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1.3 the Glassworks and beyond.

Posted by DMFor group archive 0
Talis
Wed 8 Apr 2009
at 17:52
  • msg #234

Re: 1.3 the Glassworks and beyond

Talis will move to check out the doors.
DM
GM, 284 posts
Thu 9 Apr 2009
at 17:29
  • msg #235

Re: 1.3 the Glassworks and beyond

   This huge room looks like nothing more than an immense underground cathedral.  Stone doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky runes. In the center of the room is a large pool, a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways leads up 10' to a pulpit on which sits a second pool, this one triangular and filled with glowing, churning and bubbling water that looks almost like translucent lava. This pool lights the far end of the room in a ghastly orange light.  Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold.  The group is still looking around and don't notice the tiny female figure who suddenly appears, standing in front of the triangular pool.  She wears a tiny sword or small sized dagger and a jeweled tiara.  She shrieks in a harsh, raspy voice with a thick accent, “How dare you intrude upon the Mother’s sanctum, but our Sinspawn will prove your folly upon your life and you shall be sacrificed for our army.


Round surprise
Tiny Queen turns and runs her own wrist along the edge of her partially drawn sword/dagger, cutting herself.  She holds her cut wrist over the pool, allowing some of her blood to drip into it.  Then she yells, in an imperious manner, "Minions, attack".
everyone, give me a Sense Motive roll
[Private to Zer-wedula: recognize her as a quasit, a minor demon often used as familiars by evil wizards.  They can fly, turn invisible, assume the form of various animals and are poisonous.]
http://www2.snapfish.com/slide...1694151/t_=161694151

Goblin Zombie1 and 2 shuffle slowly forward from the shadows near the stairs and take positions near the bottom of the stairs.  Goblin Zombie1 on one and Goblin Zombie2 on the other.

Sinspawn emerges from the orange pool.  It is one of those hideous monsters that you have been fighting in this complex, but now you can give them a name.  Oddly, it does not appear to be dripping any of the orange slime/liquid/whatever.  As it emerges, the light from the pool dims noticeably.



Tactical Situation
Goblin Zombies are 25' from Garth/Talis, 30' from Zer-wedula and 35' from everyone else.
Tiny Queen and Sinspawn are 50', up some stairs.

http://www2.snapfish.com/slide...1694151/t_=161694151

                   dam      status
Tiny Queen       -  1
Goblin Zombie1 -
Goblin Zombie2 -
Sinspawn         -



Everyone post


<AND DON'T FORGET TO INCLUDE AC and HP(CURRENT/TOTAL)>

Talis
Thu 9 Apr 2009
at 18:05
  • msg #236

Re: 1.3 the Glassworks and beyond

Moves forward to engage the Goblin Zombie on the left, but the dim orange light confuses him and he misses.
Garth Oakenshield
player, 124 posts
Thu 9 Apr 2009
at 18:23
  • msg #237

Re: 1.3 the Glassworks and beyond

HP: 26/26 AC: 15

Garth snarls as he see the sinspawn emerge from the pool.  He yells as he charges the zombie on the right of the pool, his sword cleaving through the air as he attempts to land a heavy blow upon the undead thing!


Spoiler text: (Highlight or hover over the text to view)
13:22, Today: Garth Oakenshield rolled 9 using 1d10+6. Power-Attack Damage on Zombie.
13:20, Today: Garth Oakenshield rolled 11 using 1d20+6. Charge on Goblin Zombie.


Glum
player, 151 posts
The world's least dour
dwarf. Hence the name.
Thu 9 Apr 2009
at 23:46
  • msg #238

Re: 1.3 the Glassworks and beyond

HP22/22 AC14

Glum advanced into the room, seeking to engage the Sinspawn but his attempt to land a blow with the quarterstaff went wide.

00:42, Today: Glum rolled 5 using 1d20+1. Blow w Staff.
00:42, Today: Glum rolled 23 using 1d20+4. Sense Motive.

DM
GM, 286 posts
Fri 10 Apr 2009
at 05:37
  • msg #239

Re: 1.3 the Glassworks and beyond

Round 1
Talis moves forward and attacks, missing in the dim orange light.

Catessa Fallowfield & Garious moves to attack Garth's Goblin Zombie2.  She misses, but Garious manages a glancing blow.

