RolePlay onLine RPoL Logo

, welcome to JR Night of Frozen Shadows

14:02, 4th May 2024 (GMT+0)

1.3 the Glassworks and beyond.

Posted by DMFor group archive 0
Glum
player, 139 posts
The world's least dour
dwarf. Hence the name.
Fri 27 Mar 2009
at 23:24
  • msg #183

Re: 1.3 the Glassworks and beyond

Glum said.  "It's saying 'None May Pass' and considering what's behind it, I'm minded to let it have it's head on that one."

Then he said in goblin, "[Private to DM: So, you seek to guard those pits full of undead creatures from those they might otherwise eat]?"
DM
GM, 260 posts
Fri 27 Mar 2009
at 23:48
  • msg #184

Re: 1.3 the Glassworks and beyond

Round 1
Zer-wedula pulls out a wand and says a word and the wand spits a spark of electricity at the thing as he is moving through a gap between Garth and the wall.  He sees it coming and is able to mostly get out of the way, suffering a minor wound.  To your horror, the wound starts to heal slowly.

Koruvus says something in goblin [Private to Glum: "Koruvus so stupid"] then switches to common (with a goblin accent), "Koruvus said, none shall pass".  He then takes a deep breath and a stream of acid comes out of his mouth, catching Zer-wedula, Talis, Garth and Cat/Garious  for 7 acid dam (ref save, dc 13 for 3 dam).

Tactical Situation
Koruvus is directly in front of Garth, blocking the exit.

http://www2.snapfish.com/slide...1694151/t_=161694151


                   dam      status
Koruvus -      8           rounds of healing +1

Everyone post
<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Zer-wedula
player, 124 posts
Sat 28 Mar 2009
at 00:07
  • msg #185

Re: 1.3 the Glassworks and beyond

HP 7/11
AC 6

Zer-wedula dodges aside, not quite swiftly enough to avoid all damage, but most of the acid misses him.

20:03, Today: Zer-wedula rolled 15 using 1d20+2. Reflex save.

"Decide quickly if we stay or go.  For myself, I would think this one must guard something.  Something not of interest to the local smugglers."

Again Zer-wedula points the wand, arcing electricty towards the creature.

20:06, Today: Zer-wedula rolled 8 using 1d8. Damage!!.
20:06, Today: Zer-wedula rolled 18 using 1d20+1. Ranged touch attack, electric orb. 

Glum
player, 140 posts
The world's least dour
dwarf. Hence the name.
Sat 28 Mar 2009
at 01:25
  • msg #186

Re: 1.3 the Glassworks and beyond

18/18 AC14

From the back, Glum says, "My suggestion is to go back.  The way is narrow and we can only fight him one on one.  And of course, he has us outgunned so to speak. So really we have to make a judgement about whether he's worth the effort."  Then in goblin he asks, "[Private to DM: Koruvus, are you by any chance a quasit]?"

OOC
i  If any of the Party agree to leave the quasit alone, Glum will back up the stairs to make room.
ii If nobody agrees to this course of action Glum will ask the quasit who he is protecting and whether it's worth it.
iii If the quasit isn't co-operating either, Glum will throw a shuriken at him and then attempt to climb up and seek a way to get OVER (or perhaps under) the quasit.

This message was last edited by the player at 13:04, Sat 28 Mar 2009.
Talis Revain
player, 62 posts
Sat 28 Mar 2009
at 03:27
  • msg #187

Re: 1.3 the Glassworks and beyond

     Reaching around Garth with his polearm Talis curses as he takes a face full of acid but he still strikes true, hooking the abomination's leg and then gives a great heave.

    ref save = 11  to hit = 16  trip role = 18
This message was last edited by the GM at 04:39, Sat 28 Mar 2009.
Garth Oakenshield
player, 114 posts
Sat 28 Mar 2009
at 19:31
  • msg #188

Re: 1.3 the Glassworks and beyond

HP: 16/26 AC 17

Garth howls in pain as the acid washes over him, then even as Talis strikes back, so does Garth, with both sword and shield!


