1.2 Naomi Glum and Talis.   Posted by DM.Group: archive 0
Glum
 player, 194 posts
 The world's least dour
 dwarf. Hence the name.
Mon 25 May 2009
at 23:59
Re: 1.2 Glum
Private to DM
[Private to DM: 00:58, Today: Glum rolled 10 using 1d20. Will save headmaster.
00:58, Today: Glum rolled 4 using 1d20. Will save sherriff.
00:57, Today: Glum rolled 13 using 1d20+5. Listen.
]
Catessa Fallowfield
 player, 136 posts
 Halfling Nature Priestess
 ...and Friend Garious
Tue 26 May 2009
at 01:06
Re: 1.2 Glum
Cat just shakes her head at the oddities. She points to the Glum/clown thing, "It's just an illusion. I'll be right back to check on the child." With that, she heads back up the stairs to look for her fellow adventurer, "Glum?! You up here?"

20:59, Today: Catessa Fallowfield rolled 14 using 1d20+6. listen. [Private to DM: Sorry, thought eldritch blasts didn't need to hit rolls.]
DM
 GM, 367 posts
Tue 26 May 2009
at 02:34
Re: 1.2 Glum

TM damage = 25
Tanrov damage= 7+5 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   The "Glum"/clown lays there, motionless.  Sheriff Hemlock starts to raise his sword, but at Cats words Headmaster Gandethus says "I think she's right, it is an illusion.  Sheriff, why don't we let her take care of this."  They withdraw with Tanrov 20' to the end of the hall.  While the Headmaster checks the boy, Sheriff Hemlock stands with sword ready and says sternly, "Don't you try anything, whatever you are."
   Cat climbs to the top of the ladder and carefully looks into the attic.

[Private to Glum: Still at 0 hp, you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.]

[Private to Catessa Fallowfield: The attic was dark with the only light coming from 2 small windows, over in a corner is a scattering of old discarded toys.  There is evidence of a scuffle you heard earlier.  The attic is full of crates and boxes, plenty of places for a dwarf to be out of sight.

Give me a listen check
]

both may post in private to DM please,
Glum
 player, 196 posts
 The world's least dour
 dwarf. Hence the name.
Tue 26 May 2009
at 11:42
Re: 1.2 Glum
Private to DM
[Private to DM: Glum did what he could to see to the worst of his wounds.
09:48, Today: Glum rolled 14 using 1d20+2. Healing skill.
]
Catessa Fallowfield
 player, 137 posts
 Halfling Nature Priestess
 ...and Friend Garious
Tue 26 May 2009
at 12:57
Re: 1.2 Glum
PM
[Private to DM: Cat will search about the scuff marks, trying to find Glum.
08:51, Today: Catessa Fallowfield rolled 26 using 1d20+6. listen.
Finally a good roll.
]
DM
 GM, 369 posts
Tue 26 May 2009
at 13:35
Re: 1.2 Glum

TM damage = 25
Tanrov damage= 7+6 round?
[Private to GM: next rnd glum image fades away]



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   The "Glum"/clown slowly tries to bind his wounds.  Cat disappears into the attic.

[Private to Glum: Still at 0 hp, you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

There aren't any rules for using the heal skill at this time, but I agree that it should have some effect.  I will add this to my House Rules.  However, you still failed the skill roll (so close).

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.
]

[Private to Catessa Fallowfield: ooc- you are so stinking lucky, I rolled HORRIBLE to hit rolls