Zer-wedula  moves forward, takes cover in the doorway and casts a shield spell.  "She's a Quasit" he calmly says.

Naomi Armastance moves and shoots, but misses.

Glum moves to engage, but takes his full movement to just get to the Goblin Zombie1 Talis is engaging,
[Private to Glum: The Quasit seems to have been surprised and worried by the sudden dimming of the pool's light.]

Garth charges into battle, swinging a wildly powerful blow and missing because of it.



Tiny Queen hisses when Naomi fires off her energy attack.  "What is this, another daughter of heaven", hissing with hatred.  Then she starts to cast a spell, a long and complicated one that she is still casting when your turn comes up next round.  You also notice her self inflicted wound has healed.

Goblin Zombie1 shuffles forward and slams Glum for 4 damage.

Goblin Zombie2 slowly swings at Cat, but she easily avoids it.

Sinspawn looks around and focuses on Garth.  It growls something and moves down the stairs, it misses.



Tactical Situation
Goblin Zombies (and a Sinspawn)are fighting Garth/Cat/ Garious  on 1 side and Talis/Glum on the other.
Tiny Queen is up some stairs and out of everyons move and attack range

http://www2.snapfish.com/slide...1694151/t_=161694151

                   dam      status
Tiny Queen       -
Goblin Zombie1 -
Goblin Zombie2 -   4
Sinspawn         -



Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Glum
player, 152 posts
The world's least dour
dwarf. Hence the name.
Fri 10 Apr 2009
at 10:13
  • msg #240

Re: 1.3 the Glassworks and beyond

HP18/22 AC14

Glum twirls his quarterstaff, first sending one end toward the place the Zombie's arm just left, but then following up to smash the other end of the staff into the zombie.

11:10, Today: Glum rolled 5 using 1d6. Damage Quarterstaff second blow.
11:09, Today: Glum rolled 15 using 1d20. Second Blow Quarterstaff.
11:09, Today: Glum rolled 6 using 1d20. First blow Quarterstaff.

Garth Oakenshield
player, 125 posts
Fri 10 Apr 2009
at 14:01
  • msg #241

Re: 1.3 the Glassworks and beyond

HP: 26/26 AC: 15

Garth hammers at the zombie before him using both sword and shield!


Spoiler text: (Highlight or hover over the text to view)
09:00, Today: Garth Oakenshield rolled 4 using 1d4+3. shield bash damage.
09:00, Today: Garth Oakenshield rolled 6 using 1d20-5. shield bash.
08:59, Today: Garth Oakenshield rolled 12 using 1d10+6. damage with sword .
08:53, Today: Garth Oakenshield rolled 15 using 1d20+4. Power attack with sword.


This message was last edited by the player at 03:29, Sat 11 Apr 2009.
DM
GM, 287 posts
Fri 10 Apr 2009
at 18:31
  • msg #242

Re: 1.3 the Glassworks and beyond

Round 2
Talis tumbles into a better position, dropping his polearm and drawing his sword.  Then he waits for Glum to move into a better position as well.

Catessa Fallowfield & Garious become a whirlwind of flashing spear and teeth as they attack the Sinspawn for 15 dam.

Zer-wedula pulls out his wand and sends an orb of electricity at the quasit, but misses the tiny form.

Naomi Armastance starts to concentrate to summon her bird friends.

Glum moves up the stairs to get some height, whackity, whack goes the staff.  It seems to hit, but has no apparent effect on the zombie.
[Private to Glum: Finally made his know(religion) roll, zombies need to be hacked apart by slashing weapons.  Other weapon types are less effective.]

Talis finds all that moving futile as he missed anyway.  Seeing how ineffectual the staff was, he will say "Glum, I'm better equipped to deal with this little blighter.  You go after the queen."

Garth bashes with his shield (missing) and slashes with his sword, hacking Goblin Zombie2 apart.

Tiny Queen completes her spell and a 15' long centipede appears out of thin air behind Naomi "Child of my Mother, kill this daughter of heaven as a sacrifice to our Mothers glory".  She casts another spell and is surrounded by a shimmering, magical field.

large centipede reaches out and does serious damage to Naomi, who seems slower, 12 damage and 2 dex dam poison.  This disrupts her concentration and her attempt is ruined as she screams in pain.

Goblin Zombie1 continues his assault on Glum and slams him for 3 damage.

