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1.2 Naomi  Glum  and Talis.

Posted by DMFor group archive 0
DM
GM, 99 posts
Tue 27 Jan 2009
at 04:27
  • msg #1

1.2 Naomi  Glum  and Talis

Naomi Armastance, Glum and Talis
Head to the cathedral to take to Father Abstalar Zantus, a priest of Desna and the recognized religious leader of the town.  According to the sheriff he already knows about the missing body, so you may speak freely with him.  He is busy preparing a few funerals and a shortened version of yesterdays planned ceremony.  They are going to finish the consecration, in a brief indoor ceremony later, but he has a few minutes to spend with the towns new heroes.  "Father Tobyn was a good man and priest of Desna.  He moved here as a young man and took over after the original priest died of old age some 20 years ago.  Him and his daughter died in a fire 5 years ago during the "Late Unpleasantness".  He has no surviving family around here.

   I can't think of anyone who would go to so much trouble to steal his body.  As his student for many years I can tell you he wasn't perfect.  He didn't see eye to eye with everyone, particularly Madame Mvashti. She was the only one in town who could win an argument with him.  Come to think of it, I've never won an argument with her either.
"  He smiles fondly, "I think thats why she's lived so long, she's just too stubborn to die.

   Let's see, he was an outspoken critic of Mistress Tesarani bringing her girls here and was trying to convince the council to shut her down. [Private to Glum: his tone indicates that he disagreed with Father Tobyn on this issue]  But I can't see anyone hating him enough to steal his body or work with goblins.
"


Glum nodded and thanked Father Abstalar sincerely for his help.  Afterward, he said to Naomi and Talis.  "It looks like we've got three courses of action next, one to chat to people about conspiracy theories, another to talke to Madame Mvasti, and the other to talk to Mistress Teserani.  Do you agree that we should split up and if so, do either of you have preferences?"

"I'll go speak with Madam Mvashti. There are a few stray thoughts running through my mind, and she may be just the person to speak to. I'll be at Lord Alderns at sundown. If I'm not there, I'll leave a message at the Rusty Dragon with Ameiko Kaijitsu, the woman with strange hair. Good luck to the both of you, if you believe in such things." With that, Talis turns and huriedly leaves the temple, on his way to the fortune tellers abode.

Following Talis after his brief statement Naomi says to him "Some spells require the body of a deceased holy man by the way.  Though that may not be the main reason.  What do you think may be up with Madam Mvashti though?"

"I don't suspect her of any wrong doing." Talis paused for a moment, before going on. "at least beyond the surface of her actions." He pursed his lips and furrowed his brow, not sure exactly how to put his thoughts into words. "I didn't grow up in this town, but it was the closest town to where I lived. I heard the tales that the kids told as much as anyone, in my occasional visits. Now, despite all the nonsense of her being a dreadful old crone, there are a few facts in the stories worth looking at. They are;
One: she's a seer, and a well respected one. I would be hesitant to trust the word of a stone reader, were it not one who had my confidence.
Two: In her younger days at least, she had many druidic contacts. I've never met anyone more in the know, then a druid who had an interest. With birds, beasts, and the smallest of butterflies as your spy, it's not easy to keep a druid from what they want to know. If she can turn us to one, we may be better off for it.
Three: though she can read the future, she used to present herself as a historian. If she still pays attention to the past, then perhaps we can learn something helpful that isn't commonly known. In addition, I've never known a genuine seer who actually liked being pestered about the future. Our historic concerns may be refreshing enough to buy us some ear time. Maybe.
Four: Though I'm not as confident in the validity of this, I'm hoping it's true. The rumor is that she does not receive her divining ability from a god, but through natural magic. If it's true, we can count on her words to not be held bias by a religious disposition. So perhaps we can trust what she says me to mean what it means. A cryptic truth, I think, would be better then a well meaning lie."

This message was last edited by the GM at 00:54, Wed 28 Jan 2009.
DM
GM, 100 posts
Tue 27 Jan 2009
at 05:02
  • msg #2

Re: 1.2 Naomi  Glum  and Talis

Naomi Armastance, Glum and Talis
as they leave the cathedral and head into downtown, you notice a Varisian woman following your group.
Glum
player, 70 posts
The world's least dour
dwarf. Hence the name.
Tue 27 Jan 2009
at 10:13
  • msg #3

Re: 1.2 Naomi  Glum  and Talis

"So Talis, we'll see you later.  Have fun with Madame Mvashti.  Now, which of us two will talk to Mistress Tesera and which to the lady following us?  Any preferences, Naomi?"
Naomi Armastance
player, 71 posts
Tue 27 Jan 2009
at 18:04
  • msg #4

Re: 1.2 Naomi  Glum  and Talis

Smirking a bit she says to Glum "I'll handle her quickly.  You gonna back me up or go on, this should only take a moment regardless" After saying that she turns around and heads strait over to the woman.

Once in front of her Naomi pulls herself up to her full Gnomish stature and looks up directly into the womans eyes "Why Hello there, Can I help you?  Story, questions, and inane comments are welcome" she says with an impish grin on her face.
DM
GM, 101 posts
Tue 27 Jan 2009
at 18:58
  • msg #5

Re: 1.2 Naomi  Glum  and Talis

The woman is dressed as a commoner with plain clothes and no weapons (evident).  As Naomi turns and marches back to her, she stops and stands there frozen. <like a deer in the headlights, if your characters knew what headlights were ;) >  It is a strange scene, the little gnome lass and the bigger human who is being cowed by her.  The woman quietly asks "Are you really touched by the heavens?" and then in a rush, as if she wants to get it out before her courage fails her "IwantababyandcanIhavealockofyourhairpleaseBlessedofDesna?" and then stands there looking at you with pleading eyes.
Talis Revain
player, 54 posts
Wed 28 Jan 2009
at 10:48
  • msg #6

Re: 1.2 Naomi  Glum  and Talis

Talis nodded to the dwarf before setting off at a hurried pace, giving a single glance to the woman behind them at Glums mention.
Instead of heading to the seers home though, Talis instead changed course halfway, and returned to the Rusty Dragon once again.
Slowing his pace to seem less hurried, he approached the bar, slipping a hand into his money pouch as he took a seat. He set his sword against the counter and draped his cloak over it, before speaking up. "Ameiko, I could use some advice. I need to speak to the seer, Madame Mvashti, but I would like to enter and leave again on friendly terms with her. Were you in my shoes, how would you approach the woman? Polite? I've met a lot of elderly folk who appreciate manners. Blunt? Some hate being coddled, and prefer to be spoken too tersely. Others still just hate everyone, and some just like everybody. How do you think I should approach the Madame?"

OOC: This is assuming Ameiko is currently behind the counter. If it's someone else, feel free to edit my post to name them appropriately.
Glum
player, 71 posts
The world's least dour
dwarf. Hence the name.
Wed 28 Jan 2009
at 11:25
  • msg #7

Re: 1.2 Naomi  Glum  and Talis

Glum hears what the woman says to Naomi and his jaw hangs open as he stands for a while catching flies.  When he feels quite recovered, he said, "I'll go see Mistress Teserani".
This message was last edited by the player at 16:00, Wed 28 Jan 2009.
DM
GM, 104 posts
Wed 28 Jan 2009
at 15:07
  • msg #8

Re: 1.2 Naomi  Glum  and Talis

<You're in luck, she is in>


Talis
You catch Ameiko as she is dishing up some exotically spicy dish.  She smiles at you, and reaches out and puts a finger on the arm in the money pouch "Your moneys no good here."  Her touch lingers just a second more than propriety deems proper before she pulls it back.  "Madame Mvashti..." she sits down and starts eating (even though it's the middle of the morning) "she's a hard read, I'm not sure she lives in the same world as you or I.  Her world is primal forces, spirits and first causes.  I would suggest patience and politeness.  She does things her own way, in her own time and the Varisians are in awe of her.  They will repay any slight 10 to 1."  She continues with a brief history.

- 40 years ago when the Sandpoint Mercantile League tried to found Sandpoint, they had problems with the native Varisians.  Part of the settlement to allow the town to be built was that they provide Mvashti a home.
- She was old even then, at least 60, with grandchildren.  She has outlived her children and is starting on her grandchildren.
- Ameiko has seen her cast both druid and wizard spells.
- While most Cheliaxians doubt her abilities, Ameiko doesn't.  She does have some talent for fortune telling.

"Before I forget, Aldern mentioned something about buying you and your friends a dinner sometime, do you have any idea when that might be?"
Glum
player, 72 posts
The world's least dour
dwarf. Hence the name.
Thu 29 Jan 2009
at 10:14
  • msg #9

Re: 1.2 Naomi  Glum  and Talis

It's not easy for a young gentleman such as Glum to ask directions to a Bordello, but he steeled himself nad began to do so, asking around until he found someone willing to admit to knowing where Mistress Teserani's place was and directing him in the right direction.  Eventually, he stopped up on her doorstep, knocked and waited to be admitted to the anteroom of this fine-looking establishment.
DM
GM, 110 posts
Thu 29 Jan 2009
at 13:51
  • msg #10

Re: 1.2 Naomi  Glum  and Talis

You get directions from a Varisian with a smirk on his face.  Once located, the establishment is low key with no sign on the door, which is answered by a tough looking Shoanti and Glum is invited in.  The tough asks, "We don't get many dwarf customers.  So what kind of girl are you looking for?"
Talis Revain
player, 56 posts
Thu 29 Jan 2009
at 15:12
  • msg #11

Re: 1.2 Naomi  Glum  and Talis

"Many thanks, miss Kaijitsu. I can assure you, your information will prove most helpful. Aldern? Rovagugs Pit," he cursed under his breath, having completely forgotten the noble who was watching them at the battle. "This eavening I believe... though we may have forgotten to agree on a time to meet him here. He is staying here, right? Tell him this eavening at sundown, though there is of course a chance it will have to be delayed. I'll try to get a message here if something keeps us away. Oh," he added, his mind a jumble of half completed thoughts. Grabbing his sword and cloak, he handed it over the counter to the woman. "I don't want to appear of any ill intent when I visit the Madame. Hold onto it till tonight for me, would you? If I pester you enough, perhaps my money will become valuable here once again."
Leaving the tavern, Talis walked slowly and calmly to Mvashit's home. Approaching calmly, he gently rapped on the door, awaiting the arrival of the old woman, or perhaps an aid of some sort.
DM
GM, 114 posts
Thu 29 Jan 2009
at 15:18
  • msg #12

Re: 1.2 Naomi  Glum  and Talis

As you leave, Ameiko says "You can repay me by playing your violin.  I heard you last night, you have talent, and I give discounts for good music and entertaining stories."
Naomi Armastance
player, 72 posts
Thu 29 Jan 2009
at 16:11
  • msg #13

Re: 1.2 Naomi  Glum  and Talis

In reply to DM (msg #5):

Putting her hand to her forehead briefly in a manner a bit like a cross between a classic 'Doh' moment and consternation the Gnomish woman then looks back up at the human woman and says "Touched, yes.  By an 'Outsider' yes.  By heaven?  That would depend on your god of choice.  The being who aided me is not one of fertility however." Naomi says calmly still attempting to valiantly digest everything the woman said.  "But if you would wish only a lock of my hair, that is something I will part with gladly if it would help you out." After which Naomi drew out her knife and cut loose a few inches off of her hair on the left side and handed the shorn lock to the woman.  "May you get what you wish for."
This message was last edited by the player at 16:13, Thu 29 Jan 2009.
DM
GM, 117 posts
Thu 29 Jan 2009
at 17:16
  • msg #14

Re: 1.2 Naomi  Glum  and Talis

   The woman is ever so thankful "Oh thank you, Blessed One, the Gods have surely filled you with their power.  Thank you, I am eternally in your debt, oh most beloved one" as she leaves.

