.
Tue 23 Mar 2010
at 00:18
  • msg #561

Re: OOC and General Rules

Okay, so we buy what we can, 10 pints of holy water.  Can we buy potions of remove paralysis?  Oh and are there rings of free movement for sale? Ghouls aren't undead are they?
This message was last edited by the player at 00:19, Tue 23 Mar 2010.
Tanrov
player, 6 posts
Tue 23 Mar 2010
at 06:32
  • msg #562

Re: OOC and General Rules

Tanrov Garth will buy however much (207 gp. + one MW Hand axe) can buy of holy water.
Tanrov
player, 7 posts
Tue 23 Mar 2010
at 06:53
  • msg #563

Re: OOC and General Rules

Would TG know of any goblin hunting near town?
Talis Revain
player, 164 posts
Tue 23 Mar 2010
at 11:33
  • msg #564

Re: OOC and General Rules

We also need to buy a wand of clw, and yes, ghouls are undead.
DM
GM, 656 posts
Tue 23 Mar 2010
at 22:19
  • msg #565

Re: OOC and General Rules

here is what I have so far,

Readily available
Wand of CLW- 150gp each

4 dogs 100gp total
10 flasks of holy water 250gp total

there isn't much need for normal people to stockpile these, but someone has some from their adventuring days
1 potion of remove paralysis 300gp
Scrolls (at minimum level to cast spell) of
           consecrate 1x200gp,
           remove fear 2x25gp,
           protection from evil 2x25gp,
           detect undead 1x25gp,
           hide from undead 1x25gp

Unique items that are available
+1 Repeating light crossbow; 2250(can buy on 1000gp credit).  Also, I don't see why repeaters should be exotic, so I am making it a Martial weapon.  Updated in House Rules.

shield for a druid.  masterwork (+150gp)or a magical +1 shield for +1000gp(over cost of a masterwork shield)

Bag of magic stones(from Madame Mivashti); 750gp
- (basically a wand in bag form) - you say a magic word and draw out 3 stones at a time, they remain magic for 30 minutes (see Magic Stone spell for details - at 1st caster level


Not available
Rings of Freedom - not available

This message was last edited by the GM at 22:19, Tue 23 Mar 2010.
Glum
player, 351 posts
The world's least dour
dwarf. Hence the name.
Wed 24 Mar 2010
at 00:25
  • msg #566

Re: OOC and General Rules

Glum will donate his share of treasure to the party and let the party buy as appropriate.  (Glum's a monk, he doesn't DO getting rich).
DM
GM, 658 posts
Thu 25 Mar 2010
at 21:03
  • msg #567

Re: OOC and General Rules

I'm waiting for people to say

this is what I buy
and
These are the spells I memorize in the morning
Tanrov
player, 9 posts
Fri 26 Mar 2010
at 04:49
  • msg #568

Re: OOC and General Rules

Do I get 6 or more gps for the hand axe?  This is so I can total my funds and get some of the potions for the party before we leave on a ghoul hunt.
Glum
player, 352 posts
The world's least dour
dwarf. Hence the name.
Fri 26 Mar 2010
at 10:34
  • msg #569

Re: OOC and General Rules

Glum's spells have been amended on the current spells thread.

He has bought one vial of Holy Water and five pounds of silver as material components for a consecrate spell.

He has given the rest of his treasure to whoever wants to be party treasurer so that he or she can buy for the good of the party.  If nobody wants that role, he'll give it to Tanrov instead.
Tanrov
player, 10 posts
Fri 26 Mar 2010
at 16:45
  • msg #570

Re: OOC and General Rules

Tanrov will buy for the party; the REMOVE FEAR, PROTECTION FROM EVIL, DETECT UNDEAD AND HIDE FROM UNDEAD POTIONS for a grand total of 150 gp. if this is okay with everyone.
DM
GM, 659 posts
Fri 26 Mar 2010
at 20:30
  • msg #571

Re: OOC and General Rules

Tanrov;
+150 gp from Savah for the handaxe.
-150gp for SCROLLS: remove fear x2, protection from evil x2,
           detect undead,  hide from undead
-225gp for 9 vials of holy water

Glum;
We will say Glum buys the wand of clw (750gp)
50gp for 1 holy water, silver dust
religious tithe of 200gp (about 10%)
consecrate scroll 200gp
leaving +680 gp in the group treasury


Zer-wedula
100gp for 4 guard dogs
+1 Repeating light crossbow 1600 + 300 from group treasury
              + 350gp on loan

Cat
1150 magical +1 shield (lg or small)
Bag of magic stones 300 from group +450


Talis
70gp + 80gp of group for a scroll of woodshape


There you go....I will post leaving town saturday to allow reactions to this.
This message was last edited by the GM at 21:30, Fri 26 Mar 2010.
Catessa Fallowfield
player, 277 posts
Halfling Nature Priestess
...and Friend Garious
Sun 28 Mar 2010
at 13:29
  • msg #572

Re: OOC and General Rules

Spells updated.
Small shield is good.
Magic stones? Are they like the spell?
DM
GM, 661 posts
Sun 28 Mar 2010
at 15:42
  • msg #573

Re: OOC and General Rules

yes, basically the bag works like a wand, only in a bag form.
Tanrov
player, 15 posts
Thu 1 Apr 2010
at 20:42
  • msg #574

Re: OOC and General Rules

While Talis is telling the sheriff about the deaths, Tanrov/ Garth gets bored and starts to look around for something to get into, ie. Trouble for myself (T/G)and the group.
DM
GM, 666 posts
Thu 1 Apr 2010
at 20:47
  • msg #575

Re: OOC and General Rules

Probably this should go in the "In character" thread and be specific.  It is early morning, you are in a bowyer shop/home (makes bows/arrows) with 2 dead bodies (bloody and gruesome).  Use your imagination and be specific.
Catessa Fallowfield
player, 280 posts
Halfling Nature Priestess
...and Friend Garious
Sun 4 Apr 2010
at 02:37
  • msg #576

Re: OOC and General Rules

Point. Cat is looking for a description of the act of murder, for some clue that they can't see, more than a description of the murderer. Though both help.