Sinspawn focuses on Garious.  Thankfully missing with that hideous bite, but hitting with both claws for 7 dam.


Tactical Situation
Goblin Zombie is fighting Talis/Glum on 1 side.
ASinspawn is fighting Garth/Cat/Garious on the other.
There is a large evil looking centipede in the room attacking Naomi and threatening (ie: within reach of Zer-wedula and Talis).

http://www2.snapfish.com/slide...1694151/t_=161694151

                   dam      status
Tiny Queen       -
Goblin Zombie1 -
Goblin Zombie2 -   16   hacked apart
Sinspawn         -    15   rounds healed +1
large centipede -          duration 1 rnd


Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 15:03, Wed 15 Apr 2009.
Glum
player, 153 posts
The world's least dour
dwarf. Hence the name.
Tue 14 Apr 2009
at 22:03
  • msg #243

Re: 1.3 the Glassworks and beyond

HP18/22 AC14

Glum hopes he can end the fight quickly.  He rushes up the stairs and aims his staff at the tiny queen with a mighty, and sadly poorly aimed, blow.

23:00, Today: Glum rolled 4 using 1d20+1. Thump the queen.
Garth Oakenshield
player, 126 posts
Wed 15 Apr 2009
at 14:41
  • msg #244

Re: 1.3 the Glassworks and beyond

HP: 19  AC: 17

Garth attacks back at the fell creature with both sword and shield!


Spoiler text: (Highlight or hover over the text to view)
09:40, Today: Garth Oakenshield rolled 8 using 1d10+6. Sword damage with Power Attack.
09:40, Today: Garth Oakenshield rolled 3 using 1d20-5. Shield Bash.
09:40, Today: Garth Oakenshield rolled 19 using 1d20+4. PA Sword stroke to hit sinspawn.


DM
GM, 289 posts
Wed 15 Apr 2009
at 16:45
  • msg #245

Re: 1.3 the Glassworks and beyond

Round 3
Catessa Fallowfield 16/16 & Garious 13/20 says "you take this guy, I'll save Naomi." to Garth, then she rides over to the Centipede, circling to attract its attention.  But when the vermin looks at Cat, a word from the Tiny Queen in an evil sounding language makes it refocus on Naomi.  Hoping to put it down quickly, both attack, but both miss.
The centipede doesn't take an Aoo on Cat, saving it for later
[Private to Zer-wedula: Zer-wedula thinks the centipede is probably fiendish, thus has a rudimentary intelligence and speaks abysaal.]

Zer-wedula 12/12 takes a 5' step away from the centipede and sends an orb of electricity at it, hitting for 4 dam.  "This is definitely demonic."

Naomi Armastance 2/14 finds herself in a no-win situation.  The centipede is so big that if she tries to move, it will kill her.  If she doesn't move, it will kill her.  If she tries to shoot, it will kill her.  "I am NOT a sacrifice" and tries to concentrate on her shot.  She manages to get the shot off without opening herself to a counterattack, but the shot was where the centipede was and misses completely.  "ahh, man..."  She carefully moves back 5', hoping it won't hit her and she can escape next round.

Glum moves up the stairs to get to the Tiny Queen, but doesn't even come close.  She glances at his swing and looks away dismissively.

Talis swings and hits, "Got you blighter", doing severe(10) damage.  But it keeps on coming, so Talis moves out of range of the centipedes reach.

Garth bashes and slashes at the Sinspawn, doing 8 damage.  The thing goes down, but is not dead yet.

Tiny Queen smirks at Glum, "Follow me, if you can".  She starts walking out on an invisible beam to above the center of the lower pool.  Apparently, using her wings to keep her balance.  Getting to the end she jumps off into mid air and turning around, points at Glum and gives a "come along" gesture with her hand as she casts a spell.  Then, quite deliberately, turns her back to him.
Glum gets an Aoo on her as she moves away
Everyone needs to make a will save dc14 or suffer -1 to hit and a -1 to fear effects


large centipede reaches out after Naomi, but is distracted by Cat and Garious, missing.  Naomi breaths a sigh of relief.

Goblin Zombie1 swings at Glum as he moves away (Aoo), but is much to slow and misses.  He is equally slow in his swing at Talis, missing that as well.

Sinspawn lays there, rapidly healing it's wounds.  It may be down, but it is not dead yet.


