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The Lasts Breaths of Ashenport.

Posted by AutarchFor group 0
Autarch
GM, 1510 posts
Tue 14 Jun 2011
at 19:20
  • msg #1

The Lasts Breaths of Ashenport

One by one you tumble through the portal onto alien soil.  Brother Zelias lands alertly on his feet, feet sunk past his ankles in mud.  He can already feel the mud sealing the gaps between his toes.  Ravex lurches through next, staggers forward a few steps before tripping over an exposed root.  With a depressing splash, he kisses a mud puddle, crusting his lips with dirt and sludge.  Vaulting after him is Farren who hops on a boulder just to side of the road, the only secure perch in sight.  Then Gethin hurtles through the portal, kicking up great gouts of water with every stride.

Before you can even consider returning through the portal, you feel your hearts shudder with the boom of thunder. A second later, or two or three, lightning strikes in the sky, a tine arcing to your very stretch of road!  Drawn ineluctably to the portal, it sizzles upon meeting. Both portal and electricity vanish in an instant, ionizing the air.

Wordlessly, you gather your group together and peer about yourselves:

Between the heavy clouds and the endless rain, you might as well be blind. In the occasional flash of lightning, however, as the rain is forced aside by a gust of howling wind, you can just barely make out the road ahead. A veritable river of mud twists and winds through a copse of gnarled trees and along a rocky coastline battered by whitecapped swells.

And beyond, visible only by the brightest thunderbolts, stands a town. From what you can see, the buildings are old and patched, and the roofs are shingled peaks. Just another village, it seems, but something about it sets your teeth on edge and your skin to crawling. But then, perhaps it is just the cold and the rain . . .


OOC Saves v disease in init order.

PC         Init   AC F   R   W   HP        Surges     AP  T   notes
Zellias      24   23 19  22  20  27/50     8/8   (+12) 0   2  diseased?
Farren       17   20 16  20  16  36/45     7/7   (+11) 0   2
Ravex        16   24 21  18  16  36/61     11/12 (+18) 1   2  diseased?
Gethin       16   25 18  17  19  61/61     11/13*(+15) 1   2  LoH*, diseased?

Brother Zellias
player, 177 posts
Tue 14 Jun 2011
at 19:34
  • msg #2

Re: The Lasts Breaths of Ashenport

Zellias shudders against the cold rain, feeling drained and debilitated from the fight against the slaad.

"I suggest we find someplace warm to rest in that town over there, unwelcoming as it may seem," he says.

15:33, Today: Brother Zellias rolled 3 using 1d20. Save vs Disease.
Ravex
player, 784 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 14 Jun 2011
at 20:13
  • msg #3

Re: The Lasts Breaths of Ashenport

Ravex lets the rain wash off the mud as he attempts to shrug-off the last battle.

He grumbles something about slaads and demons before giving the others a confused look. "Hey now... where'd that musical fella go?"

16:05, Today: Ravex rolled 3 using 1d20. Save Ends.
Gethin Ballider
player, 855 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 14 Jun 2011
at 23:31
  • msg #4

Re: The Lasts Breaths of Ashenport

"Dale left through another portal," Gethin says glumly, sloshing mud off his dinged (probably because it has no layers) plate mail.  He feels that Dale's departure is a personal failure in some way.

Not even stopping to get out of the mud, Gethin removes his rerebrace.  With a tin traveling spoon, he digs mercilessly at the flesh where the demon scratched him.  Little orange-red maggots fall, sizzling, into the murk below.

"The demon's danger is not yet passed.  We must find somewhere dry and see to treating you."

Divine Mettle on self, +1 Tip = save vs disease

01:07, Today: Gethin Ballider rolled 9 using 1d20+4. save vs disease (divine mettle).

This message was last edited by the player at 05:17, Wed 15 June 2011.
Autarch
GM, 1512 posts
Wed 15 Jun 2011
at 19:42
  • msg #5

Re: The Lasts Breaths of Ashenport

The rain is no cleansing ally. It collects in puddles, sometimes ankledeep, in the road. Even in the coldness of the late afternoon storm, Ravex and Brother Zelias feel the flush of fever. Worse, Gethin catches them unconsciously scratching at their mottled skin, exposed or otherwise. By the time the party has reached the outskirts of the town, it's drenched in misery.

A roadsign sign announces the name of the town: Ashenport. Its name draws fragments of thoughts to Zellias, the traveling monk, something that he must have heard before and had fascinated him ever since at a level just below consciousness.

"When a traveller in north central <unrecalled> takes the wrong fork at the junction of <unrecalled> pike just beyond Dean's Corners he comes upon a lonely and curious country."

This must be that lonely and curious country.

Although still rendered gray and miserable by the constant downpour, the town of Ashenport looks better up close than it did from a distance. You can now see that many of the buildings are sturdier than they appeared; a few are even made of quarried stone, rather than wood. Even in the inclement weather, several shops trickle with customers, and the light that escapes through many a window is neither bright and cheerful. Sporadic people trudge their way along the muddy roads, shoulders hunched against the rain, going about this business or that.

The salty tang of the sea, and the lingering odor of a hundred years of fishing, insinuate themselves around your mouth and nose. Even the torrential rains and winds cannot completely strip the powerful stench from the air.


PC         Init   AC F   R   W   HP        Surges      AP  T   notes
Zellias      24   23 19  22  20  27/50     8/8   (+12) 0   2  diseased (-2 will)
Farren       17   20 16  20  16  36/45     7/7   (+11) 0   2
Ravex        16   24 21  18  16  36/61     11/12 (+18) 1   2  diseased (-2 will)
Gethin       16   25 18  17  19  61/61     11/13*(+15) 1   2  LoH*

This message was last edited by the GM at 19:43, Wed 15 June 2011.
Ravex
player, 788 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 17 Jun 2011
at 15:36
  • msg #6

Re: The Lasts Breaths of Ashenport

Ravex squints against the rain as he trudges forward. Despite his discomfort, he doesn't react to the cold or turn his head away from spray. "Damn weather." He mutters as he watches the residents with a weary eye.

"Let's find a tavern, or an inn. The rain's starting to annoy." He nods back to Gethin and Zellias.
Gethin Ballider
player, 857 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 17 Jun 2011
at 16:33
  • msg #7

Re: The Lasts Breaths of Ashenport

"A healer first."

"If I do not miss my guess, this disease will prove fatal to you if left untreated.  I have some skill in healing, but a true healer would have more.  And he may have supplies that would help in the treatment of your condition."


Sloshing down the muddy road, Gethin looks for a tell-tale steeple or unusually large and gnarled tree.
Ravex
player, 789 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 17 Jun 2011
at 17:28
  • msg #8

Re: The Lasts Breaths of Ashenport

"Ha! Worry about the monk, holy man. It'll take more than a few infernal maggots to do me in!" Ravex chuckles, despite the itching.
Brother Zellias
player, 178 posts
Fri 17 Jun 2011
at 17:33
  • msg #9

Re: The Lasts Breaths of Ashenport

Zellias murmurs something to himself and then repeats it a little louder. "This is a lonely and curious country indeed," he can be heard saying.

The monk moves along with the others, peering into the village streets, looking for signs of a herbalist, healer or holy place where he might find the aid Gethin suggests. He also keeps on the lookout for anything potentially threatening or particularly weird.

13:31, Today: Brother Zellias rolled 25 using 1d20+11. Perception .
Gethin Ballider
player, 860 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 17 Jun 2011
at 21:36
  • msg #10

Re: The Lasts Breaths of Ashenport

As they walk, Gethin tries to unobtrusively inspect the diseased.  But skin lesions and itching are hardly unique symptoms.  Maybe it's that "just eyeball it as he walks" is not standard medical practice, or maybe Gethin knows less about the disease than he thought.  At any rate, when they get where they're going, he knows no more about their condition than when they set out.

Heal to diagnose disease = 13
Autarch
GM, 1517 posts
Fri 17 Jun 2011
at 22:08
  • msg #11

Re: The Lasts Breaths of Ashenport

Time: Afternoon

Prodded by Gethin's fretting, you bypass Ashenport's one and only house of hospitality, The Smooth Sailing Inn and Tavern (Location 1 on the town map), which sits directly opposite The Bountiful Tide General Store, (Location 2) and continue along the town's central street until you arrive at a grove of ash trees (Location 4):

Here, in the center of town, a densely thick copse of trees grows, and all of the trees are drooping and weeping in the heavy rains. A full 75 feet across, the grove is far too healthy and far too well tended to be mere chance. Clearly, this grove is something the people of Ashenport take very seriously.

None of the trees appear to be especially ancient or commodious.  In fact, they appear quite flush with their own verdure.

You're on the outskirts of Ash Grove. A few locals hurry past, on their way out of the storm.


This message was last edited by the GM at 22:09, Fri 17 June 2011.
Gethin Ballider
player, 861 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 20 Jun 2011
at 23:01
  • msg #12

Re: The Lasts Breaths of Ashenport

"Hello?" Gethin calls, as they enter the grove.  He silently motions for the others to sheath weapons and put on long, pious faces.  Gethin inspects the grove, looking both for its keepers and for some indication of its patron.

Religion = 28 (natural 20)

19:01, Today: Gethin Ballider rolled 28 using 1d20+8. religion.

Autarch
GM, 1519 posts
Mon 20 Jun 2011
at 23:54
  • msg #13

Re: The Lasts Breaths of Ashenport

No one has any trouble putting on a long face in the face of a heavy downpour.  The piety would probably go unnoticed with the obsucation of the storm.

There doesn't seem to be an official caretaker present at the moment to respond to Gethin's salutation.

As he inspects the grove, he discovers that it becomes quite thick around the center.  If he wants to investigate further, he will have to push his way through the aspens.
Farren Einsender
player, 196 posts
+2, d4; Ins16, Per23
AC19 F15 R16 W17
Mon 20 Jun 2011
at 23:56
  • msg #14

Re: The Lasts Breaths of Ashenport

Farren takes the lead here, apparently much less glum in the grove than in the soggy roads. She slips through the foliage like it's not there, but doesn't break the silence she's held since the group went through the portal.
Autarch
GM, 1520 posts
Tue 21 Jun 2011
at 00:10
  • msg #15

Re: The Lasts Breaths of Ashenport

Farren picks the thickest point of entry, a spot where two ancient aspens have become intertwined and a hawthorne bush closes the gaps save for one that has escaped all but her notice.  A few seconds later, she's reaches the interior of the grove without having been scratched and starts to poke around.

OOC Farren may make a search check at -2.
Farren Einsender
player, 197 posts
+2, d4; Ins16, Per23
AC19 F15 R16 W17
Tue 21 Jun 2011
at 00:12
  • msg #16

Re: The Lasts Breaths of Ashenport

Farren is keen of eye and nose and ear.

OOC:
19:12, Today: Farren Einsender rolled 23 using 1d20+11. Perception -2.

Autarch
GM, 1521 posts
Tue 21 Jun 2011
at 02:03
  • msg #17

Re: The Lasts Breaths of Ashenport

In the heart of a grove, Farren finds a stone idol, chipped and stained, partially buried within a thatch of tall grass. She carefully unearths it, brushes off the dirt, and carries it back to the others on the outskirts of the grove. Gethin recognizes the idol as being dedicated to Melora, goddess of the wilderness and the sea. She appears to be emerging from a whirlpool to behold a canopy of trees.  The plinth had some inscriptions but chiseling has demolished the writings.

Gethin remembers one of them...

You are on the southern edge of the Ash Grove in the afternoon during a heavy storm. Any locals that pass by scurry quickly on their way out of the wet.
Brother Zellias
player, 179 posts
Tue 21 Jun 2011
at 13:06
  • msg #18

Re: The Lasts Breaths of Ashenport

Zellias stands silent and still in the grove, thinking that the goddess of nature, sea and storm certainly seems to be in a foul mood this day. Perhaps it is because her likeness has been ignored and mistreated in this place.

"Well, this grove seems to be neglected," he says. "Perhaps the inn will offer us more comfort."
Ravex
player, 790 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 21 Jun 2011
at 13:33
  • msg #19

Re: The Lasts Breaths of Ashenport

"I agree." Ravex tones, his soggy hair-scales looking not unlike a rust-filled mop on his head. "The monk might need a healer... but I just need a good night's rest. Stand'n in the rain for hour's just going make it all worse for both of us."
Gethin Ballider
player, 863 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 22 Jun 2011
at 14:13
  • msg #20

Re: The Lasts Breaths of Ashenport

"Alright.  We passed a tavern on the way in.  Let's head back there."
Farren Einsender
player, 198 posts
+2, d4; Ins16, Per23
AC19 F15 R16 W17
Wed 22 Jun 2011
at 14:52
  • msg #21

Re: The Lasts Breaths of Ashenport

"Go ahead. I'll catch up to you guys in a few minutes." Farren carries the idol back into the grove, and begins tending with a spare knife from her pack. She works quickly, weeding and pruning, but tries to do a as thorough a job as she can in less than half an hour. When she's satisfied that the little goddess of the earth and sea and its little clearing are presentable, she heads to the inn.
Autarch
GM, 1523 posts
Thu 23 Jun 2011
at 02:31
  • msg #22

Re: The Lasts Breaths of Ashenport

The only sane thing to do in the middle of a torrent in a strange town is to take refuge in a hostelry until the sky clears.  You've only seen one so far, so you backtrack, pausing to make way for a horse-drawn carriage sloshing through street. It disgorges a single occupant who gazes longingly about the tavern square before dashing inside.  On the carriage a sign reads The Ashenport Carriage which you can only decipher from a couple feet away on account of the darkness and rain.

You survey the building before entering:

Different styles of architecture suggest the building before you was once two or three separate shops, before someone sealed up the spaces between and knocked down the intervening walls. It now forms the largest structure on the block. Smoke rises from several chimneys, only to vanish into the falling rain. Firelight gleams through several windows, and the sound of conversation—nearly inaudible in the storm—leaks from the doorway. A sign above that door, portraying a ship at full sail on a waveless sea, flaps violently in the wind.

Brother Zelias also studies the building, perhaps a little longer than expected for a sick man in the rain.

Three different patterns of wooden floor, at three slightly different levels, make up the common room. Beyond this single quirk, however, this might as well be any other tavern: a bar stands on one side of the vast chamber, a staircase on the other, with a smattering of chairs and tables scattered throughout the area. Two fireplaces radiate a comforting warmth throughout the room, and several serving staff whirl about with tankards of ale and plates of smoked fish.
This message was last edited by the GM at 02:32, Thu 23 June 2011.
Autarch
GM, 1524 posts
Thu 23 Jun 2011
at 02:43
  • msg #23

Re: The Lasts Breaths of Ashenport

Time: Late Afternoon
State: soaking cold, hungry, wounded, and sick.

The inn is bustling, that's for sure, and you only manage to seize a table after human merchant and his guards abandon theirs. Before grabbing the attention of the servers, you scan the common room and its occupants.

There is another table with a merchant, this one a half-elf lady with a wandering eye and six husky men to guard her.

A nervous looking man sits at a table by himself. He's sipping fastidiously from a wine glass as he rolls colored stones back and forth in front of him. Perhaps, he's anxious because he only has two guards and neither one of them looks nearly as capable as the woman with a quiet aura of confidence sitting in the back, warming herself by one of the fires.

There's the man who arrived just before you. He's talking to the innkeep behind the counter.

While there are many other people at the inn, they are clearly commoners who don't command your attention.

You have your choice of accosting three different servers: a swashbuckling-type with a glistening black mustache, a corset-bursting blond wench, and  worldweary career waitress.
This message was last edited by the GM at 22:24, Fri 24 June 2011.
Brother Zellias
player, 180 posts
Thu 23 Jun 2011
at 14:03
  • msg #24

Re: The Lasts Breaths of Ashenport

Brother Zellias fights off a chill as he steps inside the tavern. He appears somewhat distracted, as if running through something in his mind. It's unusual enough behavior for the typically disciplined monk that the others may notice. Perhaps it is the effects of the slaad's attacks, but it could be something else.

He pays little attention to the other denizens of the barroom. His eyes are drawn to the fire, which promises a source of warmth. He looks for a table close to the fire and, if one is open, he heads that way. Before doing so, he speaks quietly to his companions. "This place is eerily reminiscent of a village of which I once read," he says. "Perhaps if I think on that story it will give us insight as to our next steps."

History 22, Insight 29

10:02, Today: Brother Zellias rolled 29 using 1d20+11. Insight.
10:02, Today: Brother Zellias rolled 22 using 1d20+3. Skill Check - History .

Ravex
player, 791 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 23 Jun 2011
at 14:14
  • msg #25

Re: The Lasts Breaths of Ashenport

"Ha! I know exactly what the next step is!" Ravex declares loudly as he fellows Zellias toward the fire. "In fact, the next three! Food, warmth, and a good hard sleep!" He plops himself down into a chair with a good view of the room and knocks on the table. "We need a waitress here! Food and wine for my friends! We have a victory to celebrate!" Ravex declares, happy to be out of the rain and willing to count any success where he finds it. "It's on me, tonight." He gives the others a toothy grin.
Gethin Ballider
player, 864 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 23 Jun 2011
at 14:29
  • msg #26

Re: The Lasts Breaths of Ashenport

Gethin takes his seat and grins at Ravex's enthusiasm, but the smile is a little false.  He's worried about the disease.  For all the half-elf's size and militant equipage, he can be a bit mother-hennish at times.

But for the time being, he gladly warms himself in the room's glow -- both physical and social.  He orders a tall mug of the local brew and leans back in his chair, scanning the interesting faces in the crowd, an easy smile and a cocked eyebrow ready for any who look back.

OOC: Looking through the crowd for anything noteworthy about the people mentioned.

Insight = 20
Perception = 9


Gethin catches the eye of the worldweary career waitress a motions her over to their table.

"So... crazy weather, huh?  Are the storms normally this bad?"  He makes small talk for a few minutes, asks about the town, the normal sorts of things one does with a waitress before making an order.  But his manner, from his laughter at her dry sarcasm to the smiles and nods, is meant to gain her confidence and promise generous tips and generally make her like the group.

Maybe that will earn them a few extra fries on their platter.

Streetwise = 25

10:28, Today: Gethin Ballider rolled 20,9,25 using d20+13,d20+6,d20+7. Insight, Perception, Streetwise.

This message was last edited by the player at 15:45, Fri 24 June 2011.
Autarch
GM, 1527 posts
Fri 24 Jun 2011
at 16:46
  • msg #27

Re: The Lasts Breaths of Ashenport

Manelda, as she introduces herself, reveals that this storm's no different from any of the countless others that she's weathered over the years: "Storm, squall, tempest, they're all the same: they rob good women of their men and douse the rest of us head to toe. This one won't ruin the fair; Alderman Ritter said we'll wait it out like all the rest."

After the smalltalk, she gets down to business, translating Ravex's request into three pitchers of Ashenport Pale Ale which she'll have in a "blink" and the Sea's Bounty which she'll have in "three."

Both Gethin and Brother Zelias detect an underlying tension to her manner, a tension that is not reserved to her alone. However, maybe she just perfers quiet, offseason days. Again, she seems friendly enough but like the Ash Grove, the two men sense an undercurrent, something hidden.  The monk seeks vainly to connect his thoughts to some record of history, but if the doings of this town are a matter of public history, he cannot determine.

But then she's back with the pitchers of ale and chilled mugs. And before three more blinks, she's back with a massive platter of the sea's bounty. It's a three-tiered affair with gargantuan shrimp on the top swimming in a pool of butter and garlic.  The second level sizzles with fried fish, haddock, mackeral, and five other varieties, garnished with lemon.  The bottom is actually more of a cauldron, steaming with Ashenport's signature stew, a spicy mix of shellfish, tomatoes, and onions--with garlic bread for dipping.

About this time, Farren joins the party and snatches the crispiest piece of garlic bread before anyone can clear the dust from his eyes.

OOC Ravex owes 6 gp for the current tab.
This message was last edited by the GM at 16:47, Fri 24 June 2011.
Lyriel
player, 146 posts
Fri 24 Jun 2011
at 22:36
  • msg #28

Re: The Lasts Breaths of Ashenport

  Lyriel briefly looked up from her woodwork - engraving and tinting a set of small wooden tiles that were destined for later assembly as a puzzle - as the latest set of sodden strangers entered the inn. She judged them to be mercenaries, albeit not of the common variety - the three-member (soon to become four-member) company was too eclectic and too well-equipped for that. She also sensed some tension among them, but was unsure as to the source; everyone in town seemed to labor under it, and apparently even new arrivals such as these were not immune.

  She returned her attention to her handcraft. While they were the most interesting lot to arrive over the past couple of days, they probably needed time to settle in - 'wet, hungry, and tired' were bad conditions under which to make uninvited introductions.
Farren Einsender
player, 199 posts
+2, d4; Ins16, Per23
AC19 F15 R16 W17
Sat 25 Jun 2011
at 02:04
  • msg #29

Re: The Lasts Breaths of Ashenport

Farren smiles and tucks in with abandon. Her gusto messily dispels any notion that her mysterious background involved royalty or, indeed, any kind of class.

Farren pays no attention whatsoever to anything in the room but the food in front of her, nor is she likely to at any point before she's had her fill.
Autarch
GM, 1530 posts
Thu 30 Jun 2011
at 02:48
  • msg #30

Re: The Lasts Breaths of Ashenport

After a few hours of local food and ambience, you retire to your rooms, two of you fervidly praying that some sleep will banish the itching and wooziness you have felt since the slaad laid strips of your flesh bare.

The rooms are cozy enough, complete with shuttered windows, fireplaces, and beds with heavy woolen blankets.  There is no waiting for sleep this night.

You awake earlier than expected:

Slowly, gradually, a new sound penetrates the pounding of the rain and the howling of the winds. Barely audible at first, it resolves itself into an alien, high-pitched keening. It resounds with loss, with sadness—the lament of a mother who has lost her children or of the sailor stranded far from home. It echoes from over the waves and grows ever louder until the storm has receded into the background. It fills your ears, insinuates itself through your mind and your soul, until you can think and dream of almost nothing else.

It is not beautiful. It is not comforting. And yet you find yourself overcome with an irresistible urge to follow.


Irresistible that is for Ravex and Brother Zelias.  Why do the two leave their warm beds for the coldness of the seawater? Does Ravex long to explore subterranean tunnels beneath the sea cliffs?  Has Brother Zelias already heard the call before?

OOC The call interrupts your extended rest. This is not a standard encounter.  Instead, when you post, describe what it is you want to do. Those not affected by the call are wakened by it.
This message was last edited by the GM at 17:48, Tue 12 July 2011.
Lyriel
player, 147 posts
Thu 30 Jun 2011
at 13:46
  • msg #31

Re: The Lasts Breaths of Ashenport

  Lyriel's eyes snapped open and her breath caught itself mid-intake as the sound pierced the walls; she sat bolt upright with her ears flattened back to ward off the vicious auditory assault, though it was readily apparent - even having just woken to it - that there was something more to it than the threat of teeth being set on edge.

  Something unnatural. Something dangerous. She threw back the covers and stood; the sound of doors opening and people moving about in the hall were evident amidst the cacophony. With time a possible factor, she strapped on her weapon harness and a few smaller accessories while peeling back the corner of the curtain in hopes of catching sight of the source of the disturbance.
This message was last edited by the player at 14:02, Thu 30 June 2011.
Brother Zellias
player, 181 posts
Fri 1 Jul 2011
at 00:10
  • msg #32

Re: The Lasts Breaths of Ashenport

A distant look in his eye, Zellias rises from the bed, where he has slept in his clothing. Moving slowly and with much more deliberation than his usual easy grace, he walks to the door, opens it and heads to the entrance of the inn. The distant call is strangely intriguing, and he will follow it. He wonders if, perhaps, it will lead back to where they began ...
Ravex
player, 792 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 1 Jul 2011
at 15:44
  • msg #33

Re: The Lasts Breaths of Ashenport

Clearly, whoever was making all that racket needed to shut their trap. So, compelled or not, Ravex grabbed-up his sword and shield and set-out with a determined step to find the source and shut it down.
Gethin Ballider
player, 868 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 4 Jul 2011
at 02:26
  • msg #34

Re: The Lasts Breaths of Ashenport

Gethin comes groggily out of a deep and pleasantly snoring slumber.  "Somebody's in trouble," he mumbles thickly as he tries to pull on gear in the dim light.  He has to hastily jerk the last few pieces in place, pulling on buckles and latches as he jogs to catch up with the others.
Autarch
GM, 1535 posts
Tue 12 Jul 2011
at 18:06
  • msg #35

Re: The Lasts Breaths of Ashenport

Armed but not armored, Lyriel peers intently through her window. Even through the rain and darkness, she observes figures clad in the garb of sleep walking unerringly for the wharf and once there into the roiling waters of Ashenport harbor.  With the obscuration, she can't make out their faces or identities.


Autarch
GM, 1536 posts
Tue 12 Jul 2011
at 18:23
  • msg #36

Re: The Lasts Breaths of Ashenport

Time: Call of Dagon +1

No amount of compulsion could force Ravex to leave his khopesh, javelin, and shield behind.  They will accompany him wherever his scaled feet lead which is currently out of his room and down the stairs.  Although he doesn't notice, he's slightly ahead of Brother Zelias. Looks like he'll be the first to get where he's going.

Back in their room, after slapping his breastplate in place, Gethin fumbles with the straps to his vambraces, slipping the cords in the wrong holes.  Would the fight be over before he even geared up? That would be a nightmare. Maybe it is?
Gethin Ballider
player, 870 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 12 Jul 2011
at 18:42
  • msg #37

Re: The Lasts Breaths of Ashenport

With his comrades already out the door, Gethin shoves whatever he has not had time to don into his pack, slings his shield over his arm and his sword belt over his shoulder, and rushes after them.

"Ravex! Brother Zellias! Where are you going?"  The persistent call in the back of his mind worries him.  Gethin has always been uneasy about any water deeper than a pig trough.  This longing for the sea is entirely unnatural, and if the same compulsion is on his comrades, they might be in up to their necks before he can stop them.

"Wait! Come back!"

If Gethin does not have 5 minutes to don armor before the others are out the door, he'll grab his pack & sword (MINOR), stow the armor (MINOR), equip his shield (MOVE), and follow after them with a double-run next round.
Lyriel
player, 149 posts
Tue 12 Jul 2011
at 21:51
  • msg #38

Re: The Lasts Breaths of Ashenport

  Lyriel emerges into the hall as several figures shuffle past in the thrall of whatever madness has seized the town, but the shouting human to the right offers some hope that it hasn't taken hold of everyone - not yet, at least. The human clearly hadn't taken a look out his window, though. "Something has seized their minds and they're all going to hurl themselves into the sea!"

  She grabbed hold of the nearest sleepwalker and gave him a good shake in the hope that it would break the trance. If that failed then a slap across the face would follow, and if neither worked... well, this probably wasn't the time to worry about concussions; a dagger-hilt to the back of the head would either wake them up or knock them out.
This message was last edited by the player at 21:55, Tue 12 July 2011.
Ravex
player, 796 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 13 Jul 2011
at 15:27
  • msg #39

Re: The Lasts Breaths of Ashenport

"I'm gonna' shut this lady up, damn it!" Ravex belts out at Gethin as he stomps down stairs and out of the inn.

OOC: Not entirely sure why Ravex can do in this "state." Walk forward, I presume?
DawnStone
player, 1 post
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 14 Jul 2011
at 03:45
  • msg #40

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #35):

A column of ash, wind, and fire moves through the sky. It swirls, rolls, and moves itself onto the harbor near the party. Then it seem to become solid, and burst into 100's of green crystal shards. They hover in the air for a moment, before flying back together and take shape. A statue made of a crystal substance-expect it has a staff, traveling leathers, a pack at the small of its back...

Then it moves-and its near featureless face moves. Only eyes are visible-made of crystal like the rest. It studied its surroundings, and leaned on its staff. Glancing at those who look at it-including the party.
This message was last edited by the player at 03:59, Thu 14 July 2011.
Autarch
GM, 1540 posts
Thu 14 Jul 2011
at 03:52
  • msg #41

Re: The Lasts Breaths of Ashenport

Time: Call of Dagon +2

Neither Ravex nor Brother Zelias respond to Gethin's pleas. Perhaps, the pleas lack conviction on account of the paladin of Pelor taking time to neatly stow his armor in his pack before rushing after his sea-bent comrades.

Gethin is 2 minutes behind Ravex and BZ.

After exiting her room, Lyriel grasps a husky man-at-arms by the shoulders as he passes by moving foot by foot to the sea.  She gives him a good shake. No good! He walks on. Frustrated, she slaps him back and forth across the cheeks, moving uncomfortably close to him to do so, the scent of his rank garlic sweat thick in her face. His eyes blink.  For a moment, she thinks he might see her, but, no, he continues his march.  He repeats a few words to himself, "Drown with me," again and again. Not tonight, Lyriel swears.

OOC Man-at-arms failed save granted by Lyriel.

Lyriel is 1 minute behind Ravex and BZ

Meanwhile, Ravex and Gethin do the only thing they can do--listen to Dagon and thirst for the watery bed.

The waters gonna drag you down
Come drown with me
We're gonna sink to the depths
Come drown with me
The elders drag the humans down
Down, down, down


They don't, not even for a moment, notice the crystalline sentry in front of the inn.

This is DawnStone who is one minute ahead of Ravex and BZ.
This message was last edited by the GM at 03:55, Thu 14 July 2011.
DawnStone
player, 4 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 14 Jul 2011
at 17:25
  • msg #42

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #41):

Seeing all the people moving in one direction, Dawnstone wondered if there was some kind of holiday or festival. The strangeness of the flesh folk always struck him as odd-but then, the suffering their kind was forced to endure would make anyone act oddly. However-he had been told this place needed him. Whatever was going on, he doubted it was any good. He noticed two well-armed fleshlings, and decided to reach out to them first.

In Ravex's and Brother Zellias's minds they heard a very monotone voice. Excuse me, but where are you going? The same place as everybody else? He listened into their minds for a response...
Gethin Ballider
player, 871 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 14 Jul 2011
at 18:16
  • msg #43

Re: The Lasts Breaths of Ashenport

Gethin runs to catch Ravex and Zellias before they drown themselves in the sea.
Lyriel
player, 151 posts
Thu 14 Jul 2011
at 19:10
  • msg #44

Re: The Lasts Breaths of Ashenport

  Lyriel drew a combat knife, reversed her grip, and brought the hilt down on the back of the guardsman's skull. The blow was meant to stun or knock out its victim rather than to cripple or kill, but in the heat of the moment there was no sure thing. If nothing else, maybe this would be sufficient to snap him out of it.

  Even as she struck, she realized that this one act wouldn't solve the problem - almost everyone in the inn seemed to be caught up in the spell, so rather than spend any more time in the hallway, she pounded down the stairs to the front door, where she promptly exchanged her dagger for her greatsword and stood ready to block whomever tried to leave - with a blow from the flat of the weapon if need be.

  "Snap out of it!" she snarled at the oncoming crowd. Bared teeth emphasized the point, but sharp as they were, the gleaming length of cold steel held far more painful promise.

  Lyriel hit the guard for 14 damage. (Unconscious if reduced to 0 HP.)
This message was last edited by the player at 19:11, Thu 14 July 2011.
Autarch
GM, 1544 posts
Sat 16 Jul 2011
at 03:07
  • msg #45

Re: The Lasts Breaths of Ashenport

Time: Call of Dagon +3

There's the singin' in the rain that trumpets ineffable joy. And then there's singin' in the rain at the compulsion of a slavering god of the deeps. This is that type of singing, and even an alien lifeform such as Dawnstone can perceive this, with or without the aid of his innate telepathic ability. As if to reinforce this perception, Ravex and Brother Zelias leave the front of the inn on their way to the wharf, singing as they do so with no awareness that they are singing in their skivvies with an accompaniment of similarly clad somnambulists.

The water pulls you down
Together we'll ride the night current
We'll ride the night current forever
The water pulls us down


There's no chance that another voice could drown out that of a god's. But pain can. Pain can scream louder than any god. That's whay Lyriel thinks as she wickedly cuffs the back of the rank man's head with the hilt of her dagger (man-at-arms hit for 14 dmg). He staggers from the force of the blow but his legs regain their rhythm, a steady bump-thump on their way to the shore (man-at-arms fails his save again).

Gethin is 1.5 minutes behind Ravex and Brother Zelias.

Lyriel is 1 minute behind them.

Dawnstone is with them.

This message was last edited by the GM at 14:26, Sat 16 July 2011.
DawnStone
player, 7 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sat 16 Jul 2011
at 04:49
  • msg #46

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #45):

Dawnstone shook his head. I must act-now! Forgive my roughness...he sent to the two. His telepathic abilites could not stop the call, but maybe something else could. A shock to the system

The crystal being stomped its staff into the ground. In front of the pair, formed a snake-like thing made of fire and rock. It shot up in front of them, and a heat came off it and lent a slight glow to Brother Zelias. Then it proceeded to to strike the man with its form...

(OOC-Free action, Summoning Spirit companion in front of the two. Brother Zelias gets 4 temp hp.

Standard action-spirit does protector's strike on Brother Zelias, trying to snap him out of it. Holding back the damage so that the temp HP absorbs the worst of it-but the pain will still be felt. Protector's strike also gives temp HP to allies next to it-so both Brother Zelias and Ravex will get another temp hp (replaces any remaining temp HP).

As the spirit is in front of them both, they will get +2 to all saves. However, if they try to move away from the spirit without shifting-it will get OA on them both, attempting to hit them and again, give them another save at +2.

I am assuming I do not need to roll to hit in this particualr situation-as they are more or less ignoring everything and not really fighting me.)

Lyriel
player, 155 posts
Wed 20 Jul 2011
at 04:07
  • msg #47

Re: The Lasts Breaths of Ashenport

  Reasoning with the sleepwalkers seemed like a futile task, and lay about though she might, Lyriel knew that she couldn't keep everyone in. Eventually their numbers would win through and she'd be forced aside or simply trampled. Then again, simple noise might work where words would fail, and if making the noise also provided a second hindrance to simply walking out the door...

  Without abandoning her self-appointed post, Lyriel half-turned and swept her sword across the high shelf to one side and overhead; a deflecting stroke that sent the plates and platters clattering to the nearby floor, where they shattered into hundreds of smaller fragments.

  This considerable cacophany had the side effect of filling the area near the door with improvised caltrops. If the sound of dozens of pieces of crockery shattering all at once wasn't enough to startle these people awake, perhaps getting a few shards stuck into their feet would jolt them back to their senses. It wasn't a pleasant thing to do, but it was still preferable to the deaths that would otherwise await them.

 
  Std: "Caltrop" the area near the door.
  Move: None.
  Minor: Poised Assault (+1 to attack rolls).

  Lyriel will OA anyone who attempts to pass through the door - and they'll need to Bull Rush or otherwise get her out of the way to get through at all. She strikes to KO, not to kill.
 


  Edit: There's a caveat to this: if Gethin clearly does not seem to be sleepwalking - and from the prior interaction upstairs it was apparent that he is not - then she'll let him pass, although she'd prefer that he help her to deal with the people here rather than running off after those who've already left!
This message was last edited by the player at 05:46, Wed 20 July 2011.
Gethin Ballider
player, 872 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 20 Jul 2011
at 05:13
  • msg #48

Re: The Lasts Breaths of Ashenport

Gethin continues to force his way through the crowd, trying to get out the inn door and to reach his friends.

OOC: It looks like he'll eventually meet Lyriel holding the door.  Let me know when.
Ravex
player, 798 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 20 Jul 2011
at 14:23
  • msg #49

Re: The Lasts Breaths of Ashenport

Ravex stops in his tracks and growls. Suddenly, he feels cold, wet, half-naked, and unhappy. He looks around dumbly for a moment, then turns to look at Dawnstone. "Hey, you... uh, what the hell is going on here? Who are you?"


10:18, Today: Ravex rolled 15 using 1d20+2. Save Ends. SUCCESS

Brother Zellias
player, 185 posts
Wed 20 Jul 2011
at 14:40
  • msg #50

Re: The Lasts Breaths of Ashenport

The monk's movements were sluggish and lethargic, very unlike his usually quick and simple agility, as the strange being spoke in his mind and conjured some sort of ghostly presence near him. But as the voice echoed in his brain, his mental discipline developed through years of training snapped into place. His strong-willed mind drove the watery call from his thoughts.

His posture returned to its usual state - appearing utterly dignified yet completely relaxed. He regarded the newcomer for a long moment. Thank you. Your timely intervention appears to have freed my mind from some sort of compulsion. He sent his thoughts in Dawnstone's general mental direction.

10:36, Today: Brother Zellias rolled 18 using 1d20+2. Save.
DawnStone
player, 8 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 20 Jul 2011
at 15:10
  • msg #51

Re: The Lasts Breaths of Ashenport

In reply to Ravex (msg #49):

I do not know what happened...he mentally sends back. All I know is there was a voice in both your minds telling you to jump into the water-and you sang of your own deaths. I must hurry, there is a chance to save others from this fate. He begins to head to the harbor, planning to help anyone else who he can sense the alien presence in their minds. I am called Dawnstone, Shaman of the Elemental spirits. However, he starts to head off quickly. If you feel able, I could use your help.

(OOC-Doing the same plan as it seems to work. Putting the spirit in the way of a group of people. As they ignore everything around them as they are in a trance, they will move past it without shifting. Giving the spirit an OA and hitting them-lightly (1 hp subdual damage). As they are next to the spirit-they will get +2 to the saves he is granting.)
This message was last edited by the player at 18:37, Wed 27 July 2011.
Autarch
GM, 1549 posts
Thu 21 Jul 2011
at 03:44
  • msg #52

Re: The Lasts Breaths of Ashenport

Time: Post Call of Dagon, Pre-dawn

Cold, wet, half-naked, and unhappy...and feverish with night chills, Ravex realizes.  But not riding the night current, he thinks with relief--Dagon's call still resonating within but no longer pulling him.

Brother Zelias likewise shivers with ague, his legs unsteady (just flavor, only current effect is -2 will). It would have been nice to rest his legs, let the night current carry him along forever, he muses until the measure of his sanity returns, after which he thanks DawnStone (BZ's third paragraph).

Lyriel's improvised caltrops free three guests of their night swim mania, including the man who had arrived the night previous aboard The Ashenport Carriage. Wearing only his nightshirt, the man hastily returns to his room. Strange. He seemed to have the beginnings of slits on the sides of his neck, Lyriel observes.

DawnStone proves most effective at restoring sanity: he saves a party of six guardsman and their merchant, the half-elf lady from the night before.

The survivors stare at the group of heroes standing by the wharf, their faces saying what their voices fear to: Help us. It takes no great calculus to perceive that the locals didn't feel the call the same as the visitors.

Even with the adventurers' heroics, Dagon will not be riding the night current alone this time.
Lyriel
player, 157 posts
Fri 22 Jul 2011
at 14:10
  • msg #53

Re: The Lasts Breaths of Ashenport

  "Secure the building. No one comes in except by the front door, and no one goes out until I get back," Lyriel instructed the two survivors who hadn't beat a hasty retreat back to their rooms, and with a low, slow, one-handed sweep of her sword - pointing rather than striking - she further indicated the crockery shards. "And see if you can find a broom to clear this away."

  With that, she headed out into the streets and hustled toward the docks. The call had ceased, which was a welcome relief, but she wasn't certain whether that meant that its other victims had been released.
Ravex
player, 799 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 25 Jul 2011
at 01:55
  • msg #54

Re: The Lasts Breaths of Ashenport

Ravex huffs his displeasure at the entire situation and stomps back toward the inn to get his armor... or go to sleep... or get new orders, depending on what the others concluded was going on.

"Always with the magic-tosser mumbo-jumbo... and in the water no-less. I hate water. It's for the fish... damn the rain, too." He fumes, looking at Gethin as though to say: "Well, what now holy man?
Autarch
GM, 1551 posts
Mon 25 Jul 2011
at 02:35
  • msg #55

Re: The Lasts Breaths of Ashenport

Time: Before Dawn

Having dispatched her orders and begun her way to the docks, Lyriel discovers Ravex and the others returning from there. Their expressions tell her all she needs to know: there is nothing to be done.

Everyone assembles in the common room, the dragonborn warrior, human paladin,  wolfish swordswoman, human monk, and the ... DawnStone, whatever it might be, along with the ashen-faced guardsmen (six), two merchants (the half-elf, Terza, and the merchant, Jandal), and the one traveler who arrived the night before. Everyone is there, that is, save for the fomerly omnipresent hotel staff.  No Sannuel with his oiled mustache, no Relina with her creamy expanse of bosom, and no Menelda with her talk of "blinks."

Two of the guards shuffle off to the kitchen to make some coffee, apparently too distraught to go alone. There is to be no more sleep tonight, not in this town, not for its visitors.

Terza speaks first, no, beseeches the heros first, "For my and my fellows' safety, I offer you 500 pieces of gold."  Too shaken to speak, Jandal lays out 300 more pieces of gold, his contribution clear.  Lastly, the young man with the curious neck retrieves a bottle of whiskey from his pack and sets it with the gleaming pile of coin. It might not be worth much but its value, given the night's horrors, seems to surpass that of the gold.
Gethin Ballider
player, 873 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 25 Jul 2011
at 05:24
  • msg #56

Re: The Lasts Breaths of Ashenport

"We have the worst luck with hotel service," Gethin mutters, noting the absence of the help.  At least they didn't offer them any cheese.

The paladin pours liquor for Ravex and Zellias, then leaves the bottle in the middle of the table for the others.  He addresses the wolf-woman and the crystal-man.

"Thank you for your help, friends.  I fear my comrades would have been drowned without it."  He glances at his half-on-half-off armor, but says nothing more about that.

"I am Gethin Ballider, paladin of Pelor."
Lyriel
player, 158 posts
Mon 25 Jul 2011
at 05:54
  • msg #57

Re: The Lasts Breaths of Ashenport

  Once back at the inn, Lyriel took a few moments to get dressed before joining the gathering downstairs; she folded her hands on the table initially, keeping them in sight among the strangers, but when the bottle was passed around, she poured a half-shot for herself and subsequently kept one hand around the glass.

  "I accept your commission, though truth be told, my own safety is as much at stake as your own," she replied courteously, her voice noticeably low but only slightly rough by human standards. She'd become acquainted with the merchants and their business over the last few days, but the new arrivals were another matter, so she then turned to them to introduce herself. "Lyriel Renard. This was to have been a trade mission, but it seems that I've been drawn into something more serious."
This message was last edited by the player at 06:17, Mon 25 July 2011.
DawnStone
player, 9 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Mon 25 Jul 2011
at 14:37
  • msg #58

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #55):

DawnStone looks at the shiny coins. He knew something about trade. The tribe who thought him showed him barter for things and goods. As he did not sleep or tire he was a good worker-and had value from that standpoint. He also knew he would need such things for new magic items to help carry out the spirits will. So he would have to use it-even if he found the concept odd. Have almost no physical wants or needs would do that to someone-he learned that quickly enough.

The yellow crystalline eyes looks over the room at the others. Greetings...they all heard in their minds. Having no mouth kept one from speaking, after all. I have been named DawnStone-I serve the spirits. They called me here-warning of a evil on the rise. As always, they are correct. If I can be of aid to you, I will. This...thing...cannot be allowed to claim more victims.
Lyriel
player, 159 posts
Mon 25 Jul 2011
at 17:14
  • msg #59

Re: The Lasts Breaths of Ashenport

  Lyriel briefly tensed as the voice rang out in her mind; having just come through the Call of Dagon, her initial reaction to this second mental intrusion was one of alarm. She relaxed again when it became clear that this was no attack, merely a form of communication, although what was said ensured that she didn't relax completely.

  She turned in her seat to directly face the crystalline creature, responding with actual (if somewhat agitated) words. "What spirits? You know what's going on here?"
Gethin Ballider
player, 874 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 25 Jul 2011
at 17:54
  • msg #60

Re: The Lasts Breaths of Ashenport

"If I had to guess," Gethin pours himself a shot, "the locals have struck a deal with Dagon whereby he gets visitors and they get..."  He pauses in contemplation, then sips cautiously at his whiskey.  The paladin was not a hard drinker.

"I don't know.  Lots of rain?  Left in peace?"

He turns to the traders.  "You've been here longer than we, or maybe you've heard rumors on the road.  Do you know what this is?"
DawnStone
player, 10 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Mon 25 Jul 2011
at 18:37
  • msg #61

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #59):

The crystal being cocks its head to one side. Seeing the anger in her voice more of a change in her mental communication. As one could hear the change of tone in someone's voice-he could see her anger and fear as a change in the color of her mental communications-the lights that came along with her words.

There are spirits all around you. Life makes them. As does any natural force of the world. Fire. Light. Wind. All of witch sense aberrations. Disorders. Changes to the natural world. It makes them reach out and seek entrance to this world-in order to put such things to rights. To do that however, they need a channel into this world. They guide this person-and shaman allows them a physical presence.

He looked over the wolf woman. You, of all people-do not know this? You bear the mark of the link between nature and spirit yourself-in you very flesh...
Lyriel
player, 160 posts
Mon 25 Jul 2011
at 19:59
  • msg #62

Re: The Lasts Breaths of Ashenport

  "You mean the primal spirits, though I've never heard of them needing intermediaries." That part, at least, made sense. The crystalline creature's next statement did not, though she'd grown used to humans and others making that sort of assumption and had long since ceased to be either perplexed or annoyed by it. Mildly amused, yes, and her response - delivered with the faintest hint of a smile - reflected that. "But the only relationship I have to spirits are the sort that you find in a bottle: the wine trade forms a large part of House Renard's business."

  "Business, however, will have to wait," she concluded, rising as she turned back to address the gathering as a whole. "We need to put a stop to whatever is going on here. I intend to find out what the mayor has to say for himself, and anyone who feels they can hold their own in a confrontation is welcome to join me. Everyone else should barricade themselves into this place so they can't be drawn or dragged out if someone or something else comes calling."
This message was last edited by the player at 20:03, Mon 25 July 2011.
DawnStone
player, 11 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Mon 25 Jul 2011
at 20:07
  • msg #63

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #62):

The crystal being nods. I have nothing to fear from drowning. May I recommend myself to see what is occurring below? In addition, I doubt any beast down there would find my substance appetizing...
Gethin Ballider
player, 875 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 25 Jul 2011
at 20:09
  • msg #64

Re: The Lasts Breaths of Ashenport

Gethin nods.  "This is something I wish to do, also.  But my comrades and I come from a recent battle against evil in some other place.  We are wounded and weary.  We will need rest before we can undertake another quest."

"Speaking of comrades... where's Farren?"


OOC: Our extended rest was interrupted.

No need to go into the whole "where's Farren" thing on my account.  I just think it would be weird not to even mention her.

Ravex
player, 800 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 25 Jul 2011
at 20:17
  • msg #65

Re: The Lasts Breaths of Ashenport

As though to emphasize Gethin's point, Ravex releases a mighty yawn, punctuated by a smack of the lips and a scratch of the butt.
Lyriel
player, 161 posts
Mon 25 Jul 2011
at 20:35
  • msg #66

Re: The Lasts Breaths of Ashenport

  "Whatever is out there isn't going to wait for our convenience. We need to act now. Farren...?" Lyriel looked over the crowd, trying to place each face among those she knew, because she certainly didn't know everyone's name. "The elf? I haven't seen her since last night. If you didn't stop her on the way to the docks..."
Autarch
GM, 1552 posts
Wed 27 Jul 2011
at 02:57
  • msg #67

Re: The Lasts Breaths of Ashenport

Time: Dawn (or what passes for it)

Behind the constant rains and stone-thick clouds, the lightening of the sky is all but imperceptible. Still, dawn has come, and Ashenport should be rising as well.

It is not. Even as the first few moments of morning creep past, the town remains utterly still. No doors slam, no shopkeepers huddle against the rain as they rush to start the new day’s business. Other than yourselves and your fellow outsiders, not a soul stirs. The only signs of life are a few large gulls, undaunted by the rains, that perch among the town’s roofs, like flies converging on a bloating corpse.


The two guards return from the kitchen with steaming mugs of coffee and good news.  The Smooth Sailing Inn and Tavern, while lacking a staff, does not want for larders and kegs. They report of ample quantities of salted pork and fish, potatoes, onions, loaves of hard, crusty bread, apples.   If they're going to have to barricade themselves in here, at least they won't have to resort to "eatin our own boots."

One of the man-at-arms, a skinny lad gripping a spear tightly with his white-knuckled hands, stares out one of the windows and echos Gethin, "Sheets and sheets of rain. Gonna drown this whole town. All that rain. Not right. This isn't right," his voice whispery quiet--just heard over the torrents.

His mouth continues moving, "So much rain. It's gonna drag you down. You're gonna ride the night current. All of you. Cold and wet and dead, you're gonna ride it forever."

OOC Yes, an interrupted extended rest which means you do recover your surges but not your dailys. Ravex and BZ do not make rolls for their disease progression. If you want to explore the town, just let me know which building on the map you want to head to.
DawnStone
player, 12 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 27 Jul 2011
at 14:37
  • msg #68

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #67):

He looked about. They would run out of food eventually. Not to mention beings of flesh got sick in such conditions. They longer they stayed here-the worse it would be.

We need to go to the source. This creature will keep sending out the call until all are drowned. However, with the right ritual-I could grant you all the ability to breath water for a time-hours, in fact. However, I do not know this ritual. Is there someplace in this town where it could be acquired?
Gethin Ballider
player, 876 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 27 Jul 2011
at 14:51
  • msg #69

Re: The Lasts Breaths of Ashenport

"We passed only a general goods store on our way in.  Not likely they'll sell rituals."

"Let's go explore the town,"
Gethin decides, with a sudden putting away of weariness.  "See if we can find a magician's shop."

"The side alley leading away from the water looks promising.  And I'd prefer to stay away from water for now, anyway."


Gethin rushes down the last of his breakfast and finishes arming himself.  "You stay here," he tells the merchant's caravan.  "Lock the doors.  Three short raps and it's us."

OOC: I suggest we head east down the side street, past 1a (which I'm guessing is a stable), and see what buildings 3, 8, and 9 are.
Lyriel
player, 163 posts
Wed 27 Jul 2011
at 22:19
  • msg #70

Re: The Lasts Breaths of Ashenport

  "The only place we'll find something like that - if we find something like that - is the church on the hill." Along with whatever unpleasant surprises their suppositions implied...

  "Let's go." Lyriel saw no point in further debating the matter and headed out the door; they'd get their answers one way or another.
Brother Zellias
player, 186 posts
Thu 28 Jul 2011
at 02:19
  • msg #71

Re: The Lasts Breaths of Ashenport

Tired and in need of physical and mental replenishment - but unwilling to not follow along - Zellias silently goes with the group.
Ravex
player, 801 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 28 Jul 2011
at 13:29
  • msg #72

Re: The Lasts Breaths of Ashenport

Ravex dons his armor and comes back down to join the group. Like Zellias, he looks tired and a little pale-under-the-scales, but willing. "A'right." He announces, "Let's get this over with. No rest until death or victory!"

The dragonborn grins a toothy grin.
DawnStone
player, 13 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 28 Jul 2011
at 14:38
  • msg #73

Re: The Lasts Breaths of Ashenport

The crystal being nodded, and proceeded to follow the others. They knew this place, and he did not. With any luck, the ritual would be where they had suggested.
Gethin Ballider
player, 878 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 28 Jul 2011
at 14:46
  • msg #74

Re: The Lasts Breaths of Ashenport

Gethin makes sure the merchants and their guards are amenable to the stay-here-and-wait-for-three-knocks plan, then he leaves with the others.

armed & shield equipped, but sword sheathed
Autarch
GM, 1554 posts
Thu 28 Jul 2011
at 22:38
  • msg #75

Re: The Lasts Breaths of Ashenport

Time: After Daybreak

Guardsmen busy themselves assembling a barricade out of tables, casks, and chairs while the merchants look shakily about--as if they could see the voice and hide from it.

It's an unescapable thought that leaving the inn moves you closer, not further, from the beckoning water. That might be what makes exploring the forested side of Ashenport appealing. Stepping past the stables (who will feed the horses this day?), you reach a small cluster of buildings (8 on the map), one of which appears to be mercantile. Peering inside, you can see that:

The anvil, the wall of hammers and tongs, and the heavy furnace clearly mark this shop as that of a blacksmith. You see nobody inside, however, nor any tools or weapons hanging on racks for sale, and neither do you feel intense heat emanating from the furnace which has likely been cooling for several days. What catches your attention is a simple wooden table on which sits a circular headpiece, the allure of which even penetrates the blackness of the rain.

With no one to bar your way, you take a closer look:

This tiara has "a very large and curiously irregular periphery, as if designed for a head of almost freakishly elliptical outline. The material seems to be predominantly gold, though a weird lighter lustrousness hints at some strange alloy with an equally beautiful and scarcely identifiable metal."
This message was last edited by the GM at 23:12, Thu 28 July 2011.
Lyriel
player, 164 posts
Fri 29 Jul 2011
at 00:20
  • msg #76

Re: The Lasts Breaths of Ashenport

  Lyriel placed one hand against the door frame as she tested the air within the smithy using both her nose and her ears. The storms and the sea had probably erased any clues she might pick up that way, but it was a precaution best taken before entering to apply her hands and her eyes to the investigation.

  "What creature would this fit?" she wondered aloud as she drew a knife and cautiously circled the table, searching out any other details that seemed out of place, though she made no move to touch the crown itself. Its unknown make, coupled with the time and place of its discovery, strongly hinted that something about it or its would-be collector would turn out to be very wrong.

 
  Dungeoneering 13, Religion 8: What sort of creature might wear this crown?
  History 29: Does this crown bear a resemblance to any known relics?
  Perception 19: Is there anything else out of place within the smithy?
 

Autarch
GM, 1555 posts
Sat 30 Jul 2011
at 01:49
  • msg #77

Re: The Lasts Breaths of Ashenport

The manner in which the tiara has been left here on the table suggests both purpose and insouciance. The smithy, after all, looks pretty tidy after what might well have been an orgy of mace-making.  Lyriel bends in closer to the tiara, studying its maze of reliefs that "all hint at remote secreats and unimaginable abysses in time and space, the monotonously aquatic nature of which becomes almost sinister."  Far from being a relic, this headpiece might be rather ordinary given its placement, a thought with its own unsettling ramifications, for the wearers wouldn't be, couldn't be entirely human.

While Lyriel doesn't notice anything out-of-place, excepting for the tiara, she spots a number of reddish stains with a metallic odor, rust deposits by every indication.
This message was last edited by the GM at 01:50, Sat 30 July 2011.
Gethin Ballider
player, 879 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 30 Jul 2011
at 20:08
  • msg #78

Re: The Lasts Breaths of Ashenport

Gethin watches silently as Lyriel handles the elliptical headpiece.

Lyriel:
"What creature would this fit,"


"If I had to guess," Gethin plumbs his intuition "I'd say the aquatic race that has taken over this town."

"Let's hang on to it.  Maybe we'll find others like, or other discarded items, that will give us further clues about what we're up against."


He gives one more glance around the place, then (assuming he finds nothing) suggests, "Let's move on."

Perception = 21

Nature = 17.  Does Gethin know any sea-dwelling races noted for oblong heads?

How about Building 9 next?  Then we'll work our way up toward the church.

DawnStone
player, 14 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sat 30 Jul 2011
at 23:48
  • msg #79

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #78):

Dawnstone nods in agreement. He tries to think of something that could fit this description. He had leaned much, and had picked up more from his mind to mind contact of some of the more brilliant sages on his travels. However, it did not sound familiar...

19:45, Today: DawnStone rolled 17 using 1d20+12. Nature
22:02, Thu 28 July: DawnStone rolled 18 using 1d20+14. Arcana.

Lyriel
player, 166 posts
Sun 31 Jul 2011
at 02:01
  • msg #80

Re: The Lasts Breaths of Ashenport

  Lyriel had already surmised that some aquatic species was at work - the question was what it might be. Rather than belabor the point, she turned her attention to the rust stains...

 
  Nature 21, Perception 26: Rust stains, or...?
 

This message was last edited by the player at 01:01, Mon 01 Aug 2011.
Autarch
GM, 1558 posts
Sun 31 Jul 2011
at 03:12
  • msg #81

Re: The Lasts Breaths of Ashenport

Time: Well Past Dawn

Only a rare sort could suss out the mysteries of this tiara in a state of high anxiety, a state not suited to the quiet contemplation of the ineffable wonders of forgotten races. While DawnStone likely possesses more equanimity than anyone in the town, even he would need some tall candles and a caesura of the storm.

It's easy to tell that the red stains owe their color to ferrous deposits.

The group sloshes past the tannery (Bld #8) to reach the mill (Bld #9), wondering that the former is more redolent of brine than astringents, dyes, and sulphur.

The mill, an old wooden building, contains little more than a heavy and ponderous grindstone and other milling equipment. Although one cannot initially see what power turns the stone, one can eventually hear the running of a small underground stream, barely audible over the rain. Like the smithy, no one mans it this day. Instead several people appear to have been using it as a flophouse: four sleeping bags and a midden of trash remain. Oh, they left you a message on a cloth spread over a table, the message cut in that same metallic red you just saw.  It tells you something you already know but refuse to believe: "You're gonna ride the night current."

OOC Who took the tiara?

Lyriel
player, 171 posts
Mon 1 Aug 2011
at 01:18
  • msg #82

Re: The Lasts Breaths of Ashenport

  Lyriel took note of but didn't dwell on the latest evidence, including the threat-stained cloth, turning her gaze instead half-skyward, as if seeking hidden clues amidst the rafters, or perhaps in the gloom-shrouded sky further above. "They've been preparing for a long time, but where are they?" She couldn't discount the possibility of an ambush, but the place had been all but deserted. Were they holed up somewhere? Had they fled the place? Or were they already among the drowned - figuratively or literally?

  "Mayor's house. I doubt we'll find him, but if anyone has been keeping records..." She let the explanation trail off as she readied her weapon and strode back outside.
DawnStone
player, 15 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Mon 1 Aug 2011
at 12:57
  • msg #83

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #82):

We will need that ritual. Even if just to avenge the people of this town. Our foes lie under water, knowing that it protects them and kills the land dwellers. We should go to the church first...The crystal man points out.
Gethin Ballider
player, 881 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 1 Aug 2011
at 14:10
  • msg #84

Re: The Lasts Breaths of Ashenport

Gethin removes his helmet and tousles his hair with a mailed glove, wincing as the unconscious habit yields pinched and pulled hairs.

"As the most prominent building, the church on the hill is more likely to be guarded.  I'd rather go there last, after we've learned all we can about our enemy by searching the other buildings."

He picks up the message, pondering it in his slow and deliberate way.  "Did they assume that some would survive their night-time call and go exploring the next day?  Or was this message intended for someone else?"  Gethin kicks through the bedding and trash, trying to determine if the occupants were one of the Free People or something else.

"Right next door is a tannery that smelled of the sea.  Let's look in there, then look for the mayor's house.  Do you know where that is, Lyriel?"

OOC: Gethin took the tiara.

Tell me if I need a nature roll to look at the bedding.  I was thinking of looking for obvious clues -- does the trash contain the remnants of human food? does the bedding smell like sweaty people or tuna fish?  that sort of thing

Autarch
GM, 1561 posts
Tue 2 Aug 2011
at 03:33
  • msg #85

Re: The Lasts Breaths of Ashenport

Empty bottles of Ashenport Pale Ale and fish bones ... that's about what Gethin can identify in the trash pile, that and a few apple cores.  The garbage smells wet and fishy with a blessing of hops.  Then again, everything smells wet and fishy during a squall of many days in a harbor town. Gills and wetness and seaweed and darkness. Maybe you're already riding the night current.

Pushing that thought aside, you step outside into the true wetness before dashing into the tannery where even in the heavy rains and winds, the stench of tanning chemicals and dyes lingers heavy on the air, causing stomachs to turn and eyes to water. A briney smell lingers even heavier and you soon discover why.  Along a wall to the left of a work counter, a many-hooked wall, hang ten seaweed-bedecked sets of clothing.

Even smeared by the sea, the clothes are not alien to you.  An ermine cloak and mustard-colored doublet? The man fiddling with gems at the tavern wore that the night before. A metal cap and a boiled leather jerkin with the sigil of a two-headed jackal? That's the sign of one of the men-at-arms who drank loudly and lustily of Ashenport's pale ale the night before. A formerly tidy white frock with a comfort kitten stuffed in a pocket?  A girl of not quite ten years in town for the fair with her mother and father--whose clothes must be to her left and right.

You all know what they're doing now, don't you?
This message was last edited by the GM at 04:35, Tue 02 Aug 2011.
Lyriel
player, 175 posts
Tue 2 Aug 2011
at 04:16
  • msg #86

Re: The Lasts Breaths of Ashenport

  "Either someone was waiting to collect salvage or the dead walked back to shore," Lyriel surmised, though this time the sharp edge to her words was muted by the inevitable faux-congestion that resulted from trying not to breathe in through one's nose. "Either way, time's wasting." Especially if we've got seaweed-laden zombies to contend with on top of everything else...

  Lyriel headed back outside, cloak over her nose and weapon at the ready.
DawnStone
player, 16 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Tue 2 Aug 2011
at 04:20
  • msg #87

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #86):

Again-I must request we head for where the ritual might be. The more time we spend on this-the smaller and smaller our chances are of saving anyone. It is possible this creature might need some of these people alive for some loathsome purpose...He pointed out. He followed the wolf woman out-hoping the others would speed up the search and head for the church...
Gethin Ballider
player, 883 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 2 Aug 2011
at 05:01
  • msg #88

Re: The Lasts Breaths of Ashenport

Gethin really has no idea what they're doing.  The presence of this clothing in the tannery suggests a macabre fairy tale logic to his mind.

"Did water zombie dopplegangers steal their clothes and their forms?  These clothes have clearly been in the sea, any way.  And now they're here.  Without their owners."

He pauses.  Exploring additional buildings seemed only to add to the mystery, not clarify it.

"I doubt there's anyone to save, DawnStone.  They're drowned, or have grown gills and want to drown us.  But I'm ready to go to the church, since you insist."
Ravex
player, 802 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 2 Aug 2011
at 14:15
  • msg #89

Re: The Lasts Breaths of Ashenport

Ravex had been content to trail the rest of the party, doing his finest to keep from falling asleep. Too-much magic mumbo-jumbo, and now they were stomping around an alien town with a couple of perfect strangers. To top it off, they were finding the soggy clothes of the drowned and tiaras for the oddly-headed.

The disease he still suffered from not withstanding, the dragonborn felt a bit uneasy about the entire business.
Autarch
GM, 1565 posts
Wed 3 Aug 2011
at 03:40
  • msg #90

Re: The Lasts Breaths of Ashenport

Time: Not Quite Morning

A macabre fairy tale logic, indeed.  Tens sets of clothing, ten sets of human skins.  You abandon the tannery and its silent condemnation.

While DawnStone stresses the urgency of reaching the church on the hill (the Gleaming Dawn Church, Lyriel will supply), Gethin's assessment provides a counterweight, enough of one to argue for a few stops on the way, the first one being at the Bountiful Tide General Store, directly opposite the inn.

There’s little to differentiate this building from the other surrounding shops, save that the walls are meticulously whitewashed (or at least they were meticulous before the heavy rains). Above the door hangs a painting of a beautiful shoreline, with the words “A Bountiful Tide” etched above it in gold paint.

Unlike the other places you've visited, this one is...open...and a doddering human-looking shape can be seen within sweeping the aisles--albeit in a jerky fashion.

Do you care to enter?
Lyriel
player, 178 posts
Wed 3 Aug 2011
at 19:17
  • msg #91

Re: The Lasts Breaths of Ashenport

  All this, and Lena's busy dusting? It didn't add up...

  "Browse a bit. See if there's anything here that shouldn't be," Lyriel rumbled quietly to the rest of the company before stepping inside.

  "Lena? Good to see that the storm isn't slowing you down any, unlike our host at the inn. Are you open for business?"

  Whether she was somehow blithely unaware of what was going on or was taking part in it... well, one bluff could be called by another.
This message was last edited by the player at 19:17, Wed 03 Aug 2011.
Brother Zellias
player, 188 posts
Thu 4 Aug 2011
at 01:16
  • msg #92

Re: The Lasts Breaths of Ashenport

The monk nods at Lyriel's words and begins to slowly move throughout the store looking for anything particularly suspicious. Though in this odd town, it was hard to define "particularly suspicious" in a meaningful way. The general fuzzyheadedness he was feeling since their encounter with the slaad certainly didnt' help either.

21:15, Today: Brother Zellias rolled 12 using 1d20+11. Perception - Search the shop.
Autarch
GM, 1567 posts
Thu 4 Aug 2011
at 02:44
  • msg #93

Re: The Lasts Breaths of Ashenport



With an onslaught of muddy boots and rain-soaked cloaks, you despoil the entry to the general store, obliterating its formerly pristine state.

Lena, the shopkeeper, doesn't seem to care one bit. She's always cleaning and now she actually has something to clean.

"Open?" she responds to Lyriel, trying out the word, tasting it within her capacious mouth. Perhaps for her, there is no other state; she can't conceive of closed for her store is always open. That's the only explanation for it being lit at this hour.

She shrugs off her uncertainty with an ear-to-ear smile. Really. Although seemingly geriatric in almost every respect from her iron-gray hair to her arthritic limp, she possesses an unnerving elasticity, centered around her mouth and stretched across her cheeks. You feel a bit like a minnow confronting a sperm whale until she speaks.

"Why, you poor dears. You're soaked through and through. Whatever have you been doing out in the rain?"

Without waiting for a reply, she continues, "Please if there's anything you want from my shop, dearies, just say the word." She spies Ravex and Brother Zelias and a pained frown the size of a baby "o" replaces her transcontinental smile, "Oh, dearest me, you two look green in the gills. You really shouldn't be out in weather like this."
This message was last edited by the GM at 02:49, Thu 04 Aug 2011.
Gethin Ballider
player, 887 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 4 Aug 2011
at 20:55
  • msg #94

Re: The Lasts Breaths of Ashenport

"We'd like to ride the night current," Gethin experiments.  "You have anything that will help with that?"

He says this casually, over his shoulder, as he's browsing her merchandise.  But he watches her reaction shrewdly.

OOC - Just normal shop stuff, or anything fishy?  (I will keep using that pun, as bad as it is.)

Insight = 22.  Passive = 23.

Lyriel
player, 179 posts
Thu 4 Aug 2011
at 21:20
  • msg #95

Re: The Lasts Breaths of Ashenport

  Unsubtle, but effective... thought Lyriel as she stood aside to allow Gethin to lead the discussion, such as it might be.
DawnStone
player, 18 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 4 Aug 2011
at 21:48
  • msg #96

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #93):

When the old lady mentioned green to the gills, Dawnstone put up the hood to his cloak. He did not want to scare the woman, as he had done so in the past. His appearance was often viewed as monstrous by the fleshy ones. Not that it troubled him-but it made dealing with them that much harder.
Autarch
GM, 1570 posts
Fri 5 Aug 2011
at 04:43
  • msg #97

Re: The Lasts Breaths of Ashenport

"The night current?" Lena repeats, her face straining to conceal her uncertainty.  She can't even come close to managing it. Her cheeks fold, her lips quiver, and her tongue lolls just a bit.

