Re: 1
<be sure to include hits, dam, and all other rolls you need in 1 post. If you don't I will roll it for you.
Be sure to track your hp on your character sheet
Your voice colors match your dot colors and goblins are;
blue if active
black if down
gray if out of sight>
Tactical situation
Zer-wedula are 30'N of the goblin1, next to 2 and 30'E of 5
Talis is in melee with 5, 30'W of 2
Naomi, Catessa, and Garth are 40'SE of 2, 20'E of 1, 25'N of 3 and 4
Glum is 15'N of 3 and 4, 35'E of goblin2, 25'E of 1
There are people, tables and chairs scattered everywhere except for a 30' radius around the goblins, so for the most part the crowds are no longer a factor.
Round 1
Naomishoots Goblin4. On the table he is an easy target and she hits, doing 2 dam. The nasty creature is hurt, but keeps going.
Zer-wedula shows great bravery and punches goblin2, hitting the goblins armor and doing no apparent dam, but your show of spirit frightens the cowardly thing.
[Private to Zer-wedula: Missed by 1, You could have taken a 5' step and cast a spell, but punching a goblin was very cinematic, kudos. Also, you run your familiar.]
Catessa draws and loads sling, moves 5'NW so she can see Glum.
[Private to Catessa Fallowfield: You needed to move at least 5' to see Glums fight, see map)]
Glum carefully moves forward 10' and attacks goblin4 on the table, who nimbly skips over the blow.
[Private to Glum: Flurry of Blows requires a full round action (meaning maximum of 5' move, You had to move10', so 1 attack is all you can make. Your 1st attack misses. However, save that natural 20 and 12dam, that will be your next attack, next round]
Garth moves forward, but goblin1 was ready for him and slashes out with his dogslicer, hitting Garth on the arm for 2 dam <readied action>. But he overextends in his eagerness for blood, leaving his throat exposed. Garth stabs into the goblin1s throat, leaving a huge gash that gushes blood, crit=12 dam. And he thought he as safe under his table.
[Private to Garth Oakenshield: I don't see a confirmation roll for the threat, so I rolled for you- confirmed and the 6 must be before the crit (you can't get 6 on (1d4+3)x2]
Now that the crowds have had time to run, there are 30' radius clear areas around the goblins and you can see them clearly. They are wearing nasty looking leathers and carrying makeshift blades called dogslicers (basically poor daggers). Confusion is rampant, with crys and screams coming from all over and no sight of any guards. It looks like you are the only ones between these goblins and many unarmed people. The goblin song is more distinct now, and Glum hears the 2 he's fighting singing along; <yes, goblin bardic music>
Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!
Round 2
Talis misses goblin 5 from the pain of his injury
Goblin2 - runs south, screaming and flailing his hands, sees Garth killing his cousin and runs around the corner of the building behind the cart and out of sight(full concealment). The screaming ceases. Unsettling how goblins can go go silent so quickly.
Goblin3 - waves his leg at goblin4 (as if to say, "mine", but his mouth is full of food), and then duck down under the table(hard cover).
Goblin4 - attacks the dwarf from the high ground(+1 to hit) and misses.
Goblin5 - Muttering along with the song, he hits Talis for 2 dam (Talis is at 0hp, disabled but conscious and mobile- may take 1 move action, any more and you take 1 dam and collapse)
Tactical situation
Zer-wedula is 30'E of goblin5
Talis(at 0hp) is in melee with goblin5
Naomi is 25'N of goblin3 and goblin4
Catessa is 30'N of goblin3 and goblin4
Garth is 30'N of goblin3 and goblin4, at least 15'E of goblin2(out of sight)
Glum is in melee with goblin3 and goblin4
There are people, tables and chairs scattered everywhere except for a 30' radius around the goblins, so for the most part the crowds are no longer a factor. Confusion is still rampant, and you still hear screams in the distance. You are beginning to smell smoke.
has taken hp dam/status
Goblin1 12 down
Goblin2 0 weaponless
Goblin3 0
Goblin4 2
Goblin5 0
Goblin6 9 down