Tactical Situation
Goblin Zombie is fighting Talis on 1 side.
A Sinspawn is healing next to Garth on the other.
There is a large evil looking centipede in the room attacking Naomi and threatening Cat/Garious
the Tiny Queen is hovering in mid-air over the pool

http://www2.snapfish.com/slide...1694151/t_=161694151

                   dam      status
Tiny Queen       -
Goblin Zombie1 -   10
Sinspawn         -    23   rounds healed +2, down but healing
large centipede -     4    duration 2 rnd


Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 15:49, Mon 20 Apr 2009.
Glum
player, 154 posts
The world's least dour
dwarf. Hence the name.
Wed 15 Apr 2009
at 16:53
  • msg #246

Re: 1.3 the Glassworks and beyond

17:49, Today: Glum rolled 13 using 1d20+1. Hit the queen with staff AoO.
17:49, Today: Glum rolled 1 using 1d6. Possible damage from AoO.
HP18/22 AC14


Glum watched the queen walk away on the invisible beam.  He considered attempting to follow but decided throwing a shuriken was more sensible, so that's what he did.  He missed.

17:50, Today: Glum rolled 7 using 1d20+3. Shuriken.
17:50, Today: Glum rolled 17 using 1d20+5. Will save DC14.

Garth Oakenshield
player, 130 posts
Mon 20 Apr 2009
at 15:08
  • msg #247

Re: 1.3 the Glassworks and beyond

HP: 19  AC: 17

Garth looks over to the diminutive form of the 'queen' and suddenly, with an ashen face, he is feels his limbs heavy with the effects of an unreasoning panic but looking upon his enemy who even now begins to heal, the big man swings again in an attempt to decapitate the fiend!


Spoiler text: (Highlight or hover over the text to view)
10:59, Today: Garth Oakenshield rolled 5 using 1d10+3. damage on sinspawn.
10:58, Today: Garth Oakenshield rolled 19 using 1d20+6. Non-Power Attack attack on Sinspawn.


This message was last edited by the player at 15:59, Mon 20 Apr 2009.
DM
GM, 296 posts
Mon 20 Apr 2009
at 18:09
  • msg #248

Re: 1.3 the Glassworks and beyond

Garth and Cat are at -1 to hit and -1 to saves vs fear for the rest of the combat(actually several minutes)

Round 4
Catessa Fallowfield 16/16 & Garious 13/20 attack the monstrous centipede.  Cat misses completely, and she is unable to make Garious attack the fiendish thing.

Zer-wedula 12/12 unwilling to use the last wand charge on this thing, gets out his loaded crossbow and puts a bolt in it's side for 7 dam.  It looks hurt but is still moving.

Naomi Armastance 2/14 steps 5' back, out of range of the centipede, and starts to concentrate again.

Glum throws a shuriken at the hovering Queen, which she doesn't even have to dodge.  She just laughs at his feeble throw.
Glum, you are very unlucky with those things.  You have to start hitting eventually, don't you?

Talis finally manages to hack the goblin zombie apart with his sword (7 dam).

Garth hacks the head off the Sinspawn and it starts to evaporate like before.  It was created from the pool, maybe that's why it evaporates when it dies?

Tiny Queen, still surrounded by a shimmering, magical field says "No, you shall not summon such divine things into my Mother's place.  No, no, NO!" as she flies down next to Naomi, staying just out of Garth's range.  There she casts a spell and reaches out and touches the gnome.  For a second, nothing seems to happen.  Then wounds begins to appear on Naomi's beautiful face and graceful little hands.  Ugly bleeding wounds that are quickly followed by a heartrending scream of pain which is mercifully short.  Naomi collapses in a pool of her own blood.  The Tiny Queen gives a self satisfied laugh, "Not nearly as fun as corruption, but not bad.  Ok, who's next."
It's hard to tell if Naomi is alive or dead.  If she is alive, she is at -8 or -9, a heart beat from death.

large centipede turns on Garious, but finds the dog too quick and agile to bite.