Cue The Who.  Welcome to CSI: Sandpoint.
DM
GM, 670 posts
Sun 4 Apr 2010
at 02:49
  • msg #577

Re: OOC and General Rules

thanks, that gives me a direction to go.
Zer-wedula
player, 285 posts
Tue 6 Apr 2010
at 10:33
  • msg #578

Re: OOC and General Rules

Having some computer issues, will try to keep up.
DM
GM, 675 posts
Thu 8 Apr 2010
at 21:51
  • msg #579

Re: OOC and General Rules

Was going to work on this today, but last night was a killer and I just don't have the energy.  tomorrow.
DM
GM, 683 posts
Fri 16 Apr 2010
at 17:56
  • msg #580

Re: OOC and General Rules

Catessa Fallowfield:
Cat goes to round up the runaway dog and returns to the horror. "Stop!!! If you burn the fields, it'll spread to the forest."

So let me get this straight, you are going to go riding after a running dog, without the group, through ghoul infested fields, where you can't see more than 10' from you......Really?  Are you sure you want to do this?  I did say;

"In the distance(hundreds of feet), around the farm(the echoes make it difficult to determine direction), other(2-4) shrieks are heard."

Who knows how many didn't make a noise.  I'm just making sure you understand what you are riding into.

Also, it will take more than just a torch to light the field on fire.  This is a temperate coastal area in mid-fall.  There was a light fog last night.  So while it is dry, it is not bone/tindertwig dry.  You could light it on fire, but it would take time and effort.

I previously posted;
Hinterlands map
http://psimancz.pbworks.com/f/...+Hinterlands+Map.pdf
or
http://media.photobucket.com/i...Hinterlands.jpg?o=22

Players map of the Hambley farm
http://www.mediafire.com/?inv72dtych2

You will note, the Hambly farm (farm farthest southwest) is adjacent to the Whispering wood.  If you set the farm on fire, the odds are great the wood will burn, at least some.

If you are set on this course of action, feel free.  I just want you to know what you are doing.
This message was last edited by the GM at 21:21, Fri 16 Apr 2010.
Catessa Fallowfield
player, 285 posts
Halfling Nature Priestess
...and Friend Garious
Fri 16 Apr 2010
at 22:35
  • msg #581

Re: OOC and General Rules

Edited.
DM
GM, 684 posts
Sat 17 Apr 2010
at 17:20
  • msg #582

Re: OOC and General Rules

I'm not trying to tell you that you CAN'T do something.  I just want to be sure you understand what you are about to do.  It's easy in PBP to forget the situation and get caught up in the moment.
DM
GM, 691 posts
Mon 26 Apr 2010
at 16:34
  • msg #583

Re: OOC and General Rules

Glum, I know how you feel.  Dice (plastic or electronic) tend to hate me too.  I do want to emphasis, normally your turning will be more effective, doing 2d6 in a 30'r (will save for 1/2) as a standard action.  Basically I am using the Pathfinder cleric's Channel Energy ability (though it only damages undead).
DM
GM, 693 posts
Thu 29 Apr 2010
at 21:20
  • msg #584

Re: OOC and General Rules

I apologize, I keep forgetting Zer is a HALF-elf, not a FULL elf.  Full elves are immune to ghoul paralysis, halfelfs are not.  On the plus side I rolled and Zer saved all 4 times, game on.
Zer-wedula
player, 296 posts
Fri 30 Apr 2010
at 10:23
  • msg #585

Re: OOC and General Rules

I figured you knw something I didn't, r that lose "treatd as an  lf" claus was working for me
Glum
player, 374 posts
The world's least dour
dwarf. Hence the name.
Fri 30 Apr 2010
at 18:43
  • msg #586

Re: OOC and General Rules

Has Glum taken another 4 points damage and requirement for fort saves from being attacked at the end of round 4?
DM
GM, 696 posts
Fri 30 Apr 2010
at 19:06
  • msg #587

Re: OOC and General Rules

NO, I copy/paste the previous round to use as a template for the next and just missed deleting SCG4's action, sorry.
.
.
.
There, all better.
Glum
player, 375 posts
The world's least dour
dwarf. Hence the name.
Fri 30 Apr 2010
at 19:39
  • msg #588

Re: OOC and General Rules

S'okay, Just thought I'd check before taking 'em off.
DM
GM, 698 posts
Tue 4 May 2010
at 18:43
  • msg #589

Re: OOC and General Rules

Damage taken;
Talis  5
Zer-wedula  17
Glum 4
Zer-wedula
player, 301 posts
Thu 13 May 2010
at 16:22
  • msg #590

Re: OOC and General Rules

I'm off to Florida to watch the shuttle launch.  I'll be back late Monday.  Run me as needed until then.
Zer-wedula
player, 304 posts
Wed 19 May 2010
at 10:42
  • msg #591

Re: OOC and General Rules

I'm back but I'm fried.  Will check in later.
Catessa Fallowfield
player, 298 posts
Halfling Nature Priestess
...and Friend Garious
Wed 19 May 2010
at 12:27
  • msg #592

Re: OOC and General Rules

Zer-wedula:
I'm off to Florida to watch the shuttle launch.  I'll be back late Monday.  Run me as needed until then.

Lucky.
DM
GM, 712 posts
Thu 27 May 2010
at 17:23
  • msg #593

Re: OOC and General Rules

How many hp's does everyone have?
Catessa Fallowfield
player, 303 posts
Halfling Nature Priestess
...and Friend Garious
Thu 27 May 2010
at 19:32
  • msg #594

Re: OOC and General Rules

DM:
How many hp's does everyone have?