Spoiler text: (Highlight or hover over the text to view)
14:28, Today: Garth Oakenshield rolled 5 using 1d4+3. shield bash.
14:27, Today: Garth Oakenshield rolled 4 using 1d10+3. sword damage. (8 points if a crit)
14:27, Today: Garth Oakenshield rolled 14 using 1d20-5. Shield bash.
14:27, Today: Garth Oakenshield rolled 18 using 1d20+1. roll for crit.
14:26, Today: Garth Oakenshield rolled 21 using 1d20+1. sword attack.


This message was last edited by the player at 19:33, Sat 28 Mar 2009.
Naomi Armastance
player, 118 posts
Sat 28 Mar 2009
at 19:36
  • msg #189

Re: 1.3 the Glassworks and beyond

Naomi groans briefly, the small Gnomish woman glad that she didn't get spit upon but annoyed that things seemed to pop up and attack them at all points.  "Koruvuss is it?  Why don't you be a good fellow and move." She says firing a blue/white bolt of energy at him.


HP: 12/14
AC: 17
13:34, Today: Naomi Armastance rolled 15 using 1d20+4. Ranged Touch Attack.
13:34, Today: Naomi Armastance rolled 5 using 1d6+1. damage.

DM
GM, 262 posts
Sat 28 Mar 2009
at 21:49
  • msg #190

Re: 1.3 the Glassworks and beyond

Round 1
Naomi Armastance finds it nearly impossible to hit the target and misses.  He is in melee with Garth who also provides cover, so the window to hit this guy is very small.

Talis tries to trip Koruvus, but is surprised by his sheer strength.  Koruvus almost jerks the guiarme out of Talis' hands, but Talis manages to keep his grip.

 Garth swings both sword and shield, connecting with the sword for 13 dam.  He almost missed exploiting the opening in Koruvus' defense by the  distraction of his shield attack, but the advantage provided by the stairs height was just enough to allow him to succeed.
The confirmation hit because you get a +1 for higher ground.

Glum throws a shuriken, but misses completely.

Catessa Fallowfield 13/16 & Garious 17/20, like Talis, are caught flatfooted by the acid stream and both take full dam.  She then casts a spell of healing on herself and both heal some of the damage.  Holding her spear in 1 hand she draws a wand and says "Garth, make the call forward or back."

Round 2
Zer-wedula points and speaks, and again the wand spits a spark of electricity at Koruvus, though it's harder to hit now that Garth and Talis keep getting in the way.  His foe takes another minor wound.

Koruvus says, "Stupid longshanks, Koruvus is no whatever, Koruvus is champion of Seven Tooth tribe and now guard'n for the Queen."  Then he starts hacking at Garth with all 3 weapons (glowing longsword, nice handaxe and silver dagger), getting louder with each word until he is in a rage "and none shall pass."  Garth has never felt such strength as the axe and dagger connect for 16 dam.
Garth is at 0hp, disabled but conscious and mobile - may take 1 move action, any more and you take 1 dam and collapse

Tactical Situation
Koruvus is directly in front of Garth (who is at 0hp), blocking the exit.

http://www2.snapfish.com/slide...1694151/t_=161694151


                   dam      status
Koruvus -      29           rounds of healing +2
This message was last edited by the GM at 00:12, Sun 29 Mar 2009.
Zer-wedula
player, 125 posts
Sat 28 Mar 2009
at 23:35
  • msg #191

Re: 1.3 the Glassworks and beyond

"Garth, retreat," Zer-wedula suggests.  "Cat, be ready to heal him."

"Glum, can you tumble up to Garth's place in line, or Talis'?"

Zer-wedula then casts Flare (DC 13) in the hopes of dazzling their foe for a minute.
Talis
Sat 28 Mar 2009
at 23:43
  • msg #192

Re: 1.3 the Glassworks and beyond

Talis again trys to trip him, and this time succeeds.  "Garth, lets get out of here now, everybody back."

occ: Will hold position and attack over Glum
This message was last edited by the GM at 23:49, Sat 28 Mar 2009.
Glum
player, 142 posts
The world's least dour
dwarf. Hence the name.
Sat 28 Mar 2009
at 23:45
  • msg #193

Re: 1.3 the Glassworks and beyond

18/18 AC14

Glum nods and tries to tumble into action in such a way that he can give Koruvus the kicking he deserves for being so rude.  "You don't have to be so rude about it you know." he says with a grunt.