"Oh, dear, you wouldn't want to do that," she responds, finding some confidence. "What with the storm and all. It wouldn't be safe. And how could you find the current in the dark?"

She leads you to an aisle devoted to hawkeye lanterns, pitch, and tar. "I bet you'll find just what you need right here. I'm sure you'll find that night current after all, my dears," she beams.

"Unless," her confusion returning, "it finds you first?"
This message was last edited by the GM at 19:12, Fri 05 Aug 2011.
Gethin Ballider
player, 889 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 5 Aug 2011
at 10:47
  • msg #98

Re: The Lasts Breaths of Ashenport

"I hope we find it before it finds us," Gethin returns.  The mysterious having failed him, Gethin tries the quotidian.  "Where is everybody?  The town is empty.  The inn staff is gone, the miller and tanner and smith are all gone.  Do you know where they went?"
Autarch
GM, 1571 posts
Fri 5 Aug 2011
at 19:23
  • msg #99

Re: The Lasts Breaths of Ashenport

"Where is everybody?" Lena parrots, but not unkindly. "Why," her ear-to-ear smile returning as she decides that Gethin might be a bit simple, "Scarp, Mickey, and Flanders, they're probably home, snug in their beds dreaming of ribbons and curls, newly married all. They don't work during the festival. The others probably went home to check on their families; it is a fearful storm, dear. Maybe you should do the same?"

Meanwhile, Brother Zelias, paying no heed to the palaver, wanders the shop, absentmindidly checking out the merchandise. He stops in the "Adventurer's Essentials" aisle, his face transfixed by a cloak that stands apart from the others.  For a moment, you think he's staring at a gap of night in the store itself until you realise that only ripples of midnight blue save the cloak from being unrepentingly fuligin.
Lyriel
player, 180 posts
Fri 5 Aug 2011
at 19:48
  • msg #100

Re: The Lasts Breaths of Ashenport

  "How long do storms like this last? Not long enough for Rastenford and back," Lyriel inquired as though working out the distance and travel time - the location in question presumably being that of home and family for her.
Autarch
GM, 1572 posts
Sat 6 Aug 2011
at 00:13
  • msg #101

Re: The Lasts Breaths of Ashenport

Time: Deep into the Heart of Morning

Crash! The windows and shutters rattle with the violence of the shock, a few vials of Dr. Murk Eye's Eelness Begone Elixir shatter on the floor, and your hands tighten on the hilts of your weapons.

"It's just the storm, dearies," the grandmotherly shopkeep reassures you.  Her cheeks flush a shade red, flattered that you think she knows so much.

"How long will it last?" she says, repeating Lyriel's question. She scratches her limpy leg a bit. "Seems to me they always seem to last the length of the festival. Three days, that would be, but who can tell? I guess this one's early."

She looks at all of you, "Can I answer any more questions? Please, don't hesitate. I have all the time in the world."

"All the time in the world," she repeats in case you didn't catch it the first time.
Gethin Ballider
player, 890 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 6 Aug 2011
at 03:00
  • msg #102

Re: The Lasts Breaths of Ashenport

"No, I think we'd best be moving along, thank you."  Gethin glances over at Zellias, wondering if he found something of interest in that cloak.

"Where is this festival?  I think we'll go see it."

OOC: Wait for Z to decide if he's doing anything about that cloak, but I propose we leave.  Nothing else to see here.
Lyriel
player, 181 posts
Sat 6 Aug 2011
at 06:59
  • msg #103

Re: The Lasts Breaths of Ashenport

  "Canceled on account of rain," Lyriel muttered as she headed toward the door. On catching sight of Zellias and the cloak he was nigh-transfixed by, she turned away from the exit and nodded toward the monk and his find. "Nice piece. Local tailor?"

  Perception 24: Do any of the good for sale seem... previously owned?
Autarch
GM, 1574 posts
Sat 6 Aug 2011
at 18:13
  • msg #104

Re: The Lasts Breaths of Ashenport

Time: No clue, actually. Day has brought no light to Ashenport.

Lena doesn't catch Lyriel's question, the storm's bellow and Ravex's steel-shod boots obliterating her sounds. She can tell that the goods are fresh.

Trudging along, you pass several two and three-story houses. Contrary to your first impression, the town is not desolate. While the upper-most stories are inevitably shuttered, the lower levels flutter with activity: flickering candles, moving shadows, and half-heard conversation.

Splashing along, the water reaching your shins in some places, you occasionally feel a greater than mud slush. Kicking up your boots, you recoil; great strips of green encircle them.  Seaweed. In the streets. It's like you're already riding it.

Stepping closer to the ash grove, you hear the crazed cries of the mill squatters, three men and one woman wearing cloaks of nearly impeccable fuligin and wielding an array of cultish weapons: long maces, curved daggers, and crossbows. They have only one desire and that's to spray your brains upon their streets although puncturing your entrails might suffice as long as they get to watch you trying to hold them in.

PC         Init   AC F   R   W   HP        Surges      AP  T   notes
Ravex        27   24 21  18  16  61/61     12/12 (+18) 1   2  Host Body (-2 will), no dailies
Zellias      20   23 19  22  20  50/50     8/8   (+12) 1   2  Host Body (-2 will), no dailies
Gethin       11   25 18  17  19  61/61     13/13 (+15) 1   2  LoH, no dailies
Lyriel       10   23 21  18  16  56/56     9/9   (+14) 1   2
DawnStone     4   21 22  21  22  52/52     9/9   (+13) 1   2
Mill Squatter (f)                                             Crossbow held, great flail holstered, wild-eyed
Mill Squatter (m)                                             Crossbow held, great flail holstered, wild-eyed
Squall Caller                                                 Mace held on left, crazed
Squall Caller                                                 Mace held on right, crazed

This message was last edited by the GM at 02:59, Sun 07 Aug 2011.
Lyriel
player, 182 posts
Sat 6 Aug 2011
at 18:34
  • msg #105

Re: The Lasts Breaths of Ashenport

  Lyriel had been keeping her weapon at the ready for a reason. These people - the entire town's worth of them - were it.

  Initiative 10.
This message was last edited by the player at 21:23, Sat 06 Aug 2011.
Gethin Ballider
player, 892 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 6 Aug 2011
at 21:12
  • msg #106

Re: The Lasts Breaths of Ashenport

Through blinding sheets of rain, Gethin has difficulty making out the villagers, but some intuition in the pit of his stomach tells him they mean trouble.

"Is something amiss, good people?" he asks, but his hand goes to his sword.

INITIATIVE = 11
DawnStone
player, 19 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sun 7 Aug 2011
at 00:27
  • msg #107

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #104):

The crystal man watched these armed newcomers. Its seemed totally irrational that they would seek to harm his group-the where clearly not of Dagon. However, back at the village which had raised him-the shaman told him that despite the fearsome nature of the beasts of the wilds, there was worse. No creature desvered your cation more than man. The beasts did not lie and betray after all...

(OOC-20:23, Today: DawnStone rolled 4 using 1d20+3.)
Ravex
player, 803 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 7 Aug 2011
at 00:31
  • msg #108

Re: The Lasts Breaths of Ashenport

Ravex was tired, wet, sick, and he was in no good mood for bullshit.

The danger was obvious, and it was time to act.

20:28, Today: Ravex rolled 27 using 1d20+7. Initiative.M

Ravex
player, 805 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 7 Aug 2011
at 02:03
  • msg #109

Re: The Lasts Breaths of Ashenport

Without pause Ravex steps forward and draws his weapon into a slashing uppercut. All the while, he does his dragonborn-best to ignore the larval slaads wiggling under the scales between his toes.

Move: Move to AE17.
Minor: Draw Khopesh.
Standard: Reaping Strike vs enemy at AD17, rolled a 27 vs AC, dealing 10 damage.

Autarch
GM, 1580 posts
Sun 7 Aug 2011
at 03:27
  • msg #110

Re: The Lasts Breaths of Ashenport

Ravex learns that these men bleed like any others, leaving the insensate cultist with a vertical gash on his chest (Reaping Strike hits for 10 dmg; SC right is marked, I assume), payment for assaulting the dragonborn's nostrils with the reek of soured Ashenport Pale Ale thick upon the man and his garb.

From around the bend, dimly visible in the blackness of the storm, another squall caller advances, this one holding his mace on the right. Through unspeakably ancient arts, he conjures up a storm within a storm in your very midst (Storm of the Ocean Lord centered at AE15 targets reflex and hits Ravex, Gethin, Lyriel, and BZ for 12 cold dmg and immobilizes them till the end of SQR's turn). This one's harder than it is wet; sheets of icy sleet lash you, leaving purple welts and all but freezing you in place.

PC         Init   AC F   R   W   HP        Surges      AP  T   notes
Ravex         27  24 21  18  16  49/61     12/12 (+18) 1   2  Host Body (-2 will), no dailies, Imm (no save)
Squall Caller 22  22                                          Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked
Zellias       20  23 19  22  20  38/50     8/8   (+12) 1   2  Host Body (-2 will), no dailies, Imm (no save)
Gethin        11  25 18  17  19  49/61     13/13 (+15) 1   2  LoH, no dailies, Imm (no save)
Lyriel        10  23 21  18  16  44/56     9/9   (+14) 1   2  Imm (no save)
DawnStone      4  21 22  21  22  52/52     9/9   (+13) 1   2
Mill Squatter (f)                                             Crossbow held, great flail holstered, wild-eyed
Mill Squatter (m)                                             Crossbow held, great flail holstered, wild-eyed
Squall Caller     22              -10                         Mace held on left, crazed

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
ColdArea burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 18:42, Sun 07 Aug 2011.
Brother Zellias
player, 189 posts
Sun 7 Aug 2011
at 17:05
  • msg #111

Re: The Lasts Breaths of Ashenport

Unable to do much, the monk draws a dagger and flings it at the foe on Ravex. As the dagger then falls to the ground, he winces and shakes his head, wishing he had an enchanted weapon to throw.

Minor: Draw Dagger
Standard: Throw Dagger, RBA of 17 vs AC, if that somehow hits, damage is 9

13:04, Today: Brother Zellias rolled 9 using 1d4+7. Damage.
13:03, Today: Brother Zellias rolled 17 using 1d20+13. Ranged Basic.

Autarch
GM, 1584 posts
Sun 7 Aug 2011
at 19:07
  • msg #112

Re: The Lasts Breaths of Ashenport

A great, burly cultist splashes forward (Squatter m moves to AA,25) and levels his crossbow at Gethin.  The bolt whistles through the day that is night and pierces a groove between his poleyns (Ranged Basic Crits for 11 dmg). Just a second after him, his female counterpart, freakishly strong, advances and levels her crossbow as well but at Brother Zelias who twists effortlessly to avoid the singing quarrel (Ranged Basic misses BZ).

Grunting, the squall caller lurches away from Ravex and gains another gash for his imprudence (R's OA hits for 12 dmg and halts Caller's movement; Caller uses another movement action to move 3 squares away through difficult terrain).

PC         Init   AC F   R   W   HP        Surges      AP  T   notes
Ravex         27  24 21  18  16  49/61     12/12 (+18) 1   2  Host Body (-2 will), no dailies, Imm (no save)
Squall Caller 22  22                                          Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, AA25
Zellias       20  23 19  22  20  38/50     8/8   (+12) 1   2  Host Body (-2 will), no dailies, Imm (no save)
Squatter (m)  19                                              Crossbow held, great flail holstered, wild-eyed, burly, Y27
Squatter (f)  18                                              Crossbow held, great flail holstered, wild-eyed, freakishly strong, X13
Squall Caller 16  22              -22                         Mace held on left, crazed, AD20
Gethin        11  25 18  17  19  38/61     13/13 (+15) 1   2  LoH, no dailies, Imm (no save)
Lyriel        10  23 21  18  16  44/56     9/9   (+14) 1   2  Imm (no save)
DawnStone      4  21 22  21  22  52/52     9/9   (+13) 1   2

This message was last edited by the GM at 03:35, Mon 08 Aug 2011.
Gethin Ballider
player, 894 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 8 Aug 2011
at 00:28
  • msg #113

Re: The Lasts Breaths of Ashenport

Gethin draws out Pelor's standard and preemptively claims the soggy battlefield for the god of the sun.


MINOR: Draw Battle Standard of Healing
STANDARD: Plant BSoH in (AD,15)
MINOR: Virtue (-1 surge, Gain Resist 3 All USoNT, Gain 15 temp HP, All PCs gain 1 HP)

This message was last edited by the player at 00:48, Mon 08 Aug 2011.
Lyriel
player, 188 posts
Mon 8 Aug 2011
at 00:38
  • msg #114

Re: The Lasts Breaths of Ashenport

  A toothy grunt escaped Lyriel's lips as the rime-laden tempest washed over her and froze as it rolled down her armor. She wasn't going to be going anywhere with her lower legs coated in ice and her feet frozen to the ground, but the thin patches of frosty film elsewhere shattered of their own accord.

  Gritting her teeth, she stowed her sword and readied her bow in what was clearly a well-practiced maneuver. While three of their assailants had ducked behind cover, one had remained out in the open, and feather-fletching decorated her vitals a moment later.

 
  Poised Assault (+1 to weapon attack rolls)

  Minor: Master-at-Arms (stow sword, draw bow).
  Std: Ranged Basic Attack hits Squatter at X13 for 20 damage.
  Move: None.

 
  HP 45/56  Sg 9/9
  AC23 F21 R18 W16
 

 

This message was last edited by the player at 00:40, Mon 08 Aug 2011.
DawnStone
player, 21 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Mon 8 Aug 2011
at 02:18
  • msg #115

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #112):

Dawnstone let off what sounded a telepathic growl. He banged the end of his staff, and a snake of fire and stone formed near Ravex. Brother Zellias feels a healing surge pass through hiim, and Ravex feels restored as well. Then the burning serpent shoots forward and tries to strike one of the crossbow men...

(OOC-Free action, summon spirit in space AD 16, Ravex gains 4 temp hp.

Minor action-using heaing spirit on Brother Zellias, allowing him to spend a healing surge. Ravex heals 4 extra hp

Move action-use as minor action-teleprtds spirit companion to space W13. Crossbowman must shift away in order to move safely away from it-otherwise it he will provoke a OA.

Standard action-Protector's strike against crossbowman.

22:07, Today: DawnStone rolled 16 using 1d20+9. vs willl
22:08, Today: DawnStone rolled 13 using 1d8+6. damage
22:07, Today: DawnStone rolled 4 using 1d6. healing for Ravex)

This message was last edited by the player at 04:03, Mon 08 Aug 2011.
Autarch
GM, 1587 posts
Mon 8 Aug 2011
at 04:03
  • msg #116

Re: The Lasts Breaths of Ashenport

Deftly, Lyriel returns fire, nocking, pulling, and releasing in one breath. Before the next, the arrows thuds into the freakishly strong squatter's chest (RB hits female squatter for 20 dmg).

DawnStone's burning serpent hisses and expires before reaching the distant foewoman (Protector's Strike misses).  His emmisary from the spirit world, though, arrives and immediately oppresses the wounded crossbow-woman (Spirit Companion teleports to W13).

PC         Init   AC F   R   W   HP        Surges      AP  T   notes
Ravex         27  24 21  18  16  54/61-4  12/12 (+18)  1   2  Host Body (-2 will), no dailies, Imm (no save)
Squall Caller 22  22                                          Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, AA25
Zellias       20  23 19  22  20  50/50     7/8   (+12) 1   2  Host Body (-2 will), no dailies, Imm (no save)
Squatter (m)  19  21                                          Crossbow held, great flail holstered, wild-eyed, burly, Y27
Squatter (f)  18  21              -20                         Crossbow held, great flail holstered, wild-eyed, freakishly strong, X13
Squall Caller 16  22              -22                         Mace held on left, crazed, AD20
Gethin        11  25 18  17  19  39/61-15 12/13  (+15) 1   2  LoH, no dailies, Imm (no save), Resist 3 All
Lyriel        10  23 21  18  16  45/56     9/9   (+14) 1   2  Imm (no save), +1 Attack (Poised Assault)
DawnStone      4  21 22  21  22  52/52     9/9   (+13) 1   2

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
ColdArea burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 17:32, Mon 08 Aug 2011.
Ravex
player, 808 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 8 Aug 2011
at 13:40
  • msg #117

Re: The Lasts Breaths of Ashenport

Rooted in place, Ravex can do nothing else but throw is brand-new magic javelin at the escaping storm caller.

His toss is rather less than stellar, and flies wide of the mark.

A moment later, the weapon re-materializes in the dragonborn's hand, and the fighter grins despite himself.

Minor: Sheath Khopesh
Minor: Draw Javelin.
Standard: Throw Javelin. Miss.
Minor: Sheath Javelin.

Autarch
GM, 1589 posts
Mon 8 Aug 2011
at 17:52
  • msg #118

Re: The Lasts Breaths of Ashenport

More ranged fire, but no new wounds (R's RBA misses).

Sheets of ice once again encase your feet and legs, these sheets heavier and sharper than the last barrage (Storm of the Ocean Lord recharges for Squaller at AB22 hits all but Gethin for 17 dmg except for Lyriel who takes 21--all hit are immoblized until the end of Squaller AB21's next turn).  Lyriel can no longer feel her lower extremities (Lyriel is bloodied) and she begins to fear for her upper ones as well. At least, she's not riding the night current fixed in place as she is. Unless that comes next.  Something worse can always come next.

PC          Init  AC  F   R   W   HP      Surges       AP  T  Notes
Ravex         27  24 21  18  16  41/61   12/12  (+18) 1    2  Host Body (-2 will), no dailies, Imm (no save)
Squall Caller 22  22                                          Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, AA21
Zellias       20  23 19  22  20  33/50     7/8   (+12) 1   2  Host Body (-2 will), no dailies, Imm (no save)
Squatter (m)  19  21                                          Crossbow held, great flail holstered, wild-eyed, burly, Y27
Squatter (f)  18  21              -20                         Crossbow held, great flail holstered, wild-eyed, freakishly strong, X13
Squall Caller 16  22              -22                         Mace held on left, crazed, AD20
Gethin        11  25 18  17  19  39/61-15  12/13  (+15) 1  2  LoH, no dailies, Imm (no save), Resist 3 All
Lyriel        10  23 21  18  16  24/56     9/9   (+14) 1   2  Imm (no save), +1 Attack (Poised Assault), Bloodied
DawnStone      4  21 22  21  22  52/52     9/9   (+13) 1   2

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
ColdArea burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 22:59, Mon 08 Aug 2011.
Brother Zellias
player, 190 posts
Mon 8 Aug 2011
at 18:02
  • msg #119

Re: The Lasts Breaths of Ashenport

Hoping that he will soon be free of his icy foot shackles and ready to fight - and with his only thrown weapon lost somewhere in the bottomless mud of Ashenport - Brother Zellias stands still and silent, meditating on the meaning of existence, especially the fickleness and capriciousness of the elements. He feels himself regaining much of his strength.

Standard: Second Wind, spend one surge, regain 12 HP, now at 45/50 with 6/8 surges remaining
Autarch
GM, 1591 posts
Mon 8 Aug 2011
at 19:29
  • msg #120

Re: The Lasts Breaths of Ashenport

Only Brother Zelias's years of monastic training allow him the space to inhale in the midst of a cataclysmic, if localized, ice storm (BW spends SW, gains 12 hps and +2 D) (+1 hp for all per BSoH).

The burly cultist hurtles towards you (Male Squatter runs to AA19), dropping his crossbow in his haste to brain each and every one of you. The freakishly strong cultist, oppressed by a wispy snake of flame, drops her crossbow, wheels, and clobbers the serpent (MB hits DS's spirit companion for 19 dmg, dispelling it). It's DawnStone who feels the pain (8 dmg).  Unharried, she joins her male counterpart in a lumbering run towards you (she runs to AA13, granting CA), sending great spouts of mud flying in her wake.

The other squall caller simply stares at Gethin (Dagon's Fang, a ranged 10 attack, misses his fort). Dagon's Fang is a misnomer.  He has as many fangs as he needs and no shortage of jaws either.  This set descends from above the paladin as a shark plunging below for a floundering swimmer.  Such pitiful magics don't fool Gethin.

PC          Init  AC  F   R   W   HP      Surges       AP  T  Notes
Ravex         27  24 21  18  16  42/61   12/12  (+18)  1   2  Host Body (-2 will), no dailies, Imm (no save)
Squall Caller 22  22                                          Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, AA21
Zellias       20  23 19  22  20  49/50    6/8*  (+12)  1   2  Host Body (-2 will), no dailies, Imm (no save), +2 D (SW)
Squatter (m)  19  21                                          Crossbow dropped, great flail holstered, wild-eyed, burly, granting CA, AA19
Squatter (f)  18  21              -20                         Crossbow dropped, great flail held, wild-eyed, freakishly strong, granting, CA, AA13
Squall Caller 16  22              -22                         Mace held on left, crazed, AD20
Gethin        11  25 18  17  19  40/61-15  12/13 (+15) 1   2  LoH, no dailies, Resist 3 All
Lyriel        10  23 21  18  16  25/56     9/9   (+14) 1   2  Imm (no save), +1 Attack (Poised Assault), Bloodied
DawnStone      4  21 22  21  22  27/52     9/9   (+13) 1   2  Imm (no save)
Misty Serpent  4  21 22  21  22   -/-                         Dispelled

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
ColdArea burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 15:04, Tue 09 Aug 2011.
Lyriel
player, 192 posts
Mon 8 Aug 2011
at 20:14
  • msg #121

Re: The Lasts Breaths of Ashenport

  Shivering from the cold and half-blinded by the rain, Lyriel valiantly works her bow. One arrow finds purchase, though it doesn't seem to slow the fanatic down much...

 
  Free: Spend AP.
  Std: RBA (w/HE) hits Squatter AA13 for 15 damage.
  Std: RBA misses Squatter AA13.
  Move: None.
  Minor: None.
 

 
  Free: When Dawnstone uses Healing Spirit on Lyriel she activates her Amulet of Life to spend a second healing surge, which returns her to full (56/56) HP.
 

This message was last edited by the player at 20:19, Mon 08 Aug 2011.
Gethin Ballider
player, 898 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 8 Aug 2011
at 21:19
  • msg #122

Re: The Lasts Breaths of Ashenport

Gethin draws his sword, holds it high a moment, then charges in where the action is the thickest.  He slashes at one of the squall callers, hoping to end the freezing attacks so his friends can move and fight.

MINOR: draw Longsword
AP: Second Wind (-1 surge, Gain Resist 3 All USoNT, +15 HP, all PCs +1 HP, end at 56/61-15 HP)
MOVE: move as part of charge (to get total movement of 10)
STANDARD: Charge to AC19 vs. Lefty w/ Virtuous Strike (8 dmg & Gethin gains +2 saves USoNT)
FREE: Activate Flaming Weapon Daily (+3 fire dmg, 5 ongoing fire dmg, save ends)


17:20, Today: Gethin Ballider rolled 3 using 1d6. flaming wpn fire dmg.
17:17, Today: Gethin Ballider rolled 27,8 using d20+12,d8+5. charge Lefty.

This message was last edited by the player at 22:28, Mon 08 Aug 2011.
DawnStone
player, 29 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/9, PP-22
Mon 8 Aug 2011
at 21:51
  • msg #123

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #120):

Dawnstone once again calling on his spirit,  it appear again near Ravex. Lyriel feels the healing spirit, as does Ravex. Then it moves to the rooftop, by the chimmey. From there, dawnstone breaks into a hundred bits of crystal, and switches places with his spirit.

(OOC-Free action-Spirit appears in AD 17.

Minor action-healing spirit on Lyriel. Ravex heals 6 (or 7 with magic Item) hp, and gets 4 temp HP.

Move action-teleports spirit to AH 18

Standard action-does shard storm and trades places with spirit. Dawnstone on roof, spirit on ground in his position.

17:41, Today: DawnStone rolled 6 using 1d6.)

This message was last edited by the player at 02:44, Tue 09 Aug 2011.
Autarch
GM, 1600 posts
Tue 9 Aug 2011
at 15:37
  • msg #124

Re: The Lasts Breaths of Ashenport

With extreme cold reducing the structural integrity of his crystal infrastructure, DawnStone decides that any place, even a precarious perch upon a rain-slicked, peaked roof would prove safer. Reforming two stories above the battle, he grabs for the support of the chimney but his feet skid and he begins to slip... (DC 15 Acrobatics Check at the start of your turn to stay perched on the roof).

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  51/61-4 12/12   1/2   Host Body (-2 will), no dailies, Imm (no save)
Squall Caller 22  22                                   Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, AA21
Zellias       20  23 19  22  20  50/50    6/8*   1/2   Host Body (-2 will), no dailies, Imm (no save), +2 D (SW)
Squatter (m)  19  21                                   Crossbow dropped, great flail holstered, wild-eyed, burly, granting CA, AA19
Squatter (f)  18  21              -20                  Crossbow dropped, great flail held, wild-eyed, freakishly strong, granting CA, AA13
Squall Caller 16  22              -48                  Mace held on left, crazed, AD20, 5 flame ongoing, Bloodied
Gethin        11  25 18  17  19  56/61-15 11/13* 1/2   LoH, no dailies, Resist 3 All, +2 D, +2 Saves, Weapon Daily expended
Lyriel        10  23 21  18  16  56/56    7/9    0/2   Imm (no save), +1 Attack (Poised Assault), Amulet of Life expended
DawnStone      4  21 22  21  22  30/52    9/9    1/2   Imm (no save), Healing Spirit**, Shardstorm expended
Misty Serpent  4  21 22  21  22

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
Cold Area burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 02:26, Wed 10 Aug 2011.
DawnStone
player, 32 posts
AC-21, F-22, R-21, W-22
HP-52/27, HS-9/9, PP-22
Tue 9 Aug 2011
at 16:58
  • msg #125

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #124):

(OOC-12:52, Today: DawnStone rolled 24 using 1d20+12. Should be +3, I rolled Athletics rather than acrobatics. Its a success ether way...Made a 15.)
Ravex
player, 810 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 9 Aug 2011
at 17:18
  • msg #126

Re: The Lasts Breaths of Ashenport

Still rooted in place, Ravex has no other option but to give his javelin a second try.

This time, he finds his mark, despite the rain.

Minor: Draw Javelin.
Standard: RBA vs bloodied stormcaller. Rolled 24 vs AC, dealing 8 damage. Stormcaller is marked.
Minor: Stow Javelin.
Minor: Draw Khopesh.

This message was last edited by the player at 17:19, Tue 09 Aug 2011.
Autarch
GM, 1602 posts
Wed 10 Aug 2011
at 02:36
  • msg #127

Re: The Lasts Breaths of Ashenport

Is it a continuation of the same ice storm or a fresh one born of squall caller's inexhaustible enmity for beings of dust and stone? It does not matter. Lyriel and Ravex once again (15 dmg to R and L, imm (no save) suffer the incisions of shards of ice. Inexplicably, Brother Zelias, standing in the midst of that very storm, will brook no wintry assaults; it's as if he exists in another space entirely.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  40/61   12/12   1/2   Host Body (-2 will), no dailies, Imm (no save)
Squall Caller 22  22                                   Mace held on right, crazed, Storm of the Ocean Lord recharging, Z19
Zellias       20  23 19  22  20  50/50    6/8*   1/2   Host Body (-2 will), no dailies
Squatter (m)  19  21                                   Crossbow dropped, great flail holstered, wild-eyed, burly, granting CA, AA19
Squatter (f)  18  21              -20                  Crossbow dropped, great flail held, wild-eyed, freakishly strong, granting CA, AA13
Squall Caller 16  22              -56                  Mace held on left, crazed, AD20, 5 flame ongoing, Bloodied, Marked
Gethin        11  25 18  17  19  56/61-15 11/13* 1/2   LoH, no dailies, Resist 3 All, +2 D, +2 Saves, Weapon Daily expended
Lyriel        10  23 21  18  16  41/56    7/9    0/2   Imm (no save), +1 Attack (Poised Assault), Amulet of Life expended
DawnStone      4  21 22  21  22  30/52    9/9    1/2   Healing Spirit**, Shardstorm expended
Misty Serpent  4  21 22  21  22

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
Cold Area burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 01:48, Thu 11 Aug 2011.
Brother Zellias
player, 192 posts
Wed 10 Aug 2011
at 13:20
  • msg #128

Re: The Lasts Breaths of Ashenport

At last freed from the icy paralysis, Brother Zellias feels the rush of blood to his feet as he zips through the muddy streets, moving as best he can despite the obviously horrible maintenance job done by the Ashenport Department of Public Works.

He slides to a stop near Gethin, using the momentum of his movement to feign a charging attack against the squall caller. At the last moment, he feints and effortlessly plants a spinning kic into the enemy's gut. The foe's reaction lets Brother Zellias quickly launch a shot with his walking stick that sends the squall caller slipping through the mud, opening him up for further attacks from the monk.

Move: Dancing Cobra Movement Technique, move Speed +2 (Speed 8 = 4 squares w/difficult terrain), 3 NE, 1 E to AD-17
Move: 2 E to AD-19
Spend Action Point for Standard Action
Standard: Dancing Cobra Attack, Attack 23 vs Reflex, Damage 10
Free: Centered Flurry of Blows, Additional 7 Damage, Slide Squall Caller to AC-20, gain CA vs enemy UEoZNT w/Deadly Draw feat

Note: Total Damage 17

08:15, Today: Brother Zellias rolled 10 using 1d10+7. Damage.
08:15, Today: Brother Zellias rolled 23 using 1d20+11. Dancing Cobra vs Squall Caller AD20.

Autarch
GM, 1604 posts
Thu 11 Aug 2011
at 02:27
  • msg #129

Re: The Lasts Breaths of Ashenport

The squaller perishes in a gout of flames in the midst of a torrential downpour (5 ongoing fire kills SQ at the start of his turn); it is no ordinary fire that consumes him, but the fire that burns from within, leaving only char without.  Gethin's kiss, the smallfolk call it.

That leaves only three, two of whom, the squatters, charge Lyriel and Gethin. Lyriel's longbow nearly snaps beneath the crush of her assailant's great flail, but the ball wraps around and claps her shoulder (17 dmg and knocked prone), the pain of cracked bones sending her to her knees. Gethin merely turns aside his man's assault with cool raise of his shield.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  40/61   12/12   1/2   Host Body (-2 will), no dailies
Squall Caller 22  22     20                            Mace held on right, crazed, Storm of the Ocean Lord recharging, Z19
Zellias       20  23 19  22  20  50/50    6/8*   0/2   Host Body (-2 will), no dailies
Squatter (m)  19  21                                   great flail held, wild-eyed, burly, Encounter power spent, AB19
Squatter (f)  18  21              -20                  great flail held, wild-eyed, freakishly strong, Encounter power spent, AF14
Squall Caller 16  22     20       -88                  Dead
Gethin        11  25 18  17  19  56/61-15 11/13* 1/2   LoH, no dailies, Resist 3 All, +2 D, +2 Saves, Weapon Daily expended
Lyriel        10  23 21  18  16  24/56    7/9    0/2   +1 A, A of L expended, Bloodied, Prone, Holding longbow
DawnStone      4  21 22  21  22  30/52    9/9    1/2   Healing Spirit**, Shardstorm expended
Misty Serpent  4  21 22  21  22

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
Cold Area burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 16:09, Fri 12 Aug 2011.
Lyriel
player, 196 posts
Thu 11 Aug 2011
at 05:11
  • msg #130

Re: The Lasts Breaths of Ashenport

  Lyriel's loss of breath transforms midway into a snarl and finally a sharp command - apparently she has some experience directing tactical deployment - as she wrenches hard on the bow, taking advantage of the chain's entanglement to pull the wretch off balance as she rises. She abandons the weapon in favor of her sword, letting it fall free; the brute manages to shake his flail loose in time to parry her blow, though just barely - that crippling shoulder-strike doesn't seem to have hindered her any!

 
  HP 39/56  Sg 7/9
  AC23 F21 R18 W16

  Free: Dwarven Armor (Lyriel regains 15 HP).
  Move: Stand up.
  Minor: NTA. Ravex and the spirit gain a +2 bonus to AC until Lyriel's EONT and may shift 2 squares as a free action.
  Free: Drop bow.
  Free: Draw sword.
  Std: Melee Basic Attack misses Squatter AF14.
 

This message was last edited by the player at 05:31, Thu 11 Aug 2011.
Gethin Ballider
player, 901 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 11 Aug 2011
at 11:20
  • msg #131

Re: The Lasts Breaths of Ashenport

Glad of his stalwart shield, Gethin returns the squatter's heavy blow with one equally powerful and equally ineffectual.

The rhythm of strike-counterstrike is an ancient ritual that runs deeper than creed or crazy.  Gethin locks eyes with the man, and wordlessly, the two have become mortal foes.

STANDARD: Valorous Smite vs Squatter miss
MINOR: Divine Challenge Squatter (marked, 7 radiant dmg if att other)

DawnStone
player, 34 posts
AC-21, F-22, R-21, W-22
HP-52/27, HS-9/9, PP-22
Thu 11 Aug 2011
at 11:35
  • msg #132

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #129):

From his rooftop, Dawnstone saw Lyriel in danger. He gestured with his staff, causing the spirit to appear besides her. Then it seems to flow into her, causing a mini-tornado do flow about her, shielding her with a swirling barrier of rock and wind...

(OOC-Minor action-teleport spirit companion right behind Lyriel.

Standard action-Uses Granite armor power on Lyriel. Spirit then vanishes. She gains resist all 6 until the end of Dawnstone's next turn. She also gains 4 temp HP. She then is the source of a close burst 1 attack, foes only, but I rolled crap and it missed.

Move action-sits down on roof so Dawnstone does not have to worry about falling. Using Chimney as brace.)

Ravex
player, 816 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 11 Aug 2011
at 22:58
  • msg #133

Re: The Lasts Breaths of Ashenport

Freed at last from his stormy bondage, Ravex looses a gout of flame at the nearest squatter, distracting it, then howls a charge toward the remaining storm caller. Like a scaled freight train, Ravex slams into his enemy, knocking them off their feet.

Free: Lyriel's granted shift to AD17.
Minor: Dragon Breath vs Female Squatter. Rolled 20 vs reflex, dealing 9 fire damage. The Female Squatter is Marked
Move+Standard: Charge to AA18, rolled 28 vs Stormcaller AC, dealing 7 damage. Stormcaller is marked
No Action: Activate Takedown Strike. Stormcaller takes 5 additional damage, as in knocked prone.

Autarch
GM, 1607 posts
Fri 12 Aug 2011
at 16:34
  • msg #134

Re: The Lasts Breaths of Ashenport

Lockdown is achieved, as Ravex aggravates two foemen and Gethin the other.  Ravex also cuts the squaller as he squirms (OA hits him for 12 dmg, stops movement), the foot-deep muck of the grove sucking him down.

Locked together, the flailman and the paladin trade mighty swings of ball and blade.  The ball lands first (17 dmg).  What should have been a shoulder-smashing strike proves inconsequential with the paladin's piety proving nigh on impenetrable.

Still feeling the dragonborn's heat, the other mongrel thrashes around in the water, more intent on dousing flames than landing blows (squatter misses).

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  41/61   12/12   1/2   Host Body (-2 will), no dailies, +2 D
Squall Caller 22  22     20       -24                  Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, AA19
Zellias       20  23 19  22  20  50/50    6/8*   0/2   Host Body (-2 will), no dailies
Squatter (m)  19  21     20                            great flail held, wild-eyed, burly, Encounter power spent, AB20, Challenged
Squatter (f)  18  21     20       -29                  great flail held, wild-eyed, freakishly strong, Encounter power spent, marked, AF14
Lyriel        10  23 21  18  16  39/56-4  6/9    0/2   +1 A, A of L & DA expended, Resist 6 all, Fullblade held
Gethin        10  25 18  17  19  55/61  11/13*   1/2   LoH, no dailies, Weapon Daily expended
DawnStone      4  21 22  21  22  31/52    9/9    1/2   Healing Spirit**, Shardstorm expended
Misty Serpent  4  21 22  21  22

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
Cold Area burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 01:24, Sun 14 Aug 2011.
Brother Zellias
player, 199 posts
Fri 12 Aug 2011
at 17:48
  • msg #135

Re: The Lasts Breaths of Ashenport

Feeling footloose and fancy free - and frankly eager to fight - now that he is free of the ice's grip, Zellias darts past Gethin to stand beside the dragonborn. With steely focus in his eyes, he lets out a sharp "hyah!" as he drives the heel of his palm into the core of the squall caller's gut. His other hand swings his walking stick, hitting the stormbringer in the ribs and forcing him into a position where he's now surrounded by three foes.

Move: To AB-18
Standard: Enduring Champion vs Squall Caller, Attack 25 vs Fort, Damage 23
Free: Centered Flurry of Blows, additional 7 HP damage, slide Squall Caller to AB 19, gain CA vs Squall Caller until end of my next turn

13:45, Today: Brother Zellias rolled 23 using 2d10+7. Damage.
13:44, Today: Brother Zellias rolled 25 using 1d20+11. Enduring Champion Attack.

This message was last edited by the player at 17:49, Fri 12 Aug 2011.
Lyriel
player, 203 posts
Fri 12 Aug 2011
at 18:46
  • msg #136

Re: The Lasts Breaths of Ashenport

  Lyriel had no reservations about hitting someone when they were down, especially when that someone had been about to do the same to her. Her sword found purchase in cultist flesh, and - as the cultist haphazardly parried a second stroke, sending both weapons wide - her fist claimed a few teeth as well.

 
 
  HP 39+4/56  Sg 7/9
  AC23 F21 R18 W16
 


  Std: MBA (Power Strike) hits Squatter AF14 for 27 damage.
  Free: Stone Fist Squatter AF14 for 7 damage.
  Move: None.
  Minor: None.
 

This message was last edited by the player at 01:44, Sun 14 Aug 2011.
Gethin Ballider
player, 905 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 12 Aug 2011
at 19:31
  • msg #137

Re: The Lasts Breaths of Ashenport

Though Gethin's piety is protecting him, it is not helping him to overcome his foes.  He lunges in as Zellias sends the Squall Caller stumbling toward him, but the cultist parries the thrust with his staff.

STANDARD: Bolstering Strike vs Squall Caller (miss)
MINOR: Divine Challenge male Squatter
MOVE: none

DawnStone
player, 41 posts
AC-21, F-22, R-21, W-22
HP-52/30, HS-9/9, PP-22
Fri 12 Aug 2011
at 20:07
  • msg #138

Re: The Lasts Breaths of Ashenport

The spirit appears again, and flares up, but otherwise does no harm other than empowering Ravex again...only to appear near the other two

(OOC-Free action-Spirit appears in AA19, Ravex gets 4 temp HP.

Standard-Uses Scorching Sands encounter power-misses, spirit fades away.

16:02, Today: DawnStone rolled 13 using 1d20+9. vs reflex

Minor-appears in AC 18. Gethin gets 4 temp HP. Any allies next to spirit gets +2 Saves. Spirit may make special OAs vs foes who move without shifting.)

This message was last edited by the player at 20:07, Fri 12 Aug 2011.
Autarch
GM, 1611 posts
Sun 14 Aug 2011
at 01:34
  • msg #139

Re: The Lasts Breaths of Ashenport

While a few of her teeth may have lost their purchase, the freakishly strong cultist still grips her great flail, ready to strike her lupine adversary.  The other cultist, the storm caller, finds himself beset on all sides; his day may be done but his long night is about to begin.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  41/61-4 12/12   1/2   Host Body (-2 will), no dailies, +2 D
Squall Caller 22  22     20       -54                  Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, Bloodied, AB19
Zellias       20  23 19  22  20  50/50    6/8*   0/2   Host Body (-2 will), no dailies
Squatter (m)  19  21     20                            great flail held, wild-eyed, burly, Encounter power spent, AB20, Challenged
Squatter (f)  18  21     20       -63                  great flail held, wild-eyed, freakishly strong, Encounter power spent, Marked, bloodied, AF14
Lyriel        10  23 21  18  16  39/56-4  6/9    0/2   +1 A, A of L & DA expended, Resist 6 all, Fullblade held
Gethin        10  25 18  17  19  55/61-4  11/13* 1/2   LoH, no dailies, Weapon Daily expended
DawnStone      4  21 22  21  22  31/52    9/9    1/2   Healing Spirit**, Shardstorm expended
Misty Serpent  4  21 22  21  22

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
Cold Area burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.

This message was last edited by the GM at 02:25, Tue 16 Aug 2011.
Ravex
player, 819 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 16 Aug 2011
at 00:52
  • msg #140

Re: The Lasts Breaths of Ashenport

Ravex deftly re-positions himself into a flanking position and executes a mighty sweeping-blow that catches both the Squatter and the remaining Stormcaller across their backs.

Move: Pass Forward to AA19
Standard: Sweeping Blow vs Storm Caller and Squatter. Rolled 29 vs SC AC, and 24 vs Squatter AC, dealing 11 damage to both.

The Stormcaller is Marked.

Autarch
GM, 1615 posts
Tue 16 Aug 2011
at 02:32
  • msg #141

Re: The Lasts Breaths of Ashenport

The squall caller falls to his knees, sinking into the slop, and silently beseeches his master for more eldrich magic. His master must be preoccupied, for no new energies infuse the man.  He feebly raises his mace to deflect the next attack...

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  41/61-4 12/12   1/2   Host Body (-2 will), no dailies, +2 D
Squall Caller 22  22     20       -65                  Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, Bloodied, AB19
Zellias       20  23 19  22  20  50/50    6/8*   0/2   Host Body (-2 will), no dailies
Squatter (m)  19  21     20       -11                     great flail held, wild-eyed, burly, Encounter power spent, AB20, Challenged
Squatter (f)  18  21     20       -63                  great flail held, wild-eyed, freakishly strong, Encounter power spent, Marked, bloodied, AF14
Lyriel        10  23 21  18  16  39/56-4  6/9    0/2   +1 A, A of L & DA expended, Resist 6 all, Fullblade held
Gethin        10  25 18  17  19  55/61-4  11/13* 1/2   LoH, no dailies, Weapon Daily expended
DawnStone      4  21 22  21  22  31/52    9/9    1/2   Healing Spirit**, Shardstorm expended
Misty Serpent  4  21 22  21  22

Combat Glossary
Storm of the Ocean Lord (standard; recharge ) ✦
Cold Area burst 2 within 10; +12 vs. Reflex; 2d8 + 5 cold damage and target is immobilized until the end of the cultist’s next turn.
This message was last edited by the GM at 17:40, Tue 16 Aug 2011.
Brother Zellias
player, 202 posts
Tue 16 Aug 2011
at 03:03
  • msg #142

Re: The Lasts Breaths of Ashenport

Moving awkwardly but with deceptive speed, Brother Zellias lurches around Ravex, circling the melee. He comes up beside the squatter and dupes the crazed woman into taking a fumbling swing at him. The monk weaves out of the way, so that the bumbling opponent targets his own ally. Zellias adds an extra quick kick in the knee to drive home the fact that the squatter is too clumsy to contend with the spry monk.

Move: Drunken Monkey movement allows speed +2, ignores difficult terrain, circle around to avoid OAs and end at AB-21
Standard: Drunken Monkey Attack v Squatter, Attack 30 vs Will, Damage 12 to squatter, slide squatter to AC-20, squatter makes MBA vs Squall Caller
Free: Centered Flurry vs Squatter, 7 HP dmg

Note: Have CA vs Squatter until end of my next turn, Deadly Draw feat

Autarch
GM, 1617 posts
Tue 16 Aug 2011
at 17:52
  • msg #143

Re: The Lasts Breaths of Ashenport

The head of the flail whizzes over the monk's head  and as the chain extends to its full length, the ball crunches into squall caller (12 dmg to caller) who begins to pitch face first into the mud.

Gasping for breath as his blood turns the ooze crimson, neither of the cultists can pierce his adversary's defenses.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  41/61-4 12/12   1/2   Host Body (-2 will), no dailies, +2 D
Squall Caller 22  22     20       -77                  Mace held on right, crazed, Storm of the Ocean Lord recharging, Marked, Bloodied, AB19
Zellias       20  23 19  22  20  50/50    6/8*   0/2   Host Body (-2 will), no dailies
Squatter (m)  19  21     20       -30                  Great flail held, wild-eyed, burly, Encounter power spent, AC20, Challenged
Squatter (f)  18  21     20       -63                  Great flail held, wild-eyed, freakishly strong, Encounter power spent, Marked, bloodied, AF14
Lyriel        10  23 21  18  16  39/56-4  6/9    0/2   +1 A, A of L & DA expended, Resist 6 all, Fullblade held
Gethin        10  25 18  17  19  55/61-4  11/13* 1/2   LoH, no dailies, Weapon Daily expended
DawnStone      4  21 22  21  22  31/52    9/9    1/2   Healing Spirit**, Shardstorm expended
Misty Serpent  4  21 22  21  22

This message was last edited by the GM at 17:39, Thu 18 Aug 2011.
Lyriel
player, 206 posts
Tue 16 Aug 2011
at 21:02
  • msg #144

Re: The Lasts Breaths of Ashenport

  "Hyeeah!" Lyriel's bellow was punctuated by the meaty thud of steel against flesh; the squatter reeled and staggered back as fresh drops of crimson spattered against the muddy ground.

 
  Std: MBA hits Squatter AF14 for 16 damage.
  Move: None.
  Minor: None.
 

Gethin Ballider
player, 906 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 17 Aug 2011
at 10:10
  • msg #145

Re: The Lasts Breaths of Ashenport

Despite his gusto, this just isn't Gethin's fight.  Maybe it's sucking mud beneath, or the blinding rain above, but a third blow is easily parried.

He takes it all philosophically, though.  At least he's keeping them busy.


STANDARD:  Virtuous Strike vs Squall Caller (miss)

Squatter (m) remains Challenged. (7 radiant dmg if att other)

DawnStone
player, 42 posts
AC-21, F-22, R-21, W-22
HP-52/30, HS-9/9, PP-22
Wed 17 Aug 2011
at 14:05
  • msg #146

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #145):

The spirit moves into Gethin's body, giving his strength and speed to strike at the target of his choosing before vanishing once more. The it reappears again-strengthening Brother Zellias.

(OOC-Standard action-Using spirit Infusion on Gethin. Giving him a free basic melee attack, with +2 to hit and +4 on damage. Spirit vanishes.

Minor action-Spirit appears by Brother Zellias. Brother Zellias gets 4 temp HP. Spirit is in Space AA 20, giving +2 on saves to any ally nearby.)

Gethin Ballider
player, 907 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 17 Aug 2011
at 15:20
  • msg #147

Re: The Lasts Breaths of Ashenport

A foreign intelligence snaps Gethin's eyes to a weakness he hadn't seen before: the man holds his mace too high, leaving his left thigh unprotected.  The mace can't possibly reach there to parry before the longsword can reach there to strike.

Gethin lunges with a mighty effort, and this time draws blood.

FREE MBA hits for 14 dmg

11:16, Today: Gethin Ballider rolled 30,14 using d20+15,d8+9. free MBA vs SqCall (CA, +2 att, +4 dmg).

Autarch
GM, 1619 posts
Thu 18 Aug 2011
at 18:00
  • msg #148

Re: The Lasts Breaths of Ashenport

A storm cloud blots out the sky, blackening it nearly beyond black, and less than nothing can be seen. A sharp cry is heard, followed by two more.  The first comes from Gethin as a flail clouts him (16 dmg), joining his spittle to the downpour. Then, gloom replaces oblivion, restoring perception. Lyriel stands erect, gripping in her hand a shock of black hair that is attached to a head acutely at odds with its stem. Across the grove, Brother Zelias likewise stands erect, his fingers tasting liver and kidney, the vital organs hot on his digits.

The battle is over.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  41/61   12/12   1/3   Host Body (-2 will), no dailies
Zellias       20  23 19  22  20  50/50    6/8*   0/3   Host Body (-2 will), no dailies
Lyriel        10  23 21  18  16  39/56    6/9    0/3
Gethin        10  25 18  17  19  43/61   11/13*  1/3   LoH, no dailies, WD expended
DawnStone      4  21 22  21  22  31/52    9/9    1/3   Healing Spirit**
Misty Serpent  4

This message was last edited by the GM at 22:12, Sat 20 Aug 2011.
Ravex
player, 820 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 18 Aug 2011
at 18:12
  • msg #149

Re: The Lasts Breaths of Ashenport

Ravex licks his scaly lips and sheathes his weapon. Though a small amount of confusion is evident on his face, habit takes over, and he begins to search their defeated enemies.

He yawns several times, and scratches at a particularly itchy slaad maggot... but says nothing otherwise.

Spend 1 Surge
DawnStone
player, 43 posts
AC-21, F-22, R-21, W-22
HP-52/43, HS-9/8, PP-22
Thu 18 Aug 2011
at 18:18
  • msg #150

Re: The Lasts Breaths of Ashenport

Dawnstone still sits on the roof, only to have his spirit appear besides him and carry him down the side of the building safely. He looks to the others if they are ok, but he gently touches the cracks in his own crystal hide.

(OOC-Using assistance of the strong spirit power to take him down to ground level safely. Then resting and spending one healing surge.)
Lyriel
player, 207 posts
Thu 18 Aug 2011
at 20:03
  • msg #151

Re: The Lasts Breaths of Ashenport

  Lyriel spends one surge, bringing her to 53/56.

  Lyriel lets fall the body and stands in place for a few moments, breathing hard as she takes in the rain-soaked aftermath of the battle. "Anyone hurt?" she called out as she retrieved her bow and started cleaning the muck and gore from her weapons; no one seemed to be seriously injured, but she wasn't taking anything for granted.
Gethin Ballider
player, 908 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 18 Aug 2011
at 21:21
  • msg #152

Re: The Lasts Breaths of Ashenport

Gethin looks around for a clean patch of grass to wipe his sword, but there's nothing but muck and slush.  He has to settle for the filthy cloaks of the fallen.

"Well fought, friends.  I am not badly wounded, but a little healing power would help."

Gethin stands under the eaves of a nearby house, leaning against the wall to stay out of the rain.

"Shall we investigate the ash grove again, since it is near here that these cultists attacked us?  Then we can continue on our way."

One surge would put Gethin at 58/61, so if Dawnstone has a Healing Spirit that is not needed elsewhere, he could likely top off.

We were headed to #6 then #5 on the map, as I recall.  Worth another look in the Ash Grove at #4?

After that we continue our way north -- #10, the mayor's house; then #12, the town hall.

DawnStone
player, 44 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Thu 18 Aug 2011
at 23:40
  • msg #153

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #152):

(OOC-each use of the healing spirit I use, costs you a healing surge which can only be recovered via extended rest. If you are only down a few HP, I can give out some temp HP, but it would be a waste of your surges to heal you just a few points.)
Brother Zellias
player, 203 posts
Thu 18 Aug 2011
at 23:45
  • msg #154

Re: The Lasts Breaths of Ashenport

Zellias shakes the foul matter from his hands, using a nearby puddle to get most of the remnants off. He nods at the suggestion to check the grove again, though he's distracted by the foul things coursing through his being.

"I am wondering if we might find a shop that sells medicines," he says.
Lyriel
player, 211 posts
Fri 19 Aug 2011
at 00:04
  • msg #155

Re: The Lasts Breaths of Ashenport

  "If you think there's something there, we'll look," Lyriel conceded, hefting her blade as she warily approached the wooded copse ahead. She hadn't had cause to lounge about what passed for Ashenport's public park whilst awaiting the opening of the trade fair, nor had she been aware of anything unusual about it... but with everything else about the town turning out to be connected to some dark secret, why not the park as well?

 
  Perception 21: What do we have here?

  Lyriel can use the extra healing. Now back to full (56/56).
 

This message was last edited by the player at 03:01, Fri 19 Aug 2011.
DawnStone
player, 46 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Fri 19 Aug 2011
at 02:26
  • msg #156

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #152):

Before we move on...Gethin is correct. We need to be ready. his mental voice says. He bangs his staff, and the spirit appears once more to heal Gethin, and soothe the wounds of one other.

(OOC-using healing spirit on gethin and healing somebody else 1d6, you guys pick who. After short rest to get power back, will give everybody 4 temp hp)
Autarch
GM, 1622 posts
Sat 20 Aug 2011
at 22:33
  • msg #157

Re: The Lasts Breaths of Ashenport

Having already turned over the squatter's flophouse, you don't expect your riffling to turn up anything on their persons beyond a few strips of fish jerky, bits of seaweed, and a scattering of sea glass. You're not disappointed.  The grove has nothing new to disgorge as well, so you marshal yourselves to investigate the ediface on the far side of the ash trees.  Brother Zelias wonders if he might have been wise to buy a few bottles of Dr. Murk Eye's Eelness Begone Elixir earlier.

This squat building is made of a dull, filthy stone. Only a single heavy door provides ingress, and all the windows boast rusty iron bars. Although it has largely faded, blurred by many years and the overpowering scents of ocean, rain, and fish, the tang of human misery still clings to the small structure.

With some strain, you force the door open and the sludgy water follows you inside to the jailhouse--although jailhouse may be too grandiose a term for one room with a bank of four cells, the keys to which may well still be in the desk.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         27  24 21  18  16  56/61   11/12   1/3   Host Body (-2 will), no dailies
Zellias       20  23 19  22  20  50/50    6/8    0/3   Host Body (-2 will), no dailies
Lyriel        10  23 21  18  16  56/56    5/9    0/3
Gethin        10  25 18  17  19  58/61   10/13   1/3   LoH, no dailies, WD expended
DawnStone      4  21 22  21  22  44/52    8/9    1/3   HS
Misty Serpent  4

This message was last edited by the GM at 22:35, Sat 20 Aug 2011.
Lyriel
player, 212 posts
Sat 20 Aug 2011
at 22:44
  • msg #158

Re: The Lasts Breaths of Ashenport

  "I wonder..."

  Lyriel rifled through the desk drawers, searching not only for keys, but for any records that might shed light on the situation in town.
Gethin Ballider
player, 911 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 20 Aug 2011
at 22:50
  • msg #159

Re: The Lasts Breaths of Ashenport

While Lyriel fishes out keys, Gethin looks through the bars into the cells.
Autarch
GM, 1623 posts
Sun 21 Aug 2011
at 19:33
  • msg #160

Re: The Lasts Breaths of Ashenport

Lyriel spills the essentials of jailhouse duty onto the top of the desk: an oily deck of playing cards with nets, traps, hooks, and harpoons for suits, a truncheon with flaky rust stains, a nearly empty bottle of whiskey, and a set of four keys.

A bottom drawyer contains confiscations, including a pearl brooch with a cameo of a young man and woman on a sailboat. The woman, her brown curls restrained by yellow ribbons, looks to be lost in love as does the man. It also has a hymnal for Melora, a letter, and a set of architectural sketches.

The tannery had been a surprise, but with each step towards the bars, Gethin knows that looking through them is not a good idea.  Peering through the first set, he surveys a bare cell with back and side walls both covered with an intricate spiderweb of scrawls. That's not what ne notices, though. It's his first inhalation after placing his head between the bars.

Not the smell of dust, or urine, or human sweat. No, none of that.

The reek of the sea.
Lyriel
player, 213 posts
Sun 21 Aug 2011
at 20:49
  • msg #161

Re: The Lasts Breaths of Ashenport

  Lyriel scans the letter, the hymnal, and the sketches.

 
  What is the letter about?
  Has the hymnal been defaced or modified?
  Do the sketches seem to be of any of the buildings in town, or otherwise significant?
 

This message was last edited by the player at 22:40, Sun 21 Aug 2011.
Gethin Ballider
player, 912 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 21 Aug 2011
at 21:22
  • msg #162

Re: The Lasts Breaths of Ashenport

"Hey, Quinn--" Gethin begins, and then falls silent and melancholy.

He clears his throat.

"There are some markings of some kind on the back of this cell.  Hand me those keys, and let's see if we can figure them out."
Ravex
player, 821 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 21 Aug 2011
at 22:29
  • msg #163

Re: The Lasts Breaths of Ashenport

Ravex pats Gethin on the back as he stands silently next to him. He looks expectantly at Lyriel and Dawnstone, not sure which to ask about the writing, either.
This message was last edited by the player at 22:30, Sun 21 Aug 2011.
DawnStone
player, 47 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Sun 21 Aug 2011
at 23:40
  • msg #164

Re: The Lasts Breaths of Ashenport

In reply to Ravex (msg #163):

Dawnstone peers at the writing, as well at the drawings. Hmmm-I think I read something about this in my studies of the regions. Not to mention my research of  the sea itself...

(OOC-Rolling Relgion 19:36, Today: DawnStone rolled 23 using 1d20+12. However, it could also be my nature roll-which is the same, as well as my dugenoneering. Whichever seems more approaerit to the DM)
Autarch
GM, 1624 posts
Tue 23 Aug 2011
at 02:22
  • msg #165

Re: The Lasts Breaths of Ashenport

With a raspy scratch, the first cell door unlocks and Gethin and DawnStone enter to decypher the wall-covering script. It doesn't take long. One word repeated over and over again, overlay upon overlay.

Evelyn. Evelyn. Evelyn. Evelyn. Evelyn. Evelyn. Evelyn. Evelyn. Evelyn. Evelyn. Evelyn.

The letters are crudely rendered and frequently flecked with red.  You observe twisted, whitish crescents on the floor near the engravings.

Meanwhile, Lyriel can detect no trace of damage to the hymnal, the contents of which stress that each aspect of nature is special in its own way; the taiga is no more special than the underground lake and so on.  It's not very convincing because everybody knows nothing is better than a subterranean lake, jet black current running through caverns and tunnels without end.

The sketches are indeed of buildings in town, including some you've already visited: the inn, the millery, and the very one you're in right now.  One you don't recognize, though.  This one is of an altar, so black it almost blots out the entire page. This one has a note as well: Ah, to glimpse the mysteries of myself! Where I have been and Where I will return! C'la!

He skims the letter which is addressed to one Mr. Martin Cavander, Esquire (and Dearest Son):

...As you know, Martin, the thought of your visit in two month's time dispels the gloom from the endless night of this old woman's remaining days...Teas and lemon-seed cakes, you still enjoy those, don't you?...You'll love the garden, so ever many flowers ready to bloom for your stay...Perhaps, you'd like to meet the mayor's daughter, Janie? Now, a small-town mayor's daughter would never be important enough for a merchant captain such as yourself, but wait till you see her curls...I trust you'll stop in Ashenport on your way for the trade fair...You're gonna ride the night current; you know that, don't you? All of you.
Lyriel
player, 216 posts
Tue 23 Aug 2011
at 03:59
  • msg #166

Re: The Lasts Breaths of Ashenport

  Lyriel set the other papers aside and held out the sketch of the altar for everyone to examine. "Can anyone identify that?"
Brother Zellias
player, 204 posts
Tue 23 Aug 2011
at 13:51
  • msg #167

Re: The Lasts Breaths of Ashenport

The usually serene monk seems fidgety and aggravated, to say the least, by the things tormenting him from within. When Lyriel offers up the sketch of the altar, though, he manages to concentrate on it for a moment. It is evocative of something he has seen before ... or perhaps merely something he read about it in a strange and disturbing story.

Religion, History or whatever: 20

09:49, Today: Brother Zellias rolled 20 using 1d20+3. Int related skill check.

DawnStone
player, 48 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Tue 23 Aug 2011
at 14:08
  • msg #168

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #166):

Dawnstone peered at the drawing. He called upon the spirits for any possible information they might know. Checking he thought of the human minds he had peered into may take some work indeed...

(OOC-Religion roll with speak with spirits bonus.

10:06, Today: DawnStone rolled 33 using 1d20+16.)

Autarch
GM, 1627 posts
Wed 24 Aug 2011
at 02:11
  • msg #169

Re: The Lasts Breaths of Ashenport

It's clearly the altar of a malevolent deity; more, you can't tell.
Gethin Ballider
player, 913 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 24 Aug 2011
at 02:39
  • msg #170

Re: The Lasts Breaths of Ashenport

Gethin's knowledge of religious practices is fairly good.  It was the only study he showed any aptitude for, much to the chagrin of the good Brothers who raised him.  He is impressed by Dawnstone's evident knowledge of even the schisms in minor branches of the same cult -- does one wear the miter straight up and down in honor or moral rigidity, or titled five degrees back so as not to offend the sky gods by pointing rudely up at them -- that sort of thing.

So he doesn't try to add his own knowledge to the crystal-man's study of the altar.  He simply nods.

"Is that letter signed, 'Evelyn'?" he wonders aloud, just guessing, really.

Using the keys, he checks the remaining cells, moving down the line.
Lyriel
player, 217 posts
Wed 24 Aug 2011
at 06:07
  • msg #171

Re: The Lasts Breaths of Ashenport

  No signature was mentioned?

  "If 'You're gonna ride the night current,' counts as a signature, then yes," Lyriel replied as she gathered the papers together on the desk. While Gethin and Dawnstone surveyed the rest of the cells, she studied the pin - one part of the image matched one part of the letter; if it had an inscription to clinch the association...
DawnStone
player, 49 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Wed 24 Aug 2011
at 14:13
  • msg #172

Re: The Lasts Breaths of Ashenport

Dawnstone looks at the papers. It seems a even better reason to check the temple now. Is it possible this Dagon had a cult here older than the settlement of the town itself? Perhaps a hidden alter to a dark god? He sent. Of course, that is just a guess, but they could have concealed the thing-hiding it in plain sight among the other temple...
Autarch
GM, 1628 posts
Wed 24 Aug 2011
at 19:21
  • msg #173

Re: The Lasts Breaths of Ashenport

Gethin's right. The details can tell.  The architectural sketch captures the effect of masterly beviling, creating the illusion of waves upon a black ocean.  This must be the altar to some fell sea god. But you already knew that, didn't you?

Three more cells, three more stories, and Gethin means to hear them all.

The cell next to love's end (would any sane man etch the name of his mother with his fingernails? No, he must have owned the cameo.) is identically bare save for one feature.  On the cell wall, a stranded son pasted stringy strips of brown together to spell, "I'm sorry, mother."  Flecks of red and white still show where scalp and hair met.

Gethin holds his breath and unlocks the bars for a closer look.  It doesn't help.  He wheezes. His breastplate squeezes his chest, compacting his lungs! No breath, no expansion. He falls backward in horror, falls to the floor and gobbles great inhalations of fetid jailhouse air.

The third and fourth cells sill beckon.
Autarch
GM, 1630 posts
Mon 29 Aug 2011
at 02:14
  • msg #174

Re: The Lasts Breaths of Ashenport

Lyriel studies the cameo for engravings but finds none.

A man of faith, Gethin doesn't balk at the final two cells.  He can't be bucked so easily.  He's here for a reason and cowering in the lock-up house isn't it.

To get a right and proper look at the third cell, he unlocks the door, strides within, and plants himself in the middle.  This must have been the priest's cell, for clotted upon the walls are some rhymes:

"I see with my lttle murky eye,
five wet, wet things
fishy fish fishy beings
Dagon craves fresh fish--C'lie! C'lie!
"

Then, Gethin vomits copiously, spattering wall, ceiling, and floor with his spew, chunks of white haddock first adhering and then slipping to the floor.  Some pinkish nodules catch the clotting and stick there.  One of you rushes in to remove him from the cell just resisting the stomach-emptying vertigo.

Befouled without but steeled within, Gethin enters the last one. The last cell has, like the others, just one calling card.  Sitting on a wooden table and underneath a glass case is a perfect replica of The Ashenport Carriage, a replica in bone.  Finger bones, bird bones, fish bones? Small bones broken and whole.  According to the logic of the four cells, each prisoner supplied his own materials. But if that's the case here, how could he have ... after he had ... ?

So cold, Gethin mutters, shaking as he withdraws, his snot already freezing.  Perhaps, there is a better place to go.
Lyriel
player, 219 posts
Mon 29 Aug 2011
at 02:19
  • msg #175

Re: The Lasts Breaths of Ashenport

  Lyriel frowns at their latest discoveries, but she doesn't dwell on them. She heads outside into the rain, calling back to the rest. "Mayor's house. No more side trips."
DawnStone
player, 51 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Tue 30 Aug 2011
at 14:18
  • msg #176

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #175):

Dawnstone nods. Very well...but at some point I will need to search the temple for rituals. We need the one that allows water breathing for a group. Otherwise we will not be able to chase down our foe. He has killed so many innocents, and must be made to pay. He proceeds to follow the wolf-woman.
Gethin Ballider
player, 916 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 30 Aug 2011
at 16:15
  • msg #177

Re: The Lasts Breaths of Ashenport

Gethin steadies himself on the desk and rinses out the salt-water-and-vomit taste with a mouthful from his waterskin.

"These are puzzles I do not understand.  But clearly something drove these prisoners mad."

"These are not side trips,"
he says solemnly.  "We have a duty to the dead to bring the dark deeds that killed them into the light.  Besides, we may yet find something to help us in our struggle."

"But I am ready to go the Mayor's house next."

This message was last edited by the player at 16:15, Tue 30 Aug 2011.
Autarch
GM, 1632 posts
Wed 31 Aug 2011
at 02:24
  • msg #178

Re: The Lasts Breaths of Ashenport

Lyriel informs you that the mayor (or alderman in this town) has his fine house just beyond townhall:

The townhall, a large stone building, one of the tallest in Ashenport, can only be the seat of government. Most of its windows are dark, but lantern light shines through a few, forming peeping eyes in the building’s façade and suggests that business continues even in this weather.

A structure nearly as tall as the town hall, though not nearly so broad, boasts several peaked roofs and a number of gleaming windows. The entire property is surrounded by a wrought-iron fence.

You don't, as of yet, hear any wild barking but maybe you have to scale the fence first.

OOC Gethin loses one surge due to his ordeal in the jailhouse.
Brother Zellias
player, 205 posts
Wed 31 Aug 2011
at 08:34
  • msg #179

Re: The Lasts Breaths of Ashenport

Brooding and increasingly ill, Zellias follows the others to the mayor's residence.
Ravex
player, 823 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 31 Aug 2011
at 17:01
  • msg #180

Re: The Lasts Breaths of Ashenport

Ravex, in much the same mood as Zellias, keeps his maw shut and his weapon drawn.

Sleep, glorious sleep. Someday... maybe.
Lyriel
player, 221 posts
Thu 1 Sep 2011
at 04:13
  • msg #181

Re: The Lasts Breaths of Ashenport

  Keeping one wary eye on the town hall as they circled around it, Lyriel led the way to the gates of the mayor's house and swung them open, then proceeded up the path to the front door. They were sure to make more unwelcome discoveries; the only question now was what those would be.
Autarch
GM, 1636 posts
Sat 3 Sep 2011
at 23:35
  • msg #182

Re: The Lasts Breaths of Ashenport

You've been in Ashenport too long to naively believe the saying about any port in a storm. And yet.  A few late morning crumpets, a spot of tea, and a cozy parlour, might they await you in the mayor's manse?  With this fanciful hope, you open the gate and splash your way through a twisting path, the barren limbs of forgotten trees arching overhead, to the front porch.

The rain continues unabated but an eerie silence predominates. The lights that you noticed earlier now appear to emanate from behind the left side of the house; otherwise, the place seems totally abandoned.