24
Glum
player, 388 posts
The world's least dour
dwarf. Hence the name.
Thu 27 May 2010
at 20:20
  • msg #595

Re: OOC and General Rules

25
Tanrov
player, 48 posts
Thu 27 May 2010
at 21:00
  • msg #596

Re: OOC and General Rules

29 of 44
This message was last edited by the player at 06:09, Fri 28 May 2010.
Zer-wedula
player, 308 posts
Fri 28 May 2010
at 02:04
  • msg #597

Re: OOC and General Rules

28 of 41
DM
GM, 714 posts
Fri 28 May 2010
at 17:11
  • msg #598

Re: OOC and General Rules

Situation; you are in a house, surrounded by fields that still has more ghouls in it, it is late afternoon.  The question is, do you want to use personal spells, or use the wand?

Damage taken
Glum 8
Zer-wedula 13
Catessa Fallowfield & Garious  2 & 0
Talis  5
Tanrov/Garth 15
Glum
player, 389 posts
The world's least dour
dwarf. Hence the name.
Fri 28 May 2010
at 17:16
  • msg #599

Re: OOC and General Rules

well, the wand obviously.
DM
GM, 716 posts
Fri 28 May 2010
at 18:24
  • msg #600

Re: OOC and General Rules

After 7 charges from the wand;

Damage taken
Glum 4
Zer-wedula 0
Catessa Fallowfield & Garious  2 & 0
Talis  0
Tanrov/Garth 4

Continue to 0, or do you want to use some 0 level spells?
Glum
player, 391 posts
The world's least dour
dwarf. Hence the name.
Fri 28 May 2010
at 20:35
  • msg #601

Re: OOC and General Rules

I think we can live with those levels for now.
Tanrov
player, 49 posts
Fri 28 May 2010
at 20:41
  • msg #602

Re: OOC and General Rules

Tanrov would personally like it if he was healled again up to 44 hps due to the fact that he is the only "TANK" within the group.
Glum
player, 394 posts
The world's least dour
dwarf. Hence the name.
Sun 30 May 2010
at 09:55
  • msg #603

Re: OOC and General Rules

Glum's second post is just because editing the first fdidin't bring up the new portrait.
DM
GM, 719 posts
Mon 31 May 2010
at 07:02
  • msg #604

Re: OOC and General Rules

Waiting for cat to respond, please include questions for the child.
DM
GM, 721 posts
Mon 31 May 2010
at 21:29
  • msg #605

Re: OOC and General Rules

In general, to put this childs spirit to rest;
-collect the body (or what's left) and giving it a proper burial
-finding the doll she was looking for would help
-giving her family a proper burial
-defeating Foxglove and his ghouls
DM
GM, 723 posts
Wed 2 Jun 2010
at 18:43
  • msg #606

Re: OOC and General Rules

OK, I am in a quandary.  Zer and Talis want to continue while Glum and Cat want to rest.  Tanrov's post was noncommittal.  Tanrov, rest or continue?

Cat - you do know you can hand the magic stones to other people and that they retain their magic for 30 minutes (or until used).

Glum - you did read how the aging is a permanent effect (the str/dex/con loss needing at least a 4th level spell to reverse).  What spells are you thinking about?

You would also realize, the Rogers was a dread ghoul and commanded the ghouls.  With him gone, the other ghouls could easily wander off into the night and cause problems elsewhere.  Including making more ghouls.
Tanrov
player, 53 posts
Wed 2 Jun 2010
at 18:51
  • msg #607

Re: OOC and General Rules

Given the overall situation Tanrov proposes to continue on.  "We need to waylay those ghouls before they can make more of themselves."
Glum
player, 396 posts
The world's least dour
dwarf. Hence the name.
Wed 2 Jun 2010
at 18:53
  • msg #608

Re: OOC and General Rules

I'm thinking in particular of much greater use of spiritual weapon which is wisdom based and so not affected.
DM
GM, 724 posts
Wed 2 Jun 2010
at 19:06
  • msg #609

Re: OOC and General Rules

Ok, I will post continuing on.

Glum, yes that makes sense.  For now you might want to ask Cat if she will share. Her magic stones are perfect for this situation and in a couple of levels will be rendered mostly useless (due to higher level spells and abilities*), use them now would be my suggestion.

*By this I mean, Cat(and the rest of the party) will have cool higher level spells and abilities which will be more useful in a combat situation than throwing a magic stone.
Catessa Fallowfield
player, 306 posts
Halfling Nature Priestess
...and Friend Garious
Wed 2 Jun 2010
at 19:21
  • msg #610

Re: OOC and General Rules

I was about to suggest to Glum fighting on for now.
Glum
player, 397 posts
The world's least dour
dwarf. Hence the name.
Wed 2 Jun 2010
at 20:48
  • msg #611

Re: OOC and General Rules

And in point of fact, I need a seventh level spell and some spare experience points, or I need three fourth level spells and some components worth about 300 gold... which as a monk, I couldn't save up... so yes, let's fight on if we must.
Catessa Fallowfield
player, 307 posts
Halfling Nature Priestess
...and Friend Garious
Fri 4 Jun 2010
at 00:26
  • msg #612

Re: OOC and General Rules

I'll post later. I'm in the middle of a move.
Zer-wedula
player, 313 posts
Sun 6 Jun 2010
at 13:53
  • msg #613

Re: OOC and General Rules

Traveling to Cincy Mon-Thurs, will log in if I can
DM
GM, 730 posts
Mon 7 Jun 2010
at 03:02
  • msg #614

Re: OOC and General Rules

I need to know who has how many magic stones.
Catessa Fallowfield
player, 308 posts
Halfling Nature Priestess
...and Friend Garious
Mon 7 Jun 2010
at 09:06
  • msg #615

Re: OOC and General Rules

Few were given out, if any.
DM
GM, 731 posts
Mon 7 Jun 2010
at 19:42
  • msg #616