As you start searching around, you hear the slightest noise behind you.  You whirl around and hit something as you do so.  Or rather, something hit you.  It appears out of no where (it was invisible).  It resembles an emaciated child.  It is a gray, forgotten remnant with cobwebs and dust covering the leering, doll that serves as its head, while it's body is composed of forgotten toys, children's clothes and small bones. In tiny, claw-like wooden hands it grasps a stuffed child’s toy—a ratty dolly with pins in its eyes.  Many of the toys are cracked and damaged.
]

both may post in private to DM please
Glum
 player, 197 posts
 The world's least dour
 dwarf. Hence the name.
Tue 26 May 2009
at 14:39
Re: 1.2 Glum
Invisible, silent, Machinations
[Private to DM: Glum took a look at the boy to see if he was still alive, but couldn't tell without getting closer.
15:37, Today: Glum rolled 9 using 1d20+2. Heal.
]
Catessa Fallowfield
 player, 139 posts
 Halfling Nature Priestess
 ...and Friend Garious
Tue 26 May 2009
at 21:35
Re: 1.2 Glum
[Private to DM: ooc Sorry, weird morning. Midread the post.
Cat stares at the "child". "Hello, who are you?"What are you? Where is Glum?
] Sorry all.
DM
 GM, 372 posts
Wed 27 May 2009
at 00:09
Re: 1.2 Glum

TM damage = 25
Tanrov = dead



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
[Private to Glum: Still at 0 hp,
you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.


Glum finds that binding his own wounds while injured is quite difficult.  He sees the Headmaster look up at the Sheriff and shake his head, "Perhaps if someone had gotten to him sooner."

Give me a listen check
]

   Cat is talking in the attic, the Sheriff says loudly "Miss, you find something?"

[Private to Catessa Fallowfield: The Toy Thing's whisperer is difficult to understand because it seems to be bits of several voices, each speaking a different word, the ghostly sounds seem to say"Over there..., indicating a corner of the attic".]

[Private to GM:  Cat can't help but look (his bluff check was hideously good),]

both may post in private to DM please
Glum
 player, 198 posts
 The world's least dour
 dwarf. Hence the name.
Wed 27 May 2009
at 08:49
Re: 1.2 Glum
Still private.
[Private to DM: Glum slumped when he saw that the boy was dead.  He attempted to mime to the spectators, "Get her down from there before it takes her voice as well."

09:47, Today: Glum rolled 17 using 1d20. Perform (Mime).
09:45, Today: Glum rolled 22 using 1d20+5. Listen.
]
Catessa Fallowfield
 player, 140 posts
 Halfling Nature Priestess
 ...and Friend Garious
Wed 27 May 2009
at 13:26
Re: 1.2 Glum
[Private to DM: Cat calls back down, "All is well." I hope. She goes to the corner, "What's here? Glum?"] PM yet again.
DM
 GM, 373 posts
Wed 27 May 2009
at 13:59
Re: 1.2 Glum
TM damage = 25
Tanrov = dead


Glum and Cat
[Private to Glum: Still at 0 hp,
you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

Glum cannot speak

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.


Abandoning his efforts to bind his wounds, Glum attempts to communicate nonverbally with the men.  This is easier because the illusion cloaking him as a clown drops and he looks like Glum again.  This definitely attracts their attention and the Sheriff glances at the wizard for an answer, who ignores him and concentrates on following Glum's motions.  "Well, he isn't casting a spell.  He seems to be trying to communicate."
   From above, Glum hears the Toy Monsters ghostly voice say "Over there...

Give me a listen check
roll 2 d20 for the npcs understanding of your miming
a spot check in 1.4 Goblins
]

   Cat says "All is well."  Followed shortly by the sounds of scuffling.

[Private to Catessa Fallowfield: This time there is no mistaking it's actions for an attack.  The Toy Monster begins biting Cat's mouth, leaving scratches.  But worse, it's very touch seems to draw the breath from her lungs.  It whispers, "I guess you'll have to be my new friend....forever."
-Take 1 damage and
-Will save=dc 16 (or be fatigued) and
-Will save=dc 16 (failure means you can't talk)
]

both may post in private to DM please

This message was last edited by the GM at 14:00, Wed 27 May 2009.