You study the front door. It has an elaborately carved knocker with just enough tentacles to pass for a squid and a bell-pull on the side.


Lyriel
player, 222 posts
Sun 4 Sep 2011
at 00:34
  • msg #183

Re: The Lasts Breaths of Ashenport

  "Direct approach first," Lyriel stated as she tugged on the bell pull and gave the knocker three solid raps for good measure. If that failed to produce a response... well, there were other measures that could gain them entry.
This message was last edited by the player at 02:49, Sun 04 Sept 2011.
Ravex
player, 824 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 4 Sep 2011
at 00:38
  • msg #184

Re: The Lasts Breaths of Ashenport

Ravex clears his throat and checks his gear. Satisfied that everything other than himself is in top order, the dragonborn nods.

"Sooner we kill whatever it is that's doing whatever. Sooner we get some sleep." He says, quietly nudging Zellias.
DawnStone
player, 52 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Sun 4 Sep 2011
at 02:38
  • msg #185

Re: The Lasts Breaths of Ashenport

Autarch:
You study the front door. It has an elaborately carved knocker with just enough tentacles to pass for a squid and a bell-pull on the side>


Hmmmm...the crystal man thinks. That is not a promising sign. He sends out mentally to his friends.
Autarch
GM, 1637 posts
Sun 4 Sep 2011
at 04:22
  • msg #186

Re: The Lasts Breaths of Ashenport

Lyriel yanks the bell-pull and flaps the knocker three times, her fingers not quite sure which tentacles to grab.  Deep within the bowels of the house arises a tinking sound and the lights on the side of the house wink out.

A few moments pass, made only longer by the rain, darkness, and gloom.

Then, the door handle turns and the door opens. Standing in the doorway is a man who must have been hoary-haired before the Master himself had been born.

"Yes," he states, laconicly. His intonation is such that can't tell whether it's a question, affirmative, or an exclamation.
Gethin Ballider
player, 918 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 4 Sep 2011
at 05:09
  • msg #187

Re: The Lasts Breaths of Ashenport

"We're coming inside to investigate," Gethin asserts forcefully as he sticks a steel boot in the door so the butler can't shut it.

"Now if you'll excuse us, sir..."  He pushes past the butler if necessary.

Intimidate = 22
This message was last edited by the player at 17:46, Sun 04 Sept 2011.
Lyriel
player, 224 posts
Sun 4 Sep 2011
at 05:44
  • msg #188

Re: The Lasts Breaths of Ashenport

  Lyriel was no good at fast-talking and she knew it. With Gethin forcing the matter (in two senses of the word), she silently followed him inside, keeping a wary eye on the butler.
This message was last edited by the player at 05:45, Sun 04 Sept 2011.
Autarch
GM, 1640 posts
Mon 5 Sep 2011
at 03:43
  • msg #189

Re: The Lasts Breaths of Ashenport

"Sir," the butler replies icily, "You have neglected to wipe the leavings of your last bacchanalia from your doublet." It's true: some pinkish globules clot the area between neck and chest, not that any of the others look much better.

The butler squares himself to Gethin, blocking the path to the reception hall.

"You can't expect to present yourselves to the Master as you are," he adds with all due condescension.
Lyriel
player, 225 posts
Mon 5 Sep 2011
at 03:50
  • msg #190

Re: The Lasts Breaths of Ashenport

  Is there anyone in the reception hall behind him, or anything odd about it?

  "He's in, then? We've got leavings of fish-men, thugs, and cultists to 'discuss' with him, nevermind the rest."

  What other rooms/doors/hallways/stairs/etc are nearby?
This message was last edited by the player at 03:50, Mon 05 Sept 2011.
Autarch
GM, 1641 posts
Mon 5 Sep 2011
at 14:42
  • msg #191

Re: The Lasts Breaths of Ashenport

Beyond the butler and through the vestibule lies the reception hall, a long room with generous seating accomodations and paintings hanging along the wall. It appears to be unoccupied.

"It's not for the likes of street scum such as yourself to know the Master's whereabouts," the doorkeeper declares. "Leave at once before I release the bitches."
Gethin Ballider
player, 920 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 5 Sep 2011
at 15:02
  • msg #192

Re: The Lasts Breaths of Ashenport

Gethin's color turns an angry pink that matches the clotted globs stuck in his creases.

"Your 'Master' has a great deal of explaining to do, and if he comes out of our meeting with no greater shock to his sensibilities than the remains of his minions on my armor, then he should count himself a very luck man.  Or fish."

"Now move."


Gethin does not wait for compliance.  He sucker-punches the butler in the gut with a mailed fist.

OOC: Sucker Punch hits AC 19 for 8 nonlethal dmg.
Used unarmed MBA*

11:01, Today: Gethin Ballider rolled 19,8 using d20+7,d4+4. MBA Sucker Punch: Bolstering Strike.

* = Dice roller says Bolstering Strike, but that's a mistake.  Only Virtuous Strike can be used as an MBA.

This message was last edited by the player at 15:03, Mon 05 Sept 2011.
Ravex
player, 826 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 5 Sep 2011
at 15:51
  • msg #193

Re: The Lasts Breaths of Ashenport

Ravex hadn't finished chuckling from the butlers ironic dog comment, when Gethin struck the first blow.

The fighter readied himself, but kept chuckling despite himself.

11:48, Today: Ravex rolled 17 using 1d20+7. Initiative.
Lyriel
player, 226 posts
Mon 5 Sep 2011
at 15:57
  • msg #194

Re: The Lasts Breaths of Ashenport

 
  Initiative 11.
 

Gethin Ballider
player, 921 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 5 Sep 2011
at 17:11
  • msg #195

Re: The Lasts Breaths of Ashenport

Init = 6

(I guess he's winding up for that punch like a cartoon character: one eye shut for better aim, tongue stuck out one side of his mouth, arm wheeling in impossible circles.)
DawnStone
player, 53 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Mon 5 Sep 2011
at 18:19
  • msg #196

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #192):

Oh dear...the crystal man thought as the blow was struck. Such violence. A shame really. Still, it was better than what Gethin COULD have done to him... He points out.

OOC-Initiative 14:17, Today: DawnStone rolled 12 using 1d20+3.
Autarch
GM, 1645 posts
Tue 6 Sep 2011
at 01:07
  • msg #197

Re: The Lasts Breaths of Ashenport

Gethin knocks him out!

Suckerpunched, the butler crumples to the floor with no more than a soft thud on the thick padding of the vestibule carpet.

Then, the alarm sounds, a "Hehnnnn" that blares three times, loud enough for any guard or bitch on the grounds to hear.

Sure enough a swarthy man rushes through the reception hall entrance. He's wearing chainmail embossed with the sigil of Ashenport, the black squid.  Even in the tight space of the entrance, he has clearing to swing his halberd right for Gethin's neck. Startled, Gethin doesn't react quickly enough and the curved blade crashes into his gorget.  His gorget does not give (Halberdier misses)!

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Halberdier    19
Ravex         17  24 21  18  16  56/61   11/12   1/3   Host Body (-2 will), no dailies
DawnStone     12  21 22  21  22  44/52    8/9    1/3   HS
Lyriel        11  23 21  18  16  56/56    5/9    0/3
Zellias        9  23 19  22  20  50/50    6/8    0/3   Host Body (-2 will), no dailies
Butler         6                                       Unconscious
Gethin         6  25 18  17  19  58/61   10/13   1/3   LoH, no dailies, WD expended

This message was last edited by the GM at 02:46, Wed 07 Sept 2011.
Ravex
player, 827 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 6 Sep 2011
at 01:33
  • msg #198

Re: The Lasts Breaths of Ashenport

Ravex raises his shield and focuses on the grounds around him. "Uh... Gethin, we killing, here... or just trying to subdue?"

Delay Action until dogs or other enemy appears.
Gethin Ballider
player, 923 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 6 Sep 2011
at 01:58
  • msg #199

Re: The Lasts Breaths of Ashenport

Gethin's face softens, but only a little, as the butler falls.

"Spare life where you can," Gethin advises as his hand wanders to his sword.  "We did start this fight, after all.  But we have good and sufficient cause.  I believe we've already hit four of the five conditions of Saint Alshield's Just War theory."

"We've got to find this Master and stop him to save what can be saved of this town."

DawnStone
player, 54 posts
Tue 6 Sep 2011
at 03:05
  • [deleted]
  • msg #200

Re: The Lasts Breaths of Ashenport

This message was deleted by the player at 04:43, Wed 07 Sept 2011.
Lyriel
player, 227 posts
Tue 6 Sep 2011
at 03:24
  • [deleted]
  • msg #201

Re: The Lasts Breaths of Ashenport

This message was deleted by the player at 06:54, Wed 07 Sept 2011.
Autarch
GM, 1651 posts
Wed 7 Sep 2011
at 02:54
  • msg #202

Re: The Lasts Breaths of Ashenport

Red eyes a-gleaming, the dogs of the bitch pack wheel around the southern extremity of the manor house.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Halberdier    19                                       J7
Ravex         16  24 21  18  16  56/61   11/12   1/3   Host Body (-2 will), no dailies
Bitch Pack    16                                       P8
DawnStone     12  21 22  21  22  44/52    8/9    1/3   HS
Lyriel        11  23 21  18  16  56/56    5/9    0/3
Zellias        9  23 19  22  20  50/50    6/8    0/3   Host Body (-2 will), no dailies
Butler         6                                       Unconscious
Gethin         6  25 18  17  19  58/61   10/13   1/3   LoH, no dailies, WD expended


Reminder: all exterior terrain is difficult for non-quadrapeds
This message was last edited by the GM at 03:21, Wed 07 Sept 2011.
Ravex
player, 829 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 7 Sep 2011
at 03:08
  • msg #203

Re: The Lasts Breaths of Ashenport

Ravex roars his delight as he's finally able to ignore the itching, in favor of a good solid fight!

Charge! Rolled 19 vs AC (add up to 2 tips to make successful, if needed), dealing 11 damage.

The bitch pack is marked

Autarch
GM, 1653 posts
Wed 7 Sep 2011
at 03:33
  • msg #204

Re: The Lasts Breaths of Ashenport

Dragonborn and kennel-bred clash, gnashing canines and slicing khopesh hungry for the one purchase of flesh. One of the bitches leaps for Ravex's throat and two snap at his hamstrings while others circle for an opening. Snarling, the warrior blocks the leaper with his shield and kicks the harriers aside with his steel-plated boots (Both charges miss).

Another pack of bitches races towards Brother Zelias from the northern extremity of the manor.

"The Master's name is Ritter," he says aloud, startled at his own knowledge. He would seem to have known all along. Revelation provides a patry defense: the bitches are upon him! (Charge hits for 13 dmg).

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Halberdier    19                                       J7
Ravex         16  24 21  18  16  56/61   11/12   1/3   Host Body (-2 will), no dailies
BP Alpha      16                                       N6, Marked
BP Beta       12                                       H3
DawnStone     12  21 22  21  22  44/52    8/9    1/3   HS
Lyriel        11  23 21  18  16  56/56    5/9    0/3
Zellias        9  23 19  22  20  37/50    6/8    0/3   Host Body (-2 will), no dailies
Butler         6                                       Unconscious
Gethin         6  25 18  17  19  58/61   10/13   1/3   LoH, no dailies, WD expended

This message was last edited by the GM at 20:24, Wed 07 Sept 2011.
DawnStone
player, 57 posts
AC-21, F-22, R-21, W-22
HP-52/44, HS-9/8, PP-22
Wed 7 Sep 2011
at 05:09
  • msg #205

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #204):

Dawnstone summons his burning spirit by Ravex, and then it moves. It going to face the other Pack on  Zellias. He moving out of everybody's way. The spirit striking at the dogs's spirits-but not striking to kill. Even while filling its allies with healthy and energy. Then Dawnstone invokes the healing spirits on the monk.

(OOC-Free action-summons spirit to L4. Gving Ravex 4 temp hp

Move action-Spirit moves to I3, allies adj to spirit get +2 to saves

standard action-Spirit does protectors strike on Beta pack.

01:00, Today: DawnStone rolled 10 using 1d8+6. damage
00:59, Today: DawnStone rolled 22 using 1d20+9. vs will.

If hits, Brother Zelllias, Dawnstone, and Lyriel get 4 temp hp.

Minor action-healing spirits on Brother Zellias. He can spend a healing Surge. Dawnstone heals 1d6 hp

01:09, Today: DawnStone rolled 1 using 1d6.)

This message was last edited by the player at 05:21, Wed 07 Sept 2011.
Lyriel
player, 229 posts
Wed 7 Sep 2011
at 17:15
  • msg #206

Re: The Lasts Breaths of Ashenport

  "Press!" Lyriel exhorted Gethin, but the arrival of two packs of wild dogs forced a change of plans, and she called out directions with the practiced ease of someone used to command as she turned away from the manor to help deal with the new problem.

 
 
  HP 56+4/56  Sg 6/9
  AC23 F21 R18 W16
 

  Minor: Natural Terrain Understanding. Dawnstone, Gethin, Ravex, and Zellias shift 2 squares as a free action and gain a +2 power bonus to AC until Lyriel's EONT.*

  * Zellias to H2 unless he objects, since this will set us up to flank. Everyone else as they see fit.

  Move: Walk NE-NW to H4.

  Std: Sweeping Blow vs Hounds Beta hits AC 25 for 12 damage + vulnerable. This is a Close Burst attack.
 

This message was last edited by the player at 17:21, Wed 07 Sept 2011.
DawnStone
player, 58 posts
AC-21, F-22, R-21, W-22
HP-52/45, HS-9/8, PP-22
Wed 7 Sep 2011
at 17:18
  • msg #207

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #206):

OOC-Dawnstone shifts to K2
Gethin Ballider
player, 924 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 7 Sep 2011
at 17:21
  • msg #208

Re: The Lasts Breaths of Ashenport

Gethin takes the opportunity afforded by Lyriel to close with the halberdier.  He plants his feet carefully around the elderly butler, trying his best not to further injure the man.

OOC: free shift to (J,6), standing over prone & KO'd Butler
Ravex
player, 830 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 7 Sep 2011
at 17:21
  • msg #209

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #206):

Ravex shifts around in place. Scratching an itch.
Brother Zellias
player, 207 posts
Wed 7 Sep 2011
at 18:05
  • msg #210

Re: The Lasts Breaths of Ashenport

OOC: In H-2 per Lyriel's post to start turn

The monk feels the power of Dawnstone's spirit allies surge through him, helping him shrug off most of the damage done by the dogs. He eyes them for a moment, then crouches and swings his walking stick low, targeting their many legs. It sounds like a child running a stick along a rail fence - wack wack wack - as the stick smashes through the fur-covered limbs, knocking the creatures to the ground. He adds a whack on one particularly nasty-looking canine and focuses his mind, preparing to ward off the next attack better than he did the last.

Standard: Dragon's Tail vs Dogs, Attack 30 vs Fort, Damage 9, dogs knocked prone
Free: Centered Flurry of Blows does another 7 HP damage
Minor: Harmonious Discipline, gain 3 temp HP, on first attack after temp HPs are gone, gain +3 damage on first melee damage roll before end of next turn

13:56, Today: Brother Zellias rolled 9 using 1d6+7. Damage.
13:54, Today: Brother Zellias rolled 30 using 1d20+11. Dragon's Tail vs Dogs.

Gethin Ballider
player, 926 posts
Wed 7 Sep 2011
at 19:46
  • [deleted]
  • msg #211

Re: The Lasts Breaths of Ashenport

This message was deleted by the player at 23:08, Wed 07 Sept 2011.
Autarch
GM, 1658 posts
Wed 7 Sep 2011
at 21:26
  • msg #212

Re: The Lasts Breaths of Ashenport

Wimpering, the bitches recoil from the monk's stick, perhaps recalling the selfsame blows their master had delivered not hours earlier when one had piddled too vigorously, dampening his boots (BZ deals 1/2 dmg, Lyrie deals full+5, packed knocked prone).

DawnStone ever attuned to the suffering of his organic comrades restores and soothes (healing/temp hps/etc) even finding time to stove in a dog's skull in between benedictions.

Back in the manor, a voice calls out, "Hans, bar the door!" followed by a arcing halberd that bloodies Gethin (Halbedier's charge hits Gethin for 13 dmg). A second household guard has joined the fray!

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Hans          19                                       J7
Ravex         16  24 21  18  16  56/61(4) 11/12  1/3   Host Body (-2 will), no dailies
BP Alpha      16  23 20                                N6, Marked, Swarmy, Harry 1
BP Beta       12  23 20      19   -30                  H3, Swarmy, Prone, Harry 1
DawnStone     12  21 22  21  22  45/52(4) 8/9    1/3   HS*
Lyriel        11  23 21  18  16  56/56(4) 5/9    0/3
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Halbedier      8                                       J8
Butler         6                                       Unconscious
Gethin         6  25 18  17  19  45/61   10/13   1/3   LoH, no dailies, WD expended, Marked

Harry 1: While an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
This message was last edited by the GM at 01:56, Thu 08 Sept 2011.
Gethin Ballider
player, 928 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 7 Sep 2011
at 23:08
  • msg #213

Re: The Lasts Breaths of Ashenport

Gethin steps inside the halberdier's blade and delivers a sharp pommel-blow to the man's head.

"Stand down, sir!  We do not wish to hurt you, but we will see the Master of this manor."

((Does the halberdier seem normal, or "fishy" -- in any sense of the word?))

start in J,6 from Lyriel's free shift


MINOR: Draw sword
STANDARD: Valorous Smite vs Hans (hit AC 28 for 18 dmg nonlethal & all enemies within 3 -- that's Hans and Hal and Beta Bitch -- marked by Divine Sanction UEoNT.  -2 att other, 7 radiant BURST dmg if they do)
MINOR: Virtue (-1 surge, gain Resist 3 All, gain 15 temp HP)

15:44, Today: Gethin Ballider rolled 28,18 using d20+11,2d8+5. Valorous Smite vs Hal.

This message was last edited by the player at 23:09, Wed 07 Sept 2011.
Autarch
GM, 1660 posts
Thu 8 Sep 2011
at 02:42
  • msg #214

Re: The Lasts Breaths of Ashenport

Arrayed in seaweed, flecked with white gobs, and stained with salt, Gethin squints at the household guard before him for signs of fishiness and finds none. He's just a guard, now dazed by a pommel strike, of the manor somewhat inexplicably armed with a halberd. Judging by the bulge of his stomach, he was probably raiding the chowder pot when he heard the alarm. He misses with a powerful swing.

"Gunther," he responds to the other guard, "Flanke, bitte!"

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Hans          19                  -18                  K6, Sanctioned
Ravex         16  24 21  18  16  56/61(4) 11/12  1/3   Host Body (-2 will), no dailies
BP Alpha      16  23 20                                N6, Marked, Swarmy, Harry 1
BP Beta       12  23 20      19   -30                  H3, Swarmy, Prone, Harry 1, Sanctioned
DawnStone     12  21 22  21  22  45/52(4) 8/9    1/3   HS*
Lyriel        11  23 21  18  16  56/56(4) 5/9    0/3
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Gunther        8                                       J8, Sanctioned
Butler         6                                       Unconscious
Gethin         6  25 18  17  19  45/61   10/13   1/3   LoH, no dailies, WD expended, Marked

This message was last edited by the GM at 18:54, Fri 09 Sept 2011.
Ravex
player, 831 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 8 Sep 2011
at 02:55
  • msg #215

Re: The Lasts Breaths of Ashenport

Ravex commits himself fully to his fight against the hounds. He shows little compunction against fighting the dogs, and is glad he doesn't have to negotiate in the middle of a fight like Gethin.

Rather than do the sane thing, Ravex drops low and sweeps through the dogs with his khopesh. He then lets loose a gout of flame, for good measure.

Standard: Sweeping blow vs BP Alpha. Rolled 29 vs AC, dealing 10.
Minor: Dragon Breath vs BP Alpha. Rolled 17 vs Reflex, dealing 6 fire damage.

Autarch
GM, 1663 posts
Fri 9 Sep 2011
at 19:07
  • msg #216

Re: The Lasts Breaths of Ashenport

The bitches writhe and howl piteously about Ravex, falling to flame and khopesh alike. Cowed, they snap and growl but press bellies to the ground unwilling to close. Their sister bitches, sanctioned and sequestered, likewise recoil.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Hans          19                  -18                  K6, Sanctioned
Ravex         16  24 21  18  16  56/61(4) 11/12  1/2   Host Body (-2 will), no dailies
BP Alpha      16  23 20  18  19    -30                 N6, Marked, Swarmy, Harry 1, DB expended
BP Beta       12  23 20  18  19    -30                 H3, Swarmy, Harry 1, Sanctioned
DawnStone     12  21 22  21  22  45/52(4) 8/9    1/3   HS*
Lyriel        11  23 21  18  16  56/56(4) 5/9    0/3
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Gunther        8                                       J8, Sanctioned
Butler         6                                       Unconscious, Indignant
Gethin         6  25 18  17  19  45/61   10/13   1/3   LoH, no dailies, WD expended, Marked

Harry 1: While an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
This message was last edited by the GM at 01:36, Sat 10 Sept 2011.
Lyriel
player, 235 posts
Fri 9 Sep 2011
at 19:50
  • msg #217

Re: The Lasts Breaths of Ashenport

  The scent of scorched flesh wafted from the conflagration as Lyriel laid into the pack with her now-flaming blade, punctuating the assault with a vicious stomp that ensured at least one of the beasts would stay down!

 
 
  HP 56+4/56  Sg 6/9
  AC23 F21 R18 W16
 

  Std: MBA hits Hounds Beta for 22 fire damage* (counting vulnerable 5, not counting swarm reduction).
  Free: Stone Fist Flurry on Hounds Beta for 12 fire damage* (counting vulnerable, not counting swarm reduction).
  Move: None.
  Minor: None.

  * Lyriel's turn follows Dawnstone's, so she would have the fire damage benefit during her turn.
 

This message was last edited by the player at 21:58, Fri 09 Sept 2011.
DawnStone
player, 62 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Fri 9 Sep 2011
at 21:30
  • msg #218

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #216):

Dawnstone moves forward slightly, and Gethin feels himself heal, and restores Dawnstone slightly as well. The spirit rises up and strikes down at the hound, bursting into flames. The flames flow into Lyriel's weapon and Dawnstone's staff, as well as Brother Zellias' hands and feet. However, the spirit itself vanishes.

(OOC-Move action-Dawnstone moves one space north to J2

Minor action-Dawnstone uses healing spirit on Gethin, who can spend a surge. Dawnstone himself can heal d6 worth of hp.
17:26, Today: DawnStone rolled 3 using 1d6.

Standard-Dawnstone's spirit using Burning Sands.
17:26, Today: DawnStone rolled 10 using 1d8+6. fire Damage (total 5)
17:26, Today: DawnStone rolled 30 using 1d20+11. vs reflex

Beta pack gains fire vulnrability 5 until end of Dawnstone's next turn. In addition, Dawnstone, Lyriel, and Brother Zellias can do fire damage next round with all their attacks until end of next turn.

Spirit vanishes)

This message was last edited by the player at 21:34, Fri 09 Sept 2011.
Brother Zellias
player, 209 posts
Fri 9 Sep 2011
at 22:42
  • msg #219

Re: The Lasts Breaths of Ashenport

Zellias feels the surge of fiery spirits around him. He punches and kicks like a burning whirlwind, tracers of flame seeming to follow his every blurred movement. The blows connect, burning the dogs with their cruel heat.

Standard: Five Storms, Attack 19 vs Ref hits for 13 damage, plus 5 for fire vulnerability
Free: Centered Flurry, 7 damage, plus 5 for fire vulnerability

Total Damage 30

18:38, Today: Brother Zellias rolled 13 using 1d8+7. Damage.
18:36, Today: Brother Zellias rolled 19 using 1d20+11. Five Storms v dogs.

Autarch
GM, 1667 posts
Sat 10 Sep 2011
at 01:54
  • msg #220

Re: The Lasts Breaths of Ashenport

The bitches cannot withstand the heroic assault (Beta pack dispatched) of fire, fist, and blade. One, a sloe-eyed husky, suffers more than the rest.  Brother Zelias's fist crushes her backbone and ignites the fur on her hindquarters. Pathetically, she tries to scrabble away from her own anterior, but no matter the exertion of her front legs, it still follows.

Within the vestibule, Gunther and Hans, though inferior fighters, work Gethin into a disadvantageous position with Gunther risking the paladin's holy blade (OA offered) as the price.  Gunther slams the shaft of his halberd into the trespasser's legs (14-3=11 dmg and knocked prone), tumbling Gethin to the ground.

"Gut, das gut," Hans grunts in approval.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Hans          19                  -18                  K6, Sanctioned
Ravex         16  24 21  18  16  56/61(4) 11/12  1/2   Host Body (-2 will), no dailies
BP Alpha      16  23 20  18  19    -30                 N6, Marked, Swarmy, Harry 1
BP Beta       12  23 20  18  19    -85                 Dead
DawnStone     12  21 22  21  22  48/52(4) 8/9    1/3   HS**
Lyriel        11  23 21  18  16  56/56(4) 5/9    0/3
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Gunther        8                                       I6, Sanctioned
Butler         6                                       Unconscious, Indignant
Gethin         6  25 18  17  19  48/61    9/13   1/3   LoH, no dailies, WD expended, Marked by Gunther, Resist 3 All, Prone

Harry 1: While an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
This message was last edited by the GM at 20:44, Sat 10 Sept 2011.
Gethin Ballider
player, 930 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 10 Sep 2011
at 03:14
  • msg #221

Re: The Lasts Breaths of Ashenport

Gethin lunges for Hans -- or is it Gunter -- as the man moves, but doing so lets his guard down, and next thing he knows he's on his back.  He pushes back to his feet and brings a blow past the halberdier's defenses, but he doubts it had the power to bite through his armor.


(out of turn OA rolled 15 vs AC for 10 dmg)

MOVE: Stand
STANDARD: Bolstering Strike vs Gunter (rolled 17 vs AC for 7 dmg)  [If 1 Tip will make this a hit, spend 1 Tip.]
MINOR: Divine Challenge Hans (-2 attack other, 7 radiant dmg)

This message was last edited by the player at 12:19, Sat 10 Sept 2011.
Autarch
GM, 1670 posts
Sat 10 Sep 2011
at 20:51
  • msg #222

Re: The Lasts Breaths of Ashenport

"Zher gut," exclaims one of the guards, most likely Hans whose halberd blooded Gethin in between his shoulder and neck (11 dmg). Less enthusiastic is  Gunther who grunts at the impact of Gethin's mailed fist (7 dmg, -1 tip).

No more guards or bitches arrives. Looks like this is all there is.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Hans          19  18               -18                 K6, Sanctioned
Ravex         16  24 21  18  16  56/61(4) 11/12  1/2   Host Body (-2 will), no dailies
BP Alpha      16  23 20  18  19    -30                 N6, Marked, Swarmy, Harry 1
DawnStone     12  21 22  21  22  48/52(4) 8/9    1/3   HS**
Lyriel        11  23 21  18  16  56/56(4) 5/9    0/3
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Gunther        8  18                -7                 I6, Sanctioned
Butler         6                                       Unconscious, Indignant
Gethin         6  25 18  17  19  37/61    9/13   1/2   LoH, no dailies, WD expended, Marked by Gunther

Harry 1: While an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.

Reminder: all exterior terrain is difficult for non-quadrapeds
This message was last edited by the GM at 23:57, Sat 10 Sept 2011.
Ravex
player, 833 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sat 10 Sep 2011
at 21:13
  • msg #223

Re: The Lasts Breaths of Ashenport

Ravex continues his assault against the dogs, keeping them at bay and distracted while his allies deal with the guards. "Here poochy!" He taunts at one, as is Khopesh carves into it.

Gnolls or dogs, or little ice demons... It didn't matter. They all learned not to mess with a dragonborn, in the end.

Standard: Covering Attack vs BP Alpha. Rolled 23 to hit AC, dealing 13 damage.

BP Alpha remains marked.

Autarch
GM, 1674 posts
Sun 11 Sep 2011
at 00:02
  • msg #224

Re: The Lasts Breaths of Ashenport

Ravex, the fleet-footed gnoll killer, calms another beating heart.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Hans          19  18               -18                 K6, Sanctioned
Ravex         16  24 21  18  16  56/61(4) 11/12  1/2   Host Body (-2 will), no dailies
BP Alpha      16  23 20  18  19    -36                 N6, Marked, Swarmy, Harry 1
DawnStone     12  21 22  21  22  48/52(4) 8/9    1/3   HS**
Lyriel        11  23 21  18  16  56/56(4) 5/9    0/3
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Gunther        8  18                -7                 I6, Sanctioned
Butler         6                                       Unconscious, Indignant
Gethin         6  25 18  17  19  37/61    9/13   1/2   LoH, no dailies, WD expended, Marked by Gunther

Harry 1: While an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
This message was last edited by the GM at 20:08, Sun 11 Sept 2011.
DawnStone
player, 64 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Sun 11 Sep 2011
at 01:09
  • msg #225

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #224):

The spirit appears again., this time next to gethin. It enters his body, empowering him. Making his skin like stone and causing a storm of wind about him.

(ooc-free action. Spirit appears in j7. Gethin gets 4 temp hp.

Standard action-Grantie armor. Gethin gets resist all 6 until end of Dawnstones next turn. Close burst 1 around Gethin on two guards.

21:11, Today: DawnStone rolled 14 using 2d6+6. Damage
21:11, Today: DawnStone rolled 24 using 1d20+8. Vs fort
21:11, Today: DawnStone rolled 16 using 1d20+8. Vs fort

Spirit vanishes.)

This message was last edited by the player at 01:15, Sun 11 Sept 2011.
Brother Zellias
player, 211 posts
Sun 11 Sep 2011
at 02:19
  • msg #226

Re: The Lasts Breaths of Ashenport

Zellias darts into the doorway, seeing that Gethin has taken some hard shots from the guards. He lurches and for a second appears on the verge of collapse, but then he sticks his walking stick between one of the guard's legs and twists it roughly. He lurches back into the room and tries to swing at Zellias or Gethin, but only ends up targeting his co-worker. Zellias takes advantage of the confusion to drive the heel of his palm into an exposed area on Hans.

Move: Using Drunken Monkey movement technique, speed +2, go to J-5
Standard: Drunken Monkey attack v Gunther, Attack 28 vs Will, Damage 7, slide Gunther to J-7, he makes a melee basic attack against Hans
Free: Centered Flurry v Hans, 7 damage

22:14, Today: Brother Zellias rolled 8 using 1d8+7. Damage.
22:13, Today: Brother Zellias rolled 12 using 1d8+7. Damage.

Lyriel
player, 242 posts
Sun 11 Sep 2011
at 08:44
  • msg #227

Re: The Lasts Breaths of Ashenport

 
  After Zellias...
 

  The company pressed the advantage, Zellias and Gethin moving deeper into the meeting hall as Lyriel rushed the guard who still stood by the doorway. This was hardly a regular unit, but they still understood enough of tactics and she of their methods to direct the flow of the battle to their advantage.

 
  Move: Noble Presence. Zellias and Gethin gain a +2 bonus to all defenses until Lyriel's EONT and can shift two squares as a free action.*
  Minor: Berserker's Charge.
  Std: Charge S-SE to J5 hits Hans for 30 damage**.

  * The rest of this post assumes that Hans is still up and that Zellias moves further inside (or outside) so that the doorway is clear.

  ** Lyriel disables rather than killing the guards if she reduces either to 0 HP.
 

Brother Zellias
player, 212 posts
Sun 11 Sep 2011
at 10:18
  • msg #228

Re: The Lasts Breaths of Ashenport

Zellias will use the shift to move to I-6
Autarch
GM, 1676 posts
Sun 11 Sep 2011
at 20:24
  • msg #229

Re: The Lasts Breaths of Ashenport

Hans dies messily, neck half-cleaved by Gunther's misdirected halberd, noisily choking on his own blood.

His eyes ask, "Aber, Gunther, Aber?"

Gunther has no time to answer before Lyriel floors him with a forearm.  He crumples to the carpet.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Hans          19  18               -49                 Dead
Ravex         16  24 21  18  16  56/61(4) 11/12  1/2   Host Body (-2 will), no dailies
BP Alpha      16  23 20  18  19    -36
DawnStone     12  21 22  21  22  48/52(4) 8/9    1/3   HS**
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Lyriel         9  23 21  18  16  56/56(4) 6/9    0/3
Gunther        8  18                                   Unconscious
Butler         6                                       Unconscious, Indignant
Gethin         6  25 18  17  19  37/61(4) 9/13   1/2   LoH, no dailies, WD expended, Marked by Gunther, Resist 6

Harry 1: While an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
This message was last edited by the GM at 19:07, Mon 12 Sept 2011.
Gethin Ballider
player, 931 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 11 Sep 2011
at 20:30
  • msg #230

Re: The Lasts Breaths of Ashenport

Gethin's face is sad but grim as Hans goes down.  In the thick of combat, these things happen.  If you play with blades, somebody is likely to get cut.

Nonetheless, though it is likely a lost cause, Gethin reacts as quickly as he can to try to save the guardsman.  He sheathes his weapon, throws down his shield and gauntlets, and grabs the man's neck, trying to staunch the copious bleeding.

MINOR: sheath longsword
MOVE: unequip heavy shield
STANDARD: Heal check to stabilize Hans, if possible: result = 17

This message was last edited by the player at 20:31, Sun 11 Sept 2011.
Ravex
player, 834 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 11 Sep 2011
at 21:02
  • msg #231

Re: The Lasts Breaths of Ashenport

Ravex keeps up his assault against the dogs, though he is less effective this time.

He still manages a few nicks and cuts... but decides to move aside to give his allies the space they need to help out.

Clearly the maggots had him off his game.

Standard: Reaping Strike vs. Bitches. Missed. Automatically deal 2 damage.
Move: Pass Forward to N5

The Bitches remain marked.

Autarch
GM, 1682 posts
Mon 12 Sep 2011
at 19:12
  • msg #232

Re: The Lasts Breaths of Ashenport

For the first time, Ravex's blade is less than lethal, only scoring the chest of one of the few remaining uncowed bitches as it leapt for his own.

Gethin can't be blamed for trying.  Certainly, in the confusion of blows, he couldn't have grapsed the severity of Hans's injury. Grasping Hans in his own hands now, he verily does. He can't be saved any more than a felled tree can be made to stand upright.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         16  24 21  18  16  56/61(4) 11/12  1/2   Host Body (-2 will), no dailies
BP Alpha      16  23 20  18  19    -65                 Bloodied
DawnStone     12  21 22  21  22  48/52(4) 8/9    1/3   HS**
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Lyriel         9  23 21  18  16  56/56(4) 6/9    0/3
Gunther        8  18                                   Unconscious
Butler         6                                       Unconscious, Indignant
Gethin         6  25 18  17  19  37/61(4) 9/13   1/2   LoH, no dailies, WD expended, Marked by Gunther, Resist 6

Harry 1: While an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.


Reminder: all exterior terrain is difficult for non-quadrapeds
This message was last edited by the GM at 14:53, Tue 13 Sept 2011.
Lyriel
player, 247 posts
Mon 12 Sep 2011
at 20:09
  • msg #233

Re: The Lasts Breaths of Ashenport

 
  Since I can't see the map for whatever reason...

  Minor: None.
  Move: Out of the house.
  Std: Charge the hounds. Hits AC 29 for 21 damage.
 
  HP 56+4/56  Sg 6/9
  AC23 F21 R18 W16
 

 

DawnStone
player, 65 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Mon 12 Sep 2011
at 20:21
  • msg #234

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #232):

Dawnstone's spirit appears behind Ravex, leaps into his body, and has him strike again with force and accuracy...

(OOC-Free action-spirit appears in space behind Ravex. If Hounds have caused his Temp HP to be used up, he gets another 4.

Standard action-spirit infusion. Ravex gets a basic Melee attack with +2 to hit and +4 on damage.

Spirit Vanishes.)

Ravex
player, 837 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 12 Sep 2011
at 20:26
  • msg #235

Re: The Lasts Breaths of Ashenport

Disturbed by the sudden presence of the spirit. Ravex swings at the air and curses. "What the hells was that?!"

Missed melee basic attack.
Brother Zellias
player, 214 posts
Mon 12 Sep 2011
at 23:33
  • msg #236

Re: The Lasts Breaths of Ashenport

Brother Zellias zooms back out the door to confront the rest of the dogs.

"Get out of here!" he barks at the canines as he punches and kicks at them, wacking away with his walking stick, in a blur of focused energy and violence.

Move: To M-6
Standard: Five Storms vs Dogs, Attack 17 vs Ref, spend a tip to make it a hit, Damage 10
Free: Centered Flurry, 7 HP damage before any resistance

19:27, Today: Brother Zellias rolled 10 using 1d8+7. Damage.
19:27, Today: Brother Zellias rolled 17 using 1d20+11. Five Storms v more dogs.

Ravex
player, 838 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 14 Sep 2011
at 12:42
  • msg #237

Re: The Lasts Breaths of Ashenport

With the disturbing spiritual interruption behind him, Ravex redoubles his efforts to slap the bitches down. Smack the ho's.

Every dog has its day, and this just wasn't theirs.

Standard: Reaping Strike vs Bitches AC. Rolled 22 (+1 tip for 23), dealing 11 damage.
Free: Activate Takedown Strike. +4 damage, and the dogs are knocked prone.

Gethin Ballider
player, 935 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 14 Sep 2011
at 18:10
  • msg #238

Re: The Lasts Breaths of Ashenport

Bloody to the elbows, Gethin wipes his hands on Hans' cloak and rises.  "Rest in peace, young soldier.  May Pelor's light guide your path through the shadowlands."

He re-arms himself.  From the yelping and whimpering and thumping noises, it is clear that Ravex and Zellias have the dogs well in hand.  Now to find the master of the house.

MOVE: equip shield
MINOR: draw sword
MOVE: to J,10 if door is open; to J,8 if it is closed

Autarch
GM, 1686 posts
Wed 14 Sep 2011
at 21:22
  • msg #239

Re: The Lasts Breaths of Ashenport

Just one bitch attacks after Ravex hacks and hews, the rest too maimed and mangled to fight. The heavy rain almost drowns out the sounds of their pitiful whimpering.  This last dog ducks below the fighter's blade and clamps her jaws to his ankle (12 dmg), the sheer concussive force jarring the dragon-man.

Gethin disengages himself from Hans's arterial hemorrhaging to call upon Master Ritter...

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         16  24 21  18  16  48/61    11/12  1/1   Host Body (-2 will), no dailies
BP Alpha      16  23 20  18  19    -72                 Bloodied
DawnStone     12  21 22  21  22  48/52(4) 8/9    1/3   HS**
Zellias        9  23 19  22  20  49/50(4) 5/8    0/3   Host Body (-2 will), no dailies
Lyriel         9  23 21  18  16  56/56(4) 6/9    0/3
Gunther        8  18                                   Unconscious
Butler         6                                       Unconscious, Indignant
Gethin         6  25 18  17  19  37/61(4) 9/13   1/2   LoH, no dailies, WD expended

Harry 1: While an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.


Reminder: all exterior terrain is difficult for non-quadrapeds
DawnStone
player, 66 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Thu 15 Sep 2011
at 06:48
  • msg #240

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #239):

Once again, Dawnstone's spirit appears behind Ravex, leaps into his body, and has him strike again with force and accuracy...

(OOC-Free action-spirit appears in space behind Ravex. If Hounds have caused his Temp HP to be used up, he gets another 4.

Standard action-spirit infusion. Ravex gets a basic Melee attack with +2 to hit and +4 on damage.

Spirit Vanishes.)

Ravex
player, 839 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 15 Sep 2011
at 11:22
  • msg #241

Re: The Lasts Breaths of Ashenport

Ravex is a little more prepared this time, as the spirit leaps into him. He lashes out at the remaining bitch with some success, though the look on his face is one of consternation. "Damn living rocks... tossing magic..." He grumbles.

Basic Attack: Rolled 28 vs AC, dealing 12 damage.
Lyriel
player, 248 posts
Fri 16 Sep 2011
at 13:06
  • msg #242

Re: The Lasts Breaths of Ashenport

  Lyriel pounds back outside and around the corner of the manor, rushing to Ravex's aid...

 
  Minor: None.
  Move: None.
  Std: Charge to M5 hits Hounds Alpha for 20 damage.
 
  HP 56+4/56  Sg 6/9
  AC23 F21 R18 W16
 

 

This message was last edited by the player at 13:06, Fri 16 Sept 2011.
Autarch
GM, 1690 posts
Sat 17 Sep 2011
at 01:50
  • msg #243

Re: The Lasts Breaths of Ashenport

With Lyriel silencing the last of the curs, everyone tenses, ears alert to the faintest hint of hooves, hooves rushing the constable's coach to the manor house.  Unwilling to move for fear of alerting someone somewhere to the manor house horror, everyone waits, measuring their own heartbeats, those with hearts.

Nothing.

The rain continues to fall, thick sheets carpetting the yard. Black clouds still blot the sky. Winds still whips through the trees, wresting the last of the leaves from the now barren branches.

Within the vestibule, Gethin steps away from the guards, both the unconscious and the semi-truncated one, and through the reception hall doors. Intricately decorated with scenes of the sea, the doors close softly behind the paladin though he did not bid them do so.

The reception hall has all of the amenities that the jail house lacked and none of the haunts.  A bevilled glass table offers a full, blessed be, bottle of whiskey, set along side glasses. Several deep-backed chairs provide plush reception to any gentleman's derriere.  Next to a blazing fire, a sealskin-lined rug beckons.

On the walls are hung a number of paintings, three of which even seem remotely interesting.

There are any number of exits in the room leading who knows where.

In the middle of the room, Gethin stands, dripping blood, mucous, and sticky strands of kelp, his sloshy bootprints betraying his path, presence, and business.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Ravex         16  24 21  18  16  48/61    11/12  2/2   Host Body (-2 will), no dailies
DawnStone     12  21 22  21  22  48/52    8/9    2/4   HS**
Zellias        9  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Lyriel         9  23 21  18  16  56/56    6/9    1/4
Gunther        8  18                                   Unconscious
Butler         6                                       Unconscious, Indignant
Gethin         6  25 18  17  19  37/61(4) 9/13   2/3   LoH, no dailies, WD expended

DawnStone
player, 67 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Sat 17 Sep 2011
at 13:00
  • msg #244

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #243):

Dawnstone moves inside the house. Before we go on, we must rest for a short time. Whatever awaits us, no doubt something more dangerous is waiting for us. Perhaps a secret door? He offered mentally.

(OOC-Short rest for everybody)
This message was last edited by the player at 13:01, Sat 17 Sept 2011.
Lyriel
player, 249 posts
Sat 17 Sep 2011
at 14:37
  • msg #245

Re: The Lasts Breaths of Ashenport

  "They'll run off if we sit around," Lyriel objected. She meant to at least check on the rest of the manor itself before taking a breather, though if there were secret doors leading down into dungeons she would concede to waiting a few moments for everyone to make ready before plumbing the depths.

  South door if Gethin is taking the east one.
This message was last edited by the player at 18:44, Sat 17 Sept 2011.
Gethin Ballider
player, 937 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 17 Sep 2011
at 18:26
  • msg #246

Re: The Lasts Breaths of Ashenport

"No rest yet.  We need to find this Master."

Gethin takes the scene in a glance.  Curiosity piques, but business comes first.

He retrieves a sunrod from his pack and activates it.  Then he moves to the east door, opens it, and looks within.
Ravex
player, 840 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sat 17 Sep 2011
at 19:51
  • msg #247

Re: The Lasts Breaths of Ashenport

Ravex enters the building and shakes himself off. While the others look around, the fighter busies himself by guarding their unconscious enemies and resting... and itching at his maggots.

Spend 1 healing surge. Full Health
Autarch
GM, 1695 posts
Sun 18 Sep 2011
at 16:17
  • msg #248

Re: The Lasts Breaths of Ashenport

Gethin takes one door; Lyriel takes another. Both rush through their respective doors.  And smash right into each other.

"Wha..?"

"Didn't you..?"

They both did, they concur. And yet here they are with fresh bruises and stains in a room all blue--blue carpetting, blue drapes (curious for an interior room), and blue panelling.  And more than a few doors.  Realization dawns quickly.  They might find many things in this manor; indeed, many things might find them, but the Master was not wont to be one of them.

Cautiously, they return by way of Gethin's door, certain of a reception hall welcome. No. The next room appears to be some kind of forgotten larder: links of black sausages, wheels of hard cheddar, and bags of potatoes.  Dust and sprouts render the provender unappetising. This room at least only has three exits.

Again, Gethin and Lyriel take one of them, wanting really nothing more than a return to the reception room. No. The third new room looks like a fisherman's shack albeit set in town manorhouse. One wall houses rows and rows of hooks of devilish design and dimensions, several still glistening with the traces of their last catch. Another has an array of nets, some seaweed-strewn and others, obscured, still with their wriggling catches. One look passes between the paladin and the slayer and they take any door, any door out of that room.

Then the call comes and they follow.  They take a door they hadn't noticed before, one with elaborately detailed scenes of the undersea.  They know where it leads.

OOC Gethin and Lyriel have exited the house at O,10. Other players may choose their starting positions respective of their last activity.
Lyriel
player, 253 posts
Sun 18 Sep 2011
at 17:45
  • msg #249

Re: The Lasts Breaths of Ashenport

  Initiative 22.
Ravex
player, 841 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 18 Sep 2011
at 20:23
  • msg #250

Re: The Lasts Breaths of Ashenport

Ravex was far too enamored with a maggot that he'd cornered between two scales on his arm to react as quickly as usual.

Initiative 8
This message was last edited by the player at 01:54, Mon 19 Sept 2011.
DawnStone
player, 69 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Mon 19 Sep 2011
at 01:49
  • msg #251

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #248):

21:49, Today: DawnStone rolled 21 using 1d20+3. Iniative.
Autarch
GM, 1698 posts
Tue 20 Sep 2011
at 01:09
  • msg #252

Re: The Lasts Breaths of Ashenport

It's not for mere flesh folk to resist the call, Brother Zelias propounds. Weak vessels meant to sink beneath the waves. Never to know the true existence beyond this pale eidolon of reality.

No, the monk answers. The call is not for me.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Zellias       26  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Lyriel        22  23 21  18  16  56/56    6/9    1/4
DawnStone     21  21 22  21  22  48/52    8/9    2/4   HS
Ravex          8  24 21  18  16  61/61    10/12  2/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  37/61    9/13   2/3   LoH, no dailies, WD expended


Brother Zellias
player, 215 posts
Tue 20 Sep 2011
at 02:58
  • msg #253

Re: The Lasts Breaths of Ashenport

Brother Zellias zips out the door, hoping to intercede with Lyriel and Gethin.

Move to L-4 (Speed +2 Dancing Cobra movement technique)
Lyriel
player, 256 posts
Tue 20 Sep 2011
at 16:19
  • msg #254

Re: The Lasts Breaths of Ashenport

 
  Move: Walk to M5. If Zellias has a readied attack, it would go off now.
  Move: Walk to J0. Otherwise.
 

DawnStone
player, 70 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Tue 20 Sep 2011
at 20:51
  • msg #255

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #252):

Dawnstone sees the effects of the call once more. However, this time he was ready. His spirit compainion appears next to Lyriel and lightly strikes her, even as it renews her strength...

(OOC-Placing spirit companion in space J1. Lyriel gets 4 temp hp.

Standard action-Protector's strike.

16:47, Today: DawnStone rolled 19 using 1d20+9. vs will.

Does 1 hp damage. Comes off temp hp.

Should give saving throw vs effect, as before. Any ally standing next to spirit companion gets +2 on all saves.)

Lyriel
player, 258 posts
Tue 20 Sep 2011
at 21:15
  • msg #256

Re: The Lasts Breaths of Ashenport

  The shove sent Lyriel staggering, but it also snapped her out of the briny reverie...

  Save succeeded (22).
Autarch
GM, 1706 posts
Wed 21 Sep 2011
at 02:20
  • msg #257

Re: The Lasts Breaths of Ashenport

With exquisite control, DawnStone reminds Lyriel to mind the riptide.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Zellias       26  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Lyriel        22  23 21  18  16  56/56(3) 6/9    1/4
DawnStone     21  21 22  21  22  48/52    8/9    2/4   HS
Ravex          8  24 21  18  16  61/61    10/12  2/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  37/61    9/13   2/3   LoH, no dailies, WD expended, Called


Gethin Ballider
player, 940 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 21 Sep 2011
at 03:20
  • msg #258

Re: The Lasts Breaths of Ashenport

Gethin trudges wherever the water god wills, for a few moments at least.
This message was last edited by the player at 10:48, Wed 21 Sept 2011.
Ravex
player, 844 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 22 Sep 2011
at 13:44
  • msg #259

Re: The Lasts Breaths of Ashenport

Ravex wanders out of the estate in time to see his good buddy shambling in zombie-mode. Without hesitating, the dragonborn charges and attempts to knock some sense back into him.

Move and charge + bull rush Gethin. Rolled 24 vs Fortitude
Lyriel
player, 263 posts
Thu 22 Sep 2011
at 23:43
  • msg #260

Re: The Lasts Breaths of Ashenport

  Lyriel caught herself and shook her head as if to clear it, then blinked as she looked around, weapon at the ready. When no foes appeared to take advantage of the situation, she whirled to face the south, and a specific building that was now hidden from sight behind others. "We need to get back to the inn, quickly. The others should have barricaded the place, but that may not hold long enough to keep them all inside."
This message was last edited by the player at 23:43, Thu 22 Sept 2011.
Gethin Ballider
player, 942 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 23 Sep 2011
at 05:49
  • msg #261

Re: The Lasts Breaths of Ashenport

Gethin picks himself up from the mud and extricates himself from the dragonborn's flying tackle.  "I am myself again, Ravex," he coughs, as soon as his wind returns.  "Thank you."

"Yes, back to the inn, and quickly.  We must keep the others alive if we can."



Ge  Ra  Le
Ze  Da

This message was last edited by the player at 05:50, Fri 23 Sept 2011.
Autarch
GM, 1712 posts
Sat 24 Sep 2011
at 03:26
  • msg #262

Re: The Lasts Breaths of Ashenport

Shambling toward you come nightmares vomited from the sea itself. Roughly humanoid, they are covered in viscous slime, shifting scales, and fishbelly white flesh. Their huge eyes never blink; their mouths gape and flex, but no sound emerges as they approach. They clutch rusty blades in their webbed hands.



One lunges for Lyriel, the rusty sheen of its rapier betraying the blacksmith's touch. The blade cuts only air as the lupine slayer twists away (DW charge misses).

You hear throaty sloshings amidst the multitude sounds of the storm.  How many have arisen from the depths to drag you under, you don't know. More than one (Perception 29 to discover location of hidden slayer).  Have they already demolished the hastily assembled barricade at the Smooth Sailing Inn and Tavern? Just a little further down the road and you'll know.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Dagon Warrior 34                                       Vile Stench, E17
Dagon Slayer  31                                       Vile Stench, Hidden 29
Zellias       26  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Lyriel        22  23 21  18  16  56/56(3) 6/9    1/4
DawnStone     21  21 22  21  22  48/52    8/9    2/4   HS
Ravex          8  24 21  18  16  61/61    10/12  2/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  37/61    9/13   2/3   LoH, no dailies, WD expended, Called

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 02:47, Sun 25 Sept 2011.
Brother Zellias
player, 218 posts
Sat 24 Sep 2011
at 11:53
  • msg #263

Re: The Lasts Breaths of Ashenport

Reacting quickly to the sudden attack on Lyriel, Zellias steps to her side and targets the slimy interloper with a leg sweep. The thing's foul stench seems to affect his fighting ability, however.

Move: To D-18
Standard: Dragon's Tail, Attack 14 vs Ref, Damage 11 if a hit and knock target prone
Free: Centered Flurry, 7 HP damage, slide to E-18, gain combat advantage until end of my next turn


07:52, Today: Brother Zellias rolled 11 using 1d6+7. Damge.
07:50, Today: Brother Zellias rolled 14 using 1d20+9. Dragon Tail vs Dagon Thing, w -2.

Autarch
GM, 1714 posts
Sun 25 Sep 2011
at 02:54
  • msg #264

Re: The Lasts Breaths of Ashenport

The monk's foot skids off the sea stinker's leg, causing the monster no more trouble than the brush of a passing minnow.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Dagon Warrior 34                                       Vile Stench, E17
Dagon Slayer  31                                       Vile Stench, Hidden 29
Zellias       26  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Lyriel        22  23 21  18  16  56/56(3) 6/9    1/4
DawnStone     21  21 22  21  22  48/52    8/9    2/4   HS
Ravex          8  24 21  18  16  61/61    10/12  2/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  37/61    9/13   2/3   LoH, no dailies, WD expended, Called

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 01:59, Mon 26 Sept 2011.
Lyriel
player, 265 posts
Sun 25 Sep 2011
at 03:26
  • msg #265

Re: The Lasts Breaths of Ashenport

  Lyriel's evasive lunge left the fish-warrior overextended, and she struck back with a powerful swing of her own, teeth gritted against both the danger and the beast's sheer stink. She drew blood - or what passed for it in these monstrosities - and wasted no time pressing the advantage, trapping its sword against hers as she delivered a hard kick to its knee. It stumbled as a loud crunch emanated from its suddenly-fractured bones, giving those nearby a chance to move into a better position.

  "'ware the flanks!" she exclaimed even as they did, certain that this wasn't the only one of its kind lurking nearby...

 
  Std: MBA vs Dagon Warrior hits AC 23* for 24 damage. Spend tips if needed to make this hit.
  Free: Stone Fist Flurry vs Dagon Warrior for 7 damage.
  Move: Noble Presence. Ravex shifts to E16 and Zellias shifts to E18. Ravex and Zellias gain a +2 power bonus to all defenses until Lyriel's EONT.
  Minor: Aid Another (Perception). +2 to the next Perception check made by any ally.

  * Counting the -2 penalty for Vile Stench.
 
  HP 56+3/56  Sg 6/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

This message was last edited by the player at 03:26, Sun 25 Sept 2011.
DawnStone
player, 73 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Sun 25 Sep 2011
at 22:23
  • msg #266

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #264):

Dawnstone calls upon the spirits, using Lyriel's aid to give him gudicemce as well. Spotting the hidden foe, he sends a mental messsage to all  his friends. There! He points with his staff, causing his spirit to appear next to it. As well as attempt to take a flaming bite out of the thing.

(ooc-minor action-speak with spirits.

Move as minor-peceptiom check.

18:18, Today: DawnStone rolled 30 using 1d20+18. Percep, speak with spirits, extra aid. With tip, makes roll.

Free action-summons spirit next to foes hiding place. Spirit at E20, foe at F20.

Standard action-uses protectors strike on formally hidden foe.

18:20, Today: DawnStone rolled 13 using 1d20+7 vs will. Minus from smell added to Dawnstone attack roll. However it might not apply to spirit. In any case, if the foe tries to move without shifting, spirit gets special OA. Also Dawnstone cam perceive through spirit, so it will be difficult for it to hide again.)

This message was last edited by the player at 22:37, Sun 25 Sept 2011.
Autarch
GM, 1719 posts
Mon 26 Sep 2011
at 02:30
  • msg #267

Re: The Lasts Breaths of Ashenport

The blazing light of DawnStone's misty serpent flushes one of the fish men from his hidey spot; this is one is slinkier than the one nearly encircled by Ravex, Lyriel, and Brother Zelias. It rasps in displeasure at its exposure, the sound all pops, scrapes, and tidal pools.

Down the road at the inn, the door swings wide and one of the guards stumbles into the street.  He doesn't seem to have noticed the bolt embedded within his waist or the danger of a prick to his bowels.  Even at this distance, you can tell the madness is upon him.

Something else comes upon him as well. Loathesome and undoubtedly gilled, a dagon warrior rushes to greet him with its red-flecked rapier (12 weapon + 2 poison dmg).

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Dagon Warrior 34  23             -31                   Vile Stench, E17
Dagon Slayer  31                                       Vile Stench, F20
Zellias       26  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Lyriel        22  23 21  18  16  56/56(3) 6/9    1/4   +1 melee
Jory          22                 -22                   One of the human guards, chain mail, battle axe
DawnStone     21  21 22  21  22  48/52    8/9    2/3   HS
Dagon Slayer  19                                       Vile Stench, Hidden 26
Dagon Warrior 16                                       Vile Stench, 020
Ravex          8  24 21  18  16  61/61    10/12  2/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  37/61    9/13   2/3   LoH, no dailies, WD expended, Called

This message was last edited by the GM at 04:43, Wed 28 Sept 2011.
Ravex
player, 845 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 26 Sep 2011
at 19:09
  • msg #268

Re: The Lasts Breaths of Ashenport

Still not feeling entirely himself, Ravex lashes out at the warrior next him, but fails to connect. Undetered, he shifts his position to more tactically advantageous position.

Standard: Covering Attack vs Dagon Warrior AC, miss.
Move: Pass Forward to F17

The Dagon Warrior is Marked.

Gethin Ballider
player, 943 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 28 Sep 2011
at 02:22
  • msg #269

Re: The Lasts Breaths of Ashenport

Gethin sloshes in to the spot vacated by Ravex and swings at the beleaguered Dagonite, but he almost fumbles his weapon in the mud and the rain.

MOVE: to E16
STANDARD: Virtuous Strike vs E17 (+2 flank, -2 aura) miss w/ natural 1
MINOR: Virtue (-1 surge, gain Resist 3 All USoNT, gain 15 temp HP)

Autarch
GM, 1725 posts
Wed 28 Sep 2011
at 04:53
  • msg #270

Re: The Lasts Breaths of Ashenport

It seems like everybody wants a piece of the same mud puddle, situated evidently in prime real estate between the inn and the grove. Anybody walking anywhere would have to pass through.  One of the slayers delights in the general scuffle and plunges its rapier into Ravex (11 weapon, 2 poison, 4 bonus for C/A) (Provokes something from DS?), rasping malevolently.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Dagon Warrior 34  23             -31                   Vile Stench, Marked, E17
Dagon Slayer  31                                       Vile Stench, G17
Zellias       26  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Lyriel        22  23 21  18  16  56/56(3) 6/9    1/4   +1 melee
Jory          22                 -22                   One of the human guards, chain mail, battle axe
DawnStone     21  21 22  21  22  48/52    8/9    2/3   HS
Dagon Slayer  19                                       Vile Stench, Hidden 26
Dagon Warrior 16                                       Vile Stench, 020
Ravex          8  24 21  18  16  34/61    10/12  2/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  37/61(15)8/13   2/3   LoH, no dailies, WD expended, Resist 3 All for the moment

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 04:19, Fri 30 Sept 2011.
DawnStone
player, 79 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Wed 28 Sep 2011
at 11:11
  • msg #271

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #270):

Ooc-spirit OA roll. 07:09, Today: DawnStone rolled 12 using 1d20+9.
Brother Zellias
player, 219 posts
Wed 28 Sep 2011
at 12:14
  • msg #272

Re: The Lasts Breaths of Ashenport

Zellias wants to see if he can get Ravex "unflanked," so he darts around the side of the scuffle, cuttiing back in to attack one of the creatures. He slams it with a kick and his stick, moving it off of Ravex's flank and closer to Lyriel.

Move: 2 S to G-18 (this may trigger an OA from the marked enemy)
Standard: Dancing Cobra vs Dagon Warrior at G-17, Attack 26 (includes -2) vs Ref, Damage 9
Free: Centered Flurry, 7 more damage, slides to F-18, BZ has CA vs it until end of next turn

08:10, Today: Brother Zellias rolled 9 using 1d10+7. Damage.
08:10, Today: Brother Zellias rolled 26 using 1d20+9. Dancing Cobra.

DawnStone
player, 82 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Wed 28 Sep 2011
at 18:26
  • msg #273

Re: The Lasts Breaths of Ashenport

In reply to Brother Zellias (msg #272):

Dawnstone moves alongside one of the buildings, getting out of the creatures stink. He had no sense of smell, but it was able to disrupt his thinking with the telepathic disgust generated by all around the thing. His spirit moved as well, moving next to Lyriel, seeing her stuck in the mud and sensing her wish to be free. The firey spirit wrapped about her, only to release her nearby and take her place in front of the surrounded foe. Then Dawnstone calls upon its healing nature, restoring two of his allies.

(OOC-Dawnstone moves to C13, spirit moves closer to Lyriel.

Standard action-assistance of the strong spirit-Lyriel moves to E18, Spirit moves to E17.

Minor action-Healing spirit on Ravex, who can spend a healing surge and Gethin heals 1d6.)

Lyriel
player, 277 posts
Wed 28 Sep 2011
at 18:38
  • msg #274

Re: The Lasts Breaths of Ashenport

  Liberated, however briefly, from the grasp of the increasingly-thick morass in which the battle was taking place, Lyriel bellowed as she delivered a powerful backhand swing against the warrior's flank as she circled past, then reversed the stroke and slammed her blade into the slayer's scaly hide. With both foes off balance - more so than she - she swung to the right again, exhausting the last of her breath in a sharp exhortation that contrasted starkly with the delicate sound of crunching vertebrae.

 
  Delay until Dawnstone takes his turn.

  Std: Sweeping Blow hits Warrior E17 and Slayer F18 for 22 damage.

  If the warrior is still up:
  Free: Spend AP.
  Std: Melee Basic Attack (w/HE + 2 tips + power strike) hits Warrior E17 for 20 damage.

  Move: None.
  Minor: None?
 
  HP 56+3/56  Sg 6/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

This message was last edited by the player at 19:22, Wed 28 Sept 2011.
Autarch
GM, 1731 posts
Fri 30 Sep 2011
at 04:43
  • msg #275

Re: The Lasts Breaths of Ashenport

Though Lyrie's blows surely must be fatal, the abominations still stand, or more accurately, hunch. They were not born with the straight spines of humankind. Another one lurches forth from around the bend and it sidles up next to the crystaline man, slosh, sloshing its way across the mud.  In its element, in surprises DawnStone with a thrust, shattering several of his outcroppings (22 dmg).

The man-at-arms by the inn shrieks madly at his demon and swings just as wildly at him. It's a powerful blow that would decapitate just about normal subhuman, but the axehead merely deflects off of the Dagon warrior's ribbed neck.  The thing gurgles sadistically, poking the man again (Jory is bloodied).

From within the inn, you can hear someone cry, "No, don't..." but the enusing scream blots the rest of the words from your hearing.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Dagon Warrior 34  23             -73                   Vile Stench, Marked, Bloodied, E17
Dagon Slayer  31                 -38                   Vile Stench, F18, granting CA to BZ
Zellias       26  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Jory          22                 -36                   One of the human guards, chain mail, battle axe, Bloodied
DawnStone     21  21 22  21  22  26/52    8/9    2/3   HS*, Bloodied
Lyriel        21  23 21  18  16  56/56(3) 6/9    1/2   +1 melee
Dagon Slayer  19                                       Vile Stench, D13
Dagon Warrior 16                                       Vile Stench, 020
Ravex          8  24 21  18  16  52/61    9/12   2/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  42/61(15)8/13   2/3   LoH, no dailies, WD expended, Resist 3 All for the moment

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 15:16, Sun 02 Oct 2011.
Ravex
player, 847 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 30 Sep 2011
at 11:13
  • msg #276

Re: The Lasts Breaths of Ashenport

Irate and exhausted, Ravex does his best to keep half of their enemies occupied while also trying to hurt them... with varying degrees of success. Between the stench, the maggots, the rain, and lack of sleep; the dragonborn just wasn't feeling himself.

Standard: Sweeping Blow vs reflex. Rolled 27 vs warrior and 17 vs slayer, dealing 13 damage.

Both enemies are marked.

Gethin Ballider
player, 945 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 2 Oct 2011
at 04:37
  • msg #277

Re: The Lasts Breaths of Ashenport

His last attack having failed, Gethin raises his sword for another.  This one connects with a powerful blow that draws the attention of all the surrounding Dagonites.

START: Resist 3 all ends
STANDARD: Valorous Smite vs E17 (spend 3 tips to hit for 20 dmg & all enemies within 3 marked by Divine Sanction: -2 attack others, 7 radiant dmg if they do)

Autarch
GM, 1735 posts
Sun 2 Oct 2011
at 15:33
  • msg #278

Re: The Lasts Breaths of Ashenport

The dagon warrior collapse in a blaze of radiant light, hissing its horror to the sky and sea. These amphibious aberrations mislike Pelor's touch. Both repelled and repellant, the dagon slayer slides between Ravex and Lyriel for a lunge at Gethin. The holyman's armor deflects the rapier's point.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Dagon Warrior 34  23      23      -106                 Dead
Dagon Slayer  31  23      23      -38                  Vile Stench, E17, granting CA to BZ, Sanctioned
Zellias       26  23 19  22  20  49/50    5/8    1/4   Host Body (-2 will), no dailies
Jory          22                 -36                   One of the human guards, chain mail, battle axe, Bloodied
DawnStone     21  21 22  21  22  26/52    8/9    2/3   HS*, Bloodied
Lyriel        21  23 21  18  16  56/56(3) 6/9    1/2   +1 melee
Dagon Slayer  19                                       Vile Stench, D13, Sanctioned
Dagon Warrior 16                                       Vile Stench, 020
Ravex          8  24 21  18  16  52/61    9/12   2/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  42/61(15)8/13   2/0   LoH, no dailies, WD expended

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 01:24, Tue 04 Oct 2011.
DawnStone
player, 87 posts
AC-21, F-22, R-21, W-22
HP-52/48, HS-9/8, PP-22
Mon 3 Oct 2011
at 02:10
  • msg #279

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #278):

The spirit makes an attack, misses, and then vanishes, appearing near a building. Then Dawnstone splits apart, and exchanges places with his spirit.

(ooc-standard action. Spirit does protectors strike, misses.

Minor action-spirit transports to d21.

Move action-Dawnstone does shard storm, trade places with Dawnstone. Now he is at d21, and spirit is at c13. Foe at d13 will provoke CA until end of Dawnstones next turn.)

This message was last edited by the player at 02:52, Mon 03 Oct 2011.
Brother Zellias
player, 223 posts
Tue 4 Oct 2011
at 00:06
  • msg #280

Re: The Lasts Breaths of Ashenport

Seeing the nearby enemy surrounded, Zellias breaks away to help the man under attack far to the south. He moves as quick as he can, but the horrible roads of Ashenport are quite slippery. He barely makes it to the creature, but he does. He slams his walking stick into its gut and pushes it away from the man.

Move: To J-19
Move: Dancing Cobra movement technique (Speed +2) to get to N-19
~Spend Action Point~
Standard: Enduring Champion Attack vs Fort, Attack 29 v Fort, Damage 19
Free: Centered Flurry, slide Dagonite to O-19, 7 HP damage, CA ueont w/Deadly Draw

19:59, Today: Brother Zellias rolled 19 using 2d10+7. Damage.
19:56, Today: Brother Zellias rolled 29 using 1d20+11. Enduring Champion attack.

Lyriel
player, 288 posts
Tue 4 Oct 2011
at 00:35
  • msg #281

Re: The Lasts Breaths of Ashenport

  "Zellias, help him!" Lyriel commanded, providing cover for the monk as he sped away. The rest of the company also got a moment's respite as the creature stumbled and lurched under her furious battering, allowing them to shift into a better defensive position.

