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2.3  The Seven's Sawmill and the Cult of Norgorber.

Posted by DMFor group archive 0
DM
GM, 1089 posts
Sat 26 Nov 2011
at 20:53
  • msg #1

2.3  The Seven's Sawmill and the Cult of Norgorber

The group finishes the plain but filling dinner with the outlines of a plan.  Get a good nights sleep.  Get up the next morning and using the cover of darkness and fog, use a boat to get close.  Cat can move along the bank to make the boaters aware of any traps ot watchers.  Then, starting with the bottom of the Mill, work your way to the top.

Using the rest of their spells before they sleep, Cat and Miriam get everyone healed of hp damage and ready to go.  Jan has 3 hours to make any extracts or mutagens for the next day.

Using some of the loot, a couple of scrolls of Lesser Restoration are obtained, to be used on Zer in the morning after he has had a nights rest.  If anybody wants to buy a 1st(50gp) or 2nd level(300gp) cleric potion, they have those as well.

The night passes quietly and before you know it, it is morning and time to prepare.  The spellcasters quietly prepare their spells.  Zer gets 2 con back, and you may use a spell or scroll to heal his con back to normal.  It is estimated to take 1 hour to get to the mill, timed to arrive just at sunrise.

OOC:  Please
-update your spell list
-do an In-character "In the morning post" including;
  >when (right away, when you get a boat, just before you get to the mill) and what spells your have up.
  >what, if any, potions you buy and load into the wrist devices
  >what other preperations you make



The Loot is given out as follows (ooc: this is not a final distribution, but a temporary one until the cult is defeated);

Everybody
1 nonmagical Wrist Potion Device.  It holds a potion so that it is always considered to be “in hand” and ready to drink.  You don’t have to spend an action to draw it out. They are tricky to load.
Loading them out of combat is doable.  If for some reason you want to load them in a hurry/distracted/in combat, it takes a roll.
100gp Gnome clothes
1000gp in coins from various nations
200 gp in useable coins
(works out to 162.5gp each)

Talis
[Private to Talis Revain:  Ring Gates
2x 4th level scrolls
wand of Summon Monster 3
]
X2 uses of Dust of Disappearance
Gloves that allow you to change the flavor, temperature and look of food and drink, at will.  You can also use it to cast Ray of Fire or Ray of Frost (30’ range).  But doing so renders the glove unuseable for 1 minute.

Zer-wedula
Spellbook –
0: all
1: Mage Armor, Magic Missle, Disguise Self, Silent Image, Vanish, Animate Rope, Memory Lapse, Hypnotism, Charm Person, Detect Secret Doors
2: Mirror Image, Glitterdust, Invisibility, Spider Climb, Cats Grace, Knock
3: Shrink, Slow, Fly, Major Image. Secret Page, Summon Monster 3
[Private to Zer-wedula: If Zer want's to use the captured spellbook to prepare a spell, it takes 2 steps.
1- decipher the writing with Spellcraft dc 20+spell level
2- to prepare it takes a spellcraft dc 1=+spell level
]

Catessa Fallowfield & Murphis
Wand of CLW (CL1, 36 chgs).

Miriam
Inverter Crystal that attaches to armor.  The longer it is attached to a given suit, the more effects it will give.  Now it can be used to
1- Invert channeling (positive to negative/negative to positive)

Logalog
Wand of Mage Armor (CL1, 20 chgs)
Wand of Magic Missles (CL3, 30 chgs)

Jan
Wayfinder with a slotted Ioun Stone (resonance ability is +1 will saves)
Ioun Stone, +2 int (skill point go into diplomacy)
Wayfinders are small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (resonance abilities).  They are typically used by members of the Pathfinder Society.

Tanrov
Handy Haversack

Sammiya Koi & Akihiro
Sorry, nothing fits your character at this time...

?
Rod of metamagic, lesser, Silence (must have in hand, apply the Silence Metamagic Feat to a spell you are casting 3/day)
(ooc; I didn't get a sense of anybody who wanted this or who could use it best.)
Miriam
player, 93 posts
Priestess of Pharasma
48/48 HP
Sat 26 Nov 2011
at 22:34
  • msg #2

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam awakes after a good night's sleep and begins to pray quietly to Pharasma, restoring her badly-depleted supply of spells.  Once she's regained her magic, she uses one of the new scrolls to restore the rest of Zer-wedula's stamina.  She dresses in her mithral shirt and shield, wanting maximum protection for this venture.  The crystal she attaches to her armor, not sure she'll use its current ability, but wanting it just in case.  Right after they disembark at the mill, she'll cast Magic Circle against Evil on Tanrov.

OOC: 16:05, Today: Miriam rolled 4 using 1d4. Scroll of Lesser Restoration - Zer-wedul.
Tanrov
player, 193 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 27 Nov 2011
at 22:33
  • msg #3

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In the morning after the restful night of sleep, Tanrov will use the outhouse and will return to wash both his hands and face to help wake himself up.   Armed with the Handy Haversack, Tanrov will put his composite longbow, steel shield and clothes into it, but will don his armor.   When we get a boat, Tanrov will take one of the oars.    Tanrov will spend 300 gp to buy a CMW potion for the potion wrist holderon the trip yesterday.

Tanrov/Garth says to Miriam, after she casts her spell on him, ,"Thank you for the spell.   I know you cast a spell but I don't remember which one due to the fact that I didn't pay to much attention in that class taught by the headmaster, Ilsoari Gandethus, at Turandarok Academy, the Sandpoint Academy and Orphanage."
This message was last edited by the player at 15:22, Tue 29 Nov 2011.
Miriam
player, 95 posts
Priestess of Pharasma
48/48 HP
Sun 27 Nov 2011
at 22:53
  • msg #4

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam smiled at Tanrov and explained, "It will help ward you against attacks from evil people and creatures.  It will also ward any of us that stay within ten feet of you in the same fashion."
Talis Revain
player, 352 posts
Tue 29 Nov 2011
at 02:52
  • msg #5

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:     Talis will giude the group to a wiserds shop he knows of along the way to pick up some Wiserds potions, (Vanish x 2, and  maby a scrole of Darkvition, and one more for Tanrov if he has the cash). Knolig local 16 + 9.]
      In the morning Talis will take the time to inventory his tools and weapons, carefully stowing them to minimize sound.  Upon completion of this task Talis will take out his holy symbol of Desna and a small statuette of a women, entwining one with the other he kneels to pray with an intensity that may prove suprising to some.
      Then standing the old wry grin will flash across his face.  "Well are we all ready to break into some peoples place of employment, kill them and then take all their stuff?"
      As the group slowly rows up to the mill Talis will turn to the handsome HalfOrc "Hey Logalog, please cast these scrolls on me and Tanrov will you?"  He hands Logalog 2 scrolls of darkvision.
Sammiya Koi
player, 60 posts
Tian Halfling
Samurai
Tue 29 Nov 2011
at 06:43
  • msg #6

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

After a good sleep, Sammiya awoke to feed and groom her dog, Akihiro. Once Akihiro's needs had been seen to it was time for her own and then that of her equipment, more specifically her breastplate and katana. Maintenance was especially important today as she was going into battle. Finally, after the maintenance was finished it was time that she put it all on. She donned her sword and armor then loaded the wristband device with one of the healing potions she'd purchased.
Logalog
player, 12 posts
Well, we can always..
resort to violence....
Tue 29 Nov 2011
at 09:29
  • msg #7

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   A bleary eyed Logalog awakes grumpily. Why, oh why, did he drink so much the night before a trying task? The answer came back like tiny drops of water landing on his nose. He'd been uneasy last night. It wasn't the raid on the sawmill that was bothering him...it was something else.  Ever since he'd snapped out of the charm at the tavern, he got the feeling part of his memory was missing. Whenever he tried to recall the last couple weeks, his brain replied with fragmented sounds and hazy images. It was almost like trying to hear a faraway sound. However, the more time went by, the louder that sound became. The fragments and haze started to stick together to form a looming, monolithic shapes, and Logalog did not like they impression they made. But, what was it? What was his brain trying to tell him? If he could only remember...it was important he remember.
   Logalog eventually realized he'd been trying to remember for a good part of the night. The morning steadily approached. He had to to fall asleep somehow, or he'd never be in any shape to handle the rigors of spell craft the next day. Not wanting to seem weak in front of his new companions, he didn't ask for their help. He'd decided to use an old sailor's remedy to cure sleeplessness: drink ale until your eyes are heavy. One or ten mugs of ale later and he was sound asleep.
      The remedy hardly seemed worth it now, but Logalog was born hardy (hard not to be, being part Orc) and would soon be fine. He donned his gear, taking particular care to load his new wrist gizmo with a healing potion he'd bought previously.  A few drops of potion to ward off death would be worth every gold piece in the place they were going.
     Later, when the group is rowing towards the mill, Loaglog obliges Talis and uses the scrolls to grants he and Tanrov with darkvision. He alo suggests giving Zer the lesser Rod of Silence for this mission, seeing as almost any spell Logalog uses will attract a lot of attention anyway.
Spells

Touch of Rage, Burning Hands, Bull Strength
0th: Acid Splash, Detect Magic, Mage Hand, Message, Prestidigitation, Read Magic,
Dancing Lights
1st: Magic Missile, Burning Hands (BL), Ray of Enfeeblement, Charm Person,
Enlarge Person
2nd: Scorching Ray, Bull's Strength (BL), Mirror Image
3rd:Fireball

Tanrov
player, 194 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 29 Nov 2011
at 15:32
  • msg #8

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In reply to Logalog (msg #7):

"Thanks Logalog," Tanrov says gratefully.  "Coool I can see in the dark", the kid in him thinks out loud.
Zer-wedula
player, 421 posts
Wed 30 Nov 2011
at 11:17
  • msg #9

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula conserves his strength by not preparing anything other than his spells.  Feeling they may need to leave quickly he packs all the spell books, new and old, in a watertight wrapping for the raid.
DM
GM, 1094 posts
Wed 30 Nov 2011
at 15:03
  • msg #10

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

It is still dark when the group get's up and prepares to leave.  After a quick breakfast of cold rations, the group makes their way through the foggy early morning streets down to the docks.  With the fog closing in around them, keeping them hidden from observation, the group waits as Talis slips off, returning in a few moments to lead the group to a pair of rowboats.  The seats in the boats are cold and damp, and the sound of the oars seems overly loud in the stillness of the early morning.

Cat seems to know where she is going (Survival skill) and with the boats tied together with a rope, there is little danger of getting split up.  So even though the trip seems to take forever, it goes off without incident.  Once you are traveling along the island shoreline, Cat disembarks and proceeds along the bank, slipping effortlessly amomng the plants. [Private to Catessa Fallowfield: Cat encounters no traps or watchers along the banks.] Finally, as the fog begins to go from dark to grey (above the fog the sun is rising), you hear a loud rythmic noise coming from ahead.  Soon, a tall 5 story mill looms overhead.  Even this early the mill is active and the noise from the place is loud enough to wake the dead.  Well, not really wake the dead, but it is loud.

After tying up to the dock and meeting Cat, Tanrov and Talis head around the corner to scout the stairs down while the rest of the group quietly disembarks the dogs.  Apparently no one is aware of your arrival and after the dogs are unloaded, with some effort (the 2 strongest people went scouting), you look around.  Built over the Yondabakari River, this wood building sits on massive wooden pilings driven into the riverbed below. A wooden boardwalk wraps around the northern rim of the building, and a flight of stairs leads down to a door on the east side just above the water level. The churning of four large water wheels under the mill fills the air with sound and mist.  Tanrov and Talis return and lead the group down the stairs.  The stairs creak ominously...

6 people can be on the stairs in a single file.  Please look at the map.  You disembarked at D1 and are heading down the stairs to the single door on the "Undermill" map.  I assume Talis is in front to deal with the lock on the door, so who is where?  What do you have out?
Zer-wedula
player, 422 posts
Wed 30 Nov 2011
at 20:57
  • msg #11

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula mutters his Mage Armor spell then establishes a firm position at the back end of the group.  In one hand is his wand of magic missiles.
Miriam
player, 96 posts
Priestess of Pharasma
48/48 HP
Wed 30 Nov 2011
at 21:07
  • msg #12

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam proves to be of almost no help at all in unloading dogs, barely being strong enough to manage to deal with the weight of her armor and shield.  She mostly offers quiet encouragement to those actually doing the work.  She doesn't bother drawing her dagger as they make ready to move, but does ready her shield to try to intercept any incoming attacks.  She'll take a position toward the middle of the group, behind the melee fighters, but ahead of the mages, hopefully keeping everyone in range of her channeling.
Logalog
player, 14 posts
Well, we can always..
resort to violence....
Thu 1 Dec 2011
at 01:30
  • msg #13

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog casts Mage Armor as soon as the party hits land. He feels confident and ready. Even so, he inaudibly says a prayer to Desna. You never know which fight will be your last.
This message was last edited by the player at 01:32, Thu 01 Dec 2011.
Sammiya Koi
player, 61 posts
Tian Halfling
Samurai
Thu 1 Dec 2011
at 02:25
  • msg #14

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Once she and Akihiro are both disembarked, Sammiya and her dog tried to descend the stairs behind Talis for the opening of the door.
Talis Revain
player, 353 posts
Thu 1 Dec 2011
at 03:09
  • msg #15

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

  Talis sweats as he opens the lock on the door muttering under his breath, "This is one tough lock for a simple lumber mill, I think we are on the right track."  After he gets it unlocked, he readies his spear and motions for Tanrov to open the door.
DM
GM, 1095 posts
Thu 1 Dec 2011
at 03:52
  • msg #16

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Ok, I would say the approximate order is;

Cat/Murphis (gives the end of the party some cover and mounted Cat has mobility to move forward is needed)
Zer
----stairs---
Logalog
Miriam
Jan (he likes to get into the thick of combat)
Sam/Akhiro
Talis
Tanrov
---door---



Tanrov opens the door.  This is a place of mist and noise. Four immense  waterwheels churn steadily in the northern part of this large room, while to the south, whirring belts of leather, gears, pulleys, and thick ropes spin and churn,
using the eternal motion of the river below to power pistons that rumble along the southern wall.  The gears and pulleys and such are whirling around and look dangerous to be near (treat as difficult terrain; 1/2 movement and no charging; possible other hazards as well).  Only a 5' wide area around the outside appears safe to move in.

There are 3 workers tending the machines.  They don't appear to be armed with weapons (though they do have tools which could probably be used as weapons) and they are wearing heavy leather work clothes (which could act as leather armor in a pinch).  The worker ahead and to Tanrov's left is looking your way when the door opens, and his eyes widen as a heavily armed and armoured Tanrov appears in the door.

You have surprise; what do you want to do?  You have 1 action (so most people can only move).

Just imagine yourselves in positin relative to Tanrov.

Tanrov
player, 195 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Thu 1 Dec 2011
at 04:29
  • msg #17

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Once Tanrov opens the door he will move into the large room all the while readying his scimitar and shield.   Tanrov will move to the right side of the door in order that the others within the party can move in as well, he will also go forward 10' if possible away from the gears and such.   Since T/G is noticed, he will ready an action to fight said worker if he should charge Tanrov in a murderous rage.
This message was last edited by the player at 04:39, Thu 01 Dec 2011.
Miriam
player, 97 posts
Priestess of Pharasma
48/48 HP
Fri 2 Dec 2011
at 00:37
  • msg #18

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Not really able to see what's going on, Miriam will concentrate on moving up the steps as quickly as those in front of her will allow.
Logalog
player, 15 posts
Well, we can always..
resort to violence....
Fri 2 Dec 2011
at 02:49
  • msg #19

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

 Logalog can tell from the people standing in front of him on the stairs that "locals" have been spotted. Quietly as he can relate the message, he'll ask the party not to attack right away and give him a chance to diplomatically handle the situation with by "charming" them (use Charm Person).
Talis Revain
player, 354 posts
Fri 2 Dec 2011
at 03:30
  • msg #20

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Following Logalog's advice, Talis will move into the room and try to look intimidating.  But he doesn't attack, yet.
Sammiya Koi
player, 62 posts
Tian Halfling
Samurai
Fri 2 Dec 2011
at 04:09
  • msg #21

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Once it is her turn to go through the door, Sammiya went in and turned left to go around the walkway along the southern way toward the enemy workers that way. Along the way she drew her katana to attack.
DM
GM, 1097 posts
Fri 2 Dec 2011
at 14:26
  • msg #22

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

With several armed people walking/riding in through a supposedly locked door the worker's eyes get bigger and bigger.  Once Logalog gets to the door he casts charm person - which does not appear to work (sorry Log, he rolled a 20).  By this time the other workers have noticed the entrance of Tanrov, Talis, Sam/Akihiro, Miriam and Logalog.  Jan seems to be distracted and Zer and Cat can be just outside the door if they want.

The workers seem taken back.  The worker in the gears looks at the tool in his hand, looks at the weapons the party has out, and drops the tool.  The worker to the left of the door (near Sam) seems to be in charge and put's up his empty hands and says loudly "Look, if you're robbers, we're just poor working stiffs and we don't have any money.  If you're looking for lumber, you need to check with the manager.  Who are you?"

[Private to Miriam: They are way too composed for the situation.  They should probably be surrendering or running, but they aren't.

I think I forgot to mention, the death cultists are rogue/clerics (death and trickery).  I'm not saying these are cultist, just that you should know these facts.  They use magic masks and war razors as weapons.
]
[Private to Talis Revain: They are way too composed for the situation.  They should probably be surrendering or running, but they aren't.]
[Private to Sammiya Koi: They are way too composed for the situation.  They should probably be surrendering or running, but they aren't.]

While they are now aware of the party, everyone got initiative on them, so the ball is still in your court.  Are you going to let the talkers talk, or are the fighters going to fight?
This message was last edited by the GM at 13:41, Sat 03 Dec 2011.
Catessa Fallowfield
player, 487 posts
Halfling Nature Priestess
...and Friend Garious
Fri 2 Dec 2011
at 18:50
  • msg #23

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat really isn’t an early, early morning person. Sunrise is her “special” time of day. She eats the breakfast quietly, try to prop her eyes open. Once done, she affixes the potion device on her wrist but decides not to buy a potion yet. She needs to think about it and right now, she’s not thinking her best.

She’s glad the trip is uneventful. She’s even more grateful for the sunrise. Pausing briefly, she says a quick, quiet prayer, feeling herself renew and spells recharge. Now, she’s good to go. She pulls her spear out, balances it, the gets a two handed grip.

Once at the bottom if the steps, she take up a position right at the end of the hall, ready to go in, but still guarding the hall.

I'm keeping the same spells.
I had never had a chance to do that aspect of her being a druid. Thanks.
Where in town is the sawmill?


DM: The island marked 18 (Kyver's Islet).
This message was last edited by the GM at 02:59, Sat 03 Dec 2011.
Logalog
player, 17 posts
Well, we can always..
resort to violence....
Fri 2 Dec 2011
at 21:46
  • msg #24

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Seeing the utter failure of his spell, Logalog resorts to what any type of Orcs do best: scaring the living daylights out of humans. He musters the gnarliest, ugliest, brute-iest face he can, stares at the workers, and simply says,
   "You may carry on."


OOC

13:46, Today: Logalog rolled 26 using 1d20+15. on an Intimidate check, if able


[Private to Logalog: Logalog, Intimidation to influence attitude takes 1 min of conversation.  To demoralize is done against 1 target at a time.  Which are you trying?  And let's see if the rest of the group will give you time to work your intimidating mojo.]
[Private to GM: Trying to intimidate...I'm trying to avoid a fight and I thought the action worked with the scene...it's fine to scrap it, though]
This message was last edited by the player at 06:23, Sat 03 Dec 2011.
Zer-wedula
player, 423 posts
Sat 3 Dec 2011
at 12:38
  • msg #25

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula waits outside the door, one ear cocked for the sounds and screams of combat while keeping a lookout all around the outer environs.
Miriam
player, 98 posts
Priestess of Pharasma
48/48 HP
Sun 4 Dec 2011
at 00:57
  • msg #26

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam isn't entirely sure what to make of the situation, but she is aware from a long, adversarial relationship with the cult that trickery is among the foremost of their tools, and she isn't convinced the workers' reactions are genuine.  Nor is she willing to take the chance.  "Talis, Tanrov, Jan, take them out.  Non-lethally, unless they fight back, but we can't assume their innocence in this place, nor can we leave potential hostiles behind us."
Sammiya Koi
player, 63 posts
Tian Halfling
Samurai
Sun 4 Dec 2011
at 03:56
  • msg #27

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

When the worker surrendered Sammiya held off her attack. She would not strike down a defenseless person who'd surrendered. Keeping her sword out and ready, Sammiya glanced back at the others, hoping for guidance. "Something is strange about them," Sammiya told her companions. "They seem too calm."
Tanrov
player, 196 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 4 Dec 2011
at 22:42
  • msg #28

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov agrees with both Sam and Miriam's assessment of the situation and will approach one of them none threateningly but will have my scimitar at the ready to take him down non lethally preferably if possible but the other way is fine too.   As he approaches the worker, he says, "The jig is up, for you Death Cultist Scum."  I will wait for them to attack me first.
Talis Revain
player, 355 posts
Sun 4 Dec 2011
at 23:08
  • msg #29

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   Moving forward to behind Sam, with a snarl on his face, Tallis will swing his long spear for a nonlethal atack. "They're obviously lying, so put them down.  Gently if you want to!  We're Not here to play padycake, we're breaking and entering."
This message was last edited by the GM at 12:38, Mon 05 Dec 2011.
DM
GM, 1098 posts
Mon 5 Dec 2011
at 05:37
  • msg #30

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to Catessa Fallowfield: I was looking over the spell lists, 0 level spells are done differently than the other levels.  You can cast them over and over again.  So you don't have to memorize flare twice.
quote:
Orisons (Sp)
Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
]

As people start attacking, the workers concentrate for a moment and activate a power, and now there are 6 (2 of each worker - 1 real, 1 illusion) and then they attack with a touch, causing sword sized wounds that bleed profusely. Trickery and Death domain powers, this confirms that they are cultists and that cultists are clerics.  But outnumbered and outgunned they are no match for the group.

The first 2 go down after only 1 attack, hitting Tanrov for 7 damage.  In a strange tone full of devotion and longing the leader says, "Blood, so much blood..."  The last cultist manages to put on his mask, a hideous thing made of human skin that resembles a patchwork deformed face, with one bulbous eye, a grimacing mouth of long teeth, and no noticeable nose.  For Miriam it conjures up horrible memories of the last few years spent fighting these things.  [Private to Miriam: Miriam also knows they are magic.  They allow the wearer to smell fear and see the blood as it circulates in the body.  ie: +? to perception and damage]  He tries to make use of the machinery, but there are too many spellcasters in the group for that to be an effective strategy.  To avoid damaging anything, Zer and Logalog send a barrage of magic missles at him (Zer and Logalog need to use 1 charge from their wands of Magic Missles), and he drops like a rock into the river, vanishing under the water wheels, dead.

Reacting quickly to Talises plea to, "Save one, we need information", Miriam uses her heal skill or rebuke death ability to save one.  With some intimidation from Logalog (I'm going to use his earlier roll) the guy will talk...what do you want to know?
This message was last edited by the GM at 14:07, Mon 05 Dec 2011.
Sammiya Koi
player, 64 posts
Tian Halfling
Samurai
Mon 5 Dec 2011
at 05:50
  • msg #31

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Undoubtedly there is more, but these are the questions Sam really wants to know.

1. What connection do they have to the halfling druid from the inn (Shushiro)?
2. Where is he?
3. Do they know anything about the fountain?
4. Who gave them orders, like who to kill?
Zer-wedula
player, 424 posts
Mon 5 Dec 2011
at 11:23
  • msg #32

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Where is the girl, and where is/are the leader(s)?
Tanrov
player, 197 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Mon 5 Dec 2011
at 14:24
  • msg #33

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In reply to Talis Revain (msg #29):

"You mean we're committing a crime here Talis", Tanrov will say to no one in particular.   "I'm sorry Sarenrae", but I thought it was a public service to kill that scum especially after he attacked and hurt me,"Tanrov says after the battle.   "I could use some healing, Miriam."
Miriam
player, 99 posts
Priestess of Pharasma
48/48 HP
Mon 5 Dec 2011
at 20:16
  • msg #34

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam is not in the least surprised when the mill workers prove to be rather more sinister than they might have otherwise appeared.  The appearance of the cult masks gives her a bit more of a shake.  "That mask he put on was magical.", she says, as she moves toward the chosen cultist to rescue their potential information source from an untimely demise.  "They allow the wearer to smell fear and see the flow of blood in the body.", she says as she uses her abilities to return the cultist to consciousness and then moves to heal Tanrov.

OOC:
14:08, Today: Miriam rolled 10 using 1d8+5. CLW - Tanrov.

Miriam will either inquire or ask whoever's asking the questions about the girl and where she's being held and whether they have any other prisoners.  She'll also ask about what traps or defenses they might find as they venture into the rest of the sawmill.

DM
GM, 1099 posts
Tue 6 Dec 2011
at 02:33
  • msg #35

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

The captured cultist breaks down, "It doesn't matter anyway, you cannot defeat my master, he speaks directly with Farher Skinsaw and cannot be defeated.  And my brother Skinsaw's are all more powerful than me.  We were given the job of watching the machines because we were all new and have never done a solo kill, so my master deemed us unworthy to take part in the special ceremony this morning.  They are going to sacrifice the girl, even though she isn't going to have the new rune.  I don't really know what that's all about.  Some of the guys are saying the master is acting werid, and maybe these new killings aren't from Father Skinsaw.  Me, I just do as I'm told.

That's where everybody is now, on the top floor enacting the ritual.
"
[Private to Miriam: Off hand you can't think of a standard cult ritual that would be performed at this time of day.  It must be very specific, and it makes you wonder about Rynshinn Povalli.  What's so special about her?]

When asked about the halfling, "Rats?  He is new, some sort of druid.  He's not involved with the ceremony either, he's out watching the road.  I don't know where he lives.  He better watch out though.  The Manager used to be the Masters favorite until Rats came along."

When asked about the fountain he looks confused, "Fountain?  Do you mean Seerspring garden?"

Summary;
-The halfling is going by the name Rats and is out watching the road
-All the rest of the cult is on the top floor sacrificing the girl in a special morning ceremony
-floorplan is(top to bottom)
(Top floor)Workshop and the Masters office, doubles as their sacrifical room
Logsplitters and Managers office
Lumber Storage
Loading Dock
(Bottom)Undermill/water wheels
-only the outside and 2 office doors lock and he knows of no traps
-Leaders are the Master(leader) and the Manager(second in command)


This message was last edited by the GM at 13:44, Tue 06 Dec 2011.
Miriam
player, 100 posts
Priestess of Pharasma
48/48 HP
Wed 7 Dec 2011
at 20:21
  • msg #36

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"This seems a very odd time for a ceremony, so I do wonder just what's so special about this girl, but nonetheless, if they're engaged in it right now, then we need to get moving before they complete it.  Knock him out, tie him up or whatever, and let us get to the top floor as quickly as possible.", Miriam suggests.
Sammiya Koi
player, 65 posts
Tian Halfling
Samurai
Thu 8 Dec 2011
at 20:16
  • msg #37

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"I agree, we need to go, get there as fast as possible." Saying that, Sammiya slid her sword, scabbard and all, out of her sash. Then, with the blade still in its sheath, she struck the man over the head to knock him unconscious.

OOC: Should I roll?

DM: Don't worry, you knock him out.

This message was last edited by the GM at 02:02, Fri 09 Dec 2011.
Zer-wedula
player, 425 posts
Fri 9 Dec 2011
at 00:30
  • msg #38

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Let us head up to the Manager's office, then, and then to the ceremony," Zer-wedula suggests.
DM
GM, 1101 posts
Fri 9 Dec 2011
at 13:54
  • msg #39

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

again, I will clean this post up later, wanted to get this up asap so you can respond,,,


Sam takes her sword and knock the prisoner out as the group starts to head upstairs.  The cultists did not have a key to the loading dock door, so again Talis has to take some time to open the door.

Loading Dock (Ground Floor)
The entirety of this first floor consists of a loading area. An opening in the ceiling into the floor above is filled with a tangle of ropes and slings for lowering timber. Nearby, a flight of stairs ascends to the next floor. Two sturdy wagons sit to the south, next to a bank of machinery accessed by four low doors; the grinding and creaking of the machinery fills the room.

The opening in the ceiling goes all the way to the top and the more perceptive people can see lights coming from the top floor.  Talis and Tanrov start scouting the next floor while the rest make sure there are no surprises on this floor.  There are none and the scout team indicates the next floor is clear.

Lumber Storage (First Floor)
While Talis and Tanrov stealth up to the next floor, the rest of the group checks out this floor.  This large storeroom is filled with stacks of timber, firewood, and other finished lumber products waiting for shipment. A network of pulleys on tracks covers the ceiling, ropes dangling here and there to aid in the shifting of inventory as needed. Machinery churns along the south wall, while nearby two chutes fitted with winches allow lumber to be hauled up from the holding pools below. Four openings in the ceiling lead to the upper floor; chutes extend through each of
these from the log splitters in the room above. Under each opening is a collection bin.

The sounds of chanting begin to get loud enough to hear over the noise of the log splitters that are operating on the floor above.
[Private to Logalog; Miriam; Zer-wedula:  It’s a ritual where a parent will sacrifice their child, calling upon dark forces to gain magical ability, and it's almost over.  You have only moments before....bad things happen.]


cultist on top (third) floor
Talis and Tanrov are on the second floor
rest on next first floor

[Private to Tanrov: There is an alarm spell on the way up, what do you want to do?  Use Private Line to respond]

Please repond with actions as well as statements.

[Private to GM:
Logsplitters and Managers office


(Top floor)Workshop and the Masters office, doubles as their sacrifical room
]
This message was last edited by the GM at 02:34, Sat 10 Dec 2011.
Zer-wedula
player, 426 posts
Sat 10 Dec 2011
at 00:58
  • msg #40

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"We should get up top as fast as we can to save the girl.  I can use spells to open locked doors.  We can deal with resistance once we stop the ritual," Zer-wedula added hopefully.

[Private to GM: Use Knock on any locked doors]
Sammiya Koi
player, 66 posts
Tian Halfling
Samurai
Sat 10 Dec 2011
at 03:12
  • msg #41

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Holding onto Akihiro tightly, Sammiya rode him up the stairs, first one flight then the next.
Catessa Fallowfield
player, 488 posts
Halfling Nature Priestess
...and Friend Garious
Sat 10 Dec 2011
at 20:56
  • msg #42

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat too feels the urge to stop the ritual. As they get ready to breach the door, she makes clear her intention to summon help to aid the fight.

Think I'll try a bear.

DM Edit: Cat could cast it from the floor she is on using Line-of-sight from the opening in the ceiling (the cargo shaft).  It has ropes and such hanging down it, but that doesn't interfere with line of sight spells.  Or she can move up and see what sort of situation there is before casting.  She could also cast while Murphis moves, but that would require a concentration check (1d20+level+wis vs dc 10+spell level)
This message was last edited by the GM at 01:21, Sun 11 Dec 2011.
Tanrov
player, 198 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sat 10 Dec 2011
at 21:52
  • msg #43

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM: Tanrov will point out the alarm trap to Talis quietly so that he can try to disarm it.


Just in case we can't disarm the trap, Tanrov will whisper to Talis, "if we should alert the others about this and any other pitfalls we will come across along the way."  Tanrov will also stand guard while Talis disarms this and any other trap that we find along the way to the top.
]PM
This message was last edited by the GM at 23:38, Sat 10 Dec 2011.
Talis Revain
player, 356 posts
Sat 10 Dec 2011
at 23:40
  • msg #44

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

PM
[Private to GM: fff]
Zer-wedula
player, 427 posts
Sun 11 Dec 2011
at 02:21
  • msg #45

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula casts shield the round before they enter the room.
Miriam
player, 101 posts
Priestess of Pharasma
48/48 HP
Sun 11 Dec 2011
at 21:51
  • msg #47

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"I recognize the ritual.  The girl must be related to one of the cult leaders - she's being sacrificed by her own blood to gain mystical power.  We have moments at best.", Miriam told the others as she climbed the steps.
Jan Harlow
player, 188 posts
Oh? You are so bold,
I like that. I really do.
Mon 12 Dec 2011
at 08:44
  • msg #48

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan downs his mutagen and transforms with bone sickening crunches as his body re-shapes itself.

As his jaw breaks and reforms into a muzzle, Jan chomps down and rushes up the stairs with Miriam like a faithful dog.

OOC: It's a standard action to drink a mutagen, and it was in the wrist potion device.
DM
GM, 1103 posts
Mon 12 Dec 2011
at 16:36
  • msg #49

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis
Logalog
Jan
Miriam
Sammiya Koi & Akihiro
Catessa Fallowfield & Murphis
Tanrov
Zer-wedula
]




Round 0
As the group jumps into action and starts dashing up the stairs they hear a voice from above, “Intruders Master” coming from a cultist looking over the edge of the cargo shaft.  The voice performing the ritual pauses and says in a voice that is creepy but compelling, “Kill them all.  Soon my daughter all that you could have been...shall be mine...”.  This is followed by the sound of people getting to their feet as the voice continues chanting.

Talis stops and uses his Dust of Disappearance (turning invisible)
 [Private to GM:           Talis 5 rounds]
Jan stops on the way up to drink and transform
Catessa Fallowfield & Murphis starts casting SNA3
Zer-wedula stops and casts Shield

As you arrive at the top floor you see many cultist standing on a thick layer of sawdust that covers the floor, mounded nearly a foot deep in places.  There are 4 braziers giving light to the room.  Workbenches, their surfaces cluttered with saws, hand drills, planers, and other woodworking tools, sit off in one corner of the room.

There are "20" cultist, all wearing masks (magical, see msg 34) and wielding (mw)war razors.  Then you realize they have just activated their Copycat ability as you arrived, so there are really only 10.  As Tanrov comes into view the Leader with the compelling voice says, “Don't kill the big one.  I have special plans for him.”  He is tall and thin (an elf most likely since Rynshinn Povalli is a halfelf with a human mother).  He has an evil looking war razor that is glowing black (from the ritual magic) in 1 hand poised over the poor girl.  She is heartbreakingly beautiful and is tied to a table.  She looks at Tanrov with a pleading look, "Help me Garth", but bravely doesn't scream.
Cultists
[Private to GM: 3rd level clerics, +2 str, + 12hp+13temp hp, 10dr vs fire, +1 Caster Level, To hit= +1morale+2bab+1strl +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]

This hideous mask resembles a patchwork deformed face, with one bulbous eye, a grimacing mouth of long teeth, and no noticeable nose.


Leader

This disturbing mask appears as a single long strip of pliant human skin, stitched into a widening spiral by black thread. Gaps between the stitching allow the wearer to see and breathe through the unsettling mask.


Rynshinn Povalli

This message was last edited by the GM at 17:59, Mon 12 Dec 2011.
Tanrov
player, 199 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 13 Dec 2011
at 01:12
  • msg #50

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM: Is it okay if on the way up, Tanrov changed weapons: Scimitar for Guisarme.   Because the polearm has reach.]

AC;16      HP's:58

Upon entering the room Tanrov will charge into the fray, like a Roman Legionnaire, if he knew what one was.   Hearing that the head cultist has plans for him, Tanrov says in a loud enough voice that everyone can hear," STOP! THIS FIGHT IS BETWEEN YOU (pointing at the HEAD CULTIST) AND ME NOW, SO LEAVE THE YOUR DAUGHTER OUT OF THIS!"

[Private to GM: With the challenge voiced, maybe he'll take Tanrov up on a duel, if not then T/G will have to do it the hard way.]
This message was last edited by the player at 01:31, Tue 13 Dec 2011.
Miriam
player, 102 posts
Priestess of Pharasma
48/48 HP
Tue 13 Dec 2011
at 20:30
  • msg #51

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP: 48/48

Miriam will move up behind Talis and Tanrov, leaving space for others to follow after her.  As soon as she can, she'll attempt to stop the cult leader in a different fashion, weaving a spell to hopefully hold him in place, at least long enough for her allies to act.

OOC: Casting hold person on the leader, DC 17 Will save
Talis Revain
player, 357 posts
Wed 14 Dec 2011
at 02:12
  • msg #52

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

ac18 hp48

Talis will wait until the wizards have a chance to use area spells before he advances to threaten as many of the cultist as he can.
Zer-wedula
player, 428 posts
Wed 14 Dec 2011
at 02:20
  • msg #53

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, hp 50

Zer-wedula moves until he has line of sight up into the top floor then casts Summon Monster III.

[Private to DM: Zer-wedula will summon a crocodile]
Sammiya Koi
player, 70 posts
Tian Halfling
Samurai
Fri 16 Dec 2011
at 02:36
  • msg #54

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Still gripping tightly to Akihiro's back, Sammiya rode him up the stair as fast as possible, even squeezing past her companions where necessary. Once at the top she sat up straight on Akihiro's back and drew her katana. With so many enemies before her, Sammiya charged straight in with Akihiro under her and her sword flashing.

Sammiya Koi rolled 14,5 using d20+8,d20+3. Sammi attacks the closest cultist.
Sammiya Koi rolled 7 using 1d6+3. Maybe damage on att 1.
Akihiro rolled 16,18 using d20+7,d20+7. Bite attack & Trip check if hit.
Akihiro rolled 5 using 1d6+4. Damage.


[Private to DM: Sorry, I know my posts suck recently. Even if it may not seem it sometimes, I greatly appreciate your maps.]
This message was last edited by the player at 19:26, Fri 16 Dec 2011.
Catessa Fallowfield
player, 490 posts
Halfling Nature Priestess
...and Friend Garious
Fri 16 Dec 2011
at 15:16
  • msg #55

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat will ride Murph to the top of the stair, then access the situation, letting others in first. In the mean time, she sends the bear in after weaker targets,
Logalog
player, 18 posts
Well, we can always..
resort to violence....
Sat 17 Dec 2011
at 17:15
  • msg #56

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

As soon as he lays eyes on the cultists all grouped together, Logalog almost impulsively throws a fireball like a giant fly swatter.  The room is to small, though. There's only one spot in the room he could cast fireball without burning his companions to crispy little bits. Logalog will instead attempt to move forward into the corner of the room opposite the stairs and then cast Magic Missile on three different targets to help knock out some of the death cult illusions.
DM
GM, 1107 posts
Sun 18 Dec 2011
at 00:24
  • msg #57

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis Darkvision
Logalog Mage Armor
Jan
Miriam 31/48
Sammiya Koi & Akihiro -5
Catessa Fallowfield & Murphis
Tanrov Darkvision, magic circle vs evil
Zer-wedula Mage Armor
]






Round 1
Logalog moves and casts magic missle at 3 different targets (#8, 9, 10).  As luck would have it, he hits and dispels 3 images.