Re: OOC and General Rules

How many is few, 1 for everyone?
Catessa Fallowfield
player, 309 posts
Halfling Nature Priestess
...and Friend Garious
Mon 7 Jun 2010
at 19:58
  • msg #617

Re: OOC and General Rules

Sounds about right. The threat level never got that high.
DM
GM, 737 posts
Sat 12 Jun 2010
at 19:01
  • msg #618

Re: OOC and General Rules

Please note the change to the most recent combat round.
DM
GM, 741 posts
Tue 15 Jun 2010
at 22:49
  • msg #619

Re: OOC and General Rules

Ding, everyone except Tanrov is now 5th level.
DM
GM, 745 posts
Mon 21 Jun 2010
at 01:33
  • msg #620

Re: OOC and General Rules

I should tell you a story, I was DMing a game where some "demons"(who were hurt by jade weapons) were hunting in a city and were killing people who are alone at night.  Though they apparently weren't attacking members of the Unicorn clan.  I had a member of the Unicorn clan who had a jade weapon.  So what did he decide to do?  He wanted to assasinate another players nemesis, so went out at night, alone, dressed as a mercenary (not of the Unicorn clan) and left his distinct jade weapon at home....yes, his character was attacked and killed.

This module is sort of a horror movie theme and what 1 thing do you NOT do in a horror movie; go anywhere alone.
Glum
player, 409 posts
The world's least dour
dwarf. Hence the name.
Mon 21 Jun 2010
at 09:42
  • msg #621

Re: OOC and General Rules

Nah s'okay to be alone... as long as you're the one with the best camera time.
Zer-wedula
player, 321 posts
Tue 22 Jun 2010
at 00:56
  • msg #622

Re: OOC and General Rules

I know I need to update my PC, real life should settle down After Thursday.
Catessa Fallowfield
player, 316 posts
Halfling Nature Priestess
...and Friend Garious
Thu 24 Jun 2010
at 01:11
  • msg #623

Re: OOC and General Rules

I'll try to put something up tomorrow.
Tanrov
player, 67 posts
Fri 2 Jul 2010
at 18:54
  • msg #624

Re: OOC and General Rules

Ouch GM, I now have a 7-8 wisdom that smarts indeed.

QUESTION GM; Are these memories of Foxglove?


DM; The memories feature a woman with long red hair as wife, so it is not Aldern.  Maybe Vorel or Traver.  Tanrov, you might want to edit in an action or say something In character.
[Private to Tanrov: Rick, is your phone ok?  I have been trying to call and get no answer.]
This message was last edited by the GM at 19:33, Fri 02 July 2010.
Zer-wedula
player, 322 posts
Fri 2 Jul 2010
at 22:30
  • msg #625

Re: OOC and General Rules

Will post toomrrow, apolgies
Catessa Fallowfield
player, 323 posts
Halfling Nature Priestess
...and Friend Garious
Wed 7 Jul 2010
at 19:41
  • msg #626

Re: OOC and General Rules

Didn't we search the whole attic?
DM
GM, 764 posts
Wed 7 Jul 2010
at 19:47
  • msg #627

Re: OOC and General Rules

You did a cursory search, finding nothing of value in the storage rooms.  A complete search will take alot of time.  Do you want to spend the time now?
Glum
player, 421 posts
The world's least dour
dwarf. Hence the name.
Thu 8 Jul 2010
at 09:35
  • msg #628

Re: OOC and General Rules

Glum's vote is for "get back into orbit and nuke the site from space" to quote the great sage Ripley.
Zer-wedula
player, 325 posts
Fri 9 Jul 2010
at 00:02
  • msg #629

Re: OOC and General Rules

I am with Glum
DM
GM, 767 posts
Mon 12 Jul 2010
at 17:20
  • msg #630

Re: OOC and General Rules

Cat we are waiting for you...

[Private to Catessa Fallowfield: I noticed you logged on sat, so my post from fri was up.  Was I not clear that you and Glum needed to act?  Why did you log on but not post?]
DM
GM, 770 posts
Wed 14 Jul 2010
at 22:27
  • msg #631

Re: OOC and General Rules

Look, there is alot more going on than just Aldern, and the haunts have clues, divided among the party.  If you don't communicate you can't figure out what is going on...
DM
GM, 771 posts
Fri 16 Jul 2010
at 19:35
  • msg #632

Re: OOC and General Rules

I will give everyone till monday to respond In Character to what you have seen and experienced.  Hopefully, by sunday night I will post a compilation of what everybody has seen.
Zer-wedula
player, 330 posts
Wed 21 Jul 2010
at 00:28
  • msg #633

Re: OOC and General Rules

off to Cali for a track meet, back Monday.  NPC me as needed.
Catessa Fallowfield
player, 329 posts
Halfling Nature Priestess
...and Friend Garious
Wed 21 Jul 2010
at 19:25
  • msg #634

Re: OOC and General Rules

Observations on the GM's post of observations.

Some rooms cause the same effect on people. (Clawing at one's face.) Failure of rolls.

Some rooms/objects cause different effects on people. (The portrait) Not sure why the difference.

We're all subseptable(sp?) to hearing sobbing. I really think this is a ghost or something.

I don't see any Clue(tm) jumping out at us from those observations.