   When Naomi turns around she finds Glum has gone off to the brothel(what?) and Talis has gone to see Ameiko at the Rusty Dragon, before visiting Madame Mvashti.  As she is wondering what to do, a handsome man approaches, she recognizes him from the day before.  He is Cyrdak Drokkus the actor/owner of the Sandpoint Theater.  "Welcome to my fair city fair lady, I am Cyrdak Drokkus, perhaps you have heard of me.  Anyway, I was wondering if I could buy you a drink and discuss a proposition with you.  You have a tremendous presence, and are very lovely as well.  I think you would make a splendid actress.     Are you interested in the arts?"
Glum
player, 74 posts
The world's least dour
dwarf. Hence the name.
Thu 29 Jan 2009
at 19:54
  • msg #15

Re: 1.2 Naomi  Glum  and Talis

In reply to DM (msg #10):

Glum smiled, he considered for a moment, availing himself of the facilities of the house, but for the time being, he was on a mission.  "I was hoping to speak with the Lady of the House, if that's at all possible.  I promise that I am not police or watch or the like and am not here to interfere in any way with her business.  And of course, I recognise that her time is valuable."
DM
GM, 118 posts
Thu 29 Jan 2009
at 20:43
  • msg #16

Re: 1.2 Glum

<They are a legal business>
The guard smiles when Glum mentions the guard, but only grunts noncommittally as he  alerts his boss to the dwarfs request before allowing him into her office.  Inside is a woman, approaching middle aged, but very pretty.  "We don't often get dwarven customers or brothers from the monasteries either.  Are you looking for a good time or seeking a donation?".
This message was last edited by the GM at 13:23, Fri 30 Jan 2009.
Naomi Armastance
player, 73 posts
Thu 29 Jan 2009
at 22:56
  • msg #17

Re: 1.2 Naomi  Glum  and Talis

In reply to DM (msg #14):

Naomi titters at the gentleman's statement.  Once she gains control of her Mirth she looks at him in complete seriousness "Though a Drink would be nice.  I am no performer, or thespian.  It is generous for you to think of me in such a way, and I am glad you think I have a great force of personality.  But I couldn't hold a tune or carry a line to save my life.  And that would be a detriment to an art of any kind." She says kindly then strikes a pose with her arms behind her back hands clasped and her chest thrust out at him.  "But if you think little ol' me can woo and carouse with such great folks as yerself I'd be remiss not to play." the last spoken as she looks up at him with sad doelike eyes and tracing circles in the ground with her right boot toe.
DM
GM, 119 posts
Fri 30 Jan 2009
at 00:44
  • msg #18

Re: 1.2 Naomi  Glum  and Talis

Cyrdak laughs with a twinkle in his eye, "My you are charming".  He escorts you to Cracktooth's Tavern <area 18> and has a drink with you.  Jesk “Cracktooth” Berinni the owner is a halforc that looks like a thug.  There is a stage at 1 end of the tavern, empty at this time of day.  Cyrdak attempts to entice you to reconsider.  Finally, "The offer is open, just come on by".  Otherwise, you have a pleasant time and find him charming and knowledgeable about the local situation.
Glum
player, 76 posts
The world's least dour
dwarf. Hence the name.
Sat 31 Jan 2009
at 00:39
  • msg #19

Re: 1.2 Glum

In reply to DM (msg #16):

Glum smiled urbanely.  "I am not averse to the delights I have heard your establishment offers.  Rumours of our vows of celibacy are somewhat exaggerated.  Sadly though, I come for another purpose."

He paused to admire the lady's complexion for a moment or to before continuing.  "It seems that when the goblins recently entered the town, the grave of a certain priest was interfered with.  I understand that said Priest had objected to your presence in the town.  At first I dismissed this information as irrelevant but then it occurred to me that if we knew why he objected to the carrying on of a legitimate business in town, we might have some kind of clue.  I don't suppose you do know why do you?"
DM
GM, 122 posts
Sat 31 Jan 2009
at 01:32
  • msg #20

Re: 1.2 Glum

Glum
   Kaye Tesarani shows no reaction to the news, thinks for a moment "Really, my my, what interesting news.  Father Tobyn grave was disturbed and you think I had something to do with it?"  She laughs lightly "I deal with the living, not the dead.  Its bad luck to disturb the dead.  I will admit that the good Father was a bit prudish when it came to matters of....fun, and took exception to the services we provide.  But as you can tell, I am still in business.  The council decided that the taxes I pay outweigh any "moral harm" I might do" she says with a grin.

   She sighs for a moment "And before you ask, no, I didn't have anything to do with is death either.  Him and his daughter died in a terrible accident during the "late unpleasantness".  It was such a waste, she was such a beautiful girl."  She will tell you about the "late unpleasantness" 5 years ago.  First a local noble (Lady Kaijitsu)killed herself, then a local artist named Jervas Stoot went on a killing spree, gruesomely murdering several people before he was caught, after killing the sheriff.  A month later, the church burnt to the ground killing Father Tobyn and his daughter.  She seems pleasant enough to talk too, and not hiding anything.  "Anymore questions?"
Glum
player, 78 posts
The world's least dour
dwarf. Hence the name.
Sat 31 Jan 2009
at 10:40
  • msg #21

Re: 1.2 Glum

Glum sighed.  "So he was just a bit prudish? Damn, I was hoping to find out he was from some kind of celibate society so that some of his body parts might be valuable to black magicians.  I do apologise for disturbing you, for any offence I have caused and most of all, for giving the impression that I thought you might have had something to do with it.  That, I promise, was not my purpose in coming here."
DM
GM, 124 posts
Sat 31 Jan 2009
at 15:10
  • msg #22

Re: 1.2 Glum

Glum
She answers, "His daughter was a foundling he adopted.  For all I know he could have had a vow of celibacy.  He certainly wasn't married and didn't seem to have any lady friends.  But I wouldn't know, we never socialized and he made it abundantly clear that I was not welcome in his church."
This message was last edited by the GM at 15:11, Sat 31 Jan 2009.
Glum
player, 79 posts
The world's least dour
dwarf. Hence the name.
Sat 31 Jan 2009
at 15:25
  • msg #23

Re: 1.2 Glum

Glum nodded.  "Thank you.  You've been most helpful.  I am sure that I shall return on the next occasion when I feel overburdened with wealth."
Naomi Armastance
player, 74 posts
Mon 2 Feb 2009
at 16:33
  • msg #24

Re: 1.2 Naomi

After having a fun time being wined and dined Naomi begs her leave to continue on the Sheriff's orders and then goes and searches out Glum or Talis.
This message was last edited by the GM at 16:51, Mon 02 Feb 2009.
Glum
player, 80 posts
The world's least dour
dwarf. Hence the name.
Mon 2 Feb 2009
at 17:03
  • msg #25

Re: 1.2 Naomi

Glum left Mistress Teserani and made his way into the street, where he could look for Naomi or Talis, or maybe people to chat with about goblins.
DM
GM, 130 posts
Mon 2 Feb 2009
at 17:20
  • msg #26

Re: 1.2 Naomi

Naomi Armastance
On the way to Madame Mvashti's she is greeted by many people.  The Varisians tend to be more deferential, casting glances in her direction when they think she isn't looking.  She checks to make sure someone didn't put a "look at me" sign on her back when she wasn't looking.

<see 1.2 Sandpoint for the meeting with Madame Mvashti>

After the session with the mysterious Mvashti, she finds she has picked up another shadow, 3 varisian boys (maybe 9 or 10).  She occasionally finds them peeking around a corner and whispering to each other.  Eventually, they run off.  Asking around, no one remembers seeing anything unusual, but most people also seem still upset by the attack.  Maybe they will remember more in a few days when the shock wears off.

<Take a look at the npc list, anyone in particular you want to talk to?>

Glum
Finds people friendly and a bit on edge.  No one seems to have seen anything overly suspicious, but they are all afraid of the goblins coming back.  Glum concludes that it wouldn't take much to panic the people.

<go to 1.2 for the dinner party>
This message was last edited by the GM at 03:28, Fri 06 Feb 2009.
DM
GM, 143 posts
Fri 6 Feb 2009
at 03:36
  • msg #27

Re: 1.2 Naomi

<Continued from 1.2 Sandpoint>

Glum and Naomi continue their investigation, asking around town.  The day is frustrating, chasing down leads that lead no where.  Person B thinking they saw person A (who they happen to not like)doing something suspicious....  The day is spent chasing your tail like a dog.

<if you want to speak with anyone or go anywhere specifically, let me know.  If you don't, we will go on to something more exciting.>
DM
GM, 149 posts
Sat 7 Feb 2009
at 15:38
  • msg #28

Re: 1.2 Naomi

As Naomi and Glum are conferring after a very long day, when a Cheliaxian woman with a little boy and a baby comes up to them in a panic.  "Please, help me, we have a goblin in our house" and shows you the boys arm.  It has fresh goblin bites on it.  "Aeren hasn't been right since he saw a goblin light our cat on fire and has been terrified about a monster in his closet since.  Alergast, my husband, looked but didn't find anything.  Tonight, after putting Aeren to bed, we heard the dog cry out in pain and my son start screaming.  We found a goblin chewing on my sons arm.  My husband chased it into the closet with his dagger and I gabbed my children and ran."  She pauses and takes a deep breath, "Please, will you help my husband?"  She will give you directions or take you back if you prefer.
Naomi Armastance
player, 78 posts
Sat 7 Feb 2009
at 16:17
  • msg #29

Re: 1.2 Naomi

"Lady, take us there quickly.  If your husbands kept it locked up perhaps we can capture the foul beast."  Naomi says and quickly takes off after the woman when she heads towards her house.
Glum
player, 83 posts
The world's least dour
dwarf. Hence the name.
Sat 7 Feb 2009
at 16:32
  • msg #30

Re: 1.2 Naomi

Glum too rose from the table, grabbing his quarterstaff as he followed the woman to the house with the goblin.
DM
GM, 150 posts
Sat 7 Feb 2009
at 18:02
  • msg #31

Re: 1.2 Naomi

Naomi Armastance and Glum


She takes you to a small house, the front door is still open and there is flickering firelight from inside.  She says "That is our place.  I'll wait at my neighbors over there."  She goes over to the house across the street and knocks on the door.  With you present she seems much calmer.

The house is middle class with probably 2 bedrooms, a main room and a kitchen.  There is probably a back door to the kitchen.  It even has windows.  Smoke is coming from a chimney.

<give me spot and listen rolls and what you want to do?

Check out the game map for a picture of what happened>

This message was last edited by the GM at 18:03, Sat 07 Feb 2009.
Glum
player, 84 posts
The world's least dour
dwarf. Hence the name.
Sat 7 Feb 2009
at 19:29
  • msg #32

Re: 1.2 Naomi

Glum could hear perfectly well, but wasn't sure what to make of it.  "I'll guard this side while you block the back escape route. (Or the other way round if you prefer.)"

20:26, Today: Glum rolled 24 using 1d20+4. Listen.
20:26, Today: Glum rolled 10 using 1d20+4. Spot.

DM
GM, 154 posts
Mon 9 Feb 2009
at 16:45
  • msg #33

Re: 1.2 Naomi

Naomi Armastance and Glum
<Glum clearly hears noises coming from inside>

Naomi says "Ok, I'll go in the back door" as she runs around.  Glum pauses at the open front door and peeks inside.  The front/main room appears undisturbed.  There is a table (with papers on it), with several chairs on the right and a couple of easy chairs in front of a fireplace in the middle of the opposite wall.  There are 2 open doors on the opposite wall, 1 on either side of the fireplace and a closed door on the right wall.  The left wall has a nice glass window with curtains drawn.  The fireplace has a cheery fire going.  The noise is coming from 1 of the open doors and Glum recognizes the sound of goblin, no specific words, more like "ummmm, mumble, mumble".