Jan’s transformation seems to take longer than normal…

Miriam targets the leader, who freezes in mid-chant…
  Miriam, you are very lucky

Talis moves forward and is invisible…
[Private to GM:  Talis invisible 4 rounds
Readies action to attack first bad guy to move
]

Sammiya Koi & Akihiro comes riding in like a little whirlwind of flashing steel and teeth.  The targeted cultist(#10), without the image to help, gets hit by both halfling and dog, and the dog trips him.
[Private to GM:  Bleed for 6 dam unless healed]

There is no bear on the SNA3 list, but a leopard seems appropriate.
Catessa Fallowfield & Murphis finishes her spell and a leopard appears on the the edge of the cargo shaft.  Then she rides up the stairs toward the battle.  The Leopard pounces on a Cultist (#7) and bears him down to the floor and starts chewing his face off.  The cultist is still alive and fighting back.

Tanrov takes advantage of his polearms reach and attacks the Cultist (#7) that the leopard has grappled, hitting.  But the cultist is still alive and kicking.

Zer-wedula moves and starts to cast his spell.

The Leader manages to shake off the effects of Miriams spell, (which is a full round action).  He looks at Miriam and Tanrov, “Damn, now I’ll have to start that cycle over.  You have meddled in Father Skinsaw’s business for the last time Miriam.  I will kill you just like I did your old Master.  As for you Garth, I’ll take care of you, and then I shall have a double sacrifice!”.

From a location next to the Leader  a voice says, “The halfling was right my Master, they did escape.”  While the words are respectful, the tone is not.  From the same location 2 arrows suddenly materialize and head toward Miriam, but The Manager stays invisible.  Miriam takes 17 damage from 1 arrow.  The other arrow barely misses.
Since he is invisible, he gets sneak attack damage.
[Private to GM:  Manager invisible 4 rounds]

Cultist 2 reaches out and touches the leopard, which starts bleeding…

Cultist 3 reaches out and touches the leopard, which starts bleeding, then he takes a step forward and an invisible spear reaches out from Talis and catches the real cultist.  He has a nasty wound that looks like it will continue to bleed.
[Private to GM: Bleeding 3]

Cultist 1 moves forward and reaches out and touches the leopard, which starts bleeding…

Cultist 4 takes a 5’ step back and casts Commanding at Sam, “Approach
Will dc13 or “On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal..”
[Private to GM:  Used Command]

Cultist 5 concentrates and defensively casts Command at Zer, “Fall
Will dc13 or “On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties...”  If Zer fails and falls prone, make a Concentration check dc to keep casting his spell.
[Private to GM:  Used Command]

Cultist 7 tries to get off a Bleeding Touch in a desperate gamble to prevent his face from being eaten by a leopard.  Alas, he did not take Tanrov and Talis into account and they both take advantage of his lapse to attack, and hit.  The cultist dies with no chance to even know it was coming.

Cultist 6 reaches out and touches the leopard, which dies and vanishes back from whence it came…

Cultist 8 concentrates for a moment and then moves forward 5” and uses Bleeding Touch on Sam, hitting and doing 5 damage with a touch.  The wound continues to bleed…

Cultist 9 casts a spell at Tanrov, Commanding him to “Flee
Will dc13 or “On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.”
[Private to GM:  Used Command]

Cultist10 stands up, giving Sammiya Koi & Akihiro Aoo, both hit, but the cultist keeps on coming.  He concentrates and reaches out to touch the dog, but Sam’s skill at riding causes him to miss.
[Private to GM: 3rd level clerics, +2 str, + 12hp+13temp hp, 10dr vs fire, +1 Caster Level, To hit= +1morale+2bab+1strl +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]


Tactical Situation
9 Cultists with War razors out
1 invisible Manager shooting arrows from next to Leader
Leader, who has a dagger out


                 dam       status
Leader
Manager                   invisible
Cultist 1                  CC(1 copycat image)
       2                   CC
       3          18       CC, bleeding
       4                   CC
       5                   CC
       6                   CC
       7          67       So Obviously Dead
       8
       9
      10         24        prone


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>

This message was last edited by the GM at 11:46, Tue 20 Dec 2011.
Zer-wedula
player, 429 posts
Sun 18 Dec 2011
at 01:53
  • msg #58

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, HP: 50/50
20:51, Today: Zer-wedula rolled 18 using 1d20+5. Will save.



Zer-wedula feels some paltry effect waft over him but is able to ignore it.  He continues his spell, and will place the crocodile he is summoning between the caster who targeted him and the girl.
Sammiya Koi
player, 71 posts
Tian Halfling
Samurai
Sun 18 Dec 2011
at 02:29
  • msg #59

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21;HP 52/52

Sammiya felt the inner nudge to approach cultist 4 but she shook it off and glared at that cultist. She would attend to him later, for now cultist 10 gained her attention after he got up and attacked her dog. Evading his attack on Akihiro, Sammiya slashed at the man's gut while nudging Akihiro to attack with her knees.


Sammiya Koi:
rolled 21 using 1d20+6. Will save.
rolled 12,21 using d20+8,d20+3. Sammiya attacks.
rolled 9,5 using d6+3,d6+3. Maybe damages.

Akihiro:
rolled 12,12 using d20+7,d20+7. Akihiro attack & Trip check if
rolled 8 using 1d6+4. Maybe damage.

Jan Harlow
player, 190 posts
Oh? You are so bold,
I like that. I really do.
Sun 18 Dec 2011
at 06:48
  • msg #60

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 36/36

Jan's wet wolfish nose leaked blood as he felt his organs burn, his heart straining to keep up. He had transformed more over the last few days then he had in the last month. His body was starting to feel the pain of so many forced changes. It was a glorious pain, he rode it as his knees and paws snapped into place and he made his way up the stairs and towards the battle.

He ignores any attempts to attack him as he thumps past his comrades. When in place, he would pounce on the cultist to the West.(I am moving to the second unoccupied square in front of Sammiya and attacking the cultist to her diagonial downward left.)

---
<Orange>22:57, Today: Jan Harlow rolled 5,8,10 using 1d6+3,1d6+3,1d8+3. Claw, Claw, Bite Damage.
22:56, Today: Jan Harlow rolled 20,24,20 using 1d20+7,1d20+7,1d20+7. Claw, Claw, Bite.
</Orange
>
This message was last edited by the GM at 12:40, Tue 20 Dec 2011.
Tanrov
player, 200 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 18 Dec 2011
at 20:29
  • msg #61

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

8 on save, fail

Instead of staying up, Tanrov goes down the stairs, "Bye, I'll be back."


Realizing that I should ignore the compulsion spell, Tanrov will turn around and move 5' in front of Sam and next to Talis.   Dropping his guisarme after attacking once the cultist in front of where Log once was.  Pulling out his scimitar in preparation for the next round where Tanrov's Dazzling display feat will come into play.  "I'm BAAAACK".

AC: 16  HP's: 56
Rolled 19 to hit and 13 points of damage

This message was last edited by the player at 02:14, Tue 20 Dec 2011.
Talis Revain
player, 358 posts
Sun 18 Dec 2011
at 23:08
  • msg #62

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

ac18 hp48

     Eyeing the opening in front of him, Talis debates moving forward into the ranks of the enemy, however, then he remembers that Dust of Disappearance, isn't all that reliable.  As an involuntary shudder moves through him at the memory of 4 cultists ripping a leopard apart with a mere touch.
     Muttering to himself "Maybe discretion is the better part of valor." Talis will attack the cultist in front of Tanrov clearing up room for Jan to move into the room.
     Talis rolls 24 to hit, and 27 pts of sneak attack damage.
This message was last edited by the GM at 11:51, Tue 20 Dec 2011.
Logalog
player, 19 posts
Well, we can always..
resort to violence....
Sun 18 Dec 2011
at 23:28
  • msg #63

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

LOGALOG AC 17 HP 40

Logalog seizes the opportunity to occupy Tanrov's previous spot and casts Burning Hands. Hopefully the burning smell of cultist will overpower the odor of evil hanging in the room.


15:25, Today: DM, on behalf of Logalog, rolled 22 using 5d4+10. Burning Hands damage DC15 for half.
15:22, Today: DM, on behalf of Logalog, rolled 25 using 1d20+14. Cast defensive concentration check

Miriam
player, 104 posts
Priestess of Pharasma
48/48 HP
Mon 19 Dec 2011
at 20:30
  • msg #64

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP: 44/48

"How unfortunate for you.  I'd offer my condolences, but we both know how sincere those would be.  And don't be so certain - I have a lot more friends this time around.", Miriam replied to the cult leader, though she was thrown a little off her game a moment later by being perforated by an arrow.  Shifting back into healing mode, she began to channel energy to heal herself and anyone else on her side who'd been injured.

OOC: 14:26, Today: Miriam rolled 13 using 3d6. Channel. (Leaving out the 2 injured cultists)
DM
GM, 1110 posts
Wed 21 Dec 2011
at 03:26
  • msg #65

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog Mage Armor
Jan 15/36
Miriam 17/48
Sammiya Koi & 52/52
Akihiro
Catessa Fallowfield &
Murphis
Tanrov  56/56 Darkvision, magic circle vs evil
Zer-wedula Mage Armor
]




Round 2
Jan, in wolf-man form, comes rushing up the stairs and into the room oblivious to danger.  The Cultists near the front all focus on him (you can imagine their eyes bulging underneath their masks), and attack as he goes by.
Two hit for 17 damage with their war razors
[Private to GM:  1 bleeding touch…]

Miriam channels positive energy, leaving out the 2 injured cultists and everyone feels better as wounds start to heal and Sam/Jan’s still bleeding wounds stop bleeding.

Talis, who is still invisible, tries to clear a path for Jan, but doesn’t act quick enough and thrusts his spear out just after Jan rushes by.  While the damage doesn’t look like a mortal wound, it continues to bleed copious amounts of blood…
[Private to GM:  Talis invisible 3 rounds]

Sammiya Koi & Akihiro feels the tugging of a compulsion, but her natural will easily deflects it and she continues to attack her target, cultist(#10), but apparently Jan’s sudden dramatic entry causes Akihiro to be just distracted enough to miss.  Sam also misses her 1st attack, but then settles down and makes her 2nd one hit. Alas, it proves insufficient and the Cultist #10 remains alive and fighting.

Catessa Fallowfield & Murphis peaks around the corner finds just enough room to target an area with a spell, so she quickly casts a Burst of Nettles.  And just like it’s name, a burst of barbed, acid-filled nettles engulfs 1 side of the battle.  The cultist show amazing avoidance skills, but still take damage from all the sharp nettles.  Acidic fumes fill the air.

Tanrov feels the compulsion start to take hold, but the protective magic Miriam had cast earlier protects him.  He drops his polearm and draws his wooden scimitar, as the battle is getting quite crowded.   Maneuvering for position he also attacks the Cultist (#10) that Sam attacked. And drops him.  This one is still alive, but down and bleeding out.

Logalog moves now that the Cultist threatening him has been handled.  Moving to where Tanrov had been fighting, Logalog directs a fan of flame away from Logalog that engulfs 3 of the cultists.  The I in front of him just can’t get out of the way and goes down with a scream, “awww….”.  The smell of burning flesh and smoking wood fills the air.

Zer-wedula finishes his spell and a crocodile joins the fight.  The Celestial Crocodile swings its tail, but it hits the flaming brazier which scatters the flaming coals, catching the sawdust on fire.  Meanwhile, the mouth end latches on to Cultist #4.
[Private to GM:  Croc 6 rnds, Smite Evil(+3dam) on #4]

The Leader ignores his minions insolence and focuses on Miriam, “Friends, are you sure?” he says in a beguiling voice.  As he speaks his mask seems to move in a swirling pattern that attracts attention and causes you to start to lose focus.  He move to his left.
He has used Confusion on the group, everyone (EXCEPT Jan) needs to make a dc16 will save or be confused.  Magic Circle (ie:Protection) From Evil does not protect against this (see FAQ on PfE), though it will give you +2 to save for everyone (EXCEPT Cat- who is currently outside the Magic Circle vs Evil).  If you fail roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)


The Manager stays invisible and 2 more arrows shoot toward Miriam…and again, 1 hit/1 miss as it bounces off her armor.  As the arrow hits, chaotic energy engulfs Miriam with pain as the invisible Manager says, “Did you enjoy that?  I had those imported specifically for you.”.
since he is invisible, he gets sneak attack damage,
Miriam takes 24 dam + the wound is still bleeding, take 3 more damage as your turn begins

[Private to Miriam: I forgot that last round, so the Manager forgot to use his rogue talent.  But he remembered this round.]
[Private to GM:  Manager invisible 3 rounds]

Cultist 3 continues to bleed from the wound Talis previously gave him.  Ignoring it, he focuses on Jan who is distracted by #9.  Jan takes 6 damage from the touch and the wound continues bleeding.  Then he steps forward 5’ directly in Jan’s path, “Protect the Master”.
[Private to GM: Bleeding 3]

Cultist 1 looks at Jan until a roar from behind alerts it to the crocodile.  He looks back to Jan, and then whirls and attacks the croc with a touch, hitting and causing the croc to bleed…

Cultist 4 tries to use his Bleeding Touch, but being eaten by a croc proves to be too much of a distraction and he fails….
[Private to GM:  Used Command]

Cultist 5 moves by the crocodile which has #4 in it’s mouth so can’t attack #5, though Jan can…but all his claws hit are the Copycat image..  #5 uses Bleeding Touch on the crocodile… and hits and the croc starts bleeding…
[Private to GM:  Used Command]

Cultist 2 whirls around and, after waiting for #5 to flank,  reaches out and touches the crocodile, which vanishes in a spray of blood.

Cultist 6 moves over, but misses Jan by a whisker…

Cultist 9 focuses on Jan who is distracted by #6.  Jan takes 11 damage from the touch and the wound continues bleeding.
[Private to GM:  Used Command]
[Private to Jan Harlow: I have Jan at 15 hp]

Cultist10 down and bleeding out…

[Private to GM: 3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]


Tactical Situation
7 Cultists with War razors out
1   “     down and bleeding out
1 invisible Manager shooting arrows
Leader, who has a dagger out
Oh yeah, the sawdust is on fire…


                 dam       status
Leader
Manager                   invisible
Cultist 1          18      CC(1 copycat image)
       2           6       CC
       3          28       CC, bleeding
       4          11      CC
       5
       6           6       CC
       7          67       So Obviously Dead
       8         53       dead
       9
      10         42       down and dying


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>

This message was last edited by the GM at 16:03, Fri 23 Dec 2011.
Zer-wedula
player, 430 posts
Wed 21 Dec 2011
at 18:30
  • msg #66

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, HP: 50/50

Zer-werdula feels dazed for a second, but manages to focus and read his scroll and then stepping five feet closer.[reading See Invisible off of scroll.]

"The vexing thing is that if we succeed everyone will forget our lack of planning and coherent execution."
This message was last edited by the player at 23:39, Wed 21 Dec 2011.
Sammiya Koi
player, 73 posts
Tian Halfling
Samurai
Wed 21 Dec 2011
at 22:04
  • msg #67

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya fought off the attack on her senses again. It was difficult, but she kept her mind on what she was doing and made sure that Akihiro did the same. Since the cultist near her was and out, Sammiya steered Akihiro toward another while she herself tried to cut the man down.

Sammiya Koi:
rolled 19 using 1d20+8. Will save.
rolled 17 using d20+8. Attack 1.
rolled 9 using 1d6+3. Maybe damage.
rolled 11 using d20+3. Attack 2.

Akihiro:
rolled 24 using 1d20+5. Will save.
rolled 16 using d20+7. Attack.
rolled 7 using 1d6+4. Damage.
rolled 23 using d20+7. Trip check

This message was last edited by the player at 22:06, Wed 21 Dec 2011.
Logalog
player, 20 posts
Well, we can always..
resort to violence....
Thu 22 Dec 2011
at 03:06
  • msg #68

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog falls under the hypnotic effects of the Master's mask! However, he as able to retain focus in this round. He suggests that Tanrov move in front of Miriam and let Loaglog cast Enlarge Person so Miriam won't be slain by the invisible Manager. She can still be effective using Tanrov as full cover, and Tanrov can either defend or attack the adjacent cultist.

15:32, Today: Logalog rolled 1 using 1d4. Confusion Action.
15:29, Today: Logalog rolled 15 using 1d20+8. Will Save vs Confusion.
Tanrov
player, 202 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Thu 22 Dec 2011
at 03:21
  • msg #69

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC: 18   HP's: 56
17:38, Today: Tanrov rolled 25 using 1d20+5. Will save vs. confusion.
19:30, Today: Tanrov rolled 9 using 1d6+7. to damage
19:28, Today: Tanrov rolled 18 using 1d20+10, to hit



Tanrov will attack the cultist to his right all the while using the feat dazzling display.   If the cultist goes down than Tanrov will switch targets, to the cultist on his left.
This message was last edited by the player at 03:35, Thu 22 Dec 2011.
Talis Revain
player, 359 posts
Thu 22 Dec 2011
at 03:26
  • msg #70

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Will save vs confusion = 20
ac18 hp48


Talis looks worriedly at both Miriam and Jan, then he says "Jan, take the one on your right(#6).  Hey Cat, Miriam or Jan could really use some healing."

He swings at #6 with his spear.
18 to hit
23 dam

ooc: Ee might want try to kill the dying so Miriam has less choices for her selective channeling.

This message was last edited by the GM at 16:05, Fri 23 Dec 2011.
Logalog
player, 21 posts
Well, we can always..
resort to violence....
Thu 22 Dec 2011
at 11:01
  • msg #71

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog AC 17 HP 40/40

Since Tanrov is busy dazzling the cultists with his combast skills, Logalog will step forward over the burning carcass of the culstist in front of him and cast burning hands defensively again. However, his luck continues to go down hill....


OOC
03:00, Today: Logalog rolled 15 using 1d20+14. Casting Defensively.

Miriam
player, 106 posts
Priestess of Pharasma
Thu 22 Dec 2011
at 20:43
  • msg #72

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 44/48 HP

Miriam easily fought off the attempt at bewildering her and had just enough time to reply "Quite certain.", before another arrow was imbedded very painfully in her body.  Using one of her most powerful spells, she was able to mitigate the damage, but she was willing to bet her assailant had more arrows than she had cure spells.  "Focus your attacks and finish your targets off if you can.  My magic can only ignore so many of the injured, no matter who's side they're on.", she instructed her comrades.


OOC:
14:28, Today: Miriam rolled 32 using 1d20+13. Will save vs. confusion (DC 16).
14:36, Today: Miriam rolled 27 using 3d8+6. Cure Serious Wounds -self (adjusted for 1.5 modifier).

This message was last edited by the player at 20:44, Thu 22 Dec 2011.
DM
GM, 1114 posts
Sat 24 Dec 2011
at 02:19
  • msg #73

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog Mage Armor
Jan 8/36
Miriam 6/48
Sammiya Koi & 52/52
Akihiro
Catessa Fallowfield & -8 damage
Murphis
Tanrov  56/56 Darkvision, magic circle vs evil
Zer-wedula Mage Armor
]



Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)


Round 3
Jan continues to bleed from the 2 wounds as he concentrates his attacks on the target in front of him.  He takes out the image and tears into cultist #3 with an animal-like fury.  The cultist goes down, bleeding onto the sawdust covered floor.
[Private to GM:  22:07, Today: Jan Harlow rolled 6,9,10 using 1d6+3,1d6+3,1d8+3. Claw, Claw, Bite Damage.
22:06, Today: Jan Harlow rolled 13,9,20 using 1d20+7,1d20+7,1d20+7. Claw, Claw, Bite.
]

Miriam’s will is strong and she easily resists the  Leaders spell, and then she casts a healing spell on herself, healing curing the damage and stopping the bleeding the Managers arrow caused.

Talis also somehow manages to overcome the spell. He attempts to help Jan out of his jam by attacking #6.  It’s difficult with Jan between him and his target, but then again, his target doesn’t see it coming…HIT…but the cultist is still standing with a nasty bleeding wound in his side…
That is just so funny.  A rogue who makes his Will saves, but not Ref saves.
[Private to GM:  Talis invisible 2 rounds]

Sammiya Koi & Akihiro again feels the tugging of mind magic, but both her and her dog are so focused on their duty that it is ignored.  She moves to attack the only cultist she can, inadvertently cutting off Logalog’s intended action.  But the small whirlwind of fang and blade, after Akihiro hits the image with his attack, takes cultist #6 down, leaving him quickly bleeding to death from the spear wound from Talis.

Confused x2Catessa Fallowfield & Murphis both fail their saves and Cat stands there babbling while Murphis attacks her by throwing her off his back.  Cat takes 8 damage from the fall.

Tanrov decides to put on a show to put fear into his opponent’s hearts.  These death cultists look on in awe and seem to pause in their actions.   Even The Leader seems to be impressed.
Dazzling Display is a Full Round action.
 A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


ConfusedLogalog decides at the last moment that with nowhere to safely move forward, he casts Magic Missles at #9, the best target available.

Zer-wedula pulls out a scroll and casts a spell before moving forward 5’.
[Private to Zer-wedula: See Invisibility reveals nothing, the Manager must be using Dust of Disappearance (which See Invisibility doesn't reveal).  The Manager is also still behind the girl, so a Lightning Bolt will kill her.
L=Leader
M=Manager
gg= girl stretched out on table

 gg
LM

However, the spell does reveal something unexpected.  Hovering over the cargo shaft, 10' away from Zer, is an invisible tiny sized orb-like creature with an ever-gnashing maw, filled with row after row of mismatched teeth.  It has a red body (about the size of a basketball) with spikes, 1 eye and a blue tounge.  Zer isn't sure what it is, but it's seems to be chewing on something.  It takes a moment for you to figure out, it is chewing on something that looks like a human arm made of smoke or mist.  Something not on this plane. 
]

The Leader switches focus from Miriam to Tanrov with just the littlest trace of his eyes widening betraying some fear.  “Well, well, most impressive display my boy.  Garth, I think I have a spot for you in my organization.”  Obviously impressed with the display he gets a little defensive and casts a Shield of Faith spell.

The Manager stays invisible and 2 flaming arrows shoot toward Miriam…and again, 1 hit/1 miss as it bounces off her armor.  But the 1 hit is perfectly placed and almost skewers her through the throat.  As it is she gets a nasty burn on her neck.
crit and Miriam takes 35 dam + the wound is still bleeding
And she take 3 more damage as her turn begins

 [Private to GM:  Manager invisible 2 rounds]

Most of the cultist respond by taking a step back and casting their own Shields of Faith, either before or after they move.  #9 casts defensively before moving back 5’.  All the remaining images vanish.
Jan bleeding wounds stop, but not before doing 7 more damage to him.

Tactical Situation
5 Cultists with War razors out
3   “     down and bleeding out
1 invisible Manager shooting arrows
Leader, who has a dagger out
Oh yeah, the sawdust is on fire…


                 dam       status
Leader
Manager                   invisible
Cultist 1        18       Shaken [Private to GM: 2rnds]
       2          6       Shaken [Private to GM: 2rnds]
       3         45       down and dying, bleeding
       4         11       Shaken [Private to GM: 2rnds]
       5                  Shaken [Private to GM: 2rnds]
       6         45       down and dying, bleeding
       9         22       Shaken [Private to GM: 2rnds]
      10         43       down and dying


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>

This message was last edited by the GM at 20:10, Wed 28 Dec 2011.
Talis Revain
player, 360 posts
Sat 24 Dec 2011
at 04:55
  • msg #74

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   Talis whips his spear out at the only target available to him, thinking who will win the race to visibility first, him or the Manager.  Then he will step forward 5'.

Attack #9
to hit 14
dam 25


DM: #9 goes down
This message was last edited by the GM at 18:52, Mon 26 Dec 2011.
Zer-wedula
player, 433 posts
Sat 24 Dec 2011
at 15:45
  • msg #75

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, HP: 50/50

Zer-wedula takes a five foot step diagonally away from the cultist and onto the stairs.  He then casts Lightning Bolt.

"Shocking!" he cries.

[Private to DM: Targets the creature munching on the leg that is floating in the air now that he can see invisible.  If no line of sight then target cult leader.]
This message was last edited by the player at 21:14, Mon 26 Dec 2011.
Catessa Fallowfield
player, 495 posts
Halfling Nature Priestess
...and Friend Garious
Sat 24 Dec 2011
at 22:03
  • msg #76

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat:   AC: 17 HP: 25/36 - confused
Murph: AC: 20 HP: 60 - confused


Cat gives her familiar a hurt look as he attacks her and she tosses her *blessed* spear at the nearest, standing cultist. Murph goes attacking again.


16:52, Today: Catessa Fallowfield rolled 2 using 1d6. damage?
16:50, Today: Catessa Fallowfield rolled 15 using 1d20+9. attack.
16:47, Today: Catessa Fallowfield rolled 4 using 1d4. confusion -Murph.
16:47, Today: Catessa Fallowfield rolled 1 using 1d4. confusion.

Sammiya Koi
player, 76 posts
Tian Halfling
Samurai
Sun 25 Dec 2011
at 01:31
  • msg #77

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21;HP 52/52

With the cultist directly in front of her down, Sammiya changed targets to the one just to his side. She leveled her sword at the man. "Face your judgement and prepare to die!" That said she nudged Akihiro to attack him

Sammiya Koi:
rolled 21,4 using d20+8,d6+3. Sam attack and damage if hit.
rolled 23,14 using d20+3,2d6+6. Sam attack and damage if hit.
rolled 14 using d20+3. Crit confirm .

rolled 20,6 using d20+7,d6+4. Akihiro attack and damage if
rolled 18 using 1d20+7. Akihiro trip check.

Logalog
player, 22 posts
Well, we can always..
resort to violence....
Tue 27 Dec 2011
at 00:53
  • msg #78

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog AC 17 HP 40/40


Logalog miraculously  maintains concentration through the Leader's treacherous spell.  The gruesome visages of the cultist's masks fill his vision, taunting, leering, and snarling.  Logalog wanted them to burn. He wanted all of them to burn. Seeing no opportunity to catch all his enemies in a fiery burst, he points at a cultist standing in front of the helpless girl.
 "You," he says, " you're next"," as a red hot beam cut through the air. Logalog uses Scorching Ray on cultist #1.

OOC
Logalog uses Scorching Ray on cultist #1.
22:29, Yesterday: Logalog rolled 1 using 1d4. 2nd round Confusion.
16:44, Today: Logalog rolled 14 using 1d20+4. To Hit (Touch Armor Class).

16:52, Today: Logalog rolled 26 using 4d6+7. Scorching Ray damage (no saving throw).

This message was last edited by the player at 01:14, Tue 27 Dec 2011.
Miriam
player, 108 posts
Priestess of Pharasma
Tue 27 Dec 2011
at 21:56
  • msg #79

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP: 46/48

Nearly mortally wounded by the attack, Miriam casts another spell on herself to regain her lost vitality, clearly barely holding her own against the archer's missiles.  Needing a moment more to try to recover, she moves back down the stairs, trying to get out of line of sight of the archer long enough to bolster her defenses without being cut down in the process.

Cast CSW (dropping her other Circle of Protection spell)

15:52, Today: Miriam rolled 40 using 3d8+6. Cure Serious Wounds (adjusted for x 1.5).  Moving down the stairs until she's out of line of sight from the area of the room where the arrows are coming from.

Tanrov
player, 203 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 28 Dec 2011
at 03:26
  • msg #80

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Zer and Log protect Miriam from the archer," screams Tanrov as he quits putting on the show and will move 20'diagonally/straight line charge towards the leader, bullrushing any cultist that gets in my way and taking damage from multiple AOO's.   "Sam, Talis and Jan clear a path for your selves if possible, Looks like Cat and companion are out of the fight."




[Private to GM: Please clean up the post, if Tanrov needs to wait he will wait for an opening to run up to the leader with a charge.   If waiting is necessary then he will attack one of the nearest cultist with power attack and a two-handed grip.]
AC: 18     HP's  56

This message was last edited by the player at 03:45, Wed 28 Dec 2011.
DM
GM, 1120 posts
Wed 28 Dec 2011
at 22:41
  • msg #81

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog 24/40 Mage Armor, Bleeding 3/rnd
Jan 8/36
Miriam 46/48
Sammiya Koi & 52/52
Akihiro
Catessa Fallowfield & 14/36
Murphis 60/60
Tanrov  40/56 Darkvision, magic circle vs evil
Zer-wedula 50/50 Mage Armor, see inv
]



Round 4
Jan seems to come out of his animal-like bloodlust.  Perhaps it’s all the blood, his own blood.  Jan moves back and throws 1 of his bomb vials at the grouped cultists.  Cultist #3 has a hole blown in his chest, spraying blood everywhere around him.  The 2 dying cultist next to him also get blown up real good (obviously dead).  #1 and #4 do a good job of avoiding death.
[Private to GM:
22:07, Today: Jan Harlow rolled 6,9,10 using 1d6+3,1d6+3,1d8+3. Claw, Claw, Bite Damage.
22:06, Today: Jan Harlow rolled 13,9,20 using 1d20+7,1d20+7,1d20+7. Claw, Claw, Bite.
]

Miriam heals herself and wisely seeks cover.  As she moves down the stairs past Cat and Murphis, Murphis just wags his tail at her before turning on Cat…the poor dog is definitely confused.
The dice sure like you…

Talis attacks the only cultist he can.  The shimmering magical field almost deflects the attack, but Talis manages to overcome that obstacle at the last moment.  #9 goes down and starts bleeding onto the sawdust on the floor.
[Private to GM:  Talis invisible 1 rounds]

Sammiya Koi & Akihiro attacks the nearest cultist #5, who had so far been untouched.  But no longer, the dog knocks the man to the ground, and with that disadvantage he cannot avoid the halfling’s sword.  He twist’s and turn and mostly avoids any mortal wound, but the effort clearly strains his combat ability.

Confused x2Catessa Fallowfield stands up and throws her spear at the only cultist she can see, #5.  Unfortunately, the cultist is a difficult target and she misses.  Even more unfortunately, Murphis still seems to want to eat her, and he doesn’t miss.  Cat takes 11 damage and is again prone on the stairs.

Tanrov moves to get to the leader by just pushing cultist #2 back.
#2, unprepared for Tanrovs prodigious strength, tries to resist, but without much success.  Tanrov finds himself face to face with the Cult Leader.  All the cultists who can takes swipes at him with their war razors, but only 1 hits, the rest fail to penetrate his armor.
Tanrov takes 9 dam

ConfusedLogalog maintains his focus and manages to shoot a ray at #1.  Again, the shimmering Shield of Faith almost deflects the attack, but only almost.  The ray hits its target, injuring him severely, but NOT taking him down.
Disabled=0 hp

Zer-wedula seems to focus on a spot in the middle of the cargo shaft and shoots a lightning bolt at the spot.  It is obvious that it hit’s something, something tiny and invisible
[Private to Zer-wedula: It is tougher than it looks, and doesn’t die from the lightning bolt, though it does look seriously hurt.  Though it does immediately start healing the damage.  It turns it’s eye toward Zer

? (invisible critter)
Flies down to the ground floor and out of sight.
]Miriam and Cat see something invisible and tiny fly down the cargo shaft, or rather they see the ropes move as it does so.

The Leader does not flinch when Tanrov bullrushes a path to him.  “So eager to die Garth?  But how about your sister?”  Pointing at cultist #4, “Bleed the sacrifice, now.  What now Garth, save her or yourself.  Manager, shoot Garth.”  Then he casts a spell with his free hand.
Cast defensively; Divine Favor

The Manager stays invisible and says “Shoot him yourself.”.  2 flaming arrows come flying at Loalog,  1 arrow gets deflected by Sam’s katana but the other hits.
rolled a 1….
Logalog is now bleeding at 3 hp a round until healed.

[Private to GM:  Turns visible at the start of next round]

Cultist 1 takes a 5’ step back and casts a CLW and heals some damage.

Cultist 4 moves 5’ and reaches around to use his Bleeding Touch on Rynshinn.  The poor girls startled scream is cut off as her blood begins to flow and she loses consciousness.
[Private to GM:  Used Command]

Cultist 5 tries to attack Akihiro from his prone position, but Sam easily uses Mounted Combat to avoid the attack.  He does not try to stand up.
[Private to GM:  Used Command]

Cultist 2 tumbles around Tanrov to a flanking position and easily touches him.
Tanrov takes 8 damage this round and more next round

Cultist10 down and bleeding out…

Rynshinn Povalli bleeding…
[Private to GM:  at -1 hp]

[Private to GM:  +2 Ac from Shield of Faith
3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]


Tactical Situation
4 Cultists with War razors out
1   “     down and bleeding out
1 invisible Manager shooting arrows
Leader, who has a dagger out
Oh yeah, the sawdust is on fire…


                 dam       status
Leader
Manager                   invisible
?                26       [Private to GM: only 14/19 fast healing 2]
Cultist 1        29
       2          6
       3         58       Very Dead
       4         14
       5         24       Prone
       6         50       Dead
       9         52       Dead
      10         44       down and dying


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>



Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

Next rounds Confusion is
[Private to Catessa Fallowfield: Cat may act normally
Murphis does nothing
]
[Private to Logalog: Logalog attacks nearest creature]
This message was last edited by the GM at 16:59, Fri 06 Jan 2012.
Zer-wedula
player, 434 posts
Thu 29 Dec 2011
at 01:05
  • msg #82

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, hp: 50/50

Zer-wedula fires a poorly aimed scorching ray at cultist #4 to try to stem his attack on the girl.  "I can't see the archer and the mystery foe has descended down the shaft."
Sammiya Koi
player, 77 posts
Tian Halfling
Samurai
Thu 29 Dec 2011
at 02:34
  • msg #83

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21;HP 52/52

"You can't escape," Sammiya told the cultist as Akihiro continued to bite and paw at the man, trying to keep him on the floor.

Sammiya Koi:
rolled 17,7 using d20+7,d6+4. Akihiro attack and damage if hit.


Awaiting her chance to swing, Sammiya attacked the man again. On her follow-through swing, Sammiya nearly lost control of her sword.

Sammiya Koi:
rolled 12,6 using d20+8,d6+3. Sam attack 1 and damage if hit.
rolled 4,8 using d20+3,d6+3. Sam attack 2 and damage if hit.


DM; #5 is going to be at 0hp
This message was last edited by the GM at 21:55, Thu 29 Dec 2011.
Logalog
player, 23 posts
Well, we can always..
resort to violence....
Thu 29 Dec 2011
at 06:50
  • msg #84

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog AC 17 HP 37/40

Logalog starts singing a song in no apparent language. It sounds like a drinking song.


OOC
22:46, Today: Logalog rolled 2 using 1d4.


Talis Revain
player, 361 posts
Thu 29 Dec 2011
at 21:34
  • msg #85

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis watches Tanrov run forward on a suicide mission and his jaw drops as he makes it almost unscathed.  Talis does an invisible shrug, "Better lucky than good I say".  Talis follows him so he isn't flanked on all sides, "You know, this is not the smartest plan you have ever come up with Tanrov."


move forward 5', attack #1
To hit 14
dam 22 dam


DM; #1 is Dead
This message was last edited by the GM at 21:35, Thu 29 Dec 2011.
Tanrov
player, 204 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Thu 29 Dec 2011
at 22:13
  • msg #86

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber


AC: 18     HP's  40/56


Tanrov grips his scimitar tightly, wishing with all his might that he could help the girl.  As if in answer to his prayer, his hand begins to glow a soft yellow.  Without giving it much thought, he reaches out and touches her.  Her great bleeding wound closes, healed, and she regains concsiousness.

[Private to GM: cast clw]
This message was last edited by the GM at 14:40, Sat 31 Dec 2011.
Catessa Fallowfield
player, 496 posts
Halfling Nature Priestess
...and Friend Garious
Sat 31 Dec 2011
at 12:41
  • msg #87

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat:   AC: 17 HP: 14/36 - confused
Murph: AC: 20 HP: 60/60 - confused


Cat thinks Miriam as the right idea. She retreats down the stairs to ponder her next move. She could summon up another creature, though her last one didn't do well. Or she could heal herself a bit.
Miriam
player, 110 posts
Priestess of Pharasma
Mon 2 Jan 2012
at 16:41
  • msg #88

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP: 46/48

Given a moment to recover without arrows flying into her face, Miriam casts a protective spell upon herself and then heads back up the stairs to back her allies.

Casting Sanctuary on herself.  DC 16 Will save to be able to attack her.
DM
GM, 1122 posts
Mon 2 Jan 2012
at 23:00
  • msg #89

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog 21/40 Mage Armor, Bleeding 3/rnd
Jan 8/36
Miriam 46/48 sanctuary
Sammiya Koi & 52/52
Akihiro
Catessa Fallowfield & 14/36
Murphis 60/60
Tanrov  10/56 Darkvision, magic circle vs evil, deathwatch Bleed 3
Zer-wedula 50/50 Mage Armor, see inv
]



Round 5
Jan reaches down and kills the cultist lying beside him.
[Private to GM:
22:07, Today: Jan Harlow rolled 6,9,10 using 1d6+3,1d6+3,1d8+3. Claw, Claw, Bite Damage.
22:06, Today: Jan Harlow rolled 13,9,20 using 1d20+7,1d20+7,1d20+7. Claw, Claw, Bite.
]

Miriam casts a spell and then heads back up the stairs, passing Murphis and Cat as she does.

Talis definitely seems to have Lady Luck on his side, as once again, he barely manages to pierce his targets magical deflection spell (Shield of Faith).  He punches his spear through the man’s heart.  Massive amounts of blood start flowing out of the gaping hole, as the cultist falls to the floor.
Talis will become visible at the start of his next round.

Sammiya Koi & Akihiro continue their attack on their chosen target.  Akihiro grabs the man forcibly by the shoulder giving Sam an easy target.  And while the first swings gives the man a nasty, disabling slash, cruel luck intervenes and the second swing misses as her mount slips just a little in the blood on the floor.

