Re: 1
Noon
Father Zantus and his acolytes wheel a large covered wagon into the square,
"Many ages ago, an avatar of the blessed goddess warred with the Mother of Monsters. The avatar was wounded, and plummeted from the Heavens. Her wounds were mortal; she was dying. But lo! an orphan of man found her! Though she herself was blind and but a child, she nursed the avatar back to health. The avatar of the goddess was very thankful for the selfless deeds of the child, and in thanks transformed her into an immortal butterfly.
As a butterfly, the child could forever fly be it day or be it night. All the wonders of the world she did see, and forever she was beloved of Desna.
In remembrance of this holy event, we honor the child and the avatar. And now, we release the Children of Desna!".
At that signal, they pull aside the wagon’s cover, releasing the thousand children of Desna—a furious storm of a thousand swallowtail butterflies that swarm into the air in a spiraling riot of color to a great cheer from the crowd. Throughout the rest of the day, children futilely chase butterflies, never quite quick enough to catch them.
Lunch is provided free, at the expense of Sandpoint’s taverns. Each brings its best dishes—this event is a marketing push by the taverns as much to win new customers as it is to feed a hungry crowd. It soon becomes apparent that the darling of the lunch is, once again, Ameiko Kaijitsu, whose remarkable curry-spiced salmon and early winterdrop mead easily overshadow the other offerings, such as the Hagfish’s lobster chowder or the White Deer’s peppercorn venison.
Catessa , Garth, Glum and Naomi -
have a wonderful lunch at the Rusty Dragon. The proprieter, Ameiko Kaijitsu, is human, but most definitely not Cheliax, Varisian or Shoanti. She must be from the other side of the world. She is exotically beautiful and has a hairdo that defies gravity. Her hair sticks out on each side of her head like a bird cage and has living butterflies in it. Garth can tell you that Niska Mvashti is a druid, the most respected Varisian wise woman around, older than dirt (she was old 40 years ago when the town was built) and something of a mystic/seer.
Time flies when you're having fun and the afternoon passes quickly. Garth recognizes many people, and many recognize him, eventually. He does see a drop-dead gorgeous halfelf woman he remembers, being escorted by a handsome cheliaxian he doesn't. The man is Cyrdak Drokkus, bard/owner of the Sandpoint Theater and the woman is Rynshinn Povalli, the prettiest girl in town when Garth was growing up. Her mother owned a tailor shop, but he doesn't remember a father.
Talis Revain -
wanders around, getting reacquainted with Sandpoint. He recognizes many people, but few people recognize him. You also see Cyrdak Drokkus and Rynshinn Povalli. You remember her from when you were 10ish and she was a teenager, the most beautiful teenager around.
<Your character was about 10/11, had he hit puberty before he left? Yes- oh yeah, you remember her. No- now you see why all the other boys liked her.>
Zer-wedula -
The White Deer
A pair of wooden life-sized deer, carved with painstaking care from white birch, stand astride the entrance to this sizable tavern and inn. The White Deer commands an impressive view of the Varisian Gulf to the north. This new building is a grand affair, three stories tall with a stone first floor and wooden upper floors. It looks very clean and well maintained. Inside you find a somber Shoanti man taking care of business. "Sorry sir but all my rooms are full, but I hear some may leave tonight. Check back after the final ceremonies at sundown" and then carefully takes your name. Unlike at home, your halfelfness doesn't cause even a glance. The only thing that mars the day is when Willi gives a little noise. You look down to find a young (10 or so) Varisian kid pulling his hand out of your pocket. Reacting faster than you, he slips into the crowd and you lose him.
Evening
Finally, as the sun begins to set, Father Zantus takes the central podium, uses a thunderstone to attract everyone’s attention, and clears his throat as he prepares to recite the Prayer of First Dreaming. A sharp retort, like the crack of distant thunder, slices through the excited crowd as the sun’s setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman’s scream slices through the air. A few moments later, another scream rises, then another. Beyond them, a sudden surge of strange new voices rises—high-pitched, tittering shrieks that sound not quite human. The crowd parts and something low to the ground races by, giggling with disturbing glee as the stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices. The shape that raced by and killed the dog now hides at the edge of the wagon—a single goblin, licking the blood from its dogslicer as it looks excitedly at the crowd, seeking out a new target.
<To save time I rolled your spot and initiative. I've got good news and bad news. Good news, only 1 pc was surprised. Bad news, the goblin got initiative on almost everyone. I haven't yet found a map program I like, so no maps. I will try to keep the tactical descriptions descriptive. Give me all the rolls for the turn at 1 time. Normally,you may post in any order and I will use common sense if the situation changes substantially. Read the "Tactical situation", it could vary from round to round.>
Tactical situation - surprise round
See the Game Map for details:
Talis Revain and Zer-wedula(blue dot) are 30' N of the goblin under the cart, about 10' apart (at the corner of the building south of bldg 5).
The goblin(red dot) is south of them in the alley under a cart (there is no horse and its empty).
Naomi, Catessa, Glum and Garth(black dot) are 30' E of the goblin, across the road.
There are people, tables and chairs scattered everywhere except for a 10' radius around the goblin.
- Soft cover, +4ac from ranged attacks, misses might hit a person unless you take an additional -4 (like shooting into melee)
- free action start of turn; make a tumble or ref (dc15) or movement costs x2(move 5' costs 10' of move) and no charging.
There is screaming all around, so whatever is happening isn't only in this area and the crowd is moving away from any goblin.
ORDER
Talis Revain
goblins
Naomi
Zer-wedula
Catessa Surprised = no action
Glum
Garth
crowd
FOR THIS ROUND, Talis POST 1 ACTION AND THE REST NEED TO WAIT UNTIL THE GOBLIN HAS GONE!
Remember; only 1 action in a surprise round
Also, be aware that you were attending a festival, not preparing for combat when you assume what your character has on.
This message was last edited by the GM at 12:25, Fri 09 Jan 2009.