<If you want to sneak, say so and I will roll, or you can take 10>

Naomi goes around back and finds the kitchen door unlocked, but closed.  She doesn't know whether this is unusual or not for the door to be unlocked.  Glancing into the Kitchen shows nothing amiss.  There are 2 doors, 1 to the front of the house and 1 to a pantry.  Quietly crossing to the door to the front she opens it and sees Glum near an open door.  He sees her and then...
This message was last edited by the GM at 21:38, Mon 09 Feb 2009.
Glum
player, 86 posts
The world's least dour
dwarf. Hence the name.
Mon 9 Feb 2009
at 19:26
  • msg #34

Re: 1.2 Naomi

Glum sneaked as sneakily as he could toward the room whence came goblinesque noises and mumbles.  He sneaked slowly and creepily, listening the while for Naomi to appear around the back.  Only when he heard her did he stand in the doorway and in a loud voice announce in goblin, "You're nicked!"
DM
GM, 156 posts
Mon 9 Feb 2009
at 21:52
  • msg #35

Re: 1.2 Naomi

Naomi Armastance and Glum

...as you cross the room and approach the bedroom door the sounds resolve into the sounds of chewing.  The door to the kitchen opens and Naomi is looking at you as you step into the door and announce your presence.  Moonlight shines thru a window into a small 10'x10' childs bedroom, a bed takes up much of the room.  At the foot of the bed is a small dog, dead in a pool of it's own blood.  There is a human on his belly with his upper torso in the closet.  This must be Alergast the womans husband, who looks like he has crawled into the closet for some reason.  The sounds go still, and all is quiet.  Alergast stops moving.
Glum
player, 87 posts
The world's least dour
dwarf. Hence the name.
Mon 9 Feb 2009
at 22:01
  • msg #36

Re: 1.2 Naomi

"If you show yourself before I finish speaking", said Glum in conversational goblin, "You will not be tortured. The converse also is true."

If the goblin appears before he has finished speaking, then Glum will attempt to capture the goblin, grappling but not trying to hurt it.

If it does not appear, then he calls Naomi to cover the space and begins searching inch by inch until he gets the goblin.  If he gets into battle with the goblin when he finds it, he will attempt to use nonlethal techniques, tying it up when it is unconscious.
This message was last edited by the player at 22:02, Mon 09 Feb 2009.
DM
GM, 157 posts
Mon 9 Feb 2009
at 23:49
  • msg #37

Re: 1.2 Naomi

Naomi Armastance and Glum

Naomi gets over to the open door and sees the same scene Glum does.  Oddly, the man on the floor doesn't move at all.  As Glum finishes the room is silent and still.
Glum
player, 88 posts
The world's least dour
dwarf. Hence the name.
Tue 10 Feb 2009
at 10:21
  • msg #38

Re: 1.2 Naomi

Glum examines the man himself very carefully, for signs of life, causes of death, or the presence of a goblin hiding within the corpse (if corpse it is.)
DM
GM, 161 posts
Tue 10 Feb 2009
at 16:15
  • msg #39

Re: 1.2 Glum and Naomi

Naomi Armastance and Glum

Glum cautiously examines the man.  He is still warm, but does not respond, unconscious maybe.  Glum tries to pull him out of the closet, but that proves harder than it should.  Like Alergast was caught on something.  Then suddenly, like a cork coming out of a bottle he pops loose and flops out of the closet.  Glum and Naomi are shocked to see that his face has been eaten off, down to the skull.  His horror is so great, Glum doesn't see the goblin from a hole in the closet floor lunging with a crude knife.

Round 1
Naomi Armastance was ready for combat, but not the horror of a faceless body.  She wildly fires at the goblin, but misses.

Goblin lunges at Glum from it's hole shrieking "My food, mine".  The goblin is covered with blood and the stench, nasty.  Because Glum is still in shock, the knife hits for 3 damage.


Tactical Situation Round 1
Glum is 5' from a goblin in a hole.  It's tight quarters, so it's a 1 on 1 fight.  Naomi has to take -4 from cover (Glum) and -4 from shooting into melee.  She might hit, but it's unlikely

                           dam      status
Goblin                -


<No surprise round, don't forget to add +1 to hit because you have the high groud>
Naomi Armastance
player, 80 posts
Tue 10 Feb 2009
at 16:25
  • msg #40

Re: 1.2 Glum and Naomi

Taking a chance at the goblin Naomi still attempts to shoot him with her celestial bolt.  Shooting over Glums shoulder she hopes not to hit him while he keeps the little bugger pinned.


09:24, Today: Naomi Armastance rolled 15 using 1d20. Attack Goblin in the Hole.
+4 to hit is canceled out by -4 for cover.
09:25, Today: Naomi Armastance rolled 7 using 1d6+1. damage.

Glum
player, 89 posts
The world's least dour
dwarf. Hence the name.
Tue 10 Feb 2009
at 16:34
  • msg #41

Re: 1.2 Glum and Naomi

Glum lunges for the nasty little goblin.  If he succeeded, he would grab the horrid creature by the right arm.

16:28, Today: Glum rolled 10 using 1d20+4. grapple goblin. Glum gets +4 because of his improved grapple, I don't believe the +1 for higher ground or the -1 because goblins are small applies to grapples.  Now Goblin needs to oppose this with its own grapple I believe it's d20 -6 for small size
DM
GM, 162 posts
Tue 10 Feb 2009
at 17:50
  • msg #42

Re: 1.2 Glum and Naomi

Round 1
Glum grabs the goblin and starts wrestling him.
<grapples require 2 rolls, the 1st is a melee touch attack, 2nd is a grapple check(bab+str+size)>

Round 2
Naomi Armastance steadies down and hits the horrid thing, hard, for 7 dam.  With Glum holding him he's much easier to hit.
<lose dex while grappled>

Goblin keeps shrieking incomprehensible goblin curses at Glum.  It is apparent that this goblin is mad, or feral.  The goblin tries to poke Glum with the knife, but is easily block by his superior training.


Tactical Situation Round 2
Glum is grappling with the goblin, Naomi is still suffering -7 to hit (-4 cover, -4 in melee, +1 high ground, but goblin doesn't get dex)

                           dam      status
Goblin                      7       grappled (no dex to ac)


<If You’re Grappling here are your choices;
When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses.

Attack Your Opponent: You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a –4 penalty on such attacks.
You can’t attack with two weapons while grappling, even if both are light weapons.

Damage Your Opponent: While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a –4 penalty on your grapple check.
Exception: Monks deal more damage on an unarmed strike than other characters, and the damage is lethal. However, they can choose to deal their damage as nonlethal damage when grappling without taking the usual –4 penalty for changing lethal damage to nonlethal damage.

Draw a Light Weapon: You can draw a light weapon as a move action with a successful grapple check.

Escape from Grapple: You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s).

Move: You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.
Note: You get a +4 bonus on your grapple check to move a pinned opponent, but only if no one else is involved in the grapple.

Pin Your Opponent: You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack). Once you have an opponent pinned, you have a few options available to you (see below).
Break Another’s Pin: If you are grappling an opponent who has another character pinned, you can make an opposed grapple check in place of an attack. If you win, you break the hold that the opponent has over the other character. The character is still grappling, but is no longer pinned.

Use Opponent’s Weapon: If your opponent is holding a light weapon, you can use it to attack him. Make an opposed grapple check (in place of an attack). If you win, make an attack roll with the weapon with a –4 penalty (doing this doesn’t require another action).
You don’t gain possession of the weapon by performing this action.>

Naomi Armastance
player, 82 posts
Tue 10 Feb 2009
at 18:38
  • msg #43

Re: 1.2 Glum and Naomi

Holding back her next attack Naomi prepares in case the goblin gets loose OOC: Readied attack, attack goblin if he gets loose and is no longer grappled

Out loud she says to Glum "Think you can subdue him?  Or should we just kill him and put him out of our misery."
Glum
player, 90 posts
The world's least dour
dwarf. Hence the name.
Tue 10 Feb 2009
at 20:37
  • msg #44

Re: 1.2 Glum and Naomi

Glum tried to smash the goblin's head against the floor.  He said quietly to Naomi as he worked.  "I'm going to be merciful.  I'll kill him as quick as I can rather than give him to his victim's widow."

21:35, Today: Glum rolled 2 using 1d6. Damage to goblin's head.
21:34, Today: Glum rolled 15 using 1d20+4. Grapple action (smash goblin's head)

DM
GM, 164 posts
Tue 10 Feb 2009
at 21:54
  • msg #45

Re: 1.2 Glum and Naomi

Glum smashes the goblins head on the floor.  The goblins eyes glaze over and he goes limp.  A nasty gash on his forehead is bleeding profusely, the killers blood, black in the moonlight, mixing with his victims.  Glum gets up, his hands and clothes are covered in blood from grappling with the monster. Outside Naomi hears a voices from afar, "The Barett's have goblins", "Where, are they attacking again?"  As you stand there, the horror of the faceless man sheds a whole new light on the goblin menace.  Before they had seemed dangerous, but slightly comical.  Now....there's a young widow with 2 small children who needs to be told her husband had his face eaten off.
Naomi Armastance
player, 83 posts
Tue 10 Feb 2009
at 21:59
  • msg #46

Re: 1.2 Glum and Naomi

"We've had goblin problems before in my home village.  But this is something else.  These creatures are dumber, but more dangerous." Naomi says sadly.  "I'll go outside and talk to them." She continues as she turns to go out the door to the front of the house looking for the speakers she heard earlier.
Glum
player, 91 posts
The world's least dour
dwarf. Hence the name.
Tue 10 Feb 2009
at 22:06
  • msg #47

Re: 1.2 Glum and Naomi

As the goblin slips into unconsciousness, Glum snaps its neck and checks to be sure there's no pulse (and hopefully soon no more bleeding).  He stays alone for a few moments and cries, wiping his eyes with the backs of his bloodstained hands.  Only when he feels able to pull himself together does he go outside to join Naomi, still carrying the dead goblin which he drops when he realises he's still carrying it.
DM
GM, 165 posts
Tue 10 Feb 2009
at 22:30
  • msg #48

Re: 1.2 Glum and Naomi

   There is a older man outside the door of the neighbors house where Amele Barett took her children.  He is nervously holding a spear, but visibly relaxes when he sees Naomi.  He breaths a sigh of relief when Glum dumps the goblin body on the ground, but then looks past Glum, looking for his neighbor, "Amele's in here, but where's..."  He trails off as he gets a look at Naomi and Glum's faces.  "Damn Gobs" as he lets Naomi in.  Naomi enters a cheery little room, where Amele is telling her son "Daddy will be here shortly, dear".

   Outside, Glum hears running feet, followed by a lantern, swinging furiously as a couple of guards come running up.  They take a look at the blood covered goblin and Glum and really don't know what to make of it.  "Any more, do you think?"
Naomi Armastance
player, 84 posts
Tue 10 Feb 2009
at 23:05
  • msg #49

Re: 1.2 Glum and Naomi

Walking slowly over Naomi lets her tears and expression do the main talking for her as she stands in front of the newly widowed woman.  When the lady looks up she gives a small shake of the head and quietly says "There was nothing we could do." She says followed by a saddened string of curses in Gnomish.