00:42, Today: Glum rolled 6 using 1d6. Kick the goblin mutant.
00:41, Today: Glum rolled 14 using 1d20+1. The kick at the end of the tumble.
00:40, Today: Glum rolled 15 using 1d20+7. Tumble.

Garth Oakenshield
player, 115 posts
Sun 29 Mar 2009
at 01:47
  • msg #194

Re: 1.3 the Glassworks and beyond

Reeling back from the monster's blows, Garth searches his inner reserves and somehow finds the strength to remain on his feet and then back away to allow Glum a shot at their foe!
DM
GM, 264 posts
Mon 30 Mar 2009
at 18:04
  • msg #195

Re: 1.3 the Glassworks and beyond

Round 2
Naomi Armastance still finds very difficult to hit the target and misses.

Talis manages to catch Koruvus at just the right time, slightly off balance, and trips him.  He hits the ground with a thud.

Garth disengages and moves back up the stairs and manages to get to Cat, because Koruvus is on the ground he misses as he swings at Garths retreating heels.
You get a -4 to hit from on the ground

Glum tumbles down the stairs at a reckless speed and has to move to far to get an attack.
You are still at 20' move and he was 25' away.  You can't charge through occupied squares.

Catessa Fallowfield 13/16 & Garious 17/20 says "Hold still Garth so I can use this wand on you" and she proceeds to touch the wand to Garth while saying a magic word.  His wounds begin to heal for 13 hp.

Round 3
Zer-wedula points and flash of light appears in Koruvus' face.  He shakes his head a little, but it's hard to tell if he has been affected.

Koruvus mumbles to himself in goblin [Private to Glum: "Queen says guard room, Koruvus guard room"]  He stands up, moving a little slower than before, which allows both Talis and Glum a free attack. (provokes an Aoo from Glum (hits for 5 dam) and Talis (misses)) Then he swings his glowing longsword faster than Glum can avoid, hitting for 13 dam.  He hits HARD.

Tactical Situation
Koruvus is directly in front of Glum (who is easier to attack over than Garth), still blocking the exit and showing no signs of moving, but is showing signs of fatigue.

http://www2.snapfish.com/slide...1694151/t_=161694151

                   dam      status
Koruvus -      29           rounds of healing +3






Everyone post,

please check the ooc post for an important request;

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Zer-wedula
player, 127 posts
Mon 30 Mar 2009
at 23:45
  • msg #196

Re: 1.3 the Glassworks and beyond

8/12
AC 14

"You can dish it out, but can you take it?" Zer-wedula asks as he casts Acid Orb.

19:43, Today: Zer-wedula rolled 3 using 1d3. Acid orb damage.
19:43, Today: Zer-wedula rolled 15 using 1d20+1. Ranged touch, acid orb.


"The beast appears to be tiring."
Glum
player, 143 posts
The world's least dour
dwarf. Hence the name.
Tue 31 Mar 2009
at 10:38
  • msg #197

Re: 1.3 the Glassworks and beyond

9/22 AC14
"Oww" said Glum and aimed a kick at Koruvus's breadbasket. "That hurt", he said and aimed a fist at the demon's jaw.

11:31, Today: Glum rolled 5 using 1d6. damage second blow.
11:31, Today: Glum rolled 5 using 1d6. damage first blow.
11:30, Today: Glum rolled 16 using 1d20. second blow.
11:29, Today: Glum rolled 13 using 1d20. First Blow

This message was last edited by the GM at 12:31, Tue 31 Mar 2009.
Garth Oakenshield
player, 116 posts
Tue 31 Mar 2009
at 16:59
  • msg #198

Re: 1.3 the Glassworks and beyond

13/26 AC:17

Garth quickly nods in thanks to Cat as he feels health flood through his limbs.  Dropping his shield, the warrior now grips his blade now in a two handed grip and moves forward, attempting to squeeze past those in the front doing battle with the down brute.


Spoiler text: (Highlight or hover over the text to view)
Using full round action to move up to the fight as I believe based on the diagram he is farther then the 5 feet limit for a standard move and swing.