Catessa Fallowfield
 player, 141 posts
 Halfling Nature Priestess
 ...and Friend Garious
Wed 27 May 2009
at 15:15
Re: 1.2 Glum
[Private to DM:
Cat returns the attack with an eldritch blast.

rolls
11:10, Today: Catessa Fallowfield rolled 5 using 2d6. damage.
11:10, Today: Catessa Fallowfield rolled 19 using 1d20+3. attack.
11:08, Today: Catessa Fallowfield rolled 23 using 1d20+4. Will save 2. Can talk.
11:08, Today: Catessa Fallowfield rolled 13 using 1d20+4. Will save 1. fatigued though

If I can talk, I'll call for the sheriff.
]PM
Glum
 player, 199 posts
 The world's least dour
 dwarf. Hence the name.
Wed 27 May 2009
at 15:21
Re: 1.2 Glum
Still private.

[Private to DM: Glum mimed writing on a piece of paper and raised an eyebrow questioningly.]
DM
 GM, 377 posts
Thu 28 May 2009
at 11:23
Re: 1.2 Glum
TM damage = 30
Tanrov = dead


Glum and Cat
[Private to Glum: Still at 0 hp,
you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

Glum cannot speak

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.


The Headmaster seems to understand and starts digging through his belt pouch while the Sheriff watches, alert.  When he moves to the ladder, he is careful to keep his sword at the ready.
]

   From above Cat's voice yells "Sheriff, help", followed by the sound of her energy blast, followed by silence.  The Sheriff moves to the bottom of the ladder and says "Miss, are you ok?"

[Private to Catessa Fallowfield: The magical energies of your blast fry some of the components that make up the body of this, whatever.  The rest collapse to the floor.]

both may post in private to DM please
Catessa Fallowfield
 player, 142 posts
 Halfling Nature Priestess
 ...and Friend Garious
Thu 28 May 2009
at 12:09
Re: 1.2 Glum
[Private to DM: Cat pants and points to the debris, "That was a child or something and it attack me but I think I'm all right. Plus, Glum is missing." She restarts her search.]PM
Glum
 player, 200 posts
 The world's least dour
 dwarf. Hence the name.
Thu 28 May 2009
at 12:24
Re: 1.2 Glum
More private stuff.

[Private to DM: While the Headmaster rummaged in his bag, Glum made another attempt to bind his own wounds.  He wished Catessa had not gone up to face the toy monster but there was nothing he could do about that now.  He hoped the sherriff would show more sense but had seen no evidence that that was possible.  He waited for the headmaster to rpovide pencil and paper.
13:20, Today: Glum rolled 18 using 1d20+2. Heal.
]
DM
 GM, 379 posts
Fri 29 May 2009
at 00:51
Re: 1.2 Glum
Cat searches (finding nothing so far) the attic while Glum gets a piece of paper and a quill.

What does Glum write?
Cat, give me a search and spot rolls

This message was last edited by the GM at 00:52, Fri 29 May 2009.

Glum
 player, 201 posts
 The world's least dour
 dwarf. Hence the name.
Fri 29 May 2009
at 09:00
Re: 1.2 Glum
Glum writes, "Toy-monster killed the other monk, killed Tanrov when Tanrov would no longer obey it,  stole my voice, wields magic (illusions, invisibility and I think it can use any of the voices it stole)."

He paused and chewed the pencil before he attempted to say out loud, "I don't think it's dead so where is it?"