Confused x2Catessa Fallowfield stands up and moves down the stairs, seeking a location away from her poor confused dog.   Murphis starts howling, apparently he doesn’t like Logalog’s singing.
[Private to Catessa Fallowfield: Next round Cat attacks Murphis and Murphis attacks himself doing 12 damage to himself]

Tanrov’s hand glows and he heals Rynshinn.  The Leader stares at him confused, “How did you do that?

ConfusedLogalog loses his focus and starts singing even as blood continues to pour from the arrow wound.
Logalog bleeds for 3 dam, and continues to bleed…
[Private to Logalog: Next round Logalog attacks nearest creature]

Zer-wedula aims high to avoid all the people between himself and his target, too high.  His Scorching Ray hits the wall.

? (invisible critter)
?
[Private to GM:  flies outside and alerts Rat’s to what is going on.]

The Leader, with a serious note to his voice says “It doesn’t matter, for now you die.  Father Skinsaw, I sacrifice to you the soul of my own son.”  His dagger starts glowing with a black energy as he plunges it into Tanrov and pulls it out, waiting for the magic to work.  The Leader is watching Tanrov expectantly when the dagger shatters in his hand.  With confusion in his voice he commands, “How...Kill him, kill Garth NOW!”.
[Private to GM:  Divine Favor +2 hit/dam]
Tanrov takes 7 dam
[Private to Miriam: The dagger was an evil magical weapon used to sacrifice your own children, but while The Leader clearly thinks Garth is his child.  But you know the soul in the body, Tanrov, is NOT his child.  Such an improper use destroyed it.]

Cultist 4 seems to instinctively respond to his leaders command and moves 5’ to Tanrov and attacks him with his war razor, and even without an ally he manages to hit the halfelf for 6 damage.
[Private to GM:  Used Command]

Cultist 5 tries to cast a spell defensively but fails.  The strain of the effort is too much for his wounds to handle and he collapses
[Private to GM:  Used Command]

The Manager turns visible and reveals a human wearing a mithral chain shirt and wearing a green scarf over most of his face, his eyes and movements reveal his realization that he is visible.  “Welcome back Miriam, just give me a moment to kill this fool, thanks.”  He stops reaching for another arrow and from out of a metal bracer on his right hand he extends a punching dagger and advances toward Tanrov.  Motioning to the cultist (#2) on the other side he waits until #2 moves to flank, and then attacks.  Distracted by foes on all sides Tanrov doesn’t defend himself well enough and gets hit.
Tanrov takes 14 dam and is bleeding for 3 dam every rnd until healed.

Cultist 2 adjusts his position and swings with his war razor, but Tanrovs armor turns the blade away and our hero suffers no damage from the blade.

Rynshinn Povalli has suffered too much and falls unconscious…

[Private to GM:  +2 Ac from Shield of Faith
3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]


Tactical Situation
2 Cultists with War razors out
1   “     down and bleeding out
1 Manager who has a dagger out
Leader
1 invisible critter going who knows where
Oh yeah, the sawdust is on fire…


                 dam       status
Leader
Manager
?                26       [Private to GM: only 12/19 fast healing 2]
Cultist2          6
       4         14
       5         38       Down and dying


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: rnd 8 is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

Zer-wedula
player, 435 posts
Tue 3 Jan 2012
at 02:03
  • msg #90

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, hp: 50/50
Zer-wedula rolled 9 using 3d4+3. Magic missiles on leader.


Zer-wedula points a wand at the cult leader and lets fly with Magic Missiles.
Sammiya Koi
player, 78 posts
Tian Halfling
Samurai
Tue 3 Jan 2012
at 19:55
  • msg #91

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21;HP 52/52

Sammiya does her best to stay on Akihiro after he slipped. She trusted Akihiro himself to regain his own footing. When he did, Sammiya grasped her katana in both hands again and slashed down at the fallen cultist.

Sammiya Koi:
rolled 14,5 using d20+7,d6+4. Akihiro attack and damage if hit.
rolled 10,8 using d20+8,d6+3. Sam attack 1 and damage if hit.
rolled 4,6 using d20+3,d6+3. Sam attack 2 and damage if hit.


DM Edit: Cultist #5 went down (and is now at -1 hp and dying) from the exertion of trying to cast a spell, a task he failed at.  Do if you want to still attack him?

OOC: No, i'd probably ride over the dead body in front of me and go after the living cultist near Tanrov just to the south of #5.
This message was last edited by the player at 03:44, Wed 04 Jan 2012.
Talis Revain
player, 362 posts
Wed 4 Jan 2012
at 03:22
  • msg #92

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis also turns visible.  He says to Tanrov, "Hey Tanrov, move back and help me take out this guy" as he motions at cultist #5.  He'll wait for Tanrov to distract #5 (flank) and then Talis will attack.

[Private to GM: To hit
dam
]
Tanrov
player, 205 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 4 Jan 2012
at 17:39
  • msg #93

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Since Talis and Tanrov really do work better as a team, Tanrov will move back 5' and flank with him.   Realizing the folly of his previous actions and bleeding nonstop Tanrov will wait until cultist 5 goes down under not two attacks, Tanrov and Talis' but Sam' as well, so he can move back 5' more in order to heal himself with his healing drat within his wrist.   Tanrov thinks to himself, "Maybe Talis had it right, discretion is the better part of valor."


AC: 18   HP's: 10/56
09:41, Today: Tanrov rolled 8 using 1d6+7.   To dam on 5} if he doesn't go down from Talis or SamaA
09:40, Today: Tanrov rolled 21 using 1d20+10.    To hit on 5} if he doesn't go down from Talis or Sam

This message was last edited by the player at 17:50, Wed 04 Jan 2012.
Miriam
player, 111 posts
Priestess of Pharasma
Thu 5 Jan 2012
at 15:13
  • msg #94

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP: 46/48

"Did your little knife break?  Pity about that.", Miriam said, as she moved across the room toward her more injured companions.  "Really, take your time.  I'm rather enjoying not being perforated.", she responds to the bane of her recent existence, as she unleashes a wave of positive energy.



Moving up to a square north of where Talis is on the map.
09:09, Today: Miriam rolled 11 using 3d6. Healing Pulse.
Excluding the three most damaged foes who aren't dead.

Catessa Fallowfield
player, 498 posts
Halfling Nature Priestess
...and Friend Garious
Fri 6 Jan 2012
at 14:50
  • msg #95

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat starts a spell when an idea hits her. She really needs to teach Murph a lesson on behavior, now. She goes back up, poking him with her mundane spear. He gets the lesson and bites his own leg in contrition.

Cat:   AC: 17 HP: 14/36 - confused
Murph: AC: 20 HP: 48/60 - confused

DM
GM, 1123 posts
Fri 6 Jan 2012
at 21:12
  • msg #96

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog 32/40 Mage Armor
Jan 2 subdual and 19/36
Miriam 48/48 sanctuary
Sammiya Koi & 43/52
Akihiro
Catessa Fallowfield & 25/36
Murphis 48/60
Tanrov  -9/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 50/50 Mage Armor, see inv
]



Round 6
Miriam moves forward and a wave of healing heals everybody in the room.  It even barely manages to reach Cat.

Confused x2Catessa Fallowfield moves, draws out a spear and attacks her dog, Murphis also attacks himself.  Cat misses but Murphis doesn’t.
Muphis is down 12 hp
[Private to Catessa Fallowfield: Next round Cat attacks Murphis and Murphis just stands there]

Talis’s luck turns fickle and not only does he turn visible but the shield of faith deflects his attack at the last moment.  He barely misses his target.

Sammiya Koi & Akihiro move forward to engage the cultist, but since Talis failed to clear her path, she takes on the cultist standing in her way.  Being an experienced warrior, she too takes advantage of the distraction Tanrov provides.  This proves crucial, allowing Akihiro to hit, but he doesn’t get a good grip and fails to pull the man to the ground.  Likewise, Sam fails to even connect.

Jan waits for Sam to move and then slacks his thirst for bloodshed on the unconscious cultist she left behind.
[Private to GM:
22:07, Today: Jan Harlow rolled 6,9,10 using 1d6+3,1d6+3,1d8+3. Claw, Claw, Bite Damage.
22:06, Today: Jan Harlow rolled 13,9,20 using 1d20+7,1d20+7,1d20+7. Claw, Claw, Bite.
]

Tanrov finds himself dancing around the fire that seems to be getting slowly bigger.  He hasn’t taken fire damage yet.
Tanrov made a ref save to avoid taking fire damage, the cultist have fire resistance up, so take 0 damage.
He also finds that neither of his allies managed to take the target down, so he must take a more active roll.  But while Tanrov manages to hit, he too fails to bring this cultist to his well-deserved death.  On the bright side, Miriam’s healing stopped the bleeding.
[Private to GM:  on fire, 1d6 rnd.]

ConfusedLogalog apparently takes exception to this because he says, “Hey, that’s my beer” and he punches at Jan, doing 2 nonlethal damage to the wolf-alchemist.
[Private to Logalog: Next round Logalog may act normal]

Zer-wedula pulls out his wand and, >zap<, magic missles damage the leader.

? (invisible critter) ?
[Private to GM:  flies to meet Rat’s.]

Cultist 2 also hits Tanrov for 8 dam, then he moves between Tanrov and his leader.

Cultist 4 hits Tanrov with his weapon for 10 dam, makes a 5’ adjustment.
[Private to GM:  Used Command]

The Leader seems a little confused himself, “How did that not work, it’s supposed to work..”  He waits to see if his minions take down the big halfelf, Tanrov, and when they fail, he steps in to take a swing, pulling out a magical war razor as he does.  “I don’t know who you are, but now you die”  His weapon lashes out and Tanrov just doesn’t have enough energy to get out of the way.  Finding a gap in the armor, the cleric slashing open a wound that starts bleeding.  Tanrov goes down, catches on fire and doesn’t move.  He turns to Miriam, Tanrov’s blood dripping from his blade, “How did you know, Miriam?  Who is this Tanrov and where did you put the real Garth?  Tell me and I will make your death swift.”.
[Private to GM:  Divine Favor +2 hit/dam]
Tanrov is down, on fire and dying…


The Manager shows off some moves as he tumbles over to Rynshinns head and stabs at Sam.  While he hits, Sam’s Halfling reflexes allow her to avoid the worst of the attack and she merely gets a scratch.  “Boss, you might want to slit that ones throat, or she will just heal him up, damn healers.
Sam takes 9 dam.

Rynshinn Povalli has suffered too much and falls unconscious…

[Private to GM:  +2 Ac from Shield of Faith
3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]


Tactical Situation
2 Cultists with War razors out
0   “     down and bleeding out
1 Manager who has a dagger out
Leader who has a war razor out
1 invisible critter going who knows where
Tanrov is down, on fire and bleeding
Oh yeah, the sawdust is on fire…and the fire expands.


                 dam       status
Leader           9
Manager
?                26       [Private to GM: only 10/19 fast healing 2]
Cultist2          6
       4         29     


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: rnd 8 is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

This message was last edited by the GM at 23:17, Fri 06 Jan 2012.
Sammiya Koi
player, 79 posts
Tian Halfling
Samurai
Sat 7 Jan 2012
at 03:08
  • msg #97

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21;HP 43/52

Even though she missed, Sammiya continued swinging at the man. She had to connect with him sooner or later, so she persevered. Despite her perseverance however, Sammiya's attacks were still rather sloppy. Akihiro was still quite dangerous though.

Sammiya Koi
rolled 10,9 using d20+8,d6+3. Sam attack 1 and damage if hit.
rolled 13,8 using d20+3,d6+3. Sam attack 2 and damage if hit.

rolled 26,6 using d20+7,d6+4. Akihiro attack and damage if hit.
rolled 8 using 1d20+7. Akihiro trip check.


DM EDIT; this takes #4 to 0 hp
This message was last edited by the GM at 02:10, Mon 09 Jan 2012.
Jan Harlow
player, 202 posts
Oh? You are so bold,
I like that. I really do.
Sat 7 Jan 2012
at 07:59
  • msg #98

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 19/36

Blood poured from Jan's nose and maw as he spat out the gob of torn flesh, teh Alchemist just barely keeping it together.

With his blood soaked clawed hands he reached into his pouches and assembled a new bomb, which he threw at the closest cultist in his sights.

The Cultist stood  with the bodies of two of his fellows at his feet and Jan felt he mad a excellent target.

Jan's claws clicked against the bombs sight as he felt his entire body seize and he gagged as blood rushed up and out of his muzzle.

The bomb fell from his numb fingers and onto the stomach of the dead cultist at his paws.

That was not good.

"Gwrah?" Jan mumbled tiredly as he shielded his face with his furred forearms.

23:56, Today: Jan Harlow rolled 25 using 1d20+8. Reflex Save. Half Damage against Bomb, 6/2=3.
23:47, Today: Jan Harlow rolled 6 using 1d8. Right at the guy at Jan's feet.
23:45, Today: Jan Harlow rolled 7 using 1d20+6. Throw Bomb. The guy between Sam and Miriam's rows.

This message was last edited by the GM at 12:14, Sat 07 Jan 2012.
Zer-wedula
player, 438 posts
Sun 8 Jan 2012
at 01:22
  • msg #99

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

20:20, Today: Zer-wedula rolled 10 using 3d4+3. Magic Missile damage
AC 15, hp: 50/50


"Cut off the head and so on," Zer-wedula mutters as he uses the wand to Magic Missile the cult leader againb.
Tanrov
player, 206 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 8 Jan 2012
at 21:28
  • msg #100

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

As Tanrov gets hit and starts to black out he thinks, I zigged when I should have zagged.  Then he lies there and bleeds...

if he is healed back to consciousness,
PM to DM
[Private to GM: He will drink his 3d8+5 healing potion from his wrist flask and then grab his scimitar.]
This message was last edited by the GM at 23:16, Sun 08 Jan 2012.
Talis Revain
player, 363 posts
Mon 9 Jan 2012
at 00:28
  • msg #101

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

ac18 hp48
     As the Manager deftly tumbles past the long spears attack of opportunity Talis realizes he's face to face with fellow professional.  With a guilty glance at Tanrov, Talis will drop his spear, draw out Desna's blessed blade (triggering the light rune), and triggers his shield ring.
     "Sorry kid, I got mine to deal with.  Alright Desna let’s roll".  Talis smacks the evil cult manager in front of him.  "Hope Miriam gets to you in time Tanrov" he mutters after his somewhat ineffectual blow.

Talis rolls 23 to hit
dam of 5 pts

This message was last edited by the GM at 00:40, Tue 10 Jan 2012.
Logalog
player, 24 posts
Well, we can always..
resort to violence....
Mon 9 Jan 2012
at 02:18
  • msg #102

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog AC 17 HP 35/40
The memory of beer still on his tongue, Logalog suddenly remembers his situation. He quickly rattles off a couple magic missiles at the obviously damaged cultists. With the lackeys out of the way, maybe the group could focus on cutting off the cult's head intsead of grasping at its tail.

2 missles on #2 for 11 dam
1 on #4 for 4 dam


DM Edit; #4 is down and dying
This message was last edited by the GM at 02:26, Mon 09 Jan 2012.
Miriam
player, 112 posts
Priestess of Pharasma
Mon 9 Jan 2012
at 15:49
  • msg #103

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP 48/48

"A very tempting offer, but I think you'll just have to die never knowing.", Miriam said, before casting a spell and then plunging forward.  She was aware she was probably letting herself in for a world of pain, getting out in front of her allies, but she couldn't let Tanrov die without trying to save him.  As she moved forward, she hoped her divine protections and her armor would prove sufficient.

OOC: Casting Cure Serious Wounds, then holding the charge as she moves over by Tanarov and uses it on him.

09:43, Today: Miriam rolled 28 using 3d8+6. Cure Serious Wounds (1.5 included).

DM
GM, 1126 posts
Tue 10 Jan 2012
at 01:36
  • msg #104

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog 32/40 Mage Armor
Jan 2 subdual and 16/36
Miriam 42/48 sanctuary
Sammiya Koi & 43/52
Akihiro
Catessa Fallowfield & 25/36
Murphis 48/60
Tanrov  26/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 50/50 Mage Armor, see inv
]



Round 7
Miriam moves forward and as she moves past the only cultist in her way, he reaches out and slashes at her, dealing 6 damage.  She makes it to Tanrov and reaches down to heal him.  His eyes open…
Not only did the cultist save vs sanctuary, he also hit with a crit.  However, he rolled minimum damage.

Confused x2Catessa Fallowfield continues to attack her dog, and continues to miss.  Murphis just avoids the attacks and continues to wag his tail at Cat.
[Private to Catessa Fallowfield: Next round Cat may act normally and Murphis will attack Zer]

Talis turns, drops his spear and prepares himself for close quarters combat.  He hits with his sword.

Sammiya Koi & Akihiro continues her attacks, but perhaps the smoke from the burning sawdust is getting in her eyes and she misses.  Akihiro manages to give him a good bite that manages to draw serious blood, but not enough to take him down.

Jan drops his bomb and it blows up on top of the dead cultist in front of him, the resulting spray of blood and fire causes the original target to go down.  The room is beginning to look like a slaughter house with blood everywhere.

Tanrov wakes up and takes the potion that is in his wrist device.  His foes slash out at him when he focuses on that action, but only the Leader hits.  Tanrov is still on fire.  After the healing spell from Miriam and the potion, Tanrov is looking much better.  He still looks weaker than normal (not at full hps), but his grip on his scimitar is as steady as ever.
Tanrov is still on fire, prone and has 26 hps
[Private to GM:  on fire, 1d6 rnd.]

ConfusedLogalog comes to his senses and fires off some magic missles, damaging the cultists.
[Private to Logalog: Next round Logalog will deal 8 damage to himself]

Zer-wedula continues firing magic missles at the leader.

? (invisible critter) ?
[Private to GM:  flies to meet Rat’s.]

Cultist 2 reaches out and tries to touch Miriam.  Normally such a simple attack should hit, but the cultist hits the table Rynshinn is on, discharging the attack harmlessly.
stinking 1 to hit
[Private to GM:  used 4/5 bleeding touches
  +2 Ac from Shield of Faith
3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]

Cultist 4 bleeds…
[Private to GM:  Used Command]

The LeaderFine, take that secret to your grave.  But once you are all dead, I will finish my mistresses good work.”  He steps back 5’ and again his mask begins to swirl again.  That's odd, he said his mistresses good work, not Father Skinsaws.  You get the sinking feeling that there is yet another layer to this conspiracy of greed and death.
[Private to GM:  Divine Favor +2 hit/dam]
Tanrov(+2), Miriam(+2), Jan, Logalog, Talis, Sam(+2) and Akihiro(+2) need to make saves vs confusion again, will save dc 16 or be confused …

The Manager shrugs as Miriam heals Tanrov, “I called it”.  Then he turns his attention to Talis and looks him up and down.  “I hear you’re pretty good.  Let’s see how good”.  The Manager steps back 5’ and draws out an arrow, aiming at Talis. But he says, “But first let’s get rid of your healer.” as he smoothly switches aim and shoots at Miriam. Or at least that's who you think he must have been aiming at.  Neither flaming arrow comes close to hitting her.  He begins cursing up a storm.
Yes, he saved vs sanctuary, but then rolls 2 and 3 to hit…

Rynshinn Povalli has suffered too much and falls unconscious…

Tactical Situation
1 Cultists with War razors out
1   “     down and bleeding out
1 Manager who has a dagger out
Leader who has a war razor out
1 invisible critter going who knows where
Tanrov is prone and on fire
Oh yeah, the sawdust is on fire…and the fire expands.


                 dam       status
Leader           19
Manager           5
?                26       [Private to GM: only 8/19 fast healing 2]
Cultist2         17
       4         44       down and dying


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: rnd 8/Cat-Murphis-Logalog or 13/?  is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

Sammiya Koi
player, 80 posts
Tian Halfling
Samurai
Tue 10 Jan 2012
at 04:46
  • msg #105

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21; HP 43/52
Akihiro AC 13; HP 33/42


The cultist she had fought momentarily went down after the blast from the bomb, which left Sammiya no real targets. Besides, when Akihiro started chewing his own leg, all Sammiya could really think to do was to try and get him to stop.

Sammiya Koi:
rolled 10,11 using d20+6,d20+3. Sam & Akihiro Will saves.
rolled 1,3 using d4,d4. Confusion.
rolled 9 using 1d8+3. Akihiro bite self.

This message was last edited by the player at 20:26, Tue 10 Jan 2012.
Tanrov
player, 207 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 10 Jan 2012
at 22:40
  • msg #106

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC: 18  HP's: 26/56
14:35, Today: Tanrov rolled 22 using 1d20+7. Will save vs. confusion
14:53, Today: Tanrov rolled 24 using 1d20+10. to hit
15:11, Today: Tanrov rolled 11 using 1d6+7. to damage
15:02, Today: Tanrov rolled 28 using 1d20+11. intimidation check.


Looking at the map, no one is near Tanrov so is standing up going to draw an Attack of Opportunity from either the leader or the one remaining cultist?   If not then he will stand up and move 5' toward the leader, swinging the scimitar for all that it's worth.   "Mister, I'm all fired up with the fire around me so come here sucka', come to Tanrov."

[Private to GM: Rolled intimidation check because with the phrase and me on fire I will try to intimidate both the last cultist and the leader, if possible.]
This message was last edited by the player at 23:12, Tue 10 Jan 2012.
Zer-wedula
player, 439 posts
Wed 11 Jan 2012
at 12:04
  • msg #107

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

07:01, Today: Zer-wedula rolled 10 using 3d4+3. Magic missile.
AC 15, HP: 50/50


"Ah, the smoky smell of failure," Zer-wedula mutters as he once again uses his wand on the cult leader.
Catessa Fallowfield
player, 499 posts
Halfling Nature Priestess
...and Friend Garious
Thu 12 Jan 2012
at 23:19
  • msg #108

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat:   AC: 17 HP: 14/36 - confused
Murph: AC: 20 HP: 36/60 - confused


Cat's priority is to heal Murph. Unfortunately, his goal is to gnaw on Zer's leg,

18:18, Today: Catessa Fallowfield rolled 15 using 2d8+6. cnw  ???
18:14, Today: Catessa Fallowfield rolled 17 using 1d20+4. attack - Murph.
18:15, Today: Catessa Fallowfield rolled 9 using 1d6+6. damage?   

This message was last edited by the player at 23:19, Thu 12 Jan 2012.
Talis Revain
player, 364 posts
Fri 13 Jan 2012
at 03:04
  • msg #109

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

ac18 hp48
save vs confusion = 6
2 for confusion

     Talis decides that this is a fine time to sing a catchy little number...
"Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!
"
Miriam
player, 113 posts
Priestess of Pharasma
Fri 13 Jan 2012
at 18:28
  • msg #110

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP 48/48

Miriam's will is once again too strong to be affected by the confusion spell.  With Tanrov up again, she falls back from the front lines and fires off another pulse of positive energy to heal her allies.



OOC: 12:23, Today: Miriam rolled 9 using 3d6. Healing Pulse.
12:16, Tue 10 Jan: Miriam rolled 33 using 1d20+13. Will Save vs. Confusion (DC 16).
5' step to the open area to the NE.

Logalog
player, 25 posts
Well, we can always..
resort to violence....
Sat 14 Jan 2012
at 07:55
  • msg #111

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog AC 17 HP ?/40

To his horror, Logalog felt his entire right arm suddenly go numb, quickly followed  by pain as his own fist pounded him square in the nose.
  "Ow!" he cried, continuing to curse to high heaven in the ugliest Orcish he knew. Between beatings, Logalog managed to scream at the Cult leader, "I wish I knew a plane vile enough to send you too, you cyclopian toss-bucket!"
This message was last edited by the GM at 14:14, Sat 14 Jan 2012.
DM
GM, 1129 posts
Sat 14 Jan 2012
at 15:05
  • msg #112

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog 32/40 Mage Armor
Jan 25/36
Miriam 48/48 sanctuary
Sammiya Koi & 52/52
Akihiro 42/42
Catessa Fallowfield & 34/36
Murphis 57/60
Tanrov  12/56 Darkvision, magic circle vs evil, deathwatch, bleed 1d6 and 3
Zer-wedula 41/50 Mage Armor, see inv
]



Round 8
Miriam moves back and heals 9 damage to the group.

Confused x2Catessa Fallowfield is so worried about her pet and she heals up the last of the damage.  Murphis suddenly whirls and bites Zer for 9 damage and then looks at Zer and wags his tail.  Maybe he wants Zer to pet him?
[Private to Catessa Fallowfield: Next round Cat and Murphis are no longer confused.]

Confused Talis starts singing an creepily catchy goblin song.
[Private to GM: Next Round Talis attacks Akihiro]

Confused x2 A confused Akihiro succumbs to the spell and starts to hurt himself, but Sammiya Koi keeps enough of her will to stop him. If the situation wasn’t so deadly the scene of Akihiro chasing his tail with Sam trying to stop him would be comical. But there’s something about the dead bodies, blood covered floor, fire and smoke that just takes the funny right out of it.
[Private to Sammiya Koi: Next Round Akihiro again tries to damage himself(9dam) and Sam can act normally.]

ConfusedJan feels the enchantment grab hold, but manages to retain his own will long enough to move forward and kill the dying cultist.
[Private to Jan Harlow: Next Round Jan tries to damage himself (5 dam).]

Tanrov shakes off the strange thoughts the confusion enchantment tries to place in his mind.  And even though his friend Talis has fallen prey to it, he stands and bravely confronts the elf who did it.  Swinging with all his might Tanrov manages to hit the Leader.  But he almost missed.  The leader is fast (ie: dex), faster than anyone Tanrov knows, and he is wearing a chain shirt under his death cult outfit.  But Zer’s magic missles have taken their toll and the chain shirt is all that saved his life.
Tanrov is still on fire, take 4 damage
[Private to Tanrov: Intimidation is still a Standard Action, so while you can roll, it will have no mechanical effect.]
[Private to GM:  on fire, 1d6 rnd.]

ConfusedLogalog hurts himself, though he did manage to shake off the new confusion spell.
[Private to Logalog: Next round Logalog is no longer confused]

Zer-wedula continues firing magic missles at the leader, and as the latest batch hits him, they draw blood.  The Leader swoons, but does not go down.

? (invisible critter) ?
[Private to GM:  ??]

Cultist 2 again uses some fancy tumbling moves to flank Tanrov.  He ignores the fire on the floor and the fire on Tanrov. Reaching out he touches Tanrov who adds yet more blood to the already slaughterhouse scene.
Tanrov takes 6 damage and will take more bleeding dam next round
[Private to GM:  used 5/5 bleeding touches
  +2 Ac from Shield of Faith
3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]

The Leader, seriously hurt by Zer and Tanrov, steps back and casts a healing spell on himself.  He looks better as the wounds stop bleeding and heal, but he still isn’t moving as fast as he was before.
[Private to GM:  Divine Favor +2 hit/dam]

The Manager continues cursing as the Leader is seriously hurt and has to withdraw.  He reacts by moving to deal with Tanrov…again.  This time he seems to be in too much of a hurry and Tanrov manages to catch him with a blow from his scimitar.  He returns the ‘favor’ by easily evading Tanrov’s defenses and pierces the halfelf with his dagger.  Tanrov still stands, but for how long?
A failed tumble check gives Tanrov an Aoo which hits.
Tanrov then takes 13 dam and is bleeding some more…


Rynshinn Povalli has suffered too much and falls unconscious…

Tactical Situation
1 Cultists with War razors out
1 Manager who has a dagger out
Leader who has a war razor out
1 invisible critter going who knows where
Tanrov is still on fire and bleeding (both bleeding touch and a bleeding sneak attack, currently at 12 hp)
Oh yeah, the sawdust is on fire…


                 dam       status
Leader           40-?     [Private to GM: +20 healing]
Manager          11
?                26       [Private to GM: only 6/19 fast healing 2]
Cultist2         17


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: 13/ Talis, Sam, Jan and Akihiro is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

This message was last edited by the GM at 21:19, Sat 14 Jan 2012.
Logalog
player, 26 posts
Well, we can always..
resort to violence....
Sat 14 Jan 2012
at 20:20
  • msg #113

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

 Logalog AC17 HP

Fries the Leader with Scorching Ray

OOC

11:50, Today: Logalog rolled 23 using 1d20+4. To Hit (Touch Armor Class).
11:50, Today: Logalog rolled 18 using 4d6+7.

Zer-wedula
player, 440 posts
Sat 14 Jan 2012
at 20:48
  • msg #114

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, HP: 41/50
15:46, Today: Zer-wedula rolled 10 using 2d4+2. 2 magic missiles on the manager.
15:45, Today: Zer-wedula rolled 4 using 1d4+1. magic missile on leader.



Zer-wedula takes a five foot step away from the mutt and glares at Catessa, "I blame the owner, NOT the dog!" he hisses.

He then splits his magic missiles between the cult leader and the manager.
Sammiya Koi
player, 86 posts
Tian Halfling
Samurai
Sun 15 Jan 2012
at 15:41
  • msg #115

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21; HP 43/52
Akihiro AC 13; HP 24/42


Sammiya made a tough choice, whether to let Akihiro hurt himself and try to end the main source of the problem or to stay with Akihiro and continue to protect him from himself. She chose to go after the leader. Hopping away from Akihiro, Sammiya thought to run around the end of the makeshift altar, but as she thought of it, it occurred to her that it was simply a table. Bending over, Sammiya ran forward trying to go under the table to get to the leader, who was still being pelted with magical bolts.

Sammiya Koi
rolled 17 using d20+8 for attack on leader.
rolled 6 using d6+3 for damage if hit.

This message was last edited by the player at 00:02, Mon 16 Jan 2012.
Talis Revain
player, 365 posts
Sun 15 Jan 2012
at 23:32
  • msg #116

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

ac18 hp48
confused


     A maniacal grin comes across the rogues face as he gets to "...Stab the dog and cut the horse," in the Goblin Song and he looks at Akhirio.  He continues the refrain "...catch the pup.  Bonk the head to shut it up," and he takes a whack at Akirio with his sword.

To hit 27
dam 5

Tanrov
player, 208 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Mon 16 Jan 2012
at 01:42
  • msg #117

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov says "Miriam can you help me with a healing please."  Tanrov yells over the din of battle etc.  After being healed Tanrov will move forward 5', next to the samurai and put out the fire which is on him.   "Miriam watch out for the cultist beside you."


AC: 18  HP's: 12/56
This message was last edited by the GM at 00:15, Tue 17 Jan 2012.
Miriam
player, 114 posts
Priestess of Pharasma
Mon 16 Jan 2012
at 02:57
  • msg #118

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP 48/48

Miram casts a healing spell and steps back into her former spot to touch Tanrov, hopefully on the non-burning parts, and heal him up once again.


20:54, Today: Miriam rolled 28 using 2d8+6. Cure Moderate Wounds.

Jan Harlow
player, 208 posts
Oh? You are so bold,
I like that. I really do.
Mon 16 Jan 2012
at 20:16
  • msg #119

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 14/36

Jan has dropped to all fours, foaming at the mouth as he has a epileptic fit of some sort. He slams his bulky body into the guard rail around the stairs to his left and then he twists around to slam his head into the window to his right.

The Alchemist howls as slams his muzzles into the floor and grinds into it.
DM
GM, 1134 posts
Tue 17 Jan 2012
at 13:23
  • msg #120

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog 32/40 Mage Armor
Jan 20/36
Miriam 33/48 sanctuary
Sammiya Koi & 52/52
Akihiro 28/42
Catessa Fallowfield & 34/36
Murphis 57/60
Tanrov  35/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 41/50 Mage Armor, see inv
]



Round 9
Miriam bravely puts herself into harm’s way and heals Tanrov.

Murphis just grins and wags his tail at Zer, he doesn’t understand what just happened and holds no grudge.  Catessa Fallowfield feels the magic that is causing the strange actions cease and she becomes master of her own mind again.  She mounts Murphis and rides up stairs.  Once she has a good view of the battle she throws a magic stone from her amulet at the Leader, but misses.

Confused Talis keeps singing the disturbingly catchy goblin song while he whacks Akihiro for 5 damage.
[Private to GM: Next Round Talis may act normally]

Confused x2Sammiya Koi momentarily comes to her senses and jumps off her dog with great skill.  Moving under the table she and swings at the Leader, but alas, she shows less skill and misses.  Poor Akihiro continues chasing his tail, and catches it, chewing on himself for 9 damage.
[Private to Sammiya Koi: Next Round Akihiro acts normal and Sam just babbles.]

ConfusedJan seems to mirror Akihiro and slams himself into railings and doors doing 5 damage to himself.
[Private to Jan Harlow: Next Round Jan just babbles.]

Tanrov moves forward so the samurai doesn’t get flanked and manages to put out the fire, though not before taking 5 more damage.

Logalog’s head finally clears of the confusion enchantment and he fires off a scorching ray at the Leader.  His aim is almost perfect and he forces the Leader to dodge out of the way, scorching the elf’s shoulder.

Zer-wedula continues firing magic missles.

? (invisible critter) ?
[Private to GM:  flew away rnd 4
5fly, contact rats
6fly back
7look downstairs
8free and potion captive
9talk and move
10
]

The Leader, concentrates and casts another healing spell, and he looks to be almost back to full health.  With his health he regains his confidence, “I will kill you all and use your bodies to create undead followers.  Then shall I complete the list for my beloved Xanesha, and then she will reward me.  We will be happy together, forever.”  Definitely something strange is going on.
[Private to GM:  Divine Favor +2 hit/dam
Cast csw, shield of faith, cmw
]

The Manager reacts to the Leaders statement by glaring at him, “So, all these ‘greed’ murders have been at the bidding of a woman!”  He turns away from the Leader and moves toward Cultist #2 and Miriam.  He seems to smile at Miriam, but it’s hard to see with most of his face covered.  Pulling a little figure off his bow, he tosses it over Miriam’s head where it transforms into a female lion and it attacks her.  “I don’t suppose we can make a deal?

female Lion hits with both claws, but misses with the crucial bite.  Miriam takes 15 damaqe.

Cultist 2 attacks Miriam with his razor, but doesn’t even come close.
[Private to GM:  used 5/5 bleeding touches
  +2 Ac from Shield of Faith
3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]

Rynshinn Povalli has suffered too much and falls unconscious…

Tactical Situation
1 Cultists with War razors out
1 Manager who has a dagger and bow out
Leader who has a war razor out
1 invisible critter going who knows where
Oh yeah, the sawdust is on fire…


                 dam       status
Leader          52?      [Private to GM: at 31]
Manager        21
?                26       [Private to GM: only 4/19 fast healing 2]
Cultist2         17
Lion


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: 13/ Talis, Sam, Jan and Akihiro is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

Sammiya Koi
player, 89 posts
Tian Halfling
Samurai
Tue 17 Jan 2012
at 19:04
  • msg #121

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21; HP 43/52
Akihiro AC 13; HP 24/42


Chewing up his own tail seemed to snap Akihiro out of his delusion. Whining from the pain, Akihiro spun around until he spotted Sammiya. He then darted under the table to get to her, where he then stck his nose between her legs as a queue for her to mount him.

Meanwhile, Sammiya lost her focus and the world suddenly ceased to make sense. The chaos all around her was incomprehensible at best. And then there was Akihiro trying to nuzzle in between her legs from behind and nearly knocking her over. It was all madness. Sammiya did the only thing that she could think of to do and that was to tell everyone to stop. Before she could do that however, she needed to remember how to speak.
This message was last edited by the player at 19:06, Tue 17 Jan 2012.
Zer-wedula
player, 441 posts
Wed 18 Jan 2012
at 03:08
  • msg #122

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, HP: 41/50
22:05, Today: Zer-wedula rolled 24 using 6d6. lightning bolt leader.
DC 16 Lightning bolt



"Fine," Zer-wedula sighs.  He draws upon the power of his bonded item to retrieve and cast Lightning Bolt upon the cult leader. "Someone please kill him."
Tanrov
player, 209 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 18 Jan 2012
at 20:02
  • msg #123

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Fine Zer, I'll try to kill him for you," Tanrov shouts out as he takes a swing at the leader with his scimitar.

AC;18  HP's; 35/56
12:03, Today: Tanrov rolled 12 using 1d6+7. To damage, woot almost max damage
12:03, Today: Tanrov rolled 24 using 1d20+10. To hit

This message was last edited by the player at 20:15, Wed 18 Jan 2012.
Talis Revain
player, 366 posts
Sat 21 Jan 2012
at 00:03
  • msg #124

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

ac18 hp48
confused


Talis will look over at Sam and almost says something.  But he recognizes the confused look and briefly wonders if he looks like that when he is confused.  But no matter, right now he is not confused and Miriam is in trouble.  He will wait for Akihiro to move and slide over into his place.  Then, he will try to indicate to Logalog or Cat that flanking would be a really good idea right now.  After they have caused a distraction, he will strike.

To hit natural 20, hopefully confirmed with a 25
dam 9 +12 if confirmed +12 if flanking(sneak attack)

This message was last updated by the GM at 00:03, Sat 21 Jan 2012.
Catessa Fallowfield
player, 500 posts
Halfling Nature Priestess
...and Friend Garious
Fri 20 Jan 2012
at 16:25
  • msg #125

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat:   AC: 17 HP: 23/36
Murph: AC: 20 HP: 60/60


Cat had several plans running in head, but the lion attacking  Miriam muddled everything up. Much as she hated the idea, the beast had to be dealt with. Stepping forward as she resets her spear, she stabs at it.
Murph tires of attacking allies and goes after an occultist.

No real movement on Cat's part needed,  I think. Just in for effect/
10:53, Today: Catessa Fallowfield rolled 16 using 1d20+6. attack.
11:01, Today: Catessa Fallowfield rolled 6 using 1d6+1. damage
11:23, Today: Catessa Fallowfield rolled 8 using 1d20+4. attack Murph.

Miriam
player, 115 posts
Priestess of Pharasma
Fri 20 Jan 2012
at 18:55
  • msg #126

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 47/48 HP

"You've abandoned Father Skinsaw for the arms of a woman?  I don't know that he'll look very favorably on your lack of fidelity to him.  He's just never struck me as a forgiving sort of god.", Miriam commented, tartly, before sucking in a pained gasp as the lioness appeared and struck her from behind.  "What sort of deal did you have in mind?  Opening negotiations by trying to open the veins of the other party is an interesting technique, though I can't say it really puts me in a very favorable mood.", she replied, as she undid nearly all the damage the lioness had done with another pulse of divine energy.