We need to find the link between the ghouls and Foxglove. My plan/proposal: Finish searching second floor and finish the first. I suspect the answer will be found in a basement or under the house. Aren't most answers? :)
DM
GM, 775 posts
Wed 21 Jul 2010
at 20:38
  • msg #635

Re: OOC and General Rules

Maybe this will help, there are 3 different stories, separated by years.
- Vorel, Kasanda and their daughter Lorey.
- Traver, Cyralie, their son Aldern, and their two daughters Sendeli and Zeeva.
- Aldern and Iesha.
Catessa Fallowfield
player, 330 posts
Halfling Nature Priestess
...and Friend Garious
Thu 22 Jul 2010
at 01:52
  • msg #636

Re: OOC and General Rules

We know a tad about the last, but the first two?
DM
GM, 778 posts
Thu 22 Jul 2010
at 17:40
  • msg #637

Re: OOC and General Rules

Kasanda and Lorey- You hear a child’s voice, quivering with fear, ask “What’s on your face, mommy?”  You feel like there is something on your face that you must get off, and feel a compulsion to claw it off.
Kasanda- When you say the portrait she hears a woman’s shrill voice say "What are you up to down in the damp below?”; for several seconds you feel this intense anger against woman and feel a desire to hurt the nearest one, which happens to be yourself.  But you will is strong and you fight this feeling off.
-----------------------------
Cyralie- In the observatory; Again, you notice the sudden stink of burning flesh.  You suddenly feel uncomfortably hot and believe you have  suddenly caught on fire, you can see and feel it all over you, and that the only way to put the flames out before you burn to death is to throw yourself through the unbroken window and, hopefully, into the sea below. The compulsion is so strong, only your strong will power and training allow your to overcome it.
Traver-  As you approach the study to peek inside, you hear the sound of pages rustling, as if a book were being read rapidly inside the room.  Looking inside you don't see anybody with a book, but then you "remember" dozens of memories of expeditions, sea voyages, and travels to exotic locales.  They race through his mind, remnants of "your" journeys before "you" settled down here in Varisia. As the memories build momentum, they become increasingly infused with a sense of bitter disappointment and regret, and "you" become increasingly aware that these are memories that never were, memories of fantastic discoveries "you" could have made had "you" not chosen to settle down with a shrill harpy of a wife.  You have an overwhelming sense of depression and loss.
Traver and Cyralie- When you see this room you hear the sounds of a child sobbing and suddenly becomes convinced that your parents are trying to kill each other, and that whichever of them survives will be coming to kill him next; you have a vision of your mother(red haired), wielding a torch, and his father, festering with tumors and wielding a long knife, both struggling to kill each other. The vision passes as fast as it occurs, but the mind-numbing terror remains.
Traver- You shudder and are suddenly overwhelmed with the conviction that you have just killed the person you love most. Overwhelmed with despair, you felt a compulsion to cut your own throat with the silver-handled dagger you kept in the desk, before the voice returned.
-----------------------------
Aldern- Upon seeing the portrait you experience a sudden inexplicable wave of sadness.  It sweeps over you in an instant, and is gone just as fast.
Iesha- Upon seeing the portrait you experience a sudden inexplicable wave of fear.  It sweeps over you in an instant, and is gone just as fast.
-----------------------------
- You hear what sounds like a brief set of sobs coming from somewhere downstairs.  It's very faint, maybe it was the house settling.

-In the first room with the stuffed manticore Glum thinks he smells burning hair and flesh.  But a quick look around shows no smoke...

- You hear what sounds like a brief set of sobs coming from somewhere upstairs.  It's very faint, maybe it was the house settling...

- You hear what sounds like a brief set of sobs coming from somewhere upstairs.  It's very faint, maybe it was the house settling...
- You hear what sounds like a brief set of sobs coming from somewhere downstairs.  It's very faint, maybe it was the house settling.

Tanrov
player, 78 posts
Thu 22 Jul 2010
at 18:47
  • msg #638

Re: OOC and General Rules

In reply to DM (msg #87):

So am I still fatigued from all these compulsions and am I quite right in the head yet.

DM;
You are not physically or mentally fatigued in a rules sense, but if you want to portray the character as such, that would be fine.

"Right in the head"... for an 11 year old mind in a 20 year old body that was originally not your own...yes you're fine.

This message was last edited by the GM at 18:50, Thu 22 July 2010.
Catessa Fallowfield
player, 331 posts
Halfling Nature Priestess
...and Friend Garious
Thu 22 Jul 2010
at 19:39
  • msg #639

Re: OOC and General Rules

I'm going to take several stabs in the dark. Nothing is connected sadly.

DM:
Kasanda and Lorey- You hear a child’s voice, quivering with fear, ask “What’s on your face, mommy?”  You feel like there is something on your face that you must get off, and feel a compulsion to claw it off.
Kasanda- When you say the portrait she hears a woman’s shrill voice say "What are you up to down in the damp below?”; for several seconds you feel this intense anger against woman and feel a desire to hurt the nearest one, which happens to be yourself.  But you will is strong and you fight this feeling off.


Mold?

DM:
-----------------------------
Cyralie- In the observatory; Again, you notice the sudden stink of burning flesh.  You suddenly feel uncomfortably hot and believe you have  suddenly caught on fire, you can see and feel it all over you, and that the only way to put the flames out before you burn to death is to throw yourself through the unbroken window and, hopefully, into the sea below. The compulsion is so strong, only your strong will power and training allow your to overcome it.


you burn undead, like ghouls.

Everything else looks like unhappy family foo. The family is nuts.
DM
GM, 779 posts
Fri 23 Jul 2010
at 20:00
  • msg #640

Re: OOC and General Rules

Yes, apparently the Foxgloves have problems...

The mold is probably connected.  The mother and child died of them and the fathers portrait exploded in mold.  Connection...yeah.

