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Old OOC.

Posted by DMFor group archive 0
Glum
player, 321 posts
The world's least dour
dwarf. Hence the name.
Fri 22 Jan 2010
at 14:03
  • msg #526

Re: OOC and General Rules

I have my amulet slot filled thanks, bracers would be better.
Glum
player, 323 posts
The world's least dour
dwarf. Hence the name.
Sat 23 Jan 2010
at 02:04
  • msg #527

Re: OOC and General Rules

Glum most definitely DOES have views on chastity and celebacy... he's against.
Catessa Fallowfield
player, 259 posts
Halfling Nature Priestess
...and Friend Garious
Sat 23 Jan 2010
at 23:53
  • msg #528

Re: OOC and General Rules

DM:
-Where does Cat live; with MM or does she get a house or live nearby in the woods?
-there are a few halfling families (about 37 total), is she looking for (or at least open to the possibility of) a boyfriend or something like that.
-What does she do with her free time.  Does she have any hobbies?


Cat would live in the woods/ As much as she respects MM, I think too much closeness would be dangerous for one or both of them.
Boyfriend? Sure. She's not a nun.
I'm not familiar enough with Cat's background to say. Gardening, herbalist...
DM
GM, 613 posts
Mon 25 Jan 2010
at 19:39
  • msg #529

Re: OOC and General Rules

hp are fixed (you don't roll for hp)

d4=3
d6=4
d8=5
d10=6
d12=7
DM
GM, 615 posts
Tue 26 Jan 2010
at 21:46
  • msg #530

Re: OOC and General Rules

*OK; to be fair I am going to give Glum an extra share of money but I'm converting it into a magical item.  So everyone gets 1880gp to do with as you please.  You may take LOOT as part of that amount.

LOOT
pearl handle dagger 100gp
4pp (looking new and shiny), 7pp, 5gp, 89 gp, 3 pp, 630gp,
gold holy symbol(evil, 100gp, 1/2 if melted down),
a leather pouch of 34 badly flawed malachites worth 1 gp each
a gold holy symbol of Sarenrae worth 100 gp
a jade necklace worth 60 gp
a fine blue silk gown with silver trim worth 150 gp
40 precious stones worth 10 gp each
Silk Sheet 20gp
Chunk of Obsidian 5gp
100gp surgical tools
little silver coffer 100gp
60 eternal candles, minor magic candles that burn eternally without heat, similar to a continual flame spell but shedding only shadowy
light in a five-foot radius. Each eternal candle is worth 25 gp; I will assume you sell these smartly, and not flood the local market
masterwork composite longbow with arrows 400
a Medium masterwork scimitar 315
wand of produce flame (32 chgs) 4800
wand of silent image (5chgs) 400
Total= 9400gp/5* = 1880gp each

Nualia's papers and diary (not really worth coin, but possibly worth something to a historian.) - Donated to the Cathedral

vile looking potions(obviously of goblin manufacture): Various people will change the goblin potions for regular potions;
+3 potion each;
 all at 4th caster level;
2 1st level and 1 2nd level spells (wizard, cleric, druid)

fine white sand (50 uses)- When used as a component for a Transmutation spell, the spell is x2 duration
a pair of masterwork manacles
ring of keys to Thistletop



Glum
His monastery sends him some Bracers of Ki armor;
- give +(levels in monk x 1/2) ac (armor type) (currently +2 armor): round down

Talis
silver ring of Force Shield:
When activated it generates a shield-sized plane of force, the shieldlike pane of force generated manifests as a seven-pointed star—the Sihedron rune.  This plane of force stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

mw (+4str)comp longbow, 20 arrows
4 magic/evil looking arrows; +1 elf-bane
[Private to Talis Revain: A few goblin weapons;
The long sword now has a small die inscribed on the pommel - +1 luck to saves
]

Zer-wedula
+1 bastard sword
magic medallion with a Sihedron(7 pointed star):
(+1 resistance to all saves)
 1/day(free action) false life(5th level)
 -will automatically activate if wearer reduced to 0 or less

scroll(3rd) sleep, comprehend languages, minor image, see invisibility, whispering wind
Any 2 spells into his Spellbook from the following list;
1st—comprehend languages, detect secret doors, floating disc, identify, obscuring mist, sleep, burning hands, mage armor, ray of enfeeblement
2nd—locate object, minor image, see invisibility, spider climb, mirror image, shatter


Cat
really nice elven made-small sized cloak (+1 resistance to saves)
jade amulet of natural armor +1


Left behind
Nice bed 20 or so
Some artifacts worth a bit if you can find the right buyer 100 or so
ancient helm;it isn’t solid gold (most of it is bronze)200 (300 pounds)
3,500 sp + 7,432 cp + 2,490 sp = 673
a Medium mw chain shirt(needs repair) 300
magic breastplate(female, human) 1350
mw breastplate(small) 350
about 2000gp
DM
GM, 617 posts
Fri 29 Jan 2010
at 22:19
  • msg #532

Re: OOC and General Rules

Looks like we will be ready for CHP2 shortly, in the next few days.

I do need 1 thing, which of these sins does your character has the most problem with, pick 1 or 2.
Greed
Wrath
Lust
Envy
Sloth
Gluttony
Pride
[Private to GM: Talis=Wrath, maybe Envy]

Still need an answer from Cat and Glum, otherwise I should be able to start CHP2 saturday.
Catessa Fallowfield
player, 260 posts
Halfling Nature Priestess
...and Friend Garious
Fri 29 Jan 2010
at 22:31
  • msg #533

Re: OOC and General Rules

DM:
Looks like we will be ready for CHP2 shortly, in the next few days.