12:48, Today: Miriam rolled 14 using 3d6. Channel. Excluding 3 most yada, yada...
Jan Harlow
player, 210 posts
Oh? You are so bold,
I like that. I really do.
Fri 20 Jan 2012
at 21:39
  • msg #127

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 14/36

The Wolf Monster that was Jan could only drool, make noise, and grind its body into the floor.

Some of the noise it was making suggested it might have been enjoying the grinding a little too much...
DM
GM, 1139 posts
Sat 21 Jan 2012
at 17:49
  • msg #128

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog 40/40 Mage Armor
Jan 34/36
Miriam 47/48 sanctuary
Sammiya Koi & 52/52
Akihiro 42/42
Catessa Fallowfield & 36/36
Murphis 60/60
Tanrov  49/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 50/50 Mage Armor, see inv
]



Round 10
Miriam finds herself in the middle of a dangerous situation death cultist on one side and a lioness with murderous intent on the other.  So she sends out another healing wave and almost everyone feels at full hp.  Miriam also manages to avoid the fire burning nearby.
All the heroes heal 14 dam

Murphis and Catessa Fallowfield attack the lion threatening Miriam.  Cat manages to wound the beast while Murphis just manages to distract it.

Confused x2Sammiya Koi just stands there trying to talk, and failing.  Akihiro moves to defend his mistress.
[Private to Sammiya Koi: Next Round Akihiro deals 1d8+str damage to himself and Sam attacks Akihiro]

Confused Talis momentarily comes to his senses and moves over to also attack the lion, and with the lion distracted by Cat and Murphis, he lands a perfect thust straight into the creatures heart.  As he pulls the blade out, it’s like he let the air out of a balloon and the lion collapses back into a figure.
[Private to GM: Next Round Talis deals 1d8+str damage to himself]

ConfusedJan just growls and howls.
[Private to Jan Harlow: Next Round Jan attacks Murphis.]

Tanrov luckily catches the Leader zigging when he should have zagged, forcing the BBEG to exert himself to avoid the deadly scimitar, leaving a deep scratch behind.

Zer-wedula lets go with the big guns and casts a lightning bolt.  The Leader is still really fast and manages to avoid the worst of the bolt, though it does leave him scorched and smoking.
The Leader does NOT have evasion or electrical resistance, but DOES make his ref save for ½ dam

As the lion is defeated and turns back into a figurine Logalog seems to be stunned.
[Private to Logalog: It's like a psychic shockwave attacks your soul when the lion "died".]

The Leader glares at his former minions, “and she is a messenger from Father Skinsaw, she said so herself.  Traitor, I don’t need you, I can finish these heroes by myself and then we will recruit new members.”.  He takes out his unholy symbol, and a wave of negative energy washes over everyone (except Zer, who is out of range), including the cultist and the Manager.  Rynshinn, the sacrifice, goes pale, is she dead?  It’s tough to tell.  [Private to Tanrov:  She is still alive, but barely]
14 damage, will save dc14 for half damage
[Private to GM:  Divine Favor +2 hit/dam
Cast csw, shield of faith, cmw
Has item that gives +level to channel energy 1/day
]

The Manager looks rather pale as he shrugs, “I thought it would be a strong bargaining position.  I’ll tell you what, we leave.  You kill him (ie:the Leader).  Then we try to kill each other later.”  Putting words into action he tumbles quickly through Miriam’s space and starts moving toward the stairs.

Cultist 2 follows the Manager, and while he doesn’t show nearly the same level of skill, he manages to get the job done.
[Private to GM:  used 5/5 bleeding touches
  +2 Ac from Shield of Faith
3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]

Rynshinn Povalli has suffered too much and falls unconscious…

Tactical Situation
1 Cultists with War razors out
1 Manager who has a dagger and bow out
Leader who has a war razor out
1 invisible critter going who knows where
Oh yeah, the sawdust is on fire…


                 dam       status
Leader          76?      [Private to GM: at 7hp]
Manager        28
?                26       [Private to GM: only 2/19 fast healing 2]
Cultist2         24
Lion            39
Air Elemental


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: 13/ Talis, Sam, Jan and Akihiro is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

This message was last edited by the GM at 02:51, Wed 25 Jan 2012.
Zer-wedula
player, 442 posts
Sun 22 Jan 2012
at 01:29
  • msg #129

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC: 115, hp:50/50
20:27, Today: Zer-wedula rolled 10 using 3d4+3. Magic Missile on Manager.


'No deal.  I like you better over there," Zer-wedula says as he uses his wand on the Manager, stepping back five feet.

DM: Manager is at 0hp
This message was last edited by the GM at 02:41, Tue 24 Jan 2012.
Sammiya Koi
player, 91 posts
Tian Halfling
Samurai
Sun 22 Jan 2012
at 04:34
  • msg #130

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21; HP 52/52
Akihiro AC 13; HP 24/42


Try as she might, Sammiya could not figure out how to make words. Sounds she could make, forming actual words was escaping her. While trying to sort out how to form wors she had been trying to ignore the dog trying to get under her. That seemed to anger the dog and it bit its own hindquarters, an act that infuriated Sammiya since it was her dog. Raising her sword, Sammiya attacked Akihiro to make him stop.

Sammiya Koi:
rolled 11 using 1d8+4. Bite damage.
rolled 18,7 using d20+8,d6+3. Sam attack 1 and damage if hit.
rolled 9,4 using d20+3,d6+3. Sam attack 2 and damage if hit.


Both saved vs negative energy, half damage
This message was last edited by the GM at 02:45, Tue 24 Jan 2012.
Tanrov
player, 210 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 22 Jan 2012
at 21:54
  • msg #131

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Will save vs negative energy = 17, takes 7 dam

After looking at the leader for a few moments, Tanrov ascertains that the leader is almost down and with this knowledge will attack the leader with an attack that weaken any other man.  He drops his shield and takes a 2-handed grip on his scimitar.

AC;16  HP's; 42/56
12:03, Today: Tanrov rolled 9 using 1d6+7. To damage
12:03, Today: Tanrov rolled 27 using 1d20+10. To hit


DM: Yes, the Leader will go down
This message was last edited by the GM at 02:49, Tue 24 Jan 2012.
Talis Revain
player, 367 posts
Mon 23 Jan 2012
at 01:28
  • msg #132

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

ac18 hp 28/48
confused
will save 10, takes 14 dam


Talis continues his song, "Bones be cracked, flesh be stewed,
We be goblins! You be food!
"  Suddenly he stares at his hand and screams, "Ahh, someone has put a goblin hand on me..." and he tries to cut it off, "...get it off me, get it off me."  Then he seems to start trying to eat it.

Deals 6 dam to himself
This message was last edited by the GM at 02:38, Tue 24 Jan 2012.
Miriam
player, 116 posts
Priestess of Pharasma
Mon 23 Jan 2012
at 15:52
  • msg #133

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 HP 48/48

Miriam wards off the worst effects of the negative energy blast and steps away from the remaining foes as her friends deal with the lioness in summary fashion.  "Not very strong, apparently, and I can't say your deal seems particularly appealing.", she commented, unleashing another pulse of positive energy to counteract the effects of the leader's channeling.


Move 1 square SW
09:44, Today: Miriam rolled 11 using 3d6. Channel energy, excluding leader, manager and cultist2.
09:43, Today: Miriam rolled 28 using 1d20+13. Will save vs. negative energy.

Catessa Fallowfield
player, 501 posts
Halfling Nature Priestess
...and Friend Garious
Tue 24 Jan 2012
at 20:50
  • msg #134

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

15:46, Today: Catessa Fallowfield rolled 11 using 1d20+5. Will save - Murph.
15:45, Today: Catessa Fallowfield rolled 26 using 1d20+9. Will save.
Cat:   AC: 17 HP: 27/36
Murph: AC: 20 HP: 57/60


Cat is starting to worry. Even if they survive this fight, she's not sure everyone will be all right. Plus, she's feeling a bit drained. Knowing it will only make things worse, she starts summoning another ally. Murph advances a few feet towards the cultist.

A wolf.
This message was last edited by the player at 23:12, Tue 24 Jan 2012.
Jan Harlow
player, 213 posts
Oh? You are so bold,
I like that. I really do.
Wed 25 Jan 2012
at 20:27
  • msg #135

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 28/36

Jan bites at Murphis as he lumbers his way over the pile of corpses on shaky legs and arms.

The Alchemist's limbs seemed all that much animal like as he writhed and twitched all the while.

12:26, Today: Jan Harlow rolled 7 using 1d8+3. Bite.
12:26, Today: Jan Harlow rolled 14 using 1d20+7. Attack

DM
GM, 1141 posts
Thu 26 Jan 2012
at 02:13
  • msg #136

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 39/48 Darkvision
Logalog 40/40 Mage Armor
Jan 34/36
Miriam 48/48 sanctuary
Sammiya Koi & 52/52
Akihiro 24/42
Catessa Fallowfield & 36/36
Murphis 50/60
Tanrov  49/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 50/50 Mage Armor, see inv
]



Round 11
Miriam channels positive energy to counter the Leaders negative energy.  The sensation of the negative and positive energies is strange, like your body doesn’t know if it hurts on not.
All the heroes heal 11 dam

Murphis and Catessa Fallowfield stop and Cat starts to cast a spell.  And she’s still casting the spell…
[Private to Catessa Fallowfield: Now, the 1st thing that happens on your turn is the creature is summoned, and you don't need to decide which creature you are summoning until then.  So if you want to change it to something other than a wolf, you can.  State an action for the summons and for Cat and Murphis.]

Confused x2Sammiya Koi attacks Akihiro, who also attacks himself, dealing 18 total dam.
[Private to Sammiya Koi: Next Round Akihiro does nothing and Sam attacks Tanrov]

Confused Talis seems to think he’s a goblin and starts to eat his own hand…
[Private to GM: Next Round Talis again deals 1d8+str damage to himself]

ConfusedJan just growls and attacks Murphis, dealing 7 dam.
[Private to Jan Harlow: Next Round Jan can act normally.]

Tanrov’s luck proves more powerful than the Leaders skill as he again hit’s the Leader with his magical scimitar.  Scorched and tired, the Leader just can’t get out of the way and he takes a slashing wound that drops him to the ground.  The elf’s blood begins to cover the floor.

Zer-wedula bravely blocks the stairs while using his wand of magic missiles on the Manager.  The Manager is seriously hurt (0hp).

Logalog seems to be in a daze as he moves forward, drawn by the little figure sitting in the blood soaked sawdust.  Giving cultist #2 a swing which he misses.  The manager is too wounded to attack.  He reaches down and picks it up.  It seems to glow in the fire light.

The Leader bleeds…
[Private to GM:  Divine Favor +2 hit/dam
Cast csw, shield of faith, cmw
Has item that gives +level to channel energy 1/day
]

Cultist 2 pauses and casts a healing spell (CLW) on the Manager, but gets distracted by the jaws of Murphis, who takes a good chunk out of him.  Seriously wounded, but still up, he somehow manages to tumble though Zers space and gets to the stairs.  Sometimes it’s better to be lucky than skilled.
[Private to GM:  used 5/5 bleeding touches
 +2 Ac from Shield of Faith
3rd level clerics, +2 str, + 12hp+13temp= 37hp, (50=death)
10dr vs fire, +1 Caster Level,
To hit= +1morale+2bab+1str   +1 damage with weapons
+1 all saves, 2d6 channel neg energy

Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
     2nd level spell Resist Fire, Aid
]

The Manager says “Where’s that blasted Halfling?”  With the dog distracted by the Cultist, the Manager moves over to Zer.  “I can make it worth your while to get out of my way.  How about 100gold?

Rynshinn Povalli regains her normal color and wakes up from the positive energy.

Suddenly an air elemental comes flying up the cargo shaft.  It pauses and in strangely accented common (after all, it doesn’t have vocal cords) says “I’m right here and I told you they probably escaped the collapse.”.  Shosuro seems to survey the upper room, “What have they done to you sister?”  He casts a spell and an obscuring mist forms around him.
You can only see 5’ in the mist

? (invisible critter) ?
[Private to Zer-wedula: The tiny ball “demon” (from msg 73) also flies up the cargo shaft and bites Zer.  It seems to have healed the damage from the lightning bolt.  Zer takes 5 dam from the nasty looking teeth.  You doubt if this thing has been to a dentist…EVER.  Since it attacked, it is now visible, or it would be except for the *^$% mist.]
There is more sounds of combat from Zer's direction.

Tactical Situation
1 Cultists with War razors out
Manager with bow and dagger
Leader is down
Shosuro is back
1 invisible critter going who knows where
Oh yeah, the sawdust is on fire…


                 dam       status
Leader             86?      [Private to GM: at -3 hp]
Manager            38       disabled (at 0 hp)
?invisible critter 26       [Private to GM: only 0/19 fast healing 2]
Cultist2           35
Shosuro


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: 13/ Talis, Sam, Jan and Akihiro is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

This message was last edited by the GM at 14:53, Sat 28 Jan 2012.
Sammiya Koi
player, 92 posts
Tian Halfling
Samurai
Thu 26 Jan 2012
at 18:42
  • msg #137

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21; HP 52/52
Akihiro AC 13; HP 6/42


Akihiro stopped chewing on himself, so Sammiya left him alone and began to sheathe her sword but stopped when she noticed Tanrov close by. It was all his fault and now he was plotting to attack her. She understood now and rather than sheathing the katana, Sammiya whirled on Tanrov and attacked.

Sammiya Koi:
rolled 16,6 using d20+8,d6+3. Sam attack 1 and damage if hit.
rolled 18,9 using d20+3,d6+3. Sam attack 2 and damage if hit.

OOC: Ignore the crit verification roll on the die roller.
Zer-wedula
player, 444 posts
Fri 27 Jan 2012
at 00:57
  • msg #138

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, HP: 45/50
19:54, Today: Zer-wedula rolled 16 using 5d6. Maybe I hit??
19:53, Today: Zer-wedula rolled 10 using 1d20+3. Touch attack on invisible friend.


"I see the value of bravery," Zer-wedula mutters.  "Speak now or I toss the Manager and help this cultist down the stairs.  Oh, and there is an invisible creature over here too." he adds in a louder voice.
Catessa Fallowfield
player, 502 posts
Halfling Nature Priestess
...and Friend Garious
Mon 30 Jan 2012
at 00:25
  • msg #139

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

I'm not feeling well. Hope this makes sense.
Cat:   AC: 17 HP: 27/36
Murph: AC: 20 HP: 57/60


Fog. Cat really hates fog. Her summoned wolf should appear behind the manager, and goes to help Zer by trying to dispatch it. It, the wolf, can't be bribed. Murph goes to hunt the remaining cultist(#2?). Holding her spear at an at ready position, Cat steps forward towards where she thinks the dark druid was.
Tanrov
player, 211 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Mon 30 Jan 2012
at 01:09
  • msg #140

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov will move away from Sam and free the girl from her bonds, then will move to help both Zerwelda and Catessa with their battles.
Talis Revain
player, 368 posts
Mon 30 Jan 2012
at 03:00
  • msg #141

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis stops eating his hand, and rubs his belly with a satisfied grin, "Mmm, that was some good human, but it could have used a little more salt don't you think?"  The last seems to be addressed to the dog next to him.
Miriam
player, 117 posts
Priestess of Pharasma
Mon 30 Jan 2012
at 05:25
  • msg #142

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam moves to the southeast to try to get out of the fog, and once clear, spots the leader on the ground.  "Someone make sure he's done, please.", she says, gesturing.  "I'd rather not have to do this all again."
Logalog
player, 27 posts
Well, we can always..
resort to violence....
Mon 30 Jan 2012
at 23:47
  • msg #143

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog will move towards Zer's voice and ready an action to use Magic Missile at the first hostile he spots.
DM
GM, 1143 posts
Wed 1 Feb 2012
at 03:27
  • msg #144

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Version 1

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 39/48 Darkvision
Logalog 40/40 Mage Armor
Jan 34/36
Miriam 48/48 sanctuary
Sammiya Koi & 52/52
Akihiro 24/42
Catessa Fallowfield & 36/36
Murphis 50/60
Tanrov  34/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 35/50 Mage Armor, see inv
]



Round 12
Miriam moves out of the fog…

Catessa Fallowfield finishes summoning a wolf, which moves to attack the Manager (missing).  Then she dismounts from Murphis and starts hunting Shosuro.  Murphis moves to attack the cultist (missing).

Confused x2Sammiya Koi turns and attacks Tanrov, hitting twice doing 15 damage to him.   Akihiro just stares off into space.
[Private to Sammiya Koi: Next Round Akihiro acts normal and Sam acts normal]

Confused Talis stops chewing on his hand and babbles nonsense about salt to Akihiro.
[Private to GM: Next Round Talis again babbles nonsense]

ConfusedJan throws a bomb in the direction of Shosuro it goes off in the mist.
[Private to Jan Harlow: Next round Jan attacks Logalog.]

Tanrov cuts Rynshinn free from her bonds.

Zer-wedula pulls out another wand and tries to hit the tiny flying thing. And while it’s surprisingly easy to hit, it’s not THAT easy to hit.  Zer misses and is now “holding the charge on a shocking grasp spell.
You can try to hit again later, see the rules on “Holding the charge”

Logalog comes to his senses and heads toward Zer.  As he sees Murhpis attacking into the mist, he also sees a tiny sized orb-like creature with an ever-gnashing maw, filled with row after row of mismatched teeth.  It has a red body (about the size of a basketball) with spikes, 1 eye and a blue tongue.  It is attacking the location in the mist where Logalopg hears Zer’s voice, so presumably it is a foe.  The halforc unleashes a barrage of magic missiles at the thing, hurting it.

The Leader bleeds…
[Private to GM:  Divine Favor +2 hit/dam
Cast csw, shield of faith, cmw
Has item that gives +level to channel energy 1/day
]

Cultist 2 turns and starts down the stairs, abandoning the Manager to his fate.  Such is the nature of evil.  This gives Zer a chance to use his held charge (Aoo).  He reaches out and touches the cultist.  The death cleric stiffens from the shock and falls over the edge of the cargo shaft, dead before he even hits the ground.  There is the sound of multiple >THUDs< as he hits the walls on the way down.

The Manager growls through the pain “Fine, but I’m taking you with me!  See you in HELL!”  On that note he tackles Zer over the edge and they both fall down to the ground.
[Private to Zer-wedula:
Zer fails to grab the ropes as he falls down the cargo shaft about 30’, taking 15 damage as he lands on the 1st floor next to the dead Manager.
]

Rynshinn Povalli helps Tanrov get the ropes off of her and sits up.

Shosuro’s voice takes on a more normal sound (from approximately the same location).  He has shifted out of air elemental form.  “You folks seem to have a knack for sticking your noses into places they don’t belong.  A word to the wise, stop it, before they get cut off.

? (invisible critter) ?
The tiny ball flies off into the mist.

Tactical Situation
Shosuro is back
Oh yeah, the sawdust is on fire…


                 dam       status
Leader             87?      [Private to GM: at -4 hp]
Manager            50       dead
?invisible critter 10       [Private to GM: only 10/19 fast healing 2]
Cultist2           67       DEAD
Shosuro


Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: 13/ Talis, Sam, Jan and Akihiro is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

This message was last edited by the GM at 18:39, Thu 02 Feb 2012.
DM
GM, 1145 posts
Wed 1 Feb 2012
at 11:48
  • msg #145

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Version 2

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 39/48 Darkvision
Logalog 40/40 Mage Armor
Jan 34/36
Miriam 48/48 sanctuary
Sammiya Koi & 52/52
Akihiro 24/42
Catessa Fallowfield & 36/36
Murphis 50/60
Tanrov  34/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 35/50 Mage Armor, see inv
]



Round 12
Miriam moves out of the fog and regains her bearings.  Catessa Fallowfield finishes summoning a wolf, which moves to attack the Manager (missing).  Then she dismounts from Murphis and starts hunting Shosuro, ordering Murphis to attack the cultist (missing).  A confused Sammiya Koi turns and attacks Tanrov, hitting him twice. Akihiro just stares off into space.  A confused Talis stops chewing on his hand and babbles nonsense about salt to Akihiro.  A confused Jan throws a bomb in the direction of Shosuro it goes off in the mist but it’s effects are unknown.  Tanrov cuts Rynshinn Povalli free from her bonds and she has the presence of mind to sit up and help him.  Zer-wedula pulls out another wand and tries to hit the tiny flying thing, and while it’s surprisingly easy to hit, it’s not THAT easy to hit.  Zer misses and is now “holding the charge” on a shocking grasp spell.  Logalog comes to his senses and heads toward Zer, where he sees a tiny flying ball attacking the location he hears Zer’s voice, so presumably it is a foe.  The halforc unleashes a barrage of magic missiles at the thing, hurting it.  The Leader bleeds, his wounds pouring his life into the sawdust.  Cultist 2 turns and starts down the stairs, abandoning the Manager to his fate.  Such is the nature of evil.  Zer-wedula sees a chance, reaches out and touches the cultist.  The death cleric stiffens from the shock and falls over the edge of the cargo shaft, dead before he even hits the ground.  There is the sound of multiple >THUDs< as he hits the walls on the way down.  The Manager growls through his pain “Fine, but I’m taking you with me!  See you in HELL!”  On that note he tackles Zer over the edge and they both fall down to the ground.  Shosuro’s voice takes on a more normal sound (from approximately the same location).  He has shifted out of air elemental form.  “You folks seem to have a knack for sticking your noses into places they don’t belong.  A word to the wise, stop it, before they get cut off.”  The tiny ball flies off into the mist.  The room smells of blood and begins to fill with smoke from the fire.

[Private to Tanrov: takes 15 dam from Sam.  ]
[Private to Logalog: he sees a tiny sized orb-like creature with an ever-gnashing maw, filled with row after row of mismatched teeth.  It has a red body (about the size of a basketball) with spikes, 1 eye and a blue tongue.  ]
[Private to Sammiya Koi: Next Round Akihiro acts normal and Sam acts normal]
[Private to GM: Next Round Talis again babbles nonsense]
[Private to Jan Harlow: Next round Jan attacks Logalog.]
Zer-wedula; You can try to hit again later, see the rules on “Holding the charge”
[Private to Zer-wedula: Zer fails to grab the ropes as he falls down the cargo shaft about 30’, taking 15 damage as he lands on the 1st floor next to the dead Manager.]
[Private to GM:  Leader
Divine Favor +2 hit/dam
Cast csw, shield of faith, cmw
Has item that gives +level to channel energy 1/day
]

Everyone may Post;
<Please include the following at the top of you post in orange-

Name AC x ;HP CURRENT/TOTAL
>




[Private to GM: 13/ Talis, Sam, Jan and Akihiro is last round]
Confused;  roll a 1d4;
1- act normal
2- do nothing but babble
3- deal damage to self 1d8+str
4- attack nearest creature (just roll to attack, I will randomly chose which target if there is more than 1)

This message was last edited by the GM at 18:38, Thu 02 Feb 2012.
Sammiya Koi
player, 93 posts
Tian Halfling
Samurai
Thu 2 Feb 2012
at 05:15
  • msg #146

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21; HP 52/52
Akihiro AC 13; HP 6/42


Sammiya looked around this way and that as the spell's effect cleared momentarily. The leader was down and she didn't want to kill him in case the group wanted to interrogate him. Then she heard a familiar voice. moving quickly, Sammiya sheated her katana then unloaded the healing potion from the wrist apparatus. Once she got it free she fed it to Akihiro. She'd heard Shosuro's voice. She had to get to him quickly before he fled.
This message was last edited by the player at 03:33, Sat 04 Feb 2012.
Zer-wedula
player, 447 posts
Fri 3 Feb 2012
at 23:50
  • msg #147

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 15, HP: 30/50.

Zer-wedula makes sure the manager is dead and loots him, glancing about occasionally for his floating friend.
Talis Revain
player, 369 posts
Sat 4 Feb 2012
at 01:59
  • msg #148

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis just stands there and has a chat with Akihiro, "You should get a townhouse in Sandpoint.  You can get away from this fog."  Seeming to not realize that he is talking to a dog.
Catessa Fallowfield
player, 504 posts
Halfling Nature Priestess
...and Friend Garious
Sun 5 Feb 2012
at 17:12
  • msg #149

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat:   AC: 17 HP: 27/36 - Wolf rd 2
Murph: AC: 20 HP: 57/60


Cat goes over to the fire, Creating Water. She send Murph and the Wolf to attack the dark druid.

I'm not sure what's where. If I need to create water the next round, cool.
12:09, Today: Catessa Fallowfield rolled 4 using 1d20+1. attack - wolf.  - useless summon
12:11, Today: Catessa Fallowfield rolled 19 using 1d20+6. attack Murph.
12:11, Today: Catessa Fallowfield rolled 12 using 1d6+6. damage?

Miriam
player, 119 posts
Priestess of Pharasma
Sun 5 Feb 2012
at 19:25
  • msg #150

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 19 48/48 HP

Seeing Sammiya's companion in rough shape, Miriam stepped over the dead cultist and applied a healing spell to the injured dog, hoping it didn't bite her in return.


Healed 15 damage.
13:22, Today: Miriam rolled 10 using 2d8+6. CMW - x1.5.

Tanrov
player, 213 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 5 Feb 2012
at 21:42
  • msg #151

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov will quickly ascertain if Rynshinn needs any more help before moving into the darkness towards the voice of the dark druid, Shushiro.
Logalog
player, 28 posts
Well, we can always..
resort to violence....
Mon 6 Feb 2012
at 01:53
  • msg #152

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

The fog is thick around the half orc that he can barely see his own body. Suddenly, a pair of canines run by his legs, almost knocking him over. Not knowing what else to do, he follows them, readying another magic missile  for the next unfriendly face.
DM
GM, 1151 posts
Mon 6 Feb 2012
at 03:57
  • msg #153

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 34/48 Darkvision
Logalog 31/40 Mage Armor
Jan 34/36
Miriam 48/48 sanctuary
Sammiya Koi & 52/52
Akihiro 42/42
Catessa Fallowfield & 36/36
Murphis 50/60
Tanrov  34/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 35/50 Mage Armor, see inv
]



Round 13
Tanrov:Miriam moves over and heals Akihiro, who looks at her and wags his tail >thump, thump<.

Catessa Fallowfield passes Murphis and the wolf as she heads to the fire to put it out.  Off it the mist there is growling and canine attack noises.  Cat manages to put half the fire out.
[Private to GM: Murphis attacks and misses.]

Confused x2Sammiya Koi manages to pour a healing potion down  Akihiro’s throat as he wags his tail at all the attention.  The dog is fully healed.
In combat that requires a handle animal skill roll or a trick to do.
[Private to Sammiya Koi: Confusion is done]

Confused Talis talks to Akihiro about houses...
[Private to Talis: confusion is done]

ConfusedJan attacks Logalog and claws him for 9 dam.
[Private to Jan Harlow: confusion is done]

Tanrov sees that Rynshinn is free, so without another word he heads off into the mist.  A halfelf with a purpose, to kill a Halfling.
[Private to Tanrov: It’s easy to follow the dog growls, but you end up behind a wolf, who is behind Murphis where the room is only 5’ wide next to the cargo shaft.]

Zer-wedula [Private to Zer-wedula: Zer managed to hold on to his Shocking Grasp wand, but his Wand of Magic Missiles is nowhere to be seen.  He gets up, and checks to see if the Manager is dead.  Yep, he is dead.]

Logalog [Private to Logalog: Logalog moves forward and runs into Tanrov.  He can see the wolf ahead of Tanrov and can hear Murphis fighting in the corner.]

The Leader bleeds…
[Private to GM:  Divine Favor +2 hit/dam
Cast csw, shield of faith, cmw
Has item that gives +level to channel energy 1/day
]

Rynshinn Povalli moves away from the crazy man and dangerous looking halfling, but with a fire on 1 side and her bleeding captor on the other she really has nowhere to go, so she keeps her back to the wall and keeps a wary eye out for trouble.

Shosuro’s voice comes out of the mist, “Well I sure don’t like these odds.  I guess it’s time to find some new minions for my employer.  Sister, if you can understand me, don’t follow these fools.  My Mistress will kill them when she finds out, and that will be sooner rather than later ”.  Suddenly, a burst of fire (fireball) sweeps across the room right up to where Sam is standing with Akihiro.  Either Shosuro is VERY lucky, or he can see through the mist.  Then you hear the sound of the ropes moving as he falls/flies down the cargo shaft.
The wolf, Talis, Logalog, Miriam, Jan, Catessa Fallowfield and Tanrov all take 20 hp fire dam, ref save dc 14 for half.

? (invisible critter) ?
[Private to Zer-wedula: Zer hears a fireball explode 3 floors up, and with the shaking of the ropes providing a warning, he sees a small winged figure come "falling" down to the ground in a controled fall (the cargo shaft was too crowded with ropes for a winged creature to fly - so he used his wings to fly/fall down).  At first you think he has a magical cloak, but as he lands you realize the truth.  Shosuro has somehow turned himself into a man-bat combination, complete with nasty teeth and claws.  He looks at Zer with surprise, "Survived the fall, you're tougher than you look." ]


                 dam       status
Leader             88?      [Private to GM: at -5 hp]
?invisible critter 10?      [Private to GM: only 8/19 fast healing 2]
Shosuro


Shosuro is again running away.  Seriously, would you take on the whole group all by yourself?  So unless someone wants to try to stop him, combat will be over.  You have till thursday to post what you want to try to stop him.


This message was last edited by the GM at 03:01, Wed 08 Feb 2012.
Miriam
player, 120 posts
Priestess of Pharasma
Wed 8 Feb 2012
at 18:07
  • msg #154

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam's not usually very swift on her feet, but she still manages to duck out of the way of the main blast of the fireball and gets singed less than she might have, though still painfully.  She reacts by channeling positive energy once more, excluding those enemies she can see, and bolstering her health back to full.  Given her lack of offensive abilities that can function without being able to see the target, she makes no effort to halt their enemy's escape herself, though she stands ready to assist anyone who does.

OOC: 11:57, Today: Miriam rolled 12 using 3d6. Positive energy channel.
12:03, Today: Miriam rolled 15 using 1d20+3. Reflex save.

Catessa Fallowfield
player, 506 posts
Halfling Nature Priestess
...and Friend Garious
Wed 8 Feb 2012
at 19:08
  • msg #155

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

14:03, Today: Catessa Fallowfield rolled 26 using 1d20+7. ref.
14:03, Today: Catessa Fallowfield rolled 11 using 1d20+5. ref - wolf.


Cat sighs as her summons gets blown out of existence. Useless beast. She dodges most of the blast herself and is healed by Miriam. She does what she can to finish putting out of the fire. Murph goes to look for his former meal, now ally, Zer.
Sammiya Koi
player, 95 posts
Tian Halfling
Samurai
Wed 8 Feb 2012
at 22:45
  • msg #156

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya Koi AC 21; HP 52/52
Akihiro AC 13; HP 42/42


Not knowing that the flames were going to stop before they reached her, Sammiya threw arms around Akihiro and tried to hurl them both to the floor. Or course this tactic had mixed success, or would have had the fire actually hit her and Akihiro.

When the flames cleared, Sammiya swung herself onto Akihiro's back and drew sword, she then looked for her brother. "Shosuro!" She called out, hoping to spot him before he was gone.
Tanrov
player, 214 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 8 Feb 2012
at 23:59
  • msg #157

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

15:49, Today: Tanrov rolled 15 using 1d20+4. Ref sav vs. Flame.   So my evasion kicks in and I take no damage. YEAH BABY !
16:11, Today: Tanrov rolled 13 using 1d6+7. damage w/o power attack but w/ -4
16:08, Today: Tanrov rolled 25 using 1d20+6. w/o power attack but with -4
16:01, Today: Tanrov rolled 16 using 1d6+10. damage with power attack
16:00, Today: Tanrov rolled 18 using 1d20+7. with power attack



I will try to stop Shushuro from going of course.   I will step in front of the wolf and use my scimitar on him. (Using Power Attack)
This message was last edited by the player at 00:18, Thu 09 Feb 2012.
Talis Revain
player, 371 posts
Thu 9 Feb 2012
at 13:06
  • msg #158

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

ref save 20, no damage

Talis will assist Cat in putting out the fire.
This message was last edited by the GM at 13:17, Thu 09 Feb 2012.
DM
GM, 1153 posts
Thu 9 Feb 2012
at 13:43
  • msg #159

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis 48/48 Darkvision
Logalog 36/40 Mage Armor
Jan 36/36
Miriam 48/48 sanctuary
Sammiya Koi & 52/52
Akihiro 42/42
Catessa Fallowfield & 36/36
Murphis 60/60
Tanrov  49/56 Darkvision, magic circle vs evil, deathwatch
Zer-wedula 35/50 Mage Armor, see inv
]




Round 14
Tanrov and Sam rush forward into the mist to find the Dark Druid, Shosuro, but do not find him.  From downstairs you hear Zer's exclamation, that's probably where he is.  Cat puts out the remaining fire with a minor assist from Talis.  Miriam, Logalog and Jan all somehow manages to avoid the worst of the flames, and are then healed by Miriam.

[Private to Zer-wedula: Zer tries to hit the halfling-bat Shosuro with a shocking grasp from his wand, but misses.  The halfling is very elusive and fast on his feet.  Shosuro bares his pointy teeth in a grin, "I have no time Zer, but next time I will kill you myself."  And he flies out the door into the fog.  If he is a vampire he has very little time to find a place to hide from the sun, a few minutes at best, even with the fog.

The small toothy ball comes flying by next, giving Zer a chance to use his held charge.  This time he does hit it, but doesn't bring it down and it too flies out the door and into the fog.
]

Sam, Murphis and Tanrov all rush downstairs after the villian and find Zer staring off into the fog, he got away, again.  Upstairs, the room smells of death and smoke.

Combat is over...
Sammiya Koi
player, 96 posts
Tian Halfling
Samurai
Thu 9 Feb 2012
at 16:01
  • msg #160

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"He got away... again. And yet again he has left a building burning." Sammiya said as she sniffed the air. She then gave a sigh. "The more he runs from me the more it gives me hope that he may be saved." Spinning Akihiro around, Sammiya rode him back upstairs to see if there was any chance of putting the fire out or if it had spread too far.
Talis Revain
player, 372 posts
Sat 11 Feb 2012
at 17:46
  • msg #161

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Taliis "Miriam, Rynshinn might be in need of aid.  Would you see if she's ok while I clean up this mess."  Then he will introduce them, "Rynshinn, Miriam.  Miriam, Rynshinn from Sandpoint.  Ameiko has been worried about you."  Talis will check on the Leader.

[Private to GM: ...and kill him and plant the stuff...]
DM
GM, 1154 posts
Sun 12 Feb 2012
at 13:44
  • msg #162

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

With the Death Cult dead, dying or fled (well there is that 1 guy downstairs who is tied up), quiet returns to the sawmill.  Or rather it would if it weren't for the infernal racket caused by the equipment that is still running.  Even on the 3rd floor it is fairly noisey.

The fire is out and the danger of the place burning down is remote.  But you still can't shake a sense of foreboding.

Rynshinn is a VERY pretty halfelven young lady (perhaps 20ish in human terms), and while she hasn't collapsed or fainted, she is looking a little wildeyed at what she just went through, and just nods at her introduction to Miriam by Talis.

So what does everybody want to do?

Final hp's. I have
Logalog 36/40
Tanrov  49/56
Zer-wedula 35/50
everyone else is at full, (thanks to Miriam).

I would suggest you take the time to reread some of the comments from the badguys during the combat.

Miriam
player, 121 posts
Priestess of Pharasma
Sun 12 Feb 2012
at 19:10
  • msg #163

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam nods at Talis's comment and turns her attention to the half-elven woman.  She offers a warm smile as she tries to calm the young woman down, not that she blames her at all for being unnerved by what she just went through.  "Hello, Rynshinn.  I'm a priestess of Pharasma here in Magnimar.  Be at ease, no one here who's still conscious means you any harm.  Are you injured still?  I have a bit more healing to offer, if you're in need, otherwise, we will finish up looking for any clues or anything here, and then take you out of this place, to somewhere safe."


OOC: 13:04, Today: Miriam rolled 34 using 1d20+16. Diplomacy check.

DM
GM, 1155 posts
Sun 12 Feb 2012
at 22:41
  • msg #164

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Rynshinn tears her eyes away from the dying leader and onto Miriam, there is a pain and horror in her beautiful eyes as she starts to breakdown and cry.  She sobs "He said he was my FATHER, and he was going to KILL me.  And they took my friend Maras, I hope she's alright.  They said if I went along quietly they would let her go.  Did she send you?"
[Private to Miriam: While Miriam is only a few years "older" than Rynshinn (who as a halfelf is probably chronologically older).  But as a powerful cleric, Miriam is emotionally much more stable when it comes to this sort of freaky stuff.]


[Private to Talis Revain: As far as you know, you managed to hide the loot in his pockets and finish the "job" the others started without anyone knowning...the Leader is dead.]
This message was last edited by the GM at 03:51, Mon 13 Feb 2012.
Tanrov
player, 215 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 12 Feb 2012
at 23:23
  • msg #165

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

After having witnessed the carnage of the previous encounter and suddenly realizing that the leader had referred to Tanrov as his son, actually it was Garth.   So that means she is my sister sort of, gross.

Go down to the machinary and try to disable.
Logalog
player, 29 posts
Well, we can always..
resort to violence....
Mon 13 Feb 2012
at 00:04
  • msg #166

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

     With the bloodshed over, Logalog's first instinct was to root through the cultists pockets. The rational little voice in his head ( a very tiny, squeaky thing) told him the building could still hold cultists, and nothing ruins a good looting like being surprised by the lootee's angry friends. Going alone through the mill also seemed like a bad idea, so he called out to the group for a companion to aid in his search.
Talis Revain
player, 373 posts
Mon 13 Feb 2012
at 00:35
  • msg #167

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

    "Capital idea Logalog, come with me into one of these offices."  Talis will then try to gently glide Rynshinn in with them.  "Where we can continue this conversation in a less stresfull circustances."  With a headbob to Miriam that "says" without words, "You need to check on the Leader."