I was going to post the next scene, but am busy today.  Will try to post what Talis/Zer/Cat see through the locked door with the sobbing sat or sun.
Catessa Fallowfield
player, 338 posts
Halfling Nature Priestess
...and Friend Garious
Fri 6 Aug 2010
at 15:33
  • msg #641

Re: OOC and General Rules

I'll get something up later today, I hope.
Talis Revain
player, 234 posts
Sat 7 Aug 2010
at 19:19
  • msg #642

Re: OOC and General Rules

Cat, I was hoping you had memorized Flaming Sphere, this would have been a perfect opportunity to use it.
Catessa Fallowfield
player, 340 posts
Halfling Nature Priestess
...and Friend Garious
Sun 8 Aug 2010
at 01:45
  • msg #643

Re: OOC and General Rules

In reply to Talis Revain (msg #642):

Sorry, missed  the hint.
DM
GM, 798 posts
Tue 17 Aug 2010
at 21:06
  • msg #644

Re: OOC and General Rules

Late night at work and I need to get moving early today = will post wed.
DM
GM, 799 posts
Wed 18 Aug 2010
at 17:55
  • msg #645

Re: OOC and General Rules

Some basic rules about swarms,
-they are 10'x10' in size(4 squares), but can move anywhere a member of the swarm can move and can change their shape (any 4 adjacent squares)
(so the rat swarms could move through a small crack)
-they are immune to critical hits, flanking and sneak attacks
-they don't get Aoo and have no reach
-while they don't get aoo, casting spells or doing things that require concentration require a concentration skill roll while in a swarm
-they don't make attack rolls, they move onto characters and anyone they end their turn on takes damage
-weapons do little-no damage(slashing and piercing) or half-little damage(bludgeon)
(the theory being that bludgeoning weapons are sort of area-of-effect like)
-single target spells have little-no effect
(ray spells- including searing light and Cat's EB)
-area-of-effect is 50% more effective vs swarms
(the fireballs did +50% damage, a Flaming Sphere would do +50% damage)
-Flaming Torches and energy weapons (magic weapons with flaming, cold, shock...) can be used to damage them (unless the component creature is resistant or immune).
This message was last edited by the GM at 18:15, Wed 18 Aug 2010.
Catessa Fallowfield
player, 352 posts
Halfling Nature Priestess
...and Friend Garious
Fri 3 Sep 2010
at 01:19
  • msg #646

Re: OOC and General Rules

It's the Labor Day Weekend, so the massive, local, F/SF con is ago. I may have time to read posts but won't post. Please NPC me. Cat'll toss pebbles at ghouls and Adern.
DM
GM, 811 posts
Fri 3 Sep 2010
at 09:38
  • msg #647

Re: OOC and General Rules

have fun
Zer-wedula
player, 346 posts
Sun 5 Sep 2010
at 11:59
  • msg #648

Re: OOC and General Rules

Moving now so probably out until Thursday.  NPC Zer-wedula.  Plan is to cast defensive spells then rage and attack Aldern.
DM
GM, 812 posts
Mon 6 Sep 2010
at 07:23
  • msg #649

Re: OOC and General Rules

I don't want to npc people for the big battle vs Aldern, so we will wait for everyone to post...
DM
GM, 813 posts
Wed 8 Sep 2010
at 21:25
  • msg #650

Re: OOC and General Rules

...still waiting.
Catessa Fallowfield
player, 353 posts
Halfling Nature Priestess
...and Friend Garious
Wed 8 Sep 2010
at 21:34
  • msg #651

Re: OOC and General Rules

Whose go is it?
Glum
player, 456 posts
The world's least dour
dwarf. Hence the name.
Wed 8 Sep 2010
at 21:41
  • msg #652

Re: OOC and General Rules

Sorry, misread the post, I didn't realise I needed to do anything.
DM
GM, 814 posts
Wed 8 Sep 2010
at 21:50
  • msg #653

Re: OOC and General Rules

I just paused the game where it was (too many people were gone for Labor day), so it is your turn.  Combat has just started.
DM
GM, 816 posts
Tue 14 Sep 2010
at 20:07
  • msg #654

Re: OOC and General Rules

I will give Zer 1 more day, then I will NPC him.  I would today, but have to go to work early.
Catessa Fallowfield
player, 357 posts
Halfling Nature Priestess
...and Friend Garious
Fri 17 Sep 2010
at 19:51
  • msg #655

Re: OOC and General Rules

Huh? I thought the climb dc was  5.
DM
GM, 819 posts
Fri 17 Sep 2010
at 20:33
  • msg #656

Re: OOC and General Rules

I must be having a brain thing...first misposting and deleting last round...yeah, I'll edit it.  Cat and Garious are slowly making their way along the ledge/slope.
Catessa Fallowfield
player, 358 posts
Halfling Nature Priestess
...and Friend Garious
Mon 20 Sep 2010
at 17:01
  • msg #657

Re: OOC and General Rules

I'm having computer problems. Hope ti be back tomorrow.
DM
GM, 825 posts
Sun 26 Sep 2010
at 16:33
  • msg #658

Re: OOC and General Rules

DM:why did you post both a climb and a balance roll, you only need 1 or the other?

Glum: I wasn't sure which was needed because I wasn't sure whether Tanrov had fallen far enough down that I'd have to climb


Actually, Remove Paralysis has a range;

Remove Paralysis
Conjuration (Healing)
Level: Clr 2, Pal 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Up to four creatures, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You can free one or more creatures from the effects of any temporary paralysis or related magic, including a ghoul’s touch or a slow spell. If the spell is cast on one creature, the paralysis is negated. If cast on two creatures, each receives another save with a +4 resistance bonus against the effect that afflicts it. If cast on three or four creatures, each receives another save with a +2 resistance bonus.
The spell does not restore ability scores reduced by penalties, damage, or drain.

 You could try to use it on both Garious and Tanrov, but then it would only give them a reroll, which they might fail (even with a +4).


Talis- Cat has the returning dagger.
     -you had a sword in hand, sheathing it is a move action, you can
        a- drop sword and be ready with bow next round
        b- have sword/bow out, threatening with sword, but next round you will
           have to drop/sheathe sword(move action) before you can use your bow.
This message was last edited by the GM at 16:38, Sun 26 Sept 2010.
DM
GM, 830 posts
Mon 4 Oct 2010
at 22:00
  • msg #659

Re: OOC and General Rules

Dentist tues, may not respond till wed.
DM
GM, 831 posts
Wed 6 Oct 2010
at 22:51
  • msg #660

Re: OOC and General Rules

will post thurs
Zer-wedula
player, 357 posts
Mon 11 Oct 2010
at 23:07
  • msg #661

Re: OOC and General Rules

I got nothing.  We need to close on him and beat him down.  Cat, any stones or rays left?