Naomi turns to the guards where they stand and says "If there's one hiding.  There's always more.  That's how goblins act.  We need to turn the town out before anything else happens." She says in a firm and resolute voice.
DM
GM, 172 posts
Fri 13 Feb 2009
at 05:03
  • msg #50

Re: 1.2 Glum and Naomi

The poor woman is in denial until they bring her husbands body out, mercifully with his face covered.  Then she breaks down into tears.  After examining the scene the Sheriff refuses to turn the town out.  He brings in a goblin expert, Daviren Hosk.  His opinion is that this was a lone goblin who got trapped in a hiding hole by the family dog.  It was only after he became feral with hunger that he got the courage to kill the dog and attack the child.  If it makes Naomi happy, Daviren will help you look for goblin signs around town tomorrow.
Glum
player, 92 posts
The world's least dour
dwarf. Hence the name.
Fri 13 Feb 2009
at 10:14
  • msg #51

Re: 1.2 Glum and Naomi

Glum nodded to Daviren and said, "Of course, your help will be appreciated.  How does one become an expert on goblins anyway?"
DM
GM, 173 posts
Fri 13 Feb 2009
at 16:12
  • msg #52

Re: 1.2 Glum and Naomi

The older man looks from the sobbing widow to Glum "Having someone you love killed by the bastards is a start.  Then you spend your life hunting them down and killing them.  If you survive, then you will be an expert."  There seems to be a haunted look in his eye.
    The next day Daviren shows up with a couple of dogs, 1 big and 1 small.  At first he has a little difficulty focusing, probably from the alcohol on his breath.  But that doesn't appear to diminish his effectiveness very much.  After a few hours he asks to take a break.  Glum senses he wants to broach a topic but isn't sure how.  Finally, he seems to come to a decision "So ya want ta help take care of the gob prob'em.  They's a tribe of gobs that keeps raiding our junktoss and stealin ta trash.  I've wanted to ambush 'em, teach 'em a lesson, but ta Sherriff don't want ta mak 'em angry.  Ya inerested inna this?"
Glum
player, 93 posts
The world's least dour
dwarf. Hence the name.
Fri 13 Feb 2009
at 16:29
  • msg #53

Re: 1.2 Glum and Naomi

Glum frowned.  "What on earth do they do with the trash?  I'm happy to ambush them, having seen what that little bastard did, but on the other hand, if they need what we throw away, maybe we could find a way to sell it to 'em".

Glum grinned as he watched the dark clouds pass over Daviren's face.  He let him fume for a while before adding, "and THEN kill 'em".
DM
GM, 175 posts
Fri 13 Feb 2009
at 16:35
  • msg #54

Re: 1.2 Glum and Naomi

He laughs "I knew I liked ya.  Nah, gobs ain't much fur traden, them's prefer stealin.  Traden's too much like honest work.  Side's they ain't got nutten we wants.  This would haf ta be done on ta QT like.  Sheriff would get up set if he found out".
Naomi Armastance
player, 85 posts
Fri 13 Feb 2009
at 19:21
  • msg #55

Re: 1.2 Glum and Naomi

Naomi smirks at the Goblin Experts statements but doesn't share his zeal.

"This sounds just a touch like kicking a hornets nest.  However perhaps we're really the hornets and we were the ones kicked.  I'll support you, but I don't fully agree with attacking the encampment without the Sheriff's approval." She says.
DM
GM, 176 posts
Fri 13 Feb 2009
at 22:30
  • msg #56

Re: 1.2 Glum and Naomi

Daviren looks astonished, then grins "For a wee lass ya think big.  No, I want ta ambush ta gobs tat come ta take our junk outa ta junktoss."  He is very impressed with the way you think.

<In the rumors in the sandpoint info thread is this;

"• Don’t go down to the junktoss after dark: goblins steal the
trash at night.
"

Daviren has wanted to ambush the goblins, but the Sheriff doesn't want to stir them up anymore than they already are.  After all, they're only stealing trash.
Zer-wedula in town at this point, but is recovering from serious injuries.  But you can ask him if you want.
Talis has either disappeared or is involved in something else>

Naomi Armastance
player, 86 posts
Sat 14 Feb 2009
at 18:00
  • msg #57

Re: 1.2 Glum and Naomi

"That's a bit better then.  It's one thing to ambush a village.  I'm not big on being a raider, even upon the evil races.  But ambushing a group that is stealing?  That is another matter.  Junk or valuables, theft is still theft.  And I do know that gobbies don't need human trash but rather wish it for their own."
DM
GM, 183 posts
Mon 16 Feb 2009
at 02:15
  • msg #58

Re: 1.2 Glum and Naomi

Before an ambush can be arranged, you hear that Garth and Cat are back in town.  You get a summons to the Mayors office.

<Go to 1.2 Sandpoint>
Glum
player, 168 posts
The world's least dour
dwarf. Hence the name.
Thu 7 May 2009
at 09:13
  • msg #59

Re: 1.2 Glum and Naomi

Later, seemingly a lifetime later, Glum heard that someone from his order was waiting for him.  He nodded and waited until his meditation was complete.  He had prepared an interesting array of spells that might well keep him out of trouble for the day.  He smiled as he went to visit his friend and stranger.

"Good morning", he said cheerily as he entered the room.  "I heard you were looking for me. What can I do for you?"
DM
GM, 316 posts
Thu 7 May 2009
at 13:01
  • msg #60

Re: 1.2 Glum and Naomi

   You go to the Turandarok Academy (a local orphanage) and are met by a matronly woman who directs you to the guest room.  Your fellow monk is staying there.  You realize he is probably here to escort an orphan to the monastery.
   As you enter the room and cheerfully greet the brother you are met with silence.  You weren't expecting enthusiasm, but an acknowledgment of some sort would be appropriate.  It is brother Jess, and he is dead.  There are no obvious wounds and it looks like he was meditating.
Glum
player, 169 posts
The world's least dour
dwarf. Hence the name.
Thu 7 May 2009
at 13:43
  • msg #61

Re: 1.2 Glum and Naomi

First of all, Glum checks Brother Jess's pulse and the temperature of his skin.  He then begins an intensive, detailed search for clues about how he died.  Initially this is a superficial search, but he will begin checking Jess's clothing should he find nothing.
DM
GM, 317 posts
Thu 7 May 2009
at 16:59
  • msg #62

Re: 1.2 Glum and Naomi

   He is definitely dead.  His eyes, face, and neck are covered with tiny purple or red spots on the skin that are caused by small areas of bleeding under the skin.  Glum doesn't have the skills to determine cause of death, though he can say what didn't.  Jess was not subjected to obvious violence.  The only 2 things out of place are a small sack filled with a childs stuff (clothes, etc...), all of a quality consistent with an orphan, and a small piece of wood in his mouth.  Closer examination shows small scratches in his mouth and on his lips.  The wood has some faded paint on it and looks old.
Talis Revain
player, 65 posts
Fri 8 May 2009
at 01:37
  • msg #63

Re: 1.2 Glum and Naomi

I will follow him stealthily.  If he sees me and I think he recognizes me, then I move in for the kill, otherwise I will break contact and fade into the night.
Glum
player, 170 posts
The world's least dour
dwarf. Hence the name.
Fri 8 May 2009
at 08:41
  • msg #64

Re: 1.2 Glum and Naomi

Glum will find someone who can bring him a pair of forceps.  He will then wait with the body until forceps, tweezers or even a pair of chopsticks arrives.  Then he will remove the wood from Jess's mouth and examine it in great detail, writing down everything he can think of about it, length, shape, all other dimensions, colour, design, the writing, smell, texture.  He will nto attempt to taste it.

Next he will make an equally thorough examination of the orphqan's clothes.  He will also ask whether Jess brought a child with him.
DM
GM, 318 posts
Fri 8 May 2009
at 13:38
  • msg #65

Re: 1.2 Glum

   With the revelation of a dead body in his academy, Headmaster Gandethus will immediately send for the sheriff and then watch as Glum performs his investigation.  "No, that was an orphan your organization had agreed to take in.  Brother Jess was going to leave with him tomorrow after he talked to you.  I think he wanted to see if you had any messages for anybody.  Say, did you see a halfelf child in here?  His name is Bobby and he should have been with your brother."
You do realize there is no CSI lab to send it to?  ;)
To bad real life crimes aren't solved in an hour.

   The piece of wood seems to be from a child's toy, a dolls hand.  No toys were found in the sack.  The paint is old and faded.
Glum
player, 171 posts
The world's least dour
dwarf. Hence the name.
Fri 8 May 2009
at 13:55
  • msg #66

Re: 1.2 Glum

"So where might the child be", asked Glum, "Assuming he has simply decided to hide?"  If he gets a clue, he will look for the child in the likely spots.  Failing that, he will begin a systematic search for which he will recruit what others he can.  If he has no clues at all, he will gather the others and suggest another goblin hunt.

OOC - I know there's no CSI lab but Glum is making notes etc. to ensure that, should anything prove to be a clue later on, he'll have a note... and so a memory... and so he will more easily deduce what happened.
This message was last edited by the player at 14:02, Fri 08 May 2009.
DM
GM, 319 posts
Fri 8 May 2009
at 13:55
  • msg #67

Re: 1.2 Talis

Talis has no trouble following the man through the dark streets.  While his quarry does look behind and takes a circular route, but it is obvious that he feels safe here.  In Riddleport, this behavior would get you killed.  The man goes to the Fatman's Feedbag, a local bar that is a notorious hangout for thugs and criminals.  Talis thinks the man is unaware of being followed.
DM
GM, 322 posts
Sun 10 May 2009
at 22:05
  • msg #68

Re: 1.2 Glum

  Headmaster Gandethus says, "Well, we often find him in the attic where there are some old toys.  Barry, go with him while I fill in the Watch.  The boys name is Tanrov, and he has problems, always getting into trouble and blaming it on his imaginary friend Bobby."  Barry is his raven familiar. As you climb the ladder, you notice the door in the ceiling is ajar.

give me a spot, listen and initiative rolls
Glum
player, 172 posts
The world's least dour
dwarf. Hence the name.
Sun 10 May 2009
at 22:36
  • msg #69

Re: 1.2 Glum

Glum noticed that the door was ajar.  "Tanrov", he called, and then on impulse, "Bobby".

23:34, Today: Glum rolled 10 using 1d20+2. Initiative.
23:34, Today: Glum rolled 21 using 1d20+5. Listen.
23:34, Today: Glum rolled 23 using 1d20+4. Spot.

DM
GM, 323 posts
Sun 10 May 2009
at 23:42
  • msg #70

Re: 1.2 Glum

Just before you get to the door you hear a boys voice say "Ok Bobby, I will never leave you, and they can't make me."
This message was last edited by the GM at 01:41, Wed 13 May 2009.
Glum
player, 173 posts
The world's least dour
dwarf. Hence the name.
Tue 12 May 2009
at 23:54
  • msg #71

Re: 1.2 Glum

Glum called out once more, "Tanrov?  Bobby?" before slowing down and approaching the door more stealthily than before.  He listened very carefully.hoping to hear Bobby should Bobby prove nopt to be quite so imaginary after all.