Bluff 26 to pass a Secret Message
Sammiya Koi
player, 97 posts
Tian Halfling
Samurai
Mon 13 Feb 2012
at 02:35
  • msg #168

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya approached Rynshinn and Miriam, still sitting atop Akihiro. "Did your friend send us? I do not believe so, but that does not mean we cannot look for her. They may have been lying about having her anyway. That man was not your true father either. If he was there was no way he could kill you."
Zer-wedula
player, 451 posts
Mon 13 Feb 2012
at 10:54
  • msg #169

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula shouts up from below, "I'm okay, thank you.  Don't worry, nothing down here I can't manage." With this, he pauses to kick the Manager.

Casting Detect Magic, he starts to poke about for his missing wand, or any other bits of awesomeness to be had.
Miriam
player, 122 posts
Priestess of Pharasma
Mon 13 Feb 2012
at 21:26
  • msg #170

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam didn't have much in the way of comforting experiences to share on the matter of fathers, nor was the fate of Maras really something she wanted to discuss with Rynshinn right at the moment.  So she sidestepped that question, and instead put an arm around the half-elven woman for a moment, offering her a shoulder to cry on.  "You're safe now, Rynshinn.  We'll let no further harm come to you.", she said, soothingly.  Noting Talis' gesture, she said, "Why don't you go with Talis now?  There's no need for you to see this dreadful scene any longer."  Assuming that Rynshinn went with Talis, she'd go and check on the cult leader.
Sammiya Koi
player, 98 posts
Tian Halfling
Samurai
Mon 13 Feb 2012
at 21:52
  • msg #171

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

While Miriam was giving her attempt at comforting Rynshinn Sammiya considered Zer shouting up from below. She then said to Miriam, "I should probably go downstairs in case he needs help." With that said, Sammiya spun Akihiro about and took off for the stairs, riding down them to find Zer.
DM
GM, 1156 posts
Tue 14 Feb 2012
at 02:14
  • msg #172

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan 36/36
 52/52
Akihiro 42/42
Catessa Fallowfield & 36/36
Murphis 60/60




Miriam may not have anything to say about fathers, but her bedside is excellent and she hands the sobbing woman off to Talis so smoothly that she doubts the poor girl is even aware of it.  Talis guides her and Logalog through the doors of what must be an office and instantly regrets it.
quote:
The walls of this room bear macabre decorations—human faces stretched flat over wooden frames by strips of leather or black twine.  Each face grimaces in a slightly different expression of pain, looking down on a cramped room that contains a desk, a high-backed rocking chair, and a low-slung cot heaped with scratchy-looking blankets.  A ladder in the southeast corner of the room leads up to a trap door in the ceiling.

[Private to Miriam: With that diplomacy roll she trusts you and you can convince her to do anything not dangerous or what not.

Alone, Miriam goes over and checks the Leader.  He is dead and Pharasma is his judge now.  With anticipation Miriam takes off his mask to see who she has been fighting these many years.  Who killed her mentor.  The Leader proves to be Justice Ironbriar, her mentors friend, Miriams friend and a powerful member of the legal system in Magnimar.  This answers so many questions, the most important of which is how the Deathcult was always 1 step ahead of her and the Law.
]

Downstairs Zer-wedula loots the bodies and finds that the Manager has some nice stuff (mw weapons and armor), only the quiver appears to be magic.  He also finds his wand underneath the manager, it's ok.

Tanrov heads downstairs to disable the machinery...[Private to Tanrov: The cultist you left tied up is dead.  Disabling the machines proves tougher than Tanrov thought.  While there are levers at the west and east end of the four waterwheels that once provided for an emergency stop, they have long since rusted in place and Tanrovs attempts to use them results in the lever breaking off.  In Tanrovs skilled opinion stopping the machines is beyond a simple task (for him anyway).
ooc:  Dc is 20 for the wheels and 25 for the machines.  Failure could be deadly.  Do you want to roll the dice or wait for Talis or try to break it somehow?
]

Sammiya Koi rides up the stairs and then back down, keeping an eye on everyone.
Tanrov
player, 216 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 14 Feb 2012
at 21:05
  • msg #173

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Feeling frustrated because of the machinery, Tanrov will wait for Talis to come down to help him out.   Thinking that it might be along time before Talis will get to him, maybe going back up  and getting Talis would be better.
Logalog
player, 30 posts
Well, we can always..
resort to violence....
Wed 15 Feb 2012
at 07:10
  • msg #174

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Well," chuckles  Logalog, despite looking greener than usual, " that desk would match perfectly with a bookcase i have at home. Such lovely detail. Talis, can you see any traps by the..er...trap door?"
Sammiya Koi
player, 99 posts
Tian Halfling
Samurai
Wed 15 Feb 2012
at 13:40
  • msg #175

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Once back downstairs, Sammiya rides over close to where Zer was searching the bodies. "Do you need help or have you got everything under control here?" Sammiya asked Zer curiously.
Miriam
player, 123 posts
Priestess of Pharasma
Wed 15 Feb 2012
at 15:32
  • msg #176

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Once Talis takes Rynshinn away, Miriam moves over to check on the fate of the cult leader, her nemesis for so many years, so many of them unseen.  Going down to one knee, she removes the mask that concealed his identity, and gasps in shock.  She's silent for a few moments, then slams the mask to the floor in anger, and rises back to her feet, stomping on the corpse's chest and grinding her heel into his side as she unleashes a furious torrent of invective at the fallen cult leader, peppered with an impressively creative selection of expletives one wouldn't necessarily have expected a priestess to be so easily fluent with.
Catessa Fallowfield
player, 507 posts
Halfling Nature Priestess
...and Friend Garious
Wed 15 Feb 2012
at 17:28
  • msg #177

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat goes over to comfort/aid the young woman, hiding frustration she feels that this was a dead end.
Zer-wedula
player, 452 posts
Wed 15 Feb 2012
at 23:02
  • msg #178

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula relates the exodus of the halfling vampire (?) and orb creature.  "I suggest we leave quickly as someone may have seen smoke and come to investigate," he adds.
Sammiya Koi
player, 100 posts
Tian Halfling
Samurai
Thu 16 Feb 2012
at 00:30
  • msg #179

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Why should we leave?" Sammiya asked. The suggestion confused her. "The building seems safe now. There is no reason to run."
Talis Revain
player, 374 posts
Thu 16 Feb 2012
at 01:26
  • msg #180

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will smoothly close the door "Or maybe we should just move downstairs while Logalog checks out this room."  When Miriam begins to curse like a sailor, he glances from an ANGRY woman to a sobbing woman and decides Rynshinn needs his attention more.  After all, an angry spellcaster is dangerous.  He is quite impressed with Miriam's command of the Common language.

(27 diplomacy)He divert Rynshinn's attention with a running monolouge and take her down the stairs where he will sit and comfort her, away from the bloodshed.
This message was last edited by the GM at 01:33, Fri 17 Feb 2012.
Tanrov
player, 217 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Thu 16 Feb 2012
at 01:46
  • msg #181

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

As Tanrov goes up the stairs he'll notice Talis and Rynshinn coming down, and hear a tirade of profanity that would make even a sailor proud from Miriam.   He'll comment that "remind me to never get on her bad side," mainly to himself of course.  Waiting until they are past Tanrov, he will lightly whisper to Talis the predicament about the machinery and wheels, before going back down the stairs and waiting for Talis to arrive.
This message was last edited by the player at 07:17, Fri 17 Feb 2012.
Logalog
player, 31 posts
Well, we can always..
resort to violence....
Thu 16 Feb 2012
at 20:31
  • msg #182

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

  Logalog jumps at the sound of violence taking place nearby. He spins around and unconsciously bears his teeth, ready for another attack. To his surprise, all he sees is the young priestess assaulting  the dead body of the cult leader- a formerly dangerous corpse but a corpse none the less.
 "Wow, there, Miss," says Logalog, " I'm fairly certain the evil sod's heart can't beat any less. I'm sure this thing of a creature's done much harm to you, but he's gone from this world. Why does he continue to vex you? "
This message was last edited by the player at 23:23, Thu 16 Feb 2012.
Miriam
player, 124 posts
Priestess of Pharasma
Fri 17 Feb 2012
at 21:26
  • msg #183

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam rounds on Logalog as he begins to speak, fury blazing in her green eyes, and starts to respond in heated tones, "That miserable...", then takes a moment to consider her relapse into the sort of language she heard and spoke growing up in the slums of Underbridge.  She doesn't blush, but she does make an effort to moderate her tone before she speaks again, though she's clearly still quite angry.

"He vexes me because I know his true face now, unconcealed by any masks, and it's one my mentor took for a friend, right up until he murdered her two years ago, and one that I continued to take for a friend right up until the moment I removed his mask.  Justice Ironbriar, who so graciously offered to help in my quest to end this threat, but never quite seemed to come up with anything substantial.  I never considered it odd, because he was a friend and surely he was trying his best.", she said, bitterly.

"I suppose this does answer the question as to how the cult was always one step ahead of the authorities.  Justice Ironbriar was a traitor to his oaths, to his supposed friends, and to the city of Magnimar, and I was a fool to ever trust him.", she spits out, glancing down at the leader's body again.  She doesn't stomp on it again, though she kind of looks as though she'd like to.
Talis Revain
player, 375 posts
Sat 18 Feb 2012
at 18:34
  • msg #184

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Tanrov, don't go downstairs to turn it off quite yet, we need something to coverup the cussing.  Better him than us."  Then to Rynshinn, "It's always best to talk these things out."  He's thinking, "Why can't women just stifle their emotions and go get drunk like normal people."
Logalog
player, 32 posts
Well, we can always..
resort to violence....
Mon 20 Feb 2012
at 06:56
  • msg #185

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"A fool you're not Miriam,<b>" Logalog somberly replies. <b>" The line between friend and foe is as fine as spider silk in a moonless night. It's not often we know the true intentions of those around us, and Ironbriar had the conveniences of lofty title and ill-gotten respect to hide the ugliness of his soul. It's ironic that his real visage is so easily removed and thrown to the floor"
      Logalog turned his gaze to the dead elf. And the city folk look upon me with fear. If they only knew....
Catessa Fallowfield
player, 508 posts
Halfling Nature Priestess
...and Friend Garious
Mon 20 Feb 2012
at 19:36
  • msg #186

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat has ended up in a group and has little to offer. Overhearing Miriam, Cat does some mental arithmetic and decides she wasn't paranoid. Probably/
Zer-wedula
player, 455 posts
Mon 20 Feb 2012
at 20:52
  • msg #187

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"All is well down here, but we had a fugitive get away, the place was on fire for a bit, so my thought is that leaving the scene before anyone shows up to investigate or seek revenge would be smart."

Zer-wedula moved so he could look outside.
Sammiya Koi
player, 103 posts
Tian Halfling
Samurai
Mon 20 Feb 2012
at 21:56
  • msg #188

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Yes, but he will be difficult to catch," Sammiya replied as she got off Akihiro for the time being. "The place was on fire, but we stopped that and foiled the sacrifice of a young woman. We could do well by telling the investigators what happened."
Miriam
player, 125 posts
Priestess of Pharasma
Mon 20 Feb 2012
at 22:24
  • msg #189

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam pauses for a moment to consider Logalog's words, not initially expecting such eloquence from a half-orc.  "I suppose you could be right.  It's not as though anyone else suspected him either.  Though it does make me wonder what else I may have been in error about.  But at least we've insured he'll not fool anyone else again."
DM
GM, 1160 posts
Tue 21 Feb 2012
at 13:11
  • msg #190

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

The group takes stock of the situation.  With the revalation of the identity of the cult leader, you doubt if you need to worry about random guard patrols.  The sawmills isolation and machinery noise means that neighbors shouldn't be much of a problem.  The fog reduces the chance of anyone seeing the smoke from the fires, which were rather small and which were put out rather quickly.  All in all you are rather secure, for the time being.  Though Shosuro’s last comments, “Well I sure don’t like these odds.  I guess it’s time to find some new minions for my employer.  Sister, if you can understand me, don’t follow these fools.  My Mistress will kill them when she finds out, and that will be sooner rather than later ”, give you a sense of foreboding.  Someone, or something, else was manipulating this cult...what could her plans be?  Wanton of Nature’s Pagan Forms is a name that sends chills down your spine.

D4
quote:
This large storeroom is filled with stacks of timber, firewood, and
other finished lumber products waiting for shipment. A network of
pulleys on tracks covers the ceiling, ropes dangling here and there
to aid in the shifting of inventory as needed. Machinery churns along
the south wall, while nearby two chutes fitted with winches allow
lumber to be hauled up from the holding pools below. Four openings
in the ceiling lead to the upper floor; chutes extend through each of
these from the log splitters in the room above. Under each opening
is a collection bin.


D5
quote:
The floor of this room has a thick carpet of sawdust, penetrated by two
large log splitters and saws set up over openings in the floor. Another
pair of openings is fitted with winches and ropes to raise and lower
uncut lumber from below.


Unmarked Room next to D5
   is the Managers office. You find a hidden closet were the cultist hid their ceremonial robes, with a couple of spare robes still neatly folded.  There is also a lead lined chest that contains a fair amount of loot harvested from their victims.

D6
A thick layer of sawdust covers the floor, mounded nearly a foot deep in places.  Bodies, blood and smoke make the room a scene from a horror story.  The 2 unmarked rooms are storage where you find workbenches, saws, hand drills, planers, and other woodworking tools.

D7
quote:
The walls of this room bear macabre decorations—human faces stretched flat over wooden frames by strips of leather or black twine.  Each face grimaces in a slightly different expression of pain, looking down on a cramped room that contains a desk, a high-backed rocking chair, and a low-slung cot heaped with scratchy-looking blankets.  A ladder in the southeast corner of the room leads up to a trap door in the ceiling.

   The faces of Ironbriar’s victims are ghoulish but worth little. There is a large footlocker under the cot.  It is filled with oddments that Ironbriar has collected from his many victims over the years.

Ironbriars Footlocker
-A fair number of books, sea charts, maps and etchings of vast rock formations
-a fine painting depicting a city carved from a vast frozen waterfall with towering ice cathedrals and domes (this painting is worth 200 gp)
-a wizard’s spellbook emblazoned with two entwined snakes (one
red, one green) [Private to GM: that contains the following spells: all cantrips,
blink, cat’s grace, chill touch, enlarge person, fox’s cunning, grease, haste, lightning bolt, mage armor, magic missile, scorching ray, shocking grasp, shrink item, spider climb, and web
]
-an old and beautifully filigreed tome containing numerous handdrawn illustrations and titled The Syrpents Tane: Fairy Tales of the Eldest. The book presents tales of the Tane—goliaths of war and madness dreamt and stitched into being by the Eldest, the most feared of a group of notorious fey known as the Twisted. The Tane are said to be terrible to behold, and the stories speak of them stumbling into mortal lands, where they ravage kingdoms by creating firestorms, crushing keeps with their feet, and eating dragons. Specific Tane described include monstrous creatures like the Jabberwok (a thing of thorns and fire and crushing fury the size of a castle), the Thrasfyr (also known as the Dreaming Hill of the Dark, a barbed thing of iron and hooks and blades that the book claims took part in the Three-Thousand-Year War of the Eldest), and the Sard (the Storm of Insanities, a thing of boughs and briars and misery, an ancient Wychwood Elm given life and hate by the Eldest, a mad creature apt to pull a roc in two or fell a castle at a blow). This fine and rare tome is worth 500 gp.

Finally, a slim volume near the bottom of the chest seems to be a journal, though it seems to be in a cipher that none can read.  Miriam identifies the handwriting as Justice Ironbriar's. [Private to GM: He’s
recorded everything in the journal in a cipher he painstakingly
invented himself using a mix of Draconic, Elven, and Infernal
characters. A character who can read all three of these languages
can make a DC 25 Decipher Script check after 2d4 days of study
to untangle the complex cipher. If a PC deciphers it, enough
evidence exists in the book to put Ironbriar in the gallows. If
the PCs haven’t already determined that Ironbriar wasn’t the
mastermind behind the murders, his journal makes it clear
enough that someone he refers to as the “Wanton of Nature’s
Pagan Forms” has stolen his heart and provided him with a new
method of murder. There’s not much information about Xanesha
in the journal, but the book does reveal that he’s visited her
dozens of times at the Shadow Clock.
Although the PCs are unlikely to follow up on it, the ledger
also indicates that Ironbriar has received payment from the Red
Mantis for delivery of “Vorel’s Legacy.” This refers to the deadly
fungus harvested from area B37 of Foxglove Manor, sent to a
sinister group of assassins based in Cheliax.
]
ooc: Anybody have a comprehend languages spell, or a really good Linguistics skill?

D8
quote:
A timber cabinet sits against the northern wall here, its doors made of
iron mesh. Inside perch three strangely silent ravens. A table nearby holds
a tall narrow bucket of birdfeed, a quill, and a vial of ink, as well as several
thin parchments weighted down by a polished rock.

   Ironbriar is not known as a bird keeper, so you can assume these are messenger birds for his secret life as a Deathcultist.

Stolen Goods
three bags of 100 gp
three potions of barkskin +3
a beautiful crystal decanter set with an obsidian stopper 300 gp
a tiny wooden box containing three poorly cut diamonds worth 200 gp each
ManagerMw shortbow
Mw Arrows:
Efficient Quiver
Arrow – that over time makes mw arrows magical and energy
Mw Mithral chain shirt, it also is counted as a tool that gives +2 on stealth checks
mw bracers w/concealed punching dagger
A figurine of Wondrous power that has a conntection with Logalog
Ironbriar
wand of cure moderate wounds (12 charges
mithral shirt
+1 war razor
reaper’s mask
Ring Gates
2x 4th level scrolls -
wand of Summon Monster 3


Cultists
x13 masterwork war razor
x13 skinsaw mask
260 gp
This message was last edited by the GM at 01:27, Wed 22 Feb 2012.
Zer-wedula
player, 456 posts
Tue 21 Feb 2012
at 23:48
  • msg #191

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Rooting a scroll out of his gear Zer-wedula says, "I can read that journal."
DM
GM, 1161 posts
Wed 22 Feb 2012
at 02:18
  • msg #192

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula uses a scroll and starts reading the journal;

quote:
   Ironbriar has recorded everything in the journal in a cipher he painstakingly invented himself using a mix of Draconic, Elven, and Infernal characters.   Ironbriar is one of the Forlorn—elves raised outside of elven communities by humans. Like most of the Forlorn, Ironbriar grew up on the streets; in this case, in the city of D’jansibar in the Spice Islands, an archipelago known for its sweltering heat, misery, slavery, and opiate dealers. On the streets of D’jansibar, he quickly learned the laws of Norgorber, and by the time his travels brought him to Magnimar, he was already a practicing priest of the god of murder.
  His journal makes it clear enough that someone he refers to as the “Wanton of Nature’s Pagan Forms” has stolen his heart and provided him with a new method of murder. Ironbriar is a stern-faced man who believes he’s finally found love.  He kept her identity secret from his followers, more out of jealousy that they might try to steal her away than anything else.  While it doesn't reveal much, it does say that he’s visited her dozens of times at the Shadow Clock in Underbridge.   The tone leads some to believe he was probably charmed, not an easy feat, considering he was a elf and a high level cleric.
   The ledger also indicates that Ironbriar has received payment from the Red
Mantis for delivery of “Vorel’s Legacy” and details dozens of his murders.  More than enough information to have him convicted and executed, if he wasn't already dead.


So now you know who was behind the cult that was doing the murders, what do you want to do about it?
Tanrov
player, 218 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 22 Feb 2012
at 21:26
  • msg #193

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Ironbriar, sounds like he was an assassin from way back to childhood and with his current connections there wouldn't be any immediate investigation here but we should try to get the stolen stuff back to their respective families."   It makes Tanrov wonder how the late justice could have loved someone enough to have kids.
"Miriam, would your church help with this."



If it is okay with everyone can Tanrov take the Magic Arrows and Efficient Quiver as treasure.
Zer-wedula
player, 457 posts
Wed 22 Feb 2012
at 23:44
  • msg #194

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Logalog and I can arm wrestle, or not, for the wand and spellbook.  Someone should check the scrolls.  I am okay with you taking that stuff, Tanrov."

Zer-wedula smiled all around, and suggested, "And then perhaps, we see if we can take the deceased place at the next meeting at the Shadow Clock?"
Sammiya Koi
player, 104 posts
Tian Halfling
Samurai
Thu 23 Feb 2012
at 00:35
  • msg #195

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

OOC: Tanrov do you mean the mw arrows? I don't see any magic ones listed except the one.
This message was last edited by the player at 00:37, Thu 23 Feb 2012.
Talis Revain
player, 376 posts
Thu 23 Feb 2012
at 02:02
  • msg #196

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis contemplates this new information, "I have a really bad feeling of this "Wanton of Nature’s Pagan Forms".  I think it's highly probable that this is who Shosuro was talking about warning.  I know you will probably want to wait to get spells back, but I think we should take this stuff to Miriam's church, report in and see how much help they can trade or give us in the form of potions and scrolls.  Then go directly to this Shadow Clock and deal with this woman."
Logalog
player, 33 posts
Well, we can always..
resort to violence....
Thu 23 Feb 2012
at 04:15
  • msg #197

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

At this very grave moment, Logalog laughs out loud.
   " My friends, " he says, " we're in the wrong line of work. We should be out on the open sea, casting lines and nets into the water. Just look: as soon as we land a big fish, even bigger shadows dart beneath the waves, hungry for our lures. A band of fishers, we!" Logalog laughs again, but also adjusts his things to make ready for departure.
    " The human in me would like a meal and cold ale," he continues," and the orc in me wants cold ale and battle. Let us seek out the woman. The mistress of a death priest must at least be interesting if not tasteful or sane.
      Oh, and Zer, please help yourself to the magical contraptions. My magic unruly and not disciplined by books and my thumb is black; I'm more likely to hurt someone with that wand than heal them. Besides, when two magicians arm wrestle, there's too great a temptation to cheat."

Tanrov
player, 219 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Thu 23 Feb 2012
at 05:51
  • msg #198

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In reply to Sammiya Koi (msg #195):

yes the mw arrows
Miriam
player, 127 posts
Priestess of Pharasma
Thu 23 Feb 2012
at 21:53
  • msg #199

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"I would like an opportunity to rest; that battle took quite a bit out of me, but I do think Talis is right; if we don't move quickly, then our new quarry may slip away and set up elsewhere, or we may become the prey rather than the hunters.  My church might be of aid in returning stolen property, and they might be of aid to us in pursuing this investigation to its end, though I can't say for certain what they might do, and any aid to us will likely be in the form of loans rather than gifts.  My personal priorities and the priorities of the upper hierarchy of the temple are rarely precisely aligned.", she explains.

"My initial thought was to pass the healing wand to someone else, to decentralize our healing assets, but if we're going immediately then it might be best that I hold it, at least for now.  This battle rather sorely taxed my resources, and if the next one is as heated or even more so, then I rather doubt I'll not be able to match my efforts in this battle without some form of outside aid.  I also wouldn't mind the other wand, as it would strengthen my offensive capabilities when I need all my spells for healing, but I doubt in the battle to come I'll have much time for anything other than seeing to the group's welfare.  If someone as strong as Ironbriar was subordinate to this 'Wanton of Nature's Pagan Forms', then I suspect were are in for a very stiff challenge."
Catessa Fallowfield
player, 509 posts
Halfling Nature Priestess
...and Friend Garious
Fri 24 Feb 2012
at 18:25
  • msg #200

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat paces about trying to put a few pieces together. With no luck. She sighs lightly, "If Ironbar was the middleman messenger. maybe his birds know where the leader is."
Jan Harlow
player, 225 posts
Oh? You are so bold,
I like that. I really do.
Sun 26 Feb 2012
at 04:26
  • msg #201

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan had spent the last long while, aimlessly wandering around the group, his big paws not making too much noise as he stomped about. While he seemed still dazed and had vomited a few times after the fight, the wolf like Alchemist seemed to still be alive and alert...even though he has spent most of his time on all fours.

Jan snorted as he examined one of the masks that the cultists wore, it was interesting to him, however he tossed it aside in favor of examining the decanter and its stopper. He seemed enamored with it, yet he still set it aside. The Alchemist seemed interested in many of the things, but refrained from claiming anything for himself. The Ring Gates, however, were something he stayed focused on.

"...Hy vant...dese..." Jan growled, his speech slightly slurred. He gave a great big blink, seemingly in a daze at what the group wanted to do next. All he knew for certain at the moment was that sticking with the group was fun and the magic rings were interesting and he wanted them.
This message was last edited by the player at 04:26, Sun 26 Feb 2012.
Talis Revain
player, 377 posts
Mon 27 Feb 2012
at 03:15
  • msg #202

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will look at everyone, then focus on Jan, "Jan, if you want the ring gates to use, I can see many uses, just not in the hands of 1 individual.  They are better used apart.  If you had someone who could fly, that would make a good delivery system for your bombs.  But whatever we do, let's get going.  Perhaps the temple can help us properly bury the poor souls who belong to the "masks" in the office.  Let us get hence to the temple, and then the Shadow Clock."
DM
GM, 1169 posts
Wed 29 Feb 2012
at 02:45
  • msg #203

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

So the group collects itself and begins to head out.  As they leave they hear the arrival of a patrol of guards.  Not wanting to get entangled in a
bureaucratic nightmare of red tape, the guards are avoided.  An easy task with the fog.  The morning dawns and as the fog begins to burn off the day promises to be clear and crisp.  The city stirs and people begin to go about there normal business.  It's a beautiful day free of the threat of the deathcult, only marred by the shadow looming over it, Wanton of Nature's Pagan Forms.

The group arrives at the temple and are shown to a meeting room where a trio of priests, including the High Priest, joins them.  Miriam recognizes them as the 3 highest ranking clerics, 1 man and 2 women.  They listen to your tale without expression.  After a brief consultation, the women clerics leave with serious expressions on their faces while the High Priest stays.  He orders lunch and waits until you are alone again before speaking.  "You have all done well, this abomination of the Murder God was stopped and now you wish to finish the job.  I respect your courage and wish to help.  We will contact the guard with the information you have on Ironbriar.  As for help with this "Wanton" woman, I am sure we can arrange some.  A loan backed up with the, umm, I guess term is Loot.  So what would you like."

After a consulatation with experts, the temple will loan each of you 2000gp.  Mostly they have clerical stuff, 1st-3rd level scrolls, potions and wands.  They might have other items available, just ask.  If you want to combine funds to buy something, feel free to ask.

They also can let you use some Pearls of Power to get back some spells you have used.  Zer, Cat and Miriam can each use them to get back 1 3rd, 1 2nd and 2 1st level spells.  You can let someone else use your pearl if you want.  These are staying at the temple, they are NOT being given to you.  You just get to use them this 1 time.
quote:
This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).


This message was last edited by the GM at 02:34, Fri 02 Mar 2012.
Miriam
player, 128 posts
Priestess of Pharasma
Thu 1 Mar 2012
at 23:34
  • msg #204

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam was pleased that her church seemed inclined to help; she hadn't been 100% sure that they would be, though the fact that the High Priest had introduced her to her current companions did suggest a certain amount of concern about the death cult, even if they'd never seemed quite as interested in it as she.  She waited for him to finish, and even smiled as she replied, "We're quite appreciative of any aid you can supply and any help with the guard.  That does take a weight off our minds.  I'll have to consult with my companions regarding how we might best utilize the help you're offering, but I know I would be quite pleased if I could make use of some of the temple's pearls of power to recover expended spells.  Our battle with Justice Ironbriar was quite debilitating on that front.  I would also ask if the Church could offer aid regarding the disposition of those who fell to the cult's depredations.   Their victims' remains deserve far better treatment than they have been given.", she said, meaning the 'donors' of the masks, as well as the bodies they'd collected in their initial foray against the cult.
DM
GM, 1170 posts
Fri 2 Mar 2012
at 02:33
  • msg #205

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

At a nod from her superior Miriam reveals the remains.  The High Priest closes his eyes for a moment in an effort to control himself.  When he opens his eyes and speaks, his voice trembles with barely controlled anger, "We shall do what we can for the remains of these unfortunates.  You have all done well in stopping this madman of Norgorber."

[Private to Miriam: In a private moment the High Priest will have a chat with Miriam, "Sister, you must not blame yourself for believing Ironbriar was a friend.  I met the man a few times and I never suspected his involvement.  He was very good at deception." ]
Sammiya Koi
player, 108 posts
Tian Halfling
Samurai
Fri 2 Mar 2012
at 05:10
  • msg #206

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

After the high priest had spoken to Miriam, Sammiya told him. "I do not know what all you have, but I would be greatly interested and eternally grateful, if you have something to protect my friend Akihiro here." She then gave Akihiro a pat.
Tanrov
player, 220 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Fri 2 Mar 2012
at 23:20
  • msg #207

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Can the church loan Tanrov; one healing potion for his wrist thing, two more for added protection, an improved invisibility potion, after seeing how effective it was for Talis, I think I'll try it as well, thinks Tanrov.   Also some magical arrows is all that Tanrov requires of the church.
Miriam
player, 131 posts
Priestess of Pharasma
Sun 4 Mar 2012
at 16:21
  • msg #208

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam's anger had mostly run its course back at the sawmill, but she could well understand how her superior felt.  He was apparently better than she at self-control, which didn't exactly shock her.  She nodded acknowledgement of his praise of their efforts and said, "I wish we'd been faster; saved more of their victims, but at the least there will be no fresh atrocities from the false Justice, and hopefully we can put an end to this twisted web entirely."

[Private to DM: Miriam appreciates the kind words from her superior more than the she might have thought she would and she nods, "Thank you.  He was very skilled at deception.  My mentor never suspected, nor did I, until the truth was revealed.  I did feel rather foolish for not seeing it, and it does explain a great many things that were a mystery before, but I promise I'm done flagellating myself over it.  Larissa is avenged, and her murderer is in Pharasma's court now.  I wouldn't presume to know how She will deal with him, but he'll murder no more innocents here."]
Talis Revain
player, 378 posts
Sun 4 Mar 2012
at 23:48
  • msg #209

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

     With a smile Talis will say, "Yes Good Brother, loot is the proper term.  As for myself, I would like somthing that will help keep my mind my own.  I greatly doubt that my will is equal to the deceased Iron Briar's, and the Wanton Mistres had made him into a patsy.  Perhaps a protective cloak?
    If there is still any good will left please put the remainder towards the purchase of Dispel Magic scrolls for our spellcasters. I would advise the rest of you to do the same.  That is, unless you enjoy having your mind controled by others.
"
Logalog
player, 34 posts
Well, we can always..
resort to violence....
Wed 7 Mar 2012
at 01:13
  • msg #210

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog will ask the temple if they can get a hold of a wand of Protection from Evil or bracers of armor.
Zer-wedula
player, 461 posts
Thu 8 Mar 2012
at 02:59
  • msg #211

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula takes his pearl and wanders of into a corner, muttering to himself.
DM
GM, 1174 posts
Tue 13 Mar 2012
at 12:53
  • msg #212

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

The high priest listens to your requests while an underling records them.  When Sam speaks he looks thoughtful and says, "I think we can help you.  Many years ago a group of adventurers came in for some expensive assistance and we took a couple of suits of magical dog barding in trade.  They said they would be back to redeem them, but never returned."

Talis +2 cloak

Logalog wand of Protection from Evil (50 chgs)
                              scroll of dispel magic
                              900gp

Jan +2 cloak

Miriam Wand of CLW (50chgs)
                            potion of csw (3d8+5)
                            scroll of dispel magic
                            125gp

Sammiya Koi & +1 Hide shirt dog barding made of dragon scales (choose a color - black, red, white, green, blue)
+5 ac(armor), +5 max dex, -2 acp, allows full speed light

Catessa Fallowfield & +1 Hide shirt dog barding made of dragon scales (choose a color - black, red, white, green, blue)
+5 ac(armor), +5 max dex, -2 acp, allows full speed light

Tanrov  3x healing potion (cmw 2d8+3)
                   6 +1 arrows with (flame or shock or frost)
                   140gp

Zer-wedula +2 cloak
Tanrov
player, 221 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 13 Mar 2012
at 19:20
  • msg #213

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov is willing to use his little bit of left over funds to acquire either Cat or Zer a scroll of Dispel Magic as long as some one else chips in some more.
Logalog
player, 35 posts
Well, we can always..
resort to violence....
Tue 13 Mar 2012
at 20:57
  • msg #214

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog will also purchase a healing potion and offer to pool gold with someone who needs it.
Sammiya Koi
player, 111 posts
Tian Halfling
Samurai
Tue 13 Mar 2012
at 21:38
  • msg #215

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

I will pool gold. I could use it.
Miriam
player, 132 posts
Priestess of Pharasma
Tue 13 Mar 2012
at 21:42
  • msg #216

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam's extra 125 gold is anyone's for the asking.
Jan Harlow
player, 231 posts
Oh? You are so bold,
I like that. I really do.
Fri 16 Mar 2012
at 08:33
  • msg #217

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan wants the gold.

OOC: Is the +2 Cloak a loan or a reward? Because if it a loan, Jan does not want it. No debts.

Catessa Fallowfield
player, 513 posts
Halfling Nature Priestess
...and Friend Garious
Fri 16 Mar 2012
at 16:46
  • msg #218

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat asks for a couple Potions of Inadvisability (600 gp), a plan forming in head. She's willing to pool the rest. As for the Pearl, it can be of some limited use to her.
Logalog
player, 36 posts
Well, we can always..
resort to violence....
Fri 16 Mar 2012
at 18:58
  • msg #219

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In reply to Sammiya Koi (msg #215):

Logolog will hand 900 gp left over from his purchases ( 1 wand PFE and 1 scroll DM (750gp+350gp) to Sam to decide its fate.
This message was last edited by the player at 19:06, Fri 16 Mar 2012.
Logalog
player, 37 posts
Well, we can always..
resort to violence....
Fri 16 Mar 2012
at 19:08
  • msg #220

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logolog will also ask the people of the temple if they can discern any information on the figurine of wondrous power that seemed to have on odd effect on him but no one else....
DM
GM, 1178 posts
Sun 18 Mar 2012
at 22:31
  • msg #221

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

After dealing with Miriam's temple the group heads back to Underbridge and the Shadow Clock.

The Shadow Clock
    The Shadow Clock is a minor marvel of engineering. The locals in the region half expect it to collapse any day, and several Shadow taverns have long-standing betting pools on how many structures it will crush and people it will kill when it finally falls.  The tower itself is made mostly of limestone, with a tangled skeleton of wooden supports buttressed here and there by iron bands. The stone walls are etched by wind, rain, and grime. While this pitted surface might seem to make for a relatively easy climb, the fact that so many of the stones are loose makes such a stunt dangerous. Inside, it’s not much safer; the crumbling wooden steps are known as the “Terrible Stairs” to the locals. After the tenth unfortunate death when someone tried to climb these stairs several years ago, the city ordered the tower closed.
    Yet the locals of the Shadow know better. They whisper stories that someone has moved into the clocktower. Many claim to have seen a serpentine shape slithering out of the gap near the roof, slinking through the night sky into regions unknown, while others tell of a shadowy bulk twice the size of a man sometimes seen lurking in the darkness at the clock’s base. No one has dared enter the tower to confirm these rumors, yet most who live in the Shadow do not doubt their veracity.
    Hidden beneath the grimy blackened goliath that is the Irespan, the lesser works of men huddle like weeds at the foot of the great trees that are the ruined bridge’s stone supports. Near one of these supports leans a decrepit and sagging clocktower, a dying structure of weathered stone, wood, and rusted metal supports that teeters to an unlikely height of nearly one hundred and eighty feet. High above, near the tower’s roof and barely fifty feet from the Irespan’s stony belly, a tangle of scaffolding sits near a section of the structure that has fallen away. The tower’s clock face is frozen in time, defiantly (and falsely) proclaiming it to be three o’clock, while above, a stone statue of an angel, her wings crumbling, leans precariously, almost as if she were preparing a final leap from her decaying perch.
    The door on the ground floor appears to be boarded up, 80 feet above are barred windows and 140 up is a opening that leads to a scaffold, though most would probably call it a death trap.  A stone stair case used to connect the topmost floors, but it fell off years ago.
Talis Revain
player, 378 posts
Thu 22 Mar 2012
at 00:07
  • msg #222

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis looks at the tower, calculating the odds of climbing it, and not liking the answer he comes up with.  Turning to the group he says, "I guess we try the front door, unless someone has a better idea."
This message was last updated by the GM at 00:07, Thu 22 Mar 2012.
Sammiya Koi
player, 114 posts
Tian Halfling
Samurai
Tue 20 Mar 2012
at 05:08
  • msg #223

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya looked back at Talis and shrugged helplessly. "Not I," she answers. "Besides, we have to start somewhere." She then climbed atop Akihiro while patting him on the neck to show affection.
Miriam
player, 134 posts
Priestess of Pharasma
Tue 20 Mar 2012
at 14:39
  • msg #224

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam regards the clocktower for a time, familiar with its contours from her childhood growing up in Underbridge.  She'd never really considered exploring it back in the day - the streets held more than enough peril for a young girl without going looking for trouble.  But that had been then.  Now it seemed that pretty much all she ever did was look for trouble.