I do need 1 thing, which of these sins does your character has the most problem with, pick 1 or 2.
Greed
Wrath
Lust
Envy
Sloth
Gluttony
Pride


Still need an answer from Cat and Glum, otherwise I should be able to start CHP2 saturday.

Sorry, just say this. Envy, I guess.
Zer-wedula
player, 267 posts
Fri 29 Jan 2010
at 22:48
  • msg #534

Re: OOC and General Rules

Hey,I amy be a little delinquent in February, signed up for RPM challenge, need to record 10 songs/35 minutes in 28 days.  Priorities.
Glum
player, 325 posts
The world's least dour
dwarf. Hence the name.
Sat 30 Jan 2010
at 02:35
  • msg #535

Re: OOC and General Rules

Sloth I guess.  Or Pride.  Or both

I better update over the weekend as well.
Glum
player, 326 posts
The world's least dour
dwarf. Hence the name.
Wed 3 Feb 2010
at 10:56
  • msg #536

Re: OOC and General Rules

I've updated my spell list.
Zer-wedula
player, 269 posts
Thu 4 Feb 2010
at 01:23
  • msg #537

Re: OOC and General Rules

Me too.  Just not the scrolls.  Maybe tomorrow
Catessa Fallowfield
player, 261 posts
Halfling Nature Priestess
...and Friend Garious
Thu 4 Feb 2010
at 02:59
  • msg #538

Re: OOC and General Rules

Let me get well, first...
DM
GM, 619 posts
Thu 4 Feb 2010
at 20:40
  • msg #539

Re: OOC and General Rules

My computer is having problems, so the next post will be delayed.
Catessa Fallowfield
player, 262 posts
Halfling Nature Priestess
...and Friend Garious
Fri 5 Feb 2010
at 22:55
  • msg #540

Re: OOC and General Rules

I'm taking several days off to deal with Bronchitis and dehydration. Please NPC me.
DM
GM, 621 posts
Sat 6 Feb 2010
at 19:35
  • msg #541

Re: OOC and General Rules

Get well soon.

My computer is better.

If there is anything you want to spend your gp on, let me know.
This message was last edited by the GM at 20:04, Mon 08 Feb 2010.
DM
GM, 625 posts
Tue 9 Feb 2010
at 20:27
  • msg #543

Re: OOC and General Rules

1-
Everyone starts with 1880 gp from the last adventure.
Cat, Tallis and Glum all have jobs which support them in a modest lifestyle.

Zer-wedula - is living the life of a rich playboy (ok, as much as you can in a modest sized town like Sandpoint).  How much per week do you want to send on lifestyle? Minimum for a nice life would be 50gp/week (this includes a weekly visit to The Pixie's Kitten and room and board)

2-
Did everyone understand that you each get 3 potions; at 4th caster level;
2 1st level and 1 2nd level spells (from the wizard, cleric or druid lists)?

Please tell me what you took.

3-
Zer - you may trade spells with the other wizards in town, but you will need to pay to copy them.
Spells Copied from Another’s Spellbook or a Scroll: A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.
If the check fails, the wizard cannot understand or copy the spell. She cannot attempt to learn or copy that spell again until she gains another rank in Spellcraft. A spell that was being copied from a scroll does not vanish from the scroll.
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level x 50 gp.
The local wizards will not charge you this fee since you would be trading spells and you are a local hero.


Writing a New Spell into a Spellbook
Once a wizard understands a new spell, she can record it into her spellbook.
Time: The process takes 24 hours, regardless of the spell’s level.
Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.
Materials and Costs: Materials for writing the spell cost 100 gp per page.
Note that a wizard does not have to pay these costs in time or gold for the spells she gains for free at each new level.

Zer-wedula
player, 272 posts
Wed 10 Feb 2010
at 11:27
  • msg #544

Re: OOC and General Rules

90 gp a week

My potions and spells are on my character sheet, offhand, some clws I think.
Talis Revain
player, 149 posts
Wed 10 Feb 2010
at 21:02
  • msg #545

Re: OOC and General Rules

1 cmw
x2 enlarge person
DM
GM, 630 posts
Tue 16 Feb 2010
at 22:04
  • msg #546

Re: OOC and General Rules

I'll give Glum till wed, then I'll npc him on this decision.  What does Zer-wedula want to do, go with Talis or do something else in town?
Glum
player, 331 posts
The world's least dour
dwarf. Hence the name.
Tue 16 Feb 2010
at 23:29
  • msg #547

Re: OOC and General Rules

Oh sorry... one longstrider, one jump, and one barkskin please.
Catessa Fallowfield
player, 263 posts
Halfling Nature Priestess
...and Friend Garious
Thu 18 Feb 2010
at 10:05
  • msg #548

Re: OOC and General Rules

I'll post later.
DM
GM, 639 posts
Thu 25 Feb 2010
at 18:52
  • msg #549

Re: OOC and General Rules


I'm am having computer issues (stupid viruses- and I just installed a new anti-virus program a couple of weeks ago, worthless junk) and may need to reinstall my OS.  I may lose connection for a day or 2, but I will return.
DM
GM, 644 posts
Thu 4 Mar 2010
at 21:07
  • msg #550

Re: OOC and General Rules

I am trying to speed the game up a bit...to that end, please be sure to post an action when you post (with any rolls you might think are applicable).
DM
GM, 648 posts
Sun 14 Mar 2010
at 21:46
  • msg #551

Re: OOC and General Rules

Sorry for the delay, I have been trying to get a players for Garth and I was waiting for Cat to post a reply.  Should post by monday.
Catessa Fallowfield
player, 272 posts
Halfling Nature Priestess
...and Friend Garious
Mon 15 Mar 2010
at 00:09
  • msg #552

Re: OOC and General Rules

Sorry, RL here too. Posting ... now.
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