Tactical Situation
There is a large evil looking centipede in the room attacking Cat/Garious
the Tiny Queen is hovering next to Naomi's bleeding form

http://www2.snapfish.com/slide...1694151/t_=161694151

                   dam      status
Tiny Queen       -
large centipede -     11     duration 3 rnd


Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Glum
player, 158 posts
The world's least dour
dwarf. Hence the name.
Mon 20 Apr 2009
at 19:04
  • msg #249

Re: 1.3 the Glassworks and beyond

HP18/22 AC14

Glum looked down at the pool, trying to remember whatever he could about unholi shrines.  He considered how he could desicrate such a shrine.  Blood would not work, but perhaps he considered that urine would [ooc based on his know religion check] if he could think of any way to desicrate the shrine, he would do it and do it now.  If he knew no way, then he would instead hurl a shuriken at the nearest zombie in the hope of clearing a path to get to the queen.

19:59, Today: Glum rolled 1 using 1d2. Shuriken damage.
19:57, Today: Glum rolled 11 using 1d20+3. Shuriken.
19:56, Today: Glum rolled 20 using 1d20+3. Knowledge (Religion).

Garth Oakenshield
player, 131 posts
Wed 22 Apr 2009
at 00:02
  • msg #250

Re: 1.3 the Glassworks and beyond

HP: 19  AC: 16

Garth's sees it useless to wave his blade at the queen whilst she lies out of his reach and so casts down his blade and shield to take his bow from his shoulder and draw a feathered shaft to his cheek as he takes aim!
DM
GM, 297 posts
Wed 22 Apr 2009
at 00:47
  • msg #251

Re: 1.3 the Glassworks and beyond

Garth, Talis and Cat are at -1 to hit and -1 to saves vs fear for the rest of the combat(actually several minutes)

Round 5
Naomi Armastance ?/14 is still in the pool of blood....

Glum throws a shuriken at the hovering Queen, missing again.
To Glum; really nothing the group has comes to mind,
for an evil shrine
holy water
channeling positive energy (cleric/paladin)
holy symbols
various rituals(takes time and effort)


Talis takes a step toward the centipede, and hacks the thing apart with 1 blow.  Bug "juice"/guts spray everywhere, but he manages to avoid it.  "Back to the pit that spawned you."  Then, with a flick of his wrist he cleans his blade as his master taught him.

Catessa Fallowfield 16/16 & Garious 13/20 waits for the centipede to die before moving over to Naomi and touching the wand of healing (CLW) to her.  Cat cries out, "She's dead".

Zer-wedula 12/12 reloads his crossbow, and while he is doing that, Talis kills the centipede.  So Zer-wedula steps forward to get a target on the Tiny Queen and comes close enough that she has to actually move out of the way.

Garth anticipating the Tiny Queens fight, Garth pulls out his bow and lets fly and misses.  The Tiny Queen is fast as lightning, really small and has demonic toughness.  She is VERY tough to hit.

Tiny Queen, laughs hysterically as she flies back to her hovering position over the pool, 15' high. "Distressed for your friend little one.  You shall be joining her soon" as she heaves her dagger at Cat.  The dagger misses Cat, skips across the wall and starts flying back toward the Tiny Queen.
ac over 20



Tactical Situation
the Tiny Queen is hovering 15' high above the pool
Naomi is dead.


                   dam      status
Tiny Queen       -

Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 04:32, Wed 22 Apr 2009.
Glum
player, 160 posts
The world's least dour
dwarf. Hence the name.
Wed 22 Apr 2009
at 09:52
  • msg #252

Re: 1.3 the Glassworks and beyond

HP18/22 AC14
Round 1

Glum makes his 50foot rope into a lassoo, whirls it around his head in an attempt to snare the tiny queen but sadly trips over the rope and struggles to escape.

10:31, Today: Glum rolled 4 using 1d20+3. Lassoo.
10:31, Today: Glum rolled 19 using 1d20+2. Use rope.


Round 2

Glum struggles mightily to extricate himself from his pathetic attempt to lassoo the queen.

10:35, Today: Glum rolled 15 using 1d20+2. Escape artist (after that fumble).

Round 3

Climbing to his feet, Glum hurled a shuriken angrily in the general direction of the queen.  Once again, he missed.

10:35, Today: Glum rolled 6 using 1d20+3. Shuriken.

Round 4

Glum made another attempt to lassoo the queen, this time more successful in that he actually caught her arms at the side and attempted to reel her in.

10:35, Today: Glum rolled 17 using 1d20+3. Lassoo.

Round 5

Glum grappled the queen now, holding her so that Garth could land blows easily.

10:36, Today: Glum rolled 18 using 1d20+5. Grapple.

With the queen held securely, Glum was able to hit her with a flurry of nasty little blows close in.