If he still could not speak, then he wrote down the last sentence as well.  If he could speak then he says, "Or maybe not".
Catessa Fallowfield
 player, 143 posts
 Halfling Nature Priestess
 ...and Friend Garious
Fri 29 May 2009
at 11:55
Re: 1.2 Glum
[Private to DM: Cat continues to look for Glum, calling out his name, wishing Garious was here to help.
07:51, Today: Catessa Fallowfield rolled 9 using 1d20+1. search.
07:51, Today: Catessa Fallowfield rolled 24 using 1d20+6. Spot.
] Do I still need to be in PM mode?
DM
 GM, 381 posts
Fri 29 May 2009
at 11:55
Re: 1.2 Glum
Glum manages to convince them that he is the real Glum.  After a while Father Zantus arrives (and gives Glum a clw 1d8+5 healing) and after a consultation between him and Headmaster Gandethus about your description, they come to the conclusion that it was an "Attic Whisperer".
[Private to Catessa Fallowfield: Cat searches and finds no Glum.  She hears Father Zantus arrive and they begin a discussion.  They conclude that Glum is really Glum, so Cat heads back toward the ladder.  That's when she notices, the toy pile she blasted before...is gone.  Or rather, it has been replaced by other toys.  You get the sinking feeling that your blast did not destroy whatever it is.  When you get back to the ladder you find the people below talking about "Attic Whisperers".]
"Attic Whisperer"
  Children seem to experience emotions more intensely than
adults. Quicker to laugh and swifter to love, certainly, but also
more vulnerable to sorrow and faster to wither when abandoned.
It is such desertion, the desperation and hopeless freezing of an
innocent's dreams, that gives rise to the tragic abominations
called attic whisperers.
  Attic whisperers haunt shadowy, forgotten places like old
buildings and dilapidated institutions, places that were once
homes to both young children and subtle evils. Hiding in drafty
attics and moldy basements, these creatures might lie dormant
for decades while the quick go about their lives—often a scant
floor away. The coming of a child, though, rekindles some hope
in these creatures, their animating spirits motivated by lonesomeness,
ever-seeking comfort and companionship. Once
they find a potential playmate, an attic whisperer does all it
can to assure it will never be lonely again.
With the ability to steal one’s voice, along with the air from
living lungs, these undead torment and terrify by circumstance
alone, misunderstanding fear for further rejection and their own
murderousness for love. And ever surrounding these creatures
murmur the lost whispers of others they sought comfort from,
voices of the long departed, oftentimes dead at the hands of these
broken-hearted undead.

Cat returns from her attic explorations.  Please continue, no need for PM.

This message was last edited by the GM at 12:27, Fri 29 May 2009.

DM
 GM, 384 posts
Fri 29 May 2009
at 12:28
Re: 1.2 Glum
Cat #144 has been updated
Catessa Fallowfield
 player, 146 posts
 Halfling Nature Priestess
 ...and Friend Garious
Sat 30 May 2009
at 11:49
Re: 1.2 Glum
Cat looks at Glum, glad to see her friend, "We need to have this place closed. It's evil. Those toys are just wrong."
Glum
 player, 203 posts
 The world's least dour
 dwarf. Hence the name.
Sat 30 May 2009
at 13:10
Re: 1.2 Glum
Glum shook his head.  "Like a spectre", he said or wrote, "there's something sad about this kind of creature.  What we need to banish is the pain and loneliness of childhood."
DM
 GM, 386 posts
Sat 30 May 2009
at 14:53
Re: 1.2 Glum
  The Sheriff and his guardsmen will search the attic with whatever aid you wish to render, but find nothing.  After an hour or so, Glum finds his voice has returned, though Cats fatigue will require 8 hours of rest.  There is some grumbling among the men about dwarves and halflings and "phantom toy monsters", but the people in charge seem to believe you.  There is enough evidence found by those with the proper skills to support your claims.
   The orphanage can't close, where would the kids go?  Glums eloquence surprises many people, who don't expect dwarves to be so well spoken.  The Sheriff will send a letter to your monastery and Glum may send along a missive if he wishes.  Unless the party (that includes everyone) has other ideas, Tanrov is buried, the attic is sealed and the staff is put on alert to watch for signs of influence among the children.  The Academy gains the reputation of being haunted.

Unless there is something else you wish to do, a coupe of days pass and we will continue the story in 1.4 Goblins

[Private to Catessa Fallowfield: I, in my aspect of the Gods, would like to know why Cat chose to ignore a wounded and dying child?  It seems, odd.  I as the DM do not care, you can run your character the way you want.  But the higher forces would like to know what you were thinking.  PM me.]