 
  Std: MBA hits Slayer for 23 damage.
  Minor: NTU. Dawnstone, Gethin, and Ravex gain a +2 power bonus to AC until Lyriel's EONT and can shift 2 squares as a free action*.
  Move: None.

  * Although the difficult terrain means you only get to move one square.
 
  HP 56+3/56  Sg 6/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

This message was last edited by the player at 00:35, Tue 04 Oct 2011.
DawnStone
player, 90 posts
AC-21, F-22, R-21, W-22
HP-52/26, HS-9/8, PP-22
Tue 4 Oct 2011
at 01:19
  • msg #282

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #281):

(ooc-Dawnstones spirit shifts to d14 and Dawnstone shifts to d22

Free action-monster knowledgeif succeeds get encounter power off. 21:36, Today: DawnStone rolled 23 using 1d20+14.)

This message was last edited by the player at 01:39, Tue 04 Oct 2011.
Autarch
GM, 1742 posts
Tue 4 Oct 2011
at 01:55
  • msg #283

Re: The Lasts Breaths of Ashenport

Stumbling and lurching, the surrounded deep one coughs forth a great globule of sickly yellow puss (Slayer at E17 is bloodied). This strain of abomination, while a cunning fighter, lacks its brother's hardiness.  The other slayer (Provoking something from DS?) thrusts at Gethin with his red-tinted rapier.  The weapon bends and then nearly snaps as it recoils off the paladin's vaunted breastplate (Slayer at E15 misses Gethin with CA).

The monk flies down the maddeningly muddly steet, his discipline propelling him faster than any horse could.  He chops the deep one with a kidney-lacerating blow (26 damage), assuming it has the standard complement of vital organs.  The thing replies in kind, the point of its rapier stabbing through the Brother Zelias's robe and arm (15 damage, 2 of which is poison).  The wound burns but no worse than the scrabbling of a feeding subdermal maggot.

The battle-axe wielding man-at-arms, his guts not quite confined to his abdomen, sinks to one knee.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Dagon Warrior 34  23 20  23      -106                  Dead
Dagon Slayer  31  23     23       -61                  Vile Stench, E17, Sanctioned, Bloodied
Zellias       26  23 19  22  20  34/50    5/8    0/4   Host Body (-2 will), no dailies
Jory          22                  -36                  One of the human guards, chain mail, battle axe, Bloodied
DawnStone     21  21 22  21  22  26/52    8/9    2/3   HS*, Bloodied, +2 AC
Lyriel        21  23 21  18  16  56/56(3) 6/9    1/2   +1 melee
Dagon Slayer  19                                       Vile Stench, E15, Sanctioned, Grants CA
Dagon Warrior 16                  -26                  Vile Stench, 019
Ravex          8  24 21  18  16  52/61    9/12   2/2   Host Body (-2 will), no dailies, +2 AC
Gethin         4  25 18  17  19  42/61(15)8/13   2/0   LoH, no dailies, WD expended, +2 AC

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 18:44, Wed 05 Oct 2011.
Gethin Ballider
player, 946 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 4 Oct 2011
at 02:50
  • msg #284

Re: The Lasts Breaths of Ashenport

Taking advantage of the distraction Lyriel provides, Gethin sloshes to a position a little closer to Dawnstone.  "Do not fear your wounds!  Pelor's Eye still shines in the heavens."

He smashes his shield into the Dagon Slayer and thrusts his sword beneath it.


OUT OF TURN: Take Lyriel's shift 2 to D17
STANDARD: Invigorating Smite vs Slayer at E17 (-2 aura, +2 CA): 18 vs Will for 11 dmg & if hit, Dawnstone regains 8 HP.
MINOR: Divine Challenge Slayer at E17 (7 radiant dmg if att other)

22:44, Today: Gethin Ballider rolled 18,11 using d20+11,2d8+5. Invig Smite vs E17 Will (-2 aura, +2 CA).

This message was last edited by the player at 02:50, Tue 04 Oct 2011.
DawnStone
player, 91 posts
AC-21, F-22, R-21, W-22
HP-52/26, HS-9/8, PP-22
Tue 4 Oct 2011
at 10:34
  • msg #285

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #283):

Ooc-spirit OA-06:32, Today: DawnStone rolled 21 using 1d20+11. Vs reflex
Ravex
player, 849 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 4 Oct 2011
at 19:28
  • msg #286

Re: The Lasts Breaths of Ashenport

Ravex shifts and changes his target, trying to keep it away from Gethin... To that end, he assaults it with a furious number of blows... howling his rage into the wind and rain as he does so.

Free: Shift to F16
Standard: Reaping Strike vs Slayer E15, Miss. Automatically deal 2 damage.
AP: Reaping Strike E15, Hit! CRITICAL. Rolled 32 vs AC, dealing 16 Damage.
Free: Takedown Strike vs Slayer E15. 4 Damage and the Slayer is knocked prone.

Slayer E15 is marked

Autarch
GM, 1747 posts
Wed 5 Oct 2011
at 18:52
  • msg #287

Re: The Lasts Breaths of Ashenport

With its god's power in full resplendence, the deep one has the will to repel Gethin's assault; some unseen pincer turns aside his blade before a single scale can be punctured. Then Ravex yanks its head back and rips its throat asunder with one cruel cut (AP-fueled Reaping Strike kills Slayer--Takedown Strike is not spent).

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Dagon Warrior 34  23 20  23      -106                  Dead
Dagon Slayer  31  23     23       -79                  Vile Stench, E17, Sanctioned, Dead
Zellias       26  23 19  22  20  34/50    5/8    0/4   Host Body (-2 will), no dailies
Jory          22                  -36                  One of the human guards, chain mail, battle axe, Bloodied
DawnStone     21  21 22  21  22  26/52    8/9    2/3   HS*, Bloodied, +2 AC
Lyriel        21  23 21  18  16  56/56(3) 6/9    1/2   +1 melee
Dagon Slayer  19                                       Vile Stench, E15, Sanctioned, Grants CA
Dagon Warrior 16                  -26                  Vile Stench, 019
Ravex          8  24 21  18  16  52/61    9/12   1/2   Host Body (-2 will), no dailies, +2 AC
Gethin         4  25 18  17  19  42/61(15)8/13   2/0   LoH, no dailies, WD expended, +2 AC

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 01:46, Mon 10 Oct 2011.
DawnStone
player, 95 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/7, PP-22
Wed 5 Oct 2011
at 19:11
  • msg #288

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #287):

The spirit vanished, and then reappeared by Ravex. Dawnstone calls on the spirits to heal himself, and then restores Ravex slightly. Then the spirit smashes the remaining foe-and bursts into flame. Coating the weapon of its nearby allies.

(OOC-Minor action-spirit transports to e16. Ravex gets 4 temp hp.

Move as minor-Dawnstone calls on healing spirit, spends healing surge on self, Ravex heals 6 hp.

Standard action-Scorching sands. Spends a Tip to hit Slayer. Does 8 fire damage,  Gethin and Ravex now do fire damage if they want, and slayer gets vulnerable 5 fire until end of Dawnstone's next turn. Spirit vanishes.

15:05, Today: DawnStone rolled 6 using 1d6. Ravex heals.
15:05, Today: DawnStone rolled 8 using 1d6+6. fire damage
15:04, Today: DawnStone rolled 22 using 1d20+11. vs reflex. Tip+1 makes it 23.)

This message was last edited by the player at 21:04, Wed 05 Oct 2011.
Lyriel
player, 289 posts
Wed 5 Oct 2011
at 20:35
  • msg #289

Re: The Lasts Breaths of Ashenport

  Lyriel slipped in the mud when she rushed the remaining slayer, and though she recovered her balance, her swing went wild in the meantime.

 
  Move: None.
  Minor: Berserker's Charge.
  Std: Charge to E16 vs Slayer E15 misses.
 
  HP 56+3/56  Sg 6/9
  AC23 F21 R18 W16
 

  Berserker's Charge: +2 speed when charging, +2 to attack rolls when charging.
 

This message was last edited by the player at 20:36, Wed 05 Oct 2011.
Brother Zellias
player, 225 posts
Sat 8 Oct 2011
at 15:03
  • msg #290

Re: The Lasts Breaths of Ashenport

Locked in one-on-one combat with the nasty dagon-creature, Zellias focused his mind, drawing on all his willpower to fight despite the thing's unsettling appearance and horrid stench. He feinted, dodged and ducked before striking the creature hard in the ribs with his stick. With an added kick, he hurt it a little more and forced it to move again, maintaining his advantage in the fight. It wasn't so much different than the seemingly endless bouts the brotherhood would engage in for their training, though this was the ugliest sparring partner he might have ever had - and nothing was held back.

Standard: Dancing Cobra, Attack 27 vs Ref (note that CA cancels out stench penalty for normal roll), Damage 13
Free: Centered Flurry, 7 more HP damage, slide target to N-18, gain CA until end of my next turn (Deadly Draw feat)

11:00, Today: Brother Zellias rolled 13 using 1d10+7. Damage.
10:57, Today: Brother Zellias rolled 27 using 1d20+11. Dancing Cobra Attack.

Autarch
GM, 1750 posts
Mon 10 Oct 2011
at 02:46
  • msg #291

Re: The Lasts Breaths of Ashenport

DawnStone expends the last of his healing spirits, restoring himself and Ravex, and then shrouds the fish warrior with combustible spirits of another variety.  In her haste, Lyriel can't capitalize; her foot sinks and sinks on what was supposed to be her pivot step. Wedged in ankle-deep mud, she has to wrench her leg free rather than burn the fish warrior.

By the inn, Brother Zelias smartly raps his foe a few times who belches in response, filling the air with the odor of three-hundred year-old sea weed. The monk would save the fighting man who had just appeared; the fighting man doesn't not appear sane enough to display gratitude. He whips his head about on the verge of bolting before he strikes the body closest to him: Zelias (5 dmg).

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Zellias       26  23 19  22  20  29/50    5/8    0/4   Host Body (-2 will), no dailies
Jory          22                  -36                  One of the human guards, chain mail, battle axe, Bloodied
DawnStone     21  21 22  21  22  39/52    7/9    2/2   HS**
Lyriel        21  23 21  18  16  56/56(3) 6/9    1/2   +1 melee
Dagon Slayer  19                  -8                   Vile Stench, D16, Sanctioned, 5 vuln fire
Dagon Warrior 16                  -46                  Vile Stench, N18
Ravex          8  24 21  18  16  58/61(4) 9/12   1/2   Host Body (-2 will), no dailies, +2 AC
Gethin         4  25 18  17  19  42/61(1) 8/13   2/0   LoH, no dailies, WD expended, +2 AC

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 01:46, Wed 12 Oct 2011.
Ravex
player, 850 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 11 Oct 2011
at 00:41
  • msg #292

Re: The Lasts Breaths of Ashenport

Tired, but still in fighting mode, Ravex maneuvers to a new position and strikes at a new foe. He connects with ease, and draws a nasty fiery gash across the flank of his fishy enemy.

"We should'a taken the portal to that damn desert." Ravex grumbles, as the rain runs in rivulets between his scales.

Move: Walk to E15
Standard: Reaping Strike vs D16. Rolled 25 vs AC, dealing 10 fire damage.

D16 is marked.

Gethin Ballider
player, 948 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 11 Oct 2011
at 01:43
  • msg #293

Re: The Lasts Breaths of Ashenport

Gethin nods as Ravex moves, and the paladin moves in tandem.  His slosh through the mud certainly leaves a large opening, but he covers it as best he can with his shield and honestly hopes the Dagonite is mindless enough to take it.  From the dragonborn's hungry grin, Gethin does not think he'd miss that opportunity.


MOVE: move to C17 (drawing OA from Slayer)
STANDARD: Bolstering Strike vs Slayer (hit for 10 fire dmg + 5 vuln = 15 fire dmg & Gethin gains 3 temp HP)
MINOR: Divine Sanction Slayer (-2 att other, 7 radiant dmg first time he does)

Lyriel
player, 292 posts
Tue 11 Oct 2011
at 03:08
  • msg #294

Re: The Lasts Breaths of Ashenport

  With a grunt and a mighty heave, Lyriel managed to wrench her leg free of the quicksand-like mud, but the resulting loss of balance sent her staggering back a few steps, leaving her open to an opportunistic strike from the beast!

 
  Minor: Poised Assault.
  Std: MBA misses Slayer.
  Move: Walk SE 2 squares. This draws an OA from the creature but it is currently sanctioned and will suffer an attack penalty and damage if it takes the OA.
 
  HP 56+3/56  Sg 6/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

This message was last edited by the player at 13:09, Tue 11 Oct 2011.
DawnStone
player, 98 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/7, PP-22
Tue 11 Oct 2011
at 04:03
  • msg #295

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #291):

Dawnstone moved to the edge of the building, and saw his friends seem to have the lone foe well in hand. Brother Zellias was being attacked by the foe and a possible ally. Doubtless the poor man was being controlled by Dagon. He gestures with his staff, and his spirit appears next to the monk. It leaps into his body, causing a aura of stone to appear around Zellias, while at the same time lashing out with a windstorm at those around him.

(OOC-Move action to D20.

Free action-summons spirit to M19. BZ gets 4 temp HP

Standard action-Granite armor on BZ. BZ gets resist all 6 until end of Dawnstone's next turn. Also does burst 1 attack at foes around BZ.

23:57, Today: DawnStone rolled 10 using 2d8. Crit damage
23:56, Today: DawnStone rolled 9 using 2d6+6. Damage
23:54, Today: DawnStone rolled 21 using 1d20+11. Vs ac on Jory
23:54, Today: DawnStone rolled 31 using 1d20+11. vs AC-Crit.

Dagon warrior takes 19 damage. Jory takes 9 nonlethal damage.

Spirit vanishes.)

Brother Zellias
player, 227 posts
Tue 11 Oct 2011
at 12:25
  • msg #296

Re: The Lasts Breaths of Ashenport

Zellias instinctively lashes out at the guardsman, scoring a direct hit to the man's solar plexus. He pulls his punch at the last minute, trying to just knock the wind out of him rather than kill him. In a continuous whirling motion, he strikes the fish-creature as well. A blow from his walking stick sends the creature staggering again, and Zellias gingerly steps away from the townsman, in case he still has any fight left in him.

Standard: Five Storms, Attack 23 vs Ref vs Dagonite, Attack 29 vs Jory (critical hit), Damage 9 to Dagonite, 27 to Jory
Free: Centered Flurry on Fish Man, 7 damage, slide him to M-20, maintain CA w/Deadly Draw feat
Move: Five Storms movement technique, Shift 2, shift to M-18

Note: Presuming Jory needs to be considered one of the enemies in the burst, I'll make the critical hit w/27 HP damage against him a non-lethal finishing blow if possible. If he's not considered an enemy, I guess I won't attack him at all.

08:22, Today: Brother Zellias rolled 12 using 2d6. Crit Damage.
08:21, Today: Brother Zellias rolled 9 using 1d8+7. Damage.
08:19, Today: Brother Zellias rolled 29 using 1d20+9. Five Storms v Jory if necessary.
05:35, Today: Brother Zellias rolled 23 using 1d20+11. Five Storms v Fish man.

Autarch
GM, 1753 posts
Wed 12 Oct 2011
at 02:09
  • msg #297

Re: The Lasts Breaths of Ashenport

Both Ravex and Gethin ignite the super-charged hydrogen shrouding the slayer (30 combined fire dmg), achieving the impossible: an augmentation of the vile stench. Meanwhile, DawnStone, Brother Zelias, and the warrior execute a triple combination: the shaman slams the madman with a granite outcropping, the monk mashes his solar plexus, and then the dagonite rips the fallen man's throat out, arterial blood spraying all nearby.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Zellias       26  23 19  22  20  29/50(4) 5/8    0/4   Host Body (-2 will), no dailies, Resist 6 all till eofDSnt
Jory          22                  0/47                 One of the human guards, chain mail, battle axe, Dead
DawnStone     21  21 22  21  22  39/52    7/9    2/2   HS**
Lyriel        21  23 21  18  16  56/56(3) 6/9    1/2   +1 melee
Dagon Slayer  19                 -38                   Vile Stench, D16, Sanctioned
Dagon Warrior 16                 -83                   Vile Stench, M20, Bloodied
Ravex          8  24 21  18  16  58/61(4) 9/12   1/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  38/61    8/13   1/0   LoH, no dailies, WD expended

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.

This message was last edited by the GM at 01:51, Sat 15 Oct 2011.
Gethin Ballider
player, 949 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 12 Oct 2011
at 12:27
  • msg #298

Re: The Lasts Breaths of Ashenport

Gethin lunges again, but he doubts the blow breaks the Dagonite's thick scales.  He can only hope that Ravex has a better time of it.

CHART CORRECTION: Gethin should have 3 temp hp from Bolstering Strike in #293 and only 1 AP because I'm pretty sure I used one this fight.

STANDARD: Virtuous Strike vs Dagonite: rolled 20 vs AC for 8 dmg (+2 CA, -2 aura already included)

Ravex
player, 851 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 12 Oct 2011
at 15:00
  • msg #299

Re: The Lasts Breaths of Ashenport

Ravex continues to assault his foe. Though the Dagonite's defenses are thick, Gethin's attack distracts the creature long enough for the Dragonborn to deliver an effective blow.

Standard: Reaping Strike vs Slayer. Rolled 24 vs AC, dealing 10 damage.

The slayer is Marked

DawnStone
player, 102 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/7, PP-22
Wed 12 Oct 2011
at 16:53
  • msg #300

Re: The Lasts Breaths of Ashenport

In reply to Ravex (msg #299):

Dawnstone moves closer to the edge of the building. Then the spirit appears by Gethin, and it leaps into him, causing him to lash out at his foe before vanishing once more.

(OOC-Moves to D20

Free action-Spirit appears in C18. Gethin gets 4 temp HP.

Standard action-uses spirit infusion. Gethin gets a free action to use any power that can make a basic melee attack. It gets an extra +2 to hit, and +4 damage.

Spirit vanishes)

This message was last edited by the player at 16:53, Wed 12 Oct 2011.
Gethin Ballider
player, 951 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 12 Oct 2011
at 16:59
  • msg #301

Re: The Lasts Breaths of Ashenport

Freedom of the will is an important tenet of Pelorite theology.  In fact Gethin hazily remembers from one of those interminable lessons that some moral theorists had identified precisely that freedom of the will with "The Good", hence its abrogation or denial was "The Bad".  Or something like that.  Gethin never was good at those lessons.  The back of his head is probably still bald from the number of times he was swatted there with a ruler for letting his attention wander to some sunny window.

So Gethin resists the foreign control mightily, not sure from whence it comes, and having just recently had such foreign control set him against his friends.  His beams brightly at his success fighting it off.

12:54, Today: Gethin Ballider rolled 12,13 using d20+11,d8+5. Virtuous Strike MBA.
Brother Zellias
player, 229 posts
Wed 12 Oct 2011
at 19:01
  • msg #302

Re: The Lasts Breaths of Ashenport

Brother zellias nods toward Dawnstone, appreciating the assistance. He feels a pang of regret that the townsman met his death, but it quickly passes in the heat of battle. He steps forward, bobbing and weaving yet again, assuming his training and discipline are greater than that of his piscean opponent. A high kick flashes up as if from nowhere and strikes the thing's version of a collarbone, though it's not a particularly solid shot. A rap from the walking stick keeps the thing off balance and moving along, allowing the monk to maintain his edge in the fight.

Move: To M-19
Standard: Dancing Cobra, Attack 25 vs Ref, Damage 9
Free: Centered Flurry, 7 HP damage, slide to L-19, maintain CA w/Deadly Draw feat
16 total damage

14:58, Today: Brother Zellias rolled 9 using 1d10+7. Damage.
14:56, Today: Brother Zellias rolled 27 using 1d20+11. Dancing Cobra.

Lyriel
player, 300 posts
Thu 13 Oct 2011
at 03:11
  • msg #303

Re: The Lasts Breaths of Ashenport

  Lyriel's heart sank when the guard was slaughtered despite their efforts to save him, but Zellias took down the beast responsible before she could seek vengeance for that loss. With only the one nearby Dagonite remaining between them and the task of securing the inn and any remaining survivors, she circled around the muddy sinkhole and carved deeply into its fishy flesh!

 
  Minor: Berseker's Charge.
  Move: None.
  Std: Charge to E17 hits Slayer for 21 damage.
 
  HP 56+3/56  Sg 6/9
  AC23 F21 R18 W16
 

  Berserker's Charge: +2 speed when charging, +2 to attack rolls when charging.
 

Autarch
GM, 1762 posts
Sat 15 Oct 2011
at 02:26
  • msg #304

Re: The Lasts Breaths of Ashenport

Brother Zelias may have stolen the monster's last breath but not before it had that one ecstatic moment ... to feed.

There is little left of the sea's long reach for the nonce, just one slayer sorely beset by three mud-cloaked assailants. Its left arm hangs at its side, charred beyond any possibility of recovery.  Sea blue ichor seeps from long cuts up and down its chest, one so high that it has ruptured its gills.  And yet, and yet, it strikes with savagery (14 dmg to Ravex), reminding the three that their three might be worth its one.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Zellias       26  23 19  22  20  29/50(4) 5/8    0/4   Host Body (-2 will), no dailies, Resist 6 all till eofDSnt
DawnStone     21  21 22  21  22  39/52    7/9    2/2   HS**
Lyriel        21  23 21  18  16  56/56(3) 6/9    1/2   +1 melee
Dagon Slayer  19                 -69                   Vile Stench, D16, Marked, Bloodied
Ravex          8  24 21  18  16  58/61(4) 9/12   1/2   Host Body (-2 will), no dailies
Gethin         4  25 18  17  19  38/61    8/13   1/0   LoH, no dailies, WD expended

Vile Stench: aura 2; creatures who begin their turn in the area
take a –2 to all attacks until the start of their next turn; this is a poison effect.
Mud: Due to the heavy rains, all the roads of Ashenport are considered difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attack rolls). Perception checks take a –2 penalty. The rain automatically
extinguishes any unprotected flames.



Ravex
player, 852 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sat 15 Oct 2011
at 03:04
  • msg #305

Re: The Lasts Breaths of Ashenport

Ravex grumbles his discontent at being struck, but the blow had killed one of the grubs wiggling under his scales... so he wasn't going to complain too loud.

He did manage a few more nicks against the creature's hide, though.

Standard: Reaping Strike vs Slayer, miss. Automatically deal 2 damage.
Lyriel
player, 303 posts
Sat 15 Oct 2011
at 03:41
  • msg #306

Re: The Lasts Breaths of Ashenport

  Lyriel's blade stroke came down and across the fish-man's neck, popping its head clean off; Ravex was no longer in danger of being ravaged, but the not-so rolly-polly fish head flew straight at his snout as it was severed from the rest of its spasming body.

  "About time," Lyriel grunted as she wheeled about and dashed down the street toward the inn. She could admire her handiwork in retrospect - securing the inn was a much higher priority!

 
  Minor: Poised Assault.
  Std: MBA hits Slayer for 20 damage.
  Move: Run to H18.
 

This message was last edited by the player at 05:52, Sat 15 Oct 2011.
DawnStone
player, 105 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/7, PP-22
Sat 15 Oct 2011
at 04:41
  • msg #307

Re: The Lasts Breaths of Ashenport

In reply to Ravex (msg #305):

Dawnstone moves to find out what happened in the inn. Then the spirit appears by Ravex, and it leaps into him, causing him to lash out at his foe before vanishing once more.

(OOC-Moves to H20

Free action-Spirit appears in F14. Ravex gets 4 temp HP.

Standard action-uses spirit infusion. Ravex gets a free action to use any power that can make a basic melee attack. It gets an extra +2 to hit, and +4 damage.

Spirit vanishes

This assumes Ravex is the one without temp hp after the hit on him. If not, the attack will go to somebody else.)

Autarch
GM, 1765 posts
Sun 16 Oct 2011
at 02:01
  • msg #308

Re: The Lasts Breaths of Ashenport

Save for the plish plash of the rain, the streets of Ashenport have returned to silence.  You're not fooled, though.  The flickering of candles in second story windows bespeak the teemingness of the town's life.
Lyriel
player, 304 posts
Sun 16 Oct 2011
at 02:09
  • msg #309

Re: The Lasts Breaths of Ashenport

  What's the situation inside the inn?
Ravex
player, 853 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 16 Oct 2011
at 02:35
  • msg #310

Re: The Lasts Breaths of Ashenport

Ravex cleans his blade off and catches his breath. After a few minutes of addressing his own wounds, he walks over to Gethin and pats the Paladin on the back. "The lack ah' sleep is catching up with me, holy man." He shakes his head and motions toward Zellias. "We'll be no good to this town if we can't get a few winks, and soon." He says with a rain-drenched frown.

Spend 1 healing surge to bring back to full health
This message was last edited by the player at 02:38, Sun 16 Oct 2011.
DawnStone
player, 106 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Sun 16 Oct 2011
at 02:40
  • msg #311

Re: The Lasts Breaths of Ashenport

In reply to Ravex (msg #310):

Agreed. Dawnstone sends out to all. Also, I have a ritual that might be able to remove Dagon's influence from some of you. It's worth a try in any case.

(OOC-Spending another healing surge after short rest)
Gethin Ballider
player, 953 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 17 Oct 2011
at 03:23
  • msg #312

Re: The Lasts Breaths of Ashenport

"Yes, back to the inn.  We must ensure the safety of those within, if we can.

And then you are both right.  We should try to get a night of sleep.  We can continue our search for this Master tomorrow."


OOC: Gethin will spend 2 surges to full HP. 
Autarch
GM, 1767 posts
Tue 18 Oct 2011
at 02:08
  • msg #313

Re: The Lasts Breaths of Ashenport

You stand outside The Smooth Sailing Inn and Tavern, steadying your beating hearts and wrapping your open wounds. Brother Zelias has picked up a forehead-wide abrasion, perhaps from a fall on the gravel streets where he found the one spot free of mud. He doesn't seem to notice it.

The door opens wide, banging, as it does so, on broken remnants of barricade, table legs and chairs. One of the man-at-arms hurries you inside and slams the door shut behind.  Staying outside would have been better.

When you left, there were ten, six guards, two merchants, and one stranger. Now, there are six. One of the guards, you already know, shared his flesh with a sea devil. Another lies just to the right of the entrance, slumped over a barrel, a quarrel protruding from his back. It's the kid, the skinny lad with the spear.

"It wasn't even the call," a hoary-headed guardsman, Buckram, confesses. "He just started tearing apart the stuff; he kept repeating himself, 'we're all gonna ride it, why wait? the waitin' only makes it worse.'"

"We couldn't let him out, you see," Buckram explains. "You'd do the same," he insists, fingering his crossbow.

"Now, Terza, she took to the call. We tried to subdue her nice and quiet but in the excitement ..."

He doesn't offer any more explanation so you follow his eyes to where the half-elf merchant lies with too much brain and not enough locks exposed. Looks like a mace did for her nicely.

"I suppose she's riding the night current," grins a snaggle-toothed man, a morningstar resting in his lap.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Zellias           23 19  22  20  29/50    5/8    0/4   Host Body (-2 will), no dailies
DawnStone         21 22  21  22  52/52    6/9    2/3   HS
Lyriel            23 21  18  16  56/56    6/9    1/3
Ravex             24 21  18  16  61/61    8/12   1/3   Host Body (-2 will), no dailies
Gethin            25 18  17  19  61/61    6/13   1/1   LoH, no dailies, WD expended

Gethin Ballider
player, 954 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 18 Oct 2011
at 02:23
  • msg #314

Re: The Lasts Breaths of Ashenport

Gethin tries to keep his temper even, but it takes effort.  He walks up to tower over the sitting maceman.

"In the future, we will subdue each other with non-lethal force.  Many in our group have already proven that the sleepwalkers can be woken with a rough shake or a knock to the ground.  There is no need to spill blood.  The eleven of us are likely the only Free People left in this muddy hole.  There is no cause to do the fishmen's work for them."

"I'll take your morningstar, Clovis.  And Buckram, surrender your crossbow to Ravex.  The survivors in this inn are under our sworn protection, from both without and within."


He looks around at the rest of the group, knowing this could turn ugly, needing them on his side if it does.  "That could have been you, Jandal.  Or you, Farley.  Any of us might have his wits overthrown by that infernal call.  We need to know that steady hands will restrain us, not that hasty hands will slay us."

Unfortunately, Gethin is weary, and his exhortation is less than stirring.

Intimidate to get weapons: 16
Diplomacy to sway other 4: 17

This message was last edited by the player at 02:24, Tue 18 Oct 2011.
Ravex
player, 854 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 18 Oct 2011
at 02:33
  • msg #315

Re: The Lasts Breaths of Ashenport

Ravex is practically growling with rage as he listens to the conversation. By the time Gethin asks him to take the crossbow, his hand is on the hilt of his sword and his teeth are flashing white in a snarl. "Like the holy man said... I'll be taking that."

29 Intimidate.
Lyriel
player, 308 posts
Tue 18 Oct 2011
at 06:23
  • msg #316

Re: The Lasts Breaths of Ashenport

  Lyriel kept her outward composure despite the war between anger, disgust, and pity within, though the gore-caked sword that she still held unsheathed lent her an ominous appearance regardless.

  "One or two more times this," she stated as she thrust her free hand out to point to the two corpses with forked fingers, her eyes meeting Buckram's with an icy glare. "And there won't be anyone left to keep you from taking a long, cold bath. Hold them down, not put them down. Got it?"

  If they objected... well, they'd be looking for someone else to play their savior. Lyriel had no interest in risking herself for someone who would stab her in the back the moment it became convenient to do so.
This message was last edited by the player at 12:04, Tue 18 Oct 2011.
DawnStone
player, 107 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Tue 18 Oct 2011
at 11:13
  • msg #317

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #313):

Dawnstone was silent as he watched his allies and the people. The fear...it was almost a living thing. It seeped from their minds into the room like a mist his telepathic senses could see. The spirits had brought him here too late-was he summoned to save what was left, or avenge this place? There seemed no way to stop Dagon at all.

I must have time to conduct the ritual. It might purge Dagon's physical influence over the infection it has sent into your bodies. I need to commune with the spirits as well. They can tell us how to overcome Dagon. He mentally sent only to his friends. He had no idea how these others would react to such knowledge.
This message was last edited by the player at 11:16, Tue 18 Oct 2011.
Brother Zellias
player, 230 posts
Tue 18 Oct 2011
at 11:36
  • msg #318

Re: The Lasts Breaths of Ashenport

The monk nodded at his compatriots' words regarding the townspeople killing one another. He looked at the men whose weapons had just been confiscated. "You may find that a single hard blow with a closed fist or heel of the palme to the temple or solar plexus will render the subject unconscious without causing permanent damage," he says. "You may be surprised how effective the hand can be as a weapon when used properly with concentration and care."

He attempts to send a thought-response to Dawnstone. Both Ravex and i still suffer from a foul Slaad-inflicted disease acquired before we arrived in this place. Is there anything you can do to help us? In the meantime, he focuses his mental energies to recover from the battle in the muddy and wet streets.

Spending 2 surges to get to full HP, short rest
This message was last edited by the player at 11:38, Tue 18 Oct 2011.
Autarch
GM, 1768 posts
Wed 19 Oct 2011
at 03:46
  • msg #319

Re: The Lasts Breaths of Ashenport

Gethin:
In the future, we will subdue each other with non-lethal force.

"I bet you learned to talk like that in school. You're real schooled, aren't ya?" Clovis taunts.  He stands up real slow like, stretches his arms, and walks even more slowly towards Gethin, smirking as he passes the half-headed half-elf.

"Heat of the moment, you see," he reminds each of you.  A few of the other men enjoy his lude remark, but the stranger pays no mind, sitting at the bar, fiddling with some splinters and what not.

He hands over the brain-bespattered mace, "She'll treat you real nice if you take care of her, now."  Close enough to the paladin now, the guardsman shares his breath, all Ashenport Pale Ale and yesterday's fried fish. He exhales long and slow, enjoying the ride.

The other four guards also hand over their weapons and then lounge about a table, nursing their ales.

"You gonna take these away, too, pally boy?"
This message was last edited by the GM at 05:02, Wed 19 Oct 2011.
Lyriel
player, 309 posts
Wed 19 Oct 2011
at 05:22
  • msg #320

Re: The Lasts Breaths of Ashenport

  "No. Drink yourself under the table. You'll cause less damage that way," Lyriel snapped back, her eyes briefly meeting Clovis's as she strode across the room. Even the guard's ale-addled mind couldn't help but recognize the silent rejoinder that was conveyed by her glare: I kept you alive during the last 'heat of the moment'. Remember that.

  She came to a halt a few feet away from the as-yet unidentified stranger and asked of him in a low voice, though in tone it was much more an order than a request, "What's your name?"
This message was last edited by the player at 18:56, Fri 21 Oct 2011.
DawnStone
player, 108 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Wed 19 Oct 2011
at 11:52
  • msg #321

Re: The Lasts Breaths of Ashenport

Brother Zellias:
He attempts to send a thought-response to Dawnstone. Both Ravex and i still suffer from a foul Slaad-inflicted disease acquired before we arrived in this place. Is there anything you can do to help us?


Dawnstone starts to get to work on getting his rituals ready. He sends another telepathic message to his friends only.

Yes, that will actually make things easier. The Slaad plague most likely is not made worse by Dagon. However, Curing Brother Zellias and Ravex will hurt them. They will need a short rest right away, and a full sleep to fully recover. Not to mention I wish to commune with the land in order to find out where Dagon is vulnerable and how to beat him.

Assuming Brother Zellias and Ravex allow him, he begins to conduct the ritual. Brother Zellias's ritual is accomplished perfectly. The diseases is pulled from his body without any pain. He does not even need to rest afterwards. Ravex on the other hand goes through a bit more pain, and certainly needs to rest after the plague is removed. However, it is gone.

Once that is done, Dawnstone attempts to commune with nature itself-finding out Where Dagon is, how to get there safely, and how to stop the mad being.

(OOC-Cure Disease ritual with speak with spirits.

Brother Zellias:
10:41, Today: DawnStone rolled 31 using 1d20+11.
Cure with no damage.

Ravex:
10:41, Today: DawnStone rolled 17 using 1d20+11.
Cure with half total HP damage.

Commune with Nature:
10:42, Today: DawnStone rolled 26 using 1d20+16.
3 questions as above.

Total time taken=1 hour 10 mins.)

This message was last edited by the player at 14:56, Fri 21 Oct 2011.
Gethin Ballider
player, 957 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 21 Oct 2011
at 16:03
  • msg #322

Re: The Lasts Breaths of Ashenport

Gethin's face is as stormy as the street outside the inn as he removes the weapons and locks them away in one of the inn's rooms.

"No one should sleep alone tonight.  Let's take the common room.  We'll lock the exterior doors and put the keys one the bar's top shelf.  If Dagon calls again in the night and overthrows our minds, hopefully we'll lack the wits to remember where we put the key."

Gethin settles in, then offers his aid to DawnStone in his healing ritual.

OOC: Heal Aid Another (if allowed) = 30, success
Autarch
GM, 1773 posts
Sat 22 Oct 2011
at 21:57
  • msg #323

Re: The Lasts Breaths of Ashenport

Setting aside his handiwork at Lyriel's approach, the stranger identifies himself as Roderick Obed.

"Came to Ashenport for the craft fair like all the rest. The jewelery ... "

He gestures vaguely unable to express his attraction to the exotic treasures like the tiara you found earlier.

"Least the company's not so bad," he offers with nary a grin to reveal his meaning.

Meanwhile DawnStone completes his rituals, ridding Ravex and Brother Zelias of their parasites and questioning the spirit of nature itself on the course to take. Ravex's screams provide some relief to the belching, slurping, and spitting from the five guardsmen.  For some reason, the shaman seems less familiar with dragonborn anatomy -- scales being less permeable than a human's epidermis.  This causes complications only resolved by a multiplicity of rough incisions.

At the end of the procedures, red slaad tadpoles writhe in a rusty metal bucket.  Could come in handy.

Unfazed by the surgical horror, the shaman communes with an entity only known as nature:

"Where is Dagon?"
It it not Dagon you seek but its voice. Dagon itself resides within the unreachable depths of R'lyeh.

"How to get there safely?"
There is no safe way.

"How to stop the mad being?"
You must destroy its voice and its echoes before you reach its home in caves beneath the sea.  You must rise before you can dive.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Zellias           23 19  22  20  29/50    5/8    0/4
DawnStone         21 22  21  22  52/52    6/9    2/3   HS
Lyriel            23 21  18  16  56/56    6/9    1/3
Ravex             24 21  18  16  31/61    8/12   1/3
Gethin            25 18  17  19  61/61    6/13   1/1   LoH, WD expended

DawnStone
player, 111 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Sat 22 Oct 2011
at 22:12
  • msg #324

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #323):

Once roused from his trance, he sends a mental message to his friends again.

The voice of Dagon is our target. It and its 'echos' must be destroyed before we reach its home in the caves beneath the sea. We must rise before we can dive. Cryptic, but nature is not used to framing itself in a way small minds like ours can understand. The call of Dagon itself may be coming from a high point. What is the highest point in town? The tallest building? Or maybe a cliff face over the ocean?
This message was last edited by the player at 22:12, Sat 22 Oct 2011.
Lyriel
player, 311 posts
Sun 23 Oct 2011
at 01:35
  • msg #325

Re: The Lasts Breaths of Ashenport

  "You're growing gills. How did that come about?" Straight to the point, though her tone wasn't accusatory. Not yet, anyway.
This message was last edited by the player at 01:35, Sun 23 Oct 2011.
Autarch
GM, 1775 posts
Sun 23 Oct 2011
at 16:06
  • msg #326

Re: The Lasts Breaths of Ashenport

"I am, aren't I?" Roderick replies. "Something in the blood, maternal most likely.  Never know what latent disfigurement lurks."

"That's one of the reasons I came here; not the first time I've been here."
This message was last edited by the GM at 16:06, Sun 23 Oct 2011.
Lyriel
player, 312 posts
Mon 24 Oct 2011
at 00:31
  • msg #327

Re: The Lasts Breaths of Ashenport

  Lyriel's eyes narrowed, though she held her ground. "You're implying that you're associated with the Dagon cult."
This message was last edited by the player at 00:31, Mon 24 Oct 2011.
Autarch
GM, 1779 posts
Mon 24 Oct 2011
at 01:10
  • msg #328

Re: The Lasts Breaths of Ashenport

The stranger smiles for the first time, "Associated. Yes, a maternal bloodline would count as such."
Lyriel
player, 313 posts
Mon 24 Oct 2011
at 07:14
  • msg #329

Re: The Lasts Breaths of Ashenport

  "Very funny." Lyriel growled as she tightened her grip on her weapon, her tone now unquestionably accusatory and her words delivered through curled-back lips that revealed her teeth as sharp and set. "You knew about this and you didn't warn anyone. You're either complicit or a cultist, and your hands are stained with innocent blood either way."
This message was last edited by the player at 07:14, Mon 24 Oct 2011.
DawnStone
player, 115 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Mon 24 Oct 2011
at 10:02
  • msg #330

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #329):

Dawnstone looked at the man, finally able to spare some attention to these people. His telepathy this time sending out to all. Perhaps that is the case, Lyriel. However, you see how Dagon controls others. Not to mention its creatures are driven to kill, even at the cost of their own lives. Now is not the time to assign blame. They can be useful to us by telling us where the Voice is. I am sure they hear it like the rest of us-but are ether immune or feel different orders.

The crystal man focused on the stranger. Tell me about the church.
Ravex
player, 855 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 24 Oct 2011
at 12:51
  • msg #331

Re: The Lasts Breaths of Ashenport

Smarting from the ritual, Ravex keeps his yap shut and grabs a pint of beer. He doesn't sit too far away from the conversation, though... and keeps a wary hand on the hilt of his sword.
Autarch
GM, 1780 posts
Mon 24 Oct 2011
at 22:27
  • msg #332

Re: The Lasts Breaths of Ashenport

Lyriel:
"You knew about this and you didn't warn anyone.

If Lyriel is expecting the man to smart from her accusation, he doesn't. Instead he smiles again, to himself this time, at an irony that he doesn't share.

"I can't exactly say if that were the case. It might have been, but judging from my current state, I'm not so sure. I don't remember things too clearly, you see."

He returns to his handiwork.
This message was last edited by the GM at 22:27, Mon 24 Oct 2011.
DawnStone
player, 116 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Mon 24 Oct 2011
at 20:29
  • msg #333

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #332):

Even if that is the case, you cannot want a world under Dagon's rule. It treats its own as puppets. Help us stop it. Tell me about the Voice. Tell me about the church. He says again, directing his telepathic message to the man Lyriel spoke to.

(OOC-Does he not seem to 'hear' Dawnstone? Is it something to do with Dagon's telepathic sending maybe? I am not sure. Does Dawnstone 'hear' the call or is it just not able to get through? Or does it not seem to bother because Dawnstone cannot drown?)
This message was last edited by the player at 20:29, Mon 24 Oct 2011.
Brother Zellias
player, 231 posts
Mon 24 Oct 2011
at 23:18
  • msg #334

Re: The Lasts Breaths of Ashenport

Standing close by, and listening intently to the exchange with the less-than-good seeming townsman, Zellias is glad to be rid of the foul things that were inside his body. He begins a series of fast yet smooth stretching, first working the joints of his wrists, then his ankles, his shoulders, his knees, etc. Very fluid in his motions and virtually silent, he works the kinks out of his body.

By the way, thank you, he thinks to Dawnstone.
Lyriel
player, 315 posts
Tue 25 Oct 2011
at 12:08
  • msg #335

Re: The Lasts Breaths of Ashenport

  Lyriel was unmoved by his response, but despite her anger, she had been - and was still - weighing his claims against several other factors, and she visibly calmed herself as a new idea emerged from amidst that conflict. She didn't accept his smugly-delivered statements at face value, but whether or not his memory was truly faulty, he could still be useful. "Fine. Tell us what you do remember and then we'll decide what to do about it."

  This time the delivery was merely gruff; she wasn't so prideful that she couldn't stand down when the situation warranted, though she wasn't about to turn her back on him just yet.
This message was last edited by the player at 12:08, Tue 25 Oct 2011.
Autarch
GM, 1782 posts
Wed 26 Oct 2011
at 05:17
  • msg #336

Re: The Lasts Breaths of Ashenport

"What do I remember? That's a question I've been asking myself for...I couldn't say how long."

He lays his fingers out on the bar counter.

"One, I remember that I've been here before, but that I haven't always been here. Part of me, as I've said, has always been here. I must have left and returned but for what reason I could not say."

"Two, I remember how to widdle, no, whittle. Well, both really," he grins wryly. "Though I only seem to do the one and not the other."

"Three, yes, I can hear the crystal man's thoughts."

"Four, you're all going to ride the night current," he finishes, his face forlorn.
DawnStone
player, 117 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Wed 26 Oct 2011
at 12:05
  • msg #337

Re: The Lasts Breaths of Ashenport

In reply to Brother Zellias (msg #334):

You are very welcome. It is good to know that evil is not the only power in this world. He replies to the monk. He turned to the man Lyriel was speaking to.

Autarch:
"Four, you're all going to ride the night current," he finishes, his face forlorn.


It need not be so. There are those who resist Dagon, and they are in this room. However, we can't stop him without knowing where his voice, the source of his voice lies. Tell me about the church. Anything you know will help.
Lyriel
player, 316 posts
Wed 26 Oct 2011
at 13:22
  • msg #338

Re: The Lasts Breaths of Ashenport

  Lyriel stared at the man for a moment before adding another question to those posted by Dawnstone. "When and where does your memory begin?"
Autarch
GM, 1783 posts
Wed 26 Oct 2011
at 23:51
  • msg #339

Re: The Lasts Breaths of Ashenport

The stranger meditatively strokes the metacarpals of his right hand, placing his whittling knife to the side with his wooden pieces.

"Is it possible you're not asking the right question?" he wonders when Lyriel queries him about the extent of his hazy memory.
Lyriel
player, 317 posts
Thu 27 Oct 2011
at 00:40
  • msg #340

Re: The Lasts Breaths of Ashenport

  "Are your memories clear back to a certain point and fuzzy beyond that? Are there large gaps that are completely blank? If so, when?"

  Lyriel remained skeptical of the man and his motives, and she wasn't thrilled to be spending time on what might well be a red herring when there was a good chance they'd be swept up in another call by the 'voice' that was supposedly behind it all, bbut there was a chance, however small, that his recollections (or lack thereof) would complete another piece of the puzzle.
This message was last edited by the player at 01:00, Thu 27 Oct 2011.
Autarch
GM, 1784 posts
Thu 27 Oct 2011
at 03:01
  • msg #341

Re: The Lasts Breaths of Ashenport

The whittler cocks his eyebrow, "Fancy yourself some kind of interrogator, do you? Are you going to break out the truncheon if I don't cooperate? Smash my kneecaps?"
Lyriel
player, 318 posts
Thu 27 Oct 2011
at 04:47
  • msg #342

Re: The Lasts Breaths of Ashenport

  Lyriel snorted dismissively. "If this was an interrogation then I'd be tossing you into the water to see what would happen at the family reunion. It isn't, but being unhelpful doesn't encourage me to help you in return, especially since I'm not gaining anything by doing so."
Gethin Ballider
player, 958 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 27 Oct 2011
at 12:22
  • msg #343

Re: The Lasts Breaths of Ashenport

Gethin steps forward.  "Look.  You want to learn more about what you've forgotten, and we want to learn more about the Voice of Dagon.  Our interests here coincide.  We haven't threatened you in any way, we're just looking for your cooperation.  So are you going to give it, or not?"

Diplomacy = 31 -- Encourage Gills to answer Lyriel's and Dawnstone's questions.
This message was last edited by the player at 12:23, Thu 27 Oct 2011.
Autarch
GM, 1786 posts
Fri 28 Oct 2011
at 03:54
  • msg #344

Re: The Lasts Breaths of Ashenport

The man at the counter once gain either refuses to or can't answer Gethin's question directly, "Hell isn't always brimstone and marl. Sometimes hell is other people."

His attitude is more one of resignation than exasperation.

He turns his concentration to his delicate carving, adding to the neat pile of short, wooden lengths before him. Might they be spokes?
Lyriel
player, 319 posts
Fri 28 Oct 2011
at 04:35
  • msg #345

Re: The Lasts Breaths of Ashenport

  Lyriel briefly cast a critical eye over the man's work before turning away from him, something akin to disgust registering on her face. She beckoned the others toward the door with an accompanying and ever so slightly growling, "Come on. We're wasting time here."

  Once outside and a discreet distance away from the inn (and from any prying ears in nearby buildings), she faced the four and drew a deep breath before speaking again. "I'm sorry," she began, and her demeanor matched the apologetic words, which was quite a shift from her mood inside. "I don't suffer fools well and we were surrounded by them in there."

  That said, her demeanor shifted once again to something more businesslike. We're all tired, but those calls won't stop until either we or this 'voice' is dead. We've several reasons to visit the church. Let's go there now, and no more side trips along the way. Agreed?"
DawnStone
player, 119 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Fri 28 Oct 2011
at 10:55
  • msg #346

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #345):

We cannot now. Ravex needs rest, as do we all. This is our best chance to recover, and maybe the only fairly safe place. What we need to do is establish only one way in or out. That way if the voice assaults us again-my spirit will be at the door, ready to restore any who try to get past it. He points out.
Ravex
player, 856 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 28 Oct 2011
at 11:01
  • msg #347

Re: The Lasts Breaths of Ashenport

Ravex grumbles incoherently. Apparently, while everyone else was busy interrogating, he had nodded off. A tiny puddle of drool had formed on the table where he'd been resting his head.
Lyriel
player, 320 posts
Fri 28 Oct 2011
at 14:46
  • msg #348

Re: The Lasts Breaths of Ashenport

  "The cult won't give us a chance to recover if they can help it, and they'll know where to find us to make sure we don't," Lyriel objected. "And while I don't know how you take to it, I'm not going to rest well with some thing singing in my head every couple of hours about how wonderful it would be to go drown myself."

  "I can't go storming the cathedral on my own though, so if you're all determined to do this..." she glanced back down the road toward the inn, and she spoken even more quietly, as if concerned that the wind itself would betray them with its whispers. "There's something you should know. That man is carving a wooden wheel to match the carriage. We also saw a bone replica of that carriage in the jail. What really disturbs me - and fits with what I think happened to him - is that it's the same workmanship."
Brother Zellias
player, 233 posts
Fri 28 Oct 2011
at 17:17
  • msg #349

Re: The Lasts Breaths of Ashenport

Brother Zellias calmly considers the dilemma.

"Two paths leading to infinite possibilities," he muses to himself in a whisper.

Speaking louder, he says: "Perhaps the call will not come again while we rest, perhaps it will. We could take turns resting, with one of us ready to knock sense into any who hear the call. We could bind those who rest, though I dare say to rest trussed up would barely be rest at all ... Or we could do as Lyriel suggests and go now to see what else we can learn about this menace. In the end I think it matters not. Dawnstone, your cure has me feeling better. I am ready to go on."

During his rigorous and intensive training, Brother Zellias had sometimes forced himself to engage in extreme physical activity for extended periods. It was simply a question of mind over matter, as some said. He reaches into the pouch at his waist and produces a coin.

"Or we could let Avandra settle it." He begins flipping the coin into the air, catching it and flipping it again.
Ravex
player, 857 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 28 Oct 2011
at 17:41
  • msg #350

Re: The Lasts Breaths of Ashenport

Ravex grumbles. "I ain't gonna say no. But damn if I won't be more useful with a few winks." The dragonborn cracks his knuckles and does his best to shake off the pain of the ritual. "Dagon wants us tired. Less than we could be. Least that's my wager. I'm all for acting tough when it gets you somewhere, but we know less than a wink about what we're getting into."

Ravex scratches at a diminishing itch. "An old sergeant I once knew had a saying. 'Don't try to walk in the shadows if you can't feel yer' feet.' and he wasn't just talk'n about ambulating barefoot in the winter." He grumbles again, and ceases his scratching. "It's good advice."

In case I forgot... Spend 2 healing surges to bring back to full.
Autarch
GM, 1791 posts
Sun 30 Oct 2011
at 03:23
  • msg #351

Re: The Lasts Breaths of Ashenport

"C'mon...tell us a bedtime story; just like my dear old mum did," Troy whines at Lyriel when he hears the five of you agree to sleep in the larder.

"The only story your mum ever told," Clovis interjects, his lips smacking as he frees his mouth from his bottle of pale ale to speak, "is the one about the knight lost in the dark cave who can't escape until he finds the..."

Buckram smacks him across the face, sending spittle flying. "We're in the presence of a lady," he chides, pointing directly at the lupine woman.

"Yeah," another guard agrees. "She should tell the story."  And with that all five of them regard Lyriel wolfishly.

The larder, chilled by means beyond your perception, provides welcome silence. Its heavy walls provide insulation against the railing of the storm and its filled shelves make bedtime snacking all too easy.

His stomach growling, Gethin cuts himself some salted ham and some hard cheddar and fills himself a tankard of ale from one of the now-tapped kegs. But even as he's enjoying the piquant cheese, his thoughts return to last night's three-tiered fisherman's feast. Might the shrimp be stored here in the larder? He spies the shrimp barrel in the back. That's strange. It looks like the last person to use it didn't put the top back on quite right.
Lyriel
player, 323 posts
Sun 30 Oct 2011
at 15:47
  • msg #352