"That seems as good a place as any.  I'm not much of a climber, so scaling the outside is certainly not going to be an option for me.  We'll have to hope the whole thing doesn't come down on top of us while we're inside."
Zer-wedula
player, 465 posts
Tue 20 Mar 2012
at 22:20
  • msg #225

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula casts mage armor on himself right before the group opens the door.
Logalog
player, 39 posts
Well, we can always..
resort to violence....
Wed 21 Mar 2012
at 01:13
  • msg #226

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logolog also uses mage armor and readies his wand of PFE just in case.
Jan Harlow
player, 234 posts
Oh? You are so bold,
I like that. I really do.
Wed 21 Mar 2012
at 02:49
  • msg #227

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In reply to Miriam (msg #224):

"I have a idea...Miriam, are you afraid of heights?" Jan asked with a shaky smile, if his time limit had been reached, Jan was now in his human form. His skin deathly pale and dark bags over his eyes, he seemed to shiver in a unfeeling chill.
Miriam
player, 135 posts
Priestess of Pharasma
Wed 21 Mar 2012
at 18:00
  • msg #228

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam considered Jan's question for a moment, then replied, "At this point in my life, with all I've seen, very little actively frightens me.  I am rather keenly aware of my physical limitations, but no, I don't fear heights."
Tanrov
player, 222 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 21 Mar 2012
at 21:33
  • msg #229

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov hearing the interplay of conversation from the others about the heights of the Shadow Clock, looks up again and quickly realizes that even he shouldn't climb these rickety heights but gulped nonetheless because he is a little frightened by heights that look like they won't hold his weight, which these do.   He will stand at the ready with his bow out and arrow knocked.  "Logalog, you had a plan, would you care to share with us before we go inside."   No Jan, I think a winged Jan monster is a very scary thought for both the bad guys and us to behold."
Talis Revain
player, 379 posts
Thu 22 Mar 2012
at 00:24
  • msg #230

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will make sure everyone has light, "Cause this place is gonna be darker than a Well-diggers ass, like my father used to say.  And once we start up thoughs "Terrible Stairs" do you want to be tied together so we don't plumment to our deaths.  Or do you want the freedom to move about?"  He looks at Jan hopefully, "What's your plan."
Zer-wedula
player, 466 posts
Thu 22 Mar 2012
at 01:57
  • msg #231

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"I will not be tied to any of you," Zer-wedula said as he made sure his wands were accessible.
Sammiya Koi
player, 115 posts
Tian Halfling
Samurai
Thu 22 Mar 2012
at 06:16
  • msg #232

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya had to consider the proposal for a moment before she answered "It is not a bad idea, But I do not know if it will work fror Akihiro. And I will keep contact with him."
Jan Harlow
player, 236 posts
Oh? You are so bold,
I like that. I really do.
Thu 22 Mar 2012
at 06:40
  • msg #233

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In reply to Talis Revain (msg #230):

"I take one or maybe two of us up top, while the others go in from the bottom...thoughts?" Jan asked with a stupid looking grin.
Talis Revain
player, 380 posts
Thu 22 Mar 2012
at 09:13
  • msg #234

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis "How do you propose to take us to the top?  I don't like the idea of splitting up."
Jan Harlow
player, 237 posts
Oh? You are so bold,
I like that. I really do.
Thu 22 Mar 2012
at 09:20
  • msg #235

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"I can fly." Jan smiled, his teeth white between dark sickened lips.

"Well, I can fly for six minutes at least...so I better be quick..." Jan added thoughtfully.
Logalog
player, 40 posts
Well, we can always..
resort to violence....
Thu 22 Mar 2012
at 19:01
  • msg #236

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"I'm a superstitious creature," says Logalog, " so when I'm looking for someone who can charm a cleric like Ironbriar and I hear there's a giant man-thing said to be lurking around the area, I believe it. Danger is truly close to us. If anything, I suggest Talis sneak a short way behind the group as we approach the main door as to get in a good blow to the beast if and when it shows itself"
Miriam
player, 136 posts
Priestess of Pharasma
Sun 25 Mar 2012
at 19:47
  • msg #237

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"I'm not opposed to the idea of skipping the stairs, as they have an apparently well-deserved reputation for lethality.  But I can't say I'm strongly supportive of the idea of splitting up, either.  Unless we can all reach the top at once by alternate means, such as Jan suggests, then I think we might be better off to remain together and try to reach it more conventionally.", Miriam said.
DM
GM, 1182 posts
Tue 27 Mar 2012
at 01:37
  • msg #238

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

The door on the ground floor only appears to be boarded up.  The boards are nailed to the door, but not the frame, so the door still opens but looks shut to casual observation.  The air inside the clocktower is dusty and dry. Swaths of rubble and mounds of plaster lie in heaps on the stone floor, particularly in the southwest corner, where a large mound has gathered. A single wagon sits to the north, and six partially collapsed offices line the northern and eastern walls, their doors hanging askew and their ceilings caved in. A wooden staircase winds up into the cavernous space above. Over 140 feet overhead, four immense bronze bells hang from sturdy crossbeams.  The collapsed rooms were once used as barracks, workshops, and storerooms.
This message was last edited by the GM at 20:21, Sun 15 Apr 2012.
Tanrov
player, 223 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 27 Mar 2012
at 02:03
  • msg #239

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov will scan the room as he is the first, one of the murderous hobos with a purpose now, enters the dust filled room.   Tanrov scans for any sign of life and definitely feel uneasy with all the decay around, it make him feel like it could collapse under his weight at any time.
Sammiya Koi
player, 116 posts
Tian Halfling
Samurai
Tue 27 Mar 2012
at 06:55
  • msg #240

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sitting atop Akihiro, Sammiya readies her lance and nudges Akihiro to follow Tanrov into the tower. Once inside, Sammiya will do a sweep of the six rooms by riding past and looking inside each door.
This message was last edited by the player at 06:56, Tue 27 Mar 2012.
Miriam
player, 137 posts
Priestess of Pharasma
Tue 27 Mar 2012
at 19:34
  • msg #241

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam followed the others into the tower and looked upward at the staircase as Tanrov and Sammiya checked the first floor for signs of life.
Jan Harlow
player, 239 posts
Oh? You are so bold,
I like that. I really do.
Tue 27 Mar 2012
at 21:00
  • msg #242

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan pouts shakily, he wanted to go flying, it looks out of place on the sickly looking man's face.

The Alchemist seems to mildly pay attention to the area, but he lingers in the middle-back of the group as they walk.

---
13:59, Today: Jan Harlow rolled 14 using 1d20+11. Perception. Just keeping a look out.
Zer-wedula
player, 467 posts
Tue 27 Mar 2012
at 22:42
  • msg #243

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula stalked in, cocking and loading his crossbow.  He stopped just inside the door and looked up the stairs as if he hoped for a foe to descend.
Talis Revain
player, 381 posts
Wed 28 Mar 2012
at 02:27
  • msg #244

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will move in, head swiveling, as the last of his companions moves in, wishing he could fly so he could catch the halfling when he comes swooping out of the sky.  He wonders, who could be badass enough to use HIM as a minion.  Glancing at the bells, he will pull out some candle wax and have them in easy reach for stuffing in his ears.
DM
GM, 1184 posts
Sat 31 Mar 2012
at 01:45
  • msg #245

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   As most of the group hangs around the entrance, Sam and Tanrov move around the room.  Despite the place’s general appearance of ruin, a fair amount of foot traffic has been through the area—the floor bears several Medium humanoid footprints and a pair of enormous misshapen prints that defy classification.  Oddly, there are no animal prints.  Both dogs begin to act agitated.  The mound in the SW corner looks like a nest.

   Looking up the inner wall of this vast space is traversed by a winding wooden stairway supported by an intricate network of wooden beams but lacking, at many stretches, a handrail or other enclosure. In certain places, two or even three stairs at a time are partially missing or gone altogether.  High overhead you see four immense brass bells hanging from timbers.
Sammiya Koi
player, 117 posts
Tian Halfling
Samurai
Sat 31 Mar 2012
at 03:54
  • msg #246

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya tried to coax Akihiro over toward the nest in the southwestern corner. She was already feeling guilty about making the dog stay against his instincts.
Zer-wedula
player, 468 posts
Mon 2 Apr 2012
at 02:12
  • msg #247

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"I am casting Grease under it whenever and wherever it comes from," Zer-wedula informs the party.
Sammiya Koi
player, 118 posts
Tian Halfling
Samurai
Mon 2 Apr 2012
at 04:29
  • msg #248

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Thank you for your warning Zer," Sammiya replies. "I will attempt to keep that in mind when. or if, the creature arrives."
Tanrov
player, 224 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 3 Apr 2012
at 19:56
  • msg #249

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Thanks for the warning", Tanrov states as he goes towards the bells.   Even as he moves he'll nudge Talis for some extra bees wax since he thinking now that's an excellent idea.   What Tanrov is thinking that he just needs a little bit of wax or cloth in his ears only to dull the bell noise and not kill all sound.
Logalog
player, 41 posts
Well, we can always..
resort to violence....
Wed 4 Apr 2012
at 01:07
  • msg #250

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog will use Detect Magic to sniff out ant hiding magic-y things.
Jan Harlow
player, 240 posts
Oh? You are so bold,
I like that. I really do.
Wed 4 Apr 2012
at 01:49
  • msg #251

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan huffs with what seems to be annoyance as he pops the cork off a mutagen. He drinks it down in heavy gulps and coughs as he shivers. His skin is a unhealthy ashen color and he looks half dead. his hair hanging limply around his face. He breathes for a moment before his bones crunch sickeningly and he changes.
Sammiya Koi
player, 119 posts
Tian Halfling
Samurai
Wed 4 Apr 2012
at 02:29
  • msg #252

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya watched in a stunned silence. She was horrified. It was the first time that she'd actually watched Jan transform and it was horrible.
Jan Harlow
player, 241 posts
Oh? You are so bold,
I like that. I really do.
Wed 4 Apr 2012
at 04:16
  • msg #253

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Get over it...Hy like it." Jan huffed as he stretched his neck and coughed, it was a low bass sound, powerful...and sickly. The giant wolf like beast licked his chops and ran a hand across his muzzle.

"Feels goot." The Alchemist snorted, shaking himself like a wet dog. His fur stood up on end, and he pawed at the floor, deep scratches working their way into the wood.  He towered over the party.
Sammiya Koi
player, 120 posts
Tian Halfling
Samurai
Wed 4 Apr 2012
at 04:41
  • msg #254

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Jan...?" Sammiya uttered uncertainly while still staring on at her now transformed companion. She was not at all certain if this was supposed to be happening.
Jan Harlow
player, 242 posts
Oh? You are so bold,
I like that. I really do.
Wed 4 Apr 2012
at 04:49
  • msg #255

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Hyu sav me like diz before, at de Mill...vot iz different now?" Jan huffed, stomping a massive wolf's paw into the ground.

"Perhaps hyu deed not notice. Heh." The Wolf Like Alchemist wagged his tail in amusement.
Sammiya Koi
player, 121 posts
Tian Halfling
Samurai
Wed 4 Apr 2012
at 05:04
  • msg #256

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya shook her head. "I did not notice you transform at the mill. My attention was elsewhere during the fight." Sammiya felt that she could kick herself. Admitting that she had been so blind before made her feel like a rank amateur, a novice.
Catessa Fallowfield
player, 516 posts
Halfling Nature Priestess
...and Friend Garious
Wed 4 Apr 2012
at 17:59
  • msg #257

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

While Sammiya goes in one direction, Cat goes opposite, to cover more ground, looking for any clue. Jan's transformation, though odd, doesn't bother her.
Talis Revain
player, 381 posts
Thu 5 Apr 2012
at 00:30
  • msg #258

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will lay a hand on Tanrov's shoulder as he starts for the stairs, "Two sets of eyes are better than 1 to see the cracked board that will plummet us to our doom."
This message was last updated by the GM at 00:30, Thu 05 Apr 2012.
DM
GM, 1187 posts
Fri 6 Apr 2012
at 18:03
  • msg #259

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead
Cacodaemon
]





Round surprise
   Tanrov and Talis head to the stairs while Cat and Sammiya cross on the far side of the room.  Sam heads for the nest.  As Cat turns and heads back toward the group a large shadowy figure emerges from the door behind her and raises a large scythe overhead.
   It is a hideous monstrosity crafted from body parts stitched together with thick string, wire, and metal staples that looks like an animated scarecrow.  A jumbled mass of body parts incorporating as much cow and horse as man, the Scarecrow’s considerable girth is topped by an idiot head that leers and drools like a grotesque baby. Its face is cruelly stitched, the lips sewn together. It is dressed in straw and dung-covered rags which give off the sickly sweet smell of decay. Over his shoulder is a cloak that seems to make him blend into the background (cloak of evlvenkind).  A trio of what appear to be carved pumpkins hang from cords on its belt, but a second glance reveals these to be horribly bloated human heads with a sick yellow tinge.  It wields a masterwork large sized scythe.

[Private to Jan Harlow; Logalog; Zer-wedula: You recognize this creature as a Flesh Golem.  They are mindless (immune to mind affecting magic) constructs made to serve spellcasters.  They tend to be immune to most magic and normal weapons.]
[Private to Zer-wedula: You think this extremely intelligent behaviour for a golem.  This could be a rare varient called a Lifespark golem.  Which has somehow gained sentience.  If it is it could possibly be affected by mind-affecting magic.]




Tactical Situation



                 dam       status
Scarecrow
[Private to GM: Shosuro
Cacodaemon
]



Talis, Tanrov  and Logalog may post actions on round 1.


--------------------------------------------------------------------------------




Talis 48/48
Tanrov  56/56
Logalog 40/40
monster
Jan 36/36
Sammiya Koi & 52/52
Akihiro 42/42
Catessa Fallowfield & 36/36
Murphis 60/60
Miriam 48/48
Zer-wedula 50/50

This message was last edited by the GM at 10:45, Wed 11 Apr 2012.
Talis Revain
player, 382 posts
Fri 6 Apr 2012
at 20:30
  • msg #260

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will shout a warning to Cat, "Cat behind you! ", pulls out a hand axe and throws it.

14 to hit (with range)
7 dam

DM: Deflects off the things body (it has lot's of natural armor)

This message was last edited by the GM at 20:33, Fri 06 Apr 2012.
Logalog
player, 42 posts
Well, we can always..
resort to violence....
Fri 6 Apr 2012
at 23:01
  • msg #261

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog 40/40 AC 17
Logalog launches forth a Scorching Ray. Much to his frustration, the golem looks undamaged by his fiery spell. Maybe something else will happen, though....

OOC
12:34, Today: Logalog rolled 15 using 1d20+4. To Hit (Touch Armor Class).


DM: The Scorching Ray hits (touch ac 10), but it is dispeled/absorbed/whatever by the things spell resistance.

This message was last edited by the GM at 23:42, Fri 06 Apr 2012.
Tanrov
player, 225 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 8 Apr 2012
at 20:11
  • msg #263

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov turns at shoots an arrow at the monster, 1 of his new magical arrows (a +1 shock arrow).  He exclaims, "What is this thing?"


13:11, Today: DM, on behalf of Tanrov, rolled 14,7,5 using 1d20+5,1d8+5,1d6. Bow to hit, dam + shock dam. 
DM
GM, 1190 posts
Mon 9 Apr 2012
at 02:36
  • msg #264

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead
Cacodaemon
]



Round 1
Talis throws and misses.

Tanrov  shoots and misses.

Logalog casts a spell at the thing, and while it takes no damage it does seem to slow down.

Golem swings it's scythe at Cat, dealing 20 dam.


Tactical Situation



                 dam       status
Scarecrow
[Private to GM:
Shosuro
Cacodaemon
]





Talis 48/48
Tanrov  56/56
Logalog 40/40
Jan 36/36
Sammiya Koi & 52/52
Akihiro 42/42
Catessa Fallowfield & 16/36
Murphis 60/60
Miriam 48/48
Zer-wedula 50/50

This message was last edited by the GM at 20:49, Fri 13 Apr 2012.
Catessa Fallowfield
player, 519 posts
Halfling Nature Priestess
...and Friend Garious
Mon 9 Apr 2012
at 02:36
  • msg #265

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat more surprised than anything else. By the appearance of the ... whatever it is and it's size. Out of instinct (read desperation), she tosses her dagger at it. And Mutphis snaps at it, backing away.

12:38, Today: Catessa Fallowfield rolled 13 using 1d20+4. attack. Evem if I had added PPR, that's only 14. *sigh*
Murph is close enough to bite, yes?
16:24, Today: Catessa Fallowfield rolled 9,7 using d20+4,d6+6. Murph - bite, damage.

Sammiya Koi
player, 123 posts
Tian Halfling
Samurai
Mon 9 Apr 2012
at 23:23
  • msg #266

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Drawing her sword, Sammiya nudged Akihiro in at the monstrous golem-thing. When she got close enough, Sammiya attacked the creature, slashing once then twice.

Sammiya Koi rolled 17,16 using d20+8,d20+3. Attack 1 & 2.
Sammiya Koi rolled 6,6 using d6+3,d6+3. Damage 1 & 2.

Zer-wedula
player, 470 posts
Tue 10 Apr 2012
at 00:09
  • msg #267

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula casts Grease under the golem, avoiding Cat if possible.  "It is a flesh golem, immune to most magic, and yet, in this case, perhaps susceptible to glamours of the mind," he intones.
Talis Revain
player, 383 posts
Wed 11 Apr 2012
at 02:09
  • msg #268

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis sighs and pulls out his spear, "Come on Tanrov, let's put this thing down, the hard way."  He will move over and try to poke some holes in this thing.
Tanrov
player, 226 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 11 Apr 2012
at 02:24
  • msg #269

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov nods at Talis, not realizing that in the heat of battle Talis isn't looking at him.  He drops his bow and charges over, drawing his scimitar as he gives a battle cry.
Miriam
player, 139 posts
Priestess of Pharasma
Wed 11 Apr 2012
at 05:18
  • msg #270

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Miriam looks concerned at Cat's injuries, and once the shock of the golem's appearance wears off, she draws a healing wand and moves towards the druid's position at her best speed, though her best speed isn't tremendously impressive.

OOC: Draw wand of CSW, move 20' toward Cat.
Logalog
player, 43 posts
Well, we can always..
resort to violence....
Wed 11 Apr 2012
at 20:04
  • msg #271

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog will move over to where Talis/Tanrov are, ask them if either has a strength enhancement, and hit the one of them with a spell that lends the strength of bulls.
DM
GM, 1191 posts
Thu 12 Apr 2012
at 02:31
  • msg #272

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Next round will be Sat night 7pm

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead
Cacodaemon
]



Round 1
Sammiya Koi & Akihiro ride forward and attack.  The Scarecrow has reach and gets an Aoo, taking a swing at Akihiro - which Sam's Mounted Combat negates.  Sam misses twice, the things hide is very tough.

Catessa Fallowfield & Murphis both attack and both miss.  Since Sam already attracted the Scarecrows's attention, it doesn't get another Aoo.  They move away.

Jan rushes forward and takes Cats place.

Miriam moves forward behind Cat, drawing out a wand.

Zer-wedula casts Grease, (no SR on grease, rolled a 1) and the Scarecrow falls down.

Round 2
Talis pulls out his long spear as he moves and attacks, and hits.  The Grease distracts the thing enough that Talis gets a sneak attack off, 15 dam.  Though it doesn't take the full amount.

Tanrov moves forward and draws out his scimitar.

Logalog casts a spell (Bulls Str = +4 str(enhancement)) on Talis.

Scarecrow Golem uses his long reach and desperatly drags himself mostly through the doorway he came out of using the door frame.  He provokes Aoo from Talis(hit), Tanrov(miss on a 1), Sam(hit), Akihiro(miss) and Jan(hit).

Unknown Figures overhead; from over head you hear a loud >CLANG, crack, bang< as a bell falls.  It takes out some of the stairs and strikes right in the corner where the golem had been >BOOM<.  Wood and stone debris explode outward covering everyone with dust and worse.  The Scarecrow (who gets blown through the wall and takes extra dam), Tanrov, Sam, Akihiro and Jan all get hit by debris for 21 damage.  The wall into the room where the Scarecrow is, has be demolished.  Looking up you can barely make out stealthy figures moving over to another bell.  (It was an "attack" roll, not a ref save.  The 15x15 area where the bell is, is considered difficult terrain (x2 move cost and no charging).)

Tactical Situation
The Sacrecrow is defintely looking ragged and is still slowed.


                 dam       status
Scarecrow        56
[Private to GM:
Shosuro
Cacodaemon
]



Talis 48/48
Tanrov  35/56
Logalog 40/40
Jan 15/36
Sammiya Koi & 31/52
Akihiro 21/42
Catessa Fallowfield & 16/36
Murphis 60/60
Miriam 48/48
Zer-wedula 50/50


[Private to GM: monday - gma salem 700]
[Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 03:08, Sat 14 Apr 2012.
Logalog
player, 44 posts
Well, we can always..
resort to violence....
Thu 12 Apr 2012
at 06:35
  • msg #273

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In reply to DM (msg #272):

[Private to GM: Logalog uses Bull Strength on whoever doesn't have a strength enhancing magical item]
This message was last edited by the player at 14:13, Thu 12 Apr 2012.
Zer-wedula
player, 471 posts
Thu 12 Apr 2012
at 23:09
  • msg #274

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula steps five feet towards whatever cover is nearby and readies a lightning bolt to cast upon anyone above he sees sawing at the bell ropes. "Perhaps I can get two," he muses.
Talis Revain
player, 384 posts
Sat 14 Apr 2012
at 03:08
  • msg #275

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will say "Cat, Jan, turn into something that flies and peck their eyes out, after you get healed.  We can handle this ourselves."  Then move forward (with an eye to moving around him next turn) and attack.

If needed, tumble 25
To hit 24
dam 14

Tanrov
player, 227 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sat 14 Apr 2012
at 03:14
  • msg #276

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Will move forward and attack.  In a firm command voice he says "That's for making me climb out of all that debris."

to hit natural 20, confirm 22
This message was last edited by the GM at 22:36, Sat 14 Apr 2012.
Catessa Fallowfield
player, 520 posts
Halfling Nature Priestess
...and Friend Garious
Sat 14 Apr 2012
at 20:30
  • msg #277

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat rolls off of Murph and starts a transformation into a bear, (sorry, can't think of appropriate frying animal. DM?) letting Murph free to attack if he can.

16:23, Today: Catessa Fallowfield rolled 21,11 using d20+4,d6+6. Murph - bite, damage.

[Private to DM: If we can think up a better - flying - critter, can I can it to that?]
Sammiya Koi
player, 124 posts
Tian Halfling
Samurai
Sun 15 Apr 2012
at 00:21
  • msg #278

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya continues to attack the horrid scarecrow golem while trying to remain alert for falling bells.

Sammiya Koi:
rolled 15,22,21 using d20+8,d20+8,d20+3. AoO, then Attacks 1 & 2.
rolled 12 using 1d20+3. Crit confirm on attack 2.
rolled 4,6,7 using d6+3,d6+3,d6+3. Damages AoO, 1, & 2.

Miriam
player, 140 posts
Priestess of Pharasma
Sun 15 Apr 2012
at 21:49
  • msg #279

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Seeing many of her companions injured by the falling bell, Miriam uses her next to last channel attempt for the day to restore health to everyone.


16:47, Today: Miriam rolled 10 using 3d6. Channel. Excluding scarecrow.

DM
GM, 1195 posts
Sun 15 Apr 2012
at 23:44
  • msg #280

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Next round will be wed night 7pm

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Cacodaemon
Xanesha - fly, mage armor
]



Round 2
Sammiya Koi & Akihiro ride forward and attack.  The Scarecrow has reach and gets an Aoo, taking a swing at Sam.  Somehow Akihiro zigs when he should have zagged over the rough terrain and Sam takes a critical hit from the Scarecrows thrashing swing.  She is flung off her saddle as Akihiro continues forward and attacks, missing.

Catessa Fallowfield & Murphis moves off Nurphis and changes into a large bear (40 ft movement, low-light vision, scent, grab with the claws, +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus, 2 claw attacks(1d6+str) and 1 bite(1d8+str), lose the +1 size to ac and attacks, gain a -1 size to ac and attacks)  With no clear signal to attack, Murphis just hangs back with the bear.

Jan throws a bomb at the Scarerow and then moves back to Miriam.

Miriam heals everyone 10 hps.

Zer-wedula moves and casts Lightning Bolt as the figures are already going for the ropes.  However, he misjudged the range and his bolt barely hit one of the bells.  A loud >Clang< rings out and 2 of the figure lose their grips and start to fall.  One manages to grab on to a piece of the stairway, but the other is not quite so lucky.  It lands nearby with a thud, and to your amazement there is little blood.  It is a Faceless Stalker like the ones you fought in Alderns Townhouse (2.2 pg 4 or so), and it's still alive and fighting.

Round 3
Talis moves carefully through the wreckage that once was a bell and sticks his long spear into the Scarecrow.

Tanrov moves forward and swings his scimitar, which seems to have no problem cutting through the Scarecrows unatural neck, seperating his head from his body.

Logalog casts a magic missle spell at the Faceless Stalker, which stops moving and starts dying.

Faceless Stalker 1,2,3 1 bleeds, 2 climbs onto the stirs and 3 moves over to the next bell.

rabid vampire bats1,2,3,4,5 pop in out of nowhere and swarm in to attack.  These are small size and rabid...he's b  a  c  k.  Bats 4 and 5 become bat kabobs on Talis' spear.  Bats 1 and 2 attack Sam, while bat 3 attacks Logalog.  Only bat 1 hits and starts sucking Sam's blood.

From next to Sam a figure appears as the Cacodaemon bites her and she goes down.

Shosuro voice says "A bear, really Cat?  Were you absent alot when your Master taught your class to wildshape?  Where I'm from, bears don't fly.  Bats on the other hand..."  He sweeps down from above and lands next to Sam.  At first you think he has a magical cloak, but as he lands you realize the truth.  Shosuro has somehow turned himself into a man-bat combination, complete with nasty teeth and claws.  Could be a vampire.  And he picks up his sister, "Come sister, we have much to discuss..."

Tactical Situation


                  dam       status
Scarecrow         105       dead
Faceless Stalker1 46        dying
Faceless Stalker2
Faceless Stalker3
Bat 1                       attached to Sam
    2
    3
Shosuro
Cacodaemon
[Private to GM:

Xanesha
]



Talis 48/48
Tanrov  45/56
Logalog 40/40
Jan 25/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -1 hp ]
Akihiro 31/42
Catessa Fallowfield & 26/36
Murphis 60/60
Miriam 48/48
Zer-wedula 50/50


[Private to GM: monday - gma salem 700]
[Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 02:44, Wed 18 Apr 2012.
Talis Revain
player, 385 posts
Mon 16 Apr 2012
at 00:01
  • msg #281

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will wait for Logalog to go, then drops his spear and moves toward Shosuro drawing his sword, "Alright Desna, if I ever needed some extra glowing power, now is the time."  His sword glows with a silvery light.  "Unhand her bloodsucker.  She might think you're worth saving, but I don't."

To hit natural 19
confirm natural 19
dam 28

Logalog
player, 45 posts
Well, we can always..
resort to violence....
Mon 16 Apr 2012
at 00:18
  • msg #282

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog takes a five foot step away from the bats and unleashes a cone of fire on them.
    " I'm sure you'll be comfortable in the fires of hell!" he shouts


OOC
17:15, Today: DM, on behalf of Logalog, rolled 22 using 5d4+8. Burning Hands ( DC 15  reflex for half).

Jan Harlow
player, 252 posts
Oh? You are so bold,
I like that. I really do.
Mon 16 Apr 2012
at 01:35
  • msg #283

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan snarls as he chomps down on something he tosses into his maw. With a sickening crunch, a pair a black feathered wings rip themselves from his shoulder-blades. They give a great big flap, flicking some unknown liquid off, before the Alchemist took to the sky.

Jan howls and laughs as he zooms up at the Faceless Stalker looking to drop another bell.
Sammiya Koi
player, 125 posts
Tian Halfling
Samurai
Mon 16 Apr 2012
at 02:14
  • msg #284

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sammiya had a quick impulse to attack Shosuro, but then thought twice about it. Shosuro might not be too far gone. She still might be able to save him. Feeling a wave of doubt over what she should do, Sammiya did not attack and just held on to her swords as Shosuro grabbed her.

[Private to Sammiya Koi: You do realize Sam is currently at -1 hp and is not in any shape to resist even if she could?]

[Private to DM: NO, I didn't realize that, but I don't think I could have done much different if I had.]
This message was last edited by the player at 01:45, Fri 20 Apr 2012.
Tanrov
player, 228 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 18 Apr 2012
at 00:50
  • msg #285

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov will scream out an oath stating that, "Sarenrae will see you dead for your crimes, Halfling  (racial insult here)."And striking out with his scimitar at the glowing red orb near him since he can't get at Shuhuro right away.

AC: 18  HP's: 45/56

16:53, Today: Tanrov rolled 14 using 1d6+8.  To damage (I did at least 13 pts. of damage)
16:52, Today: Tanrov rolled 27 using 1d20+11 To hit (+1 is because of masterwork, right or magical?)
This message was last edited by the player at 02:39, Thu 19 Apr 2012.
Catessa Fallowfield
player, 521 posts
Halfling Nature Priestess
...and Friend Garious
Thu 19 Apr 2012
at 00:37
  • msg #286

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat as a bear, grumbles at the dark druid. She's doing the best she can. Since the scarecrow thing is dead, she heads towards the nearest enemy to attack, finding the bear kind of clumsy. If she can, she'll bump Murph, urging him to attack.

20:31, Today: Catessa Fallowfield rolled 11,9 using d20+6,d6+3. claw 2. 20:30,
Today: Catessa Fallowfield rolled 14,7 using d20+6,d6+3. claw 1. 20:30,
Today: Catessa Fallowfield rolled 15,7 using d20+6,d8+3. bite.

DM
GM, 1199 posts
Thu 19 Apr 2012
at 12:58
  • msg #287

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Next round will be sun night 7pm

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Cacodaemon/XanII
Xanesha - fly, mage armor, mirror image,
]



Round 3
Sammiya Koi & Akihiro goes down from the golem, wakes up thanks to Miriam…and goes down again from the Cacodaemon.  Akihiro turns his attention toward Sam and Shosuro, but at a word from the Dark Druid(Shosuro) he turns his attention toward the bear (Cat) and attacks, hitting for 6 damage and somehow he manages to trip her.
The trip was a very lucky roll on Akihiro’s part.

Catessa Fallowfield & Murphis are surprised by the unexpected attack and instinctively strike back, trying to drive off their allies companion.  The attack has thrown them off their groove and they all miss.

Miriam says, “ Wait a second Jan, ” and heals Jan with the wand before he takes off.

Jan flies upward, getting to 10’ away from the Faceless stalkers.
I am calling this a “run”, so you are really easy to hit, but move faster, hopefully they don’t have any ranged weapons.

Zer-wedula hits Shosuro with his Scorching Ray, but apparently the druid has energy resistance because he doesn’t appear to take much damage.

Round 4
Logalog casts a burning hands spell and all the bats go >poof<.  Shosuro hardly seems to notice it as he duck under the flame, making sure Sam is out of the fire.

Talis moves carefully back through the wreckage, drawing his sword, which starts to glow with a silvery light.  With a quick swing he almost takes off Shosuro’s head.  Only the Halfling skill allows him to duck and the sword only takes off some hair.  Even with it only doing a scratch, the glow seems to hurt him.  He grits his teeth from the pain.

Tanrov moves forward and swings his scimitar hurting the flying ball of teeth (Cacodaemon ), but it is still up.

Faceless Stalker 1,2,3 1 bleeds, 2 stands up and grabs a chunk of wood and 3 starts working on the next bell.

Shosuro bares his teeth and seems on the verge of attacking Talis, but recovers his composure from his near decapitation, "Nice try, but just hold on and my employer will be along shortly to kill you.  I've got business elsewhere.  But I have a small surprise, ready my master."  Shosuro, Sam and the small daemon begin to glow with a blood red nimbus of light.  As he picks up her sword, Sam and Shosuro vanish (teleport), leaving behind a set of bloody footprints.  At the same time, the Cacodaemon transforms into another, stronger Daemon.

As you think about it, Shosuro could be a vampire, but is more probably either some sort of partial daemon or werebat.

Transformed Cacodaemon now looks like a large red snake with arms.  It takes a moment to stretch out it’s arms and admire it’s new form before it looks down on Tanrov and speaks for the first time, “You hurt me, me hurt you. and lashes out at him, hitting him for 16 damage.

Tactical Situation
Sam is currently unconscious, somewhere…
Akihiro is attacking Cat the bear…
A Daemon is attacking Tanrov…
Somewhere is “Wanton of Nature’s Pagan Forms”…


                  dam       status
Scarecrow         105       dead
Faceless Stalker1  47        dying [Private to GM: Dead at 60]
Faceless Stalker2
Faceless Stalker3
Shosuro           32
Trans/Cdaemon    8
[Private to GM:

Xanesha
]



Talis 48/48
Tanrov  29/56
Logalog 40/40
Jan 36/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro 31/42
Catessa Fallowfield & 20/36
Murphis 60/60
Miriam 48/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 23:34, Fri 20 Apr 2012.
Zer-wedula
player, 473 posts
Thu 19 Apr 2012
at 22:42
  • msg #288

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Pulling out a wand, Zer-wedula shoots magic missiles at the new and improved daemon foe.
Talis Revain
player, 387 posts
Sat 21 Apr 2012
at 19:32
  • msg #289

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

As Talis' feels fear creepining up his spine.  He reminds himself, "Hey it's not a goblin ghoul," shrugs and moves to flank with Tanrov, tumbling as needed.
Tanrov
player, 230 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 22 Apr 2012
at 21:07
  • msg #290

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

  After taking the sixteen point hit, Tanrov will brace for his next attack with his scimitar.   While he waits for Talis to get into a flanking position, Tanrov will then swing, "My turn..."

29 to hit (with flanking, natural 18)
confirmtion, miss
12 dam (includes sneak attack with flanking)

Logalog
player, 46 posts
Well, we can always..
resort to violence....
Mon 23 Apr 2012
at 02:22
  • msg #291

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog takes one look at the transformed daemon, and immediately takes the offensive. He launches out magic missiles at the daemon.

OOC

19:20, Today: DM, on behalf of Logalog, rolled 14 using 3d4+6. MagiC Missile Damage.

Jan Harlow
player, 259 posts
Oh? You are so bold,
I like that. I really do.
Mon 23 Apr 2012
at 09:31
  • msg #292

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 36/36

Jan speared through the air at the Stalker trying to bring down another bell, intent on clawing the man's eyes out.

---
02:29, Today: Jan Harlow rolled 8 using 1d6+2. Claw Damage.
02:29, Today: Jan Harlow rolled 20 using 1d20+6. Claw.
02:27, Today: Jan Harlow rolled 12 using 1d20+6. Fly Check.

Sammiya Koi
player, 128 posts
Tian Halfling
Samurai
Tue 24 Apr 2012
at 05:51
  • msg #293

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

In her unconscious mind, Sammiya saw herself back in the family home in Tian. Blood was everywhere. She'd killed someone. She couldn't remember who, couldn't remember a face. All she recalled was the hate. She hated the person with a passion so strong it clouded all, even her senses.

Her brother was there, trying to talk her down from a mad rage. Warring emotions threatened to tear her apart from the inside. She wanted to lash out, to kill him, but he was her brother. He held a weapon. They were fighting, but Sammiya was in such turmoil that she did not fight effectively. It was the things he was saying to her. She could not recall what they were and the dream made them fuzzy still. His words struck her deeply, made her think when she did not want to.
Catessa Fallowfield
player, 524 posts
Halfling Nature Priestess
...and Friend Garious
Tue 24 Apr 2012
at 13:38
  • msg #294

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat can't see everything that going on, but things don't look that great from her view. She could be wrong. Roaring her frustration, she attacks again, hoping Murph follows suit.


09:30, Today: Catessa Fallowfield rolled 26,7 using d20+6,d6+3. claw 2.
09:30, Today: Catessa Fallowfield rolled 8,7 using d20+6,d6+3. claw 1.
09:30, Today: Catessa Fallowfield rolled 23,5 using d20+6,d8+3. bite.
Better rolls. DN, take care of Murph, please?

DM
GM, 1205 posts
Wed 25 Apr 2012
at 02:07
  • msg #295

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Next round will be fri night 7pm
I'll get to the map wed...hopefully...

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Cacodaemon/XanII
Xanesha - fly, mage armor, mirror image, invisible
  -Is observing the battle from the above
]



Round 4
Sammiya Koi dreams while Akihiro continues his attack on the bear, and misses.

Catessa Fallowfield & Murphis attack Akihiro.  Murphis seems especially furious and catches Akihiro when he is particularly vulnerable (crit) and knocks him to the ground (trip).  Cat/bear and the dog go at each other on the ground.  Cat hit’s twice and Akihiro looks like he is about done for.

Miriam says, “ Cat, do you have to kill him, can’t you do some druidy stuff? ” and heals Cat with the wand.

Jan flies forward and attacks, easily hitting.  The Faceless stalker manages to not fall.

Zer-wedula starts using magic missles from his wand, damaging the foe.

Round 5
Logalog also uses Magic Missles.

Talis tries to gracefully move around the monster, but catches a toe on some bell debris, opening himself up to an attack.  But the same mistake causes him to stumble and the attack goes right over his head.  Recovering quickly, Talis manages to catch the thing with a strong attack (crits).
Talis failed his tumble check, but the Daemon rolled a 1 on his Aoo

Tanrov also hits.

Faceless Stalker 1,2,3 1 bleeds, 2 throws his chunk of wood at Jan and gets lucky, hitting for 6 dam (Faceless Stalkers have an 18 str) and 3 stops working on the bell and attacks Jan.  Or rather tries to attack Jan, he misses.

Shosuro ??? [Private to GM: ???]

Transformed Cacodaemon turns on Talis, “Ouch, that hurt. and proceeds to lash at him with his arms, hitting 3 times.  Somehow Talis manages to avoid dying, how, only Desna knows.

Tactical Situation
Sam is currently unconscious, somewhere…
Akihiro is attacking Cat the bear…
A Daemon is attacking Talis…
Somewhere is “Wanton of Nature’s Pagan Forms”…


                  dam       status
Scarecrow         105       dead
Faceless Stalker1  48        dying [Private to GM: Dead at 60]
Faceless Stalker2   8        climbing
Faceless Stalker3
Shosuro           32         [Private to GM: ???]
Trans/Cdaemon   77
[Private to GM:

Xanesha
]



Talis 1/48
Tanrov  29/56
Logalog 40/40
Jan 30/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro 5/42
Catessa Fallowfield & 36/36
Murphis 60/60
Miriam 48/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 02:56, Wed 25 Apr 2012.
Jan Harlow
player, 260 posts
Oh? You are so bold,
I like that. I really do.
Wed 25 Apr 2012
at 02:52
  • msg #296

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 30/36

Jan laughs, barking, howling, he loves the sense of flying. He kicks off the Faceless Stalker and tries to circle back for another attack run.

---
19:39, Today: Jan Harlow rolled 4 using 1d6+2. Claw Damage.
19:38, Today: Jan Harlow rolled 20 using 1d20+6. Claw.
19:38, Today: Jan Harlow rolled 11 using 1d20+6. Fly Check.