00:49, Today: Glum rolled 16 using 1d20+5. Move Silently.
DM
GM, 324 posts
Wed 13 May 2009
at 01:55
  • msg #72

Re: 1.2 Glum

The attic was dark with the only light coming from 2 small windows at either end of the building and from below, except to those with darkvision.  Barry the raven flies into the room and settles on some boxes.  It does not appear that the boy (about 10) sees you, but he did know you were coming as he is over in a corner, surrounded by old discarded toys, trying to hide.  Glums keen eye notices that one of those toys is missing a piece that just might fit the wooden piece in the dead monks mouth.
Glum
player, 174 posts
The world's least dour
dwarf. Hence the name.
Wed 13 May 2009
at 09:00
  • msg #73

Re: 1.2 Glum

Glum bends to pick up the toy with the missing piece.  "Has Bobby been naughty?" he asks.
DM
GM, 326 posts
Wed 13 May 2009
at 13:31
  • msg #74

Re: 1.2 Glum

   Barry squawks "It'sss tiiime too ggoo Taanrovvv".  Tanrov ignores the bird and focuses on Glum as he steps out of the shadows.  He looks scared and he gives a whimper, "no Bobby...", as Glum reaches down to the toy.  This, and the ghostly singing of children, alerted Glum enough that he isn't surprised when the mass of toys reaches out and touches his mouth.  Glum has the sensation of a grip on his throat, tightening around it.  And for a moment, he finds it difficult to talk.  While difficult to understand because it seems to be bits of several voices, each speaking a different word, the ghostly sounds seem to say "So lonely, not take friend again, he is mine".
   The thing in the corner of the attic resembles an emaciated child.  It is a gray, forgotten remnant with cobwebs and dust covering the leering, doll that serves as its head, while it's body is composed of forgotten toys, childrens clothes and small bones. In tiny, claw-like wooden hands it grasps a stuffed child’s toy—a ratty dolly with pins in its eyes. Worse are the voices, the calling whispers that haunt the air, filling it with nursery rhymes, sobbing, and laughing at the same time, as if the air around the creature were alive with lost invisible children.


This is the surprise round; Glum wasn't surprised, but lost initiative.  Barry was surprised.
Please post a single action.

The Sounds bestow (no save) a -1 to attack, damage and Will save rolls

Give me a;
-know(religion) roll
-Will save dc16 (failure means you can't talk)

Glum
player, 175 posts
The world's least dour
dwarf. Hence the name.
Wed 13 May 2009
at 20:57
  • msg #75

Re: 1.2 Glum

Glum chants in defiance of Bobby's demand for silence.  He reaches inside himself for the divine spark he has been granted and casts Bless to offset the effects of the voices, for Barry as well as him.

21:49, Today: Glum rolled 20 using 1d20+6. Will Save. (19 with the -1 from the voices.)
21:48, Today: Glum rolled 11 using 1d20+3. Know Religion.

DM
GM, 328 posts
Wed 13 May 2009
at 22:21
  • msg #76

Re: 1.2 Glum

From the SRD:
Attacks of Opportunity: Generally, if you cast a spell, you provoke attacks of opportunity from threatening enemies. If you take damage from an attack of opportunity, you must make a Concentration check (DC 10 + points of damage taken + spell level) or lose the spell. Spells that require only a free action to cast don’t provoke attacks of opportunity.
Casting on the Defensive: Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a Concentration check (DC 15 + spell level) to pull off. Failure means that you lose the spell.


I'll give you a pass this time, but next time you need to
1-make a concentration check to cast defensively,
2-risk an attack of opportunity or
3-take a 5' step back out of range (if possible).



Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls



   Glum steps back 5' and casts his spell.  He feels the blessings of his God counter, to some extent, the disturbing effects of the ghostly sounds.  Glum has no idea what this thing is (beyond what you the player can deduce), but it didn't seem to like Glum's spell.  The thing follows him and seems to want to touch his mouth.  Glum almost avoids it, but the thing is so fast it manages to scrape his lips.  Just that touch is enough.  It causes Glum to gasp for breath.  This would explain the scratches on the victim's lips.
-Take 3 damage and
-Will save=dc 16 (or be fatigued) and
-Will save=dc 16 (failure means you can't talk)

   Barry takes flight and squawks "Hellllp, musst gettt helllp".  Then he flies out of the room squawking.  At these antics the things head turns, and appears to stare at the bird (without eyes, it's hard to tell), before turning back to you.  "He is mine and I will not let him go, now or ever", in the same ghostly whisper.  Glum realizes it will be about a minute (10 rounds) before help can arrive.
   Tanrov is in the corner, whimpering, "No Bobby, don't, not again.  I'll stay with you, please."


Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Glum
player, 176 posts
The world's least dour
dwarf. Hence the name.
Wed 13 May 2009
at 22:43
  • msg #77

Re: 1.2 Glum

Glum does not try to attack yet, but instead, defends himself while, through sheer force of will, he is able to speak once more and summon into existence a spiritual weapon that will defend him against the creature made of toys.

23:38, Today: Glum rolled 21 using 1d20+5. Concentration.
23:36, Today: Glum rolled 16 using 1d20+6. Will save v no talking.
23:36, Today: Glum rolled 19 using 1d20+6. Will save v fatigue.

DM
GM, 329 posts
Wed 13 May 2009
at 23:48
  • msg #78

Re: 1.2 Glum

The nunchaku can attack right away
round 1/10



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
1/3 rnds: Spiritual weapon, 1d8+1 dam
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls



   Glum finds his faith sustaining him in this contest of wills, so far.  He summons a nunchaku of force and strikes at the toy monster, but the thing is too quick and avoids the blow.  "You must give me your voice, I must have it", as it strikes at Glum yet again.  This time Glum manages to dodge most of the blow, but even the slightest touch causes the tightness of the throat again.
-Will save=dc 16 (failure means you can't talk)

   "Tannie, help me.  Help your only friend", But Tanrov just quietly shakes his head.


So which LG deity are you a cleric of, please look in the players guide and let me know.

This message was last edited by the GM at 15:01, Thu 14 May 2009.
Glum
player, 177 posts
The world's least dour
dwarf. Hence the name.
Thu 14 May 2009
at 12:28
  • msg #79

Re: 1.2 Glum

Glum finally finds himself voiceless.  He doesn't need his voice though.  His spiritual hammer, his fists and his feet are fairly eloquent themselves. The spiritual hammer strikes at the toys, he kicks at them, he aims his fist at them.  He fights from somewhere deep within.

13:24, Today: Glum rolled 11 using 1d20+6. Will save.
13:24, Today: Glum rolled 6 using 1d6. damage fist if any.
13:24, Today: Glum rolled 6 using 1d6. damage foot if any.
13:23, Today: Glum rolled 2 using 1d8+1. Damage hammer.
13:22, Today: Glum rolled 15 using 1d20+4. Fist.
13:22, Today: Glum rolled 13 using 1d20+4. Foot.
13:22, Today: Glum rolled 17 using 1d20+2. Spiritual Hammer.


I was using the option suggested in the PHB of being a cleric of the forces of lawful goodness rather than a particular deity.
DM
GM, 331 posts
Thu 14 May 2009
at 13:46
  • msg #80

Re: 1.2 Glum

The Spiritual weapon should be +2(bab)+3(wis)+1(bless)-1(sounds)= +5
round 2/10
TM damage = 2
Glum damage = 4



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
2/3 rnds: Spiritual weapon, 1d8+1 dam
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak



   The tightness of the throat proves to much for Glum, and he finds he cannot make a sound.  So he strikes at the toys, but only the spiritual nunchaku does any damage.  It's small, fast and hard to damage(natural armor).  The toy monster looks in the boys direction and says in a more insistent voice, "Help me Tannie or you are no longer my friend", as it strikes at Glum yet again.  The blow is only a scratch, but it causes Glum to gasp for breath.
-Take 1 damage and
-Will save=dc 16 (or be fatigued) and

But the boy only hides his face so he can't see.  The Toy monster takes a 5' step away from Glum and next to the boy.


Law and Good is ok.  Now, pick a monk weapon or fist or foot, that is what form your spiritual weapon is.  Please don't forget to write that down on your character sheet.

the toy monsters AC is 18

This message was last edited by the GM at 15:00, Thu 14 May 2009.
Glum
player, 178 posts
The world's least dour
dwarf. Hence the name.
Thu 14 May 2009
at 14:18
  • msg #81

Re: 1.2 Glum

Glum HPts 24/28

As the toy monster steps back, Glum steps forward silently.  His spiritual Nunchaku passes harmlessly by the toy monster but his fist and his foot do not.  Instead, they collide fiercely with the creature as it seeks to turn its wrath upon Tanrov.

15:16, Today: Glum rolled 24 using 1d20+6. Will save.
15:15, Today: Glum rolled 3 using 1d6. Damage foot.
15:15, Today: Glum rolled 6 using 1d6. Damage fist.
15:15, Today: Glum rolled 22 using 1d20+6. Foot.
15:15, Today: Glum rolled 21 using 1d20+6. Fist.
15:14, Today: Glum rolled 17 using 1d20+5. Spiritual Nunchaku.

DM
GM, 332 posts
Thu 14 May 2009
at 15:16
  • msg #82

Re: 1.2 Glum

Flurry of Blows should be +0/0(bab)+2(dex)+1(bless)-1(sounds)= +2/2
round 3/10
TM damage = 15



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak



   The thing seemed more focused on Tanrov this round (I gave you a +2 circumstance bonus to hit), giving Glum just enough of an edge to hit all 3 times.  Then the spiritual Nunchaku vanishes.  Glum draws it's attention with that display.  Without speaking the toys strike and connect.
-Take 3 damage and
-Will save=dc 16 (or be fatigued) and

Due to it's unusual nature/makeup, it's hard to judge how hurt it is.


the toy monsters AC is 18
Glum
player, 179 posts
The world's least dour
dwarf. Hence the name.
Thu 14 May 2009
at 15:35
  • msg #83

Re: 1.2 Glum

Glum HPts 21/28

The Spiritual Nunchaku was gone, Glum was left with his feet and fists against the monstrous creature, that and the knowledge that it waqs seeking to drain his energy and leave him fatigues, while so far, his faith had protected him, and his blows had protected Tanrov.  He still could not speak and so he fought the creature in silence.

16:32, Today: Glum rolled 3 using 1d6. Damage foot.
16:30, Today: Glum rolled 26 using 1d20+6. Will save.
16:30, Today: Glum rolled 22 using 1d20+2. foot.
16:29, Today: Glum rolled 13 using 1d20+2. Fist.

DM
GM, 333 posts
Thu 14 May 2009
at 15:50
  • msg #84

Re: 1.2 Glum

Wow, that is quite the string of will saves.  Impressive.  I dislike failing to confirm a crit, it always feels like coming in 2nd place.
round 4/10
TM damage = 18



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak



   The thing continues to concentrate on Glum, it's thoughts and emotions unreadable.
-Take 2 damage and
-Will save=dc 16 (or be fatigued) and



the toy monsters AC is 18

Give me a listen check

Talis Revain
player, 67 posts
Thu 14 May 2009
at 18:07
  • msg #85

Re: 1.2 Glum

Talis will not enter the bar, but will find a good location to observe who comes and goes.
Glum
player, 180 posts
The world's least dour
dwarf. Hence the name.
Tue 19 May 2009
at 08:56
  • msg #86

Re: 1.2 Glum

HPts 19/28
Glum kept fighting but not very effectively.

09:54, Today: Glum rolled 6 using 1d20+2. foot.
09:54, Today: Glum rolled 7 using 1d20+2. Fist.
09:54, Today: Glum rolled 17 using 1d20+6. Will save v Fatigue.
09:53, Today: Glum rolled 16 using 1d20+5. Listen.

[OOC - sorry, I thought I'd posted already]

DM
GM, 337 posts
Tue 19 May 2009
at 13:34
  • msg #87

Re: 1.2 Glum


round 5/10
TM damage = 18



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak



   The toy thing continues to draw the breath from Glum's lungs.
-Take 1 damage and
-Will save=dc 16 (or be fatigued)

Glum is too busy fighting that the sounds surrounding the creature, the voices and sobbing, are all he can hear.  But the monster glances in the direction of the trap door and says in the dead monks voice, "Boy, close the door, NOW".  A command from an adult seems to break him out of his cowering and Tanrov slowly gets up and moves to the door.  It appears he has become so scared that he is numb.

the toy monsters AC is 18

Tanrov passes within reach of Glum if you want to take an Aoo against him
Next round please and thank you

Glum
player, 181 posts
The world's least dour
dwarf. Hence the name.
Tue 19 May 2009
at 13:48
  • msg #88

Re: 1.2 Glum

HPts 18/28

Glum grabs for Tanrov as he came near and, despite his fatigue, despite the closeness to the creature, he turned and carried the boy to the door (and if possible beyond.)  With the boy safe, he turned to block the door as best he could.