Re: The Lasts Breaths of Ashenport

  Lyriel showed no concern for the suggestive nature of the guards' banter, but when the request was placed twice - and accompanied by a predatory look from the lot of them, Lyriel regarded them back with a not-quite-predatory smile of her own. "You want a story? Alright."

  ~~~

  She joined the rest of the company in the larder about a half-hour later. Dawnstone briefly caught sight of the guards looking rather subdued, even a bit pale, as she passed through the door; Lyriel offered him no explanation beyond another brief smile, this one quietly mischievous, as she calmly shut and barred the door.
DawnStone
player, 123 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Tue 1 Nov 2011
at 18:40
  • msg #353

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #352):

Dawnstone did not understand the emotions of the fleshed ones. They where often confusing, and wrapped up in physical situation that the crystal being did not posses. Food was particuarlly perplexing. They had a variety of emotions around the matter, and yet his people had nothing to compare it to, despite being able to read it in their minds.

He glanced over at the wolf-woman as she came downstairs and sent her a message. Is everything ok?
Brother Zellias
player, 235 posts
Tue 1 Nov 2011
at 22:23
  • msg #354

Re: The Lasts Breaths of Ashenport

Upon entering the larder, Brother Zellias moves over toward the shrimp barrel and takes a look to see if he can discern why it was not closed properly. Something about it feels off ...
Lyriel
player, 327 posts
Tue 1 Nov 2011
at 22:50
  • msg #355

Re: The Lasts Breaths of Ashenport

  Lyriel is coming in from the taproom/common room, not from upstairs!

  Lyriel met Dawnstone's inquiry with a satisfied-sounding chuckle as she responded in her own voice. "Perfectly. They won't ask me for a bedtime story again. Not in that tone, anyway."

  "Ugh. This will take a while to clean off," she muttered as she eased her helmet off and got a good look at the grime-smeared state of her armor. "Hope you don't mind me taking the first watch with you." She began to divest herself of the armor piece by piece, setting it out on a sheet that would keep the worst of the mess from spreading onto the floor (and ensure that none of the kitchen detritus would be added to it), as she explained herself further.

  "I may be a lady, but I'm not the delicate flower they were hoping for. I've done my share of soldiering and hard travel, and I know how to reinterpret a story to unnerve merchant guards because I've been on the same kind of expeditions they have. Hits closer to home when they see themselves in the victims. They won't be sleeping well tonight." The not-quite-predatory grin flashed across her face once again, though this time it was accompanied by an amused twinkle in her eyes.
This message was last edited by the player at 22:51, Tue 01 Nov 2011.
Ravex
player, 859 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 2 Nov 2011
at 00:17
  • msg #356

Re: The Lasts Breaths of Ashenport

With very little ceremony, Ravex slumps into the larder and lays out his bedding on a clear between two barrels. "I'll take last watch." He mumbles, crashing down onto his bed roll only moments after removing the most spiky and uncomfortable bits of armor from his person.

He keeps one eye open only long enough to make sure everyone settles.
Autarch
GM, 1792 posts
Wed 2 Nov 2011
at 03:53
  • msg #357

Re: The Lasts Breaths of Ashenport

With the one of his eyes still open, Ravex watches Lyriel remove first her gauntlets, next her pauldrons, and then her ... until he hears an abrupt intake of breath from the monk. That's all it takes to announce a problem.  Over in the corner of the larder, Brother Zelias at first thinks a few of the shrimp, four to be exact have attached themselves to the lip of the barrel preventing its proper closure. He reaches over to free the crustaceans, thinking to sweep them all over at once.

He finds himself shaking the hand of a dead man.

Though bruised and blue with sea creatures excavating his mouth for their own underwater grotto, Zelias can still recognize the man as being the merchant, Jandal.  Now, who would have drowned the man in the brine of the shrimp barrel?  You're pretty sure that whoever did it didn't pluck out the man's eyes; that would be the pincer-work of the jumbos.
Lyriel
player, 328 posts
Wed 2 Nov 2011
at 04:26
  • msg #358

Re: The Lasts Breaths of Ashenport

  Lyriel had managed to shed the upper half of her suit by the time Zellias's sharp inhalation prompted both her ears to swivel in his direction, followed an split-second later by the rest of her face.

  "What is it?" Without waiting for an answer, she took up her gore-stained blade as a precaution and approached the barrel to discover the answer for herself; a quick glance was all it took to prompt a visible wrinkling of her nose, not merely for the smell that wafted from the unsealed container, and a brief but distinctly unladylike curse accompanied the expression.
DawnStone
player, 126 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Wed 2 Nov 2011
at 10:21
  • msg #359

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #358):

Sensing the distress in his companion's mind, Dawnstone comes over to see what is the issue. While he does not 'frown', the mental impression the others get from him might very well be that. We need to discuss this with the others here. Maybe one at a time?
DawnStone
player, 127 posts
Wed 2 Nov 2011
at 10:21
  • [deleted]
  • msg #360

Re: The Lasts Breaths of Ashenport

This message was deleted by the player at 12:13, Wed 02 Nov 2011.
Gethin Ballider
player, 961 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 2 Nov 2011
at 11:27
  • msg #361

Re: The Lasts Breaths of Ashenport

Gethin nods solemnly.  "This changes things.  It seems we have fallen in with murderers.  It would be difficult for only one man could kill this merchant and hide his body here without attracting the notice of the others.  Still, we should presume the guilt of no one."

"Yes," he says with weary resolve, "We must question them individually.  And we must do it before we sleep, or we will wake to more innocents slain."
Gethin Ballider
player, 963 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 2 Nov 2011
at 11:38
  • msg #362

Re: The Lasts Breaths of Ashenport

Gethin throws the door open and rushes back into the taproom.

If the five suspects have not yet rearmed themselves and laid a trap, he grabs Buckram by the collar and hauls him into a prone position on the bar, being none too gentle with the man.
Lyriel
player, 330 posts
Wed 2 Nov 2011
at 16:31
  • msg #363

Re: The Lasts Breaths of Ashenport

  Lyriel takes a closer look at the dead man's face - if he was actually drowned in the barrel then there would be tell-tale signs; is that what happened, or was he killed by some other means and then stuffed inside to conceal the evidence?

  Gethin's explosive entrance into the common room causes her to turn about abruptly, and his interrogation technique draws a sigh of, "So much for subtlety," as she returns to and begins to re-don her armor.
This message was last edited by the player at 17:23, Wed 02 Nov 2011.
Ravex
player, 860 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 3 Nov 2011
at 02:44
  • msg #364

Re: The Lasts Breaths of Ashenport

Ravex rolls up and off of his bedding with a thunderous growl. The growl continues as he puts his armor back on, then storms after Gethin. "I say we just tie em' all up, hang em' upside down, and let their own blood clear out their brains!" He stomps his feet and draws his khopesh. "Damnit, can't a dragonson get some sleep in this soggy good-for-nothing town?!"
DawnStone
player, 128 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Thu 3 Nov 2011
at 11:03
  • msg #365

Re: The Lasts Breaths of Ashenport

Dawnstone walks in. Now, now-no need for all that. We will find out the truth of this place soon enough. He said as he looked at the other people there. However, I recommend that you speak quickly-Ravex is tired AND grumpy-which is a bad combination...
Autarch
GM, 1797 posts
Fri 4 Nov 2011
at 04:08
  • msg #366

Re: The Lasts Breaths of Ashenport

While the integrity of the merchant's skin and hair and the absence of bloating within the face, abdomen, and genitals bespeak a recent but unknown time of death, the red-speckled froth bedewing the the man's face do point directly to drowning.  A full pathological internal examination, especially of the lungs, might provide more evidence regarding the cause of death.  With the right tools and slab, Lyriel could perform such an exploration.

                                           ~~~

No small man, Buckram lets his weight go slack when Gethin lays hands upon him, forcing the paladin to strain and grunt just to move the big man to the bar.  To lay him prone upon the bar, the has to exert himself even further, dropping one hand down to the man's slippery belt to heave him on to the bar.  Buckram's sloppy landing smashes one of the stranger's completed wheels, a victim of a boot. Carefully, the traveler gathers his surviving supplies and moves to the end of the bar away from the impromptu interrogation.

"I guess you found our little surprise, didn't you?" the conspirator smirks.  "Whatcha gonna do, holy man, feed us to the fish-men?"

His face becomes ashen, "Have pity on us. We were only obeying the Call of the Shrimp."

The other three guards take this chance to look moon-faced as well. I guess they know a few things about pantomime.
This message was last edited by the GM at 04:11, Fri 04 Nov 2011.
Brother Zellias
player, 236 posts
Fri 4 Nov 2011
at 12:58
  • msg #367

Re: The Lasts Breaths of Ashenport

Brother Zellias steps toward the three men, unsure whether they are truly afraid of just acting the part. Either way, he decides, they need a talking to.

"I suggest you tell us everything you know about what has transpired here, and that you tell it in clear language devoid of attempts at cleverness," he says. "Otherwise you will be subjected to a rather humiliating beating by a slight man far older and smaller than the lot of you. Spare the walking stick, spoil the truculent fool, is what my master once said."
DawnStone
player, 130 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Fri 4 Nov 2011
at 14:29
  • msg #368

Re: The Lasts Breaths of Ashenport

In reply to Brother Zellias (msg #367):

Dawnstone nods. Although it grieves me to say, Brother Zellias is right. We require the truth from you, as we no longer can trust your actions. We cannot expect you to not harm us while we rest. If you wish us to not regard you as foes, will need answers. If you lie now, I will know from your very thoughts...
Gethin Ballider
player, 964 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 4 Nov 2011
at 15:48
  • msg #369

Re: The Lasts Breaths of Ashenport

Gethin suspects they are acting, attempting to play on his sympathies as a Paladin of Pelor, maybe even mocking them with this nonsense about the Call of the Shrimp.

Nevertheless, as a Paladin of Pelor he must be sure.

11:44, Today: Gethin Ballider rolled 32 using 1d20+13. insight: are they acting?

"Spill it.  Every word.

What in all the Planes of Hell is going on here?  Why did you kill these merchants?  Why did you kill one of your own?  You said it was because he wanted to get out into the street, but another of your number was out there.  He died fighting the Dagonites."

This message was last edited by the player at 15:49, Fri 04 Nov 2011.
Lyriel
player, 331 posts
Fri 4 Nov 2011
at 16:18
  • msg #370

Re: The Lasts Breaths of Ashenport

  Once her armor was back in place, Lyriel took advantage of the distraction outside to circle to a shadowed vantage within the larder from which she could observe the goings-on without the guards or the self-proclaimed jeweler being directly aware of her presence. The five of them were beyond 'untrustworthy' in her view, and she was ready to respond if they lived down to that assessment: her bow was in hand with an arrow nocked and ready to fly.

 
  Stealth 19: Don't mind me...
 

This message was last edited by the player at 16:19, Fri 04 Nov 2011.
Autarch
GM, 1798 posts
Sat 5 Nov 2011
at 03:30
  • msg #371

Re: The Lasts Breaths of Ashenport

It's Easy Oasy who spills every word. Unlike the other three conspirators, he has a lean and hungry look. Such men are dangerous, Gethin reflects.

"First, we brained the half-elf lady. When weak-knees whined, we did for him, too," he explains, pointing at the skinny guard with quarrels in his back. "Clovis took moneybags to swim with the shrimps."

"The other guy," he continues, without irony, "he just went bat-shit crazy so we opened the door for him."

Easy Oasy grins, "We did it for the coin, same as you. We're no different. We figured you'd take care of the fish freaks and we'd slip out in the confusion."

"And -- what -- are -- you -- going -- to -- do -- about -- it?" he drawls, spreading his hands innocently before him, "what with these baby blue hands bearing no arms?"

He doesn't take any notice of the stranger at the bar.
This message was last edited by the GM at 03:32, Sat 05 Nov 2011.
DawnStone
player, 131 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Sat 5 Nov 2011
at 03:40
  • msg #372

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #371):

Wrong. Dagon's evil is from its wish to possess all there is. Yours is just a defilement of those you could have saved. If the only law you respect is the law of tooth and claw, then you have just come across a beast with larger claws. He mentally sent forth.

He bangs his staff in a cold rage on the ground, and the burning serpent once again appears besides him. Roaring at the three men.
Brother Zellias
player, 237 posts
Sat 5 Nov 2011
at 12:08
  • msg #373

Re: The Lasts Breaths of Ashenport

Brother Zellias lets out a sigh at the words of "Easy Oasy" and steps so that he is right before him.

"I too am without a weapon, am I not?" the monk says, without so much as a glance at the walking stick he still carries. "It would be interesting to see how effective a fighter you are without the advantage of surprise and ambush, wouldn't it? Perhaps we could settle this 'mano a mano' as those from the southern lands sometimes say. You win, you and your companions may leave this place. If I win, you will all be jailed."

He steps back, sizing up his opponent. "Of course, to ensure a fair fight, we shall both participate without weapons or armor. My friends will ensure that none of your companions try anything untoward."

A calm smile comes to Zellias' face and his tone grows more than a little condescending. "Of course if you are not up to the task, one of your friends can represent your team."
Gethin Ballider
player, 965 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 5 Nov 2011
at 13:33
  • msg #374

Re: The Lasts Breaths of Ashenport

Gethin seethes through clenched teeth and tries not to think about how much he would enjoy seeing Brother Zellias kick the ever-living shit out of one (or all) of these scum.

A promise from such men to surrender to the authorities would be meaningless, but the show of overwhelming strength would not.  And the beating.  They really have it coming.

In the end, this will involved rope and locked doors.  If possible, they must somehow make provision for the men to get free should the group perish in its mission or find itself flung suddenly through another portal to some far-off realm.  Though the men are vile, a slowing gnawing death is too terrible even for them.  If this is even possible, it would likely take magic to accomplish.  Once Zellias is finished with his man, he'll have to bring this up discretely with DawnStone.

Wait a minute.

DawnStone is a mind-talker.  Gethin reddens a bit, wondering if DawnStone has been listening to him think the whole time.  That could certainly make a relationship awkward.  Good thing that if DawnStone has a sister, Gethin would likely not find her attractive.

No, don't think about that.  Don't think about that.

Instead he tries to marshal his thoughts, and direct them toward the greenish crystal-man.  DawnStone.  DawnStone.  It's me, Gethin.  Can you hear me?
This message was last edited by the player at 13:35, Sat 05 Nov 2011.
DawnStone
player, 132 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Sat 5 Nov 2011
at 18:17
  • msg #375

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #374):

Yes-I can hear you. The crystal man replies, even while gazing at the three men. His burning spirit companion roaring and hissing at the thugs. While it was impossible to tell the feelings of a being with almost no facial features, it was not the case with the burning beast. The serpent of fire looked enraged, as if it wanted to devour the men whole.
Lyriel
player, 333 posts
Sat 5 Nov 2011
at 18:29
  • msg #376

Re: The Lasts Breaths of Ashenport

  Lyriel's form melted out of the larder's shadows as she stepped slowly into the doorway, the arrow now drawn and aimed squarely at the nearest guard's heart.  "You think I care about that?" she retorted as Easy Oasy's taunted the company with the guards' unarmed state, her voice cold and dripping with menace. "By the laws of this land, my word is enough to seal your status as outlaws, deserving of no protection or courtesy, and it is hereby given. As if any of us need it after what you've done."
This message was last edited by the player at 18:56, Sat 05 Nov 2011.
Autarch
GM, 1801 posts
Sun 6 Nov 2011
at 04:35
  • msg #377

Re: The Lasts Breaths of Ashenport

"A fair fight? Now, what would I want with that, or you, for that matter? A couple dozen years of training at the hands of a master -- free food from the local farmers' "donations." Yes, that would be fair."

"Well, I didn't have that -- boo hoo," Easy Oasy answers. The three other guards make boo hoo faces as well, drawing tears down their cheeks.
Gethin Ballider
player, 968 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 6 Nov 2011
at 14:19
  • msg #378

Re: The Lasts Breaths of Ashenport

"Brother Zellias, please lay these men out on the floor, and use as little gentleness as the rule of your order allows."

((From the DM's OOC comments, it looks like this can be automatically done without requiring combat rolls.))

"We cannot kill these men.  You may be of noble blood in your own lands, Lyriel, but we don't even know where we are, and whether any legal authority you have there would be recognized here."

"And it's only the most oppressed lands where nobles can declare someone guilty and kill them on the spot.  It's just not right."

"Let's truss them up and leave them locked somewhere.  If we can restore peace and order to this place, their trial before the local magistrate would be a good thing for this town."

"Dawnstone, do you have any magic that might help keep them confined?"

DawnStone
player, 133 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Sun 6 Nov 2011
at 14:24
  • msg #379

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #378):

No, all I can do is kill them. Which I recommend. Ether they have been driven insane by Dagon, or more likely, they are bottom feeding scum. I recommend we kill them. Even if we tie them up, they have the chance of escaping. The spirits of the dead no doubt want their vengeance...

The burning spirit of the snake moves towards the man who had been speaking. It looked like it was quite ready to kill him.
Gethin Ballider
player, 969 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 6 Nov 2011
at 14:46
  • msg #380

Re: The Lasts Breaths of Ashenport

((This post contingent on Z knocking them out.  Gethin wouldn't have this argument in front of them.))

Gethin wonders if the fish-gilled stranger can hear Dawnstone's thoughts.

"Yes, they are bottom feeding scum.  But would you have us murder in cold blood four unarmed men who are not hostile toward us in any way?  For the spirits of the dead to know the justice that brings peace, the laws of this community must be invoked on these men."
Lyriel
player, 337 posts
Sun 6 Nov 2011
at 20:19
  • msg #381

Re: The Lasts Breaths of Ashenport

  Lyriel had made her proclamation knowing full well that her noble blood would not suffice in such matters were they in her homeland, but she also understood the rather more arbitrary nature of such things in realms beyond her own. Gethin's continued protests that they should follow what he considered to be proper form to the letter struck her as bordering on ludicrous - tying them up would be either dangerous or unnecessarily cruel (given the respective consequences of them getting loose or not getting loose), and also overlooked one rather crucial (and to her, blatantly obvious) fact.

  Thus was her voice awash with incredulity as her eyes flicked briefly in his direction before training themselves back on the nearest mercenary... which her bow had never ceased doing. "The laws of this community? Have you forgotten where we are?"
This message was last edited by the player at 08:35, Wed 09 Nov 2011.
Gethin Ballider
player, 970 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 6 Nov 2011
at 21:12
  • msg #382

Re: The Lasts Breaths of Ashenport

"We could be in the lowest pit of the Abyss, and murder in cold blood would still be wrong."

"But no, I haven't forgotten.  We never much knew.  What do we know about  Ashenport?  It's a place that has fallen under the sway of Dagon.  We are here to deliver it, and hopefully when we're done it will be a community of law and justice again."

"If we kill these men now, like this, we end four murderers and create five more."

Lyriel
player, 338 posts
Sun 6 Nov 2011
at 21:42
  • msg #383

Re: The Lasts Breaths of Ashenport

  Lyriel gritted her teeth, and her lips curled ever so slightly into what might have been a snarl or a sneer - or perhaps was just an expression of intense concentration; the guard would have been struck dead some time ago if glared daggers had the power to piece flesh. "Oh? What legal authority commissioned us to clean up this town, then? That's right - none. Should we just walk away from all of this because we have no legal right to interfere?"
Gethin Ballider
player, 971 posts
Sun 6 Nov 2011
at 21:56
  • [deleted]
  • msg #384

Re: The Lasts Breaths of Ashenport

This message was deleted by the player at 21:56, Sun 06 Nov 2011.
Gethin Ballider
player, 972 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 6 Nov 2011
at 21:56
  • msg #385

Re: The Lasts Breaths of Ashenport

"No," Gethin responds quietly.  "We have a moral duty to interfere.  Just like we have a moral duty not to kill these men."

"Come on, Lyriel.  I know you want justice.  But I think you know I'm right -- we can't just kill these men like this.  I don't like leaving them bound and locked up, either.  If we fail, we consign them to a death more horrible than your bow.  But even if that happens, we ourselves have done our best to choose justice with the options presented to us.  If fate makes their punishment more horrible than we'd like, that is beyond our control."


Gethin gets out his rope and begins to cut it into sections.  "What about the gilled stranger?"
DawnStone
player, 134 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Sun 6 Nov 2011
at 22:07
  • msg #386

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #380):

Very well. My duty to this group means more than the death these men so richly deserve. We should put it to a vote-of those here and now. I vote for them to be ended-I will not speak for Lyriel, but it seems apparent what she thinks. In such cases, ties should go to mercy. He sends out the mental messages to his friends, and no one else.
This message was last edited by the player at 22:11, Sun 06 Nov 2011.
Lyriel
player, 339 posts
Sun 6 Nov 2011
at 22:08
  • msg #387

Re: The Lasts Breaths of Ashenport

  "My sense of justice and moral duty very much tells me that we can and should kill these men," Lyriel growled back, and from her tone it was clear that she did not believe that Gethin's assertions were right. Nevertheless, she was willing to leave the decision up to the company as a whole; she'd concede that much for the sake of unity, because that was something they desperately needed right now. "But since we're not the only ones here, what say the rest of you?"
This message was last edited by the player at 22:13, Sun 06 Nov 2011.
Ravex
player, 861 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 6 Nov 2011
at 22:28
  • msg #388

Re: The Lasts Breaths of Ashenport

Whether it was tiredness or the gravity of the moment, Ravex had long since settled down from his previous rage. "I'm a soldier, not an executioner." He says. "I see the wisdom in taking care of em' here and now... but I think Gethin has it right." He nods toward the Paladin.
Brother Zellias
player, 238 posts
Mon 7 Nov 2011
at 03:22
  • msg #389

Re: The Lasts Breaths of Ashenport

Zellias ponders the argument for a time, appreciating both sides of the moral debate.

"I recommend jailing them," he says. "And I will be happy to render them unconscious so that they are easily trussed and imprisoned."
DawnStone
player, 136 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Mon 7 Nov 2011
at 04:23
  • msg #390

Re: The Lasts Breaths of Ashenport

In reply to Brother Zellias (msg #389):

The flame snake comes closer and closer to the three men. Looking like it is going to strike-burning and eating them all. Even as it rears back to strike, Dawnstone gestures with his staff, and it seems to blow itself out in an unfelt wind.

The choice is made. Everyone hears in their minds. May we not come to regret it. Then the nearly featureless face gazes on the three. But know this-you give us reason to regret our choice, I will come looking for you. And nothing you three can do will hide you from me.
Autarch
GM, 1803 posts
Mon 7 Nov 2011
at 05:28
  • msg #391

Re: The Lasts Breaths of Ashenport

The gilled stranger answers Gethin's question, "I think I'm doomed to spend all of eternity building carriage replicas. That time doesn't include intervening in the affairs of non-gilled strangers. They wouldn't have listened to me anyhow. I'm not even convinced that they see me. You do, though."

You truss up the four murderers, seemingly all set on depositing them in the Ashenport cells.  Four cells for four murderers. It almost seems to make sense but you're wise enough not to conjure causality out of coincidences.
Lyriel
player, 344 posts
Mon 7 Nov 2011
at 20:12
  • msg #392

Re: The Lasts Breaths of Ashenport

  Lyriel held her bow taut for a long, tense moment before conceding the decision with a curt nod, though in so doing she looked as though she'd just swallowed something particularly unpleasant.

  The stranger's response drew a brief, curious stare, and whilst they were at the jail she made a point of collecting the various odd relics they'd discovered and not yet taken, including the miniature bone carriage. Upon their return to the inn - assuming that the rest of the company still planned to rest - she walked around behind the counter to face the stranger and set those curios down on the bar before him, the carriage coming last.

  "This jog your memory?" she inquired, observing his reaction closely.
Autarch
GM, 1806 posts
Wed 9 Nov 2011
at 05:04
  • msg #393

Re: The Lasts Breaths of Ashenport

There are those who say that justice delayed may be no justice at all. As you tuck Easy Oasy, Buckram, Clovis, and the other one into their new cells, you don't fret on that account. They shall be paid their full due, and none of you, truth be told, wants to remain behind to witness it. They appear to know this as well. Easy Oasy doesn't even have the heart to pander for three square meals a day.

Lyriel collects a few items from the cell block and desk, notably the bone replica of the Ashenport Express carriage, the guard's truncheon, and the architectural sketchbook.

After a thankfully quiet walk through the rain and back to the inn, she shows them to the man at the bar. He fixes his gaze upon the bone carriage but will not touch it.

"I made that, didn't I, with my own bones no less. What madness must have consumed me."

He stands up, "I'm dead, aren't I?"

Lyriel:
"You knew about this and you didn't warn anyone."


"Yes," he recalls, "and no. I came here before during the "fair" and discovered the perversion of the town. Resolute, I resolved to escape and summon aid. I did one and not the other. You see, I soon discovered that what's bred in the bone will show in the neck."

He waits a moment for polite laughter but hearing none continues, "So I returned ready to join my brethren. I was the perversion."

Roderick:
The whittler cocks his eyebrow, "Fancy yourself some kind of interrogator, do you? Are you going to break out the truncheon if I don't cooperate? Smash my kneecaps?"


"I was not well-received," he finishes, apparently still fond of understatement even while riding the night current.

There is a stilling of time. He walks across the room, opens the door, and enters the Ashenport Carriage. Wheels splash through the puddles and crest the mud.  When time unstills, both carriage and the damned are gone.
Lyriel
player, 345 posts
Thu 10 Nov 2011
at 02:29
  • msg #394

Re: The Lasts Breaths of Ashenport

  Lyriel's eyes settled briefly upon the curios before she turned away from them and crossed the room to shut and bar the door, working with silent purpose to secure the room before turning back to face the four living souls who remained in the wake of the blood and treachery that had gripped the town that day.

  "It's down to five of us against a town full of cultists and whatever demons they've cooked up for the occasion," she stated grimly. "They've claimed everyone else, one way or another. If we're going to rest, we do it now. We may not be given the time to do it, but we will not be given the time again later."
This message was last edited by the player at 02:55, Thu 10 Nov 2011.
Gethin Ballider
player, 975 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 10 Nov 2011
at 05:30
  • msg #395

Re: The Lasts Breaths of Ashenport

Gethin makes sure to leave each prisoner with two buckets of water -- one for drinking, the other soapy.  The inside of the cells still makes him wretch, but maybe there's a certain poetic justice in having these murderers confront the logical end of their madness.

"I'm leaving you with two days' dry rations from with my own provisions, water for drinking, and water to wash your cells.  It is in your own interest to clean them."

Back at the now-empty inn, Gethin watches the ghostly carriage ride away with its undead passenger.  "Again the fair is mentioned.  Tomorrow we should seek the fairgrounds.  After we visit the church, that is."

"But Lyriel is right.  For now we should rest."


Again Gethin takes the precaution of locking their door and setting the key above the lintel.  If the call took their minds, hopefully they will find the door locked and be unable to remember where the key is.  And hopefully they won't then eat their way through the door.

OOC: Extended Rest, in the Common Room, locked.  Second?
Lyriel
player, 350 posts
Thu 10 Nov 2011
at 05:42
  • msg #396

Re: The Lasts Breaths of Ashenport

  "I don't think there is one," Lyriel replied darkly to the suggestion that they visit the fair. "Unless you count what we've been through today. The whole thing is a sham to lure people in!" She pounded her palm with her fist for emphasis as she made that last statement; the ghost's regrets could have meant little else.

  The common room works, although the larder might still be more secure.
This message was last edited by the player at 10:02, Thu 10 Nov 2011.
Ravex
player, 864 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 10 Nov 2011
at 10:05
  • msg #397

Re: The Lasts Breaths of Ashenport

Like a child with his blanky, Ravex drags his feet while clutching a rumpled bedroll in any direction the others indicate. When a location is decided on, he crashes downward like a falling tower... causing tiny amounts of dust and dirt to shake free from the floors in ceiling at impact.
DawnStone
player, 138 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Thu 10 Nov 2011
at 15:58
  • msg #398

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #395):

Wherever the group decides to rest, Dawnstone will act as a sleepless sentanal. Prepping his spirit to attempt to strike any who pass it in a Dagon-infused haze, as it has before. Now he just needed a partner in case he succumbed to the voice...
Gethin Ballider
player, 976 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 10 Nov 2011
at 16:45
  • msg #399

Re: The Lasts Breaths of Ashenport

Gethin suggests a two-person watch, and offers to take first shift with the sleepless sentinel.


Dawnstone & Gethin, 2 hours
Dawnstone & Ravex, 2 hours
Dawnstone & Lyriel, 2 hours
Dawnstone & Zellias, 2 hours

Brother Zellias
player, 239 posts
Thu 10 Nov 2011
at 18:19
  • msg #400

Re: The Lasts Breaths of Ashenport

Zellias is glad for a chance to rest after the turmoil, confusion and violence of this day. He eats a very small from his provisions before sitting cross-legged for a time, eyes closed, breathing slowly. He lets the last remnants of his disease flow away into the ether and with them his stresses and fears.

He stretches out on his bedroll a short while later and drifts off into peaceful, silent sleep. He knows he will be awoken soon - he hopes it is simply to take last watch rather than to answer the call of some freakish elder god.
Lyriel
player, 352 posts
Thu 10 Nov 2011
at 20:49
  • msg #401

Re: The Lasts Breaths of Ashenport

  "I'll take the first."

  Lyriel retrieves her things from the larder, spreads the sheets across a table, and once again sets about doffing her battle-gear (depositing it piece by piece onto one sheet) so that it can be tended to while she and Sentinel keep watch.
This message was last edited by the player at 20:50, Thu 10 Nov 2011.
Gethin Ballider
player, 977 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 10 Nov 2011
at 20:52
  • msg #402

Re: The Lasts Breaths of Ashenport

Gethin lets Lyriel take the first watch.  He removes his armor and sets it aside for cleaning later during his watch.  His shield and sword go into the little cot with him.

Dawnstone & Lyriel, 2 hours
Dawnstone & Ravex, 2 hours
Dawnstone & Gethin, 2 hours
Dawnstone & Zellias, 2 hours

Autarch
GM, 1814 posts
Mon 14 Nov 2011
at 20:38
  • msg #403

Re: The Lasts Breaths of Ashenport

Numbed by the horrors of the world, especially those witnessed in Ashenport, you can't be blamed for missing the horrors in your very own sleeping quarters.
Narrator:
He doesn't offer any more explanation so you follow his eyes to where the half-elf merchant lies with too much brain and not enough locks exposed. Looks like a mace did for her nicely.

Subconsciously, each of you has staked out your sleeping or sentinel nook at a remove from the corpses. Nothing was consciously said.
Narrator:
Another lies just to the right of the entrance, slumped over a barrel, a quarrel protruding from his back. It's the kid, the skinny lad with the spear.

The dead don't sleep quietly in Ashenport. They have ways of making themselves known. Tonight, they visit your dreams.

OOC DC 18 Endurance check to avoid negative results. Cicumstance bonuses might be awarded for creative posting.

PC          Init  AC  F   R   W   HP     Surges  AP/T  Notes
Zellias           23 19  22  20  50/50    8/8    1/2
DawnStone         21 22  21  22  52/52    9/9    1/2   HS
Lyriel            23 21  18  16  56/56    9/9    1/2
Ravex             24 21  18  16  66/66   12/12   1/2
Gethin            25 18  17  19  66/66   13/13   1/2   LoH

DawnStone
player, 141 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/6, PP-22
Mon 14 Nov 2011
at 21:15
  • msg #404

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #403):

Dawnstone feels the rage of the dead. However, his lack of need for sleep offers some slight protection from the restless dead's messages. His own spirit companion grants him the strength to overcome the dark whispering and the horrible images. It is no easy task however...

(OOC-16:12, Today: DawnStone rolled 18 using 1d20+12.)
Brother Zellias
player, 240 posts
Mon 14 Nov 2011
at 21:23
  • msg #405

Re: The Lasts Breaths of Ashenport

Zellias' pre-sleep meditation apparently has left his mind entirely too open. The spirits are loud and jarring in his mind. His sleep, when he can manage it at all, is fitful.

Endurance check of 5 on a natural one! Woohoo!
Gethin Ballider
player, 980 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 14 Nov 2011
at 21:42
  • msg #406

Re: The Lasts Breaths of Ashenport

Gethin too is plagued by the dreams.  He tosses fitfully through the night, wondering if he has as good as murdered those four murderers, and in a manner far more horrific than Lyriel's pitiless blade or Dawnstone's vengeful fire.  Incongruously, he also dreams that their unburied victims are angry with him for giving them neither revenge nor the peace of last rites.

When the rain stops, he pleads, he promises.  When the rain stops, you will be laid to rest and your killers will face justice.

Another Natural 1 on Endurance.  Result = 12
Lyriel
player, 356 posts
Mon 14 Nov 2011
at 21:45
  • msg #407

Re: The Lasts Breaths of Ashenport

 
  Endurance 12.

  Earlier...
 


  Lyriel changed back into the relatively unassuming 'work' outfit that she'd been wearing when the company had first arrived at the inn before settling into a chair next to the armor-laden table with a toolkit at hand. Her armor was a mess and her weapons weren't much better; she faced the prospect of going at them with cloth, stone, and oilbrush for the better part of her watch.

  Dawnstone had apparently arranged a diversion of his own, and while both of their tasks demanded the bulk of their attention, neither was so demanding as to preclude quiet conversation. She knew very little of its kind, and the somewhat incongruous image of a spiritualist playing a a game against its pet underscored that unfamiliarity. The relative quiet of their watch seemed as good a time as any to redress that shortcoming; she was still mindful of the fact that it had falsely assumed things about her nature earlier that day, and she didn't want to make that mistake in return.

  "I understand you're a shaman, and that your people are called shardminds, but I know little about the first and almost nothing about the second. Think you can fill me in while I work?" she suggested as she started on the work in question.
This message was last edited by the player at 15:32, Tue 15 Nov 2011.
Ravex
player, 865 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 15 Nov 2011
at 03:10
  • msg #408

Re: The Lasts Breaths of Ashenport

Ravex tosses and turns a bit more than he usually would. Visions unfit for a dragonborn warrior rummaged just beneath his mind. Not unlike the maggots that had squirmed beneath his scales only a few hours previous. Through it all, an annoying rhyme played through his thoughts.

Itch, scratch;
sore patch;
dreams squeezed;
thoughts teased;
dead fell;
thoughts dwell;
long night;
no end in sight.

Did he make it up his own? Between the lucid moments, in those quixotic spaces where dream and wake collide? Or was it planted there?

All Ravex knew is that he just wanted some fucking sleep.

Endurance 17
DawnStone
player, 144 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Tue 15 Nov 2011
at 15:43
  • msg #409

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #407):

Sure enough, the Shaman had brought a bunch of small stones and a board out of its pack. It placed it on the small table, and set up the pieces. Opposite the Shardmind sat the burning, coiled spirit snake. It grabbed the stones with its mouth and helped arrange the board.

Dawnstone did not look at Lyriel as he prepared the game. However, he did mentally respond to her question. As Shaman, it is my duty to speak for the spirits in this world. Each thing from nature has a spirit to represent it. Wood. Air. Fire. Beasts. Even you and I. Only things from outside nature, such as the dead that walk or Dagon's foul kind, have no connection to the spirit world other than to corrupt it.

As for your second question, I was called from the crystal rock into being by a human. I learned all I know from his mind, and learned more as I met other beings able to think, such as yourself. My 'people', if they could be called that-where once all one being. Something happened to separate us-to divide us into different bodies. I am not sure, as I have never come across another of us. My duties keep me moving constantly, and my bond with the flame serpent allows me movement over great distances.


The crystal being then turns and looks at her. Care for a game? It is very stimulating to the thought process. Each time I learn something new. The flame serpent looks at her and vanishes-leaving the board set up and the chair empty-with no signs of fire damage.
This message was last edited by the player at 15:51, Tue 15 Nov 2011.
Lyriel
player, 360 posts
Wed 16 Nov 2011
at 00:58
  • msg #410

Re: The Lasts Breaths of Ashenport

  "If there's time once I've finished this," Lyriel replied, her eyes and hands already occupied by her task and thus unable to devote the attention required to play a board game until she'd finished.

  "Not sure what to say about where you came from. I wasn't there and I haven't heard anything that I'd call credible on its own. Parts of a shattered consciousness sounds about right, though. Must be confusing. As for primal spirits, I know of them, but I don't have any special affinity for them. Not that I mind if you do, but I'm baffled by the way people around here assume it of me, among other strange things. You must get that a lot yourself."
This message was last edited by the player at 03:13, Wed 16 Nov 2011.
DawnStone
player, 145 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 16 Nov 2011
at 01:49
  • msg #411

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #410):

Its all I have ever known. I must say, those of flesh seem to have a much...fuller life than I. The sensations I don't understand-the need to eat, sleep, reproduce...it effects your minds in such very different ways. Maybe that is why my people divided. To experience life from other perspectives.

He arranges the board. What of you? What led you here, among your friends?
Lyriel
player, 361 posts
Wed 16 Nov 2011
at 03:33
  • msg #412

Re: The Lasts Breaths of Ashenport

  "Can't say I have any friends in this town, even without the mad cultists run amok. I was here on business. Ashenport is... was a fishing village, but the number of wrecks off the coast gave it a lucrative sideline in cargo recovery. There was a crate of rare wine that I hoped to acquire and send back home. House Renard would gain by it. I was told the purchase would have to wait for the trade fair to open. Now I can't but wonder whether the crate even exists. The story of treacherous reefs causing those wrecks doesn't ring true anymore either."

  "And yes, I am a noble. I don't like to throw it around, and I'd rather you keep calling me Lyriel, not by some pompous-sounding title. I only brought it up against those butchers because the laws around these parts actually do give nobles that sort of power, and Gethin was fixated on his idea of proper form. Too bad he decided to be selective about it."
This message was last edited by the player at 03:34, Wed 16 Nov 2011.
DawnStone
player, 146 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 16 Nov 2011
at 15:05
  • msg #413

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #412):

He shrugged and arranged the board. I tend to address people as they think of themselves. In your mind, you are 'Lyriel', not 'Lady Lyriel' or 'Her grand majesty'. Some of the humans I have studied even reguard themselves as 'we'...when there is only one of them. Very odd indeed...
Lyriel
player, 362 posts
Wed 16 Nov 2011
at 20:48
  • msg #414

Re: The Lasts Breaths of Ashenport

  "Royal pronoun. Silly, but not the worst. Since we're on the subject: how did you come by your name, and do you prefer to be called a he, a she, or an it?"
This message was last edited by the player at 20:54, Wed 16 Nov 2011.
DawnStone
player, 147 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 16 Nov 2011
at 21:30
  • msg #415

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #414):

Shaman Blackfeather called me forth from the crystal at Dawn. He saw me as male. I don't know why...maybe because he was male. I saw in his mind that he had named his own children in a similar way, so I accepted my name and gender. It seemed right. He found me, awoken me, and named me.

He examined a few stones and made sure they where smooth and clean. What of you? I have seen very few of your people about. You also told me that you have no special connection to the primal spirits. Is that the same for all your people?
Lyriel
player, 363 posts
Wed 16 Nov 2011
at 22:35
  • msg #416

Re: The Lasts Breaths of Ashenport

  "Now I know why you're a shaman: you took after your father. It sounds like that's what he was to you, anyway," were Lyriel's thoughts on the first subject.

  She paused momentarily to consider her response to DawnStone's question, and in the end chose to do so with one of her own. "Let me turn that around. When we first spoke you said that you saw the primal spirits' mark on me, or something to that effect. Why did you think that?"

  Her tone was one of methodical reasoning, laced perhaps with a bit of curiosity; it certainly wasn't hostile or argumentative.
DawnStone
player, 148 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 17 Nov 2011
at 15:53
  • msg #417

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #416):

Those who bear the mark of the beast often have the spirits tinkering in their ancestors's past. Such as it is with other beastfolk. Those that bear animal features often have a stronger connection to the primal world. He replied.
Lyriel
player, 364 posts
Thu 17 Nov 2011
at 17:10
  • msg #418

Re: The Lasts Breaths of Ashenport

  Lyriel glanced up from her work, somewhat taken aback by DawnStone's description. It wasn't the general attitude toward her appearance - that much she'd become used to dealing with in others - but the specific term he used. "Mark of the Beast? You do realize I'm not a werewolf, right?"

  That clarification made, she resumed cleaning as she responded to the rest, speaking with an practiced-sounding patience as if she'd had to give the same speech many times before. "You can point at a wolf and say I look like it. I could point at an ape and say Gethin looks like it. Maybe we're both related to what we look like somewhere in the distant past, but I'm no more a 'beast-folk' than he is. I don't expect him to obsess over bananas or to hurl his own excrement at anyone who makes him angry, just like I don't have any interest in howling at the moon or babbling about hunting every time I open my mouth. And those aren't anywhere near the strangest things people have come up with."

  "So no, we don't have a stronger connection to primal spirits. We have spirit-talkers just like everyone else, but that's because they're individuals who've taken up the practice, not because we have an inherent knack for it. Likewise, I'm a warrior because sometimes I need to be, not because I have some instinctive bloodlust or drive to view everything in terms of predator and prey."

  "I'm not trying to sound defensive, and I apologize if I do." Her patient tone - which had not otherwise broken until that point - gave way to a light chuckle. "I've just had to deal with too many people who can't wrap their heads around the idea that we're not half-naked tribal savages and proud of it."
DawnStone
player, 149 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Fri 18 Nov 2011
at 15:38
  • msg #419

Re: The Lasts Breaths of Ashenport

The crystal being shrugged. I merely comment on when I see manipulation of the spirits in the flesh of others. I never claimed you had a connection to your wolf nature anymore than Gethin has to his ancestors. The origins of the flesh-folk are an area of study for me, as my people have no such connections. He adjust the board again.

Besides, I was brought into being by a group of so-called 'tribal savages.' I found their minds uncluttered of many of the fears, doubts, and hostilities that plague so-called 'civilized' peoples.
Lyriel
player, 365 posts
Fri 18 Nov 2011
at 22:23
  • msg #420

Re: The Lasts Breaths of Ashenport

  Lyriel shook her head. "I wasn't trying to talk down about tribal folk," she began apologetically. "Sorry if it came across like that. I just find it strange that someone would look at me and be unable to think of me as anything else."

  "That brings me back to the original question, though. You look at me and see the primal spirits' handiwork. I'm not saying yea or nay to the idea right now. I'm trying to understand why you think that. Humans look like apes, but people don't assume that they're the primal spirits' handiwork. So why does looking like wolves lead people to assume we are? It doesn't make sense."
This message was last edited by the player at 22:23, Fri 18 Nov 2011.
Autarch
GM, 1819 posts
Sun 20 Nov 2011
at 04:54
  • msg #421

Re: The Lasts Breaths of Ashenport

Because apes are more human than wolves, an anthropologist might have replied had any sat in on the shaman and the lupine's discourse on primal nature. As it is, only the patter of the rain, easily mistaken by a sleeper for the beating of his heart, answers.

Hours and hours pass before you assemble yourselves groggily, save for the vagrant mineral, not groggy, in the common room. Wordlessly, you store the bodies of the merchant and the guard in the larder back in the corner with the shrimp barrel. You grab some loose blankets form a guest room and cover them, resolving to find a better grave for them after the storm. At least the ground will be soft for digging, one of you morbidly comments. Those are the first words of the night and they don't presage its easy passage.

You remember the answer divined earlier: you must climb before you can descend.

Are you ready?
This message was last edited by the GM at 04:54, Sun 20 Nov 2011.
Lyriel
player, 367 posts
Mon 21 Nov 2011
at 07:35
  • msg #422

Re: The Lasts Breaths of Ashenport

  What had begun as a brief waiting period amidst civilized and relatively comfortable surroundings had become a matter of being trapped in hostile territory with few allies and even fewer resources to call on. It wasn't the worst turn of events that Lyriel had endured during her travels, but considering the forces behind it, it sure came close, and if the portents divined the night before were any indication, would soon surpass the rest.

  "Ready or not, here we come," she muttered cynically as they stepped out into the driving rain and clinging mud. Getting to the chapel promised to be a struggle in its own right, even if they weren't ambushed by mobs of mad villagers or legions of deviant fish-men along the way...
This message was last edited by the player at 04:42, Wed 23 Nov 2011.
Gethin Ballider
player, 982 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 22 Nov 2011
at 17:06
  • msg #423

Re: The Lasts Breaths of Ashenport

During his watch with DawnStone in the night, Gethin cleans his armor.  He accepts a game of checkers as a kindness, but it's clear in his face that he considers it a game for children.  That's how he remembers it, anyway, barefooted boys playing with gray and white stones until they lost interest and went off to shoot sapling bows at each other.

So he's quite surprised when DawnStone handily beats him in short order.  They play again, with the same result.  Slowly, it becomes clear that there are layers of strategy that Gethin never realized.

"Huh." he says, as he loses the fifth game.  He's not a quick learner or much of a strategist.

~ ~ ~ ~ ~

Gethin recites the Service of the Final Dusk as he covers each of the fallen with the blankets that someone found.  He commends them to their various gods, and asks Pelor to light their path to the next world, that they might not lose their way.

His newly cleaned and dried armor feels much better than the soggy, muddy, and gritty pieces of yesterday.  It's not enough to feel cheerful, given the continual rain and gloom, but it's at least comfortable.

"We must climb before we can descend," he speaks aloud what they're all recalling.
Ravex
player, 867 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 22 Nov 2011
at 23:45
  • msg #424

Re: The Lasts Breaths of Ashenport

Ravex spends his watch doing much the same as Gethin had: cleaning and checking his gear. Rather than play games, he spends the rest of the time picking at his scales: using a small wooden tool, similar to a toothpick, to clean out the collected mud and grime.

When morning comes, he arms himself and gives everyone a devious grin. "Time to rip something apart." He growls, as he pats his sword hilt.
Autarch
GM, 1822 posts
Wed 23 Nov 2011
at 04:49
  • msg #425

Re: The Lasts Breaths of Ashenport

Morning, at least as far as you can tell, has not come. Stepping outside the inn, you can see that the sky remains black, the rain steady, and ground soggy. By your best estimate, you'd place the time at around midnight but without another seance from DawnStone, you just won't know.

Save for the occasional winking of a light in the town's second floor buildings, you may as well be the only people in Ashenport. No ambushes or calls, just puddles and dread. The dread is always there. If you've learned one thing in this town, it's that things can always get worse. There is no bottom, you conclude as you skirt the jailhouse and its new residents.

Before long you can survey the grounds of the Gleaming Dawn Church and the church itself:

Atop a high, rocky hill on the northwest side of town stands what is obviously a church. Constructed of heavy wood, it appears to have once been coated in a bright whitewash that has since largely peeled away. The great holy symbol atop the short steeple seems almost to be bleeding as it sheds the rain.

You have three choices: entering the church, investigating the cemetery on its one side, or the building on its other--likely a vicarage if it is a vicar who attends to the services at the Gleaming Dawn. You kind of think that might not be the case.
This message was lightly edited by the GM at 04:50, Wed 23 Nov 2011.
Lyriel
player, 371 posts
Wed 23 Nov 2011
at 05:09
  • msg #426

Re: The Lasts Breaths of Ashenport

  The storm deepened the gloom that cloaked the decrepit structures atop the hill, but Lyriel's assessment was unchanged: the vicarage probably hadn't been used for years, at least not by any legitimate vicar, and all things considered, the same was probably true of the cemetery.

  Having little interest in disturbing what dead might actually be found resting amidst the skewed and tumbled tombstones, Lyriel trudged purposefully up to the church doors and heaved them open, flattening her ears against the squeals of protest that rose from the damp wood and encrusted hinges.

  Lyriel sidestepped, drawing her weapon, even as those massive panels swung open to allow the company to enter. She didn't expect to find any sanctity here, nor was she keen to linger in the doorway, framed in full view of whatever might lurk within.
This message was last edited by the player at 06:56, Wed 23 Nov 2011.
DawnStone
player, 151 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 23 Nov 2011
at 07:18
  • msg #427

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #425):

Dawnstone seems to be about to offer a plan or advise...but Lyriel beats him to the punch. Right. Front door it is then...He sends to the others, and quickly follows her inside.
Brother Zellias
player, 241 posts
Wed 23 Nov 2011
at 18:59
  • msg #428

Re: The Lasts Breaths of Ashenport

Zellias follows along with the group, quiet for now. Initially put off by the continued gloom and rain, he decides to consider traveling through the town a meditative exercise instead. As they walk along, his vision focuses sharply, allowing him to count individual raindrops. He admires each one, although, unlike snowflakes, they do not seem to possess unique individual characteristics.

As he steps up toward the main doors to the church, it occurs to him that he will not be able to engage in this exercise while within its walls. The thought neither comforts nor disturbs him.

He grips his walking stick, his face placid, his posture straight, and prepares to enter the building.
Autarch
GM, 1824 posts
Fri 25 Nov 2011
at 03:58
  • msg #429

Re: The Lasts Breaths of Ashenport

You find yourselves within a long chamber, its vaulted ceilings making it appear far more cavernous than it truly is. On the far end, a raised dais boasts a heavy altar, draped in cloth embroidered with a smattering of holy icons, and supporting several chalices, incense burners, and candelabras. Rows of wooden pews, made rough and rickety by years of use, face the altar. Several stained glass windows—probably worth more than the rest of the building combined—sit high in the walls. The occasional flash of lightning sends multihued patterns dancing and wriggling obscenely across the floor.

There's no disguising the passage of many booted and possibly webbed feet what with the mud puddles in the aisles between the pews, that and the tell-tale tang of Ashenport Pale Ale in the air.
Lyriel
player, 375 posts
Fri 25 Nov 2011
at 04:50
  • msg #430

Re: The Lasts Breaths of Ashenport

  Lyriel held her ground just inside the door with her weapon raised in readiness as she slowly swept her gaze across the width of the temple interior, taking in those details that were offered up by the fickle light as it played across the vaulted chamber.

  "Gethin, have a look at that altar. Ravex, watch the door. Zellias and Dawnstone, follow those tracks and look for anything hiding among the pews," she instructed as she exchanged her blade for her bow, making ready to cover those who would venture deeper into the ominously not-quite-abandoned-looking main hall.
This message was last edited by the player at 04:52, Fri 25 Nov 2011.
Gethin Ballider
player, 983 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 25 Nov 2011
at 14:50
  • msg #431

Re: The Lasts Breaths of Ashenport

Gethin pauses a moment to let his eyes adjust to the darkness inside the church.  He pulls a sunrod from his belt and holds it high, content to leave his sword sheathed for now.

This is, after all, still a church.

It has no doubt become a heathen shrine to his Great Drippiness, or whatever Dagon likes to call himself, but before Dagon, loving hands put great care into his construction.

Gethin walks slowly down the center aisle, inspecting the stained glass windows as he goes, looking at the stories told and the martyrs honored and the saints revered, trying to identify the god for whom the church was originally built.

((Religion skill +8, so I'm hoping a "Take 10" will work with a result of 18.  Or a "Passive Religion," to use 4e parlance.  If roll is needed, result = 12.))

When he gets to the end of the aisle, he mounts the steps and inspects the altar.

((Again I'll use Passive Religion 18 if allowed, but I imagine a check is necessary here: result = 18))

09:49, Today: Gethin Ballider rolled 18 using 1d20+8. altar check.
09:46, Today: Gethin Ballider rolled 12 using 1d20+8. religion, if "take 10" not possible.

Autarch
GM, 1826 posts
Sun 27 Nov 2011
at 05:19
  • msg #432

Re: The Lasts Breaths of Ashenport

Gods. The church was originally built for two gods. The left side of the church has stained glass honoring Melora's commandment to cherish the wilds. Three sets of panels, three landscapes: the taiga with its pine-cloaked mountains; the badlands with its clay-saturated soil; and the bayou with its murky byways. The other side of the church rejoices in the kindness, mercy, and compassion of Pelor. Even DawnStone starts to feel drowsy contemplating the sun god's virtues.

The cloths covering the altar celebrate Pelor the Shining and Melora the Mecurial as well--not that they've been used in any recent religious services. Gethin raises one soiled cloth and detects a whiff of chicken grease, the line between altar and picnic table having not been carefully observed by the cultists.
Lyriel
player, 376 posts
Sun 27 Nov 2011
at 06:04
  • msg #433

Re: The Lasts Breaths of Ashenport

  Did the others find anything in/among the altars?
Gethin Ballider
player, 985 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 27 Nov 2011
at 19:00
  • msg #434

Re: The Lasts Breaths of Ashenport

Gethin is surprised to find the altar not desecrated (aside from cold chicken and Ashenport Pale Ale, maybe), so he says a quick prayer of thanks before it.

The lingering scent of pale ale?  A muddy track down the aisle?  Yet the church seems empty.  Nothing jumped out at him from the pews as he walked the aisle.  Was there something behind, perhaps?

Gethin checks.  While he's at it, he's looking for anything curious or out of the ordinary.

Perception = 7

Any doors back here?

DawnStone
player, 152 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sun 27 Nov 2011
at 23:34
  • msg #435

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #434):

Dawnstone was more determined than ever. The land itself had spoken to him about the Voice of Dagon-and it would not lead him astray. He knew there was some secret underground tunnel that lead from the church to below-most likely a connection to the water as well. He needed to find the lowest level of the church, and then locate a most likely hidden passage...

(OOC-Perception roll. 18:32, Today: DawnStone rolled 31 using 1d20+12.)
Ravex
player, 870 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 28 Nov 2011
at 00:39
  • msg #436

Re: The Lasts Breaths of Ashenport

Ravex keeps his weapon drawn and ready. He keeps his eyes open for threats, as he always does, but he's more interested in watching what the others are doing, and laughing quietly at the idea of Lyriel giving him orders.

"Maybe we should pray for the next step." He says, half-serious, as he glares at his surroundings.

Perception 16
This message was last edited by the player at 04:00, Mon 28 Nov 2011.
Brother Zellias
player, 242 posts
Mon 28 Nov 2011
at 03:15
  • msg #437

Re: The Lasts Breaths of Ashenport

Somewhat distracted and tired, Zellias investigates the tracks and pews per Lyriel's instructions.

22:14, Today: Brother Zellias rolled 13 using 1d20+11. Perception.
Autarch
GM, 1828 posts
Mon 28 Nov 2011
at 20:29
  • msg #438

Re: The Lasts Breaths of Ashenport

Gethin knows the chapel has an additional egress beyond the doors. It's just that he can't suss it out. He looks for a spiral staircase such as he had back his own home church; but he would have immediately noticed it, wouldn't he? Perhaps, something more subtle. An iron maiden lowered and raised vie a cable pulley? He tries to imagine such a means of conveyance, not subtle, granted, but right for this spook town. Meanwhile, Brother Zelias breezes by, hesitates near one of the pews in the right rear of the church, and flicks an armrest with his cane.

Hidden levers and gears gyrate and the pew swings up, revealing the missing staircase.

Before you can descend, you must rise.


Time to descend.

The stairs creak and shift beneath your feet, almost as though they were grunting in pain. The chamber into which the stairs descend is rounded on one side. Two doors provide egress to your right and left. Ahead of you, a large double door stands between two smaller ones. All the walls are etched with images of horrific creatures of the deep, from mighty serpents to great krakens. Their eyes glare at you in hatred.
Ravex
player, 871 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 28 Nov 2011
at 20:44
  • msg #439

Re: The Lasts Breaths of Ashenport

... and Ravex glares right back.

Weapon drawn and shield ready, the dragonborn approaches the larger set of doors. He examines them for a moment, then turns back toward the group. "Looks promising." He chuckles.
Gethin Ballider
player, 986 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 28 Nov 2011
at 22:06
  • msg #440

Re: The Lasts Breaths of Ashenport

"Right behind you," Gethin says to Ravex.

He tucks the sunrod he drew earlier into his belt and draws his sword.
Lyriel
player, 377 posts
Tue 29 Nov 2011
at 05:21
  • msg #441

Re: The Lasts Breaths of Ashenport

  Lyriel studies the floor, sword back in hand.

  Which way did the cultists go?

 
  Perception 15: They took door number... what?
 

This message was last edited by the player at 16:58, Tue 29 Nov 2011.
DawnStone
player, 153 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Tue 29 Nov 2011
at 15:11
  • msg #442

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #438):

Be wary, my friends. He sends to the others. No doubt The voice knows it is vulnerable. It will be prepared for invasion. Allow my spirit to check ahead for deadly surprises. He then calls forth the flaming serpent, it coiling and uncoiling and waiting for further commands.
Brother Zellias
player, 243 posts
Tue 29 Nov 2011
at 17:44
  • msg #443

Re: The Lasts Breaths of Ashenport

Zellias peers about, also looking for tracks that might indicate something about where their quarry has gone.


12:43, Today: Brother Zellias rolled 17 using 1d20+11. Perception.

Autarch
GM, 1831 posts
Wed 30 Nov 2011
at 05:01
  • msg #444

Re: The Lasts Breaths of Ashenport

Immediately from the shadows beyond the door, a rusty blade strikes down at you, grasped in a webbed, scaly fist! At that precise moment, the room’s other doors fly open as well, and additional fishy creatures lunge at you with weapons held high.

Two of them leap upon Ravex. "Twins?" he dryly asks.

NameInitHPPower Usage, Conditions and Effects
Lyriel56/561 AP, 2 Tips, hands: Longbow, 9/9 surges@14
Brother Zelias 50/501 AP, 2 Tips, hands: Walking stick and nothing, 8/8 surges@12
Ravex 61/611 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 12/12 surges@18
Gethin 61/611 AP, 2 Tips, hands: Flaming Longsword +1 and Heavy Shield, 13/13 surges@15
DawnStone 52/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13
Deep One ?? G5
Deep One??G6
Deep One ?? E3
Deep One ?? C9

This message was last edited by the GM at 05:27, Fri 02 Dec 2011.
Gethin Ballider
player, 989 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 30 Nov 2011
at 05:18
  • msg #445

Re: The Lasts Breaths of Ashenport

Though Gethin's sword is already in his hand, the jumpy monsters catch him by surprise.

Perception Fail.  Init = 11
Lyriel
player, 378 posts
Wed 30 Nov 2011
at 07:07
  • msg #446

Re: The Lasts Breaths of Ashenport

 
  Initiative: 14.
  Perception: --
 

Brother Zellias
player, 244 posts
Wed 30 Nov 2011
at 16:52
  • msg #447

Re: The Lasts Breaths of Ashenport

Zellias is a bit jolted by the sudden appearance of the creatures but his well-honed reflexes have him quickly assuming a fighting stance.

Perception 15, Initiative 23

11:50, Today: Brother Zellias rolled 23 using 1d20+8. Initiative.
11:50, Today: Brother Zellias rolled 15 using 1d20+11. Perception.

DawnStone
player, 156 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 30 Nov 2011
at 17:05
  • msg #448

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #444):

(OOC-
12:04, Today: DawnStone rolled 15 using 1d20+12. Perception
12:04, Today: DawnStone rolled 10 using 1d20+3. Initiative.)

Ravex
player, 872 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 30 Nov 2011
at 18:58
  • msg #449

Re: The Lasts Breaths of Ashenport

Ravex is ready. He woke up ready, he ate ready, and he came down the stairs ready. Every part of him exuded readiness.

13:54, Today: Ravex rolled 25 using 1d20+7. Initiative.
13:54, Today: Ravex rolled 20 using 1d20+4. Perception.

Autarch
GM, 1833 posts
Fri 2 Dec 2011
at 06:06
  • msg #450

Re: The Lasts Breaths of Ashenport

It's hard to register much of anything in the moments after Ravex flings open the entrance chamber's set of double doors. Both Ravex (Hit for 14 dmg) and Brother Zelias feel the sting of red-tinted rapiers (Critted for 16 dmg; not during the surprise round so no extra d8). The smell is unmistakable: rotting seaweed and fish guts rendering full attention to battlefield maneuvering nearly impossible (note Vile Stench aura).

NameInitHPPower Usage, Conditions and Effects
Deep One 34 C8, Emits Vile Stench
Ravex2547/611 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 12/12 surges@18
Brother Zelias2334/501 AP, 2 Tips, hands: Walking stick and nothing, 8/8 surges@12
Deep One19C4, Emits Vile Stench
Deep One 17 G5, Emits Vile Stench
Deep One 16 G6, Emits Vile Stench
Lyriel1456/561 AP, 2 Tips, hands: Fullblade, 9/9 surges@14
Gethin1161/611 AP, 2 Tips, hands: Flaming Longsword +1 and Heavy Shield, 13/13 surges@15
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13

Vile Stench aura 2; creatures who begin their turn in the area take a –2 to all attack rolls until the start of their next turn; this is a poison effect.
This message was last edited by the GM at 19:50, Fri 02 Dec 2011.
Brother Zellias
player, 245 posts
Fri 2 Dec 2011
at 14:30
  • msg #451

Re: The Lasts Breaths of Ashenport

Brother Zellias finds it invigorating (despite the stench and the sudden wound) to be back to fighting vicious evil creatures rather than knocking out silly misguided evil men as occurred at the inn.

He deftly feints with his walking stick before sweeping the legs out from underneath his assailant. Once, it's on the floor, he gives it some strong "encouragement" to move by whacking it in the neck with his cane. He hops over the opponent, leaving it in the midst of three opponents - himself, Lyriel and Gethin.

Standard: Dragon's Tail vs C8, Attack 25 vs Fort for 13 damage, knocks enemy prone (note roll included -2 for aura)
Free: Centered Flurry of Blows, 7 more damage (total damage 20)
Move: Dragon's Tail movement technique, swap spots with prone enemy, Deep One moved to C7 and still prone, Zellias moved to C8

09:27, Today: Brother Zellias rolled 13 using 1d6+7. Damage.
09:24, Today: Brother Zellias rolled 25 using 1d20+9. Dragon's Tail vs Deep One @C8.

This message was last edited by the player at 14:31, Fri 02 Dec 2011.
Ravex
player, 874 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 2 Dec 2011
at 15:41
  • msg #452

Re: The Lasts Breaths of Ashenport

Ravex twirls and twists in his usual frenzied way... he even spews a gout of flame in the process, and though he's certainly able to get his foe's attention... he isn't very effective otherwise.

Though, the thrill of battle (minus the rain and maggots from earlier) does bring a smile to his face.

Standard: Sweeping Blow vs Deep One G5 and G6 AC... rolled 13 vs G5 and 24 vs G6, dealing 12 damage.
Minor: Dragon breath vs Deep One G5 and G6 Reflex, both attacks miss.

Both Deep One G5 and G6 are marked

Note: I leveled up Ravex. His new HP max is 67 (so he should have 53 now), and he's got one new encounter power... but nothing else new.

This message was last edited by the player at 15:43, Fri 02 Dec 2011.
Autarch
GM, 1835 posts
Fri 2 Dec 2011
at 20:16
  • msg #453

Re: The Lasts Breaths of Ashenport

Alert to battle, you register your surroundings more fully now. A long, steep stair descends from beyond the double doors Ravex flung open. One of the fish men emerged from sleeping quarters (DawnStone's side of the room), and from the other side of the room, one of them rushed you from a spiral staircase. All them save for the one sprawled at the monk's feet whirl about Ravex with their rapiers thrusting. One of them finds a gap in the dragonborn's two sets of scales (15 dmg).

OOC E5 granted DS an OA when it moved to flank Ravex.

NameInitHPPower Usage, Conditions and Effects
Deep One 34-20C7, Emits Vile Stench, Prone
Ravex2538/671 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 12/12 surges@18
Brother Zelias2334/501 AP, 2 Tips, hands: Walking stick and nothing, 8/8 surges@12
Deep One19E5, Emits Vile Stench
Deep One 17 G5, Emits Vile Stench, Marked
Deep One 16-12G6, Emits Vile Stench, Marked
Lyriel1456/561 AP, 2 Tips, hands: Fullblade, 9/9 surges@14
Gethin1161/611 AP, 2 Tips, hands: Flaming Longsword +1 and Heavy Shield, 13/13 surges@15
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13

Vile Stench aura 2; creatures who begin their turn in the area take a –2 to all attack rolls until the start of their next turn; this is a poison effect.
This message was last edited by the GM at 04:33, Mon 05 Dec 2011.
Lyriel
player, 381 posts
Fri 2 Dec 2011
at 22:06
  • msg #454

Re: The Lasts Breaths of Ashenport

  Lyriel takes advantage of the Deep One's indisposition to clear the stairs as, with a grunt, she hacks down into its sprawling, writhing form, burying the blade deep in its corrupted flesh; she then adds both insult and further injury by stamping on the thing's fishy face as part of bracing herself to pull the blade free. The creature was already a grotesque distortion by nature, and it is left looking no better for the involuntary rearrangement of its features.

  She can't help but take note of Ravex's predicament from her new vantage and calls out a warning to the rest; the beasts may have the dragonborn pinned between them, but they're so focused on assaulting their fellow scale-skin that they've left their own flanks unguarded...

 
  Move: Shift NE.
  Std: MBA + PS hits Deep One C7 for 36 damage.
  Free: Stone Fist Flurry vs C7 for 7 damage.
  Minor: NTA: Dawnstone, Gethin and Zellias gain a +2 power bonus to AC until Lyriel's EONT. Dawnstone, Gethin, and Zellias can also shift 2 squares.
 

This message was last edited by the player at 09:29, Sat 03 Dec 2011.
Gethin Ballider
player, 995 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 3 Dec 2011
at 18:38
  • msg #455

Re: The Lasts Breaths of Ashenport

Ravex's tactical position at the door puts an idea in Gethin's mind.

As the slimy water creature writhes under Lyriel's heavy blade, Gethin puts his back against the wall.  He doesn't want to be flanked if this is going to work...

"Pelor's light will drive away your incessant dripping gloom, monsters.  Face me, if you dare!"

As if to make his point, Gethin slices deep into the already wounded Lost One.  That should get their attention.


OUT OF TURN: take Lyriel's shift to D8
MINOR: Virtue (-1 surge, gain 16 temp HP, gain Resist 3 All USoNT)
MINOR: Knack for Success on Self (+2 to next att BEo-my-NT)
STANDARD: Valorous Smite vs Lost One C7 (+2 CA, +2 KfS) hits AC 28 for 18 dmg & all enemies within 3 squares (that's all of them we can see) are marked by Gethin's Divine Sanction (-2 to att & 7 radiant dmg when att other)

13:35, Today: Gethin Ballider rolled 28,18 using d20+15,2d8+5. Valorous Smite vs C7 (+2 CA, +2 KfS).

DawnStone
player, 157 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sat 3 Dec 2011
at 19:03
  • msg #456

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #453):

Dawnstone fails to connect with his strike as the deep one runs to hurt Ravex. However, he moves forward-strangely leaving his spirit behind. He moves a round about course to Ravex's postion, nods at the Dragonborn despite them both now being surrounded by foes. Please excuse the strangess of what is about to happen. He send to Him.

 He then explodes into 100's shard, buffingting and hurting only the foe-and is then replaced by his spirit. The spirit then leaps into Ravex, making his skin like stone while at the same time healing him, and then explodes from out around the warrior with a stinging, cutting wind of sand.

