Re: 2.2 Magnimar
During the day it should be fairly safe to travel in Underbridge as long as simple precautions are taken. Don't go into alleys, stay were people can see you, don't use flashy magic, don't give the beggars more than a copper, etc... Just don't draw the attention of the various inhabitants. With that advice the group heads to All the Worlds Meets and arrives fairly easily, keeping at least 1 other member in sight all the way.
The Underbridge is a community in desperate need, the people here have a look of despair about them. It is dirty, smelly and crowded, but to Miriam it is home. All the Worlds Meets used to be a church, of what God is uncertain, but it's purpose as a tavern/play house is most certain. There is a sign of a laughing man with a mug in his hand outside. It is a stone building, 2 stories tall with a a single room "tower" 3rd floor, that sits on the shore. All the 1st floor windows are boarded up.
As prearranged, Tanrov, Jan and Cat all enter 1 at a time, then Miriam and then Talis/Aldern (using Jan's Disguise Self "potion"). Immediately inside is an area with several small round tables and a couple of larger square ones, dimly lit by candles on the tabbles. To the left is a bar. These areas open onto a larger area with pews/bench seating and a stage. Off to the right is a room with 2 big common tables. There are a few eternal torches scattered around, but the whole place is dimly lite for those without low light vision.
Looming out of the gloom near the door is a large 2headed troll wearing surprisingly clean and well mended clothes. He stands 15' tall and scrapes the ceiling with his heads. Near him is a halforc brute. These are obviously the bouncers. Several ladies of various races and cultures wait tables. Seated at a table near the bar is a well dressed man with a well trimmed beard sipping a glass. On the stage is a sign, "next showing in..." and a large hourglass with glowing sand. By the looks of it the next show is fairly soon. The bar is run by a halfling man. The walls behind the bar are filled with bottles of every type with labels in a bewildering array of languages. There is a simple sign, "Stump the bartender and your drink is free, 1 sp".
There are a few patrons, but not many. They look like sailors from foreign lands. A few are playing some dice game with some copper and silver on the table.
When Cat enters, the halforc will stop her and say, "No dogs, he stays outside" pointing at Murphis.
You can use your imagination on this. Some of them gambling, sure. A pretty barmaid, defintely. A lonely drunk at the bar, ok. What would you typically want to find in a bar?
What would everybody like to do as they enter? What weapons do you have on you? Any large weapon (bows, polearms, etc..) will need to be checked at the door.
Posting order determines the order you entered the tavern in.
Map updated...
This message was last edited by the GM at 05:00, Fri 09 Sept 2011.