14:44, Today: Glum rolled 15 using 1d20+6. Will save.
14:44, Today: Glum rolled 19 using 1d20+6. Grapple boy (AoO).

DM
GM, 339 posts
Tue 19 May 2009
at 14:28
  • msg #89

Re: 1.2 Glum

Glum uses his Aoo to grab the kid.  On his turn Glum pushes him over to the door in the floor.

Now what do you want to do, the door is a trap door in the floor that leads to a ladder down 10'. Push him through?  Try to get him to climb down without speaking?  I need some more direction on this part of your action.
Glum
player, 182 posts
The world's least dour
dwarf. Hence the name.
Tue 19 May 2009
at 14:56
  • msg #90

Re: 1.2 Glum

HP18/28

Glum got the boy to the door and mimed climbing down the ladder.  If the boy does so, he follows, if not, then Glum will attempt to CARRY him down the ladder, and no doubt lie panting on the floor at the bottom.

15:53, Today: Glum rolled 12 using 1d20. Perform (Mime).
DM
GM, 342 posts
Wed 20 May 2009
at 16:31
  • msg #91

Re: 1.2 Glum


round 6/10
TM damage = 18
Tanrov damage= 7



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak



   As Glum grabs Tanrov and carries him to the door, he removes his attention from the toy thing, which takes the chance to attack.  But Glum retained enough focus to dodge the blow and gets the boy to the door in the floor. Pantomiming climbing, Tanrov just stares numbly for a moment, then looks from the approaching toys to the door and comprehension shows in his eyes.  He starts climbing down, but is still on the ladder, just below the floor when the toy monster screams "No, no, no", like a child throwing a tantrum.  The Toy Monster moves over and attacks Tanrov; who is just scratched but loses his focus on the ladder. He slips and falls to the ground, where he lies still as death.  The TM puts a toy "hand" to it's "mouth" and says, with a giggle, "Oops, now look what you made me do, I broke him."
-Take 1 damage and
-makes his will save (your saving throw luck seems to have rubbed off)
6 dam from the fall



Give me an Aoo as the TM moves around you, then take your turn.

the toy monsters AC is 16 from the distraction of Tanrov's fall

DM
GM, 345 posts
Wed 20 May 2009
at 17:03
  • msg #92

Re: 1.2 Glum

   Talis observes and remembers (as best he can) who enters and leave for awhile before going back to his room.  He does not take the chance of going in and risk being recognized.
   Later, Talis will make inquires about the name "Malfeshnekor" from Tsuto's notebook, but has no luck.  The best he gets is, "The name is associated with Thistletop, Lamashtu and the goblins as some sort of guardian spirit.  From the context, probably a demonic entity of some sort.  Much like the Quasit you fought.  Probably tough, tricky with magical powers.  Probably an incorporeal spirit, but if corporeal it would probably need cold iron, silver or magic to damage.  But I would need more information than that to be more specific and Sandpoint just doesn't have the resources."
Catessa Fallowfield
player, 124 posts
Halfling Nature Priestess
...and Friend Garious
Wed 20 May 2009
at 19:14
  • msg #93

Re: 1.2 Glum

Talking snakes, talking ravens. Great, what next? Cat enters the attic to see if she can find the voice from above. It didn't sound like Glum.
Glum
player, 183 posts
The world's least dour
dwarf. Hence the name.
Wed 20 May 2009
at 19:44
  • msg #94

Re: 1.2 Glum

HP17/28 mute and fatigued

As the toy monster came close, seeking to attack poor Tanrov, Glum jabbed at it with his fist.  He then sought to strike again and again, trying to drive the Toy Monster back so he could lock it in the room.  The first blow missed but the second was a palpable hit.

20:41, Today: Glum rolled 4 using 1d6+2. Damage with elbow.
20:41, Today: Glum rolled 4 using 1d20+2. confirm critical.
20:34, Today: Glum rolled 22 using 1d20+2. Elbow v Toy monster.
20:33, Today: Glum rolled 4 using 1d20+2. Fist v Toy monster.
20:33, Today: Glum rolled 3 using 1d6+2. Damage from AoO.
20:33, Today: Glum rolled 22 using 1d20+4. AoO v Toy Monster.

DM
GM, 349 posts
Thu 21 May 2009
at 19:42
  • msg #95

Re: 1.2 Glum


round 7/10
TM damage = 25
Tanrov damage= 7+1 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak


Glum
   It could be his imagination, but Glum can see cracks in several of the toys that make up the monsters body.  Perhaps he is having an effect on this thing.  With another glance down the ladder the Toy Monster vanishes from sight(invisibility) and says in Glum's voice "Don't come up, I can handle this."  Then  the trap door closes of it's own accord (or an invisible hand.  Glum figures it has to be over by the door.
If you want to attack, roll a d6 for each hit, 1-3=miss,4-6=hit.
Standard 50/50 miss chance for attacking an invisible foe


Cat
Moves over to the deathly still form of the boy and looks up the ladder.  She sees and hears much movement from above, obvious sounds of combat.  But it is darker above and lighter below so she has trouble seeing specifics.  She is halfway up the ladder when she hears Glums voice from above say "Don't come up, I can handle this" just before the trap door slams shut.  She continues to hear the sounds of combat from above.
Cat needs to make a dc 20 sense motive skill roll or she believes that it was Glum who spoke.


the toy monsters AC is 18

Catessa Fallowfield
player, 125 posts
Halfling Nature Priestess
...and Friend Garious
Thu 21 May 2009
at 21:35
  • msg #96

Re: 1.2 Glum

Well, that's odd. Cat called up, "Are you sure? Sounds rough up there.

17:30, Today: Catessa Fallowfield rolled 7 using 1d20+2. sense motive.
DM
GM, 350 posts
Thu 21 May 2009
at 21:39
  • msg #97

Re: 1.2 Glum

"Yes, now stay out" says Glum shortly.

What does Cat do now?
This message was last edited by the GM at 21:40, Thu 21 May 2009.
Catessa Fallowfield
player, 126 posts
Halfling Nature Priestess
...and Friend Garious
Thu 21 May 2009
at 22:26
  • msg #98

Re: 1.2 Glum

Odd, very odd. Cat looks up and down a few times, "Hurry on up. I have a note I need you to translate."
Glum
player, 184 posts
The world's least dour
dwarf. Hence the name.
Thu 21 May 2009
at 23:31
  • msg #99

Re: 1.2 Glum

Glum had no idea where the creature might be, so he moved to the trapdoor and attempted to open it once more.
DM
GM, 352 posts
Fri 22 May 2009
at 01:03
  • msg #100

Re: 1.2 Glum


round 8/10
TM damage = 25
Tanrov damage= 7+2 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak


Glum
   As Glum moves to open the door, he hears Cat just below.  You open the door and see Cat on the ladder with the still form of Tanrov on the ground below.  Blood is begining to seep onto the floor from beneath his body.  There is no interference from the Toy Monster.

That was your move action, what do you do now?  Cat is on the ladder and the door really isn't big enough for you to jump around her.  At least there is a very good chance of you both falling and crushing what is left of Tanrov.



Cat
From her place, hanging on the ladder, Cat hears the fighting stop and Glum (scratched up) open the door.  Then she hears Glums voice, but it's not coming from the Glum at the door.  It's coming from out of sight.  In a labored tone, as if using his last breath, Glum's voice says "Don't let it out, it only looks like me."
Cat needs to make a dc 20 sense motive skill roll or she believes that it was Glum who spoke.  She has her full action left.


the toy monsters AC is 18, with a 50/50 miss chance, it is within reach of Glum.

This message was last edited by the GM at 01:04, Fri 22 May 2009.
Catessa Fallowfield
player, 127 posts
Halfling Nature Priestess
...and Friend Garious
Fri 22 May 2009
at 12:03
  • msg #101

Re: 1.2 Glum

Don't let 'Glum' out? Odd but doable. Cat looks up at Glum who isn't speaking but she hears him. It probably won't work but she rushes Glum to try and force him back in the attic, hoping for some answers.
Glum
player, 185 posts
The world's least dour
dwarf. Hence the name.
Fri 22 May 2009
at 12:16
  • msg #102

Re: 1.2 Glum


Glum catches Cat as she tries to push him back into the room, and he begins, carefully to manhandle her down the ladder, leaving no room for the toy monster to follow.

13:13, Today: Glum rolled 18 using 1d20+6. Grapple check v Cat.
DM
GM, 354 posts
Fri 22 May 2009
at 13:19
  • msg #103

Re: 1.2 Glum

I really don't think you folks understand the situation.

I = ladder (10' high) ! = door

Side view

_!  Glum_(attic)
ICat
I
I_Tanrov_(floor)

While Cat could try to push him back with 1 hand, the odds of success are low.  And Glum is really going to try to grapple with a halfling that is stronger than he is and try to go down a ladder at the same time.  Really?  I will consult with a friend today and post some rolls you need to make this afternoon.
Catessa Fallowfield
player, 128 posts
Halfling Nature Priestess
...and Friend Garious
Fri 22 May 2009
at 14:01
  • msg #104

Re: 1.2 Glum

Cat's not trying that hard. She's more confused than anything.
Glum
player, 186 posts
The world's least dour
dwarf. Hence the name.
Fri 22 May 2009
at 14:35
  • msg #105

Re: 1.2 Glum

[OOC while Cat may well be stronger than Glum, she's also small (giving a -4 to grapple) and Glum has improved grapple (giving him +4) - oh yes, and Glum as a dwarf has a +4 stability bonus when Cat attempts to push him backwards (but heaven knows how she'd do it anyway from that angle)-  I was imagining I could either carry her down the ladder, or knock us both down and rely on our resilience to prevent us being too badly injured.]
DM
GM, 355 posts
Sat 23 May 2009
at 23:35
  • msg #106

Re: 1.2 Glum

Need from Glum
to hit with grapple roll
climb roll
str check

Need from Cat
grapple roll
climb roll
str check
Glum
player, 187 posts
The world's least dour
dwarf. Hence the name.
Sat 23 May 2009
at 23:47
  • msg #107

Re: 1.2 Glum

00:47, Today: Glum rolled 17 using 1d20. Strength Check.
00:47, Today: Glum rolled 21 using 1d20+2. Climb check.
00:46, Today: Glum rolled 15 using 1d20+6. Grapple check.

Catessa Fallowfield
player, 129 posts
Halfling Nature Priestess
...and Friend Garious
Sun 24 May 2009
at 16:22
  • msg #108

Re: 1.2 Glum

12:20, Today: Catessa Fallowfield rolled 9 using 1d20+2. climb.
12:19, Today: Catessa Fallowfield rolled 6 using 1d20-3. grapple.
12:18, Today: Catessa Fallowfield rolled 16 using 1d20+1. str check.
:(:(

DM
GM, 357 posts
Sun 24 May 2009
at 18:01
  • msg #109

Re: 1.2 Glum


round 8/10
TM damage = 25
Tanrov damage= 7+2 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   Glum manages to grab and control a struggling Cat, who loses her grip, but manages to hang on to a him and not fall onto the child, bleeding to death (if not already dead) below.  Glum is holding onto the top rung of the ladder with 1 hand and onto Cat with the other.  Cat is only hanging onto Glum.  You both hear shouts from below and the sound of running feet on the stairs.
[Private to Glum: Glum notices the creepy sounds have stopped and feels a familiar touch as he is attack by the Toy Monster (who is now barely visible, using the doorframe as cover).  But Glum is pretty sure Cat was too busy hanging on to notice.
-Take 1 damage and
-Will save=dc 16 (or be fatigued) and
-Make a str check, dc=16 to hold on to Cat
-Make a climb check, dc=10 to hold on yourself

the toy monsters AC is 18, it is within reach of Glum, but out of sight from Cat, and both of Glum's hands and feet are busy.
]


next rounds actions please.