Logalog
player, 47 posts
Well, we can always..
resort to violence....
Wed 25 Apr 2012
at 05:16
  • msg #297

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 17 HP 40/40

Blood drips from Talis after the daemon's attacks. Logalog could swear some sort of magic is holding the man up, but his sorcerer's senses reveal nothing in the way of the arcane. Iron will and luck have their own mysterious power, Logalog thinks to himself. I swear I'll make Talis an honorary orc after this fight. Hopefully he'll survive it.

Great fortitude or no, another attack from the daemon would surely kill his new friend, and Logalog wasn't keen on burying any more friends. He holds up his hand, extending three fingers as if ordering rounds at the bar, and three magical beams arc their way toward the daemon.

OOC
22:14, Today: Logalog rolled 16 using 3d4+6. Magic Missile Damage.

Tanrov
player, 231 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 25 Apr 2012
at 19:19
  • msg #298

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov looks shocked at the damage done to Talis and with relatively little regard for his own safety will fully charge at the monster if possible and attack it in turn.

AC: 18   HP: 29/56
12:17, Today: Tanrov rolled 9 using 1d6+7. To damage if hit
12:15, Today: Tanrov rolled 21 using 1d20+10. To hit
Talis Revain
player, 388 posts
Thu 26 Apr 2012
at 02:34
  • msg #299

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis spits up some blood and almost double over with the pain.  I'm still alive, he thinks.  As he thinks quickly he says with pain obvious in his voice, "Cat, finish the dog quickly, Tanrov is going to need help and this thing is going to need fresh meat."  He will try to tumble out of the battle, back to Miriam.
Zer-wedula
player, 476 posts
Fri 27 Apr 2012
at 00:10
  • msg #300

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"We need to take down the daemon first!" Zer-wedula advises as he shoots more magic missiles at it.

19:08, Today: Zer-wedula rolled 9 using 3d4+3. Magic Missile damage.
DM
GM, 1207 posts
Sat 28 Apr 2012
at 16:42
  • msg #301

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Next round will be tues night 7pm


[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Cacodaemon/XanII
Xanesha - fly, mage armor, mirror image, invisible, shield, divine favor
  -Is observing the battle from the above
]



Round 5
Sammiya Koi ???, Akihiro tries to struggle to his feet, but a quick slash with a paw from Cat the bear puts him on the ground and bleeding.

Catessa Fallowfield & Murphis gets back on her feet, err…, paws and does the only thing she can do in bear form… move to attack the monster.

Jan flies around and attacks, easily hitting.  The Faceless stalker manages to not fall, but does have to drop his sword to hold on.

Zer-wedula uses magic missles from his wand, damaging the foe.

Round 6
Logalog also uses Magic Missles.

Talis manages to get back to Miriam without further damage.

Miriam turns her attention away from Cat to Talis.  Amazed that he is still alive she heals him with the wand (17 hp).

Tanrov scimitar bounces off the creatures tough armor (ie: misses).

Faceless Stalker 1,2,3 1 bleeds, 2 moves and takes a swing at Jan (Faceless Stalkers are slightly elastic and can stretch out to 10’) and gets lucky, hitting for 7 dam and 3 pulls himself up onto the beams (he is using 1 hand to hold on and the other is free to attack Jan).  A sword hits the stairs and bounces over to near the nest on the ground..

Shosuro ??? [Private to GM: ???]

Transformed Cacodaemon gets confused by so many targets and splits his attacks between Cat/bear, Murphis and Tanrov, missing only Murphis (whose new armor protects him).  Cat takes 18 and Tanrov 19 damage.

Tactical Situation
Sam is currently unconscious, somewhere…
A Daemon is attacking …
Somewhere is “Wanton of Nature’s Pagan Forms”…


                  dam       status
Faceless Stalker1  49        dying [Private to GM: Dead at 60]
Faceless Stalker2
Faceless Stalker3  12        climbing, lost sword
Shosuro           32         [Private to GM: ???]
Trans/Cdaemon   102
[Private to GM:

Xanesha
]



Talis 18/48
Tanrov  12/56
Logalog 40/40
Jan 23/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -2/42
Catessa Fallowfield & 18/36
Murphis 60/60
Miriam 48/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 21:04, Sat 28 Apr 2012.
Jan Harlow
player, 261 posts
Oh? You are so bold,
I like that. I really do.
Sat 28 Apr 2012
at 21:12
  • msg #302

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 23/36

"Arrroooooo!" Jan howls he twists in the air, barrel rolling, swinging around to attack the Faceless Stalker looking to drop the bell once again.

The pain creates a floating feeling inside the monstrous Alchemist, euphoria and adrenaline. If that thing did not fall, Jan would decide to just start bombing without care.

---
14:13, Today: Jan Harlow rolled 6 using 1d6+2. Claw Damage.
14:12, Today: Jan Harlow rolled 24 using 1d20+6. Claw.
14:09, Today: Jan Harlow rolled 20 using 1d20+6. Fly.

This message was last edited by the player at 21:13, Sat 28 Apr 2012.
Zer-wedula
player, 477 posts
Sun 29 Apr 2012
at 17:11
  • msg #303

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula moves five feet further from the demon and continues his magic missile onslaught.

13:11, Today: Zer-wedula rolled 10 using 3d4+3. magic missile.
Tanrov
player, 233 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 29 Apr 2012
at 21:27
  • msg #304

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Realizing that Tanrov has one or two wounds left before dying, he will go full defense and move 5' to the dead scarecrow.   All this in the hope that he can survive long enough to take his healing drat from the wrist apparatus.   "Miriam, could you use a healing wand on me as well, if possible, please," he shout out to the cleric who just healled Talis.
Talis Revain
player, 390 posts
Sun 29 Apr 2012
at 22:41
  • msg #305

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   "I hate being covered in blood, especially when it's mine.  Alright, new set of priorities.  Evil outsiders you're No. 1.  Goblin ghouls your No.2 now."  Talis will mutter under his breath.
    Then using the potion bracer Talis will take one of his Vanishing potions, and then dig out another as he slides 5' to his right dilivering a ray of frost from his glove.
     As he reappears infront of Miriam Talis notices the magi drifting back, and glancing over his sholder will say.  "Thankyou Little Mother. Zer is the smart one why don't we follow his lead, and step back."

     Talis rolls a 16+7 = 23  vs touch armor class, for a 1d3+3d6 sneak attack for 11 pts of dam.
Logalog
player, 48 posts
Well, we can always..
resort to violence....
Sun 29 Apr 2012
at 23:52
  • msg #306

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Why won't this abomination go back to where it came from? More magic missiles for the daemon.

OOC

16:48, Today: DM, on behalf of Logalog, rolled 12 using 3d4+6. magic missile damage

Catessa Fallowfield
player, 526 posts
Halfling Nature Priestess
...and Friend Garious
Tue 1 May 2012
at 22:14
  • msg #307

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat snarls as only a bear can. This is going on much too long. Glancing at Murph, urging him to protect Sam and her companion, she presses the attack.

18:09, Today: Catessa Fallowfield rolled 21,4 using d20+6,d6+3. claw 2.
18:09, Today: Catessa Fallowfield rolled 16,4 using d20+6,d6+3. claw 1.
18:09, Today: Catessa Fallowfield rolled 23,5 using d20+6,d8+3. bite.

DM
GM, 1211 posts
Wed 2 May 2012
at 01:29
  • msg #308

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Next round will be sat night 7pm

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Cacodaemon/XanII
Xanesha - fly, mage armor, mirror image, invisible, shield, divine favor, False life, silence
  -Is observing the battle from the above, and moves into position...
]



Round 6
Sammiya Koi ???, Akihiro bleeds

Catessa Fallowfield & Murphis attacks and Cat barely manages to bite the monster, leaving a horrible taste in her mouth.

Jan flies around and attacks, easily hitting.  This time the Faceless Stalker slips and falls off, barely able to hold on.

Zer-wedula uses magic missles from his wand, damaging the foe.

Round 7
Logalog also uses Magic Missles.

Talis drinks a potion and turns invisible, suddenly a ray shoots out of now where and hits the creature,

Miriam moves behind Cat and uses the wand (healing 11 hp).  She calmly responds to Tanrov, “You will have to come to me, I’m a little busy at the moment.

Tanrov moves back and defends himself.

Faceless Stalker 1,2,3 1 bleeds, 2 moves and takes a swing at Jan missing and 3 pulls himself up onto the beams.

Shosuro ??? [Private to GM: ???]

Transformed Cacodaemon is looking pretty ragged, but still has some fight left in him.  Still confused ha again splits his attacks between Cat/bear, Murphis and Tanrov, missing Murphis (whose new armor protects him) and Tanrov (whose defense stance saves him).  Cat takes 12 .

Sammiya Koi ???, Akihiro bleeds

Catessa Fallowfield & Murphis attack and miss.

Jan flies around and attacks, easily hitting.  This time the Faceless Stalker Jans attack rips him from his precarious hold and he falls to his doom, going >SPLAT< right between Miriam and Talis splattering them with guts.

Zer-wedula uses magic missles from his wand, damaging the foe.  As the magic hits the Daemon he seems to implode and vanishes.

Round 8
Logalog uses Mirror Image.

Talis puts the potion away and pulls out his bow.

Tanrov moves toward Miriam and drinks his potion.

Miriam moves to Tanrov and uses the wand.  She calmly responds to Tanrov, “There, feeling better.

Faceless Stalker 1,2,3 1 bleeds, 2 moves to get an attack on Jan.

Tactical Situation
Sam is currently unconscious, somewhere???
Somewhere is “Wanton of Nature’s Pagan Forms”…
There is only 1 foe left, 130' up a Faceless Stalker is attacking Jan...
We are still in combat.
[Private to GM: To see the falling debris being deflected by an invisible Xanesha.]

                  dam       status
Faceless Stalker1  50        dying [Private to GM: Dead at 60]
Faceless Stalker2
Faceless Stalker3  77        dead, lost sword
Shosuro            32        [Private to GM: ???]
Trans/Cdaemon     153        gone
[Private to GM:

Xanesha
]



Talis 18/48
Tanrov  50/56
Logalog 40/40
Jan 23/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -4/42
Catessa Fallowfield & 17/36
Murphis 60/60
Miriam 48/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 02:20, Fri 04 May 2012.
Talis Revain
player, 391 posts
Thu 3 May 2012
at 01:34
  • msg #309

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Per 27

Talis shoots at the faceless stalker.

[Private to GM: You see debris being deflected 30' or so up above the group.]
Tanrov
player, 234 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Thu 3 May 2012
at 03:30
  • msg #310

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Thank you little Mother that felt refreshing," Tanrov states appreciatedly to Miriam.   He will then go pick up his bow and finish off the dying stalker with some arrow practice.   (Without leaving the party he will give the Coup de Grace to the dying faceless stalker from where he can both see and shot at the thing.   Don't care how many standard arrows it takes either.)   Once done with that task, Tanrov will return to using his scimitar and protecting all three magic-users; Zer, Logalog and Miriam.
Zer-wedula
player, 478 posts
Fri 4 May 2012
at 01:16
  • msg #311

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Per 15

Zer-wedula edges towards the door he entered the tower through while constantly gazing upwards.
Jan Harlow
player, 265 posts
Oh? You are so bold,
I like that. I really do.
Fri 4 May 2012
at 21:11
  • msg #312

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 23/36

"MwaHehahhahahahahaa KABOOM!" Jan howls with glee, as he barrel rolls through the air and admires his handy work. There is a excited glee in his turns as he tries to get a bead on the last faceless stalker. If possible, he would try to drop the bomb straight down at the enemy, but he would settle for being within twenty feet of the stalker.

---
14:05, Today: Jan Harlow rolled 16 using 3d6+3. Bomb Damage.
14:05, Today: Jan Harlow rolled 23 using 1d20+6. Bomb!
14:04, Today: Jan Harlow rolled 13 using 1d20+6. Fly.

Catessa Fallowfield
player, 528 posts
Halfling Nature Priestess
...and Friend Garious
Sun 6 May 2012
at 01:46
  • msg #313

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Cat turns, ready to attack ... Wait, nothing is handy to attack. She goes over to stand next to Akihiro, letting out a snort, hoping Miriam can do a quick heal. Cat would rather not transform back, until necessary.
DM
GM, 1214 posts
Sun 6 May 2012
at 21:13
  • msg #314

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Next round will be wed night 7pm

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Cacodaemon/XanII
Xanesha - fly, mage armor, mirror image(3), invisible, Xshield, Xdivine favor(+2 hit/dam Luck), False life(+11hp), silence
4th (4/day)
3rd (6/day)
2nd (4/day)
1st (7/day)
Power attack -4/+12
]



Round 8
Sammiya Koi ???, Akihiro bleeds

Catessa Fallowfield & Murphis moves.

Jan flies around and attacks, easily hitting with his bomb.  While this Faceless Stalker doesn’t fall off, the section of stairs he is on breaks and he falls 20’ down to the next level, which also breaks.  However, the next section manages to stay intact and with his elastic ability to stretch he manages to prevent a fatal fall.
   Miriam, Cat and Tanrov have some smaller pieces of debris fall on them, but none do significant damage.

Zer-wedula edges toward the door while carefully looking around.

Round 9
Logalog (3 images) shoots some Magic Missles at Jan’s foe.

Talis drinks a potion and heals some wounds, suddenly he says “Beware, there is an invisible something over our heads.  I knew this was too easy.

Tanrov moves through the falling debris and collects his bow by the stairs next to Logalog.

Miriam instinctively looks up, then turns to Cat, “And 1 for you.”  She uses the wand on Cat.

Faceless Stalker 1,2 1 bleeds out and dies, 2 climbs onto the uncertain safety of the Terrible Stairs.

Several things happen at once.  First, Miriam, Cat and Murphis stop making noise.  Then, there is a disturbance in the rubble where seconds before Tanrov had been standing, a large disturbance. And finally, a large form turns visible as her spear hits Miriam’s shoulder with such force that it must hurt. 30 dam + 1 wis drain  Miriam’s eyes widened and a look of despair crosses her face.  Wanton of Nature’s Pagan Forms has arrived.
Cat, Murphis, Talis, Logalog, Tanrov need to make Will dc16 saves, failure = sadness and despair (–2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls)


She is a snake-woman (lower body of a large snake, upper body of a human sized woman) wearing a form-fitting snake skin armor (on her torso) and a fancy (probably) magic mask.  She is wielding an ancient looking magical long spear (that is where the despair effect came from).  She obviously has a mirror image spell up with 3 images.

[Private to Catessa Fallowfield; Jan Harlow; Miriam: She is a Lamia matriarch.  Long ago Pharasma cursed some of her greedy and arrogant priests and priestesses into the forms of Lamias and Lamia Matriarchs and banished the Fateless from her shrine, leaving them accursed things, forever wandering without destinies, half liars and half beasts.
They are highly magical, combining both arcane and divine spells.  Their touch (and their weapons touch) can drain wisdom (it is stealing a person’s destiny, or so the stories say).  And they can Charm others at will (yes, Iron Briar had a great will save, but when you can use charm over and over again, eventually he would roll a 1).
 
]


Tactical Situation
Sam is currently unconscious, somewhere???
“Wanton of Nature’s Pagan Forms” has arrived…
90' up a Faceless Stalker...

</Orange>
                  dam       status
Faceless Stalker2  39
Shosuro           32        [Private to GM: ???]
WoNPF



Talis 40/48
Tanrov  50/56
Logalog 40/40
Jan 23/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -4/42
Catessa Fallowfield & 33/36
Murphis 30/60
Miriam 48/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
Tanrov
player, 235 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 6 May 2012
at 21:25
  • msg #315

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

After picking up the bow from the ground, Tanrov will put the scimitar sticking hilt up into the floor.   He sets a magical arrow into the bow and let fly towards the big bad Snake Lady.

AC: 18      HP's: 50/56
21:39, Today: Tanrov rolled 12 using 1d8+4.    (10 to Dmg. w/ -2)
21:38, Today: Tanrov rolled 23 using 1d20+4.   (21 to Hit w/ -2)
21:38, Today: Tanrov rolled 11 using 1d20+5. Will save vs. Dispar. (Tanrov failled)
This message was last edited by the player at 04:44, Mon 07 May 2012.
Zer-wedula
player, 479 posts
Sun 6 May 2012
at 22:09
  • msg #316

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber


18:08, Today: Zer-wedula rolled 12 using 1d20+6. Dispel Magic on Mirror Images.

Zer-wedula takes a five foot step towards any cover near him and casts Dispel Magic to try to isolate the new foe.
Talis Revain
player, 392 posts
Sun 6 May 2012
at 23:32
  • msg #317

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:     As Tallis brings out his bow a look of consternation comes acros his blood smired face.  "Hellfire and Damnation!  I new this was just to easy."
    At this he will pull out his bigest healing potion quickly quafing it like a drunken Caden preast. He then points out a spot inspace, and says.
    "Look may friends. Lurking above the Pupet Master that has benn pulling the strings in ower play all this time.  Bring down its words quickly my frends and some of us may yet live at the end of it.
]

Shoot faceless stalker until her defenses go down... and move away.
This message was last edited by the GM at 23:32, Sun 06 May 2012.
Logalog
player, 49 posts
Well, we can always..
resort to violence....
Tue 8 May 2012
at 03:09
  • msg #318

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog moves to find some cover and casts dispel magic from a scroll...this thing they call the Mistress makes his blood run cold.  As a creature with Orcish fury running through his veins, he's not used to the sensation.

OOC
20:04, Today: Logalog rolled 22 using 1d20+6. Dispel Magic (scroll).
20:10, Today: Logalog rolled 22 using 1d20+6. Will Save vs Despair .

This message was last edited by the player at 03:11, Tue 08 May 2012.
Catessa Fallowfield
player, 531 posts
Halfling Nature Priestess
...and Friend Garious
Thu 10 May 2012
at 00:31
  • msg #319

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

I hate the die roller

Cat just mentally sighs at Miriam's misunderstanding. Unable to fully communicate, she steps aside to be interrupted by a giant snake thing. She quails in her mind, letting out a weak roar. She goes forward, but things seem bad. Murphis, sensing a bad situation, attacks in full force.

20:17, Today: Catessa Fallowfield rolled 20 using 1d20+5. Will save - Murph.
20:17, Today: Catessa Fallowfield rolled 13 using 1d20+9. won't save.
20:21, Today: Catessa Fallowfield rolled 12,7 using d20+4,d6+1. claw 2.
20:21, Today: Catessa Fallowfield rolled 15,3 using d20+4,d6+1. claw 1.
20:20, Today: Catessa Fallowfield rolled 14,5 using d20+4,d8+1. bite.
20:23, Today: Catessa Fallowfield rolled 16,11 using d20+4,d6+6. Murph - bite, damage

Jan Harlow
player, 271 posts
Oh? You are so bold,
I like that. I really do.
Thu 10 May 2012
at 11:36
  • msg #320

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 23/36

"ARROOOO!" Jan howled as he folded his wings and tightly barrel rolled down. He held a bomb tightly against his breastbone before his wings opened, he caught wind and turned out of the barrel roll some seventy feet over the Liama. The Alchemist let the bomb go as he settled into a lazy circling pattern over the fight.

---
OOC: Did I need to roll Fly? I epic failed it...but I am trying to go down...I think this is...a Hustle? Sorry, I'm a bit out of it. Got to get to bed.
04:27, Today: Jan Harlow rolled 17 using 3d6+3. Bomb Damage.
04:27, Today: Jan Harlow rolled 13 using 1d20+6. Throw Bomb.
04:25, Today: Jan Harlow rolled 7 using 1d20+6. Fly Check.

DM
GM, 1217 posts
Sat 12 May 2012
at 00:38
  • msg #321

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Next round will be wed night 7pm

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Cacodaemon/XanII
Xanesha - fly, mage armor, Xshield, Xdivine favor(+2 hit/dam Luck), False life(+11hp), silence
4th (4/day)
3rd (6/day)
2nd (4/day)
1st (7/day)
Power attack -4/+12
]



Round 9
Sammiya Koi ???, Akihiro bleeds

Catessa FallowfieldD-2 & Murphis moves and attacks and completely fails to do any damage whatsoever.  The following spells are active on WoNPF - Shield and Mage Armor and, of course, Mirror Image.  Murphis gets hit for 31 damage and goes down.

Jan flies down and drops a bomb, which hits well behind WoNPF.  She proves to be surprisingly dexterous for such a large creature.  But then he catches a wing on the stairs.  He somehow manages to land on the stairs, and they don't break.

Zer-wedula tries to dispel her spells, and also fails.

Round 10
Logalog (3 images) uses a scroll and manages to dispel her Mirror Images.

Talis shoots the Faceless Stalker, which goes down.

TanrovD-2 shoots an arrow at WoNPF and it deflects off her armor.

Miriam moves behind Cat and gets ready to use her wand.

Faceless Stalker 2 2 bleeds...

Wanton of Nature’s Pagan Forms begins to attack Cat with blows that are so fast she has trouble seeing them and even more trouble dodging them.  The first attack gives her a nasty wound (down to 3hp), which Miriam heals using her readied action (up to 36hp).  The second attack hits and seriously wounds the bear/Cat (down to 7hp).  The third attack hits and punches a hole through Cat, killing her instantly(-18hp).  Cat turns back into a halfling, a dead halfling on a spear.  WoNPF uses her last attack (she has a haste spell up) to spear Murphis, casually pulling her spear out of the poor halfling and leaving the dog and it's master together in death.  She points her spear at Miriam.
Perhaps trying to go toe-to-toe with a target that did 30hp of damage in 1 attack was not the best idea...

Tactical Situation
Sam is currently unconscious, somewhere???
Cat and Murphis are Dead
“Wanton of Nature’s Pagan Forms” has arrived…

</Orange>
                  dam       status
Faceless Stalker2  45       Dying
Shosuro            32       [Private to GM: ???]
WoNPF



Talis 40/48
Tanrov  50/56
Logalog 40/40
Jan 23/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -5/42
Catessa Fallowfield & -18/36
Murphis -27/60
Miriam 48/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
Jan Harlow
player, 273 posts
Oh? You are so bold,
I like that. I really do.
Sat 12 May 2012
at 03:12
  • msg #322

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 23/36

"Hehahahahhahaha!" Jan laughs as he picks himself up, his wings twitching and his back popping. The Alchemist beats his wings once, shaking the dust off as he peers off the ledge and at the fighting below. Jan snorts as he prepares another bomb and tosses it down at the monster before jumping off the edge and beating his wings. He soars and circles the battle like a vulture.

---
20:12, Today: Jan Harlow rolled 12 using 3d6+3. Bomb Damage.
20:10, Today: Jan Harlow rolled 13 using 1d20+6. Throw Bomb.
20:09, Today: Jan Harlow rolled 16 using 1d20+6. Fly Check.

Logalog
player, 52 posts
Well, we can always..
resort to violence....
Sun 13 May 2012
at 04:36
  • msg #324

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

After seeing Cat and Murph go down, busts out stongest spell.

OOC:
21:34, Today: Logalog rolled 27 using 6d6+9. FIREBALL DC 18 (for half dmg).

Talis Revain
player, 394 posts
Sun 13 May 2012
at 11:09
  • msg #325

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will use the dust of disappeance this round and pray to Desna it last's long enough.  Just as dust begins to work Talis, will spare a glance over his shoulder at Miriam, and with a cheshire wry grin says, "Try to stay out of reach Little Mother."
This message was last edited by the GM at 01:32, Mon 14 May 2012.
Zer-wedula
player, 480 posts
Sun 13 May 2012
at 18:32
  • msg #326

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula uses his arcane bond to recall his Lightning Bolt spell and then unleashes it against the spear-wielding foe.  Then he moves as far as he can towards the door of the building.  "Perhaps we should take a moment outside to compose ourselves....?"
Tanrov
player, 237 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 15 May 2012
at 03:43
  • msg #327

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC: 18   HP's: 50/56
20:21, Today: Tanrov rolled 11 using 1d8+4.  to dmg.
20:21, Today: Tanrov rolled 22 using 1d20+3. to hit


Watching horrified at the dismemberment of both Cat and Murphis.   Tanrov will continue to shot arrows at her, this Wanton Nature's Pagan Forms creature.   This in order to distract her from what Talis might be pulling.   Tanrov will continue to protect Logalog, Miriam and Zer.
To Zer, Tanrov will state, "that going outside might work to regroup but more likely she would follow.   Tanrov will ask if he has any more dispell magic left and to use them."   To Logalog, he'll yell the question, "if log has any more dispelled magic spells left to use them now."
DM
GM, 1221 posts
Fri 18 May 2012
at 00:43
  • msg #328

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:
Scarecrow 14
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Cacodaemon/XanII
Xanesha - fly, mage armor, Xshield, Xdivine favor(+2 hit/dam Luck), False life(+11hp), silence
4th (4/day)
3rd (6/day)
2nd (4/day)
1st (7/day)
Power attack -4/+12
]




Round 10
Sammiya Koi ???, Akihiro bleeds

Jan comes close, but the target is moving in such a quick and erratic manner, it is hard to target her.
Her touch ac is 17.

Zer-wedula bolt disappears as it hit's her.  She has spell resistance.
She has SR 18, roll d20+caster level and get 18+ to affect her with spells. 

Round 11
Logalog (3 images) fireball manages to get through, but she saves and takes 1/2 dam.
14 dam

Talis turns invisible.
[Private to GM: dust= 5 rnds]

TanrovD-2's despair is such that at the last moment, his nearly perfect shot misses.

Miriam digs out a scroll and tosses a dispel magic at their foe.  The silence is gone.

Faceless Stalker 2 bleeds...

Wanton of Nature’s Pagan Forms laughs, “Your friends can’t help you Cleric.  I will gut you just like I did this small bit of nothing. ”, and flies over and hits Miriam for 31 dam (she has 17 left).

Tactical Situation
Sam is currently unconscious, somewhere???
Cat and Murphis are Dead
“Wanton of Nature’s Pagan Forms” has arrived…

</Orange>
                  dam       status
Faceless Stalker2  46       Dying
Shosuro            32       [Private to GM: ???]
WoNPF              14



Talis 40/48
Tanrov  50/56
Logalog 40/40
Jan 23/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -6/42
Catessa Fallowfield & -18/36
Murphis -27/60
Miriam 17/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 00:37, Wed 06 June 2012.
Tanrov
player, 238 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 20 May 2012
at 17:57
  • msg #329

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

With despair taking hold within his heart, Tanrov will silently lament their prediciment and without anything else to do will take up his sword.   Tanrov will put himself in harms way for the cleric by running up to the villian and then running away.   "May Sarenrae grant me the strength to smite you down fowl creature."

Ending my movement 20' to the north of WoNPF.

Talis Revain
player, 395 posts
Sun 20 May 2012
at 20:50
  • msg #330

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis uses acid splash and then quietly moves (with stealth) 15' away from former position.  He says nothing now that is in stealth mode, though he mentally offers a prayer to Desna for the duration on the dust to last long enough.

27 to hit, 18 dam acid +3 bleed
28+invisible on stealth


[Private to GM: 5 rnds of invisible  does 34 dam to Tanrov, on a 17 roll to hit on aoo]
This message was last edited by the GM at 01:15, Mon 21 May 2012.
Zer-wedula
player, 482 posts
Sun 20 May 2012
at 21:02
  • msg #331

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula summons a swarm of bats to plague the group's foe, placing it so as not to catch any of his fellows in the swarm's area.

"There is a belfry, so bats seem appropriate," he explains if anyone is listening.
Logalog
player, 54 posts
Well, we can always..
resort to violence....
Wed 23 May 2012
at 21:07
  • msg #332

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Fireball!Fireball!Fireball!

OOC
14:05, Today: Logalog rolled 18 using 1d20+4.
14:05, Today: Logalog rolled 22 using 6d6+9.
DM
GM, 1226 posts
Fri 25 May 2012
at 02:53
  • msg #333

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

 [Private to GM:
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Xanesha - fly, mage armor, Xshield, Xdivine favor(+2 hit/dam Luck), False life(+11hp), silence
4th (4/day)
3rd (6/day)
2nd (4/day)
1st (7/day)
Power attack -4/+12
]




Round 11
Sammiya Koi ???, Akihiro bleeds

Jan misses again.
Her touch ac is 17.

Zer-wedula starts to cast a Summon Swarm spell.

Round 12
Logalogs (3 images) fireball manages to get through, but she saves and takes 1/2 dam.  He is finding it difficult to target his fireballs so he doesn’t hit any allies, and now he has an invisible ally!
11 dam
To overcome spell resistance roll d20+caster level


Talis; from out of nowhere, a blob of acid appears as it impacts on the villains body.  She hisses in pain.
18+3 bleed
[Private to GM: dust= 5 rnds]
[Private to Talis: You are 15’ north of the main door that Zer is NOT in front of.]

TanrovD-2 bravely tries to attract the WNPF’s attention away from Miriam.  He is does attract her attention, in the form of 32 dam from an Aoo.

Miriam uses Tanrov’s distraction to follow him and heal him with the wand for 16 hp healed on Tanrov.

Faceless Stalker 2 bleeds...

Wanton of Nature’s Pagan Forms continues to bleed from the acid wound and stops laughing and starts taking this seriously.  “Perhaps my hireling was correct, I shouldn’t underestimate you.”  With a thoughtfull look she concentrates and suddenly there are 6 of her.  Then she moves over next to Logalog, “Ok sorcerer, you want to try that again?
Mirror Image is a spell-like ability, 5 images.

Tactical Situation
Sam is currently unconscious, somewhere???
Cat and Murphis are Dead
“Wanton of Nature’s Pagan Forms” is threatening Logalog.

</Orange>
                  dam       status
Faceless Stalker2  47       Dying
Shosuro            32       [Private to GM: ???]
WoNPF            46      Bleed3(talis)



Talis 40/48
Tanrov  34/56
Logalog 40/40
Jan 23/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -6/42
Catessa Fallowfield & -18/36
Murphis -27/60
Miriam 17/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 00:47, Wed 06 June 2012.
Zer-wedula
player, 483 posts
Sun 27 May 2012
at 13:47
  • msg #334

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula waits until after whatever it is that Logalog and Jan are doing and then begins to summon a second swarm of bats.
Talis Revain
player, 396 posts
Sun 27 May 2012
at 21:58
  • msg #335

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

     An involuntary shudder moves through Talis's invisible form as he witnesses the gaping wound open on Tanrov's body, then a quiet sigh as he sees that both Miriam and Tanrov still live.
      As yet another group of images surround his foe, in his head Talis will curse the fates that dealt him the unenviable task of killing a well prepared spellcaster;  Yet alone, one that can slaughter an adult bull with one casual swipe.
     Getting out his bow and arrow Talis will shoot hoping he will hit an image.  He will offer up a silent prayer.  "Desna, I need some help with this. Please don't let my companions forget Cat's dispell magic scroll. "
   Talis roles a 17+8=25  for 25pts of sneak attack dam
Tanrov
player, 239 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 27 May 2012
at 22:13
  • msg #336

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov will move to the body of Cat and look for her scroll of dispel magic.
Logalog
player, 55 posts
Well, we can always..
resort to violence....
Tue 29 May 2012
at 05:00
  • msg #337

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC 17 HP 40/40 (not for long)

Logalog will take the attack of opportunity, move away, and cast fireball yet again.


21:59, Today: Logalog rolled 27 using 6d6+9. Fireball damage.
21:59, Today: Logalog rolled 7 using 1d20+4. Spell Resistance.
DM
GM, 1228 posts
Sat 2 Jun 2012
at 13:43
  • msg #338

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

 [Private to GM:
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Xanesha - fly, mage armor, Xshield, Xdivine favor(+2 hit/dam Luck), False life(+11hp), silence
4th (4/day)
3rd (6/day)
2nd (4/day)
1st (7/day)
Power attack -4/+12
]




Round 12
Sammiya Koi ???, Akihiro bleeds

Jan finally manages to catch her with a bomb.
Her touch ac is 17.

Zer-wedula summons a swarm of 5000 bats fly around biting at the Snake Lady, she starts to bleed from multiple wounds, then he…waits….

Round 13
Logalogs (3 now 2 images) moves away, and his opponent lashes out.  Her attack hit's an image.  He turns and casts a fireball, but it fizzles as it hits, though it does take out all the swarming bats.

…now Zer-wedula starts casting another Summon Swarm spell.

Talis; an arrow comes out of nowhere and hits an image.
[Private to GM: dust= 4 rnds]
[Private to Talis: You are 15’ north of the main door that Zer is in front of.]

TanrovD-2 moves and grabs a scroll off Cat's body.

Miriam follows Tanrovs and heals him with the wand.

Faceless Stalker 2 dies.

Wanton of Nature’s Pagan Forms, flies straight up to where Jan is flying around, right next to him.  She hisses, "That will be just about enough out of you."
4  images.

Tactical Situation
Sam is currently unconscious, somewhere???
Cat and Murphis are Dead
“Wanton of Nature’s Pagan Forms” is threatening Jan.

</Orange>
                  dam       status
Faceless Stalker2            Dead
Shosuro            32       [Private to GM: ???]
WoNPF            60      Bleed3(talis), Bleed1(bats)



Talis 40/48
Tanrov  56/56
Logalog 40/40
Jan 23/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -7/42
Catessa Fallowfield & -18/36
Murphis -27/60
Miriam 17/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]
This message was last edited by the GM at 01:31, Wed 06 June 2012.
Tanrov
player, 240 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 3 Jun 2012
at 20:13
  • msg #339

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov will hold up the scroll, offering it to Miriam, saying," here", if she doesn't use it, he will.  "Jan fly away", he'll shout up to the flying wolfish alchemist.
Zer-wedula
player, 487 posts
Thu 7 Jun 2012
at 23:11
  • msg #340

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula finishes his spell, replacing his bats, and opens the door out of this death trap.  As he takes his most intimidating position of guarding said portal, he pulls out his wand of magic missiles.
This message was last edited by the player at 18:23, Sun 10 June 2012.
Talis Revain
player, 397 posts
Sun 10 Jun 2012
at 22:33
  • msg #341

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis carefully positions himself to avoid the inevitable spray of body parts to follow (sorry Jan, hey I could be talking about her  :) ).  He thinks, "Swarm?  What was it that uncle used to tell me about swarms... oh %$#@"  In his haste to move away from the swarm he neglects to aim and Talis misses badly (rolled a 2 to hit).
DM
GM, 1236 posts
Tue 12 Jun 2012
at 22:56
  • msg #342

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

 [Private to GM:
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Xanesha - fly, mage armor, Xshield, Xdivine favor(+2 hit/dam Luck), False life(+11hp), silence
4th (4/day)
3rd (6/day)
2nd (4/day)
1st (6/day)
Power attack -4/+12
]




Round 13
Sammiya Koi ???, Akihiro bleeds

Jan tries desperately to get away (Tumble check) and almost makes it as the villan almost misses...almost.  But she manages to hit, dealing the alchemist a mortal wound.  Bleeding, Jan starts falling, but slows down after falling 5'.  He apparently has a Ring of Feather Fall and will be landing on his action next round.

Round 14
Logalogs (3 now 2 images) casts a fireball, which hits and wounds the flying WNPF.

Zer-wedula breaks off his spell.  As it stands now, they would move toward the nearest creature, which unfortunately is now Jan....

Talis; an arrow comes out of nowhere and misses, shattering against a wall.
[Private to GM: dust= 3 rnds]
[Private to Talis: You are in the square to the left of the top part of the E in "E1" on the map.]

Miriam waves off Tanrov, "Go ahead I'm calling on some aid." She casts spritual weapon.  Her dagger of force strikes at WNPF, but vanishes as it comes close.  Miriam says an unladylike word, betraying her street upbringing, "Kh&%@ spell resistance."

TanrovD-2 opens the scroll and quickly reads the words.  He is unfamiliar with the words and almost stumbles a few times.  But luck is with him and he completes the spell, and to everyones surprise, WNPF Mirror Images vanish.
Tanrov made a caster level check to cast the spell and then got a great dispel check

Wanton of Nature’s Pagan Forms flies over to the stairs and carefully lands spreading her weight across as much area as possible.  The stairs creak, but hold.  She casts a CLW spell, stopping the bleeding and healing a small part of her injuries.

Sammiya Koi ???, Akihiro bleeds

Jan lands on the broken pieces of the bell.  Normally, Feather Fall is not dangerous.  But Jan is unconscious and landing on rubble.
Jan, roll a d20 to see if you stabilize

Tactical Situation
Sam is somewhere???
Cat and Murphis are Dead
“Wanton of Nature’s Pagan Forms” is 60' up.

</Orange>
                  dam       status
Faceless Stalker2            Dead
Shosuro            32       [Private to GM: ???]
WoNPF              71



Talis 40/48
Tanrov  56/56
Logalog 40/40
Jan ?/36 [Private to GM: -9]
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -8/42
Catessa Fallowfield & -18/36
Murphis -27/60
Miriam 17/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]]
This message was last edited by the GM at 01:35, Thu 21 June 2012.
Tanrov
player, 241 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 17 Jun 2012
at 21:07
  • msg #343

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov after successfully casting the scroll, much to his amazement, will move towards his bow, grabbing it if possible.   "Thank goodness Jan survived sort of", Tanrov states to noone in particular.

[Private to GM: Over by Cat's body.]
This message was last edited by the GM at 01:43, Thu 21 June 2012.
Talis Revain
player, 398 posts
Sun 17 Jun 2012
at 23:12
  • msg #344

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

     As the images drop away from his enemy Talis will offer up a short prayer of thanks to Desna.  "Sweet Lady, while I deeply appreciate your blessing, and  I don't want to seem ungrateful.  But, could you please have her move lower; Say within 30ft.  Oh and don't let the dust of disappearance end till this is all over, please. "
     Then he will sight in and shoot.
    Talis rolls a 20 to hit, and confirms with a 20! (Hoot!!)  for 16 pts.
[Private to GM: Tali8s moves to 10' north of the 1 in E1.]
This message was last edited by the GM at 23:15, Sun 17 June 2012.
Zer-wedula
player, 490 posts
Mon 18 Jun 2012
at 11:16
  • msg #345

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer-wedula points the wand and fires three magic missiles which spark out into nothingness as they approach his target.

