Re: 2.3 The Seven's Sawmill and the Cult of Norgorber
[Private to GM:
I am going to try to keep track of various spells, hp, etc here.
Talis Darkvision
Logalog Mage Armor
Jan
Miriam 31/48
Sammiya Koi & Akihiro -5
Catessa Fallowfield & Murphis
Tanrov Darkvision, magic circle vs evil
Zer-wedula Mage Armor]
Round 1
Logalog moves and casts magic missle at 3 different targets (#8, 9, 10). As luck would have it, he hits and dispels 3 images.
Jan’s transformation seems to take longer than normal…
Miriam targets the leader, who freezes in mid-chant…
Miriam, you are very lucky
Talis moves forward and is invisible…
[Private to GM: Talis invisible 4 rounds
Readies action to attack first bad guy to move]
Sammiya Koi & Akihiro comes riding in like a little whirlwind of flashing steel and teeth. The targeted cultist(#10), without the image to help, gets hit by both halfling and dog, and the dog trips him.
[Private to GM: Bleed for 6 dam unless healed]
There is no bear on the SNA3 list, but a leopard seems appropriate.
Catessa Fallowfield & Murphis finishes her spell and a leopard appears on the the edge of the cargo shaft. Then she rides up the stairs toward the battle. The Leopard pounces on a Cultist (#7) and bears him down to the floor and starts chewing his face off. The cultist is still alive and fighting back.
Tanrov takes advantage of his polearms reach and attacks the Cultist (#7) that the leopard has grappled, hitting. But the cultist is still alive and kicking.
Zer-wedula moves and starts to cast his spell.
The Leader manages to shake off the effects of Miriams spell, (which is a full round action). He looks at Miriam and Tanrov, “Damn, now I’ll have to start that cycle over. You have meddled in Father Skinsaw’s business for the last time Miriam. I will kill you just like I did your old Master. As for you Garth, I’ll take care of you, and then I shall have a double sacrifice!”.
From a location next to the Leader a voice says, “The halfling was right my Master, they did escape.” While the words are respectful, the tone is not. From the same location 2 arrows suddenly materialize and head toward Miriam, but The Manager stays invisible. Miriam takes 17 damage from 1 arrow. The other arrow barely misses.
Since he is invisible, he gets sneak attack damage.
[Private to GM: Manager invisible 4 rounds]
Cultist 2 reaches out and touches the leopard, which starts bleeding…
Cultist 3 reaches out and touches the leopard, which starts bleeding, then he takes a step forward and an invisible spear reaches out from Talis and catches the real cultist. He has a nasty wound that looks like it will continue to bleed.
[Private to GM: Bleeding 3]
Cultist 1 moves forward and reaches out and touches the leopard, which starts bleeding…
Cultist 4 takes a 5’ step back and casts Commanding at Sam, “Approach”
Will dc13 or “On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal..”
[Private to GM: Used Command]
Cultist 5 concentrates and defensively casts Command at Zer, “Fall”
Will dc13 or “On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties...” If Zer fails and falls prone, make a Concentration check dc to keep casting his spell.
[Private to GM: Used Command]
Cultist 7 tries to get off a Bleeding Touch in a desperate gamble to prevent his face from being eaten by a leopard. Alas, he did not take Tanrov and Talis into account and they both take advantage of his lapse to attack, and hit. The cultist dies with no chance to even know it was coming.
Cultist 6 reaches out and touches the leopard, which dies and vanishes back from whence it came…
Cultist 8 concentrates for a moment and then moves forward 5” and uses Bleeding Touch on Sam, hitting and doing 5 damage with a touch. The wound continues to bleed…
Cultist 9 casts a spell at Tanrov, Commanding him to “Flee”
Will dc13 or “On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.”
[Private to GM: Used Command]
Cultist10 stands up, giving Sammiya Koi & Akihiro Aoo, both hit, but the cultist keeps on coming. He concentrates and reaches out to touch the dog, but Sam’s skill at riding causes him to miss.
[Private to GM: 3rd level clerics, +2 str, + 12hp+13temp hp, 10dr vs fire, +1 Caster Level, To hit= +1morale+2bab+1strl +1 damage with weapons
+1 all saves, 2d6 channel neg energy
Got +1 0th; +1 1st; +2+1 2nd
Have 0th Stabilize
Used 2nd level spell Death Knell on the 1st level SM(riding dog)-lasts 20min
2nd level spell Resist Fire, Aid]
Tactical Situation
9 Cultists with War razors out
1 invisible Manager shooting arrows from next to Leader
Leader, who has a dagger out
dam status
Leader
Manager invisible
Cultist 1 CC(1 copycat image)
2 CC
3 18 CC, bleeding
4 CC
5 CC
6 CC
7 67 So Obviously Dead
8
9
10 24 prone
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Name AC x ;HP CURRENT/TOTAL>
This message was last edited by the GM at 11:46, Tue 20 Dec 2011.