Cat, let Glum post first

Glum
player, 188 posts
The world's least dour
dwarf. Hence the name.
Sun 24 May 2009
at 18:12
  • msg #110

Re: 1.2 Glum

HPts 16/28

Glum keeps climbing down doggedly, holding on to both Cat and himself as the toy monster continues to attack him.

19:10, Today: Glum rolled 19 using 1d20. Strength.
19:09, Today: Glum rolled 12 using 1d20+2. Climb.
23:32, Today: Glum rolled 24 using 1d20+6. Grapple check.
19:08, Today: Glum rolled 23 using 1d20+6. Will Save.

This message was last edited by the GM at 22:52, Sun 24 May 2009.
Catessa Fallowfield
player, 130 posts
Halfling Nature Priestess
...and Friend Garious
Sun 24 May 2009
at 19:28
  • msg #112

Re: 1.2 Glum

Well. T'is strange Cat hangs on for the ride, "Glum, what is going on?"

18:27, Today: Catessa Fallowfield rolled 5 using 1d20-3. grapple.
die roller hates me
This message was last edited by the GM at 22:51, Sun 24 May 2009.
DM
GM, 360 posts
Mon 25 May 2009
at 00:17
  • msg #113

Re: 1.2 Glum


TM damage = 25
Tanrov damage= 7+3 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   "Glum" continues to control a struggling Cat, and manages to move a couple of feet.  Suddenly there is a scream from Glum in the attic, "Help, it's killing me..." that suddenly cuts off.  Cat finds herself in the grip of an evil looking clown(Penny wise from Stephan Kings "It"), complete with hideously sharp teeth. At the end of the hall, 20' away, Sheriff Hemlock and Headmaster Gandethus arrive on the scene.  They looked shocked.

Climbing is at 1/4 speed and moving in a grapple is 1/2 of that.

Post next rounds actions and rolls in this thread, but make them private


[Private to Glum:-2 Grapple checks
-Make a str check, dc=16 to hold on to Cat
-Make a climb check, dc=10 to hold on yourself
]

[Private to Catessa Fallowfield:
- give me a will save
-2 Grapple checks
]
This message was last edited by the GM at 12:52, Mon 25 May 2009.
Glum
player, 190 posts
The world's least dour
dwarf. Hence the name.
Mon 25 May 2009
at 09:37
  • msg #114

Re: 1.2 Glum

HP16/28

[Private to DM: Glum continued climbing, trying to bring Cat down but though he held her, he could not, in the end hold on and his strength gave out.  Then he felt his own grip loosen and attempted to use his tumbling skills to mitigate the effects of the fall and to avoid landing on Tanrov.  Avoid the child, preferably being in a position to administer first aid.

10:28, Today: Glum rolled 16 using 1d20+7. Tumbling to mitigate the fall.
10:25, Today: Glum rolled 9 using 1d20. Strength.
10:25, Today: Glum rolled 5 using 1d20+2. Climb.
10:24, Today: Glum rolled 14 using 1d20+6. Grapple again.
10:24, Today: Glum rolled 24 using 1d20+6. Grapple.
]
This message was last edited by the GM at 21:43, Mon 25 May 2009.
Catessa Fallowfield
player, 133 posts
Halfling Nature Priestess
...and Friend Garious
Mon 25 May 2009
at 11:00
  • msg #115

Re: 1.2 Glum

Choices, choices.
[Private to GM:  Go up to the Glum voice above here or attack the thing in front of her. Cat goes on the attack, getting off of Glum.  Cat ouches loudly as she barely misses the child in her fall.

11:13, Today: Catessa Fallowfield rolled 16 using 1d20+4. Reflex!.
ooc: rolls:
06:55, Today: Catessa Fallowfield rolled 8 using 2d6. attack - edritch blast
06:55, Today: Catessa Fallowfield rolled 5 using 1d20-5. Why am I still grappling?.
06:53, Today: Catessa Fallowfield rolled 14 using 1d20+3. Will save or won't.
die roller hates me.
]
This message was last edited by the GM at 21:42, Mon 25 May 2009.
DM
GM, 362 posts
Mon 25 May 2009
at 15:02
  • msg #116

Re: 1.2 Glum

[Private to Catessa Fallowfield: Will save is +6... there is something odd about the clown.  While the hand holding Cat changed shape, it still feels the same as before.  She comes to the conclusion that the "clown" is an illusion.  What is underneath, who knows?  She just comes to that realization when the person/thing holding her loses it's grip and you both fall.

ooc:you were still grappling because "Glum" was still holding you.
Do you want to avoid hitting the child, taking damage in the process, then make a ref save dc=15.  Failure means you hit the child.
]

[Private to Glum: Do you want to avoid the child with your tumble or avoid the damage with it?]

Waiting on replies.
DM
GM, 365 posts
Mon 25 May 2009
at 22:34
  • msg #118

Re: 1.2 Glum


TM damage = 25
Tanrov damage= 7+4 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   The "Glum"/clown loses it's grip and both it and Cat fall to the ground.  Cat gets up and fires at the "Glum"/clown, hitting for 8 dam.  Sheriff Hemlock says "Ilsoari, grab the boy.  I'll hold off the monster" and draws his long sword as he moves forward and, fighting defensively, still manages to hit for 5 dam.  Headmaster Gandethus runs forward and grabs the boy yelling "Barry, tell father Zantus to hurry."  They looked determined.  Through out this whole ordeal, the "Glum"/clown says nothing, but it does look like it is moving slower, much slower.  Maybe it's wounded, oddly, the Sheriffs blow didn't appear to do that much, if any damage.

[Private to Glum:When you look at yourself, you see an illusion of a clown.  From the looks on the others faces, it must be a hideous clown.

take 3 dam because you avoided the child
take 8 dam from Cat
take 5 dam from Sheriff Hemlock
This should put you at 0 hp, at 0 hp, you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

You may take an Aoo against Headmaster Gandethus, Cat or Tanrov if you want(before you reach 0 hp).

roll a d20, will save for Sheriff Hemlock
roll a d20, will save for Headmaster Gandethus
roll a listen check for yourself
]

[Private to Catessa Fallowfield:
take 1 dam
Will save is +6... there is something odd about the clown.  While the hand holding Cat changed shape, it still feels the same as before.  She comes to the conclusion that the "clown" is an illusion.  What is underneath, who knows?  She just comes to that realization when the person/thing holding her loses it's grip and you both fall.
You also forgot to roll to Hit with your eldritch blast, I rolled, you hit

It is clear to you that the clown is an illusion.  You can see drops of blood hitting the floor at the clowns feet, but no bloody wounds on the clown that would be dropping them.

roll a listen check for yourself
]

Glum post, in private to DM please, cat- wait for me to tell you to post, thanks

Glum
player, 193 posts
The world's least dour
dwarf. Hence the name.
Mon 25 May 2009
at 23:37
  • msg #119

Re: 1.2 Glum

private to DM
[Private to DM: HP 0/28
Glum takes no actions
]
DM
GM, 366 posts
Mon 25 May 2009
at 23:55
  • msg #120

Re: 1.2 Glum

The "Glum"/clown just lies on the ground.  It's difficult to say if it is alive or dead.

Cat, your turn.

[Private to Glum: roll a d20, will save for Sheriff Hemlock
roll a d20, will save for Headmaster Gandethus
roll a listen check for yourself
]

[Private to Catessa Fallowfield: roll a listen check for yourself]
Glum
player, 194 posts
The world's least dour
dwarf. Hence the name.
Mon 25 May 2009
at 23:59
  • msg #121

Re: 1.2 Glum

Private to DM
[Private to DM: 00:58, Today: Glum rolled 10 using 1d20. Will save headmaster.
00:58, Today: Glum rolled 4 using 1d20. Will save sherriff.
00:57, Today: Glum rolled 13 using 1d20+5. Listen.
]
Catessa Fallowfield
player, 136 posts
Halfling Nature Priestess
...and Friend Garious
Tue 26 May 2009
at 01:06
  • msg #122

Re: 1.2 Glum

Cat just shakes her head at the oddities. She points to the Glum/clown thing, "It's just an illusion. I'll be right back to check on the child." With that, she heads back up the stairs to look for her fellow adventurer, "Glum?! You up here?"

20:59, Today: Catessa Fallowfield rolled 14 using 1d20+6. listen. [Private to DM: Sorry, thought eldritch blasts didn't need to hit rolls.]
DM
GM, 367 posts
Tue 26 May 2009
at 02:34
  • msg #123

Re: 1.2 Glum


TM damage = 25
Tanrov damage= 7+5 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   The "Glum"/clown lays there, motionless.  Sheriff Hemlock starts to raise his sword, but at Cats words Headmaster Gandethus says "I think she's right, it is an illusion.  Sheriff, why don't we let her take care of this."  They withdraw with Tanrov 20' to the end of the hall.  While the Headmaster checks the boy, Sheriff Hemlock stands with sword ready and says sternly, "Don't you try anything, whatever you are."
   Cat climbs to the top of the ladder and carefully looks into the attic.

[Private to Glum: Still at 0 hp, you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.]

[Private to Catessa Fallowfield: The attic was dark with the only light coming from 2 small windows, over in a corner is a scattering of old discarded toys.  There is evidence of a scuffle you heard earlier.  The attic is full of crates and boxes, plenty of places for a dwarf to be out of sight.

Give me a listen check
]

both may post in private to DM please,
Glum
player, 196 posts
The world's least dour
dwarf. Hence the name.
Tue 26 May 2009
at 11:42
  • msg #124

Re: 1.2 Glum

Private to DM
[Private to DM: Glum did what he could to see to the worst of his wounds.
09:48, Today: Glum rolled 14 using 1d20+2. Healing skill.
]
Catessa Fallowfield
player, 137 posts
Halfling Nature Priestess
...and Friend Garious
Tue 26 May 2009
at 12:57
  • msg #125

Re: 1.2 Glum

PM
[Private to DM: Cat will search about the scuff marks, trying to find Glum.
08:51, Today: Catessa Fallowfield rolled 26 using 1d20+6. listen.
Finally a good roll.
]
DM
GM, 369 posts
Tue 26 May 2009
at 13:35
  • msg #126

Re: 1.2 Glum


TM damage = 25
Tanrov damage= 7+6 round?
[Private to GM: next rnd glum image fades away]



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   The "Glum"/clown slowly tries to bind his wounds.  Cat disappears into the attic.

[Private to Glum: Still at 0 hp, you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

There aren't any rules for using the heal skill at this time, but I agree that it should have some effect.  I will add this to my House Rules.  However, you still failed the skill roll (so close).

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.
]

[Private to Catessa Fallowfield: ooc- you are so stinking lucky, I rolled HORRIBLE to hit rolls

As you start searching around, you hear the slightest noise behind you.  You whirl around and hit something as you do so.  Or rather, something hit you.  It appears out of no where (it was invisible).  It resembles an emaciated child.  It is a gray, forgotten remnant with cobwebs and dust covering the leering, doll that serves as its head, while it's body is composed of forgotten toys, children's clothes and small bones. In tiny, claw-like wooden hands it grasps a stuffed child’s toy—a ratty dolly with pins in its eyes.  Many of the toys are cracked and damaged.
]

both may post in private to DM please
Glum
player, 197 posts
The world's least dour
dwarf. Hence the name.
Tue 26 May 2009
at 14:39
  • msg #127

Re: 1.2 Glum

Invisible, silent, Machinations
[Private to DM: Glum took a look at the boy to see if he was still alive, but couldn't tell without getting closer.
15:37, Today: Glum rolled 9 using 1d20+2. Heal.
]
Catessa Fallowfield
player, 139 posts
Halfling Nature Priestess
...and Friend Garious
Tue 26 May 2009
at 21:35
  • msg #130

Re: 1.2 Glum

[Private to DM: ooc Sorry, weird morning. Midread the post.
Cat stares at the "child". "Hello, who are you?"What are you? Where is Glum?
] Sorry all.
DM
GM, 372 posts
Wed 27 May 2009
at 00:09
  • msg #131

Re: 1.2 Glum


TM damage = 25
Tanrov = dead



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
[Private to Glum: Still at 0 hp,
you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.