(OOC-OA-Dawnstone misses with his OA.

Free action-Use Vulnerability-requires roll...

14:08, Today: DawnStone rolled 15 using 1d20+14. Well that is most likely not enough.

Dawnstone moves to F6. He can take a route which makes for no OAs on him, as I dont think Prone people get OAs. Not sure. However, that one is marked and prone, and Dawnstone has +2 AC thanks to Lyerial.
Dawnstone then spends a action point and he does his shard burst. All foes within burst 1 of him now give CA to everyone until the end of next turn. His spirit and him trade places.

Spirit appears in DS's space. Ravex gets 4 temp hp. Dawnstone spends minor action to using healing spirit on Ravex, who heals +1d6+a healing surge. Then Dawnstone uses Granite armor on Ravex. Ravex gains resist all 6 until end of next turn, and spirit creates a burst 1 around Ravex effect.

13:48, Today: DawnStone rolled 15 using 1d20+5. OA-miss

Granite armor burst attack:
13:51, Today: DawnStone rolled 12 using 2d6+6. damage
13:51, Today: DawnStone rolled 27 using 1d20+13. vs AC-E5
13:51, Today: DawnStone rolled 28 using 1d20+13. vs AC-G5
13:51, Today: DawnStone rolled 25 using 1d20+13. vs AC-G6

Spirit vanishes, and DS is in the Spirit's space at B6.)

This message was last edited by the player at 23:04, Sun 04 Dec 2011.
Autarch
GM, 1844 posts
Mon 5 Dec 2011
at 04:55
  • msg #457

Re: The Lasts Breaths of Ashenport

The fish-man "slayer" doesn't survive your onslaught, and its barely wetted rapier drops to the floor. With one of their foes dispatched, Brother Zelias and Ravex seize the initiative and continue the assault.

NameInitHPPower Usage, Conditions and Effects
Deep One 34-81C7, Dead
Ravex2567/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18, Resist 6 All (Granite Armor)
Brother Zelias2334/501 AP, 2 Tips, hands: Walking stick and nothing, 8/8 surges@12, +2 PB to AC (Lyriel)
Deep One19-12E5, Emits Vile Stench, Sanctioned, Grants CA (Shardburst)
Deep One 17-12G5, Emits Vile Stench, Sanctioned, Grants CA (Shardburst)
Deep One 16-24G6, Emits Vile Stench, Sanctioned, Grants CA (Shardburst)
Lyriel1456/561 AP, 2 Tips, hands: Fullblade, 9/9 surges@14
Gethin1161/61 (16)1 AP, 2 Tips, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@15, Knack and Virtue spent, +2 PB to AC (Lyriel), Resist 3 All teont
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*

Vile Stench aura 2; creatures who begin their turn in the area take a –2 to all attack rolls until the start of their next turn; this is a poison effect.
This message was last edited by the GM at 04:05, Thu 08 Dec 2011.
Brother Zellias
player, 247 posts
Mon 5 Dec 2011
at 14:27
  • msg #458

Re: The Lasts Breaths of Ashenport

The first foe has fallen and Brother Zellias looks to the spot where Ravex appears surrounded. Not that the dragonborn appears distressed. In fact, he may be enjoying the fight.

But nevertheless, odds are odds, and Zellias understands the challenges of facing multiple opponents at once, based on the endless variations the brothers at the monastery used in their training against each others.

He calmly steps up beside Ravex and unleashes a series of quick, focused punches and cane strikes, trying to deal out as much damage as he can to multiple opponents while their guard is down thanks to Dawnstone's teleportation trick. He  executes a painful lock on the elbow joint of the last opponent he strikes, and pulls it out from beside its comrade.

Move: 1 S, 2 SW to F-6
Standard: Five Storms vs E5, G5, G6, Attacks of 28, 15 and 30 vs Ref respectively, Damage 12
Free: Centered Flurry vs G6, 7 damage, slide it to F-7, gain combat advantage vs it until end of next turn (Deadly Draw feat)

09:21, Today: Brother Zellias rolled 12 using 1d8+7. Damage.
09:18, Today: Brother Zellias rolled 30 using 1d20+13. Five Storms v G6 w/CA.
09:18, Today: Brother Zellias rolled 15 using 1d20+13. Five Storms v G5 w/CA.
09:18, Today: Brother Zellias rolled 28 using 1d20+13. Five Storms v E5 w/CA.

Ravex
player, 876 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 5 Dec 2011
at 15:31
  • msg #459

Re: The Lasts Breaths of Ashenport

Given the swirl of activity around him... spirits jumping around... monk's fists flailing... holy energy swirling... stinking fish falling... Ravex decides his best bet is to keep things simple and stay put.

Standard: Reaping strike vs Deep One E5. Rolled 21 to hit vs AC, dealing 7 damage (2 automatic damage on a miss).
Autarch
GM, 1851 posts
Thu 8 Dec 2011
at 04:25
  • msg #460

Re: The Lasts Breaths of Ashenport

Having locked the "slayer's" elbow behind its back, the monk gives a sick little twist and is rewarded with a sicker little pop. You hear the creature howl its pain and grin to see its arm hang slack to its side (G6 is bloodied). All the thing can do is crouch back and hope its rapier can keep the true fiends at bay (Adopts Total Defense, as does its neighbor).

One of the fish-men, shrinking from Gethin's radiance, starts slinking back to its quarters.

*No slide possible to F7 because of intervening corner.

NameInitHPPower Usage, Conditions and Effects
Deep One 34-81C7, Dead
Ravex2567/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18, Resist 6 All (Granite Armor)
Brother Zelias2334/501 AP, 2 Tips, hands: Walking stick and nothing, 8/8 surges@12, +2 PB to AC (Lyriel)
Deep One19-26E3, Emits Vile Stench, Sanctioned, Grants CA (Shardburst)
Deep One 17-12G5, Emits Vile Stench, Total Defense, Sanctioned, Grants CA (Shardburst)
Deep One 16-43G6, Emits Vile Stench, Total Defense, Sanctioned, Grants CA (Shardburst), Grants CA to BZ (Deadly Draw), Bloodied
Lyriel1456/561 AP, 2 Tips, hands: Fullblade, 9/9 surges@14
Gethin1161/61 (16)1 AP, 2 Tips, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@15, Knack and Virtue spent, +2 PB to AC (Lyriel), Resist 3 All teont
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*

Vile Stench aura 2; creatures who begin their turn in the area take a –2 to all attack rolls until the start of their next turn; this is a poison effect.
This message was last edited by the GM at 20:58, Fri 09 Dec 2011.
Gethin Ballider
player, 997 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 8 Dec 2011
at 06:39
  • msg #461

Re: The Lasts Breaths of Ashenport

His nostrils free and his head clear for a brief moment, Gethin decides that having challenged all his foes, now he will smite them all.  The mysteries of the sun god grow deeper with renewed study, and the paladin has a new trick to try.

Moving to the middle of the room, Gethin proudly displays the holy symbol that hangs around his neck, then calls on a storm raging over the astral sea.  That seems appropriate for the fishmen.

START: Did not start turn in aura, so no penalty
MOVE: to E5
STANDARD: Astral Thunder (ClBur3, targ enemy only, CA against all)
 ✦ E3: rolled 26 vs FORT for 13 thunder dmg & -3 att UEo-Ge-NT
 ✦ G5: rolled 21 vs FORT for 13 thunder dmg & -3 att UEo-Ge-NT
 ✦ G6: rolled 20 vs FORT for 13 thunder dmg & -3 att UEo-Ge-NT
MINOR: Divine Challenge E3 (marked, -2 att & 7 radiant dmg if att other)
END: Divine Sanction expires

01:34, Today: Gethin Ballider rolled 26,21,20,13 using d20+10,d20+10,d20+10,2d8+5. Astral Thunder w/ CA (E3, G5, G6). 

This message was last edited by the player at 06:41, Thu 08 Dec 2011.
Lyriel
player, 389 posts
Thu 8 Dec 2011
at 11:11
  • msg #462

Re: The Lasts Breaths of Ashenport

  Lyriel's charge ended with a boar thrust that skewered the wounded fish-man, and as it sank toward the floor, its life-ichor trickling onto the stone and its staring eyes even wider than before, she drew the blade out and finished the job by relieving of its head with a quick, merciful chop.

 
  Lyriel did not start her turn in the aura.
  Minor: Berserker's Charge.
  Std: Charge to F7 vs G6 hits AC 31 for 18 damage.
  Free: Spend AP.
  Minor: Poised Assault.
  Std: MBA vs G6 hits AC 26 for 25 damage.
 
  HP 56/56  Sg 9/9
  AC23 F21 R18 W16
 

 

This message was last edited by the player at 07:07, Fri 09 Dec 2011.
DawnStone
player, 160 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 8 Dec 2011
at 15:54
  • msg #463

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #460):

Dawnstone's mental message seems more... aggressive somehow. No escape for the servants of Dagon! He sends to whoever was nearby him. He stamps down his staff, and the burning spirit snake appears behind the wounded deep one. It sinks its burning fangs into the fish man's back, and singes the creature, while at the same time causing Ravex's, Lyriel's and Zelias's weapons to also burn with fire. Then it vanishes only to reappear behind the group-healing Brother Zelias's wounds.

(OOC-Free action-Spirit summoned to space H5

Standard action-Sorching sands attack. on G5

10:45, Today: DawnStone rolled 13 using 1d8+6 fire damage
10:41, Today: DawnStone rolled 27 using 1d20+11 vs reflex

Assuming that hits, G5 now has fire vulnerability 5 until the end of Dawnstone's next turn. Ravex's, Lyriel's and Zelias's weapons can do fire damage until the end of DSs next turn. Spirit vanishes.

Move action-Resummons spirit to E6. BZ gets 4 temp HP.

Minor action-Healing spirit on BZ. He heals 1 healing surge+1d6 hp.

Note-Spirit remains in E6. Any foe trying to move past it without shifting will cause a specail OA from it. It cannot be moved through by foes, only allies.)

This message was last edited by the player at 20:35, Thu 08 Dec 2011.
Autarch
GM, 1854 posts
Fri 9 Dec 2011
at 21:39
  • msg #464

Re: The Lasts Breaths of Ashenport

The storm buffets two of the sea's sons, the one slinking away and the one hunkering behind Ravex, while sparing the one with the wayward arm (Astral Thunder hits E3 and G5 (with a tip) but misses G6 due to Total Defense).  The light of Pelor's love lifts from the two in steep stairs and alights on the one retreating (Sanctions end; E3 challenged).

After the cacophony of Gethin's attack, there is the light thud-thud of Lyriel's as the "slayer's" head tumbles down the stairs with nary a bitch to fetch it.

NameInitHPPower Usage, Conditions and Effects
Deep One 34-81Dead
Ravex2567/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18
Brother Zelias2349/50 (4)1 AP, 2 Tips, hands: Walking stick and nothing, 7/8 surges@12
Deep One19-39E3, Emits Vile Stench, Bloodied, Challenged
Deep One 17-38G5, Emits Vile Stench, Total Defense, 5 Vuln Fire (DS)
Deep One 16-86Dead
Lyriel1456/560 AP, 2 Tips, hands: Fullblade, 9/9 surges@14
Gethin1161/61 (16)1 AP, 1 Tip, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@15, Knack and Virtue spent
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**

Vile Stench aura 2; creatures who begin their turn in the area take a –2 to all attack rolls until the start of their next turn; this is a poison effect.
This message was last edited by the GM at 03:25, Tue 13 Dec 2011.
Ravex
player, 878 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 11 Dec 2011
at 23:58
  • msg #465

Re: The Lasts Breaths of Ashenport

Ravex keeps up his assault against one of the two remaining Deep Ones. Despite the stench, and the creature's attempt to defend itself, the dragonborn is able to land several more blows.

Standard: Reaping Strike vs Deep One G5. Rolled 28 vs AC, dealing 9 damage, and 5<b> fire (due to vulnerability).
Free: Activate Takedown Strike. Deep One G5 takes an additional <b>4
damage and is knocked prone.

Autarch
GM, 1856 posts
Tue 13 Dec 2011
at 03:37
  • msg #466

Re: The Lasts Breaths of Ashenport

Though still challenged, one of the fish-men slips out of view (now hidden in the western bunkroom) as hidden as something that smells like regurgitated tunafish can be. No hiding for the other one with Ravex all over him. The warrior thrashes it, leaving it coughing broken and smoking bits of itself onto the stairs (Ravex bloodies G5). Standing, it lunges at its tormentor and strikes true, the point of its rapier implanted upon the face of fighter's breast plate. It goes no further.

NameInitHPPower Usage, Conditions and Effects
Deep One 34-81Dead
Ravex2567/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18
Deep One19-39??, Emits Vile Stench, Hidden (Last Seen at E3), Bloodied, Challenged
Deep One 17-56G5, Emits Vile Stench, Bloodied, 5 Vuln Fire (DS)
Deep One 16-86Dead
Brother Zelias2349/50 (4)1 AP, 2 Tips, hands: Walking stick and nothing, 7/8 surges@12
Lyriel1456/560 AP, 2 Tips, hands: Fullblade, 9/9 surges@14
Gethin1161/61 (16)1 AP, 1 Tip, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@15, Knack and Virtue spent
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**

Vile Stench aura 2; creatures who begin their turn in the area take a –2 to all attack rolls until the start of their next turn; this is a poison effect.
This message was last edited by the GM at 04:46, Thu 15 Dec 2011.
Lyriel
player, 392 posts
Tue 13 Dec 2011
at 04:09
  • msg #467

Re: The Lasts Breaths of Ashenport

  "After it, Gethin!" Lyriel exhorts the paladin, spurring him to action even as she switches weapons and puts a convenient (or inconvenient, from its point of view) arrow into the gut of the nearby fish-man, causing it to croak and stagger and thereby giving Zellias a chance to slip past and cut of its path of retreat - and hopefully a few vital parts as well!

 
  Lyriel starts her turn in the aura and takes -2 to attack rolls.

  Minor: Switch to bow.
  Std: RBA hits (AC 24 - read the wrong line) fish-man G5 for 16 fire damage (counting vulnerable 5).
  Move: Noble Presence on Gethin and Zellias: Gethin and Zellias gain a +2 power bonus to all defenses until Lyriel's EONT. Zellias shifts to H5 and Gethin shifts to E3 as a free action.
 
  HP 56/56  Sg 9/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

Brother Zellias
player, 249 posts
Tue 13 Dec 2011
at 18:12
  • msg #468

Re: The Lasts Breaths of Ashenport

Having blocked the wounded opponent's path, Zellias now moves to finish it off. He focuses his energies into his clenched fist. The infusion of elemental magic Dawnstone has created is drawn to the point, and his hand begins to smolder with heat.

The monk suddenly slams his flaming fist into the opponent. If there's any fight left in the creature, Zellias whacks it in the temple with his walking stick to finish the job. He then darts through the door to stand beside Gethin against the other foe. But he can't see it!

Standard: Enduring Champion Attack v G5, Attack 27 vs Fort, Damage 16 w/fire vulnerability (attack includes -2 for stench)
Free: Centered Flurry of Blows, Damage 12 w/fire vulnerability
Total Damage: 28 (this presumably finishes him off given Lyriel's attack)
Move: To E-2

04:37, Today: Brother Zellias rolled 22 using 1d20+11. Perception. 13:04, Today: Brother Zellias rolled 11 using 2d10+7. Damage.
13:03, Today: Brother Zellias rolled 27 using 1d20+9. Enduring Champion Attack v G5.

This message was last edited by the player at 09:39, Wed 14 Dec 2011.
Gethin Ballider
player, 1001 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 14 Dec 2011
at 03:13
  • msg #469

Re: The Lasts Breaths of Ashenport

Ringing and jangling as he goes, Gethin walks slowly down the room, sword at the ready.  Between the beds?  Under a bed?  He seems like the sort of monster who'd hide under a bed and grab with clammy hands the child's tentative ankle.

But Gethin isn't a child anymore.  He can grab back.

The paladin drops suddenly to one knee and thrusts his sword underneath the nearer bed.

MOVE: to H3
MINOR: another Perception check because why not.  nope.
STANDARD: If and only if I don't see him, blindly attack under the bed in G2.  -2 aura, -5 total concealment, -2 cover = -9 to attack.  :)

Hit AC 18 for 6 dmg

22:13, Today: Gethin Ballider rolled 18,6 using d20+2,d8+5. Bolstering Strike (-9 to attack!).

DawnStone
player, 162 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 14 Dec 2011
at 03:36
  • msg #470

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #466):

(OOC-Assuming one at G5 is dead-otherwise I will attack it.)

Dawnstone moved forward and sent his spirit to given Lyriel some help, strengthening her body. Then he sent it into the room with Gethin. Perhaps it could  help him seek the one that was hiding.

(OOC-DS moves to E8. Spirit moves to E2.

Standard-I have a power that allows me to see through my spirit-would it help in this case? And the spirit has to have some version of its own senses, or otherwise I would never be able to attack through it. Otherwise I will use it for a perception roll.

Minor-Make perception roll
22:37, Today: DawnStone rolled 26 using 1d20+16. Speak with spirits bonus.)

This message was last edited by the player at 14:48, Wed 14 Dec 2011.
Autarch
GM, 1862 posts
Thu 15 Dec 2011
at 04:59
  • msg #471

Re: The Lasts Breaths of Ashenport

Gethin locates the survivor of his temple onslaught not under the bed but under the covers. Perhaps, the thing was just trying to crawl its way back to the sea. In any case, the paladin stabs it through its sheets (No Total Concealment so hit for 6 dmg).

NameInitHPPower Usage, Conditions and Effects
Deep One 34-81Dead
Ravex2567/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18
Deep One19-45H2, Emits Vile Stench, Has Cover, Bloodied, Challenged
Deep One 17-100Dead
Deep One 16-86Dead
Brother Zelias2349/50 (4)1 AP, 2 Tips, hands: Walking stick and nothing, 7/8 surges@12, +2 D (Lyriel)
Lyriel1456/560 AP, 2 Tips, hands: Bow, 9/9 surges@14
Gethin1161/61 (16)1 AP, 1 Tip, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@15, Knack and Virtue spent, +2 D (Lyriel)
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**

Vile Stench aura 2; creatures who begin their turn in the area take a –2 to all attack rolls until the start of their next turn; this is a poison effect.
This message was last edited by the GM at 21:08, Fri 16 Dec 2011.
Ravex
player, 880 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 16 Dec 2011
at 00:55
  • msg #472

Re: The Lasts Breaths of Ashenport

Ravex shuffles into the ajoining room and joins in the fun of slaying their last fishy foe.

Move: Walk to G2
Standard: Reaping Strike vs last Deep One, rolled 27 vs AC, dealing 8 damage.

Autarch
GM, 1865 posts
Fri 16 Dec 2011
at 21:31
  • msg #473

Re: The Lasts Breaths of Ashenport

Virtue is its own shield as Gethin once again demonstrates. The survivor had pinpointed a sliver of vulnerability, and, propelled by his deep-sea dwelling guard, plunged forth with his rapier. The blade enjoying at first happy penetration catches one of the many buckles ensuring the paladin's chastity and snaps (14 dmg to Gethin, 2 temp hps left). Tossing the broken blade aside, the thing hisses at its many assailants.

NameInitHPPower Usage, Conditions and Effects
Deep One 34-81Dead
Ravex2567/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18
Deep One19-53H2, Emits Vile Stench, Bloodied, Challenged
Deep One 17-100Dead
Deep One 16-86Dead
Brother Zelias2349/50 (4)1 AP, 2 Tips, hands: Walking stick and nothing, 7/8 surges@12, +2 D (Lyriel)
Lyriel1456/560 AP, 2 Tips, hands: Bow, 9/9 surges@14
Gethin1161/61 (2)1 AP, 1 Tip, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@16, Knack and Virtue spent, +2 D (Lyriel)
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**

Vile Stench aura 2; creatures who begin their turn in the area take a –2 to all attack rolls until the start of their next turn; this is a poison effect.
This message was last edited by the GM at 22:48, Wed 28 Dec 2011.
Lyriel
player, 398 posts
Fri 16 Dec 2011
at 21:45
  • msg #474

Re: The Lasts Breaths of Ashenport

  Lyriel approached the doorway, and upon seeing that the creature had been cornered by Ravex and Gethin, loosed a shot that lanced the thing's hope before switching back to her sword. She wasn't likely to get another clear shot, and she didn't want to risk the thing somehow giving them the slip - or anything else arriving and blindsiding the company if they all piled into the small (and rather smelly) bedchamber.

 
  Move: Walk to E4.
  Std: RBA vs Fish-Man hits AC 28 for 12 damage.
  Minor: Switch to Fullblade.
 
  HP 56/56  Sg 9/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

Gethin Ballider
player, 1002 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 16 Dec 2011
at 22:26
  • msg #475

Re: The Lasts Breaths of Ashenport

Fired with zeal, Gethin raises his blade and smashes it down with an attack far more powerful (and invigorating) than the situation really required.

MOVE: Shift to I3
MINOR: Channel Divinity: Divine Strength (+1 dmg)
STANDARD: Invigorating Smite vs Deep One (rolled 20 vs WILL for 17 dmg)

17:23, Today: Gethin Ballider rolled 20,17 using d20+9,2d8+6. Invig Smite vs Deeps (-2 aura, +1 DS).

Autarch
GM, 1868 posts
Sun 18 Dec 2011
at 03:39
  • msg #476

Re: The Lasts Breaths of Ashenport

Even with the deep one's brain pan emptying onto the linen, this is no place to bed down for the night.

This chamber itself is empty but for a pair of unmade bunks, each with a small footlocker beneath it. The sheets are yellowed from long use, and acrid with the sweat of sleeping men with evil dreams.

And real horrors, not these inept fish-men, surely await down one of the staircases or behind one of the doors, horrors ready for you and your bravura.

NameInitHPPower Usage, Conditions and Effects
Ravex2567/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18
Brother Zelias2349/50 (4)1 AP, 2 Tips, hands: Walking stick and nothing, 7/8 surges@12
Lyriel1456/560 AP, 2 Tips, hands: Bow, 9/9 surges@14
Gethin1161/61 (2)1 AP, 1 Tip, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@16, Knack and Virtue spent
DawnStone1052/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**

Lyriel
player, 400 posts
Sun 18 Dec 2011
at 03:53
  • msg #477

Re: The Lasts Breaths of Ashenport

  "Everyone alright?" Lyriel inquires through the doorway, and on confirming that they are indeed so, suggests, "Have a quick look around. I'll keep watch." She then takes up a position just south of the stairs, from which she can keep an eye (and ear) on the other exits from the main hall.

  She thought it unlikely that they'd turn up anything of consequence in an ill-kept bunkroom, but neither could they afford to dismiss the possibility and miss something important.

  Short rest.
This message was last edited by the player at 07:39, Mon 19 Dec 2011.
Gethin Ballider
player, 1003 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 18 Dec 2011
at 04:44
  • msg #478

Re: The Lasts Breaths of Ashenport

Gethin inspects the dead fishman, mangled under his covers.  Was this one a townsman, slowly transmogrified into a servant of Dagon?  He looks for any little trinkets of civilization.

Or maybe this one was one of the Deep Lord's originals -- a follower of Dagon before it was cool.  A scarf or ironic tee, perhaps?

After inspecting the dead, Gethin flips open the footlockers.
This message was last edited by the player at 04:44, Sun 18 Dec 2011.
Autarch
GM, 1870 posts
Sun 18 Dec 2011
at 17:11
  • msg #479

Re: The Lasts Breaths of Ashenport

Gethin knows how these things are even if he doesn't discuss them with Lyriel. These fish-men are neither vat-born nor god-made. On the rickety beds of this sea-cursed town, the springs must have creaked to the rhythm of fisherwives and Deep Ones, the true deep ones, not the stunted ones spilling their viscera before him. On Candlemas and the winter solstice, on nights unsaved by the moon, gilled freak heaved itself upon the willing ... of a corset-busting blond wench. That very morning had Relina exulted in the sea's long embrace?

The footlockers hold only changes of clothes. The room off to the right is a closet full of blankets, pillows, spare cloaks, and a shelf with various unholy
treatises on Dagon, worth about 50 gp to a collector or religious scholar.


They might be worth more to an adventurer on a lonely night, though, with their anatomically correct sketches and instructions.
This message was last edited by the GM at 17:13, Sun 18 Dec 2011.
DawnStone
player, 167 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Mon 19 Dec 2011
at 06:22
  • msg #480

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #476):

Dawnstone takes a short rest. Knowing that further hardships await them all, and he wants to be ready.

(OOC-Short rest-gets encounter powers back)
Gethin Ballider
player, 1004 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 19 Dec 2011
at 13:20
  • msg #481

Re: The Lasts Breaths of Ashenport

Gethin shudders at the thought which just now occurs to him, and he turns away from the beds, soggy with symbolism.

"I like clearing the wings before we head down the main stairs.  Let's try the other door." [C8]

Unless someone objects, he heads there and gets in formation, waiting for the others before he opens the door.

OOC: Suggested formation:

+---+---+---+
| Ze| Da| Ge[]
+---+---+---+
|   | Li| Ra|
+---+---+---+
|   |   |   |

This message was last edited by the player at 16:21, Mon 19 Dec 2011.
Autarch
GM, 1871 posts
Tue 20 Dec 2011
at 02:42
  • msg #482

Re: The Lasts Breaths of Ashenport

Whereas the stair from the church was iron, this spiral was carved from the living rock. It leads down into the depths, to the gods know where, and your footsteps echo into infinity.

For a bit, anyhow, until they terminate at a western-facing locked door at the base of the stairs.

OOC That other door was actually opened earlier by one of the ambushers. I just happened to truncate that part of the map in later updates.
Lyriel
player, 404 posts
Tue 20 Dec 2011
at 03:32
  • msg #483

Re: The Lasts Breaths of Ashenport

  "Locked?" Lyriel inquired as Gethin tested the door only to find that it wouldn't budge. "Let me see that..."

  Sheathing her sword, she stepped forward, knelt down, and - with the aid of a well-stocked toolkit, the purpose of which clearly went beyond handcrafting intricate toys and puzzles - briefly examined the uncooperative mechanism before setting to work on its interior.

 
  Perception 16: Any obvious problems?
  Thievery 24: Open, sez me.

  (If need be, Take 20 on Thievery for a result of 34.)
 

This message was last edited by the player at 03:33, Tue 20 Dec 2011.
Autarch
GM, 1872 posts
Tue 20 Dec 2011
at 17:44
  • msg #484

Re: The Lasts Breaths of Ashenport

Lyriel finds bypassing the lock to be a trivial affair and shows the rest of you into the new room.

Something is subtly off-putting about this chamber. Perhaps it is the contents: a bed, a writing desk, and a trio of bookcases. The books smell uncomfortably of mold and old parchment, the sheets of the bed are stained with a yellowgray slick of slime, and the chair by the desk has the mark of claws or spines in the armrests.

Perhaps it is the shape of the room: octagonal, yet somehow uneven, as though it was carved without care or measurement.

And perhaps it is none of these things, but instead it is the faint aura of depravity that clings to the chamber like
the drool of a half-starved calf.

Gethin finds himself before the stains without remembering the steps he took along the way.
DawnStone
player, 169 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Tue 20 Dec 2011
at 18:11
  • msg #485

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #484):

Dawnstone moved over to the books, trying to look through them as much as possible. However, he was also trying not to get any slime on him.

(OOC-Which knowledge skill would help here? I think I have every single one of them trained...)
Lyriel
player, 405 posts
Tue 20 Dec 2011
at 18:14
  • msg #486

Re: The Lasts Breaths of Ashenport

  "Eugh," Lyriel murmured, her muzzle wrinkling, as the room was revealed; the odor was among the least offensive of its dubious qualities. This was worse than anything else they'd seen, and she half-expected the slime on the bedsheets to lunge for Gethin as he drew close. She'd returned the toolkit to her pack and readied her weapon in anticipation of trouble ahead, but this particular sort of trouble was of the 'cleanse it with fire' variety, something that they had neither the time or the breathing masks to safely accomplish.

  There are no other exits?

  She was curious about one small detail, though, and cautiously approached the desk to get a better look. They'd met fish-men aplenty, but none of them had seemed good for more than mindless slaughter. Those scratches on the chair indicated that something unnatural had made use of it, but were those marks left by a fish-man, or something else... something worse?
This message was last edited by the player at 18:57, Tue 20 Dec 2011.
Autarch
GM, 1873 posts
Wed 21 Dec 2011
at 04:44
  • msg #487

Re: The Lasts Breaths of Ashenport

Only the sheets, Gethin can attest, have a slick of slime. The books and tomes, instead, contribute a moldy air of decay to the bedroom. DawnStone inspects the books and learns that several of the old books on the bookcases are truly ancient treatises on demons and demonology. These include Daemons and Their Ilk by Ardan Fein, Baloquist’s Abyssal Numerology and Symbolism as Applied to Mortal Conjurations, and even an abridged translation of Iggwilv’s Demonomicon. These three books are worth roughly 150 gp each in the right market. Naturally, heroes might have any number of objections to such a plan.

With ease, Lryiel traces the outline of a door on the southeastern side of the octagon. A tug and the door slips into the wall, revealing a passage that continues southwest for about twenty feet before turning south.

On the desk is the beginning of a letter in a language beyond anyone's comprehension.
Lyriel
player, 407 posts
Wed 21 Dec 2011
at 05:53
  • msg #488

Re: The Lasts Breaths of Ashenport

  "We can torch those things on the way out," Lyriel suggested with a glance at the foul tomes; she would have preferred to do so now, but prudence suggested that they keep moving, and the air was foul enough already. Her second suggestion was accompanied by an indicative wave down the gloom-shrouded hallway. "Same order as before? This must be important to them if it's hidden."

  "We'd better watch our backs, though," she concluded with a closing glance at the stairwell door. "We could easily get encircled like this."
DawnStone
player, 170 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 21 Dec 2011
at 12:42
  • msg #489

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #488):

The crystal being glances at Lyriel. Knowledge is not evil. Only the way one uses knowledge is good or evil. He states simply. He then proceeds to follow the others.
Autarch
GM, 1876 posts
Thu 22 Dec 2011
at 05:17
  • msg #490

Re: The Lasts Breaths of Ashenport

The tightness of the passage forces a single-file approach, so Lyriel stands to the side as other press ahead of her.

The corridor stretches before you, leading to yet another staircase. Footsteps, speech, and even breathing echoes strangely in this passage, returning to you twisted and distorted.

Perhaps the warping of the echoes is due to the intricate carvings? Walls, ceiling, and floor are covered with more images of marine creatures. Immense claws snap humans in half, while tentacles the size of redwoods wrap themselves about shattered galleons. Winding through the center of it all, along the floor, is a series of impossibly long serpents, with heads on both ends, each biting the throat of the next. So real are the images, you can practically smell the salty tang of the sea.


DawnStone's eyes scour a spot on the wall, a tiny stretch of stone, following the tails of a trio of twisting eels to their centrifuge.

NameInitHPPower Usage, Conditions and Effects
Ravex67/671 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18
Brother Zelias49/501 AP, 2 Tips, hands: Walking stick and nothing, 7/8 surges@12
Lyriel56/560 AP, 2 Tips, hands: Bow, 9/9 surges@14
Gethin61/611 AP, 1 Tip, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@16
DawnStone52/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit

This message was last edited by the GM at 21:58, Wed 28 Dec 2011.
Lyriel
player, 408 posts
Thu 22 Dec 2011
at 05:56
  • msg #491

Re: The Lasts Breaths of Ashenport

  The artisanship was impressive even if its content was repugnant, though it was unsurprising that a well-established cult (there could be no question of its longevity now) would take pains to produce such works of art, the better to inspire the faithful.

  It did not have quite the same effect on Lyriel though. Indeed, all that it inspired in her was a willingness to set aside her objections to damaging or defacing such things.
DawnStone
player, 173 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 22 Dec 2011
at 14:37
  • msg #492

Re: The Lasts Breaths of Ashenport

Autarch:
DawnStone's eyes scour a spot on the wall, a tiny stretch of stone, following the tails of a trio of twisting eels to their centrifuge.


What is that on the wall? He sends to the others, pointing it out with his staff.
Autarch
GM, 1879 posts
Thu 22 Dec 2011
at 17:41
  • msg #493

Re: The Lasts Breaths of Ashenport

As Gethin's front leg begins its upward ascent, DawnStone sees the spot suddenly glow with an ugly blue radiance without yet reaching, one suspects, its full effulgence which would be triggered, no doubt, by gaining the southbound hallway. It must be some manner of ward for non-believers who have penetrated to this level of the temple.

Further, Gethin, now that his attention is drawn to the warded area, perceives that this trap is focused where several particularly important icons of Dagon, eels coalescing in a midnight blue current, merge together along the wall (09).
This message was last edited by the GM at 03:07, Sat 24 Dec 2011.
Lyriel
player, 411 posts
Thu 22 Dec 2011
at 20:51
  • msg #494

Re: The Lasts Breaths of Ashenport

  "Smash it from a distance?" Lyriel suggested cautiously. "Or will that set it off?"
DawnStone
player, 175 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 22 Dec 2011
at 21:36
  • msg #495

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #494):

From a distance I would suggest. It seems like some sort of trap or alarm perhaps? He sent back mentally to the group. I can summon my spirit to activate it. I doubt whatever it is will do any real harm to it.
Lyriel
player, 412 posts
Thu 22 Dec 2011
at 21:55
  • msg #496

Re: The Lasts Breaths of Ashenport

  "Your spirit might not get hurt, but if that's an alarm and it gets set off then the rest of us may soon be," Lyriel pointed out sharply, but after a moment's consideration added, "They'd have to be deaf not to already know we're here, though. Okay, go ahead, but give me room for a clear shot, just in case."

  Lyriel took up a position just shy of the bend in the hallway, where the stonework afforded her some cover without hindering any shots she might soon need to take.
Gethin Ballider
player, 1007 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 23 Dec 2011
at 18:00
  • msg #497

Re: The Lasts Breaths of Ashenport

After taking a minute to inspect the designs on the floor and wall (Perception check = d20+6 = 23), Gethin stands back from the design, having had more than his share of blue shocks in their last adventure.

"I'll see if this serpent pattern continues.  Maybe we can follow it back to some energy source."

Gethin walks back into the bookcase room, seeing where the serpents lead.
Autarch
GM, 1882 posts
Sat 24 Dec 2011
at 03:21
  • msg #498

Re: The Lasts Breaths of Ashenport

Only the southern corridor has the horrors of the deep theme. What's more Gethin discovers too many holes to be a coincidence within gaps of the carvings: another trap, poison needles this time. From his current position, he can only tell that (K8-No,K9-Yes) the space immediately in front of him is perilous.
Lyriel
player, 414 posts
Sat 24 Dec 2011
at 09:01
  • msg #499

Re: The Lasts Breaths of Ashenport

  "Great," Lyriel muttered darkly as she studied first the floor and then the walls and ceiling in case they held more surprises; it seemed that the quality of the carvings served more than one purpose. "I don't suppose anyone has a pickaxe?"
DawnStone
player, 176 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sat 24 Dec 2011
at 15:08
  • msg #500

Re: The Lasts Breaths of Ashenport

In reply to Lyriel (msg #499):

Shall we try to have my spirit trigger it while we stand back at a safe distance? He recommended again. Unless Brother Zellias can disarm it...
Lyriel
player, 415 posts
Sat 24 Dec 2011
at 19:57
  • msg #501

Re: The Lasts Breaths of Ashenport

  Lyriel motioned toward the floor carvings with one end of her bow. "I might be able to do something about that, but I doubt I can reach the wall in time to stop it from doing whatever it's going to do." She gave the wall-serpents a sharp, distrustful look before concluding, "It's not doing it yet, so let's take care of this in the meantime."

  Lyriel shouldered her bow and stepped forward, remaining scrupulously short of the hazardous tiles, which she then set to work on in the same fashion as she had the uncooperative lock they'd met just minutes ago.

  Thievery 24: Disable the dangerous square (the ironically-labeled K9).
This message was last edited by the player at 19:57, Sat 24 Dec 2011.
Autarch
GM, 1885 posts
Tue 27 Dec 2011
at 21:14
  • msg #502

Re: The Lasts Breaths of Ashenport

Once Lyriel starts, she can't stop, Gethin observes with admiration. What begins with a mild intrusion culminates in a whole-scale defacement. Moving from one tile to the next, one section of the frieze to the next, she snips wires, counterbalances plates, and mars sigils favorable to alien gods. She does so with ease and elan, suggesting that she has mastered her art or that art had mastered the cultists. Certainly, with its twisting eels and wavy currents the corridor commands more appreciation than fear. Perhaps, the temple dwellers never anticipated interlopers penetrating this far.

Along the way, Lyriel discovers another secret aperture, this one a double-length panel (N and 08) beyond which, no doubt, horrors reside. Given the clamor of the upstairs ambush, they can't be expected to be in a torpid state. Still, they shouldn't be expecting an arrival from the utility tunnel.
This message was last edited by the GM at 03:44, Wed 28 Dec 2011.
Lyriel
player, 417 posts
Wed 28 Dec 2011
at 00:42
  • msg #503

Re: The Lasts Breaths of Ashenport

  "Spring an ambush?" Lyriel suggested quietly as she traced the location of the hidden panel for the company's benefit, though despite her displayed skill at disassembling devices, she wasn't inclined to put her ear to it.

  "Or head downstairs?" That was the other likely option. There was a good chance that they'd end up meeting the occupants of whatever lay beyond the panel at some point; the question was when and from which direction they'd arrive.
Gethin Ballider
player, 1008 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 28 Dec 2011
at 13:41
  • msg #504

Re: The Lasts Breaths of Ashenport

"Well done, Lyriel," Gethin beams as another secret door is uncovered.

"Let us take the secret way.  The more unlikely turnings we take, the greater our chances of getting an advantage over the cultists."

Gethin checks his sunrod, tightens the strap on his shield, and hefts his longsword.  He's ready to go.

OOC: Light source = sunrod that has been burning since we came down the spiral stairs
DawnStone
player, 178 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 28 Dec 2011
at 16:57
  • msg #505

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #504):

Agreed. We want to get to the voice as fast as possible. That way we will be fresh once we finally confront it. Dawnstone replied silently, following along.
Autarch
GM, 1887 posts
Wed 28 Dec 2011
at 23:25
  • msg #506

Re: The Lasts Breaths of Ashenport

You can see only half of the chamber, due to a heavy black curtain that hangs across the room, waving slightly despite the lack of any breeze. To your right, you perceive the presence of the long sought master, he whose manor you trespassed. To your left, you perceive the presence of a priestess of this cult, she whose perfume promises prurient, if aberrant, bliss.

Beyond the curtain carouse more townswomen. They're not subtle; you can hear their breathing from the access corridor.

The chamber’s exposed half is a nearly perfect square, with a large stone pool precisely in the center. The rim of the font is carved with repeating images of sea serpents devouring whole ships, and the water—despite the fact that it cannot be but a few feet deep—is an impenetrable black.

The pool does not in fact contain sea serpents. Of that, you're sure.



NameInitHPPower Usage, Conditions and Effects
Ravex67/671 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18
Brother Zelias49/501 AP, 2 Tips, hands: Walking stick and nothing, 7/8 surges@12
Lyriel56/560 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 9/9 surges@14
Gethin61/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@16
DawnStone52/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit
Shar
Alderman Ritter
Cultist
Cultist
Piranhas

This message was last edited by the GM at 16:52, Mon 02 Jan 2012.
Lyriel
player, 419 posts
Wed 28 Dec 2011
at 23:31
  • msg #507

Re: The Lasts Breaths of Ashenport

 
  Initiative 22.
  (Unless someone in the group gives an initiative bonus?)
 

Brother Zellias
player, 253 posts
Wed 28 Dec 2011
at 23:58
  • msg #508

Re: The Lasts Breaths of Ashenport

Repelled by the omnipresent evil, yet eager for a challenge, Zellias coils himself to spring into action.

18:57, Today: Brother Zellias rolled 24 using 1d20+8. Initiative.
DawnStone
player, 179 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 29 Dec 2011
at 05:09
  • msg #509

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #506):

OOC-Initiative. 00:08, Today: DawnStone rolled 13 using 1d20+5.
Gethin Ballider
player, 1010 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 31 Dec 2011
at 16:41
  • msg #510

Re: The Lasts Breaths of Ashenport

As usual, Gethin is a bit slower on his feet than most.


11:40, Today: Gethin Ballider rolled 9 using 1d20+4. init (+2 circumstance).

Ravex
player, 883 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sat 31 Dec 2011
at 22:01
  • msg #511

Re: The Lasts Breaths of Ashenport

Ravex reacts somewhere in between fast and slow.

Initiative: 16
Brother Zellias
player, 255 posts
Thu 5 Jan 2012
at 02:33
  • msg #513

Re: The Lasts Breaths of Ashenport

Brother Zellias shoots through the entrance, passing his slower-reacting comrades, intent on attacking the "master" by the fountain. His attack is awkward as he attempts to bamboozle the alderman with quick feints before whacking him and shoving him into the awfully vicious looking mass of fish.

Move: 3 N, 2 W, 1 N (note that this could trigger an OA from the alderman)
Attack: Dancing Cobra vs (note that if target has made an OA against BZ this round he takes an extra 3 HP damage), Attack 19 vs Ref, Damage 10
Free: Centered Flurry vs Alderman, Damage 7, slide to O-8, attempt to knock in fountain

21:30, Today: Brother Zellias rolled 10 using 1d10+7. Damage.
21:29, Today: Brother Zellias rolled 19 using 1d20+11. Dancing Cobra vs Alderman.

Autarch
GM, 1892 posts
Thu 5 Jan 2012
at 04:27
  • msg #514

Re: The Lasts Breaths of Ashenport

As Brother Zelias enters the pool chamber, his steps slow. The Master cuffs him with his mace, drawing a thin line of blood (OA hits for 5 dmg). He sees the pool.  Churning in rhythm to the priestess and priest's chant,

"Devouring depths in the shallows,
Sh'la Shub, R'yleh, R'yleh,
Pour forth and purify.."


Churned water splashes him and he wants nothing more at that moment than a quiet mat and a cup of bitter-bark tea. But his discipline, as it has been so many times before, is strong and he banishes the wayward fantasy as he has so many others (Ritter's Ring of Terror misses BZ's will). Through a series of artful maneuvers, he does collapse the Master into the pool, into the very depths of devouring (Dancing Cobra + 1 tip hits Master's Reflex of 19 for 20 dmg). He sees the piranha separate flesh from bone, filling the roiling water with shreds of cloth and specks of bone. Another idle thought. The fish swirl around the Master but take no bites. He laughs.

One of the foul-smelling townswoman blunders through the curtain (moving through the curtain costs one square of movement) and charges the monk (so he had to charge and not use his encounter power), meaning to crush the man's face and head with the whirling balls of her flail. And feed the fishes, of course. In her zeal, she miscalculates the location of the monk's head, it having lowered itself precipitously to avoid contact. He ducked.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/501 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12
T2 24
Lyriel2256/560 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 9/9 surges@14
Ravex1667/671 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18
DawnStone1352/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit
Gethin961/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@16
Shar
Alderman Ritter -20Ring of Fire Encounter Power used
Cultist
Piranhas

This message was last edited by the GM at 22:33, Thu 05 Jan 2012.
Lyriel Renard
player, 422 posts
Thu 5 Jan 2012
at 08:16
  • msg #515

Re: The Lasts Breaths of Ashenport

  Lyriel pressed the assault alongside Gethin and Ravex, issuing a few sharp words of command to ensure that their advance was coordinated.

 
  Minor: NTA. Dawnstone, Gethin, Ravex, and Zellias gain a +2 power bonus to AC until Lyriel's EONT.
              Dawnstone shifts S-S to N11. Gethin shifts W-S to Q9. Ravex shifts S-W to O9. Zellias shifts W-W to N7.
  Move: Shift SW to P9.
  Std: Sweeping Blow vs Ritter (AC 39), Shar (AC 31), and Piranhas (27) for 14 damage.
  Free: Stone Fist Flurry vs Ritter for 7 damage.

  HP 56/56  Sg 9/9
  AC23 F21 R18 W16

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

This message was last edited by the player at 11:49, Sun 08 Jan 2012.
Autarch
GM, 1896 posts
Thu 5 Jan 2012
at 23:51
  • msg #516

Re: The Lasts Breaths of Ashenport

A man of refinement, a man of stature, Alderman Ritter bloodies easily (Lyriel hits for 21 dmg, bloodying him). Before he can step back to exercise his wrath, another one of the gentle townswoman shoulders through the curtain with every intent of knocking Brother Zelias into the feeding pool.  Immovable, the monk withstands the full impact of the cultist's flail.

Ritter clambers out of the shallow pool and onto the rim (shift to o7). From above the devouring depths, he implores his alien god to encase the infidels in sheets of ice (Ravex, Lyriel, and Gethin are all hit for 15 cold damage and are immobilized till the end of Ritter's next turn).

"Feed," he breathes with the soft voice of command, a command that chills certain infidels more than others.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/501 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +2 AC (Lyriel)
T2 24
Lyriel2241/560 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 9/9 surges@14, +1 A (PA), Imm tteoR's next turn
T1 22Knock'em Flat Used
Alderman Ritter 18-41Ring of Fire Encounter Power used, Storm recharging, Bloodied
Ravex1642/671 AP, 2 Tips, hands: Icy Khopesh +1 and Bashing Heavy Shield +1, 11/12 surges@18, +2 AC (Lyriel), Imm tteoR's next turn
DawnStone1352/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit, +2 AC (Lyriel)
Gethin946/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@16, +2 AC (Lyriel), Imm tteoR's next turn
Shar -14
Piranhas

This message was last edited by the GM at 22:52, Fri 06 Jan 2012.
Ravex
player, 884 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 6 Jan 2012
at 01:12
  • msg #517

Re: The Lasts Breaths of Ashenport

A little annoyed at being scooted around by others, but ever more annoyed that he'd been rooted in place, Ravex growls his indignation and draws his fancy magic javelin. With a practiced hurl, he sends the over-sized missile hurtling at Ritter.

As the magic weapon re-materializes in his hand, Ravex let loose a gout of flame for good measure!

Minor: Sheath Khopesh
Minor: Draw Subtle Javalin
Standard: Throw Subtle Javelin at Ritter. Rolled 23 vs Ritter AC, dealing 10 damage.
Minor: Firebreath vs Ritter and Shar. Rolled 27 vs Ritter Reflex, and 28 vs Shar reflex; dealing
6 fire damage.

Ritter and Shar are marked

Autarch
GM, 1899 posts
Fri 6 Jan 2012
at 23:48
  • msg #518

Re: The Lasts Breaths of Ashenport

Already bearing the gory testimony of your arrival, Alderman Ritter must acknowledge two more of your calling cards, one pointed and one searing (Ravex hits Ritter for 10+6 dmg). The high (?) priestess doesn't deign to acknowledge hers (also hit for 6 fire dmg). She takes a polite step back and shuffles a few of Ravex's scales for him (Dragon's Maw crits one for 17 dmg).

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/501 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +2 AC (Lyriel)
T2 24
Lyriel2241/560 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 9/9 surges@14, +1 A (PA), Imm tteoR's next turn
T1 22Knock'em Flat Used
Alderman Ritter 18-57Ring of Fire used, Storm recharging, Marked, Bloodied
Ravex1625/671 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 11/12 surges@18, +2 AC (Lyriel), Imm tteoR's next turn, Bloodied
Shar 15-20 1 AP, Chanting, Marked
DawnStone1352/521 AP, 2 Tips hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit, +2 AC (Lyriel)
Gethin946/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@16, +2 AC (Lyriel), Imm tteoR's next turn
Piranhas

This message was last edited by the GM at 00:04, Sun 08 Jan 2012.
DawnStone
player, 181 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sat 7 Jan 2012
at 05:28
  • msg #519

Re: The Lasts Breaths of Ashenport

Seeing his friends pummled, frozen, and clawed, he decided it was enough. His spirit appears, and then vanishes-leaving behind a whirlwind. Hovering slightly over the fountain, it becomes a swirling vortex. Sending foes flying and smashing them. However, Dawnstone's allies are untouched-save For Ravex, who is healed somewhat. However, the storm keeps going-and his friends don't even feel a breeze.

(OOC-Free action-makes Spirit appear in space P8. Ravex gains 4 temp hp.

Minor action-uses healing spirit on Ravex. He can spend a healing surge and heals and extra 4 hp.

Standard action. Sherking Wind Spirit. Spirit vanishes, but leaves behind area effect storm that only harms foes. Close burst 2 from P8. Also becomes a zone.

00:15, Today: DawnStone rolled 14 using 2d6+6. Damage
00:14, Today: DawnStone rolled 18 using 1d20+9. vs fort-Piranhas.
00:14, Today: DawnStone rolled 27 using 1d20+9. vs fort-Shar
00:14, Today: DawnStone rolled 15 using 1d20+9. vs Fort-Ritter
00:13, Today: DawnStone rolled 4 using 1d6. Healing

Anyone hit takes damage and is dazed (save ends). They are also slid 3 spaces in DS's choosing.

I assume I missed T1 and T2, and most likely Ritter. However, Shar I will move to   P8 (Because the spirit vanishes as it attacks), and the Piranhas I will move to P3 or R6-I just want them out of the water and flopping around helplessly.

In addition-this round a zone is created in the same area. Any foe ending their turn there will get an attack on them, and if it hits they will be slid 3 spaces. Next round I can spend a minor action to keep zone going. Does not effect my allies-nor the damage.)

This message was last edited by the player at 07:03, Sun 08 Jan 2012.
Autarch
GM, 1901 posts
Sun 8 Jan 2012
at 00:37
  • msg #520

Re: The Lasts Breaths of Ashenport

If being windblown into the feeding pool troubles the high priestess, she betrays no concern. Her face remains alabaster with cerulean currents of foreboding calm (DS's attack misses all but Shar who is dazed, slid, and hit for 14 and the swarm for 14+5 dmg and slid 3 (one up and two west). Perhaps, she's pleased to watch her fish dine in such close proximity. Lyriel does not share this particular proclivity and jumps back from the lip of the pool.

The beneficent gusts displace the swarm from its cool confines.

"Too soon, too soon," cries Ritter.

Indeed, the piranhas are not ready to leave the pool but they do not flop and die as any sane person might hope. Some inchoate merging of the marine and the terrestrial preserves the carnivorous fish. With tender, straining pulsing, their gills draw the oxygen from the air.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/501 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +2 AC (Lyriel)
T2 24
Lyriel2241/560 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 9/9 surges@14, +1 A (PA), Imm tteoR's next turn
T1 22Knock'em Flat Used
Alderman Ritter 18-57Ring of Fire used, Storm recharging, Marked, Bloodied
Ravex1648/67 (4)1 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), Imm tteoR's next turn
Shar 15-34 1 AP, Chanting, Dazed, Marked
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*, +2 AC (Lyriel), Maintaining Shrieking Wind
Piranhas 12-19Enjoy cover while in pool and flesh at all times, Hazardous, Stunned
Gethin946/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 12/13 surges@16, +2 AC (Lyriel), Imm tteoR's next turn

This message was last edited by the GM at 05:36, Wed 11 Jan 2012.
Gethin Ballider
player, 1012 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 9 Jan 2012
at 00:14
  • msg #521

Re: The Lasts Breaths of Ashenport

"Fear not, friends," Gethin exults breathlessly.  "Even in this dark and dank hole, Pelor's light will shine!"

The religious nature of this conflict makes him more bombastic than the gentle country boy he normally is.  Or "once was," maybe.

Gethin holds aloft his sword, letting the symbol of Pelor that hangs from his neck shine.  Two pulses of divine energy radiate outward, the first a judgment of thunder and the second the white light of truth.

"Stay close at hand, Lyriel.  Let my shield cover us both."

MINOR: Virtue (-1 surge, gain Resist 3 All USoNT, gain 16 temp HP)
STANDARD: Astral Thunder (Close Burst 3, targ enemies only)
 ✦ Shar (w/ CA): rolled 24 vs FORT for 18 thunder dmg & -3 att UEo-Ge-NT
 ✦ Ritter: rolled 26 vs FORT for 18 thunder dmg & -3 att UEo-Ge-NT
 ✦ Piranhas (if I can even attack them?): rolled 18 vs FORT, miss
AP: Hallowed Circle (Close Burst 3, targ enemies only)
 ✦ Shar (w/ CA): rolled 13 vs REFL, miss
 ✦ Ritter: rolled 22 vs REFL* (will spend Tip if needed) for 15 dmg
 ✦ Piranhas: rolled 19 vs REFL (if Tip unused and can be used here, will do so) for 15 dmg (? +5 dmg for swarm vulnerability to burst attacks ?)
 ✦ effect: Creates zone of Bright Light, diagonal N6 to T12 (presumably cut short by wall, but spills through door following normal LoE for lighting, creating what I dub "Dawnstone's Hearthstone").  Zone lasts UEoE.  While in zone, PCs gain +1 to all Defenses

DECLARE INTERRUPT: If the AC of an adjacent ally is attacked, Gethin will use his Martyr's Armor: -2 Gethin AC, +2 ally AC, UEo-Ge-NT

18:50, Today: Gethin Ballider rolled 24,26,18,18 using d20+10,d20+8,d20+8,2d8+5. Astral Thunder (Shar, Ritter, Pir).
18:57, Today: Gethin Ballider rolled 13,22,19,15 using d20+10,d20+8,d20+8,2d6+5. Hallowed Circle (Shar, Ritter, Pir).

This message was last edited by the player at 00:19, Mon 09 Jan 2012.
Brother Zellias
player, 256 posts
Tue 10 Jan 2012
at 19:15
  • msg #522

Re: The Lasts Breaths of Ashenport

Finding himself amidst three opponents, Brother Zellias whirls, trying to land punches and kicks on each of them. The two townspeople prove surprisingly elusive, but the monk manages to hit their governmental representative with a very solid solid punch. A quick whack to the knee with his cane forces the man to stumble to one side, where he finds himself closer to Ravex and Lyriel's blades.

Brother Zellias nimbly slips by the townswomen to stand beside Ravex, establishing a veritable wall of heroes.


NOTE: This presumes Ritter is still up and fighting after Gethin's attack

Standard: Five Storms vs T1, T2 and Alderman, Attack of 14 vs T1 and T2 presumably misses, Attack 29 vs Ref vs Alderman hits for 15 damage
Free: Centered Flurry on Alderman for 7 HP damage, sliding him to O-8, BZ has CA vs Alderman until end of my next turn (Deadly Draw)
Move: Five Storms movement technique, shift 2 to N-9

14:10, Today: Brother Zellias rolled 15 using 1d8+7. Damage.
14:08, Today: Brother Zellias rolled 29 using 1d20+11. FS v Ritter.
14:08, Today: Brother Zellias rolled 14 using 1d20+11. FS v T2.
14:08, Today: Brother Zellias rolled 14 using 1d20+11. Five STorms v T1.

Autarch
GM, 1907 posts
Wed 11 Jan 2012
at 05:54
  • msg #523

Re: The Lasts Breaths of Ashenport

They say that piranhas can devour the flesh of a heifer within five minutes. Those feasting fishes can't hold a candle to the killing wrath of a paladin and a monk. After Gethin lands the killing blow, neatly bursting the Alderman's ear drums with a clap of divine thunder, the monk cracks the dying man's knees in rapid succession.  The blows send him careening across the room in a limp-legged fashion like a human doll.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/501 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +2 AC (Lyriel), +1 D
T2 24
Lyriel2241/560 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 9/9 surges@14, +1 A (PA), +1 D, Imm tteoR's next turn
T1 22Knock'em Flat Used
Alderman Ritter 18-75Dead
Ravex1648/67 (4)1 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), +1 D, Imm tteoR's next turn
Shar 15-52 1 AP, Chanting, Dazed, Marked, -3 Att UEo-Ge-NT
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*, +2 AC (Lyriel), Maintaining Shrieking Wind, +1 D
Piranhas 12-19Enjoy cover while in pool and flesh at all times, Hazardous, Stunned
Gethin946/61 (16)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +2 AC (Lyriel), Imm tteoR's next turn, Resist 3 all (Virtue), +1 D

This message was last edited by the GM at 04:48, Thu 12 Jan 2012.
Lyriel Renard
player, 428 posts
Wed 11 Jan 2012
at 06:42
  • msg #524

Re: The Lasts Breaths of Ashenport

  Lyriel's blade slammed into the Dagonite priestess, but the subtle shift in her stance signaled that she was of like mind to Gethin: side-by-side, they would defend one another against whatever the enemy threw their way.

 
  Move: Noble Presence: Gethin and Ravex gain a +2 power bonus to all defenses until Lyriel's EONT.
  Std: MBA+PS vs Shar hits AC 23 (27 with HE) for 23 damage.
  Minor: None.
 
  HP 41/56  Sg 9/9
  AC23+1 F21+1 R18+1 W16+1
 

 

Autarch
GM, 1909 posts
Thu 12 Jan 2012
at 05:05
  • msg #525

Re: The Lasts Breaths of Ashenport

A phalanx of four, Gethin, Lyriel, Ravex, and Brother Zelias look to hack apart the priestess expeditiously. Cutting through robe and pale skin, the slayer's blade stops only after meeting its second intervening bone (1 tip used, 23 dmg dealt to Shar). The look on her, the priestess's, face suggests that you're blocking her exit.

One of the other cultists rushes Brother Zelias who calmly adjusts the flow of time in and around him.  By the time the madwoman's flail completes its murderous arc, the monk has already adjusted his posture and resists the urge to scratch in three different places.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/501 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +1 D
T2 24
Lyriel2241/560 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 9/9 surges@14, +1 A (PA), +1 D
T1 22Knock'em Flat Used
Alderman Ritter 18-75Dead
Ravex1648/67 (4)1 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), +1 D
Shar 15-75 1 AP, Chanting, Dazed, Marked, -3 Att UEo-Ge-NT
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*, Maintaining Shrieking Wind, +1 D
Piranhas 12-19Enjoy cover while in pool and flesh at all times, Hazardous, Stunned
Gethin946/61 (16)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +2 AC (Lyriel), +1 D

This message was last edited by the GM at 22:15, Sat 14 Jan 2012.
DawnStone
player, 192 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Thu 12 Jan 2012
at 06:30
  • msg #526

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #525):

Even as one of the foe moves to harm the monk, the wind swirls about, trying to knock him off course...

(OOC-OA-Trigger-When T2 end turn in zone.

01:28, Today: DawnStone rolled 17 using 1d20+9. vs fort.

If that hits, will slide T2 to O8

I am NOT wasting a tip on this.)

Ravex
player, 887 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 12 Jan 2012
at 11:48
  • msg #527

Re: The Lasts Breaths of Ashenport

Ravex unleashes his full fury on the priestess. First by distracting her, thereby giving one of his allies a chance to re-position themselves, and then by assaulting her so viciously that all the previous days of rain and maggots melt away into distant memory... making the dragonborn feel all the better for it.

For good measure, he also hooks her feet and sweeps them out from under her.

Minor: Stow Javelin.
Minor: Draw Khopesh.
Standard: Covering Attack vs. Shar. Rolled 32 vs AC, CRIT for 21 damage and 5 cold. Gethin OR Lyriel may shift 2 squares.
Free: Activate Takedown Strike vs Shar. Shar takes an additional 4 damage and is knocked prone.
AP: Comeback Strike vs. Shar. Rolled 26 vs AC, dealing 15 damage. Ravex spends a healing surge.

Effect: Gethin OR Lyriel may shift 2 squares from Covering Attack.
Shar remains Marked

Autarch
GM, 1913 posts
Sat 14 Jan 2012
at 22:34
  • msg #528

Re: The Lasts Breaths of Ashenport

The chant, which began so promisingly, can no longer deliver on its promise. While the devouring depths draw life from the firmament in tentative sips, such ingestion will never sustain them. And Shar, collapsed upon the floor, her own vomit frozen within her throat, can't continue it. Unsustained, the chant ends and the fish evaporate into hissing, inky clouds before disappearing entirely.

Shar staggers to her feet ready for more castigation.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/501 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +1 D
T2 24
Lyriel2241/560 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 9/9 surges@14, +1 A (PA), +1 D
T1 22Knock'em Flat Used
Alderman Ritter 18-75Dead
Ravex1648/67 (4)0 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), +1 D
Shar 15-120 1 AP, Chanting, Marked, -3 Att UEo-Ge-NT
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*, Maintaining Shrieking Wind, +1 D
Gethin946/61 (16)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +2 AC (Lyriel), +1 D

This message was last edited by the GM at 03:55, Tue 17 Jan 2012.
Brother Zellias
player, 257 posts
Sun 15 Jan 2012
at 14:56
  • msg #529

Re: The Lasts Breaths of Ashenport

Seeing the priestess stagger and fall, Zellias focuses all his attention on the two townsfolk. He unleashes two quick strikes - one with the heel of his palm, the other with his cane. He delivers a stomping kick to the back of the one opponent's leg, sending the foe staggering toward Ravex and Lyriel.

Standard: Five Storms vs TI and T2, Attacks of 30 each vs Ref for 9 damage
Free: Centered Flurry vs the one on N-8 does an additional 7 HP damage, slide 1 S to O-8, gain CA vs this one until end of next turn w/Deadly Draw feat

09:49, Today: Brother Zellias rolled 9 using 1d8+7.
09:49, Today: Brother Zellias rolled 30 using 1d20+11. FS v T2.
09:49, Today: Brother Zellias rolled 30 using 1d20+11. Five Storms v T1.

DawnStone
player, 193 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sun 15 Jan 2012
at 15:06
  • msg #530

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #528):

The wind attempts to batter Shar, driving her into a more advantages position. Then the shaman's spirit appears once again, healing both Lyriel and Brother Zelias. Only to vanish once more-as it dives into Brother Zelias, making his skin hard like stone, and a swirling dust cloud around him-harming his foes, and sparing his friends.

(OOC-Oppertunity action-Zone attempts to Move Shar to O8-IF Gethin his able to move. (I think he is.)

Free action-spirit appears in O10. Brother Zelias gains 4 temp hp.

Minor action-Healing spirit. Lyriel can spend a healing surge. Brother Zelias
heals 4-10:06, Today: DawnStone rolled 4 using 1d6.

Standard action-Uses Granite armor on Brother Zelias. Spirit vanishes. Brother Zelias gains resist all 6 until end of DS's next round. Burst 1 attack around BZ, effects foes only. Note-Granite armor attack gets +2 more, which I should have added but did not. Will adjust rolls below.

Move action-sustains zone.

09:53, Today: DawnStone rolled 22 using 1d20+9. Zone vs Shar's fort to move her.
09:54, Today: DawnStone rolled 15 using 1d20+9. vs t2's AC (Should be 17)
09:54, Today: DawnStone rolled 25 using 1d20+9. vs t1's AC (Should be 27)
09:53, Today: DawnStone rolled 27 using 1d20+9. vs Shar's ac (Should be 29)

09:55, Today: DawnStone rolled 12 using 2d6+6. Damage from Granite armor area effect attack vs foes only.

Will use tips to move Shar if able.)

This message was last edited by the player at 03:58, Mon 16 Jan 2012.
Gethin Ballider
player, 1014 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 16 Jan 2012
at 15:48
  • msg #531

Re: The Lasts Breaths of Ashenport

Gethin steps in, but stays close to his friends -- in part to keep the witch boxed in, and it part to provide cover for them.

He presses the attack.

MOVE: to (p,8)
STANDARD: Valorous Smite vs Shar: hit AC 31 for 12 dmg & all enemies within 3 subject to Divine Sanction (marked, 7 radiant dmg if they attack other)

END OF TURN: Shar's -3 to attacks expires

DECLARE INTERRUPT: If the AC of an adjacent ally is attacked, Gethin will use his Martyr's Armor: -2 Gethin AC, +2 ally AC, UEo-Ge-NT

10:46, Today: Gethin Ballider rolled 31,12 using d20+11,2d8+5. Valorous Smite vs Shar.

This message was last edited by the player at 15:49, Mon 16 Jan 2012.
Autarch
GM, 1915 posts
Tue 17 Jan 2012
at 04:12
  • msg #532

Re: The Lasts Breaths of Ashenport

The winds gnash and tear at the cultist (T2 starts in zone, winds hit his Fort for 15 dmg), leaving her cheeks red and raw. She steps towards Gethin intent on sharing the suffering. However, within this hallowed circle, she squints against the light, and the balls of her flail whistle through the air aimlessly.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2448/50 (4)1 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +1 D, CA v T2, Resist 6 (DS)
T2 24-31
Lyriel2255/560 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 8/9 surges@14, +1 A (PA), +1 D
T1 22-21Knock'em Flat Used
Alderman Ritter 18-75Dead
Ravex1648/67 (4)0 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), +1 D
Shar 15-132 1 AP, Chanting, Marked, Bloodied
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, Maintaining Shrieking Wind, +1 D
Gethin946/61 (16)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +2 AC (Lyriel), +1 D

This message was last edited by the GM at 03:30, Wed 18 Jan 2012.
Lyriel Renard
player, 430 posts
Tue 17 Jan 2012
at 05:52
  • msg #533

Re: The Lasts Breaths of Ashenport

  The business ends of that wildly-swing flail might have failed to threaten Gethin, but they swung dangerously close to Lyriel, forcing her back and into a sword-parry. The two weapons briefly entangled, which could have resulted in Lyriel being disarmed, but she was in full control of her weapon while the priestess was not, and thus she pulled free before Shar could make use of her advantage.

 
  Std: MBA misses Shar (AC 17).
  Move: None.
  Minor: None.
 
  HP 55/56  Sg 8/9
  AC23 F21 R18 W16
 

 

Autarch
GM, 1917 posts
Wed 18 Jan 2012
at 03:56
  • msg #534

Re: The Lasts Breaths of Ashenport

Ravex squints, too, at the scintillating lights that only shine more fiercely with the multiple application of sanctions. Sensing her chance, Shar slips back (shift to 07) and folds herself out of the wind's way (Zone misses). Beyond the reach of khopesh and cane, she implores Dagon to sheathe the infidels in ice. Perhaps, he's consulting with another one of his high priests but the resultant storm fails to impress (a little dmg, and immob as noted in the chart).

"So I have to do this myself," she cries, punching Gethin twice with her psychic incisions. He doesn't appear to notice.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/50 (2)1 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +1 D, CA v T2, Resist 6 (DS), Immob (Shar)
T2 24-31
Lyriel2247/560 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 8/9 surges@14, +1 A (PA), +1 D, Immob (Shar)
T1 22-21Knock'em Flat Used
Alderman Ritter 18-75Dead
Ravex1644/670 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), +1 D, Immob (Shar)
Shar 15-132 0 AP, Chanting, Marked, Bloodied
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, Maintaining Shrieking Wind, +1 D
Gethin943/610 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +2 AC (Lyriel), +1 D

This message was last edited by the GM at 02:41, Thu 19 Jan 2012.
DawnStone
player, 195 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 18 Jan 2012
at 06:09
  • msg #535

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #534):

Once again, the spirit appears near Lyriel, and this time it drags her away from her frozen postion-and moves her next to the priestess. No escape for the vermin of Dagon...the mental voice hissed.

(OOC-Free action-summon spirit to P8. Lyriel gains 4 temp hp.

Standard action-Assitance of the strong spirit. Slides Lyriel to O8.

Minor action-Sustains zone.

Move action-banishes spirit.)

This message was last edited by the player at 12:02, Wed 18 Jan 2012.
Ravex
player, 889 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 18 Jan 2012
at 12:25
  • msg #536

Re: The Lasts Breaths of Ashenport

Ravex pursues his foes, but something about the wind, (or maybe it was a sense that the gods themselves has skipped him?) made him falter in his attack.

Move: Shift/Walk to P8
Standard: Sweeping Blow vs T2 and Shar AC. Both Miss.

Both targets are marked

This message was last edited by the player at 18:06, Wed 18 Jan 2012.
Autarch
GM, 1920 posts
Thu 19 Jan 2012
at 02:50
  • msg #537

Re: The Lasts Breaths of Ashenport

DawnStone appears to conduct the very wind itself to the benefit of his allies and to the buffeting of his foes. Lyriel catches a favorable gust and finds herself both emboldened (4 temp hp gained) and better positioned (Slid to 08). With Sharallan wary of Ravex, fleet-footed gnoll killer, Lyriel proposes a swift end to her breathing.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/50 (2)1 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +1 D, CA v T2, Resist 6 (DS), Immob (Shar)
T2 24-31Marked
Lyriel2247/56 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 8/9 surges@14, +1 A (PA), +1 D, Immob (Shar)
T1 22-21Knock'em Flat Used, Sanctioned
Alderman Ritter 18-75Dead
Ravex1644/670 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), +1 D, Immob (Shar)
Shar 15-132 0 AP, Marked, Bloodied
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, Maintaining Shrieking Wind, +1 D
Gethin943/610 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +2 AC (Lyriel), +1 D

This message was last edited by the GM at 04:05, Mon 23 Jan 2012.
Brother Zellias
player, 259 posts
Sun 22 Jan 2012
at 19:35
  • msg #538

Re: The Lasts Breaths of Ashenport

Though he can't move anywhere, Brother Zellias can sway awkwardly in place, which he does just well enough to lure the town resident into a foolish and faulty attack. The monk snaps a hard shot to the ribs and sweeps the attacker away with his walking stick. As the enemy attempts to clobber him, he redirects the force of the assault, aiming it right for the evil, fishy priestess! For good measure, he adds another quick shot with his walking stick.

He pauses for but a moment to better center himself and focus his energies for what he hopes is the end game.

Standard: Drunken Monkey vs T1, Attack 23 vs Will, Damage 13, slide T1 to N-8, T1 takes a free basic melee attack against Shar
Free: Centered Flurry, 7 more HP damage to T1
Minor: Harmonious Discipline, Effect: Gain temporary HPs equal to Wis mod (+3). When no temporary hit points remain, gain a bonus to the damage roll of next melee attack before the end of next turn. Bonus equals Wis mod.

14:31, Today: Brother Zellias rolled 13 using 1d8+7. Damage.
14:28, Today: Brother Zellias rolled 23 using 1d20+11. Drunken Monkey vs T1.

Autarch
GM, 1926 posts
Mon 23 Jan 2012
at 04:21
  • msg #539

Re: The Lasts Breaths of Ashenport

The goodwife's flail, redirected by the monk's craftiness, crashes into Sharallan, Cult of Dagon Priestess! Her robes muffle the balls and they clink forlornly against their metal shaft, no blood, skin, or bone upon them (FMB misses). The other goodwife, with Ravex bearing down upon her, means to strike him and wheels her flail around in a threatening circle. Before she can drop her balls, the storm of DawnStone wallops her, dropping her on her duff (zone hits T2 for 13 dmg) and spoiling her attack.

Gethin considers his options (Gethin delays).

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/50 (3)1 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +1 D, Immob (Shar)
T2 24-44Marked
Lyriel2247/56 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 8/9 surges@14, +1 A (PA), +1 D, Immob (Shar)
T1 22-48Knock'em Flat Used, Sanctioned
Alderman Ritter 18-75Dead
Ravex1644/670 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), +1 D, Immob (Shar)
Shar 15-132 0 AP, Marked, Bloodied
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, Maintaining Shrieking Wind, +1 D
Gethin943/610 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +2 AC (Lyriel), +1 D

This message was last edited by the GM at 02:35, Tue 24 Jan 2012.
Lyriel Renard
player, 435 posts
Mon 23 Jan 2012
at 04:57
  • msg #540

Re: The Lasts Breaths of Ashenport

  Lyriel's sword, on the other hand, does claim blood, skin, and bone, piercing all three in a mighty thrust as Sharallan's guard drops under the impact of her clumsy conspirator! Lyriel then wrenches the blade free, rending the wound, as she snarls, "Just lie down and bleed, already!" at the staggering Dagonite priestess.

 
  Std: MBA crits Shar for 38 damage.
  Move: None.
  Minor: None.
 
  HP 47+4/56  Sg 8/9
  AC23 F21 R18 W16
 

 

This message was last edited by the player at 05:35, Mon 23 Jan 2012.
Gethin Ballider
player, 1016 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 23 Jan 2012
at 17:36
  • msg #541

Re: The Lasts Breaths of Ashenport

Gethin sidesteps and delivers a crashing blow to one of those goodwives.  His string of successes in this battle bolsters his confidence, and he shouts with inchoate joy: "AHAA!"

MOVE: Shift to Q7
MINOR: Divine Challenge T2 (-2 att other, 7 radiant dmg if he does)
STANDARD: Bolstering Strike vs T2 (hit AC 29 for 12 dmg & Gethin gain 3 temp HP)

12:33, Today: Gethin Ballider rolled 29,12 using d20+11,d8+5. Bolstering Strike vs T2.

Autarch
GM, 1928 posts
Tue 24 Jan 2012
at 03:18
  • msg #542

Re: The Lasts Breaths of Ashenport

Almost a fatality! But Sharallan still stands, ready to unleash more icy destruction upon you.

Freed from Gethin's sanction and the fury of Dawnstone's storm (zone misses), one of the two non-ordained women grins and clouts Lyriel with her flail; these balls do not get lost in the folds (12 dmg to L).

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/50 (3)1 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +1 D
T2 24-56Challenged
Lyriel2239/560 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 8/9 surges@14, +1 A (PA), +1 D
T1 22-48Knock'em Flat Used
Alderman Ritter 18-75Dead
Ravex1644/670 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +2 AC (Lyriel), +1 D, Immob (Shar)
Shar 15-170 0 AP, Marked, Bloodied
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, Maintaining Shrieking Wind, +1 D