10:37, Today: Glum rolled 6 using 1d6. Damage Blow 1.
10:36, Today: Glum rolled 2 using 1d20. Blow 2.
10:36, Today: Glum rolled 11 using 1d20. Blow 1 critical?.
10:36, Today: Glum rolled 20 using 1d20. Blow 1.

DM
GM, 300 posts
Fri 24 Apr 2009
at 23:16
  • msg #253

Re: 1.3 the Glassworks and beyond

Garth, Talis and Cat are at -1 to hit and -1 to saves vs fear for the rest of the combat(actually several minutes)

Round 6-15
   Glum starts pawing through his backpack for a rope.  Getting it out, he fashions it into a lasso and starts throwing it at the Tiny Queen, who is throwing the dagger at Cat.  The rest of the group is shooting at her but finding it practically impossible to hit.  The combination of her size and speed/dex makes her difficult to hit.  But add in her fiendish natural armor and the shield of faith spell she has up bumps her Ac into the "takes luck to hit" range.  Glum finds this out the hard way as his first try misses completely.  He almost gives up on it, but when his shuriken also misses, he goes back to the rope.
  Talis and Cat manage to get a couple of hits over the next 6 rounds, but any damage they do is healed before they get another hit or do no damage in the first place.  The quasit has fiendish resilience that takes special weapons to overcome.  During this time the Tiny Queen is just laughing her head off, in a horrible raspy voice, as she continues to hit Cat with scratch after scratch.  "If this is the power of heroes today, I should just have my General bring her armies down on that pathetic town above.  If you wish to surrender the town, I will be merciful and only torture half the town before I kill them.  hahaha...  You are pathetic, I didn't even need to summon a Sinspawn to deal with you" and she glances in Glums direction.  At this point Glum nearly catches her with his lasso, but his lack of weapon familiarity betrays him and he misses.
   After his 2nd hit does almost no damage, Talis says "This is no good, Glums right, use ropes to get her down."  Cat, who is hurting from the many dagger cuts uses the wand to cure most of her wounds before starting to dig out her rope and fix it into a lasso just after Talis does.  Zer-wedula 12/12 gets out a rope, but has trouble making a lasso.  Garth continues firing.  The Tiny Queen snorts with an angry laugh, and spends a round casting a spell.  As a fiendish scorpion appears beside Talis, She says "Clever,clever.  You seek the ties that bind to bring us closer together.  But I'm not feeling that close.  Now, go away."  As she casts another spell, for a brief second everyone feels an irrational fear of her, but everyone manages to overcome it.  Well almost everyone.  Zer-wedula 12/12 drops the rope he was still fumbling with, and runs screaming out the door.  The scorpion snaps and stings at Talis, but only manages to do 2 damage with a claw.  It almost latches on to him, but he shakes it off in time for Garth to rush over with his sword and smash it with 1 blow.  With the failure of her fear spell You guys got SOOO LUCKY on that one the Tiny Queen gets angry, and when her next spell, directed at Garth's sword, also fails, she is nearly incoherent with rage, yelling something in an unknown tongue.  Abyssal
   Perhaps it is this rage, or maybe his previous failures, that causes her to ignore Glum, who manages to neatly entangle her with his lasso on the 4th try.  She falls into the center pool near the edge.  Quick as lightning Talis drops his bow and rushes over to the edge of the pool and starts grabbing at the struggling  quasit, "Quick, everyone help me before she gets away."  While he manages to grab a wing, he underestimates her fiendish strength and she breaks free from his grasp.  Garious comes over, and at Cats urging, tries as well, but misses.  Cat continues to pull in her rope and ready it for use.  Garth rushes over, dropping his sword by the pool, and manages to grab, and hold on to, the struggling creature.  She hisses  "No, no, Mother will be disssspleassssed" while biting and scratching at Garth, but his mailed gloves defeat her attack, for now.