How'd that fungus burning go?
Catessa Fallowfield
player, 367 posts
Halfling Nature Priestess
...and Friend Garious
Tue 12 Oct 2010
at 16:22
  • msg #662

Re: OOC and General Rules

Cat has more pebbles, yes, but needs to take care of something first. Rays?
Glum
player, 472 posts
The world's least dour
dwarf. Hence the name.
Tue 12 Oct 2010
at 16:32
  • msg #663

Re: OOC and General Rules

Glum had a couple of searing rays but he wasted them on the carrion storm
DM
GM, 835 posts
Tue 12 Oct 2010
at 22:50
  • msg #664

Re: OOC and General Rules

Will post wed....
Catessa Fallowfield
player, 369 posts
Halfling Nature Priestess
...and Friend Garious
Wed 13 Oct 2010
at 02:38
  • msg #665

Re: OOC and General Rules

Zer-wedula:
"We are doomed," Zer-wedula mutters as he drinks a cure light wounds potion and readies a second.

Could have told you that long ago. We're too low leveled, with low BAs and saves.
DM
GM, 836 posts
Wed 13 Oct 2010
at 08:48
  • msg #666

Re: OOC and General Rules

Actually, you aren't too low level.  It's a number of factors, including character builds and tactics;
- [Private to Zer-wedula: no fly spell, which is usually among the 1st spells a wizard learns]
- [Private to Catessa Fallowfield: when has Cat used any warlock power except her EB
  and it took a prompting by Talis to use wildshape
]
  enchanters are useful, but not vs undead
  rogues are useful, but not vs undead
- You did miss 2 chances to move this fight to a more favorable terrain (inside the room).  1-In the 1st round, everyone should have followed Talis and Zer off the slope instead of engaging the goblin ghouls on the slope.(When Cat slipped, she could have wildshaped into a flier and avoided the ghouls)
        2-In round 4 when "His Lordship" begged for mercy.  Instead of getting him to move into the room, surround him and ask questions.  You just attacked.  This let the Skinsaw man out, with just enough space to jump out into more favorable terrain.
   If you had moved this into the room, this would have been over 8 rounds ago.
- Tanrov got taken out by luck, but when you try to fight on such terrible terrain, luck is eventually going to catch up to you.
Talis Revain
player, 267 posts
Wed 13 Oct 2010
at 22:40
  • msg #667

Re: OOC and General Rules

We just made the wrong decisions.

It's easier to talk - then kill.  it's much harder to try to kill- then talk.
This message was last edited by the GM at 22:43, Wed 13 Oct 2010.
Zer-wedula
player, 360 posts
Sun 17 Oct 2010
at 00:38
  • msg #668

Re: OOC and General Rules

Bygones.  Our group tactics suck and after this lets take a break and correct it.  I am as remiss as anyone.

That being said, let us smack him froma distance and see if we can entice him into the room.  I have a wand of shocking grasp that might even things up.
Glum
player, 474 posts
The world's least dour
dwarf. Hence the name.
Sun 17 Oct 2010
at 01:17
  • msg #669

Re: OOC and General Rules

He jumped over me... I think that puts him in the room.
Catessa Fallowfield
player, 371 posts
Halfling Nature Priestess
...and Friend Garious
Sun 17 Oct 2010
at 02:15
  • msg #670

Re: OOC and General Rules

Cat plots. If you can keep him in there, Cat may be able to do something. [Private to DM: Could Cat toss Earthen Blast into the room?]
DM
GM, 838 posts
Sun 17 Oct 2010
at 20:19
  • msg #671

Re: OOC and General Rules

At the end would be a good point to talk about tweaking characters and such...for those that survive....mwahahaha.
Glum
player, 476 posts
The world's least dour
dwarf. Hence the name.
Mon 18 Oct 2010
at 20:25
  • msg #672

Re: OOC and General Rules

I know I'm a dwarf but unfortunately, because of the earlier strength damge, I'm at Str 7 so a bullrush isn't going to happen.
Talis Revain
player, 271 posts
Tue 19 Oct 2010
at 19:15
  • msg #673

Re: OOC and General Rules

I once played in a game where a 6 str sor, out of spells, took a trip aoo vs a giant...and won (giant rolled a 1 and the wizard rolled a 20).  Hilarity ensued.  Of course, this is the same sor who forgot to cast mage armor until 3/4 of the way through a test.
Catessa Fallowfield
player, 374 posts
Halfling Nature Priestess
...and Friend Garious
Thu 21 Oct 2010
at 21:11
  • msg #674

Re: OOC and General Rules

*baps* Talis
Catessa Fallowfield
player, 382 posts
Halfling Nature Priestess
...and Friend Garious
Sun 28 Nov 2010
at 00:12
  • msg #675

Re: OOC and General Rules

I was ill most of last week and am re-entry issues. I'll try to get something up soon.
DM
GM, 864 posts
Sun 28 Nov 2010
at 02:42
  • msg #676

Re: OOC and General Rules

I realized, we haven't divided the magical item treasure from Aldern;
so add a single magical item of 2500gp or less.
Glum
player, 489 posts
The world's least dour
dwarf. Hence the name.
Sun 28 Nov 2010
at 21:41
  • msg #677

Re: OOC and General Rules

Okay, think I've updated Glum now.
Zer-wedula
player, 370 posts
Thu 2 Dec 2010
at 21:46
  • msg #678

Re: OOC and General Rules

Sorry, will wrap up by Saturday
Zer-wedula
player, 371 posts
Sun 5 Dec 2010
at 03:14
  • msg #679

Re: OOC and General Rules

So wait a minute, being in Magnimar, I can add a 2500 gp golembane scarab, yes?
DM
GM, 865 posts
Tue 7 Dec 2010
at 21:27
  • msg #680

Re: OOC and General Rules

Yes, you can get a Golembane scarab.