Glum finds that binding his own wounds while injured is quite difficult.  He sees the Headmaster look up at the Sheriff and shake his head, "Perhaps if someone had gotten to him sooner."

Give me a listen check
]

   Cat is talking in the attic, the Sheriff says loudly "Miss, you find something?"

[Private to Catessa Fallowfield: The Toy Thing's whisperer is difficult to understand because it seems to be bits of several voices, each speaking a different word, the ghostly sounds seem to say"Over there..., indicating a corner of the attic".]

[Private to GM:  Cat can't help but look (his bluff check was hideously good),]

both may post in private to DM please
Glum
player, 198 posts
The world's least dour
dwarf. Hence the name.
Wed 27 May 2009
at 08:49
  • msg #132

Re: 1.2 Glum

Still private.
[Private to DM: Glum slumped when he saw that the boy was dead.  He attempted to mime to the spectators, "Get her down from there before it takes her voice as well."

09:47, Today: Glum rolled 17 using 1d20. Perform (Mime).
09:45, Today: Glum rolled 22 using 1d20+5. Listen.
]
Catessa Fallowfield
player, 140 posts
Halfling Nature Priestess
...and Friend Garious
Wed 27 May 2009
at 13:26
  • msg #133

Re: 1.2 Glum

[Private to DM: Cat calls back down, "All is well." I hope. She goes to the corner, "What's here? Glum?"] PM yet again.
DM
GM, 373 posts
Wed 27 May 2009
at 13:59
  • msg #134

Re: 1.2 Glum

TM damage = 25
Tanrov = dead


Glum and Cat
[Private to Glum: Still at 0 hp,
you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

Glum cannot speak

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.


Abandoning his efforts to bind his wounds, Glum attempts to communicate nonverbally with the men.  This is easier because the illusion cloaking him as a clown drops and he looks like Glum again.  This definitely attracts their attention and the Sheriff glances at the wizard for an answer, who ignores him and concentrates on following Glum's motions.  "Well, he isn't casting a spell.  He seems to be trying to communicate."
   From above, Glum hears the Toy Monsters ghostly voice say "Over there...

Give me a listen check
roll 2 d20 for the npcs understanding of your miming
a spot check in 1.4 Goblins
]

   Cat says "All is well."  Followed shortly by the sounds of scuffling.

[Private to Catessa Fallowfield: This time there is no mistaking it's actions for an attack.  The Toy Monster begins biting Cat's mouth, leaving scratches.  But worse, it's very touch seems to draw the breath from her lungs.  It whispers, "I guess you'll have to be my new friend....forever."
-Take 1 damage and
-Will save=dc 16 (or be fatigued) and
-Will save=dc 16 (failure means you can't talk)
]

both may post in private to DM please
This message was last edited by the GM at 14:00, Wed 27 May 2009.
Catessa Fallowfield
player, 141 posts
Halfling Nature Priestess
...and Friend Garious
Wed 27 May 2009
at 15:15
  • msg #135

Re: 1.2 Glum

[Private to DM:
Cat returns the attack with an eldritch blast.

rolls
11:10, Today: Catessa Fallowfield rolled 5 using 2d6. damage.
11:10, Today: Catessa Fallowfield rolled 19 using 1d20+3. attack.
11:08, Today: Catessa Fallowfield rolled 23 using 1d20+4. Will save 2. Can talk.
11:08, Today: Catessa Fallowfield rolled 13 using 1d20+4. Will save 1. fatigued though

If I can talk, I'll call for the sheriff.
]PM
Glum
player, 199 posts
The world's least dour
dwarf. Hence the name.
Wed 27 May 2009
at 15:21
  • msg #136

Re: 1.2 Glum

Still private.

[Private to DM: Glum mimed writing on a piece of paper and raised an eyebrow questioningly.]
DM
GM, 377 posts
Thu 28 May 2009
at 11:23
  • msg #138

Re: 1.2 Glum

TM damage = 30
Tanrov = dead


Glum and Cat
[Private to Glum: Still at 0 hp,
you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

Glum cannot speak

Heal Skill: First Aid at o hp on yourself is a Move action(but only in this situation).  Dc 15; success means you may now take a single standard action and not risk further injury.  If you take a full round action or any 2 actions, you still take 1 dam and start to bleed.


The Headmaster seems to understand and starts digging through his belt pouch while the Sheriff watches, alert.  When he moves to the ladder, he is careful to keep his sword at the ready.
]

   From above Cat's voice yells "Sheriff, help", followed by the sound of her energy blast, followed by silence.  The Sheriff moves to the bottom of the ladder and says "Miss, are you ok?"

[Private to Catessa Fallowfield: The magical energies of your blast fry some of the components that make up the body of this, whatever.  The rest collapse to the floor.]

both may post in private to DM please
Catessa Fallowfield
player, 142 posts
Halfling Nature Priestess
...and Friend Garious
Thu 28 May 2009
at 12:09
  • msg #139

Re: 1.2 Glum

[Private to DM: Cat pants and points to the debris, "That was a child or something and it attack me but I think I'm all right. Plus, Glum is missing." She restarts her search.]PM
Glum
player, 200 posts
The world's least dour
dwarf. Hence the name.
Thu 28 May 2009
at 12:24
  • msg #140

Re: 1.2 Glum

More private stuff.

[Private to DM: While the Headmaster rummaged in his bag, Glum made another attempt to bind his own wounds.  He wished Catessa had not gone up to face the toy monster but there was nothing he could do about that now.  He hoped the sherriff would show more sense but had seen no evidence that that was possible.  He waited for the headmaster to rpovide pencil and paper.
13:20, Today: Glum rolled 18 using 1d20+2. Heal.
]
DM
GM, 379 posts
Fri 29 May 2009
at 00:51
  • msg #141

Re: 1.2 Glum

Cat searches (finding nothing so far) the attic while Glum gets a piece of paper and a quill.

What does Glum write?
Cat, give me a search and spot rolls

This message was last edited by the GM at 00:52, Fri 29 May 2009.
Glum
player, 201 posts
The world's least dour
dwarf. Hence the name.
Fri 29 May 2009
at 09:00
  • msg #142

Re: 1.2 Glum

Glum writes, "Toy-monster killed the other monk, killed Tanrov when Tanrov would no longer obey it,  stole my voice, wields magic (illusions, invisibility and I think it can use any of the voices it stole)."

He paused and chewed the pencil before he attempted to say out loud, "I don't think it's dead so where is it?"

If he still could not speak, then he wrote down the last sentence as well.  If he could speak then he says, "Or maybe not".
Catessa Fallowfield
player, 143 posts
Halfling Nature Priestess
...and Friend Garious
Fri 29 May 2009
at 11:55
  • msg #143

Re: 1.2 Glum

[Private to DM: Cat continues to look for Glum, calling out his name, wishing Garious was here to help.
07:51, Today: Catessa Fallowfield rolled 9 using 1d20+1. search.
07:51, Today: Catessa Fallowfield rolled 24 using 1d20+6. Spot.
] Do I still need to be in PM mode?
DM
GM, 381 posts
Fri 29 May 2009
at 11:55
  • msg #144

Re: 1.2 Glum

Glum manages to convince them that he is the real Glum.  After a while Father Zantus arrives (and gives Glum a clw 1d8+5 healing) and after a consultation between him and Headmaster Gandethus about your description, they come to the conclusion that it was an "Attic Whisperer".
[Private to Catessa Fallowfield: Cat searches and finds no Glum.  She hears Father Zantus arrive and they begin a discussion.  They conclude that Glum is really Glum, so Cat heads back toward the ladder.  That's when she notices, the toy pile she blasted before...is gone.  Or rather, it has been replaced by other toys.  You get the sinking feeling that your blast did not destroy whatever it is.  When you get back to the ladder you find the people below talking about "Attic Whisperers".]
"Attic Whisperer"
  Children seem to experience emotions more intensely than
adults. Quicker to laugh and swifter to love, certainly, but also
more vulnerable to sorrow and faster to wither when abandoned.
It is such desertion, the desperation and hopeless freezing of an
innocent's dreams, that gives rise to the tragic abominations
called attic whisperers.
  Attic whisperers haunt shadowy, forgotten places like old
buildings and dilapidated institutions, places that were once
homes to both young children and subtle evils. Hiding in drafty
attics and moldy basements, these creatures might lie dormant
for decades while the quick go about their lives—often a scant
floor away. The coming of a child, though, rekindles some hope
in these creatures, their animating spirits motivated by lonesomeness,
ever-seeking comfort and companionship. Once
they find a potential playmate, an attic whisperer does all it
can to assure it will never be lonely again.
With the ability to steal one’s voice, along with the air from
living lungs, these undead torment and terrify by circumstance
alone, misunderstanding fear for further rejection and their own
murderousness for love. And ever surrounding these creatures
murmur the lost whispers of others they sought comfort from,
voices of the long departed, oftentimes dead at the hands of these
broken-hearted undead.

Cat returns from her attic explorations.  Please continue, no need for PM.
This message was last edited by the GM at 12:27, Fri 29 May 2009.
DM
GM, 384 posts
Fri 29 May 2009
at 12:28
  • msg #145

Re: 1.2 Glum

Cat #144 has been updated
Catessa Fallowfield
player, 146 posts
Halfling Nature Priestess
...and Friend Garious
Sat 30 May 2009
at 11:49
  • msg #146

Re: 1.2 Glum

Cat looks at Glum, glad to see her friend, "We need to have this place closed. It's evil. Those toys are just wrong."
Glum
player, 203 posts
The world's least dour
dwarf. Hence the name.
Sat 30 May 2009
at 13:10
  • msg #147

Re: 1.2 Glum

Glum shook his head.  "Like a spectre", he said or wrote, "there's something sad about this kind of creature.  What we need to banish is the pain and loneliness of childhood."
DM
GM, 386 posts
Sat 30 May 2009
at 14:53
  • msg #148

Re: 1.2 Glum

  The Sheriff and his guardsmen will search the attic with whatever aid you wish to render, but find nothing.  After an hour or so, Glum finds his voice has returned, though Cats fatigue will require 8 hours of rest.  There is some grumbling among the men about dwarves and halflings and "phantom toy monsters", but the people in charge seem to believe you.  There is enough evidence found by those with the proper skills to support your claims.
   The orphanage can't close, where would the kids go?  Glums eloquence surprises many people, who don't expect dwarves to be so well spoken.  The Sheriff will send a letter to your monastery and Glum may send along a missive if he wishes.  Unless the party (that includes everyone) has other ideas, Tanrov is buried, the attic is sealed and the staff is put on alert to watch for signs of influence among the children.  The Academy gains the reputation of being haunted.

Unless there is something else you wish to do, a coupe of days pass and we will continue the story in 1.4 Goblins

[Private to Catessa Fallowfield: I, in my aspect of the Gods, would like to know why Cat chose to ignore a wounded and dying child?  It seems, odd.  I as the DM do not care, you can run your character the way you want.  But the higher forces would like to know what you were thinking.  PM me.]
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