Tactical Situation
Is in Garth's grasp and still entangled with the rope

http://www2.snapfish.com/slide...1694151/t_=161694151

                   dam      status
Tiny Queen       -       entangled, grappled

Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 23:24, Fri 24 Apr 2009.
DM
GM, 303 posts
Wed 29 Apr 2009
at 14:46
  • msg #254

Re: 1.3 the Glassworks and beyond

   Garth pulls himself and the struggling quasit out of the pool, Talis (retrieves his sword) and Glum move into position.  Zer-wedula arrives back on the scene.  There is a moment of panic when, during this time, the Tiny Queen spits some foul substance into Garth's face.  Garth releases her as he starts retching violently.  Garious and Cat were ready, but when the dog tries to grab her, but she is too elusive and he misses.  "Freeeee, now you will pay for this affront to my Mother."  Talis moves over and waits to see if anyone can grab her, but when it becomes obvious no one can, he drops his sword and manages to snag her.  This time he is not surprised by her strength and holds on, even when she claws his hand and arm good (6 hp and 3 dex/posion damage).  Now Glum moves in and grabs 1 side while Talis manages to pin her.  "Garth, hit her, hit her now.  Use my sword, its magic."
   With Cat and Garious provide a distraction (aid another) so Gartth can hit easier and Garth starts hacking away.  The Tiny Queen tries turning invisible, which Zer-wedula was ready for and he covers her with a sack.  She tries to convince you she is the victim of a horrible enchantment(bluff), she tries bribery and finally she tries intimidation (which is difficult when you are so small and currently being held down), but together the group remains steadfast and Garth keeps hacking.  Finally, the doomed Queen just starts screaming profanities and struggling,  "You think you've won.  But my general will wipe your precious town off the map and offer their blood to our mother.  Mwahahha.".  Garth, with 1 last might blow, cleaves her in 2, covering everyone with blood and guts.  You wouldn't think there was that much blood in such a tiny body.
   As the group is cleaning up and grieving over Naomi, it seems Talis is having trouble with his coordination.  Then he says "I'm not feeling wel..." and slowly collapses.  Glum detects a heartbeat and after a hasty consultation it is determined he has been paralyzed by the quasits poison claws.  With 1 dead and 1 paralyzed the last 2 doors are opened onto empty rooms.  While there is more to take care of in this complex, with a heavy heart the group heads to the surface to seek help for Talis and bury Naomi.
   Back in own the word quickly spreads that Naomi is dead and people (particularly Varisians) gather to mourn.


Everyone has 3000xp and are 3rd level

This message was last edited by the GM at 19:02, Fri 01 May 2009.
DM
GM, 306 posts
Fri 1 May 2009
at 19:01
  • msg #255

<b> Afternoon, same day.</b>

  The day that started so promising, lies cold and dead on a table somewhere in the Cathedral as Naomi's body is prepared for burial.  Talis lies in a room being attended to.  Cat, Zer-wedula and Glum wait for word on his condition, while Garth has gone off somewhere muttering about black eyes.  Elsewhere, the town council is meeting.  Finally, Father Zantus comes out of the room where Talis lies.  "I think he will be ok.  The poison paralyzed him, but he is still breathing.  I have him awake and able to respond at 1d4 dex and, with a little divine assistance, should have him fit in a couple of days."  Later, while you are still talking to Talis and deciding what to do, Father Zantus returns.  "Odd, I can't seem to contact the spirit of your departed comrade to ask about burial.  You seem to be the closest thing to family, what would you like us to do?"

Cat is visited by Madame Mvashti, "One still below the cards say.  Left behind the small one was.  Rescue her soul, trapped by the Twisted Mother, hurry you must."  She gives you a crystal suspended in a liquid potion bottle, a scroll and instructions on how to use it.

Zer-wedula is visited by his wizard friends.  They want him to talk to the town council, who has decided to not allow any further access into the ancient complex.  They are going to seal it up and they are concerned that a valuable research opportunity is being lost.

Glum has consultations with several clerics and gets some holy water and such to perform a rudimentary consecration that should have some effect.  Further cleansing would require extensive time and effort (or a higher level cleric than is currently available in Sandpoint).  Time you don't have because the town is going to seal the complex in a couple of days, and further exploration has been forbidden.

Talis is visited by a still recovering Ameiko.  "I thought I told you to be careful", she says in mock exasperation.  "Well at least you are still alive" and tenderly touches his arm.  "I am going to seal off the tunnels for good, and the council agrees with me.  Maybe this will restore my families honor."
"There are things down there that still need taking care of and we both know it."
"But I can't have any more deaths on my conscience."
"It's like an old well, just put a lid on it and kids will keep falling down it.  Until you fill it in it will come back to haunt the town."
"I can arrange for the work to be delayed a couple of days, but that is all."
She gives him a peck on the cheek as she leaves.