I am still waiting for updates from some people to complete their change to Pathfinder.
Catessa Fallowfield
player, 383 posts
Halfling Nature Priestess
...and Friend Garious
Thu 9 Dec 2010
at 20:08
  • msg #681

Re: OOC and General Rules

Working on it.
Glum
player, 490 posts
The world's least dour
dwarf. Hence the name.
Thu 9 Dec 2010
at 23:36
  • msg #682

Re: OOC and General Rules

Sorry, working on it too.
Zer-wedula
player, 373 posts
Mon 20 Dec 2010
at 02:20
  • msg #683

Re: OOC and General Rules

So, in the mean time, can those of us who're done do something?
DM
GM, 866 posts
Mon 20 Dec 2010
at 07:07
  • msg #684

Re: OOC and General Rules

ok...soon.
Catessa Fallowfield
player, 384 posts
Halfling Nature Priestess
...and Friend Garious
Mon 20 Dec 2010
at 09:55
  • msg #685

Re: OOC and General Rules

And some of us need feedback.
Glum
player, 491 posts
The world's least dour
dwarf. Hence the name.
Mon 20 Dec 2010
at 10:15
  • msg #686

Re: OOC and General Rules

I'm not sure I can do this anymore.  With the change of system, Glum doesn't feel like Glum any more.
DM
GM, 867 posts
Mon 20 Dec 2010
at 17:35
  • msg #687

Re: OOC and General Rules

PF monks aren't that much different than 3.5 monks, so what doesn't feel Glum-like?

Sorry Cat, feedback done.
DM
GM, 868 posts
Mon 27 Dec 2010
at 21:53
  • msg #688

Re: OOC and General Rules

I might be gone till 1/8.  I am going on vacation and don't know how much internet access I might have.  I will check in and try to get a restart of the game going after New Years if I can get good net access.  Until then, Merry Christmas and a happy new year.
Catessa Fallowfield
player, 385 posts
Halfling Nature Priestess
...and Friend Garious
Tue 28 Dec 2010
at 14:51
  • msg #689

Re: OOC and General Rules

Merry late Christmas to you.
DM
GM, 869 posts
Sun 9 Jan 2011
at 03:52
  • msg #690

Re: OOC and General Rules

As I thought, my net access was poor (ie; none), but I'm back now and ready to start the new year with a restart.  So who is still interested and ready to play?  I would like a reply by the 14th.
Tanrov
player, 123 posts
Sun 9 Jan 2011
at 21:17
  • msg #691

Re: OOC and General Rules

I'm around and ready to play.
Glum
player, 492 posts
The world's least dour
dwarf. Hence the name.
Sun 9 Jan 2011
at 22:34
  • msg #692

Re: OOC and General Rules

Sorry.  I'm not able to continue.  I've too much on at the moment.
Zer-wedula
player, 374 posts
Sun 9 Jan 2011
at 23:12
  • msg #693

Re: OOC and General Rules

I'm in but off to Phoenix Thursday then an immediate turn and burn to Cincinnati the day after I return so spotty until the 20th.
Catessa Fallowfield
player, 386 posts
Halfling Nature Priestess
...and Friend Garious
Mon 10 Jan 2011
at 17:01
  • msg #694

Re: OOC and General Rules

I'm here. Just need to finish up the character.
Gabby
player, 2 posts
Mon 10 Jan 2011
at 22:19
  • msg #695

Re: OOC and General Rules

Present.
DM
GM, 870 posts
Mon 10 Jan 2011
at 22:31
  • msg #696

Re: OOC and General Rules

Good, almost everyone is back.  I'll work on getting the game going.

Zer- post when you can.

Glum- sorry to hear you can't continue.  Glum will return to Sandpoint and if you want to return (when/if you get less busy), he can rejoin the group.

Cat- ok, what do you need to do.  I'll try to help while we continue.

Group
druid
cleric
fig/rog
fig/wiz



Would you guys want to keep it at 4 (5 if Glum returns) or would it be ok if I added a couple of folks?
Catessa Fallowfield
player, 387 posts
Halfling Nature Priestess
...and Friend Garious
Thu 13 Jan 2011
at 12:30
  • msg #697

Re: OOC and General Rules

I'm all for adding people to the group.

[Private to DM: I just need to get into the char gen mind set.]
DM
GM, 874 posts
Wed 19 Jan 2011
at 22:35
  • msg #698

Re: OOC and General Rules

Been busy...sorry...will post soon.
Zer-wedula
player, 375 posts
Sat 22 Jan 2011
at 00:45
  • msg #699

Re: OOC and General Rules

I'm back but still figuring out what day it is and why I live in the snow.  I'll start catching up.
DM
GM, 875 posts
Tue 25 Jan 2011
at 20:23
  • msg #700

Re: OOC and General Rules

I'm sorry, but I just don't seem to have any enthusiasm for Dming right now.  I've tried to get it back, but it is gone.  So I am putting this game on hold indefinitely.

I've had fun, and I will rmail you if I get my enthusiasm back by spring.  Thanks for playing.
Zer-wedula
player, 376 posts
Sat 29 Jan 2011
at 20:18
  • msg #701

Re: OOC and General Rules

Thanks for running it to this point.  The story was interesting, although the combat seemed like a writer flexing situational rules to hose the PCs (fight with Aldern).

Your announcement works well with my general crap-ass posting recently and February RPM Challenge commitment.

Be well all.
DM
GM, 876 posts
Tue 7 Jun 2011
at 19:32
  • msg #702

Re: OOC and General Rules

Well, I am considering restarting a game.  This game will start in the middle of the second module, sort of based on the previous game ( Link back to this game ), starting at level 6.  Details to be worked out.  I will keep you all a spot until 6-17.
Sign In