The group takes stock of the situation. With the revalation of the identity of the cult leader, you doubt if you need to worry about random guard patrols. The sawmills isolation and machinery noise means that neighbors shouldn't be much of a problem. The fog reduces the chance of anyone seeing the smoke from the fires, which were rather small and which were put out rather quickly. All in all you are rather secure, for the time being. Though Shosuro’s last comments, “
Well I sure don’t like these odds. I guess it’s time to find some new minions for my employer. Sister, if you can understand me, don’t follow these fools. My Mistress will kill them when she finds out, and that will be sooner rather than later ”, give you a sense of foreboding. Someone, or something, else was manipulating this cult...what could her plans be? Wanton of Nature’s Pagan Forms is a name that sends chills down your spine.
D4
quote:
This large storeroom is filled with stacks of timber, firewood, and
other finished lumber products waiting for shipment. A network of
pulleys on tracks covers the ceiling, ropes dangling here and there
to aid in the shifting of inventory as needed. Machinery churns along
the south wall, while nearby two chutes fitted with winches allow
lumber to be hauled up from the holding pools below. Four openings
in the ceiling lead to the upper floor; chutes extend through each of
these from the log splitters in the room above. Under each opening
is a collection bin.
D5
quote:
The floor of this room has a thick carpet of sawdust, penetrated by two
large log splitters and saws set up over openings in the floor. Another
pair of openings is fitted with winches and ropes to raise and lower
uncut lumber from below.
Unmarked Room next to D5
is the Managers office. You find a hidden closet were the cultist hid their ceremonial robes, with a couple of spare robes still neatly folded. There is also a lead lined chest that contains a fair amount of loot harvested from their victims.
D6
A thick layer of sawdust covers the floor, mounded nearly a foot deep in places. Bodies, blood and smoke make the room a scene from a horror story. The 2 unmarked rooms are storage where you find workbenches, saws, hand drills, planers, and other woodworking tools.
D7
quote:
The walls of this room bear macabre decorations—human faces stretched flat over wooden frames by strips of leather or black twine. Each face grimaces in a slightly different expression of pain, looking down on a cramped room that contains a desk, a high-backed rocking chair, and a low-slung cot heaped with scratchy-looking blankets. A ladder in the southeast corner of the room leads up to a trap door in the ceiling.
The faces of Ironbriar’s victims are ghoulish but worth little. There is a large footlocker under the cot. It is filled with oddments that Ironbriar has collected from his many victims over the years.
Ironbriars Footlocker
-A fair number of books, sea charts, maps and etchings of vast rock formations
-a fine painting depicting a city carved from a vast frozen waterfall with towering ice cathedrals and domes (this painting is worth 200 gp)
-a wizard’s spellbook emblazoned with two entwined snakes (one
red, one green) [
Private to GM: that contains the following spells: all cantrips,
blink, cat’s grace, chill touch, enlarge person, fox’s cunning, grease, haste, lightning bolt, mage armor, magic missile, scorching ray, shocking grasp, shrink item, spider climb, and web]
-an old and beautifully filigreed tome containing numerous handdrawn illustrations and titled The Syrpents Tane: Fairy Tales of the Eldest. The book presents tales of the Tane—goliaths of war and madness dreamt and stitched into being by the Eldest, the most feared of a group of notorious fey known as the Twisted. The Tane are said to be terrible to behold, and the stories speak of them stumbling into mortal lands, where they ravage kingdoms by creating firestorms, crushing keeps with their feet, and eating dragons. Specific Tane described include monstrous creatures like the Jabberwok (a thing of thorns and fire and crushing fury the size of a castle), the Thrasfyr (also known as the Dreaming Hill of the Dark, a barbed thing of iron and hooks and blades that the book claims took part in the Three-Thousand-Year War of the Eldest), and the Sard (the Storm of Insanities, a thing of boughs and briars and misery, an ancient Wychwood Elm given life and hate by the Eldest, a mad creature apt to pull a roc in two or fell a castle at a blow). This fine and rare tome is worth 500 gp.
Finally, a slim volume near the bottom of the chest seems to be a journal, though it seems to be in a cipher that none can read. Miriam identifies the handwriting as Justice Ironbriar's. [
Private to GM: He’s
recorded everything in the journal in a cipher he painstakingly
invented himself using a mix of Draconic, Elven, and Infernal
characters. A character who can read all three of these languages
can make a DC 25 Decipher Script check after 2d4 days of study
to untangle the complex cipher. If a PC deciphers it, enough
evidence exists in the book to put Ironbriar in the gallows. If
the PCs haven’t already determined that Ironbriar wasn’t the
mastermind behind the murders, his journal makes it clear
enough that someone he refers to as the “Wanton of Nature’s
Pagan Forms” has stolen his heart and provided him with a new
method of murder. There’s not much information about Xanesha
in the journal, but the book does reveal that he’s visited her
dozens of times at the Shadow Clock.
Although the PCs are unlikely to follow up on it, the ledger
also indicates that Ironbriar has received payment from the Red
Mantis for delivery of “Vorel’s Legacy.” This refers to the deadly
fungus harvested from area B37 of Foxglove Manor, sent to a
sinister group of assassins based in Cheliax. ]
ooc: Anybody have a comprehend languages spell, or a really good Linguistics skill?
D8
quote:
A timber cabinet sits against the northern wall here, its doors made of
iron mesh. Inside perch three strangely silent ravens. A table nearby holds
a tall narrow bucket of birdfeed, a quill, and a vial of ink, as well as several
thin parchments weighted down by a polished rock.
Ironbriar is not known as a bird keeper, so you can assume these are messenger birds for his secret life as a Deathcultist.
Stolen Goods
three bags of 100 gp
three potions of barkskin +3
a beautiful crystal decanter set with an obsidian stopper 300 gp
a tiny wooden box containing three poorly cut diamonds worth 200 gp each
ManagerMw shortbow
Mw Arrows:
Efficient Quiver
Arrow – that over time makes mw arrows magical and energy
Mw Mithral chain shirt, it also is counted as a tool that gives +2 on stealth checks
mw bracers w/concealed punching dagger
A figurine of Wondrous power that has a conntection with Logalog
Ironbriar
wand of cure moderate wounds (12 charges
mithral shirt
+1 war razor
reaper’s mask
Ring Gates
2x 4th level scrolls -
wand of Summon Monster 3
Cultists
x13 masterwork war razor
x13 skinsaw mask
260 gp
This message was last edited by the GM at 01:27, Wed 22 Feb 2012.