Re: 2.2 Magnimar
Playing to his ego works and the man calms down. You can see that if you phrase stuff properly he is easily manipulated.
While Lord Milstrom does some personal business (bathroom), Jan will quietly tell everybody that he doesn't believe Lord Milstrom knew they were Mantis. But, he is lying about it being the first time, he has been with the woman several times before. But this was the 1st time at that particular bar - before they had met at places outside of Underbridge. He does believe that he was the target of an assasination attempt. He wasn't aware his date was an assasin. But he was starting to miss a drug she had been giving him. Jan suspects the Mantis were in the process of making him an addict. He also doesn't really trust the group yet, but is smart enough to not mess with several armed people. He is an egotistical noble desperately trying to cover up a scandal(going out with a prostitute) so his wife won't find out. If you push him on this and make him reveal the scandal, you WILL make an enemy. No thought of the Mantis crosses his mind, other than how they were trying to kill him. He has no idea the place was destroyed and all the Mantis are dead, he got knocked out early on.
Such a large armed group will attract unwanted attention, so with Lord Milstrom cleared of being a Mantis ally, arrangements are made for 1/2 the group to escort him to safety, after securing his agreement that it is probably best if no one knows about his involvement in this affair. Jan reads his mind, Milstrom certainly isn't going to tell anyone.
ooc; If you want to deal with Lord Milstrom later, you know where to find him.
Arrangements are made for the other 1/2 of the group to drop the sailors at their ship, where their shipmates can help them. Sailors coming back to a ship in this condition is rare, but not unheard of, and you doubt if it will be noticed by anyone but their shipmates. They will recover, they just need time. Time on a ship traveling away from Magnimar.
Heading back to the Inn where Jan has a room, everyone hears about what happened in Underbridge, the bridge collapsed onto a building and killed many people. Some say it might be the Deathcult because a family was killed nearby, drained of blood and strange runes were carved in thier bodies. Maybe this cult is trying to collapse the bridge and bury Underbridge? To Miriam's dismay, this prospect doesn't cause as much outrage as it should.
Back at the room, Talis is waiting... and after some hearty exclamations of "You're alive!" Talis tells his story. “We went upstairs and Grigori started grabbing stuff, then the ceiling started coming down. Grigori had a magic item of Dimension Door and he teleported to a so called safe room and I hitched a ride. A Mantis Assassin came out of nowhere. When all was said and done, Grigori collapsed unexpectedly, probably due to the assassin’s envenomed blade. My antitoxin was of no avail and as he lay dying Grigori tried to tip Pharasma's scales with his last words. The Cult is located at a sawmill on Kyver’s Islet and they have Rynshinn Povalli (a pretty halfelf lady from Sandpoint). They are planning to sacrifice her tomorrow."
Talis will seek a private moment with Miriam...[Private to Miriam: After his story is told, Tallis will pull Miriam aside and will quietly discharge the last of his duties, "His last words to me were of you...", Talis will pause, pulling a crystall out of his pocket. "He wanted you to have this since you didn’t get to have lunch."]
Loot –
[Private to Talis Revain: Ring Gates
2x 4th level scrolls
wand of Summon Monster 3]
The gnome wizard had
Rod of metamagic, lesser, Silence (must have in hand, apply the Silence Metamagic Feat to a spell you are casting 3/day)
Handy Haversack
Spellbook –
0: all
1: Mage Armor, Magic Missle, Disguise Self, Silent Image, Vanish, Animate Rope, Memory Lapse, Hypnotism, Charm Person, Detect Secret Doors
2: Mirror Image, Glitterdust, Invisibility, Spider Climb, Cats Grace, Knock
3: Shrink, Slow, Fly, Major Image. Secret Page, Summon Monster 3
100gp Gnome clothes
1000gp in coins from various nations
Wand of Mage Armor (CL1, 20 chgs)
Wand of Magic Missles (CL3, 30 chgs)
The halfling had
X2 uses of Dust of Disappearance
Gloves that allow you to change the flavor, temperature and look of food and drink, at will. You can also use it to cast Ray of Fire or Ray of Frost (30’ range). But doing so renders the glove unuseable for 1 minute.
The troll had
Wayfinder with a slotted Ioun Stone (resonance ability is +1 will saves)
Ioun Stone, +2 int (skill point go into diplomacy)
Wayfinders are small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (resonance abilities). They are typically used ny memebers of the Pathfinder Society.
x8 nonmagical Wrist Potion Device. It holds a potion so that it is always considered to be “in hand” and ready to drink. You don’t have to spend an action to draw it out. They are tricky to load.
200 gp in useable coins
Grigori had
Wand of CLW (CL1, 36 chgs)
Miriam – Crystal that attaches to armor. The longer it is attached to a given suit, the more effects it will give. Now it can be used to
1- Invert channeling (positive to negative/negative to positive)
2- ???
I want everyone to level up at the same time, but you aren't quite there yet. Because they were playing from the begining; Sam, Cat, Tanrov, Talis, Miriam, Jan get a free feat.
This message was last edited by the GM at 14:08, Sun 20 Nov 2011.