Please give me a post of what you would say to Talis.
What you think is appropriate for Naomi's burial.
What you would say to the town council, for or against, sealing the complex for good.


More to follow, we are currently in a campaign reset mode.

This message was last edited by the GM at 19:16, Fri 01 May 2009.
Glum
player, 164 posts
The world's least dour
dwarf. Hence the name.
Fri 1 May 2009
at 20:14
  • msg #256

Re: <b> Afternoon, same day.</b>

Glum sighed, offering grapes to Talis and saying.  "You need to rest up.  We'll wait for you."

He offered a prayer at Naomi's funeral but otherwise let Father Zantus conduct the service as he saw fit.

To the council though, he was fiercer.  "This has been a place of great evil", he says, and it needs to be sanctified.  Beyond that, thetre are tunnels leading down to who knows there.  We need to know what's down there before we seal it.  Two days will not be long enough, especially with Talis so ill.  If we close it prematurely, we'll be opening the way to all sorts of horrors finding their way to the surface and perilously close to this place.  Better to know and guard, than to seal and forget."
DM
GM, 307 posts
Fri 1 May 2009
at 20:55
  • msg #257

Re: <b> Afternoon, same day.</b>

  The council is still debating whether to close the dungeon off or not, so the group sneaks into the complex the next day.   Ameiko has arranged for the guards to be people loyal to her, who let you through without comment.  Talis wanted to recruit a local wizard, but is vetoed by Ameiko.  She wants as few witnesses as possible.  You arrive at the altar and invoke the proper ritual, which causes the water to clear up.  You enact some rituals in the shrine as well, hopefully that will help, for awhile at least.
   Then, following Madame Mvashti's instructions, you perform a ritual.  The crystal begins to glow brighter and brighter until it is blinding.  Closing your eyes doesn't seem to help.  Suddenly, you a deep trumpet sound and the translucent figure of Naomi appears, overlaid on Cat's form.  Using Cat's voice she says "Thank you my friends, but there are 4 others who where also trapped here and denied an afterlife.  Will you help them as well?"  Upon the groups agreement, 4 more figures appear, overlaid on the others.  Then as the crystal vanishes the figures also vanish, but leave behind a fragment of who they were.

You are now gestalt characters, http://www.systemreferencedocu...nearthedGestalt.html
Choose just 2 classes and go up as both, the only multiclassing allowed is Prestige Classes.
You also get a +2 to a stat appropriate to the new class.


You are a bit disoriented at first, processing the new abilities and a few flashes of memory, but adapt quickly.  Then you do a intensive search of the rooms and destroy the zombies.  In the spherical room, the crackling lighting has snatches of words, in Thassilonian script, having to do with anger, wrath, and a need for revenge, but never anything close to a full thought.  Once you are through, you head back to town.  There are goblins planning an attack that need to be stopped and treasure that needs dividing



Treasure and details to follow

Still waiting for everyone to signal ready

DM
GM, 311 posts
Mon 4 May 2009
at 13:45
  • msg #258

Re: <b> next couple of days</b>

The next couple of days are spent training and getting used to the new abilities.  Talis takes Naomi's equipment and sells it for 3 times what it was worth.

miniature tiara worth 50 gp
miniature black silk gown worth 25 gp
obsidian unholy symbol of Lamashtu worth 10 gp
150gp from selling Naomi's stuff
bottle of wine(from current times)
The book is a magically preserved but still ancient prayer book dedicated to the worship of Lamashtu, the Mother of Monsters.  Written in Abyssal, the book reads as much like a bestiary of the world’s most horrific and cruel monsters (along with numerous woodcut illustrations of how they kill) as it does a religious text. The book is worth 100 gp.
Total=335

67gp each
Glum
ring of protection +1ac(deflection) from Naomi

Catessa Fallowfield
+1 returning dagger(small sized; 1d3+1/19-20) as the only small character

Zer-wedula
silver dagger
masterwork ranseur worth 400 gp
scroll of flaming sphere (CL 5th), written in Thassilonian
scroll of burning hands (CL 3rd), written in Thassilonian
Iron wand is a wand of shocking grasp (28 charges)

Talis
+1 longsword

Garth
masterwork handaxe
ancient, worn, broken chain shirt
This message was last edited by the GM at 15:48, Tue 05 May 2009.
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