This message was last edited by the player at 17:00, Tue 31 Mar 2009.
DM
GM, 265 posts
Wed 1 Apr 2009
at 15:04
  • msg #199

Re: 1.3 the Glassworks and beyond

Round 3
Naomi Armastance, frustrated at her lack of success, will try something new.  She concentrates on listening to the powers within her, it is so far away, but just within range.

Talis finds it easier to attack over a shorter Glum and connects for 7 dam.

Garth looks to get back in the fray, but there is no room.  So he prepares to rush down and take someones place should they fall.
Ready an action to move

Glum attacks the mutant goblin and while he is easy to "hit", damaging him through his chain shirt and tough, leathery skin (much tougher than normal) is more difficult.  The first blow does no damage, but the second blow does 5, and causes blood to flow.

Catessa Fallowfield 13/16 & Garious 17/20 again uses the wand on Garth healing 12 hp.

Round 4
Zer-wedula summons a small orb of acid and tosses it at the target.  It nicks the target but does no damage.  He seems resistant to acid, at least weak acid.

Koruvus yells in goblin [Private to Glum: "NONE...SHALL...PASS"],  breaths in deeply and spits another acid stream up the stairs.  Zer-wedula, Talis, Garth and Glum for 6 acid dam (ref save, dc 15 for 3 dam).

Naomi Armastance, a swarm of tiny bird appears above the goblin and descends to engulf him, doing 5 dam.  The goblin swings his glowing longsword around at the birds, slashing many from the sky <7 dam on the Aoo>, but the rest attack him mercilessly.  Their beaks cause nasty wounds which start to heal almost immediately.  Naomi must maintain her concentration or the swarm will vanish.

Talis fails his save and suffers 6 dam.  As blisters appear, he still strikes true, saying "Pray that he does not swing again, there is a better part of valor Glum" and connects for 10 dam.  As the goblin falls down.

b>Tactical Situation</b>
Koruvus is directly in front of Glum.  Down, but showing signs of moving.

http://www2.snapfish.com/slide...1694151/t_=161694151


                   dam      status
Koruvus -      56           rounds of healing +3






Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 18:21, Wed 01 Apr 2009.
Glum
player, 144 posts
The world's least dour
dwarf. Hence the name.
Wed 1 Apr 2009
at 15:38
  • msg #200

Re: 1.3 the Glassworks and beyond

3/22 AC14

Glum fails to avoid the acid spat at him (OOC which is a shame as with evasion he would have taken no damage at all) he falls back to allow Garth to enter the fray.  "I should have brought my pick", he muttered, "and gone through the wall".

16:34, Today: Glum rolled 13 using 1d20+5. Reflex Save.
This message was last edited by the GM at 14:04, Thu 02 Apr 2009.
Garth Oakenshield
player, 117 posts
Wed 1 Apr 2009
at 18:02
  • msg #201

Re: 1.3 the Glassworks and beyond

7/26  AC 15

Garth screams out at the acid washes over him!  The big man looks the worse for wear as he calls over his shoulder to the others, "We need healing!"
This message was last edited by the player at 19:40, Wed 01 Apr 2009.
Zer-wedula
player, 128 posts
Wed 1 Apr 2009
at 23:46
  • msg #203

Re: 1.3 the Glassworks and beyond

2/12  AC 14

Zer-wedula cursed something unintelligible in Elvish.  Staggered, he pulled forth two flasks of oil from his pack.

"Pour it on it and set it ablaze.  Burn it.  Burn it now," he gasped.
DM
GM, 268 posts
Thu 2 Apr 2009
at 14:25
  • msg #204

Re: 1.3 the Glassworks and beyond

  While Zer-wedula works on getting some oil flasks out of his backpack, Glum and Garth crowd around Cat so she can stop the pain of the acid burns.  The goblin heals to consciousness and stands up, obviously mortally wounded.  How he can still stand boggles the mind.  "Look out" Talis crys, as he begins to strike with his weapon.  But the birds that are still pecking away at the goblin finally bring him low, again, and Talis' blow separates head from body.  This time, the goblin is dead and as Naomi releases her concentration, the flock of birds vanish.