"My last crazy idea is to group grapple her," he offers, silently hoping someone has an objection to this great risk to his personal well being.
Logalog
player, 58 posts
Well, we can always..
resort to violence....
Wed 20 Jun 2012
at 17:00
  • msg #346

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog readies an action to use Scorching Ray once the villainous snake-wretch comes within range.
DM
GM, 1239 posts
Fri 22 Jun 2012
at 23:12
  • msg #347

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

 [Private to GM:
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Xanesha - fly, mage armor, Xshield, Xdivine favor(+2 hit/dam Luck), False life(+11hp), silence
4th (4/day)
3rd (6/day)
2nd (4/day)
1st (6/day)
Power attack -4/+12
]




Round 15
Logalogs (2 images) looks intently at the foe, ready to strike if given a chance...

Zer-wedula's magic missles fail.

Talis; another arrow comes out of the middle of the room and this time she barely has time to dodge it.
[Private to GM: dust= 2 rnds]
[Private to Talis: You are in the square 10' north of the 1 in E1.]

Miriam moves over to Jan and uses the wand, "Welcome back Jan." Jan is now at 11 hps.

TanrovD-2 sheathes his blade as he picks up his bow.

Wanton of Nature’s Pagan Forms masked face looks on impassively as Miriam heal's Jan, but her voice is full of hate, "Curse you follower of the hated one."  Again, she uses Mirror Image (76 images) before descending to the next level, putting her just within range of Logalog, who quickly casts a scorching ray, which manages to take out an image.
OOC:I'll just let you know, this is the last Mirror Image she has.

Sammiya Koi [Private to Sammiya Koi: Sam picks up her sword and puts it away.  Shushiro just shakes his head as the Fountain demon looks shocked.  Then it glances at the pool of blood, "You have a stronger will than I was led to believe.  Minion, find me another sacrifice while I deal with this one."  The view of the battle below vanishes as the form flows back into the pool.
ooc:Give me a will save
], Akihiro bleeds


Tactical Situation
Sam is somewhere???
Cat and Murphis are Dead
“Wanton of Nature’s Pagan Forms” is 60' up.

</Orange>
                  dam       status
Faceless Stalker2            Dead
Shosuro            32       [Private to GM: ???]
WoNPF              87



Talis 40/48
Tanrov  56/56
Logalog 40/40
Jan 11/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -9/42
Catessa Fallowfield & -18/36
Murphis -27/60
Miriam 17/48
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]]
This message was last edited by the GM at 00:45, Sat 23 June 2012.
Talis Revain
player, 399 posts
Sat 23 Jun 2012
at 02:58
  • msg #348

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM: Moves within 30' and shoots an arrow,
Ok, she moved lower, but a another image.  It must be a test of faith.
to hit 13 natural
]
PM
Sammiya Koi
player, 135 posts
Tian Halfling
Samurai
Sun 24 Jun 2012
at 01:34
  • msg #349

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

PM

[Private to DM: Sammiya gave another attempt at pleading with her brother. "Shushiro, don't listen to it, you don't have to. It has no power over you. Please, listen to me."

Sammiya Koi rolled 26 using 1d20+6. Will save.
]
Logalog
player, 59 posts
Well, we can always..
resort to violence....
Sun 24 Jun 2012
at 01:59
  • msg #350

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Acid splash the next chance Logalog gets....let's get rid of these mirror images
Zer-wedula
player, 491 posts
Sun 24 Jun 2012
at 13:46
  • msg #351

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"Perhaps....." Zer-wedula mutters quietly as he uses the wand again.

[Private to DM: 09:44, Today: Zer-wedula rolled 25 using 1d20+7. Spell penetration for magic missile.  If possible, split the three missiles onto three of her forms.]
Tanrov
player, 242 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 24 Jun 2012
at 21:02
  • msg #352

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

With renewed vigor after taking down her spell, Tanrov picks up his bow and carefully aims for the WMONPF.   With sudden amazement at the ease of her putting up another spell just like the one Tanrov had dispelled he'll aim for her but won't feel too bad if he only hits only and image.

AC: 18   HP's: 56/56
13:55, Today: DM, on behalf of Tanrov, rolled 7 using 1d20+3.   Tanrov missed, the despair must have gotten to him.

DM
GM, 1242 posts
Tue 26 Jun 2012
at 12:48
  • msg #353

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

 [Private to GM:
Shosuro - obscuring mist(1), 1 fireball bead, resist fire(12dr)
                        sm3
Xanesha - fly, mage armor, Xshield, Xdivine favor(+2 hit/dam Luck), False life(+11hp), silence
mirror image ---
AC 2633, touch 16, flat-footed 2023
(+14 mage armor, +1 deflection, +6 Dex, +9 natural, –1 size, +4shield)
4th (4/day)
3rd (6/day)
2nd (4/day)
1st (6/day)
Power attack -4/+12
]




Round 15
Sammiya Koi [Private to Sammiya Koi: Sam feels magic invade her mind, and again she shrugs it off. ], Akihiro bleeds

Jan wakes up, stands up and collects what he dropped.

Round 16
Logalog(2 images)'s acid misses.

Zer-wedula's magic missles hit her Shield spell and fails.
msg 321 mentions her shield spell, which negates magic missles

Talis; another arrow comes out of the middle of the room and this time it takes out an image.
[Private to GM: dust= 1 rnds]
[Private to Talis: You are in the square 10' north of the 1 in E1.]

Miriam uses the wand on Jan, who is now at 23 hps.
[Private to GM: wand is out of charges]

TanrovD-2 misses.

Wanton of Nature’s Pagan Forms (5 images)flies down into the middle of the room (threatening Miriam, Tanrov and Jan) and strikes Miriam again.  She goes down, bleeding.  "Let's try this again...run little prey, or help your ally?"  She seems to slow down to normal speed, her haste spell has expired.

[Private to Sammiya Koi: Shushiro walks toward the exit.  The fountain speaks in Sam's mind, "I can save your dog if you surrender your will to me."]

Tactical Situation
Sam is somewhere???
Cat and Murphis are Dead
“Wanton of Nature’s Pagan Forms” is 60' up.

</Orange>
                  dam       status
Faceless Stalker2            Dead
Shosuro            32       [Private to GM: ???]
WoNPF              87



Talis 40/48
Tanrov  56/56
Logalog 40/40
Jan 23/36
Sammiya Koi & -?/52 [Private to Sammiya Koi: -1 con and -2 hp ]
Akihiro -12/42
Catessa Fallowfield & -18/36
Murphis -27/60
Miriam ?/48 [Private to GM: at -8; 10 con]
Zer-wedula 50/50

 [Private to GM: 120' range on LB, 140' to floor.]]
This message was last edited by the GM at 22:45, Sat 30 June 2012.
Sammiya Koi
player, 136 posts
Tian Halfling
Samurai
Thu 28 Jun 2012
at 11:48
  • msg #354

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

PM
[Private to DM: Sammiya bowed her head. Quietly, she said, "Save him."]
Talis Revain
player, 399 posts
Sat 30 Jun 2012
at 22:56
  • msg #355

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

PM
[Private to GM: move back 15' and shoot using acid splash
Pharasma watch over your servant or bring her home quickly.
11 nat + 7 took out an image
]
This message was last edited by the GM at 22:59, Sat 30 June 2012.
Zer-wedula
player, 492 posts
Sun 1 Jul 2012
at 13:03
  • msg #356

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

09:01, Today: Zer-wedula rolled 18 using 1d20+3. crossbow shot.
HP: 50/50
AC: 15



Zer-wedula loads and shoots his crossbow, hoping to take out an image.
Tanrov
player, 244 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 1 Jul 2012
at 21:23
  • msg #357

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

With Miriam going down,Tanrov wonders now how are we going to kill the big baddy now that our walking band-aid station is down for the count.   (DAMN, that despair).  Tanrov will move over where Logalog is, on his right side, readying the Summon Monster 3 wand.   Shouting to Jan while moving, Tanrov will say, "leave Miriam, we can save her later, if we live."
Logalog
player, 60 posts
Well, we can always..
resort to violence....
Mon 2 Jul 2012
at 02:49
  • msg #358

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog feels  a presence from inside his pocket, something foreign, yet familiar. He instictively reaches for it and feels the tiny figure recovered from the Manager. The figurine burns in his hand, and he pulls back in shock. What was this? His hand was on fire! Ever the optimist, Logalog sees this as an advantage....


OOC
Produce Flame attack




19:48, Today: DM, on behalf of Logalog, rolled 12 using 1d6+9. Fire Damage.
19:47, Today: DM, on behalf of Logalog, rolled 20 using 1d20+4. To hit TAC
Jan Harlow
player, 295 posts
Oh? You are so bold,
I like that. I really do.
Mon 2 Jul 2012
at 04:17
  • msg #359

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan AC 18+2 ;HP 23/36

Jan blinks once before he throws down his left arm, a smoke pellet exploding at his paws.

Without nary a farewell or how do you do, he grabs Miriam if she is close to him and flees to the nearest exit.

His wings flap in panic, trying to push his body along as fast as possible.
DM
GM, 1250 posts
Wed 4 Jul 2012
at 03:54
  • msg #360

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Quick and dirty, will clean up later

Sam - I will get back to you...

Jan - grabs and moves, her Aoo misses due to concealment

Logalog - takes out an image

Zer - misses

Talis - takes out an image

Miriam - bleeds

Tanrov - moves and ?

WNPF - rants about her prey getting away and how much she admires Jan's moxie.  So much in fact that she just may save Jan "for later" (probably as a replacement for her dead lover.  Then she smacks him into unconsciousness with subdual damage.
Congrats Jan : Good news; you aren't dying
               Bad news: the snake woman wants you as her play toy...
Zer : note, she is right next to you...


Akhiro the dog stops bleeding...
This message was last edited by the GM at 11:36, Fri 06 July 2012.
Talis Revain
player, 400 posts
Wed 4 Jul 2012
at 18:13
  • msg #361

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

[Private to GM:     A sigh of releaf will escape Talis's lips as he sees that Meriam will live for a few seconds more.  "Good lad Jan. You might be uter perv, but you are a very brave perv." Talis will mutter under his breth.
    Then sensing a familer mengeling of cold and wormth from his gluve Talis will use its ray of fire to strike his foe.  "About time you recharged." Talis thinks.

hits nat 18
15 dam
hits her
nat 20 for SR
]

at the end of the round Talis becomes visible
Logalog
player, 61 posts
Well, we can always..
resort to violence....
Wed 4 Jul 2012
at 18:21
  • msg #362

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Encouraged by Talis' successful hit, Logalog will do the sensible thing any magic user does when confronted by hiedeous evil : kill it with fire.

OOC
Produce flame attack
11:19, Today: DM, on behalf of Logalog, rolled 19 using 1d20+6. SR roll.
11:18, Today: DM, on behalf of Logalog, rolled 13 using 1d6+9.
11:18, Today: DM, on behalf of Logalog, rolled 21 using 1d20+4. Ranged Touch Attack.

([Private to GM: Hit mirror image....2 images left]
This message was last edited by the GM at 18:24, Wed 04 July 2012.
Tanrov
player, 245 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Wed 4 Jul 2012
at 18:57
  • msg #363

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Encouraged by both Talis' and Logalog successful attacks on the big baddy, Tanrov will give a verbal prayer to Sarenrae, "Sarenrae give me the power to smite this monster."     Tanrov will summon a third lvl. lantern archon.

AC: 18   HP's: 56/56
Zer-wedula
player, 494 posts
Sun 8 Jul 2012
at 23:50
  • msg #364

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

AC: 15
HP: 50/50
19:47, Today: Zer-wedula rolled 18 using 5d6. Damage.
19:46, Today: Zer-wedula rolled 18 using 1d20+3. Touch attack with wand of shocking grasp.





Zer-wedula whips out a wand and thumps his foe on the nose.  "Take that!" he says, as if he has no better taunt.


[Private to DM: Not sure if I need a spell resistance check, but I will roll one momentarily.]
DM
GM, 1254 posts
Mon 9 Jul 2012
at 10:56
  • msg #365

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Quick and dirty, will clean up later

Sam - from out of the sky, a small figure riding a dire bat comes swooping down.  It appears to be Sam, but as it get's closer you see that Sam has been turned into a werebat.  You wonder, who's side is she on now?  Akihiro stands up and shakes himself, he is no longer bleeding.

Jan - unconscious

Logalog - takes out an image

Zer - takes out an image (so SR doesn't matter)

Talis - hits her and turns visible at the begining of his next turn.

Miriam - bleeds

Tanrov - starts summoning another creature
Lantern Archon- shoots twice and takes out her last image

WNPF (0 images/102dam )- looks unhappy, but then smiles as she sees Sam on a dire bat.  She turns on Zer and hits twice...and he goes down (the amulet activates a False Life effect, but it is not enough to keep Zer conscious).  He is still breathing, but bleeding out.  With her last attack she finishes off Miriam with a cruel laugh, "Go to your cruel Goddess and pray she isn't having a bad day you &^#(*".

Zer bleeding [Private to GM: 59 dam to -9 of 15 con]
Miriam is dead
This message was last edited by the GM at 23:25, Thu 12 July 2012.
Logalog
player, 62 posts
Well, we can always..
resort to violence....
Mon 9 Jul 2012
at 22:27
  • msg #366

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog misses with a scorching ray...:(
Tanrov
player, 246 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Tue 10 Jul 2012
at 00:23
  • msg #367

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov will summon his lantern archon over by the door, in front of it actually, in the hopes of blocking her escape.   The second summoning will be in front of Talis (Once he is visible).   After seeing Zer go down, bleeding and Miriam die, Tanrov will feel the full effect of despair come upon him, especially now with only three of his companions, including him, still alive.   Seeing Sam appear on an evil creature  who knows what she'll do now and Shushiro, fills Tanrov with dread fore who knows where the dark Halfling druid will strike next.   "Maybe now is a good time to let the big baddys leave and fore us to bug out as well.   Only in our case, with our known dead and wounded."   Tanrov will says rather down droddened and somberly."
This message was last edited by the player at 00:45, Tue 10 July 2012.
Talis Revain
player, 401 posts
Tue 10 Jul 2012
at 00:31
  • msg #368

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis grabs a potion and drinks it, turning invisible...at least for a little while.
DM
GM, 1255 posts
Wed 11 Jul 2012
at 02:51
  • msg #369

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Quick and dirty, will clean up later

Sam - Yells; "Xanesha, my Master demands your blood!" as she dives and attacks with her sword on the dire bat, but barely misses.  WNPF uses an Aoo, but Sam barely makes her miss.  Akihiro stands.

Jan - unconscious

Logalog - misses

Zer - stops bleed and stabilizes

Talis - turns invisible

Tanrov - starts summoning another creature
Lantern Archon1- hits once
              2- hits twice

WNPF (0 images/110dam )- seems shocked by this betrayal.  She cast invisibility.
[Private to GM: All 3 pc's know where she is.]

Zer stable [Private to GM: at -2hp of 15 con]
Miriam is dead
This message was last edited by the GM at 23:24, Thu 12 July 2012.
Logalog
player, 63 posts
Well, we can always..
resort to violence....
Thu 12 Jul 2012
at 00:59
  • msg #370

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Logalog will hurl fire at Xanesha's last position .
Talis Revain
player, 402 posts
Thu 12 Jul 2012
at 03:09
  • msg #371

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

cast acid splash and draw potion, with a loud gulp.
(hits, 13 hp; after she has taken an aoo vs Sam)
This message was last edited by the GM at 15:21, Sat 14 July 2012.
Tanrov
player, 247 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Thu 12 Jul 2012
at 21:34
  • msg #372

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

The third one, Lantern Archon will be put in front of both Tanrov and Logalog.   (In between us actually.)   This way, Talis' last known location is covered if he is still there and we, both Tanrov and the Half-Orc mage are covered with extra firepower.
DM
GM, 1258 posts
Fri 13 Jul 2012
at 01:41
  • msg #373

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Quick and dirty, will clean up later

Sam - seems to listen to the bat and grips her sword as she flies forward.  Xanesha turns visible as she lashes out at Sam with an Aoo with such force that Sam falls off the bat and falls to the ground.  Akihiro runs over to his master.

Jan - unconscious

Logalog - hits

Zer - stops bleed and stabilizes

Talis - turns visible as he casts an acid ball at her, hitting.

Tanrov - starts summoning another creature
Lantern Archon1- misses
              2- misses
              3- hits once

WNPF (0 images/146dam [Private to GM: out of 142+9falselife] )-those last few hit's actually drew blood and she seems to be breathing heavy.  She casts dimension door and vanishes.  [Private to GM:]

Both Sam and the dire bat look up and Sam yells, "Master..."

Zer stable [Private to GM: at -2hp of 15 con]
Miriam is dead
Sam is at ? [Private to GM: 13/52]
This message was last edited by the GM at 14:52, Sat 14 July 2012.
Talis Revain
player, 403 posts
Sat 14 Jul 2012
at 15:28
  • msg #374

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Talis will put away his bow and look at Tanrov, "Send them after her," pointing where Sam and the bat looked.  "We know where she is, don't we Sam.  I don't know what happened to you, but I doubt if its an improvement.  But an enemy of my enemty..."with a shrug. "Are you going to help us get up there to kill her or not?"  Talis moves toward Jan to look for a healing potion.
Tanrov
player, 248 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sat 14 Jul 2012
at 19:17
  • msg #375

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov somewhat taken aback by the turn of events, will stand unsure of what to do for a few moments, before coming back to the present and will send the three Lanterns after the big bad as Talis has suggested.   Once Tanrov, comes to his senses as it were, he'll look at Sam with a jaunticed eyed always keeping her at arms length, keeping his scimitar handy.   This is because he's not sure he can trust Sam, if he ever did, he's definitely not sure of her intention now, because of her sudden appearance with her brother who was openly trying to kill us, as a group, prior to this battle.

Tanrov will collect his weapons during this brief intermission within the action.   "Who is this MASTER you speak of, you two?", Tanrov will ask rather inquizzitively of Sam and her brother, always looking around. (SDOP)
DM
GM, 1259 posts
Sun 15 Jul 2012
at 22:00
  • msg #376

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Sam stands up from the ground and hugs her dog.  How it was miraculously healed, no one knows.  She was hard to read before, and now as a werebat she is even more difficult to read.  "My old Master...died.  I have taken a new Master.  The matter between me and my brother is no longer your concern.  You have taken care of the matter between Xanesha and the deathcult, but I think the matter between Xanesha and my Master is no longer your concern.  Leave, now."  She looks at the circling bat as she send Akihiro out of the tower, "Brother, we should hurry."

[Private to GM: D+1= LA fly up (rnds left 1,2,3,4)
Xan bleeds to 149dam out of 142+9falselife; casts clw heals 11
              now at 138
D+2 = LA (rnds left 0,1,2,3) and they arrive at door out just below the bells
Xan casts clw heals 9, at 129

D+3 = LA (rnds left 0,1,2,) arrive outside and shoot once at Xan; all miss
Xan tries to smash the fountain,
BIG NOISE FROM ABOVE (fountain uses the last of it's power to curse Xan who fails with a natural 4)

D+4 = LA last 2 shot 4 times and miss all 4 times
Xan dimension doors away
]
Tanrov
player, 249 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 15 Jul 2012
at 22:21
  • msg #377

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"So Sam, if the business between Xanesha and your master is none of our business and you feel that the matter between your master and her is concluded than whose concern, is it?"    Tanrov will ask Sam before preparing to leave. i.e. gathering up weapons, our dead and wounded etc.
Talis Revain
player, 404 posts
Sun 15 Jul 2012
at 23:20
  • msg #378

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

     Talis will shrug as he moves forward.  "Well then since discretion is the better part of valour..." Talis lunges forward dropping his bow and pulling Desna's blade into a 2 handed grip.  He will try to take Shushiro's head off in one smooth action.  "You must die for all the innocents and children you have slain!"
[Private to GM:     Bluff 16+9=25 init 2+3=5
    Attack 19+8=27 conf 10+8=18 (dang) damig 5+6=11
    AoO as Shushiro moves by  20+8=28 conferm 13+8=21 (dang angin, I'm not ment to crit to day, but I Hit) damig 6+6=12
]
Rolled 2 threats, but failed to crit on either.


[Private to GM: Tanrov failed to notice Talis plans so is taken by surprise (but does get init).  Shushiro is not taken by surprise, but just can't avoid Talis as he picks up his sister.  Sam was taken by surprise and gets int.

Shushiro gets hit twice by the silvery glowing sword, and doesn't like it.  But he does fail a flight skill and crashes to the ground, changing into his humanoid bat form.  At the same time, a loud >CLANG< is heard from above and both werebats look.  When Shushiro looks back he looks relieved, "Finally, freedom."
]
This message was last edited by the GM at 23:40, Sun 15 July 2012.
Logalog
player, 64 posts
Well, we can always..
resort to violence....
Mon 16 Jul 2012
at 00:13
  • msg #379

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   "Damn!" says Logalog underneath his breath. " Double damn! I haaate it when they do that...get a good battle going, and your opponent decides to step out. Bad sportsmanship." He looks on the verge of throwing a tantrum.
     If he wasn't steaming already, Sam's comments send Logalog over the top. The last thing he needs to hear is that the giant evil snake lady who killed several of his companions, companions Logalog was just beginning to enjoy, should no longer be in his interest because some oversized flying rat and his kid sister said so.  Logalog will ignore the "idiot twins" and go over to Talis and give him a strength boost.
DM
GM, 1260 posts
Mon 16 Jul 2012
at 00:21
  • msg #380

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Tanrov and Logalog failed to notice Talis plans so are taken by surprise (but they do get init).  Shushiro is not taken by surprise, but just can't avoid Talis as he picks up his sister.  Sam was taken by surprise and gets int.

Shushiro gets hit twice by the silvery glowing sword, and doesn't like it.  But he does fail a flight skill and crashes to the ground, changing into his humanoid bat form.  At the same time, a loud >CLANG< is heard from above and both werebats look.  When Shushiro looks back he looks relieved, "Finally, freedom."  Sam gets up and Akihiro starts chaging in, teeth bared.  Sam goes "No Akihiro, stay, you might get hurt."

Tanrov misses his attack on Shushiro.
Logalog magic missles Shushiro for 13 dam.

Shushiro is hit by the magic missles and dies with, "But I was finally free...." on his lips.  Sam runs over to her brother and holds her brother in her arms and cries, "Brother, I could have saved you.  There was still good in you."

A look of Rage begins to come over Tallis's face as he hears about Shushiro's "goodness".  "No! No not really Sam, but you can ask him your self in The Bone Yard."  Then a 2 handed swing. "May Pharasma have mercy on your soul."  Turning to the group, "I've seen what a werebat does to a family, and it's not pretty.  I not taking chances with the lives of innocents..
 [Private to GM:     17+8 to hit 3+6=9 for damig,  sneek dammig? 9 pts.]

Talis kills her in 1 swing.  Akihiro howls with grief and runs away.
This message was last edited by the GM at 01:03, Mon 16 July 2012.
DM
GM, 1262 posts
Wed 18 Jul 2012
at 00:34
  • msg #381

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Zer and Jan wakeup to a scene of blood and death.  Cat/Murphis, Miriam, Sam and her brother are all dead.  Akihiro (Sams dog) and the snake woman are nowhere to be seen.  They are told while the wand of clw gets everyone back to full hps, that she Dimension Doored to the floors above, and Jan is the only one who can fly.
DM
GM, 1263 posts
Sat 21 Jul 2012
at 02:00
  • msg #382

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

Jan ferries the group up to the next level...

E2 The Terrible Stair
   The inner wall of this vast space is traversed by a winding wooden stairway supported by an intricate network of wooden beams but lacking, at many stretches, a handrail or other enclosure. In certain places, two or even three stairs at a time are partially missing or gone altogether.  There are gaps where the falling bell took out whole sections.

E3 The Bells
   Four immense brass bells hang from timbers here, affixed by rusting lengths of chain and thick ropes. Above the bells are immense gears and clockworks, although they seem both rusted and scavenged, as if many of the smaller components are missing entirely. The rickety wooden stairs wind up and around them but don’t quite reach the ceiling above, coming to an end at an opening in the wall. Here, the stairs continue up the exterior of the tower to a room that must lie just beyond the ceiling directly above the bells.

E4 Clocktower Rookery
A timber cabinet with a mesh door sits against the southern wall of this
room, while a boarded-up door stands in the wall to the east.  The cabinet contains a single black messenger raven like the ones you found with Ironbriar.

E5 Clockworks
This large and cluttered room is filled with immense gears and clockworks.  Most of them appear to have rusted into place.  Whereas the stairwell leading up the inner walls of the clocktower is quite rickety, the wooden floor of this chamber is solid.  The clockworks themselves have long since fallen into ruin—it would take many months of repair work by gifted tinkers to rebuild and restore the clock. The room looks sinister and dangerous with all its gears, and at first you think there’s nothing to be found here.  But at the back you find a magical hole in the floor (a portable hole).  Inside the hole is a beautiful fountain with Xanesha's spear sticking out of it, but no signs of that hated snake woman.

E6 The Angel
The smoky, filthy rooftops of the Shadow sprawl below this dizzying perch. The conical roof supports an onyx statue of an angel.  Towering like a god, her weathered features are caked with grime, making her seem almost demonic in countenance. At the far end of the hollow space under the roof, in the angel’s shadow, is a nest of cushions, silk sheets, and other incongruously fine bits of decor.
   Hidden in the nest is a long scroll bearing an extensive list of names and professions, many of which have been crossed out. The list bears the heading “Sihedron Sacrifices.” Some of these names are of folks from Sandpoint, but the majority are people who live inMagnimar—all of them merchants, moneylenders, gamblers, adventurers, and thieves—greedy souls hand-selected by Xanesha. Crossed-out names indicate murder victims.
   The most prominent name on the list, though, is that of Lord-Mayor Haldmeer Grobaras. In addition, it would seem that Xanesha has been taking extensive notes on the lordmayor’s habits—when he takes his meals, who he visits, his favorite taverns, and even the hours he sleeps. It doesn’t take much effort to determine that Xanesha was planning to assassinate the ruler of Magnimar. Nowhere in these documents does Xanesha give any indication why she was organizing the murders of so many souls— so her motive remains a disturbing mystery of its own.
Tanrov
player, 250 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sat 21 Jul 2012
at 09:52
  • msg #383

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

With a horrified expression on his face Tanrov looks at both the spear and the fountain in the hole and whispers, "Evil, great evil.".
This message was last edited by the player at 17:26, Sat 21 July 2012.
DM
GM, 1264 posts
Sun 22 Jul 2012
at 01:06
  • msg #384

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   You are sure the snakewoman, Xanesha, has fled.  But the hole won't close with the spear in the fountain.  Someone will have to take the spear out.  With some effort, the spear is freed and the hole closed so the large fountain can be transported.  As you arrive back on the ground you find a guard patrol, led by a paladin of Abdar has arrived.  He had been warned by a friend that something was happening, and he takes everyone into "custody".  You aren't under arrest, but he just doesn't want you to leave until "... we get this sorted out."
    After spending the rest of the day answering questions you find yourselves in front of Lord-Mayor Haldmeer Grobaras.  While waiting for your audience, 2 servants are over heard saying, "When he found out he was the target of an assasination plot (The deathcult/Xanesha), he(Lord-Mayor) fainted dead away."
   Lord-Mayor Haldmeer Grobaras is a bombastic, paunchy, self-serving politico more concerned with his own comforts than the needs of the underprivileged he hears so much about. Having managed Magnimar for the last seven years, Grobaras handles the immediate needs of the city, indifferently settling matters relating to the distribution of city funds, use of the city watch, and the concerns of countless citizens groups, all while welcoming bribery and lavish gifts. Just the sort of target Xanesha was looking for, greedy to the core.  Although the finest Chelish fashions and his numerous chins make the lord-mayor’s self-indulgent foppishness blatantly apparent, they hide a silver tongue and the private wealth to give nearly any promise form.
   The secretary of the lord-mayor, Grobaras’s personal assistant and messenger Valanni Krinst is the one who makes the lord-mayor’s office work.

What do you say to the Lord Mayor?
This message was last edited by the GM at 21:29, Sun 22 July 2012.
Zer-wedula
player, 497 posts
Sun 22 Jul 2012
at 15:03
  • msg #385

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

"My lord, we are willing to protect you and hunt down these miscreants if you would be willing to fund or equip us so that we might not sustain the losses we have so recently endured.  We wish vengeance for our friend, so we are not lacking in determination, but clearly could use your financial assistance," Zer-wedula says.
Tanrov
player, 251 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 22 Jul 2012
at 17:47
  • msg #386

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

 "M'lord, learning that you were on the dead pool list and most likely the next target in fact.   It would behoove you to rout out all such groups within your city.   It may be even prudent to change your ways", Tanrov says to the Lord Mayor.
This message was last edited by the GM at 21:18, Sun 22 July 2012.
Talis Revain
player, 405 posts
Sun 22 Jul 2012
at 22:35
  • msg #387

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

     In response to Tanrov's statment Talis will stand with a hearty "Hear Hear!"  As Talis prepare to speek, his companions brace themselves for the inevitable anti-goblin diatribe; Thinking "How will he get goblins into this?"
     "Especially the death cult's that have allied themselves with the local goblins.  My companions, and I have personally experienced the menace of Goblin Ghoul.  For the safe and orderly expansion of the tax base, and the trade that sustains your great city;  They must be pushed back."

[Private to GM:      Natural 10+diplomacy ]
Tanrov
player, 252 posts
Muscular Human with a 11
yo. 1/2 Elf boy inside
Sun 22 Jul 2012
at 22:40
  • msg #388

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

While Talis is talking, Tanrov's response is to roll his eyes and think to himself, "hot this again".   Outwardly he'll nod his agreement with Talis even though it might get him into trouble again.
DM
GM, 1269 posts
Wed 25 Jul 2012
at 01:57
  • msg #389

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   The Lord-Mayor seems to respond favorably to your suggestions, but puts them off for now.  He asks for your understanding for a couple of days as the investigation is still ongoing and he would like you to remains as his guests.  The next day the group has visitors from Sandpoint.  Ameiko, Mayor Deverin, Headmaster Gandethus and a couple of other Sandpoint nobles arrive to vouch for the groups identity.
   Ameiko gives Talis a hug and kiss and then whispers into his ear, "This is going to be great for business."  They have a very special relationship.  They are happy to see you alive, but sad that Cat is not present.

Cat
   a speak with dead is used and Cat is asked if she would like to return (by either Reincarnation or Raise Dead).  She responds she is fine where she is and does wish to return.  Having no close relatives, all she asks is for her and Murphis to be buried with Garious.  Her gear is to be divided amongst the group.  A memorial service is arranged by a Varisian druid (related to Madame Mivashti no doubt).
Is that about right Cat?

Miriam
   the church of Pharasma takes the body and arranges a funeral.
More to follow...

Sam and Shushiro
   a Speak with Dead and other divinations reveals Shushiro's ties to the deathcult, so there are no repercussions about his death.  Sam is implicated by being a foreigner and his sister, so her death is not seriously investigated.  Since they had no family, the group get's their possesions.

Justice Ironbriar/Deathcult Leader
   had many enemies, and any allies he had are quick to distance themselves from such bloody business (the deathcult), so since no one is willing to make a fuss, his death is seen as justified.


Everyone finds themselves hailed as heroes of Magnimar.  The Lord-Mayor throws a lavish party in your honor and gives you each 6000gp for stopping this great evil (though Sense Motive reveals it's actually for saving HIS life from a serious assasination plot.)

I will figure out loot and such soon, but for now, is there anything you want to do to take advantage of this new found fame?
DM
GM, 1272 posts
Sun 29 Jul 2012
at 13:54
  • msg #390

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

OK, add 4000gp more (for a total of 10,000gp).  This is from selling all the loot that has a strike/line through it.  This includes evil stuff, small sized items, etc...  Stuff you can't use.  If you want to keep something from that list (for sentimental reasons), just buy it back with part of your 10,000gp.

Now, feel free to divide the rest of the loot.

Zer; your special wand gains
Iron wand It is an eternal wand. Instead of charges, you can just use the
powers (1/2 your caster level) in times per day (either Shocking Grasp (5d6 dam)
or Knock or Fly)


Val and Cat/Dal; please choose an item.  It becomes an item of legacy that is unique to you and will grow in power/ability as you grow in power/ability.





the faces of Ironbriar’s victims are ghoulish but worth little

Ironbriars Footlocker
-A fair number of books, sea charts, maps and etchings of vast rock formations
-a fine painting depicting a city carved from a vast frozen waterfall with towering ice cathedrals and domes (this painting is worth 200 gp)
-a wizard’s spellbook emblazoned with two entwined snakes (one
red, one green) [Private to GM: that contains the following spells: all cantrips,
blink, cat’s grace, chill touch, enlarge person, fox’s cunning, grease, haste, lightning bolt, mage armor, magic missile, scorching ray, shocking grasp, shrink item, spider climb, and web
]
-an old and beautifully filigreed tome containing numerous handdrawn illustrations and titled The Syrpents Tane: Fairy Tales of the Eldest. The book presents tales of the Tane—goliaths of war and madness dreamt and stitched into being by the Eldest, the most feared of a group of notorious fey known as the Twisted. The Tane are said to be terrible to behold, and the stories speak of them stumbling into mortal lands, where they ravage kingdoms by creating firestorms, crushing keeps with their feet, and eating dragons. Specific Tane described include monstrous creatures like the Jabberwok (a thing of thorns and fire and crushing fury the size of a castle), the Thrasfyr (also known as the Dreaming Hill of the Dark, a barbed thing of iron and hooks and blades that the book claims took part in the Three-Thousand-Year War of the Eldest), and the Sard (the Storm of Insanities, a thing of boughs and briars and misery, an ancient Wychwood Elm given life and hate by the Eldest, a mad creature apt to pull a roc in two or fell a castle at a blow). This fine and rare tome is worth 500 gp.

a slim volume near the bottom of the chest seems to be a journal, though it seems to be in a cipher that none can read.  Miriam identifies the handwriting as Justice Ironbriar's.

three strangely silent but trained ravens
a quill, and a vial of ink, as well as several thin parchments

Stolen Goods
lead lined chest
three bags of 100 gp

three potions of barkskin +3
a beautiful crystal decanter set with an obsidian stopper 300 gp
a tiny wooden box containing three poorly cut diamonds worth 200 gp each


Manager
Mw shortbow  330gp
Mw Arrows x50
Efficient Quiver
Mw Mithral chain shirt (gives +2 on stealth checks) 1100gp+
mw bracers w/concealed punching dagger
A figurine of Wondrous power that has a conntection with Logalog

wand of cure moderate wounds (12 charges - command word in journal)
mithral shirt 1100gp
+1 war razor
reaper’s mask (EVIL) 12000gp
Ring Gates
2x 4th level scrolls - Imbue with Spell Ability and Lesser Planar Ally
wand of Summon Monster 3 (46 chgs)

x13 masterwork war razor 13x 308gp
x13 skinsaw mask (EVIL) 13x 1500gp
260 gp




Bought From the Temple of Pharasma
Talis +2 cloak

Logalog wand of Protection from Evil (50 chgs)
                              scroll of dispel magic

Jan +2 cloak

Miriam Wand of CLW (50chgs)
                            potion of csw (3d8+5)
                            scroll of dispel magic x2


Tanrov  3x healing potion (cmw 2d8+3)
                   6 +1 arrows with (flame or shock or frost)

Zer-wedula +2 cloak



Sammiya Koi
- +1 Katana small
- +1 Wakizashi small
- Mwk Lance  small
- +1 Daikyu small
- +2 Agile Breastplate small
Everburning Torch
Eternal Candle (a smaller version of the torch)
Cloak of Resistance (+1 resistance bonus on all saves) small

Wand of Cure Light Wounds (50chgs)

Catessa Fallowfield
- a type 2 bag of holding
- nice elven made small sized cloak (+1 resistance to saves)
- <s>jade amulet of natural armor +1 that she can cast magic stone
(druid level)/day. - +1 returning dagger -small sized; (1d3+1/19-20)
- +1 spear

- Bag of Everlasting Rations; a small sack (with runes on it and trail rations
in it), 1/day create trail rations for 1 med creature
- wand clw (1d8+5; 10 chgs)
- +1 Hide shirt dog barding made of dragon scales (choose a color - black, red, white, green, blue)
+5 ac(armor), +5 max dex, -2 acp, allows full speed light

This message was last edited by the GM at 23:50, Tue 07 Aug 2012.
DM
GM, 1304 posts
Thu 10 Apr 2014
at 22:34
  • msg #391

Re: 2.3  The Seven's Sawmill and the Cult of Norgorber

   The winter passes quietly.  No more ghouls or deathcults.  According to Talis, the local goblins are involved in a civil war.  Apparently the tribes don't like a druid being a chief, while Chief Gogmurt of the Thistletop tribe tries to recruit more druids to his aid.  Rynshinn recovers from her ordeal.
Dal;
   meets another elf on the road heading to Sandpoint, her name is Shalelu Andosana.  She is traveling with an officer from Magnimar.  They too are looking for the Heroes of Sandpoint.  After seeing his skill with a bow, she invites Dal to come along on their trip.

 Val and Zer;
   are invited to dinner by Shalelu Andosana and an officer from Magniamr that you have met before.  He makes you an offer, "The Lord Mayor would like to extend his greetings and ask if you would like to do a job for him.  It seems the there’s been no contact with Magnimar’s most distant holding, remote Fort Rannick near Hook Mountain, for quite some time. The Black Arrows," the soldiers stationed at Fort Rannick, "have traditionally been isolationists, but such a long silence is uncharacteristic even for them. The Lord Mayor and the Council of Ushers wants me to offers you 300gp each to cover your expenses for the trip and to pay you to go investigate this silence."  This includes Dal.
   By land, it’s a journey of 450 miles through lightly patrolled regions. By foot this amounts to a 19-day journey, while on horseback it’s only a 9-day trip. Alternatively, there are many river barges that ply the Yondabakari and Skull Rivers from Magnimar all the way to Turtleback Ferry (at a total cost of 50 gp per person), in which case the journey takes only a week.


"I suggest speed and the barges, if you are all agreeable," Zer-wedula suggest.


Dalliemor quirks am eyebrow sideways, looking first at Zer then the officer, "Is there a need for haste? It could be as simple as a lost or delayed message. I'm more than willing to help out but would like to see the country side to get a feel for the land."
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