   As silence follows the birds departure, you can clearly hear from the darkness within the pits strange shuffling sounds and, every so often, a low moan.  You also notice this body is bleeding like a body should, instead of evaporating into nothing like the previous opponents.  Cat will move around healing people with the wand.

   The door out of the torture chamber leads to stairs down.  The stairs go 30' and open into a room.  The ceiling of this strangely cold chamber arches to a vaulted height of twenty feet. The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, every so often, a low moan.
http://www2.snapfish.com/slide...1694151/t_=161694151

   The body is a medium sized creature thats looks a mockery of a goblin.  It had an extra set of small arms growing from his shoulders that were functional from the way he wielded a dagger.  He carried a glowing longsword, nice handaxe and a silver dagger and wore a chain shirt.
http://www2.snapfish.com/slide...1694151/t_=161694151




<It takes 7 charges, but everyone is at full hp.

What do you do now?>

This message was last edited by the GM at 14:40, Thu 02 Apr 2009.
Talis
Thu 2 Apr 2009
at 18:04
  • msg #205

Re: 1.3 the Glassworks and beyond

Talis starts talking, but is interrupted by the sudden rise of the goblin, "Well, this would have been a sight bit easier" whack goes his weapon, "if we hadn't stood in a line like a bunch of lambs waiting for the knife."  As the head rolls away from the body, he leans on his polearm.  "The antient tome of the art of war says, when you have superior numbers, the path of victory lies in maneuver.  If you are outnumbered, lure your enemy to attack you in confined spaces.  This way, a small army can defeat a numerically superior foe.  He was the small army and we were the numerically superior foe.  We did not go forward.  We did not go back.  We did not maneuver, and four of us nearly paid the price.
   Compare this to how we dealt with the demon spawn, we divided their number and moved to flank, bringing our enemy low.  We enveloped them and destroyed the remnant.
"
   He then proceeds to start looting the body while humming the goblin song from the festival, "Zer-wedula is right, we need to have a plan.  So, who wants his stuff.  I know it's horrible, but it is a disturbingly catchy tune."  Finally, Talis cuts off the goblins ear, takes out his dagger and starts carving on it.  "Glum, how would a goblin spell Koruvus?"
This message was last edited by the GM at 18:04, Thu 02 Apr 2009.
Glum
player, 145 posts
The world's least dour
dwarf. Hence the name.
Thu 2 Apr 2009
at 17:52
  • msg #206

Re: 1.3 the Glassworks and beyond

Glum sighs.  "Hindsight is wonderful, but if you remember, I said something like that BEFORE we started throwing ourselves at Koruvus.  And what have we done now?  Opened the way to get through to the Demon Queen, no doubt. Why do you want a trophy, Talis?  I think we should give Koruvus a decent burial before he gets up undead and follows us home."
Zer-wedula
player, 129 posts
Thu 2 Apr 2009
at 21:51
  • msg #207

Re: 1.3 the Glassworks and beyond

"I think we need to see who or what is in these pits.  I have a bad feeling someone has been experimenting and the results will be equally distasteful," Zer-wedula mutters.

He steals up to the nearest pit as quietly as possible and peers in, looking like he wants to jump back as fast as he can.
DM
GM, 270 posts
Thu 2 Apr 2009
at 22:43
  • msg #208

Re: 1.3 the Glassworks and beyond

   The goblin had a glowing longsword, MW hand ax, silver dagger and a chain shirt.  The chain shirt is very old, and while at one time it might have been masterwork, is now so worn and broken that if you try to wear it without considerably tough skin <a couple of points of natural armor> you would probably do damage to yourself.  There is a bits of paint still on it, but so faded and worn as to be unreadable.

   Zer-wedula creeps up to the nearest pit and glances in. Without holding a torch over the pit, he can barely see with his elven eyes a man sized/shaped figure slowly shuffling around in a circle at the bottom of a 20' deep pit.  The figure looks upward and moans, shuffles a bit, looks upward and moans...

   In a corner of the room, hidden from the staircase, is a pile of dirty clothes and bones and such.  A goblin nest of sorts.
Sign In