Gethin943/61 (3)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +2 AC (Lyriel), +1 D

This message was last edited by the GM at 19:43, Wed 25 Jan 2012.
Ravex
player, 893 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 24 Jan 2012
at 13:31
  • msg #543

Re: The Lasts Breaths of Ashenport

Ravex presses his assault against the wounded Shar, determined to finish her off!

Standard: Reaping Strike vs Shar. Rolled 26 vs AC, dealing 9 damage.
Move: IF SHAR DROPS, shift to O7

Shar remains marked

Autarch
GM, 1930 posts
Wed 25 Jan 2012
at 19:46
  • msg #544

Re: The Lasts Breaths of Ashenport

Slippery as an eel, Ravex steals Shar's spot after initiating her exsanguination.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias2444/50 (3)1 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@12, +1 D
T2 24-56Challenged
Lyriel2239/560 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 8/9 surges@14, +1 A (PA), +1 D
T1 22-48Knock'em Flat Used
Alderman Ritter 18-75Dead
Ravex1644/670 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 10/12 surges@19, +1 D, Immob (Shar)
Shar 15-179 Dead
DawnStone1352/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, Maintaining Shrieking Wind, +1 D
Gethin943/61 (3)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 11/13 surges@16, +1 D



DawnStone
player, 200 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 25 Jan 2012
at 20:49
  • msg #545

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #544):

Dawnstone bangs the end of his staff, once again calling forth the burning spirit. It flows into Ravex, giving him strength, speed, and health-allowing him to smash his flanked foe...

(OOC-Free action-Summons spirit to N6. Ravex gets 4 temp hp

Standard action-Spirit infusion on Ravex. Ravex can make a free Basic Melee attack with +4 to hit and +6 on damage. Will get +2 extra to hit when he attacks flanked foe. Spirit then vanishes.

Move action-sustains zone)

Ravex
player, 894 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 25 Jan 2012
at 21:00
  • msg #546

Re: The Lasts Breaths of Ashenport

Free Basic vs T2. Rolled 34 vs AC dealing 12 damage.
Gethin Ballider
player, 1017 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 25 Jan 2012
at 21:49
  • msg #547

Re: The Lasts Breaths of Ashenport

"Well done, Ravex!  The battle is ours!"

He seeks to press Ravex's advantage, but Gethin's luck finally wears off.  The flail-weilder has little trouble avoiding his clumsy blow.


STANDARD: Bolstering Strike vs T2 (miss, T2 remains Challenged)
MOVE: Shift to P8
MINOR: Martyr's Armor (-1 Gethin AC, +1 AC to Ravex & Lyriel)

Autarch
GM, 1932 posts
Sat 28 Jan 2012
at 04:01
  • msg #548

Re: The Lasts Breaths of Ashenport

And the battle is yours. Within seconds, you fell the two goodwives who fail to land another blow (both parting blows miss).

Silence returns to the underground temple, save for the scratch, scratch of Ravex's talons upon the stone floor and Lyriel's impatient breathing.
Lyriel Renard
player, 437 posts
Sat 28 Jan 2012
at 22:01
  • msg #549

Re: The Lasts Breaths of Ashenport

  Lyriel kept her guard up until she'd ascertained that no further threats lurked on either side of the curtain, only then conceding to hold the weapon at ease, or relatively so - she certainly wasn't about to put it away whilst they remained in the temple beneath. Their immediate surroundings secured, she came about to face the rest of the company, taking stock of their collective condition.

  "Everyone alright?" Her voice might sound gruff by nature, but the note of genuine concern for everyone's well-being still rang clear within it.
This message was last edited by the player at 22:04, Sat 28 Jan 2012.
DawnStone
player, 203 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sun 29 Jan 2012
at 02:45
  • msg #550

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #549):

Dawnstone walks into the room-and the wind dies suddenly. He looks over the others. We should take a short rest before going on. No doubt the voice of Dagon has other surprises in mind...
Lyriel Renard
player, 438 posts
Sun 29 Jan 2012
at 11:51
  • msg #551

Re: The Lasts Breaths of Ashenport

  "Along with freezing us to the floor a few more times. That's getting really tiresome," Lyriel grumbled, although she agreed with Dawnstone's assessment. They'd cut through cultists, fish-men, and magical snares, and so far they'd come through it all reasonably well, but the constant exertion was still taking a toll.

  She jerked her head toward the shelves in the corner, which until now had largely gone unremarked (and unnoticed due to the curtain that had obscured them during the fray). "See if you can find anything useful over there?" As the only one among them to have escape further battering, and possessed of some understanding of the cult's scripts and doctrines, it seemed prudent to delegate that responsibility to Dawnstone whilst the rest of them recuperated from that battle.

  There was another question that they needed to settle before moving on: the stairs to the north could reasonably be expected to meet up with the foyer through which they'd entered, but there was another egress to the south, and unless they split up - which would be a very bad idea - then they'd have to choose which path to take as they moved deeper into the complex. "Shall we continue through the hall, or try that way?" Again, she indicated the southern exit with a quick over-the-shoulder nod. "I'd favor the hall, myself. They're less likely to be watching that way."

  She also took a moment to check on the identity of the recently-deceased cultists. She'd recognized the Alderman and the Priestess right away, but she also wanted to know who the others were, if only so that she could cross their names off the list of locals who still needed to jump onto the sharp end their swords.

 
  One surge spent.
 
  HP 62/62  Sg 7/9
  AC23 F21 R18 W16
 

 

This message was last edited by the player at 11:53, Sun 29 Jan 2012.
DawnStone
player, 204 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Sun 29 Jan 2012
at 16:07
  • msg #552

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #551):

Agreed. Came the mental reply. He headed over to the shelf to see what was there. More for his own instrest as a scholar than for an expectation to find anything useful.

(OOC-I think I have all the research skills trained. Which Should I roll?)
Gethin Ballider
player, 1018 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 30 Jan 2012
at 00:00
  • msg #553

Re: The Lasts Breaths of Ashenport

Gethin does his usual post-glorious-victory routine.  He cleans and sheaths his blade; he removes his helmet and wipes his brow; he unfurls Pelor's standard to cheer his comrades as they recuperate.

Feeling pretty good himself, he helps Lyriel check the dead for clues about the town's fate and for useful items.

"If we proceed, we run the risk that those defenders we bypassed will flank us in a future fight; whereas if we double back we might still catch them from behind."

"But the heart of the conspiracy lies onward, not backward.  And it may be that misguided lives will be spared if we destroy Dagon's Voice."

"So I too vote we press onward.  Let the extra risk be ours, if by that risk we may preserve life."


OOC:
Plant Battle Standard of Healing so that whenever PC spends surge, all PCs in Burst 5 gain +1 HP

43/61 HP
+1 BSoH, Lyriel  = 44/61 HP
Spend 1 surge    = 60/61 HP
+1 BsoH, Gethin  = 61/61 HP

*note: so far everyone should be +2 HP before spending their own surges

This message was last edited by the GM at 03:51, Sat 04 Feb 2012.
Ravex
player, 895 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 30 Jan 2012
at 02:15
  • msg #554

Re: The Lasts Breaths of Ashenport

Ravex takes a moment to breathe before setting about helping Gethin search the bodies. He nods at the suggestion that they press on. "Yeah. Sounds good. Let's clear this stink hole." He says, gesturing at their general surroundings.

After he finishes with the bodies, he checks behind the curtain.

Spend 1 healing surge. Regain 21 hp.
This message had punctuation tweaked by the GM at 03:51, Sat 04 Feb 2012.
Autarch
GM, 1935 posts
Sat 4 Feb 2012
at 04:31
  • msg #555

Re: The Lasts Breaths of Ashenport

The bound lore could qualify as the printed portion of a demonologist's starter kit, worth no more than 100 gold pieces to a black-robed neophyte. Shoved between a copy of Eyrines, Full Species Edtion and Out-of-the-Sea Tentacles, Lyriel finds a greasy roll of lambskin. Just before she can toss it aside in disgust, she spies the language of the divine. It's a three-in-one ritual tube with Commune with Nature, Leomund's Secret Chest, and Wizard's Sight.

As for the goodwive's above-ground occupations, Lyiel can't say. There were townsfolk who escaped even her hungry eyes. A milliner's wife? A tanner's unwanted daughter? There is no half-sewn hat or half-cured hide to tell.

Heeding Gethin, you press your descent and reach a pair of iron doors at the bottom. Beneath and before them, water puddles, brackish and inky, repugnant with the odors of the sea.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias 51/552 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@13
Lyriel 61/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9 surges@15
Ravex 65/671 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19
DawnStone 52/522 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit
Gethin 61/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16

This message was last edited by the GM at 04:32, Sat 04 Feb 2012.
Lyriel Renard
player, 439 posts
Sat 4 Feb 2012
at 09:42
  • msg #556

Re: The Lasts Breaths of Ashenport

  Lyriel's HP should be 62/62.

  Lyriel regarded the door with a faint scowl and a somewhat more pronounced wrinkling of her muzzle, the latter owing to the vicious olfactory assault and the former to her true concern: that the door, like the secret passage above, might be warded against intrusion. "Zellias, have a look at that door before we go on. If it's clear..." she whispered before pausing to look momentarily at each member of the company in turn.

  "Gethin and Ravex at the front. Zellias and I behind them and to the sides. Dawnstone backs us up. Fan out a bit when we go in; it'll be harder for them to flash-freeze everyone if we aren't all clumped around the door."
Brother Zellias
player, 260 posts
Sat 4 Feb 2012
at 14:22
  • msg #557

Re: The Lasts Breaths of Ashenport

Zellias nodded at Lyriel's request and approached the door, eyeing the handles or any other visible mechanism, checking to see that it was simply a door and not something more dangerous. If something's there, he's confident he will find it.

Search door for traps, Perception 30

09:21, Today: Brother Zellias rolled 30 using 1d20+11. Perception - Check door for traps.

Autarch
GM, 1938 posts
Wed 8 Feb 2012
at 06:19
  • msg #558

Re: The Lasts Breaths of Ashenport

You have entered a perfectly square chamber, which is empty except for several rows of kneeling cloths on which are embroidered huge, gaping, ichthyic maws. The ceiling rises nearly 30 feet above you. On the opposite side of the room, a narrow stair leads to a higher platform. You cannot see much of what’s up there, except for two statues that appear to represent masses of intertwined tentacles and eel-like visages, and a huge altar of black stone from which rises a sculpted serpent, glaring toward the left. Two similar statues stand in front of the platform, on your own level.

My friends, please.” The voice is that of an old man, old yet firm, and draws your attention to the altar where its owner lounges. He is indeed  an elder fellow, his gray hair long and stringy, standing by the basalt block. “There is no need for further violence. Join us. Pledge yourself to the Father of the Deep, and be greatly rewarded. Gold, jewels, and great magic can all be yours, as can forgiveness for those of the flock you have already slain. For Father Dagon is ever accepting.

Relina, the buxom waitress, the minx, reclines at his feet, filing his nails with her coral-handled dagger. He playfully strokes a frisky water sprite on his left which burbles in pleasure.  In front of him, a fish thing glowers with jealousy.

It's a good life, a domestic one, and you could be part of it.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias 51/552 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@13
Lyriel 61/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9 surges@15
Ravex 65/671 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19
DawnStone 52/522 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit
Gethin 61/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16

DawnStone
player, 206 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Wed 8 Feb 2012
at 13:29
  • msg #559

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #558):

Pathetic...Dawnstone's mental voice sounds in disgust. You murder an entire town, your followers fail to kill us time and again. So now you think to resort to bribery to extend your worthless life another few moments!? I knew Dagon was nothing but a squirming coward who enjoys slaughtering the helpless. But I had no idea it would beg once the price of its folly came knocking. You truly are ignorant on how mortals feel, aren't you? How can something so old be so stupid?
Lyriel Renard
player, 440 posts
Thu 9 Feb 2012
at 06:10
  • msg #560

Re: The Lasts Breaths of Ashenport

  Lyriel used the delay to better assess their position, following her own advice to fan out a little by stepping a few paces to one side. a glance down at one of the prayer-mats was only partly a cover for that movement; she didn't put it past these lunatics to have woven something more dangerous than thread into their material.

  Of greater concern was the fact that they were on the low ground with only a narrow and rather steep path leading to the high. Zellias and Dawnstone might have ways around that, but it still put them at a disadvantage. Worse, the stairs and the unseen sections of the platform above might hold other threats, be they monstrous or magical. The altar and statuary, in particular, were likely candidates for the latter.

 
  Is there anything around whose iconography suggests a trap, as was the case in the secret passage? Likewise, how difficult would it be to get up (or down) without using the stairs? Does anything else seem out of place or noteworthy?
 

Gethin Ballider
player, 1020 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 9 Feb 2012
at 16:58
  • msg #561

Re: The Lasts Breaths of Ashenport

Gethin sheaths his sword.

He steps forward wordlessly and pulls a thin pole -- clearly not a weapon -- from his pack.  Slowly, deliberately, and silently, he unfurls the fabric wrapped around its end.

It is his banner with Pelor's symbol.

He slams the pole into the ground, and some magic holds it upright.  "In the name of Pelor, I reclaim this dark place for the light.  Repent or perish, monster."

OOC:

Done for dramatic effect, but it does provide an in-game bonus, so here are the actions in order if you want to interrupt them somehow or require an initiative roll before the mechanics benefits can take effect:

MINOR: stow longsword
MINOR: draw Banner of Healing
STANDARD: plant Banner of Healing

Ravex
player, 896 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 10 Feb 2012
at 02:38
  • msg #562

Re: The Lasts Breaths of Ashenport

Ravex stands beside Gethin, resolute. "This won't end well for you. Never does." The dragonborn glares at the old man. He keeps his own weapon drawn and at the ready.
Autarch
GM, 1940 posts
Fri 10 Feb 2012
at 04:33
  • msg #563

Re: The Lasts Breaths of Ashenport

DawnStone:
Pathetic...You murder an entire town, your followers fail to kill us time and again. So now you think to resort to bribery to extend your worthless life another few moments!? I knew Dagon was nothing but a squirming coward who enjoys slaughtering the helpless. But I had no idea it would beg once the price of its folly came knocking. You truly are ignorant on how mortals feel, aren't you? How can something so old be so stupid?


Stooping lower, Melina licks clean her handiwork eliciting a scowl from junior. The priest's pet merely burps contentedly, its effluvia tangy with the promise of nearly forgotten currents.

"Ah, well, the mystery of our beauty seems to have eluded our hardheaded friend. Let us hope such ignorance does not taint the lot of you. Surely, some of you have longed for the comforts of hearth and home along side the power of an alien god?"

Gethin plants his banner at the base of the stairs, and pronounces stentorianly:  "In the name of Pelor, I reclaim this dark place for the light.  Repent or perish, monster."

The robed priest sighs. "So that's how it's going to be?"

Roll Init!! Adjust starting positions as you please.

NameInitHPPower Usage, Conditions and Effects
Brother Zelias 51/552 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@13
Lyriel 61/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9 surges@15
Ravex 65/671 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19
DawnStone 52/522 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit
Gethin 61/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 02:22, Tue 14 Feb 2012.
DawnStone
player, 207 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/9, PP-22
Fri 10 Feb 2012
at 05:22
  • msg #564

Re: The Lasts Breaths of Ashenport

(OOC-Initiative.
00:21, Today: DawnStone rolled 15 using 1d20+3.)

Lyriel Renard
player, 442 posts
Fri 10 Feb 2012
at 07:07
  • msg #565

Re: The Lasts Breaths of Ashenport

 
  Initiative 10.

  Start in I5.
 

Gethin Ballider
player, 1021 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 10 Feb 2012
at 11:54
  • msg #566

Re: The Lasts Breaths of Ashenport

All that marching and flag-planting and pronouncing has Gethin occupied.  He is slow to react.

Init = d20+2 = 3
Ravex
player, 897 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 10 Feb 2012
at 13:40
  • msg #567

Re: The Lasts Breaths of Ashenport

Always at the ready, Ravex's muscles tense... ready to spring into action!

Initiative = 25
Ravex
player, 901 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 13 Feb 2012
at 20:03
  • msg #568

Re: The Lasts Breaths of Ashenport

Before their foes have a chance to act, Ravex hurls himself up the stairs with an ancient dragonborn cry of battle. With a nearly perfect display of martial prowess,  he issues his thoughts on the dogma of Dagon.

Standard: Charge to N8, activate Hydra Charge. Rolled 24 vs AC of enemy at O7, and 27 vs AC of enemy at O8, dealing 12 damage.

Both enemies are marked

Both enemies have –2 penalty to attack rolls until the end of Ravex's next turn.

Autarch
GM, 1943 posts
Tue 14 Feb 2012
at 03:08
  • msg #569

Re: The Lasts Breaths of Ashenport

Ravex's remarks catch the attention of two of the dogma's adherents, the waitress and the gensai emissary (both hit and marked for 12 dmg). The water-gensai sloshes itself upon Ravex and then through the wonders of its bio-chemistry discharges an electrical current (13 electric dmg to Ravex and Ravex is marked) that crisps dragonborn scales. This is not a fiend to be ignored.

Neither is Melina. Hissing, she steps away from Ravex (draws OA from him). Once separate, she shakes her blond locks wildly about her head and then reveals a new face, drawn yet rubbery, a new chest, speckled with moles and sprouts of yellowish hair, and a new purpose: to choke the lot of you just as assuredly as she wrung the necks of the little boys and girls hanging in the tannery.



A sudden gush of river sludge engulfs the entrance of the room, catching all but Ravex (BZ and DS hit for 11 dmg and 5 ongoing, 1/2 dmg to Ge and Ly).

NameInitHPPower Usage, Conditions and Effects
Ravex2552/671 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Marked by Splasher
Splasher 24-12Wet, Marked, -2 A (R)
River Hag 21-12Hot, Marked, -2 A (R), Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging
Brother Zelias2040/552 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@13, 5 dmg ongoing (save ends)
Lyriel 57/621 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9 surges@15, at I5
DawnStone 41/522 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit, 5 dmg ongoing (save ends)
Gethin 56/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16
Junior
Althanis


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 03:46, Wed 15 Feb 2012.
Ravex
player, 902 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 14 Feb 2012
at 03:17
  • msg #570

Re: The Lasts Breaths of Ashenport

Ravex takes advantage of the Hag's attempted retreat, and thrusts with his khopesh.

AoO: Rolled 25 vs AC, dealing 9 damage.

Ravex invokes combat superiority, preventing the Hag from moving. (I think that's how it works, anyway)

Autarch
GM, 1947 posts
Wed 15 Feb 2012
at 03:53
  • msg #571

Re: The Lasts Breaths of Ashenport

Before the hag can twist away, Ravex stings her (OoA hits for 9 dmg).

Seemingly still caught in his own meditation, Brother Zelias remains calm except for the cessation of his breath (BZ delays but still takes 5 dmg from choking shards--save ends).

Gleefully, Junior dog-trots towards Gethin and down the stairs. With its free hand it yanks the standard up, but unsure of what to do with its prize, just holds it there (minor action to grab standard--unless a standard is required in which case it will forgo its attack to grab it). The awful fishiness of its odor assaults the paladin causing even him to hesitate. Heroes don't always prevail, the stench seems to say.

NameInitHPPower Usage, Conditions and Effects
Ravex2552/671 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Marked by Splasher
Splasher 24-12Wet, Marked, -2 A (R)
River Hag 21-21Hot, Marked, -2 A (R), Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging
Brother ZeliasDelaying35/552 AP, 1 Tip, hands: Walking stick and nothing, 7/8 surges@13, 5 dmg ongoing (save ends)
Junior 15 Battle Standard of Healing in one hand, rusty rapier in the other, Vile Stench Aura 2 (start within it and suffer -2 A).
Lyriel 57/621 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9 surges@15, at I5
DawnStone 41/522 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit, 5 dmg ongoing (save ends)
Gethin 56/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16
Althanis


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 19:05, Wed 15 Feb 2012.
DawnStone
player, 208 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/9, PP-22
Wed 15 Feb 2012
at 15:30
  • msg #572

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #571):

As the water washes over him, the damage is limited. Being made not of flesh-he shrugs off most of Dagon's foul power. He bangs the end of his staff once more, and his spirit appears near Ravex and his foes. It spins, and becomes a whirlwind of stinging, biting force. Lashing the foe while healing Ravex, and Brother Zelias as well...

(OOC-Start of turn, DS take 5 ongoing damage, but has resist all 3 vs ongoing damage.

Free action. Spirit appears in O7. Ravex gains 4 temp hp.

Edit-Somebody pointed out Healing spirit should heal 2d6.

Minor action-Uses healing spirit on Brother Zelias. He can spend a healing surge, Ravex heals 7 hp as well.

10:42, Today: DawnStone rolled 7 using 2d6.

Standard action-Uses Dust Storm Binding. Burst 1 effect around o7. Foes attacked vs fort.

10:15, Today: DawnStone rolled 20 using 1d20+11. Splasher
10:15, Today: DawnStone rolled 27 using 1d20+11. River Hag
10:15, Today: DawnStone rolled 30 using 1d20+11. Althanis.

Any one hit will be blind until save ends. Anyone missed will be at -2 to hit until end of DS's next turn.

Additionally, zone is created in a burst 1 around O7. Any foe starting turn in zone will take 5 untyped damage. Spirit vanishes.

Ravex, you need to shift to O9 to keep them from running out of the zone! muhahahaha!

Zone will last until end of DS's next turn, unless he chooses to sustain it with minor action.

Move action-DS uses speak with spirits as minor action.

Free action-DS uses know vulnerabilities power...

10:18, Today: DawnStone rolled 17 using 1d20+16.

...and craps out. Oh well. I am gonna use that power successful someday!

End of turn, DS makes saving throw.

10:10, Today: DawnStone rolled 11 using 1d20.)

This message was last edited by the player at 15:53, Wed 15 Feb 2012.
Autarch
GM, 1950 posts
Wed 15 Feb 2012
at 19:15
  • msg #573

Re: The Lasts Breaths of Ashenport

The fine family has to seal its eyes shut in the face of DawnStone's storm (all targets hit, one tip expended, blind till save ends, 5 dmg if they start their turn in the dust zone).

The thing is that Althanis doesn't appear to have any eyes. Emerging from the swirling motes, he (it?) sucks his (its?) way to the other side of the altar (gains cover).  Nothing but a mass of horrid, horrid tentacles. What form, you wonder, does Melina prefer? One of the tentacles expels a gout of flame that washes over Ravex who raises his shield in time (Dagon's Flame misses Ravex's Fort) (Althanis also makes his save v blindness).

NameInitHPPower Usage, Conditions and Effects
Ravex2557/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Marked by Splasher
Splasher 24-12Wet, Marked, -2 A (R), Blind (save ends)
River Hag 21-21Hot, Marked, -2 A (R), Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Blind (save ends)
Brother ZeliasDelaying48/552 AP, 1 Tip, hands: Walking stick and nothing, 6/8 surges@13, 5 dmg ongoing (save ends)
Junior 18 Battle Standard of Healing in one hand, rusty rapier in the other, Vile Stench Aura 2 (start within it and suffer -2 A).
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*
Althanis 14-5Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover
Lyriel1056/621 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9 surges@15, at I5
Gethin355/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 23:35, Thu 16 Feb 2012.
Lyriel Renard
player, 447 posts
Thu 16 Feb 2012
at 12:34
  • msg #574

Re: The Lasts Breaths of Ashenport

  On behalf of Zellias...

  It is time for a meditative mauling.

 
  Zellias takes 5 ongoing damage.
  Full Discipline: Enduring Champion.
  Minor: Harmonious Discipline: Zellias gains 3 THP. When these THP are exhausted, Zellias gains a +3 bonus to his next melee attack before his EONT.
  Move: Enduring Champion Movement W-SW-SW to K5.
  Std: Enduring Champion Attack hits (Fort 29) Junior for 13 damage. Zellias saves vs ongoing damage.
  Free: Centered Flurry vs Junior for 7 damage and slides Junior N to K6. Zellias gains CA against Junior until his EONT.
  Free: Spend AP.
  Full Discipline: Drunken Monkey.
  Std: Drunken Monkey Attack hits? (Will 19*) Junior for 12 damage. Junior makes a melee basic attack against itself. This also triggers Gethin's Divine Challenge.

  * Spend a tip if necessary to make this hit.
 

This message was last edited by the player at 14:53, Thu 16 Feb 2012.
Lyriel Renard
player, 450 posts
Thu 16 Feb 2012
at 15:13
  • msg #575

Re: The Lasts Breaths of Ashenport

  Zellias had proven himself to be an effective bully (complete with "Stop hitting yourself!" action), and Lyriel wasn't about to give the reeling Junior any chance to recover from that beating. With a mighty bellow, she stepped in and sent the hapless fish-man stumbling with a bone-shattering chop, then pivoted in place and followed that blow up with a ferocious thrust as Zellias and Gethin maneuvered to keep the beast hemmed in and Dawnstone wisely backed out of the rapidly-shifting fray.

 
  This all assumes that Jr. does not go down to the first attack or Flurry. If it does then the minor/AP followup will be different.

  Move: Shift SE to J6.
  Std: MBA hits Jr (AC 32) with Power Attack for 23(24*) damage. Jr. slides one square NE to J7.
  Free: Stone Fist Flurry vs Junior for 7 damage.
  Minor: NTA: Dawnstone, Gethin, and Zellias gain a +2 power bonus to AC until Lyriel's EONT. Gethin shifts NE to J8. Zellias shifts E-E to K7. Dawnstone shifts N to G7.
  Free: Spend AP.
  Std: MBA hits? (AC 21**) Jr for 21(22*) damage.

  * +1 to damage of either/both of these attacks if Jr. is Bloodied at the time.
  ** Spend a tip, Heroic Effort, or both, if necessary.
 
  HP 56/62  Sg 7/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

This message was last edited by the player at 16:17, Thu 16 Feb 2012.
DawnStone
player, 213 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/9, PP-22
Thu 16 Feb 2012
at 15:57
  • msg #576

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #575):

(OOC-G7 I guess)
Autarch
GM, 1960 posts
Thu 16 Feb 2012
at 23:42
  • msg #577

Re: The Lasts Breaths of Ashenport

Careening into action, Brother Zelias chops Junior and corrals him between himself and the paladin (both attacks hit, last tip spent) where he nearly slips on his own rapier as he slouches into his new spot (self-directed attack; Gethin has not gone yet, so Jr is not challenged). His foot catches a unevenly set stone mid-slip; it doesn't let go! Pop! The fish thing hops on one leg, the other broken at the ankle (12 dmg from self-inflicted wound).

It still lives even after Lyriel's thrashing. Filmy bubbles weakly spread and expand from its neck slits (1 hp left).

NameInitHPPower Usage, Conditions and Effects
Ravex2557/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Marked by Splasher
Splasher 24-12Wet, Marked, -2 A (R), Blind (save ends)
River Hag 21-21Hot, Marked, -2 A (R), Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Blind (save ends)
Junior 18-96Battle Standard of Healing in one hand, rusty rapier in the other, Grants CA to BZ, Vile Stench Aura 2 (start within it and suffer -2 A).
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*, +2 AC (L)
Althanis 14-5Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover
Brother Zelias1448/55 (3)1 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, +2 AC (L)
Lyriel1056/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9, surges@15, HE expended
Gethin355/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16, +2 AC (L)




Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 03:53, Sat 18 Feb 2012.
Gethin Ballider
player, 1026 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 17 Feb 2012
at 22:15
  • msg #578

Re: The Lasts Breaths of Ashenport

"Unhand that holy banner, fiend!" Gethin yells, but shock at the fish-man's sacrilege so unsettles the paladin that his desperate lunge is easily parried.

MINOR: Draw longsword
MINOR: Divine Challenge Junior (marked, 7 radiant dmg if he attacks other)
STANDARD: Bolstering Strike vs Junior, miss

Autarch
GM, 1966 posts
Sat 18 Feb 2012
at 04:25
  • msg #579

Re: The Lasts Breaths of Ashenport

Ravex is up!

NameInitHPPower Usage, Conditions and Effects
Ravex2557/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Marked by Splasher
Splasher 24-12Wet, Marked, -2 A (R), Blind (save ends)
River Hag 21-21Hot, Marked, -2 A (R), Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Blind (save ends)
Junior 18-96Battle Standard of Healing in one hand, rusty rapier in the other, Grants CA to BZ, Vile Stench Aura 2 (start within it and suffer -2 A), Bloodied and challenged
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*, +2 AC (L)
Althanis 14-5Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover
Brother Zelias1448/55 (3)1 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, +2 AC (L)
Lyriel1056/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9, surges@15, HE expended
Gethin355/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16, +2 AC (L)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 19:49, Mon 20 Feb 2012.
Ravex
player, 905 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 20 Feb 2012
at 16:27
  • msg #580

Re: The Lasts Breaths of Ashenport

Ravex keeps up his assault, maneuvering to a position where he can not only sweep at more than one opponent, but also let loose with his iconic fiery breath! The result is a mixed bag, with him landing several solid blows between several ineffectual ones.

Move: Shift to O9
Standard: Sweeping Blow vs Splasher and Hag. Rolled 36 to hit Splasher, and 17 to hit Hag AC. Dealing 17 critical damage to Splasher.
Minor: Firebreath vs Reflex. Rolled 16 vs Splasher, 13 vs Hag, and 26 vs Althanis, dealing 4 fire damage.

All three targets are marked

This message was last edited by the player at 16:30, Mon 20 Feb 2012.
Autarch
GM, 1968 posts
Mon 20 Feb 2012
at 20:31
  • msg #581

Re: The Lasts Breaths of Ashenport

Ravex's khopesh freezes a length of Splasher's arm which subsequently shatters from the impact of the blade. Stung by the windstorm (5 untyped at start of turn), it sloshes away and crackles Ravex (13 lightning dmg) (Shifts to N9 activating Ravex's Combat Challenge, an Imm. Interrupt, hits ).

Stung as well by the outsider's storm,(5 untyped at start of turn) Relina, the river hag, twists away from the warrior and flings her yellowish dagger at him twice with his armor blunting its penetration each time (Shifts to Q8--R has presumably already spent his II)  (Bonded Attack misses).

Junior's last moments lend a certain ferocity to his savagery and he punishes Gethin with tainted swipe (12 dmg).  All about him the air reeks of three-day old dockside fish.

DawnStone is up!

NameInitHPPower Usage, Conditions and Effects
Ravex2547/671 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, Marked by Splasher
Splasher 24-34Wet, Marked, Blind (save ends)
River Hag 21-21 (5)Hideous, Marked, Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Blind (save ends)
Junior 18-96Battle Standard of Healing in one hand, rusty rapier in the other, Grants CA to BZ, Vile Stench Aura 2 (start within it and suffer -2 A), Bloodied and challenged
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit*, +2 AC (L)
Althanis 14-9Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover, Marked
Brother Zelias1448/55 (3)1 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, +2 AC (L)
Lyriel1056/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9, surges@15, HE expended
Gethin343/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 10/13 surges@16, +2 AC (L)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 02:50, Tue 21 Feb 2012.
DawnStone
player, 216 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/9, PP-22
Mon 20 Feb 2012
at 21:05
  • msg #582

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #581):

Dawnstone's spirit reappears-trying to strike Junior down with its flaming form. While Junior is stronger than he appears, the spirit does manage to heal two of his allies while boxing the fishman in...

(OOC-Free action-Summons spirit to I7. Lyriel gains 4 temp HP.

Standard action-Protectors Strike vs Junior

15:58, Today: DawnStone rolled 17 using 1d20+13. vs Will. Most likely a miss. I will roll damage if its a hit, but should be enough to kill Junior if it does.

Minor action-Healing Spirit on Gethin. He can spend a healing surge.

Lyiel heals 12 HP.
15:59, Today: DawnStone rolled 12 using 2d6.

Move action-used a minor action-Sustains Windstorm.)

Autarch
GM, 1970 posts
Tue 21 Feb 2012
at 03:17
  • msg #583

Re: The Lasts Breaths of Ashenport

With a weary shake of one its tentacles, Althanis, High Priest of Dagon’s Cult, gestures for Ravex to dive into the deep blue current (Command hits R's Will, slides him 4, fails his save to fall prone, falls 10', takes 2 dmg--he is dazes till the end of A's next turn). Relina, the river hag, mews in disappointment--the dragonborn had been such a vital source of nourishment.

All but DawnStone are up!

NameInitHPPower Usage, Conditions and Effects
Ravex2545/671 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, Marked by Splasher, Prone, Dazed (end of A's turn).
Splasher 24-34Wet, Marked, Blind (save ends)
River Hag 21-21 (5)Hideous, Marked, Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Blind (save ends)
Junior 18-96Battle Standard of Healing in one hand, rusty rapier in the other, Grants CA to BZ, Vile Stench Aura 2 (start within it and suffer -2 A), Bloodied and challenged
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, +2 AC (L)
Althanis 14-92 AP's, Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover, Marked, Command spent
Brother Zelias1448/55 (3)1 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, +2 AC (L)
Lyriel1062/62 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9, surges@15, HE expended
Gethin359/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 9/13 surges@16, +2 AC (L)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 04:04, Sun 26 Feb 2012.
Lyriel Renard
player, 457 posts
Tue 21 Feb 2012
at 06:16
  • msg #584

Re: The Lasts Breaths of Ashenport

 
  On behalf of Zellias:

  Move: Dragon's Tail Movement: Zellias switches places with Gethin.
  Std: Dragon's Tail Attack misses? (Fort 18 w/CA) Junior.
  Minor: None.
 

This message was last edited by the player at 06:16, Tue 21 Feb 2012.
Lyriel Renard
player, 459 posts
Thu 23 Feb 2012
at 06:53
  • msg #585

Re: The Lasts Breaths of Ashenport

  Lyriel stepped back to avoid the flying object until she realized that it was Ravex. There was nothing she could do to halt his impact, but she closed with the fish-man in the wake of the dragonborn's half-tumbling and half-flopping arrival to ensure that it wouldn't be able to take advantage of his bedraggled state.

 
  Move: Shift W.
  Minor: Berserker's Charge stance.
  Std: Charge E-E to J7 hits Junior (AC 25) for 16 damage.
 
  HP 62+4/62  Sg 7/9
  AC23 F21 R18 W16
 

  Berserker's Charge: +2 speed when charging, +2 to attack rolls when charging.
 

Gethin Ballider
player, 1030 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 23 Feb 2012
at 17:03
  • msg #586

Re: The Lasts Breaths of Ashenport

"Well struck, Lyriel.  Pelor smiles on us and guides our weapons!"  With a quick prayer, Gethin speaks a blessing over said weapons.  They glow briefly with divine light.  (ALL GET +4 DMG UEoE)

That done, Gethin charges up the stairs, but instead of slashing with his weapon, he thrusts his hand out and summons a rolling thunder from the storms the range the astral sea.

DAWNSTONE'S TURN: Spend surge (-1 surge, +16 HP to 59/61 HP, gain resist 3 all USoNT)

START OF TURN: Resist 3 All expires

MINOR: Wrath of the Gods (Close Burst 1, targets me & allies, all allies are adjacent)
 ✦ all PCs: +4 dmg UEoE
MOVE: to N7
 ✦ Z's turn put Gethin in K7. Move S, S, S.
STANDARD: Astral Thunder (Close Burst 3, targets enemies, +4 dmg from WotG)
 ✦ with +2 for CA, rolled 21 vs Splasher's FORT
 ✦ with +2 for CA, rolled 11 vs River Hag's FORT
 ✦ with -2 for cover and -1 for Al's special repugnance, rolled 21 vs Al's FORT (if needed, spend 1 Tip here)
 ✦ hit: 21 thunder dmg & -3 att UEo-Gethin's-NT
 ✦ miss: nada


11:55, Today: Gethin Ballider rolled 21,11,21,21 using d20+10,d20+10,d20+5,2d8+9. Astral Thunder vs FORT (Sp, H, Al).

This message was last edited by the player at 05:06, Fri 24 Feb 2012.
Ravex
player, 908 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sat 25 Feb 2012
at 23:39
  • msg #587

Re: The Lasts Breaths of Ashenport

Ravex lies on the floor and blinks rapidly until the stars disappear. Unfortunately, the battle would wait for no dragonborn, and the least he could do would be to stand and take stock of the situation... even with his vision obscured by stars.

Stand from prone
Autarch
GM, 1976 posts
Sun 26 Feb 2012
at 04:48
  • msg #588

Re: The Lasts Breaths of Ashenport

Curiously, the enfeebling fish stench evaporates along with the remainder of Junior's life after Lyriel eviscerates him, leaving only the stale fishy odor of the Dagon altar. It must not be entirely natural in origin but you already knew that. Miraculously, as deep one falls so does Gethin's standard--only to replant itself in the unhallowed stone (I8). The deep one merely dissolves into a hissing pool of black ichor. Mmm, ichor.

With the tide sweeping Ravex back, Gethin rushes forward (Astral Thunder hits both Splasher and Alth for 21 thunder dmg and -3 A) his steel-shod boots crashing with each and every step up the steep stairs, their thunderous reverberations inflaming the souls of his comrades (+4 dmg ueoe).

All is not good for the good god. The water pup washes the dust shards out of its eyes and prepares to withstand further punishment (save succeeds and total defense assumed). Relina the River Hag slips oh so smoothly into the deep well behind the altar. First, her green-skinned shins sink in, followed by her scabrous thighs. Next, her pocked midsection and concave chest plunge below. Only her hag face and extended arms remain visible, and how they extend (Superior Cover for her).

DawnStone is up!

NameInitHPPower Usage, Conditions and Effects
Ravex2545/671 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, Marked by Splasher, Dazed (end of A's turn), +4 DMG (G+)
Splasher 24-55Wet, Marked, Bloodied, +2 D (S), -3 A (G)
River Hag 21-21 (5)Hideous, Marked, Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Has Superior Cover
Junior 18-108Battle Standard of Healing in square, Dead
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, +4 DMG (G+)
Althanis 14-302 AP's, Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover, Marked, Command spent, -3 A (G)
Brother Zelias1448/55 (3)1 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, +4 DMG (G+)
Lyriel1062/62 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9, surges@15, HE expended, +4 DMG (G+)
Gethin359/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 9/13 surges@16, +4 DMG (G+)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 03:04, Tue 28 Feb 2012.
DawnStone
player, 218 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/9, PP-22
Sun 26 Feb 2012
at 05:41
  • msg #589

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #588):

Dawnstone bangs the end of his staff, and the spirit vanishes, only to appear by Ravex and send a restorative warmth into the dragonborn. Then it moves forward, and proceeds to smite the splasher with its burning coils, also giving Gethin some aid.

(OOC-

Minor action-transports Spirit to K7. Ravex gains 4 temp hp.

Move action-Spirit moves to M7

Standard action-uses protector's strike on Splasher.

00:35, Today: DawnStone rolled 15 using 1d8+10. Damage w/bonus
00:34, Today: DawnStone rolled 24 using 1d20+11. vs will.

Gethin gains 4 temp HP. Gethin will get +2 on all saves, as will all allies, next to spirit. If splasher tries to move without shifting, Spirit gets special OA.

Zone of dust ends.)

Autarch
GM, 1977 posts
Tue 28 Feb 2012
at 03:15
  • msg #590

Re: The Lasts Breaths of Ashenport

His concentration averted, the nature spirit-fueled storm lifts, and he and his friends are left in the musty shrine--still with three of its guardians. One of them, the water emissary, looks rather disrupted (15 dmg and the stuff about saves).

Althanis, ever patient, burns Gethin's eyes with Dagon's glare (pushed one and blind till the end of A's next turn--no save). Gethin staggers back onto the steps, his advance momentarily thwarted.

All are up but DS!

NameInitHPPower Usage, Conditions and Effects
Ravex2545/67 (4)1 AP, 2 Tips, hands: Icy Khopesh +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, Marked by Splasher, Dazed (end of A's turn), +4 DMG (G+)
Splasher 24-70Wet, Marked, Bloodied, +2 D (S), -3 A (G)
River Hag 21-21 (5)Hideous, Marked, Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Has Superior Cover
Junior 18-108Battle Standard of Healing in square, Dead
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, +4 DMG (G+)
Althanis 14-302 AP's, Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover, Marked, Command spent, -3 A (G)
Brother Zelias1448/55 (3)1 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, +4 DMG (G+)
Lyriel1062/62 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9, surges@15, HE expended, +4 DMG (G+)
Gethin359/61 (4)1 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 9/13 surges@16, Blind (Althanis), +4 DMG (G+)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 02:17, Sun 04 Mar 2012.
Lyriel Renard
player, 462 posts
Tue 28 Feb 2012
at 03:51
  • msg #591

Re: The Lasts Breaths of Ashenport

 
  On behalf of Zellias...

  Move: Walk SW-SW-S-SE to N7.
  Std: Strike the Avalanche misses Splasher.
  Free: Spend AP.
  Std: Dancing Cobra misses Splasher (Reflex 18).
  Minor: None?
 

This message was last edited by the player at 17:33, Tue 28 Feb 2012.
Lyriel Renard
player, 465 posts
Tue 28 Feb 2012
at 17:59
  • msg #592

Re: The Lasts Breaths of Ashenport

  Lyriel rushed up the stairs alongside Zellias, weaving between Gethin and the spirit and then around the altar to take the fight to the hag and the monstrosity that had once worn a human skin. No stone lip or squidlike writhing could avail them against her assault, which put both on the defensive, their blood and ichor tainting the water and staining the floor.

 
  Minor: None.
  Move: Walk SW-S to L6.
  Std: Charge S-S-SE-SE-SW to Q7; Hydra Charge hits Hag (AC 28) and Althanis (AC 29) for 25* damage. Hag and Althanis take a -2 penalty to attack rolls until Lyriel's EONT.

  * Counting Dawnstone's +4 bonus.
 
  HP 62+4/62  Sg 7/9
  AC23 F21 R18 W16
 

  Berserker's Charge: +2 speed when charging, +2 to attack rolls when charging.
 

This message was last edited by the player at 18:26, Tue 28 Feb 2012.
Ravex
player, 914 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 29 Feb 2012
at 01:33
  • msg #593

Re: The Lasts Breaths of Ashenport

In a series of motions often repeated in battles past, Ravex repositions himself, drops his Khopesh, draws his throwing weapon of choice, and hurls it up at the Splasher. At the same time he tosses the weapon, he hurls a series of incomprehensible insults to get its attention.

Move: Walk to K7
Free: Drop Khopesh
Minor: Draw Javelin
Standard: Throw Javelin at Splasher. Rolled 19 vs AC, dealing 16? (12+4) damage.

Splasher is Marked

Autarch
GM, 1982 posts
Sun 4 Mar 2012
at 03:07
  • msg #594

Re: The Lasts Breaths of Ashenport

Ravex heaves his javelin at his higher situated adversary who folds his aquatic form around the missile. It gets his attention and he rides a fortuitous tidal current over the ledge and next to the warrior (Swift Current, an encounter power, grants a six-square all-purpose shift). Crackling in anticipation, he lunges at the dragonborn who, all steel and shield, prevents the gensai from finding the right node of dispersal (Stroke of Lightning, a recharge power, misses his AC). Instead the force of the galvanic strike dissipates with a series of pops and zzts.

It's true that no manifestation of marine malevolence can dissuade Lyriel (Ring of Terror, triggered by her moving adjacent to Althanis, misses her Will). Unfazed by the nightmares of the sea and river, she hacks and hews (both hag and Althanis are hit for 25 dmg although hag takes 20 due to having 5 temp hps), splashing the altar with the high(er) priest's own hissing black ichor and tainting the deep well with the hag's own yellowish green blood. She recoils from the lupine, finding her no honeysuckle-seeking child (shifts back, loses superior cover), and throws her bonded weapon twice. A rope of seaweed follows its extension which she yanks back to allow for a second throw (both hit for a total of 28-4temp dmg), leaving two ragged wounds.

Lyriel feels her gorge rising, buoyed by a sudden sickening infusion of brackish water in her gut (10 ongoing dmg (save ends) as a weopon property).

Only DS is up!

NameInitHPPower Usage, Conditions and Effects
Ravex2545/67 (4)1 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, Marked by Splasher, +4 DMG (G+)
Splasher 24-70Wet, Marked, Swift Current Spent, Stroke of Lightning Recharging, Bloodied
River Hag 21-41Hideous, Marked, Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Has Cover, -2A (L), Bloodied
Junior 18-108Battle Standard of Healing in square, Dead
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, +4 DMG (G+)
Althanis 14-552 AP's, Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover, Marked, Command spent, Ring of Terror spent, -2A (L)
Brother Zelias1448/55 (3)0 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, +4 DMG (G+)
Lyriel1038/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9, surges@15, HE expended, 10 ongoing dmg (save ends), +4 DMG (G+)
Gethin359/61 (4)1 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 9/13 surges@16, Blind (Althanis), +4 DMG (G+)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 02:20, Mon 05 Mar 2012.
DawnStone
player, 221 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/9, PP-22
Sun 4 Mar 2012
at 03:57
  • msg #595

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #594):

Dawnstone, seeing Lyriel in danger, bangs the end of his staff. The spirit vanishes once more, only to appear behind her. Then it flows into her body, forming a dust cloud of spinning stone about her, although it does her foe no harm. What it does do is make her skin covered in a form of molten rock-like armor...

(OOC-Minor action-Summons spirit to Q8. Lyriel gains 4 temp HP.

Standard action-Uses Granite armor power. Spirit vanishes. Burst 1 effect around Lyriel.

22:53, Today: DawnStone rolled 16 using 1d20+13. vs AC. Misses no doubt.

Effect-Lyriel gains resist all 6 until end of DS's next turn.)

Gethin Ballider
player, 1034 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 4 Mar 2012
at 05:19
  • msg #596

Re: The Lasts Breaths of Ashenport

Gethin stumbles slowly forward, working his way toward the sound of fighting.  He lashes blindly at what he thinks is Althanis.  The wild attack fails, as he knew it would, but he suspects Althanis is the sort of man (or fish-man) that will see this as the skirmish of some divine conflict, and face him because of that.

MINOR: Divine Challenge Althanis (marked, 7 radiant dmg if he attacks other)
MOVE: to Q5
STANDARD: Virtuous Strike vs Althanis (+2 flank, -5 blind, -1 divine power, -1 horrid form)

00:16, Today: Gethin Ballider rolled 8,13 using d20+6,d8+5. Virtuous Strike vs Alth.

Autarch
GM, 1985 posts
Mon 5 Mar 2012
at 02:55
  • msg #597

Re: The Lasts Breaths of Ashenport

A flurry of phantom serpents constricts Gethin -- at Althanis' command! (Winding Serpents hits Gethin for 18 dmg and restrained till the end of G's next turn). He then means to blind the paladin and slayer! (AP spent--one at Lyriel, one at Gethin, takes 7 dmg from challenge). It's only Lyriel whose eyes sting and who reels back from Dagon's secrets (Blind till the end of A's next turn and pushed 1).

All but DS and Gethin are up!

NameInitHPPower Usage, Conditions and Effects
Ravex2545/67 (4)1 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, Marked by Splasher, +4 DMG (G+)
Splasher 24-70Wet, Marked, Swift Current Spent, Stroke of Lightning Recharging, Bloodied
River Hag 21-41Hideous, Marked, Aura 2 (enemies that start within it take 5 dmg and Melina gains 5 temp hps), Choking Shards Recharging, Has Cover, -2A (L), Bloodied
Junior 18-108Battle Standard of Healing in square, Dead
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, +4 DMG (G+)
Gethin345/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 9/13 surges@16, Restrained (next turn), +4 DMG (G+)
Althanis 14-621 AP, Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover, Marked, Command spent, Ring of Terror spent, -2A (L), Challenged, Winding Serpents Recharging
Brother Zelias1448/55 (3)0 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, +4 DMG (G+)
Lyriel1038/62 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 7/9, surges@15, HE expended, 10 ongoing dmg (save ends), Blinded (Alathanis), +4 DMG (G+), Resist 6 All (DS)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 03:24, Sat 10 Mar 2012.
Lyriel Renard
player, 471 posts
Mon 5 Mar 2012
at 10:53
  • msg #598

Re: The Lasts Breaths of Ashenport

  The sensation of brine in the guts was not unlike that of morning sickness, and Lyriel had battled the latter enough to steel herself against the former, at least for the time being. The subsequent flare, though startling and certainly inhibiting, couldn't mask the high priest's audible squelching or the even more prominent stench emanating from his writhing form, and a snarling rush around the well reintroduced him to the business end of her blade.

 
  Lyriel resists 6 of the 10 ongoing damage and loses the 4 THP.
  Minor: Grit and Spittle: Lyriel spends one surge and saves vs the ongoing damage.
  Move: None.
  Std: Charge NW-W to Q6 vs Althanis hits (AC 26, counting the additional -1 for Horrid Form) for 19 damage.
 
  HP 38/62  Sg 6/9
  AC23 F21 R18 W16
 

  Berserker's Charge: Lyriel gains a +2 power bonus to her speed when charging and a +2 power bonus to the attack rolls of her charge attacks.
 

Ravex
player, 916 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 9 Mar 2012
at 18:05
  • msg #599

Re: The Lasts Breaths of Ashenport

Keeping the splasher well-occupied, Ravex pulls back his Khopesh and cleaves downward at the watery critter with a devastating blow.

Reaping Strike vs Splasher AC. Rolled 32 to hit. CRIT for 15 damage.

The splasher is marked

Brother Zellias
player, 262 posts
Fri 9 Mar 2012
at 21:09
  • msg #600

Re: The Lasts Breaths of Ashenport

  Proxy for Zellias

 
  Move: Walk SE-S-SW to Q7.
  Std: Masterful Spiral crits Hag for 41 damage (should be +31) and hits/misses (Reflex 20) Althanis for 20 damage.
    Zellias gains +1 melee reach until the end of the encounter.
  Minor: None.
 

Autarch
GM, 1992 posts
Sat 10 Mar 2012
at 04:04
  • msg #601

Re: The Lasts Breaths of Ashenport

Usually, the kids thought they were safe, no where near the water's edge like their mothers had warned. They were just having a look at her. And they certainly wouldn't accept her offer of treats. What would the woman in the water be doing with sweets, anyhow? They'd get all swampy. Still, she called out to them in tones far sweeter than the smells of the mire.

"Come, try my starfish and sticky ropes, my sweets," Jenny Greenteeth called.

The kids would creep forward for a better look. They hadn't been told they couldn't do that.

Their mothers would find their bloated bodies days later, wrapped tenderly in seaweed. About the neck would be a series of mossy indentations.

Brother Zelias steps to well's lip and stretches his arms through the art of his discipline. Elongated, he catches the river had by the neck and draws her out. She wriggles at first and then thrashes in earnest, spraying him, Lyriel, and Gethin with the tainted well water. Higher he raises her in the air, and tighter he squeezes till she quiets, all nice and motionless. Plop, he drops her back into the pool, himself still long-limbed and crafty-eyed.

DS and Gethin are up!

NameInitHPPower Usage, Conditions and Effects
Ravex2539/671 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, Marked by Splasher, +4 DMG (G+)
Splasher 24-85Wet, Marked, Swift Current Spent, Stroke of Lightning Recharging, Bloodied
River Hag 21-82Dead
Junior 18-108Battle Standard of Healing in square, Dead
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, +4 DMG (G+)
Gethin345/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1 and Heavy Shield, 9/13 surges@16, Restrained (next turn), +4 DMG (G+)
Althanis 14-811 AP, Dagon’s Blessing aura 2: +2 Dmg for allies, Horrid Form: -1 to hit Althanis, Altar grants cover, Marked, Command spent, Ring of Terror spent, Challenged, Winding Serpents Recharging
Brother Zelias1448/55 (3)0 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, Long-limbed, +4 DMG (G+)
Lyriel1038/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, HE expended, Blinded (Alathanis), +4 DMG (G+), Resist 6 All (DS)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 02:53, Tue 13 Mar 2012.
DawnStone
player, 224 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/9, PP-22
Sat 10 Mar 2012
at 17:34
  • msg #602

Re: The Lasts Breaths of Ashenport

The spirit vanishes, only to reappear by Ravex. Dawnstone hoped to free up the warrior so they could focus all thier energies on Dagon's most powerful servant. The fiery spirit vanishes once more, only to fill Ravex with strength, health, and speed to bring down his foe...

(occ-minor action. Spirit appears in L6. Ravex gets 4 temp hp.

Standard action. Spirit infusion. Ravex gets free basic melee attack. +4 to hit, +6 on damage.

Move action-Dawnnstone moves to h8.

Spirit vanishes)

Ravex
player, 917 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sat 10 Mar 2012
at 18:06
  • msg #603

Re: The Lasts Breaths of Ashenport

Ravex takes advantage of Dawnstone's infusion and delivers another strike to his aquatic foe.

Basic attack vs Splasher AC. Rolled 25 to hit, dealing 16 damage.
Gethin Ballider
player, 1037 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 11 Mar 2012
at 14:28
  • msg #604

Re: The Lasts Breaths of Ashenport

"Take heart, stalwart warrior," Gethin intones as he lays a hand on Lyriel's shoulder, "Let not your feet falter, nor your hands tire."

With that blessing invoked, the paladin turns back to his spiritual foe.  With a word of command, his longsword bursts into flame.  He slashes at Dagon's priest, lopping off one of his squid-like tentacles and searing the milky flesh beneath.

EFFECTS: Restrained (1 turn), +4 dmg (UEoE), Challenging Althanis

MINOR: Lay on Hands on Lyriel (Gethin -1 surge & gain Resist 3 All USoNT; Lyriel heals surge+7 = +22 HP to 60/62 HP
STANDARD: Bolstering Strike vs Althanis (w/ -1 Horrid Form and -1 Altar): rolled 24 vs AC for 13 dmg & Gethin gains 3 temp HP & Althanis remains Challenged
FREE: Activate Flaming Weapon daily for 7 fire dmg* and 5 ongoing dmg, save ends

* = I think that because it's a separate power and a separate damage roll, I can add the +4 dmg from Wrath of the Gods again to this roll.  If that is wrong, the damage is only 3 fire dmg.

10:18, Today: Gethin Ballider rolled 3 using 1d6. Flaming weapon daily.
10:16, Today: Gethin Ballider rolled 24,9 using d20+9,d8+5. Bolstering Strike (-1 horrid, -1 altar).

Autarch
GM, 1995 posts
Tue 13 Mar 2012
at 03:14
  • msg #605

Re: The Lasts Breaths of Ashenport

Gethin slices Althanis and a tentacle flops atop the altar, separated from its master. He doesn't seem so horrid now (Althanis loses Horrid Form when bloodied). But horrid enough to inspire repulsion (When bloodied, Ring of Terror recharges and is immediately used; Gethin is pushed 4 squares; work with me here). Enraged, Althanis commands the shrine's residual energy till darkness shrouds the paladin. (hit for 25+29-12-3 dmg)

He screams as fangs sink into his bosom, his biceps, and his shoulders. But when the darkness clears, only the bloody imprints remain, and blood trails from his lips.

All are up!

NameInitHPPower Usage, Conditions and Effects
Ravex2539/67 (4)1 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, Marked by Splasher, +4 DMG (G+)
Splasher 24-101Dead
River Hag 21-82Dead
Junior 18-108Battle Standard of Healing in square, Dead
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, +4 DMG (G+)
Gethin38/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1* and Heavy Shield, 8/13 surges@16, LoH*, Bloodied, +4 DMG (G+), Resist 3 all (G)
Althanis 14-1011 AP, Marked, Command spent, Challenged, Winding Serpents Recharging, 5 fire dmg ongoing (save ends), Bloodied
Brother Zelias1448/55 (3)0 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, Long-limbed, +4 DMG (G+)
Lyriel1060/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, HE expended, Blinded (Alathanis), +4 DMG (G+), Resist 6 All (DS)


Lyriel's tactical survey reveals:

Altar: The stone altar has AC and Reflex defenses of 3, a Fortitude defense of 15, and 200 hit points. It is attached to the floor, and far too heavy to move. It requires an extra square of movement to step up onto the altar. It provides cover to anyone behind it. Due to the altar’s dark energy, all adjacent characters take a –1 penalty to attack rolls with divine powers (unless
they are worshipers of Dagon).
Ledge: The ledge is roughly 2 squares in height, and it requires a DC 20 Athletics check to climb.
Pool: Unknown
Stairs, Steep: Steep stairs qualify as difficult terrain. Any creature subject to a push, pull, or slide effect down the stairs falls an additional square and must make an immediate save or fall prone.
Statues, Medium: The statues have AC and Reflex defenses of 5, a Fortitude defense of 10, and 40 hit points. They can be pushed over with a DC 19 Strength check.
This message was last edited by the GM at 01:21, Fri 16 Mar 2012.
Gethin Ballider
player, 1038 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 13 Mar 2012
at 05:05
  • msg #606

Re: The Lasts Breaths of Ashenport

Gethin spits the blood from his lips and takes a moment to check to make sure the spectral fangs -- the stuff of nightmares -- are in fact gone.

"Press the attack!" he wheezes, in spite of his broken body.  "Victory is almost ours!"

OOC: Gethin will wait for others, but if all end close to Althanis and still leave a square for him to charge to, he will use Glorious Charge to give +8 HP to all within 2 squares of either P4 or P5, depending on what's left open to charge at.
Brother Zellias
player, 263 posts
Wed 14 Mar 2012
at 00:28
  • msg #607

Re: The Lasts Breaths of Ashenport

  Aberrants such as this needed to get off the cosmological lawn, and so Zellias circled and lay into the meddling squid.

 
  Minor: None.
  Move: Walk W-SW to R5.
  Std: Dragon's Tail hits (Fort 28) Althanis for 16* damage and Althanis is knocked prone.
  Free: Centered Flurry vs Althanis: 5 damage and Althanis slides E to Q5.

  * If the +4 is encounter-long?
 

Lyriel Renard
player, 479 posts
Wed 14 Mar 2012
at 00:45
  • msg #608

Re: The Lasts Breaths of Ashenport

  Lyriel's face was writ bold with fury as she raised her blade and brought it down with full force on the sprawling madman.

 
  Minor: Poised Assault stance.
  Std: MBA hits (AC 34) Althanis for 20 damage.
  Move: None.

  Free (Granted by Dawnstone): MBA hits Althanis for 21 damage.
 
  HP 60/62  Sg 6/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

This message was last edited by the player at 03:43, Wed 14 Mar 2012.
DawnStone
player, 227 posts
AC-21, F-22, R-21, W-22
HP-52/39, HS-9/9, PP-22
Wed 14 Mar 2012
at 03:14
  • msg #609

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #608):

The spirit appears next to Gethin, strengthing his body as best it could. Then it vanished, filling Lyriel with the same power and speed to strike down the servant of Dagon. Before it vanished, Dawnstone's mental voice could be heard by all.

The spirits reject you from the cycle, and return you to your foul master...


(occ-free action. Spirit appears in P5. Gethin  gets 4 temp hp.

Standard action. Spirit infusion. Lyriel gets free basic melee attack. +4 to hit, +6 on damage. Also foe is prone.

Spirit vanishes.

Move action-Dawnnstone moves to I8

Minor action-DS grabs banner.)

This message was last edited by the player at 23:03, Wed 14 Mar 2012.
Ravex
player, 920 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 14 Mar 2012
at 17:08
  • msg #610

Re: The Lasts Breaths of Ashenport

With the Splasher down, Ravex charges up the stairs and hurls himself at their final foe, delivering his second critical hit of the battle against Althanis!

Move+Standard: Charge to P5. Rolled 33 vs AC, CRIT for 21 damage.

Althanis is marked

Gethin Ballider
player, 1039 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 14 Mar 2012
at 21:57
  • msg #611

Re: The Lasts Breaths of Ashenport

Gasping ragged breaths, Gethin takes heart at the presence of Dawnstone's spirit.  It reminds him that they have allies, both divine and supernatural, working on their behalf.

Determined to put an end to the priest's foulness, Gethin hefts his sword and charges in.  The strike is true, and as the betentacled foulness totters, Gethin's hopes rise that maybe in fact will topple over dead.

EFFECTS: 4 temp HP from Dawnstone

STANDARD: Glorious Charge to P4 vs Althanis (rolled 24 vs AC for 19 dmg
(spend Tip on attack if needed, then on damage if needed)
 ✦ effect: each ally within 2 gains +6 HP

16:47, Today: Gethin Ballider rolled 25,19 using d20+12,2d8+5. Glorious Charge vs Alth.

Autarch
GM, 1999 posts
Fri 16 Mar 2012
at 01:45
  • msg #612

Re: The Lasts Breaths of Ashenport

Gloriously,  Gethin clatters into the many-tentacled priest and hews madly with his sun-strong sword, lopping off suckered appendages with each cut. When he's done--and all take a step back to retain their own precious extremities--fewer remain attached than severed. Whatever the priest was spasms and then hisses before dissolving into a puddle of putrescence. You all give it a wide berth.

Casually, DawnStone examines the corpse of the fish-man. It bears a tattoo of a gold leaf, scarcely visible beneath its scales. This horrendous abomination was once one of the Goldleaf guards who so recently sacrificed himself to the ocean!

You can hear the hush and rush of the sea through the river hag's sanctuary. There has to be, you conclude, a better way to continue your descent.

Map is only up for reference; do not comment on its inaccuracies!

NameInitHPPower Usage, Conditions and Effects
Ravex2545/67 (4)1 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 9/12 surges@19, Racial Spent, +4 DMG (G+)
DawnStone1539/522 AP, 1 Tip, hands: Defensive Staff +2, 9/9 surges@13, Healing Spirit**, +4 DMG (G+)
Gethin38/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1* and Heavy Shield, 8/13 surges@16, LoH*, Bloodied, +4 DMG (G+)
Althanis 14-203Dead
Brother Zelias1454/55 (3)0 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13, Long-limbed, +4 DMG (G+)
Lyriel1062/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, HE expended, +4 DMG (G+)



Lyriel Renard
player, 482 posts
Fri 16 Mar 2012
at 12:08
  • msg #613

Re: The Lasts Breaths of Ashenport

  Lyriel keeps her guard up until she's had a chance to sweep the room for any lingering threats, be they person, beast, or feature. That done, she stands down and sees to tending the injured, cleaning her weapon once the wounds have been seen to. She throws an occasional, concerned look toward the rest of the company along with equally dark looks toward the altar, statues, and Dagonite remains - what's left of them, at least - as she goes about those tasks.

  "We need to check that other passage," she states at last, once everyone has recovered from the latest bout and she has regained her breath. "Anyone else feel like taking apart some more icons of evil before we go? I'd feel better knowing they're gone."

  It might be a waste of time, little more than a show of defiance. On the other hand, this shrine is a seat of the cult's power, and it might not need a high priest to continue channeling the demon lord's taint into the world. The more they do to break its vile hold, the less likely that they - or anyone else - will be troubled by it again.
This message was last edited by the player at 12:13, Fri 16 Mar 2012.
Gethin Ballider
player, 1040 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 16 Mar 2012
at 13:39
  • msg #614

Re: The Lasts Breaths of Ashenport

Gethin stands back, panting and dripping ichor. After a moment, he wipes his blade clean and sheaths it.

"Yes. This must be destroyed," he agrees, approaching the altar.

He nods at Dawnstone's investigative work. "Check the others as well.  We still do not know the genesis of this cult. Who was first turned, and how?"

Gethin slings his shield over his back and examines the altar. "Give me a moment. I want to see if there's some way to decommission this other than just hacking it to bits."

OOC: Religion check -- is there any way to destroy or un-dedicate the altar other than just whacking at it?

09:38, Today: Gethin Ballider rolled 27 using 1d20+8. religion check: altar.

DawnStone
player, 228 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Fri 16 Mar 2012
at 13:42
  • msg #615

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #614):

The crystal man nods. I agree. These may be a source of Dagon's foul power. The removal of each might cause him some pain...

He gestures with his staff, and his burning spirit appears to attack the altar.

Dawnstone glances at the others. I fear I will regret not having the ritual to impart water breathing. Water will no doubt play a larger role in finding the Voice of Dagon.

(OOC-Short rest, spending healing surge)
Autarch
GM, 2001 posts
Mon 19 Mar 2012
at 04:57
  • msg #616

Re: The Lasts Breaths of Ashenport

It is Gethin who must rest the most and Brother Zelias who must rest the least, the monk idly articulating his breaths while the paladin grimaces with each stitch. Sutured, Gethin warily eyes the altar, an enormous chunk of blackness, as though carved from the night sky. Its waves of dark emanation tug at him, threaten to pull him down. Skirting it, he walks behind it, to behold its diabolic effulgence.

"I'm ready now," he thinks. He mouths the words to himself, "Ready to ri.." Then, he feels a great wrench and he finds himself flung backwards and Ravex standing between him and the well.

The well! Had he really been about to ... ?

It would take a hierophant, nay a mystogogue of the highest echelons, to nullify this altar.

Silently, you leave the room and track back to the corridor past the serpentine relief. It stretches before you, leading to yet another staircase, and before that, a door on the right. Footsteps, speech, and even breathing echoes strangely in this passage, returning to you twisted and distorted.

Perhaps the warping of the echoes is due to the intricate carvings? Walls, ceiling, and floor are covered with more images of marine creatures. Immense claws snap humans in half, while tentacles the size of redwoods wrap themselves about shattered galleons. Winding through the center of it all, along the floor, is a series of impossibly long serpents, with heads on both ends, each biting the throat of the next. So real are the images, you can practically smell the salty tang of the sea.


NameInitHPPower Usage, Conditions and Effects
Ravex2567/67 1 AP, 2 Tips, hands: Subtle Javelin +2 and Bashing Heavy Shield +1, 8/12 surges@19
DawnStone1552/522 AP, 1 Tip, hands: Defensive Staff +2, 8/9 surges@13, Healing Spirit
Gethin361/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Flaming Longsword +1* and Heavy Shield, 5/13 surges@16, LoH*
Brother Zelias1454/550 AP, 0 Tips, hands: Walking stick and nothing, 6/8 surges@13
Lyriel1062/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, HE expended, +4 DMG (G+)

Lyriel Renard
player, 486 posts
Tue 20 Mar 2012
at 02:47
  • [deleted]
  • msg #617

Re: The Lasts Breaths of Ashenport

This message was deleted by the player at 03:13, Thu 22 Mar 2012.
DawnStone
player, 229 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Tue 20 Mar 2012
at 20:40
  • msg #618

Re: The Lasts Breaths of Ashenport

Scholar that he was, Dawnstone checked over each carving. Each bit of art. He knew Dagon's power could strike the mind's of those unnawary of its alien nature. As always, he trusted in the spirits to shield his mind-made of pure energy rather than an organ of flesh.

(OOC-
16:37, Today: DawnStone rolled 19 using 1d20+12. Dungeoneering.
16:37, Today: DawnStone rolled 21 using 1d20+12. Religion.
16:37, Today: DawnStone rolled 30 using 1d20+14. Arcana.)

Autarch
GM, 2006 posts
Thu 22 Mar 2012
at 02:24
  • msg #619

Re: The Lasts Breaths of Ashenport

Remembering that you've already studied these tiles, you find the only unopened door in the subterranean temple, down the second set of descending stairs.

Like the hallway outside, this chamber is covered on all surfaces with etchings of sea monsters. Here, however, the scent of the ocean is not imaginary, for a pool of brackish water stands in the far side of the room.

You know, without any need for submersion, voluntary or otherwise, that this pool connects to the hag's spout and to tidal, then coastal, and then oceanic waters.

There doesn't seem much left to do here. You'll have to decide on your next course of action.
This message was last edited by the GM at 02:24, Thu 22 Mar 2012.
Gethin Ballider
player, 1042 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 22 Mar 2012
at 13:40
  • msg #620

Re: The Lasts Breaths of Ashenport

"You must rise before you can descend," Gethin recalls, "but have we descended far enough?"

"What do the spirits say, DawnStone?  Do we have to go under this water?"
  Gethin shudders a bit at the thought.
Gethin Ballider
player, 1043 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 22 Mar 2012
at 14:03
  • msg #621

Re: The Lasts Breaths of Ashenport

Gethin stands at the water's edge, pondering a few minutes longer, recalling snatches of conversation over the past few days.

"No, that wasn't it.  It was, 'you must rise before you can dive.'  And the Voice is in caverns under the sea."

"I think we have to go into this water."

Lyriel Renard
player, 488 posts
Thu 22 Mar 2012
at 14:48
  • msg #622

Re: The Lasts Breaths of Ashenport

  Lyriel maintained a wary guard in the well's vicinity; it would be all too easy for something to approach them unawares within its murky depths.

  While it was clear that their troubles weren't over, Gethin's suggestion prompted her to shake her head as she frowned at the stagnant surface. "Not without some way to see, move, and breathe down there, we don't. Let's see if this comes out somewhere near the shore. There must be some way for them to get their victims from there to here, and not having to go single file through a narrow passage makes it less likely we'll get turned into pinatas if there are any more of those fish-men lurking about."
DawnStone
player, 230 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Thu 22 Mar 2012
at 14:49
  • msg #623

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #621):

If only I had that ritual. The thoughts came again bitterly. I knew this would happen. Prehaps I should go myself. Drowning is not an issue for me-and I might be able to set up something to insure the rest of you are fine.

He looked into the water. I can send my spirit ahead to see the path, and check what dangers await us.
Lyriel Renard
player, 489 posts
Fri 23 Mar 2012
at 11:16
  • msg #624

Re: The Lasts Breaths of Ashenport

  Lyriel didn't like that idea any better. "Sending someone down alone will just get them picked off. Let's have a look along the shoreline first. If we can't find anything there, we'll go back to the store and see what we can use to make breathing bladders. Strike that: we'll see what's available first. If there's one thing we can count on no matter the entrance, it's water."
Gethin Ballider
player, 1044 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 23 Mar 2012
at 13:54
  • msg #625

Re: The Lasts Breaths of Ashenport

"There is no risk to Dawnstone's spirit.  It may be that the passage through the water here is brief and manageable.  We are here now, we should check that first."
Lyriel Renard
player, 490 posts
Fri 23 Mar 2012
at 14:43
  • msg #626

Re: The Lasts Breaths of Ashenport

  Lyriel took in a breath and held it momentarily as she considered Gethin's words, then let it out quietly. "Alright. As long as it doesn't risk any permanent harm."
DawnStone
player, 232 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Fri 23 Mar 2012
at 14:48
  • msg #627

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #626):

He nodded, and once again called forth the Spirit of the Elements. The lava-like giant snake hissed and moved, and dove into the water. Swimming and writhing, while at the same time vanishing and reappearing elsewhere as it moved.

If there is a place it can arrive-I can trade places with it and transport myself to that destination. However, it only aids me, I am afraid. He mentally sends out.

(OOC-Using my utility power:

Roaming Mind, Roaming Spirit. Standard action-range 20.
Until end of encounter, user does not need line of sight or effect to spirit.
Percives with all senses through spirit. Cannot make normal attacks through
spirit unless 20 or less spaces away.)

Ravex
player, 921 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 23 Mar 2012
at 19:41
  • msg #628

Re: The Lasts Breaths of Ashenport

Ravex trundles along with the rest of the group, still a little high from his recent battle haze.

He looks skeptically at the water, and only offers shrug in agreement when Dawnstone offers to send his spirit. Better it, than him!
Autarch
GM, 2007 posts
Sat 24 Mar 2012
at 05:00
  • msg #629

Re: The Lasts Breaths of Ashenport

With a hiss and a splash, the spirit serpent dives into the well. It doesn't question DawnStone's or Gethin's sanity. If they surmise that the sea caves reside a few hundred feet away, how could it persuade them otherwise?

For the first fathoms, DawnStone can't discern anything beyond the immediate press of brackish water. A few fathoms more, and he beings to isolate his sensations. Cold, the water is cold. But that doesn't trouble him. Further now, he senses a coloration change; the water starts to speak of an empty night sky. Around a bend, the tunnel tightens and then frays with the branches just beyond the spirit's tether.

As he considers what to do, he feels vibrations in the current. Soon, he won't be alone.
DawnStone
player, 234 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Sat 24 Mar 2012
at 14:33
  • msg #630

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #629):

Dawnstone sends the spirit on. He needed to find a pocket of air for his friends. If the spirit was attacked, it could only be disrupted, not killed. A bit of dis comfort for him, but nothing more. The spirit would reform once again and return to him. For now, it's misson was to find what he had been directed to by his communion with the land.
Gethin Ballider
player, 1046 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 24 Mar 2012
at 15:15
  • msg #631

Re: The Lasts Breaths of Ashenport

Gethin waits patiently.  Dawnstone's faraway gaze looks to him no further than his regular gaze.  The crystal man is too otherworldly and inhuman for Gethin to have a good read on.

From the length of Dawnstone's silence, Gethin begins to lose hope that this pool offers them any way forward.  Perhaps their job here was only to kill those Dagonite monstrosities, but it all felt... incomplete somehow.

Still, he waits quietly for Dawnstone's report before saying anything.
Lyriel Renard
player, 491 posts
Sat 24 Mar 2012
at 15:41
  • msg #632

Re: The Lasts Breaths of Ashenport

  Lacking anything else to do beyond maintaining a general state of alertness, Lyriel sets about cleaning the latest batch of gore and grime as well as she can without divesting herself of any critical gear.

  "It bothers me that we can't do anything about that altar. Even if we manage to wipe out every last one of his minions, leaving that thing intact just means that it'll be starting all over again before long. Still, maybe it'll lose its protection once they're all gone. I'm sure there are more of them around; the altar isn't in the right place to be the source of the wailing. There has to be something else seaward sending that out."
Autarch
GM, 2009 posts
Mon 26 Mar 2012
at 03:59
  • msg #633

Re: The Lasts Breaths of Ashenport

After a while it's impossible to tell which direction the spirit travels. And the first cluster of branches isn't the first. The tunnels twist in and amongst themselves. After a promising choice leads to a long stretch the spirit reappears at that first junction just a few fathoms down. A school of straggly cave fish blink at him.

This isn't going to work. The channels may well lead to the sea, but the serpent doesn't know the way. And the other things here do.
This message was last edited by the GM at 04:01, Mon 26 Mar 2012.
DawnStone
player, 236 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Mon 26 Mar 2012
at 12:37
  • msg #634

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #633):

Dawnstone sends the spirit to keep looking, but he doubted there would be anything to find. Maybe if one of their foes where down there the spirit could follow them-but somehow he thought that was not to likely.

I fear the tunnels go on for quite some time. With no air pockets. Any attempt by you to swim them would be ill-advised. I could try to re-commune with the land, hoping for more insight perhaps? His mental message went out to the others.
Lyriel Renard
player, 492 posts
Mon 26 Mar 2012
at 14:09
  • msg #635

Re: The Lasts Breaths of Ashenport

  "If you really think it will help, but time is both wasting and definitely not on our side."
Gethin Ballider
player, 1047 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 26 Mar 2012
at 15:46
  • msg #636

Re: The Lasts Breaths of Ashenport

"Let's first follow Lyriel's plan and check the sea shore for these caves."

"I also think you're right about the altar.  It cannot be decommissioned, but it can be smashed to bits.  We can do that on the way out."


Gethin readies his sword and shield and prepares to head back into the altar room.  There he will hack at the dark altar, hopefully with some help, until it is sufficiently broken.

((Early OOC text said it has AC/REFL 3 and 200 HP.  Working together, and barring any vengeful demons, it would be trivial to destroy it in 3-4 rounds.))
Lyriel Renard
player, 493 posts
Mon 26 Mar 2012
at 15:48
  • msg #637

Re: The Lasts Breaths of Ashenport

  Lyriel will assist with the percussive decommissioning of the shrine!
Autarch
GM, 2013 posts
Mon 2 Apr 2012
at 02:38
  • msg #638

Re: The Lasts Breaths of Ashenport

Sidestepping Junior's still hissing vitriol, you march to the altar, feeling that you haven't sufficiently left your mark in this subterranean complex. Even without physical guardians, the temple retains its taint. The sting of saltwater, the reek of seaweed...it's there.

Gethin reaches the altar first. He smashes the ebon stone and is rewarded with a spray of black chips. He--they--can destroy it with sweat, sinews, and steel! It's toilsome work and with each crash of blade, a louder crash echoes through the chamber.  The sound gathers about his ears, dumbly at first, but then insistently, till he's convinced it cradles his inner ear.

The next blow hurts far more than it should, but he and his mates have made some decent progress, cleaving well into the bottom half of the stubborn stone.

Ravex says something, but he can't quite make it out. Something's tugging at his ear. No, that's not right. Twisting. He staggers back and his vision becomes brackish and then black.

The dragon-man's claws wake him, and he sees the altar in crumbles. They did it! They smashed the vile stone. They stare at their work, well-pleased. How could a few swords fail to match the might of an alien god?

As if in answer, swirling blue vapors form and surround the altar. In no time, it stands whole before you again. Do you wish to "destroy" it a second time?
This message was last edited by the GM at 02:38, Mon 02 Apr 2012.
DawnStone
player, 238 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Mon 2 Apr 2012
at 03:39
  • msg #639

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #638):

This is not the way. Dawnstone sends to his friends. Strength and steel will stop Dagon's followers-but its power lives on. We need to commune with the land how to still the Voice of Dagon once and for all.

Sure enough, he reaches into his fanny pack and begins the ritual to speak with the spirits once more...

(OOC-Commune with nature-23:41, Today: DawnStone rolled 35 using 1d20+16. Speak with spirits bonus. Rolled a 19!)
This message was last edited by the player at 03:42, Mon 02 Apr 2012.
Autarch
GM, 2014 posts
Wed 4 Apr 2012
at 04:20
  • msg #640

Re: The Lasts Breaths of Ashenport

You form a circle around the altar for the shaman's session to help focus his mediumistic powers. For the first few minutes, nothing happens beyond DawnStone's repetition of his mantra, "I am ready/like the flower for the bee."

Lyriel feels a numbness in her toes, even through her fur. It's centered around the altar. The air tastes...charged. Lyriel thinks for a moment to place the sensation and remembers an electrical storm, all arcs of crazy white light. The very air itself tasted of the current. That's what this air tastes like.

She glances around nervously, looking at the expressions of the others. Do they feel the frigidity of their toes? She'd like to ask them, but for fear of disrupting the shaman's connection to the spirit realm, she stays silent.

The spirit-talker becomes rigid, not his regular rigid; even he twitches now and then at the tug of some subterranean flow. He's motionless.

The blue vapors that had occasioned the reforming of the altar now well up from the floor. They coil themselves upon the table, wrapping and wrapping themselves in one neat circle after another. Then, they shift about some, until a lumpen head sits atop a vaporous mass.

The medium ceases his chant, and asks tonelessly, "Spirit of nature, you who have guided me to all of my wisdom, tell me what you know, where to go, and what to do."

The head shuffles itself a bit, a mouth forms, and words issue forth: "You're gonna ride the night current. That's what I'm gonna tell you, spirit-sucker."

And the room goes dark.
This message was last edited by the GM at 04:20, Wed 04 Apr 2012.
Lyriel Renard
player, 497 posts
Wed 4 Apr 2012
at 05:05
  • msg #641

Re: The Lasts Breaths of Ashenport

  "Marvelous," came Lyriel's muttered voice amidst the sudden darkness as she worked to reignite her sunrod, or failing that, to ready a new one. "We know what to do the next time we fancy a chat with a demon prince." What reason Dawnstone could possibly have had to think that using Dagon's altar as the focus for his ritual would be a good idea was beyond her, but the results spoke - badly - for themselves. Still, she could easily imagine how much worse things might have gone than having to endure the stink of ozone and the discomfort of chilled extremities.

  With light restored, she took a moment to quickly appraise the state of the company and the surroundings in case there were any lingering effects or changes, then pointed firmly down the stairs toward the exit. "Let's go. This place is nothing but trouble."
This message was last edited by the player at 05:54, Wed 04 Apr 2012.
DawnStone
player, 239 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Wed 4 Apr 2012
at 15:15
  • msg #642

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #641):

He examines the alter. Maybe if he did the ritual from farther away it could work. However, he had done as much as he could here. Even using the underwater tunnels had gained him nothing. Granted-he could go down their himself and look about-but without knowing what he was looking for-he would be searching forever.

I am not sure what else we can do. Your gods and the land itself seem to have no way to stop this. However, I know we must find and destroy the voice of Dagon. Have we done that? We will find out shortly if the call stops... He sends to his friends.
Autarch
GM, 2015 posts
Sun 8 Apr 2012
at 04:02
  • msg #643

Re: The Lasts Breaths of Ashenport

You can't imagine that the caves feeding this complex would be...at the other end of town, so you head directly for the shore, returning the favor as it were. With the temple standing atop a hill, you worry about a descent in the rain but can't fathom any other alternative. Either stay in town, snatching at your remaining strands of sanity or silence the voice.

Some 25 feet below, the wrathful sea pounds against unyielding stone. Between the two, the territory over which they battle, is a tiny stretch of rocky beach. Every few moments, it vanishes briefly beneath the waves, only to reappear.


There. The entry you seek must lie along that flickering strand.

OOC DC 20 Athletics Check to climb down. There is no other way.
DawnStone
player, 240 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Sun 8 Apr 2012
at 04:31
  • msg #644

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #643):

Dawnstone had now issue heading down, as he could break apart his form and reconstruct himself there. Once his position was secure, he could help the others...

(OOC-Couple of questions.

1-Can I Send my spirit to that location and then trade places with it via my teleport? 25 feet is only 5 spaces, so I am well within range.

If not, here is my roll.

00:25, Today: DawnStone rolled 22 using 1d20+16. Speak with spirits bonus. Athletics check.

2-Using my movement of the strong spirit, can I move the other PCs down safe via my spirit carrying them? Just in case they are bad at athletics.

3-If I cannot do that, but can get myself down, can I be the anchor of a rope so they can climb down safer?)

Lyriel Renard
player, 502 posts
Tue 10 Apr 2012
at 01:33
  • msg #645

Re: The Lasts Breaths of Ashenport

  After anchoring a rope to the cliff top, and further affixing it to spikes on the way down, Lyriel makes the descent safely. Brother Zellias follows with little trouble.

 
  Lyriel: Climb 28 vs DC 15.
  Zellias: Climb 18 vs DC 15.
 

Ravex
player, 924 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 10 Apr 2012
at 14:33
  • msg #646

Re: The Lasts Breaths of Ashenport

Ravex stows his shield and makes his way down as gingerly as his hulking form would allow. At this point, he had nothing but complaints whirling around in his reptilian skull, so he kept his mouth shut.

One foot in front of the other.

Messed up that dice roll, should be +13, not +11 (He's not holding his shield)

Athletics check = 16

Gethin Ballider
player, 1054 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 10 Apr 2012
at 15:54
  • msg #647

Re: The Lasts Breaths of Ashenport

With grim determination, Gethin straps his shield onto his back, grabs the rain-slick rope, and begins to lower himself down the edge.  He's never been much of a climber, being more the slow, plodding, farmboy type.  So he takes his time, moving down slowly.  But shortly after starting, a gust blows, his foot slips on a mossy rock, his hand slides down the rope...

OOC:
Athletics checks made without circumstance bonus that may come from using climbing gear.

First Athletics check = 10.  If no +2 bonus for climbing gear, fall 25 feet.

If +2 for climbing gear, fail to progress and Second Athletics check = 18.

DawnStone
player, 247 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Tue 10 Apr 2012
at 15:57
  • msg #648

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #647):

(OOC-With Dawnstone securing rope you may get another +2 aid other bonus)
Autarch
GM, 2022 posts
Sat 21 Apr 2012
at 20:24
  • msg #649

Re: The Lasts Breaths of Ashenport

Lyriel and Brother Zelias drop down first, their boots sinking into the muddy sand of the beach with a squelch. Lyriel peers about, ever alert for dangers while the monk squelches towards the shore itself, perhaps to give more room to the other descenders. Next is DawnStone who glides down effortlessly, nearly serpentine in his descent. Bracing himself against the stone wall of the cliff, he secures the rope for Gethin and Ravex, assurance that prevents a nasty fall but not a contusion when the paladin slams his elbow against the rock, while trying to regain his hold.

Brother Zelias points to breaking waters, frothy and furious, and gestures for the others to look that way. He sees something. When Ravex hollers, "What?" above the din of the storm and waves, he pads closer to the disturbance; he's not feet from where the water meets the sea strand.

All eyes strain in the absence of light; a cloud occludes the moon, lightning fails to strike, and Gethin's blade remains sheathed. A boom of thunder and three seconds later, tines of light cut across the sky.

Something grotesque moves beneath the surface of the water, making a beeline for the shore! (G2)

The tide's arm snatches Brother Zelias, live and wriggling, to the waiting breast of the sea! He sinks beneath the surface in a blink; surely, he's gonna ride, ride the night current.

Now, now, you will feel the wrath of Dagon.

NameInitHPPower Usage, Conditions and Effects
Ravex2567/67 1 AP, 2 Tips, hands: Empty, 8/12 surges@19, 10 feet up
DawnStone1552/522 AP, 1 Tip, hands: Defensive Staff +2, 8/9 surges@13, Healing Spirit
Gethin361/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Empty, 5/13 surges@16, LoH*, 15 feet up
Brother Zelias1454/550 AP, 0 Tips, hands: At Sea!, 6/8 surges@13
Lyriel1062/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15

Cliff: The cliff is roughly 25 feet (5 squares) from top to bottom. It requires a DC 20 Athletics check to climb.
Mud: Due to the rains, the beach is difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attacks). Perception checks take a –2 penalty. The rain extinguishes unprotected flames.
Tide: The tide here is violent and unpredictable.

This message was last edited by the GM at 20:42, Sun 22 Apr 2012.
Lyriel Renard
player, 503 posts
Sat 21 Apr 2012
at 20:47
  • msg #650

Re: The Lasts Breaths of Ashenport

 
  Lyriel's initiative is 8.
  Zellias's initiative is 27.
 

DawnStone
player, 250 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Sun 22 Apr 2012
at 03:21
  • msg #651

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #649):

23:19, Today: DawnStone rolled 8 using 1d20+3.
Ravex
player, 926 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 22 Apr 2012
at 11:30
  • msg #652

Re: The Lasts Breaths of Ashenport

Seeing Zellias in danger, Ravex scurries down the rope as fast as his clawed hands will carry him!

Athletics: 23
Initiative: 18

Gethin Ballider
player, 1056 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 22 Apr 2012
at 13:12
  • msg #653

Re: The Lasts Breaths of Ashenport

Clinging to the rope, Gethin gets a birds-eye view of the scene unfolding below.  He yells for Zellias to watch out, but the wind steals his voice.

Got to get down there quickly.

09:10, Today: Gethin Ballider rolled 17 using 1d20+2. init.
Autarch
GM, 2024 posts
Sun 22 Apr 2012
at 21:35
  • msg #654

Re: The Lasts Breaths of Ashenport

An abomination explodes from the surf. Clacking claws, writhing legs, wriggling antennae—it surges to attack!

Propelling itself from the surf through the air, as it itself were storm-tossed, it crashes before you, pressing Lyriel, Dawnstone, and Ravex against the cliff face and showering all with the spray of the sea and its tang (Wrathful Pheromone hits all but Gethin; all hit must use a standard action on its next turn to make a melee basic attack against an ally; those who can't lose their standard action).

NameInitHPPower Usage, Conditions and Effects
Wrath of Dagon 23 1 AP, Excessive extremities, Wrathful Pheromone spent
Ravex1867/67 1 AP, 2 Tips, hands: Empty, 8/12 surges@19, Wrathful Pheromone
Gethin1761/611 AP, 1 Tip, light: tucked sunrod @100%, hands: Empty, 5/13 surges@16, LoH*, 15 feet up
Lyriel862/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, Wrathful Pheromone
DawnStone852/522 AP, 1 Tip, hands: Defensive Staff +2, 8/9 surges@13, Healing Spirit, Wrathful Pheromone

Cliff: The cliff is roughly 25 feet (5 squares) from top to bottom. It requires a DC 20 Athletics check to climb.
Mud: Due to the rains, the beach is difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attacks). Perception checks take a –2 penalty.
Tide: The tide here is violent and unpredictable.

This message was last edited by the GM at 21:33, Tue 24 Apr 2012.
Lyriel Renard
player, 504 posts
Sun 22 Apr 2012
at 23:08
  • msg #655

Re: The Lasts Breaths of Ashenport

  The speed with which Zellias had been swept out into the water conspired with the heavy mud to ensure that Lyriel was unable to do anything more than bellow his name as he vanished into the pounding surf, and the same mucky morass kept her from turning to properly meet the attack that suddenly flashed through the shadows to her right; steel glanced off of steel with a screech and a cha-thunk as Ravex's blade glanced off of hers and then again from her pauldron, and for one dizzy moment she saw the enemy in him: tendrils seeping out from beneath glistening, fish-like scales amidst the armor that Ravex had once worn. This time the mud worked to her inadvertent advantage, and her blade drew sparks from the nearby cliff wall rather than blood from his body as clarity returned. Not that the reality of their situation was much better. Zellias was lost, and they had been caught in a very bad position by the thing that had leapt from the roiling waves.

  Nevertheless, four of them still stood, and she was not going to lose anyone else this day if she could help it.

 
  Std (Forced): MBA misses Ravex (AC 19).
  Move: Move: Noble Presence. Gethin and Ravex gain a +2 power bonus to all defenses until Lyriel's EONT. Gethin and Ravex can also shift up to two squares as a free action.
  Minor: None.
 
  HP 62/62  Sg 6/9
  AC23 F21 R18 W16
 

  Poised Assault: +1 to the attack rolls of melee basic attacks.
 

This message was last edited by the player at 18:48, Tue 24 Apr 2012.
DawnStone
player, 251 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Mon 23 Apr 2012
at 02:20
  • msg #656

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #654):

Dawnstone bangs his staff useless on Ravex's armor. As he did not breath, it was the thoughts of those around him which made him behave so. Thankfully, he was horrible using the staff as a weapon.

He summons his spirit on the cliff side far away, and then bursts apart into his shard state-reforming there with his spirit right next to the creature...

(OOC-Standard action-attacks Ravex.

22:15, Today: DawnStone rolled 14 using 1d20+5. vs ravex. Forgot to add the +2, that should be 16.

Well, now that I have done a leathal hp blow to my own pride, free action summons spirit to top of cliff on F6.

Move action-Changes places with spirit and does shard storm. Foe now provokes Combat advantage from all attacks. Spirit is at J4, Dawnstone at F6, and both allies get +2 to all saves.

Do I see Brother Zellias? If I can save him, I will spend an action point to do so.)

Ravex
player, 927 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 23 Apr 2012
at 13:01
  • msg #657

Re: The Lasts Breaths of Ashenport

Ravex drops to the ground just in time to get blasted by the creature's other-worldly scent... he lashes out, only to find that he's struck one of his allies instead of the monster.

Incensed, he spits a gout of fire at the creature.

Standard: Melee basic vs Lyriel. Rolled 31 to hit, dealing 9 damage.
Move: Pass Forward to I4 (no OA)
Minor: Fire Breath vs Abomination. Rolled 23 to hit Relfex, dealing 7 damage.

The creature is marked

This message was last edited by the player at 20:54, Mon 23 Apr 2012.
Gethin Ballider
player, 1059 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 24 Apr 2012
at 15:56
  • msg #658

Re: The Lasts Breaths of Ashenport

Haste makes waste, Brother Andrew always said.  But hurry slowly was Brother Frederick's motto.

Try to rush to his friends' aid, Gethin misses his footing.  The rain-slick rope slips through his leather gloves, and down Gethin goes.

With a groan, he picks himself up from the sand and draws his weapon.  Fortunately the monster seems distracted by Ravex at the moment, because the paladin's vision is still swimming.

MOVE: Climb check = 3 (fall 15 feet)
MOVE: Stand from prone
MINOR: Draw longsword

NOTE: Chart error: Gethin has 67 HP.
Defenses are currently AC 23, F 19, R 16, W 20 because shield not equipped.

Autarch
GM, 2031 posts
Tue 24 Apr 2012
at 21:59
  • msg #659

Re: The Lasts Breaths of Ashenport

Waves wrack the shore, lifting the trio of beach fighters off their feet and landing them on their backs after the waters rejoin to the sea (Tide misses Wrath and knocks L, R, and G prone at the start of the turn).

Prescient, atop the south-facing cliff, DawnStone avoids the water's rush and then jerks his head around, having sensed scaly fishy things approaching.

The Wrath pinches Ravex with any number of available claws (Claw attack hits once for 10 dmg and inflicts 5 poison (save ends)).

All are up!

NameInitHPPower Usage, Conditions and Effects
Tide Top of the OrderLimitlessArrives high, leaves low.
Wrath of Dagon 23-71 AP, Excessive extremities, Wrathful Pheromone spent, Grants CA (DS), Marked
Lyriel853/620 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, Poised Assault, Prone
Ravex857/67 1 AP, 2 Tips, hands: Empty, 8/12 surges@19, Breathed, +2 D (L), 5 poison (save ends), Prone
Gethin862/671 AP, 1 Tip, light: tucked sunrod @100%, hands: Sunblade +1 and empty, 5/13 surges@16, LoH*, +2 D (L), Prone
DawnStone852/522 AP, 1 Tip, hands: Defensive Staff +2, 8/9 surges@13, Healing Spirit

Cliff: The cliff is roughly 25 feet (5 squares) from top to bottom. It requires a DC 20 Athletics check to climb.
Mud: Due to the rains, the beach is difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attacks). Perception checks take a –2 penalty.
Tide: The tide here is violent and unpredictable.

This message was last edited by the GM at 22:19, Fri 27 Apr 2012.
Lyriel Renard
player, 506 posts
Tue 24 Apr 2012
at 23:04
  • msg #660

Re: The Lasts Breaths of Ashenport

  Lyriel rolls back up and hacks at the thing!

 
  Move: Stand up.
  Std: MBA hits (AC 34) Wrath (PS) for 18 damage.
  Free: Stone Fist Flurry on Wrath for 7 damage.
  Minor: None.
 

Gethin Ballider
player, 1060 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 25 Apr 2012
at 00:23
  • msg #661

Re: The Lasts Breaths of Ashenport

Gethin pushes back up to his feet and hacks at the monster's side, but his blow doesn't penetrate the thick hide.

MOVE: Stand
STANDARD: Bolstering Strike (2-handed) misses
MINOR: Divine Challenge Wrath of Dagon (marked, 7 radiant dmg if attack other)

Ravex
player, 931 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 27 Apr 2012
at 00:33
  • msg #662

Re: The Lasts Breaths of Ashenport

Caught off guard by the wave, Ravex returns to his feet and proceeds to hack violently at his foe.

Move: Stand
Standard: Reaping strike vs. Wrath. Rolled 24 vs AC, dealing 7 damage.

DawnStone
player, 256 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Fri 27 Apr 2012
at 01:34
  • msg #663

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #659):

The spirit lashes out with the scorching sands, but the wrath of Dagon is unmoved. However, the spirit also flows with the healing forces of nature-sending warmth to Dawnstone's friends, and burning his foes...

Then all his allies hear in their minds a familiar voice. Beware! Reinforcements come to our foes aid! They will arrive soon!

(OOC-Standard action.
Protector's strike.
21:22, Today: DawnStone rolled 12 using 1d8+6. Damage
21:19, Today: DawnStone rolled 27 using 1d20+11. vs will.
ALL PCs fighting get 4 temp HP.

Action point for Scorching sands.
21:21, Today: DawnStone rolled 12 using 1d20+11. Action Point vs reflex. Miss.

All PCs have +2 to all saves as long as they are near the Spirit. If the foe moves without shifting, Spirit gets Special Opportunity attack.

Minor action-Perception Check to find extra foes.
21:33, Today: DawnStone rolled 18 using 1d20+12.

That stunk,

Move action-Find foes again...

21:33, Today: DawnStone rolled 32 using 1d20+12. Nat 20! Much better!)

Autarch
GM, 2035 posts
Fri 27 Apr 2012
at 23:02
  • msg #664

Re: The Lasts Breaths of Ashenport

DawnStone's foes find him! Four gilled monsters emerge from the parting mist, their eyes glowing with malice. Three of them throw javelins at the isolated shaman, and each hits, chipping his crystals (3 hit for 18 dmg). Following their aerial assault, a heavier fish-man, more of a flounder to their minnow, charges across the hilltop and slams his trident into sentient rock. Veins of blue arc from the point of impact (12 dmg, some cold), rendering tracts of DS delicate (DS is bloodied).

Below, Ravex slips as he strikes (RS misses but still does 4 dmg), only catching a one of the Wrath's brittle extremities with the tip of his blade. Lyriel, however, ravages one of the limbs, nearly ripping it off with her own hands. Disturbed, the entity releases another chemical concoction into the air but only the slayer feels dizzied (dazed (save ends)).

All are up!

NameInitHPPower Usage, Conditions and Effects
Tide Top of the OrderLimitlessArrives high, leaves low.
Sahuagin Raider 25 Three of them, 2 javelins and 1 trident each
Sahuagin Guard 25 One of them, two tridents
Wrath of Dagon 25 1 AP, Excessive extremities, Two Pheromones spent, Challenged
Wrath of Dagon 23-481 AP, Excessive extremities, Wrathful Pheromone spent, Challenged
Lyriel853/62 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, Poised Assault, Dazed (save ends)
Ravex852/67 (4)1 AP, 2 Tips, hands: Empty, 8/12 surges@19, Breathed, +2 D (L), 5 poison (save ends)
Gethin862/67 (4)1 AP, 1 Tip, light: tucked sunrod @100%, hands: Sunblade +1 and empty, 5/13 surges@16, LoH*
DawnStone822/521 AP, 1 Tip, hands: Defensive Staff +2, 8/9 surges@13, Healing Spirit, Marked, Bloodied

Cliff: The cliff is roughly 25 feet (5 squares) from top to bottom. It requires a DC 20 Athletics check to climb.
Mud: Due to the rains, the beach is difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attacks). Perception checks take a –2 penalty.
Tide: The tide here is violent and unpredictable.

This message was last edited by the GM at 23:38, Sun 29 Apr 2012.
Lyriel Renard
player, 507 posts
Sat 28 Apr 2012
at 00:49
  • msg #665

Re: The Lasts Breaths of Ashenport

  Lyriel submerged the rising vertigo beneath a surge of aggression, taking another rubbery chunk out of the flailing monstrosity in the process. Though she couldn't do much else owing to the beast's obstructing bulk, she was still dimly aware of further trouble arriving atop the northern ridge... and of a glittering mass descending uncontrollably from on high.

  If she'd had the focus to utter them, even the abberant horror would surely have recoiled from the snarled words prompted by that sight.

 
  Std: MBA hits Wrath (AC 24) for 22 damage.

  Save vs Dazed succeeds.
 

This message was last edited by the player at 10:40, Sat 28 Apr 2012.
DawnStone
player, 257 posts
AC-21, F-22, R-21, W-22
HP-52/52, HS-9/8, PP-22
Sat 28 Apr 2012
at 09:57
  • msg #666

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #664):

Dawnstone is suddenly overwhelmed by foes. He has no choice but to re-summon his spirit to his aid. Making a windstorm to buffet and smash the attackers-sending them back-and leaving behind a whirling spirit of destruction. Now free somewhat of his foes, Dawnstone draws upon the healing spirit-and attempts to climb down the cliff side, but with not so good results...

(OOC-Free action-Summon spirit to space C6.

Minor action-Healing spirit on self.
05:42, Today: DawnStone rolled 9 using 2d6.
Dawnstone heals total of 22 HP.

Standard action-Shrieking Wind Spirit in a Burst 2 effect around spirit. Wind storm stays until end of next round. Unless DS sustains it.

05:38, Today: DawnStone rolled 25 using 1d20+9 vs Fort-E6
05:38, Today: DawnStone rolled 16 using 1d20+9 vs fort-C5
05:39, Today: DawnStone rolled 24 using 1d20+9 vs fort-B4
05:39, Today: DawnStone rolled 25 using 1d20+9 vs fort-B6
Made an extra roll without needing to.

Anyone hit takes damage and is dazed (Save ends)
05:40, Today: DawnStone rolled 12 using 2d6+6.
They are also slid 3 spaces. Hopefully E6 will be slid to D3, throwing him off the cliff.
C5 is most likely a miss.
B4 can be moved to B2-throwing him off cliff
And B6 to B8-also off cliff.
Burst 2 around C6 becomes a zone, and any foe ending their move there will get a special attack on them which will slide them.
Spirit vanishes.

Next set of actions assumes E6 is moved away.

Move action-Dawnstone tries to climb down the cliff side to G6...
05:41, Today: DawnStone rolled 14 using 1d20+12.

That's not good.

As a free action, Dawnstone will try to use know vulnerability on the fish men.
05:58, Today: DawnStone rolled 15 using 1d20+14.
Never mind...)

This message was last edited by the player at 10:03, Sat 28 Apr 2012.
Gethin Ballider
player, 1061 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 29 Apr 2012
at 15:01
  • msg #667

Re: The Lasts Breaths of Ashenport

Gethin settles his shield in place and presses the attack.  His blow is firmer and better aimed this time, but the sea monster's hide proves too strong a defense.  His sword glances away harmlessly.



MOVE: equip heavy shield (Defenses improve to 25/19/18/20)
STANDARD: Bolstering Strike vs Wrath of Dagon (23 vs AC for 9 dmg, which seems to be a miss - its AC is at least 25)

Ravex
player, 933 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 29 Apr 2012
at 15:25
  • msg #668

Re: The Lasts Breaths of Ashenport

With the inroduction of new enemies, Ravex starts to ratchet-up his combat intensity. He lays into the creature in front of him with a series of slashes and cuts... the intensity of which is enough to unbalance the creature.

Minor: Activate Rain of Steel
Move: Pass Forward to H3
Standard: Reaping Strike vs Wrath. Rolled 32 vs AC, dealing 7 damage.
Free: Takedown strike vs Wrath. Deals 4 damage, and Wrath is knocked prone

Active: Rain of Steel

Autarch
GM, 2038 posts
Mon 30 Apr 2012
at 00:16
  • msg #669

Re: The Lasts Breaths of Ashenport

Before DawnStone can summon a storm to blast his assailants off the cliff, the stout one whips across the clifftop and annihilates his spirit companion (Sliding Strike hits AC 23 for 17 dmg, destroying the spirit; DS takes 8 dmg and the att fizzles). With all still standing before him, he starts scrabbling to the beach below and is pitching through the air after his third step. Beseechingly, he reaches for an outcropping, surely one of his mineral friends, but, stone-faced, it ignores him, and he lands in a crumple in the muddy sand (bloodied and prone).

Taking no mercy, the sahaugin race to the cliff edge and hurl their missiles at his crumpled form (one jav hits for 10 dmg and one trident hits for 16 dmg, extra attack and dmg for bloodied target).

Near the shaman's insensate form, the wrath cuts Gethin once (7 dmg) and suffers one itself from Ravex and more savage one from Lyriel.

All are up!

*Ravex, you haven't been making your save v poison
*The arctic sahuagin raider shifts 7 squares adjacent to the triggering enemy, and makes a melee basic attack against that enemy as an immediate interrupt.
*Equipping a shield is a standard action
*Wrath has a 26 AC

NameInitHPPower Usage, Conditions and Effects
Tide Top of the OrderLimitlessArrives high, leaves low.
Sahuagin Raider 25 Three of them, 1 javelin and 1 trident each
Sahuagin Guard 25 One of them, one trident, Sliding Strike as an imm int
Wrath of Dagon 23-841 AP, Excessive extremities, Both Pheromones spent, Challenged
Lyriel853/62 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, HE spent
DawnStone8-4/521 AP, 1 Tip, hands: Defensive Staff +2, 8/9 surges@13, HS*, Marked, Prone, Dying
Gethin859/671 AP, 1 Tip, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 5/13 surges@16, LoH*
Ravex845/671 AP, 2 Tips, hands: Icy Khopesh +1 and empty, 8/12 surges@19, Breathed, 5 poison (save ends), RoS

Cliff: The cliff is roughly 25 feet (5 squares) from top to bottom. It requires a DC 20 Athletics check to climb.
Mud: Due to the rains, the beach is difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attacks). Perception checks take a –2 penalty.
Tide: The tide here is violent and unpredictable.

This message was last edited by the GM at 02:56, Sat 05 May 2012.
Lyriel Renard
player, 508 posts
Mon 30 Apr 2012
at 02:12
  • msg #670

Re: The Lasts Breaths of Ashenport

  Lyriel's strikes failed to find their mark, but a clear head allowed for a few quick commands; Dawnstone's fall (in more than one sense) demanded a change in tactics, and the monstrosity's discomfiture was probably going to be the only opening they had...

 
  Std: MBA misses Wrath.
  Minor: NTA: Gethin and Ravex gain a +2 power bonus to all defenses. Gethin and Ravex may each shift two squares as a free action.
  Move: None.
 

Gethin Ballider
player, 1063 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 30 Apr 2012
at 03:21
  • msg #671

Re: The Lasts Breaths of Ashenport

"Ravex!  Cover me!"

Gethin covers his movement with a thrust charged with divine light.  This time the blow lands, and the Wrath's indignant noise rouses Dawnstone.

Gethin turns to dart across the sand and skids to his knees at the fallen shaman's side.  He lays a healing hand on his hard green shoulder, not even sure his healing magic can knit together rock and crystal the same it can flesh.

EFFECTS: +2 Defenses UEo-Lyriel-NT
LYRIEL'S TURN: shift 2 to J4

DELAY until after Ravex
(hey Ravex, mark this thing for me, please!)

STANDARD: Invigorating Smite vs Wrath (rolled 24* vs Will for 15 dmg & all bloodied allies within 5 [that's Dawnstone] healed 8 HP to 8/52.
MOVE: to H5 (provoking OA from Wrath)
MINOR: Lay on Hands Dawnstone (Gethin -1 surge & gain Resist 3 All; Dawnstone heals His Surge Value +7 = 20 to 28/52 HP)

*spend Tip if needed

This message was last edited by the player at 03:24, Mon 30 Apr 2012.
Ravex
player, 935 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 2 May 2012
at 02:52
  • msg #672

Re: The Lasts Breaths of Ashenport

Ravex does as instructed, covering Gethin's movements and distracting the hideous... thing... he was fighting.

Standard: Covering attack vs Wrath. Rolled 32 to hit, dealing 13 damage. Gathin may shit 2 squares as a free action.

The creature thing is marked

Rolled 10 to save.
Rain of Steel is active.

Autarch
GM, 2048 posts
Sat 5 May 2012
at 03:16
  • msg #673

Re: The Lasts Breaths of Ashenport

Multiple blows diminish the vitality (bloodied) but not the ferocity of the Wrath of Dagon. It trains all of its fury upon Ravex (spends AP, hits twice for 25 dmg and 5 poison ongoing) and wrenches one of his legs at an impossible angle. Even the stoic Ravex howls in pain (bloodied). Attracted by his call, the three peltasts above fire a volley, puncturing the dragon-man twice (2 hit for 20 dmg).  He falls in the surf (dying and prone).

Gethin restores the shaman but can't protect him from the gladiatorial sahuagin. At first, it considers scaling the cliff but then decides it would fain drop directly down, no matter the impact (10 dmg). With its head inches from the just awakened DawnStone, it spits and bites (13 dmg) him. When he ejects both crystal and fang from its mouth, it..just doesn't seem to care, instead opening wide again.

NameInitHPPower Usage, Conditions and Effects
Tide Top of the OrderLimitlessArrives high, leaves low.
Sahuagin Raider 25 Three of them, 1 trident each
Sahuagin Guard 25-10One of them, one trident, Sliding Strike as an imm int, Prone
Wrath of Dagon 23-1120 AP, Excessive extremities, Both Pheromones spent, Marked, Bloodied
Lyriel853/62 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, HE spent
DawnStone815/521 AP, 1 Tip, hands: Defensive Staff +2, 7/9 surges@13, HS*, Marked, Prone, Bloodied
Ravex8-5/671 AP, 2 Tips, hands: Icy Khopesh +1 and empty, 8/12 surges@19, Breathed, RoS, +2 D (L), Dying, 5 poison ongoing
Gethin859/671 AP, 1 Tip, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 4/13 surges@16, LoH**, +2 D (L), Resist 3 All (G)

Cliff: The cliff is roughly 25 feet (5 squares) from top to bottom. It requires a DC 20 Athletics check to climb.
Mud: Due to the rains, the beach is difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attacks). Perception checks take a –2 penalty.
Tide: The tide here is violent and unpredictable.

This message was last edited by the GM at 01:10, Sun 06 May 2012.
DawnStone
player, 263 posts
AC-21, F-22, R-21, W-22
HP-52/15(4),HS-9/8, PP-22
Sat 5 May 2012
at 05:02
  • msg #674

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #673):

Dawnstone sends a message to Gethin. Please, deal with this suicidal fool lying next to me.

His spirit appears next to him, on his other side, and drags the shaman away, placing him under a outcropping of stone. The spirits turns briefly to heal Ravex and then the spirit appears up by the cliffside-Even as the Shaman shakily regains his feet.

(OOC-Free action-Spirit appears in space G5. Should not trigger the attack by the guy laying on the ground, as the spirit is not next to him, and he's prone. Dawnstone gets 4 temp HP.

Standard action-assistance of the strong spirit. Spirit moves DS to F3. Spirit will be briefly in G3. As this is forced movement, no OA attacks on DS from jerkwad laying prone next to him. DS is now under the outcropping of rock, so throwing spears down on him should prove difficult if not impossible.

Minor action-Healing Spirit. Ravex can spend a healing surge+11 HP.
00:48, Today: DawnStone rolled 11 using 2d6.

Move action-Spirit appears in F4, 25 feet up & DS stands up, and stays under outcropping of rock. Snipers will have to deal with OA from spirit.

Gethin-please move to G6 and kill that ass so he cannot run up and finish me off.)

This message was last edited by the player at 05:28, Sat 05 May 2012.
Lyriel Renard
player, 511 posts
Sat 5 May 2012
at 07:34
  • msg #675

Re: The Lasts Breaths of Ashenport

  The Dagonite monstrosity quickly regretted focusing its attention on Ravex as Lyriel took advantage of the opening - combined with a little wrath of her own at seeing yet another companion fall - to rupture its writhing form.

 
  Delay until Dawnstone has finished his turn.

  Std: Hydra Charge hits (AC 34) Wrath for 21 damage. Wrath takes a -2 penalty to attack rolls until Lyriel's EONT.
  Move: None.
  Minor: None.

  It's missing from the table, but Poised Assault is still active. It doesn't end until she changes to a different stance.
 

This message was last edited by the player at 12:43, Sat 05 May 2012.
Gethin Ballider
player, 1066 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 5 May 2012
at 12:32
  • msg #676

Re: The Lasts Breaths of Ashenport

"With a good will!" Gethin responds.

Gethin has never used that phrase before.  He read it as a boy in an old tome of knights errant fighting for glory and justice.  He uses it now with no self-consciousness.  A halo of light glows around the paladin, then bursts outward with an audible crack, staggering both the Wrath of Dagon and the prone soldier.

"Take heart, Ravex, the tide is turning!  Our foes' god is even now deserting them."  Whether that's true or not, it is at least true that Dagon's poison deserts Ravex.  Gethin steps toward the suicidal soldier and slashes him, causing both his target and his target's master to take notice.

STANDARD: Astral Thunder (Close Burst 3 vs enemies' Fort)
 ✦ 27 vs Wrath's Fort for 12 thunder dmg & -3 attacks UEo-Gethin-NT
 ✦ 22 vs Guard's Fort (tip if needed) for 12 thunder dmg & -3 attacks UEo-Gethin-NT
MINOR: Divine Mettle on Ravex: Save vs Poison is SUCCESS (roll = 23).  Gethin's Mettle Proven feat allows Ravex to spend a surge.
MOVE: to G6
AP: Valorous Smite vs Soldier (+2 prone, 25 vs AC for 17 dmg & all enemies within 3 (Soldier & Wrath) are subject to Gethin's Divine Sanction)

summary:
 ✦ Gethin -1 AP
 ✦ Ravex saves vs Poison, spends a surge & heals his surge value
 ✦ Wrath takes 12 dmg, -3 attacks, and is Sanctioned
 ✦ Soldier takes 29 dmg, -3 attacks, and is Sanctioned

This message was last edited by the player at 12:37, Sat 05 May 2012.
Ravex
player, 936 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sat 5 May 2012
at 14:45
  • msg #677

Re: The Lasts Breaths of Ashenport

Buffeted and healed by his allies, Ravex stands and resumes his assault... though the trauma of the moment is more than enough to through off his aim.

Move: Stand
Standard: Comeback Strike, Miss.

Rain of Steel is still active.

This message was last edited by the player at 16:53, Sat 05 May 2012.
Autarch
GM, 2055 posts
Sun 6 May 2012
at 01:47
  • msg #678

Re: The Lasts Breaths of Ashenport

Another mammoth wave rushes the beach, leaving Lyriel, DawnStone, and the maniacal sahuagin off their feet. Equally maniacal, the Wrath leaps away from Lyriel and Ravex (drawing OAs with a jump) and plants itself before Gethin--ready no doubt to snap all of his bones the next chance it gets.

The three gilled peltasts, having exhausted their supply of missiles, scrabble down the cliff, but not without attracting the attention of the shaman's conjuration. Two, at the most, survive the descent and converge on the sentient outcropping.

Sorely tested by Gethin's bellow and blade (guard is bloodied), the guard launches a savage strike, planting the thee prongs of its trident in the paladin and then wrenching them savagely free (18 dmg). Rather than raking pain, Gethin feels the numbness of the preternatural cold.



NameInitHPPower Usage, Conditions and Effects
Tide Top of the OrderLimitlessArrives high, leaves low.
Sahuagin Raider 25 Three of them, 1 trident each
Sahuagin Guard 25-39One of them, one trident, Sliding Strike as an imm int, Prone, -3 A (G), Sanctioned, Bloodied
Wrath of Dagon 23-1450 AP, Excessive extremities, Both Pheromones spent, Sanctioned, Bloodied, -5 A (G+L)
DawnStone815/52 (4)1 AP, 1 Tip, hands: Defensive Staff +2, 7/9 surges@13, HS**, Marked, Prone, Bloodied
Lyriel853/62 (4)0 AP, 1 Tip, light: tucked sunrod @100%, hands: Fullblade, 6/9, surges@15, PA, HE spent, Prone
Ravex849/671 AP, 2 Tips, hands: Icy Khopesh +1 and empty, 6/12 surges@19, Breathed, RoS
Gethin841/671 AP, 1 Tip, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 4/13 surges@16, LoH**, Channel Divinity Spent

Cliff: The cliff is roughly 25 feet (5 squares) from top to bottom. It requires a DC 20 Athletics check to climb.
Mud: Due to the rains, the beach is difficult terrain.
Rain: All creatures more than 1 square distant have concealment (–2 to attacks). Perception checks take a –2 penalty.
Tide: The tide here is violent and unpredictable.

Lyriel Renard
player, 513 posts
Sun 6 May 2012
at 02:26
  • msg #679

Re: The Lasts Breaths of Ashenport

  Lyriel rolled with the fall and lashed out and upward as the creature gathered itself and sprung, carving a wide gouge across its underside...

  OA hits Wrath (AC 27) for 21 damage.
DawnStone
player, 268 posts
AC-21, F-22, R-21, W-22
HP-52/15(4),HS-9/8, PP-22
Sun 6 May 2012
at 03:54
  • msg #680

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #678):

As the peltasts scramble away from the spirit-it lashes out at those attempting to escape it's reach...

(OOC-Spirit's OA on two surviving goons.

23:50, Today: DawnStone rolled 9 using 1d6+6. (If 16 hits at all)
23:50, Today: DawnStone rolled 29 using 1d20+9. vs reflex. (Crit-12 damage+9=21
23:47, Today: DawnStone rolled 9 using 2d8.)
23:50, Today: DawnStone rolled 16 using 1d20+9. vs reflex.

If they survive being hit, they will grant combat advantage until end of DS's next turn.)

This message was last edited by the player at 03:48, Mon 07 May 2012.
Ravex
player, 941 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 6 May 2012
at 16:51
  • msg #681

Re: The Lasts Breaths of Ashenport

Ravex takes full advantage of his opening, and makes a bloody opening of his own in the Wrath as it jumps away.

OA: Rolled 30 vs AC. Dealing 13 damage.

RoS Round1: 8 damage.
RoS Round2: 3 damage.

Autarch
GM, 2058 posts
Tue 8 May 2012
at 03:03
  • msg #682

Re: The Lasts Breaths of Ashenport

Between Ravex and Lyriel, you sever at least three of the Wrath's spines, leaving it paralytic and dying in mid-great leap. With the wrath quenched, you fall upon the remaining gilled-men, felling them with all the savagery of your enflamed hearts before tossing their smoking bodies into the surf. The tide retreats with its due, sinking at last to its lowest point before revealing that seawater flows in a shallow stream down the earthen floor of a seaside cave, leading into the darkened maw of the earth.
Gethin Ballider
player, 1073 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 8 May 2012
at 03:23
  • msg #683

Re: The Lasts Breaths of Ashenport

"Victory!" Gethin cheers as the tide reclaims its own.  "Well fought, friends."

"I suggest we move off the beach, away from the tide, and patch our wounds.  Then we can follow this cave."


After checking the Wrath's body (and leaving time for the more sharp-eyed in the group to do the same), Gethin trudges up the sand away from the water.  He plants his banner and sits down to rest.

OOC: Banner of Healing: All PCs gain +1 HP when any PC spends a surge.

Gethin will wait for Dawnstone's Healing Spirit and spend 1 surge.  DS, I hope you don't mind if I roll that.  Surge=16 +2d6=7 = +23 to 64/67.

Banner +1 HP to all PCs:

Gethin    65/67
Dawnstone 16/52
Lyriel    54/62
Ravex     50/67

DawnStone
player, 272 posts
AC-21, F-22, R-21, W-22
HP-52/52(4),HS-9/5, PP-22
Tue 8 May 2012
at 03:30
  • msg #684

Re: The Lasts Breaths of Ashenport

In reply to Gethin Ballider (msg #683):

Dawnstone gratefully sat on the beach, but away from the tide. His many wounds showing as shattered parts of his body. Like a statue which needed repair. We may wish to more fully rest before descending into the voice of Dagon's foul lair. He mentally send to his friends.

(OOC-Taking short rest, using Healing spirit as per Gethin's request, and taking another short rest to get them back. Spending 3 healing surges. Recommend we take extended rest.)
Lyriel Renard
player, 516 posts
Tue 8 May 2012
at 08:10
  • msg #685

Re: The Lasts Breaths of Ashenport

  It didn't feel like a victory. They'd lost another person to the shroud of madness that hung over the town, and to the raging sea at that: sooner or later, what was left of him would come crawling back out...

  Thus was Lyriel's mood subdued as she spent a long moment staring into the foaming brine, shifting to grim resolve when she turned to do the same to the murky crevice that beckoned from beneath the cliff-side.

  What they were doing was, in its own way, an act of madness. The sensible approach would be to leave and come back with a proper force with which they could scour the region clean of both cult and cultists, if they returned at all - this wasn't strictly her responsibility, nor did she or her house stand to gain anything from these desperate (and decidedly dangerous) heroics.

  But responsibilities didn't need to be official to be personally binding, and not every gain or loss was of the sort that fit neatly into an accountant's ledger. Thus, Dawnstone's suggestion brought forth a slightly-hoarse but resolute reply: "I'd rather finish this sooner than later, but if you need time to prepare... I'll wait."

  One surge brings Lyriel to full HP.
  Taking an extended rest won't make much difference to Lyriel but I suspect that others are a bit more worn-down than she is, so I'm okay with either approach.
Ravex
player, 942 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 8 May 2012
at 11:26
  • msg #686

Re: The Lasts Breaths of Ashenport

Ravex takes a seat on a nearby rock and stares out to sea.

Another friend lost. "This was no victory... not yet. Not until the job is done." He says, with a distant look in his eye. "I'm good to move or rest."

Spend 1 healing surge.

Pondering whether or not the dragonborn will suffer from PTSD later in life.

Autarch
GM, 2062 posts
Wed 9 May 2012
at 02:33
  • msg #687

Re: The Lasts Breaths of Ashenport

You almost consider spending a miserable stretch of hours huddled against the side of the cliff, equally wary of the return of the tide and the gilled men.

But you can only spend so many hours being lashed by the rain before you seek shelter, even the shelter offered by Dagon's caves.

This cavernous chamber has blackened walls, suggesting in the dim light that it goes on forever. What at first appears to be a great beast rearing from the darkness, a serpent of sharp angles and hideous spines, swiftly reveals itself to be a large idol standing near the far side of the cave.

With this monstrous idol as your guardian, you take your rest.

*DC 20 Endurance check to regain all of your surges. Failure means the loss of one surge and an additional surge for each increment of 5 you fail by.
*DC 17 Endurance check to regain all of your dailies. Same as above.



DawnStone
player, 273 posts
AC-21, F-22, R-21, W-22
HP-52/52(4),HS-9/9, PP-22
Wed 9 May 2012
at 05:27
  • msg #688

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #687):

(OOC-
01:26, Today: DawnStone rolled 14 using 1d20+11. Recover dailies.
01:25, Today: DawnStone rolled 21 using 1d20+11. Recover surges.)

Lyriel Renard
player, 517 posts
Wed 9 May 2012
at 10:23
  • msg #689

Re: The Lasts Breaths of Ashenport

  While Lyriel normally made a point of keeping her gear in good condition, there would be no such indulgence this time. her sword and bow could be cleaned and oiled while they rested, but removing her armor was out of the question; they were smack-dab in the middle of hostile territory with no defenses to speak of.

 
  Endurance 15: Recovers to 8/9 surges.
  Lyriel has no dailies in need of regaining.
 

This message was last edited by the player at 02:03, Thu 10 May 2012.
Ravex
player, 944 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 9 May 2012
at 14:09
  • msg #690

Re: The Lasts Breaths of Ashenport

Ravex was too tired and depressed to be bothered by some ridiculous idol. So he rested well... with the knowledge that he would soon rise and end the madness.

Regain full surges and dailies
Gethin Ballider
player, 1074 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 9 May 2012
at 16:13
  • msg #691

Re: The Lasts Breaths of Ashenport

The presence of the idol makes the paladin's sleep restless.  Or perhaps it is the loss of Brother Zellias that does.  The sea claimed him so suddenly, as if the Drowned God wanted him, in particular.

But he gets enough rest to be ready to fight a new day.  As he claps his armor on the following morning, he wonders briefly about the prisoners they left in the town.  It had been two days now.  If the men die within that short a confinement, so be it.  But they must finish this today.


Endurance vs DC 20 for surges: 15 (-1 for failure, -1 for failure by 5 = 11/13 surges)
Endurance vs DC 17 for dailies: 22 (success)

12:12, Today: Gethin Ballider rolled 15,22 using d20+11,d20+11. Endurance (no armor) surges, dailies.

This message was last edited by the player at 16:49, Wed 09 May 2012.
Autarch
GM, 2063 posts
Sun 13 May 2012
at 03:29
  • msg #692

Re: The Lasts Breaths of Ashenport

Anything but dry, you decamp from the highest area of the cave and splash through the tide deeper into the caves beneath Ashenport, finding another larger cave not one hundred feet from the first.

Something is very wrong with this cave. The walls, the floor, and the ceiling are all coated in a reflective sheen, as though a great slug had left a trail across them. Even stranger is the stone. Although every other surface within these caverns appears to be water-carved stone, these surfaces boast strange patterns, unusually marred features, and even twisted curves and protrusions. It less resembles stone, and more a hollow in a large lump of clay, formed into random patterns by a child’s eager fingers.

All of you shake your heads except for Ravex whose eyes just glaze. Nothing to fight, nothing to see.

The water rushing past your feet begins to pool ever deeper as the passage winds onward. Finally, the claustrophobic corridor opens into an enormous flooded cavern. It’s going to require a bit of fancy footwork to work your way through without plunging into the dark and icy depths.

It’s all but impossible to see what they might be, but several large shapes lurk beneath the deep water, almost concealed by the shadow and the constant motion of the surface.


NameInitHPPower Usage, Conditions and Effects
DawnStone852/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS
Lyriel862/621 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 8/9, surges@15
Ravex867/671 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 12/12 surges@19
Gethin867/671 AP, 2 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 11/13 surges@16, LoH

This message was last edited by the GM at 03:19, Thu 17 May 2012.
Lyriel Renard
player, 518 posts
Sun 13 May 2012
at 03:57
  • msg #693

Re: The Lasts Breaths of Ashenport

 
  Initiative 16.
 

DawnStone
player, 274 posts
AC-21, F-22, R-21, W-22
HP-52/52(4),HS-9/9, PP-22
Sun 13 May 2012
at 04:24
  • msg #694

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #693):

00:24, Today: DawnStone rolled 6 using 1d20+3.
Ravex
player, 945 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 13 May 2012
at 13:27
  • msg #695

Re: The Lasts Breaths of Ashenport

Ravex snorts. Puts a finger over one nostril, then projects a wad of lizard snot at the pool.

Ini: 20
Gethin Ballider
player, 1075 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 13 May 2012
at 20:31
  • msg #696

Re: The Lasts Breaths of Ashenport

Gethin stares at the figures under the water, trying to make them out.  The strangeness of the cave's construction plays at the back of his mind, but he gathers nothing more specific from it than this means trouble.

Initiative = 10
Ravex
player, 946 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 13 May 2012
at 21:24
  • msg #697

Re: The Lasts Breaths of Ashenport

"Smells like trouble." Ravex grumbles, holding his shield aloft.

Hold action until something happens.
Autarch
GM, 2065 posts
Tue 15 May 2012
at 00:54
  • msg #698

Re: The Lasts Breaths of Ashenport

Ravex's left nostril twitches. A taste to the air. Too much charge. It makes his nose itch with more than the soak of Ashenport.

OOC Round 2...anybody doing anything?
Lyriel Renard
player, 519 posts
Wed 16 May 2012
at 02:03
  • msg #699

Re: The Lasts Breaths of Ashenport

  Lyriel quietly readied her bow as she scrutinized the path and its flanking pool.

  "Whatever is in there is waiting for us to get close as we move down the path. We could try spiking the wall and lowering a rope to climb down the ledge directly from here, but that would mean leaving them at our backs. Spiking the wall and having ropes out will still keep them from sending us over the ledge or into the water when we don't want to end up there, though." Her analysis was spoken low, taking advantage of the natural murmuring of water upon rock to mute the words such that the things in the pool would have a hard time hearing them.
Autarch
GM, 2066 posts
Wed 16 May 2012
at 17:05
  • msg #700

Re: The Lasts Breaths of Ashenport

Unaccountably, Lyriel can no longer feel her toes.
Autarch
GM, 2067 posts
Thu 17 May 2012
at 03:18
  • msg #701

Re: The Lasts Breaths of Ashenport

The air itself ripples near the pool. If your feet didn't feel as though they were encased in ice, and if you thought you could brave the submerged monsters, you might investigate. As it is, you can only watch the mouths emerge and commence their gibbering. You know better than to listen, and Ravex, he has other ideas entirely.

OOC Ravex, you're up.

NameInitHPPower Usage, Conditions and Effects
Gibbering Mouther?
Ravex2067/671 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 12/12 surges@19
Lyriel1662/621 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 8/9, surges@15
Gethin1067/671 AP, 2 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 11/13 surges@16, LoH
DawnStone652/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS

This message was last edited by the GM at 21:09, Fri 18 May 2012.
Lyriel Renard
player, 520 posts
Thu 17 May 2012
at 03:23
  • [deleted]
  • msg #702

Re: The Lasts Breaths of Ashenport

This message was deleted by the player at 03:24, Thu 17 May 2012.
Ravex
player, 947 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 17 May 2012
at 12:50
  • msg #703

Re: The Lasts Breaths of Ashenport

The dragonborn warrior, for once, hesitates... not entirely sure how to approach this enemy.

But the hesitation is brief. When in doubt: charge!

Standard: Charge to H4. Rolled 20 vs AC, dealing 13 damage.

The GM is marked.

Autarch
GM, 2069 posts
Fri 18 May 2012
at 22:36
  • msg #704

Re: The Lasts Breaths of Ashenport

In her mind, Lyriel performs some advanced spelunking but surely there is no time for such things and surely there are many disturbing movements in the water.

Inter-dimensional or not, the mouther exists long enough in this frame to meet Ravex's khopesh (13 dmg and marked). One of the more natural denizens of this cavern emerges from the pool, or at least an extremity of it. A tentacle seizes the dragon-man and yanks him into the deep waters (grab hits as standard, pull hits as minor) which aren't a safe place to be, evidently, another resident surfaces next to him and commences its feverish pecking (one peck hits for 14 dmg).

As for the mouther, it wails. Given its state, it's probably something existential in nature (DS, R, and G are dazed till the end of its next turn). Then, it feasts from afar (DS and G are hit for 7 acid dmg and take 5 acid ongoing, save ends).

OOC All are up but Ravex.

NameInitHPPower Usage, Conditions and Effects
Tendril27
Ravex2053/671 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 12/12 surges@19, Grabbed, in deep water (DC 15 Athletics to avoid drowning), Dazed (Mouther)
Tendril20
Gibbering Mouther17-13Marked, Aura 3 (Warped Ground--diff terrain)
Lyriel1662/621 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 8/9, surges@15
Gethin1060/671 AP, 2 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 11/13 surges@16, LoH, Dazed (Mouther), 5 acid (save ends)
DawnStone645/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS, Dazed (Mouther), 5 acid (save ends)

This message was last edited by the GM at 01:09, Sun 20 May 2012.
DawnStone
player, 275 posts
AC-21, F-22, R-21, W-22
HP-52/43,HS-9/9, PP-22
Sat 19 May 2012
at 03:35
  • msg #705

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #704):

The spirit appears near Dawnstone, its fiery warmth bathing those around it. Even trapped Ravex feels the strength of the spirits restore his flesh...

(OOC-Dazed. Takes 5 acid, but has resist all 3 vs ongoing damage.

Free action(as its free, I can still use it despite being dazed)-Spirit appears in Space J2. Lyriel gains 4 temp hp.

Minor and only action while dazed. Healing spirit on Ravex-who can spend a healing surge.

Also, Gethin can heal 4 hp.

Anyone making a save adj to spirit gets +2.

23:30, Today: DawnStone rolled 4 using 2d6. Healing
23:29, Today: DawnStone rolled 4 using 1d20+2. Save.)

Lyriel Renard
player, 522 posts
Sat 19 May 2012
at 11:58
  • msg #706

Re: The Lasts Breaths of Ashenport

  I'm going to regret this...

  "Go!" Lyriel's sharp utterance broke through Gethin's stupor as her sword came back out in a water-reflected flash of steel. She slogged down the sodden path and launched a furious assault against the monstrosity, whose amorphous form distended and stretched like so much stirred bile.

 
  Free: Quick Swap (stow bow, draw sword).
  Move: Noble Presence. Dawnstone and Gethin gain a +2 power bonus to all defenses until Lyriel's EONT. Dawnstone and Gethin can also shift 2 squares (reduced to 1 by difficult terrain). [Gethin to J3. Dawnstone to...?]
  Minor: Berserker's Charge stance.
  Std: Charge to I3 vs Mouther hits (AC 25) for 31 damage (Power Strike). Mouther slides S to I4.
  Free: Stone Fist Flurry vs Mouther for 7 damage.
 

Gethin Ballider
player, 1077 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 19 May 2012
at 16:17
  • msg #707

Re: The Lasts Breaths of Ashenport

Gethin presses the attack against the Mouther, but doubts that his blow had enough force to penetrate its hide.

CONDITIONS: Dazed (mouther), 5 ongoing acid (save), +2 defenses (Lyriel)
HP: 64/67 HP (after DS's heal)
START OF TURN: 5 ongoing acid dmg (to 59/67)
STANDARD: Valorous Smite vs Mouther (Rolled 18 vs AC for 16 dmg.  Will spend 2 tips if they'll turn it into a hit.  If hit, Mouther and Tentacle in G6 subject to Divine Sanction)
END OF TURN: save vs ongoing acid SUCCEEDS

This message was last edited by the player at 16:18, Sat 19 May 2012.
DawnStone
player, 277 posts
AC-21, F-22, R-21, W-22
HP-52/43,HS-9/9, PP-22
Sat 19 May 2012
at 20:13
  • msg #708

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #706):

OOC-DS to J1
Autarch
GM, 2072 posts
Sun 20 May 2012
at 01:47
  • msg #709

Re: The Lasts Breaths of Ashenport

The saliva sprays as Lyriel and Gethin savage the gibbering mouther (both hit and Gethin spends his two tips).

Another hard-beaked, tendril-rich pool dweller surfaces (hits Ravex once for 15 dmg). The first to appear whips its tentacle out of the pool and targets Lyriel's ankle. She can't dodge it, but it flinches away at the last moment (Missed due to sanction, 7 radiant to tendril 1)

OOC Ravex is up.

NameInitHPPower Usage, Conditions and Effects
Tendril 127-7Sanctioned
Ravex2052/671 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 11/12 surges@19, Grabbed, in deep water (DC 15 Athletics to avoid drowning), Dazed (Mouther)
Tendril 220
Gibbering Mouther17-67Sanctioned, Bloodied, Aura 3 (Warped Ground--diff terrain)
Lyriel1662/62 (4)1 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 8/9, surges@15
Gethin1059/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 11/13 surges@16, LoH, +2 D (L), Dazed (Mouther)
Tendril 310
DawnStone643/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS*, +2 D (L), Dazed (Mouther), 5 acid (save ends)

This message was last edited by the GM at 14:36, Sun 27 May 2012.
Ravex
player, 948 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 20 May 2012
at 12:40
  • msg #710

Re: The Lasts Breaths of Ashenport

Despite his dazed condition due to the constant gibbering of the mouther, Ravex manages to keep his senses enough not only to stay above water, but also to cut bloody arcs against every noodly appendage in sight!

Rolled 31 to save vs drowning.

Apply Unbreakable to the next damage Ravex takes. (-8 damage)

Standard: Sweeping blow vs all three Tendrils. Rolled 28, 28, and 25 vs ACs. Dealing 13 damage to each.

Any unsanctioned or unmarked targets are marked

This message was last edited by the player at 13:10, Sun 20 May 2012.
Autarch
GM, 2076 posts
Sat 26 May 2012
at 01:57
  • msg #711

Re: The Lasts Breaths of Ashenport

His legs kicking furiously, Ravex stays afloat and whirls about with his khopesh, ripping the tendrils' rubbery flesh. One ferociously pecks him with its slick beak (Beak hits twice for 27-8=19 dmg). Next to Gethin, a mouth appears and begins chewing on his exposed cheek (Crit for 11 dmg and 5 acid ongoing); he takes some solace that he's not doing the biting.

OOC Lyriel and Gethin are up.

NameInitHPPower Usage, Conditions and Effects
Tendril 127-20Sanctioned
Ravex2033/671 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 11/12 surges@19, Grabbed, in deep water (DC 15 Athletics to avoid drowning)
Tendril 220-13Marked
Gibbering Mouther17-67Sanctioned, Bloodied, Aura 3 (Warped Ground--diff terrain)
Lyriel1662/62 (4)1 AP, 2 Tips, light: tucked sunrod @100%, hands: Fullblade, 8/9, surges@15
Gethin1048/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 11/13 surges@16, LoH, +2 D (L), 5 acid ongoing (save ends)
Tendril 310-13Marked
DawnStone643/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS*, +2 D (L), Dazed (Mouther), 5 acid (save ends)

This message was last edited by the GM at 02:43, Sun 27 May 2012.
Lyriel Renard
player, 526 posts
Sat 26 May 2012
at 08:31
  • msg #712

Re: The Lasts Breaths of Ashenport

  Lyriel flayed the beast blob from rubbery blob; its mad babbling more resembled whimpering as the hacked-off chunks flopped into the flowing water, only to dissolve into noxious stains that were soon swept from the cavern.

  "Dawnstone, get Ravex out of there!" Lyriel exclaimed as Gethin rushed toward the water's edge, and she in turn circled behind him while fixing the nearest aquatic appendage with a look of uncompromising lupine hostility.

 
  Free: Spend AP.
  Minor: Poised Assault.
  Std: Hydra Charge hits Mouther (AC 27) for 21 damage. Mouther takes a -2 penalty to attack rolls until Lyriel's EONT.
  Std: MBA hits Mouther (AC 25) for 19 damage.
  Move: Walk S to J3.
  Free: Quick Swap (stow sword, draw bow).

  Poised Assault: +1 to the attack rolls of basic attacks.
 

This message was last edited by the player at 14:52, Sat 26 May 2012.
Gethin Ballider
player, 1081 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 26 May 2012
at 13:33
  • msg #713

Re: The Lasts Breaths of Ashenport

"Hang on, old friend!" Gethin yells as he splodges through the mud.  He brushes aside the rubbery kiss of the mouth-thing and positions himself within range of all the tentacles.

Once next to Ravex, Gethin grabs his holy symbol and summons a wave of astral thunder.  It doesn't have the desired effect.  Perhaps the water provides enough buffer against the rolling noise.

START: take 5 acid dmg
MINOR: Virtue (-1 surge, gain Resist 3 All USoNT, gain 16 temp HP)
MOVE: to I5 (provokes OA from Mouther)
STANDARD: Astral Thunder (Close Burst 3, targets enemies)
 ✦ Mouther: rolled 23 vs Fort for 9 thunder dmg & -3 attack
 ✦ Tendril1: missed
 ✦ Tendril2: rolled 18 vs Fort for 9 thunder dmg & -3 attack
 ✦ Tendril3: missed

DECLARE INTERRUPT: If Ravex is attacked, activate Martyr's Armor daily power. -2 Gethin AC, +2 Ravex AC UEoNT)

END: all Sanctions end.  Save vs ongoing acid SUCCEEDS

This message was last edited by the player at 13:41, Sat 26 May 2012.
Autarch
GM, 2080 posts
Sun 27 May 2012
at 03:04
  • msg #714

Re: The Lasts Breaths of Ashenport

Lyriel, the extra-dimensional slayer, forces the gibbering mouther to return to its native plane, wherever that might be, its few remaining mouths mewling piteously. Surely, it will spend centuries recovering in its reach of time and space, no threat to you.

Gethin advances on the three tendrils; he's not sure if he wants them to be all attached to one or separate tentacular monstrosities. One of them briefly extends its black tip before a swipe of Ravex's khopesh causes it to recoil (tendrils have monstrous reach but T3, being marked, declines the OA).  The one next to it, feeling threatened by the holy warrior emits a great gout of ink (hits G and R but misses L; also provides concealment burst 3 centered on J5; also does 5 dmg to the other tendrils which have resist poison 10).

OOC DS is up.

NameInitHPPower Usage, Conditions and Effects
Tendril 127-25
Ravex2018/670 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 11/12 surges@19, Grabbed, in deep water (DC 15 Athletics to avoid drowning), Bloodied
Tendril 220-18Marked
Gibbering Mouther17xxDead
Lyriel1662/62 (4)0 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 8/9, surges@15
Gethin1043/67 (4)1 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 10/13 surges@16, LoH, Resist 3 All (G)
Tendril 310-13Marked, Out of Ink
DawnStone643/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS*, 5 acid (save ends)

This message was last edited by the GM at 16:05, Mon 28 May 2012.
DawnStone
player, 282 posts
AC-21, F-22, R-21, W-22
HP-52/41,HS-9/9, PP-22
Sun 27 May 2012
at 06:32
  • msg #715

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #714):

Dawnstone, now free of the mouther's influence but not the acid, sends forth the spirit next to Ravex. The burning serpent has no issues being underwater, and pulls the Dragonborn free and carries him to land. Healing him as he does so.

(OOC-Takes 5 acid, resists 3 of it. DS was no longer dazed after Mouther's turn.

Minor action-summons spirit to H5. Ravex gains 4 temp hp.

Standard action-Uses assistance of strong spirit and moves Ravex to H3. Spirit is in H4. As this is forced movement, there is no OAs from tendrils.

Move action-Uses healing spirit on Ravex. Ravex can spend a healing surge and heals an extra 10.

DS fails save vs ongoing acid.

02:27, Today: DawnStone rolled 10 using 2d6.)

This message was last edited by the player at 06:33, Sun 27 May 2012.
Autarch
GM, 2084 posts
Mon 28 May 2012
at 16:28
  • msg #716

Re: The Lasts Breaths of Ashenport

A tendril slaps against Gethin's raised shield, clearly hoping for a lower purchase but lost in the inky darkness (Grab misses due to concealment in effect til the end of T3's turn).

OOC Ravex is up.

NameInitHPPower Usage, Conditions and Effects
Tendril 127-25
Ravex2037/67 (4)0 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 10/12 surges@19
Tendril 220-18Marked
Lyriel1662/62 (4)0 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 8/9, surges@15
Gethin1043/67 (4)1 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 10/13 surges@16, LoH, Resist 3 All (G)
Tendril 310-13Marked, Out of Ink
DawnStone641/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS**, 5 acid (save ends)

This message was last edited by the GM at 18:43, Tue 29 May 2012.
Ravex
player, 955 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Tue 29 May 2012
at 12:45
  • msg #717

Re: The Lasts Breaths of Ashenport

Without hesitation, Ravex wades back into the fight, this time targeting the most bleeding-est of their tendril foes.

Move: Shift to G4
Standard: Reaping Strike vs T1. Rolled 26 vs AC, dealing 7 damage.

T1 is marked

Autarch
GM, 2088 posts
Tue 29 May 2012
at 22:12
  • msg #718

Re: The Lasts Breaths of Ashenport

Still on the cave floor, its stone slick with running and splashed water and some sort of pinkish residue from the mouther (gums?), Ravex scrabbles forward, his talons scraping the rock. From the edge of the pool, he slices another rent into one of the grasping tentacles.

So many of them, though. Gethin fends one off with the brilliance of his blade and ducks under another yet still feels an icy pressure encircling him. He's grabbed! His feet skid across the cave and into the shallow waters before he realizes with mounting fear: he's being pulled down (Grab hits, pull 2 as a minor, beak attack minor misses) (G is at -1 elevation and is drowning or suffocating or not breathing or holding his breath or whatever).

OOC Lyriel and Gethin are up.

NameInitHPPower Usage, Conditions and Effects
Tendril 127-32Marked
Ravex2037/67 (4)0 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 10/12 surges@19
Tendril 220-18
Lyriel1662/62 (4)0 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 8/9, surges@15
Gethin1043/67 (4)1 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 10/13 surges@16, LoH, Resist 3 All (G), Grabbed, 5 Fathoms Down
Tendril 310-13Out of Ink
DawnStone641/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS**, 5 acid (save ends)

This message was last edited by the GM at 20:49, Wed 30 May 2012.
Lyriel Renard
player, 531 posts
Tue 29 May 2012
at 22:38
  • msg #719

Re: The Lasts Breaths of Ashenport

  The sudden flailing of both tentacle and paladin spoiled Lyriel's shot, prompting a rather unladylike curse followed by, "Dawnstone? Then everyone get back from those things!"

 
  Std: RBA misses tentacle 3.
  Move: None.
  Minor: NTA: Dawnstone and Ravex gain a +2 power bonus to AC until Lyriel's EONT. Dawnstone and Ravex can also shift 2 squares (effectively 1 square if in difficult terrain).

  Poised Assault: +1 to the attack rolls of basic attacks.
 

Gethin Ballider
player, 1084 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 30 May 2012
at 15:20
  • msg #720

Re: The Lasts Breaths of Ashenport

Panic crashes over Gethin, and he thrashes wildly as he is pulled under.  But he forces the panic back, and in a moment of clarity he realizes that he will not drown in six seconds, nor twelve, nor eighteen.  (He does not question why time should be seen in units of six seconds.)  And thrashing that entire time would do little but waste oxygen.

He calms himself and summons light from above.  It has trouble piercing the murky depths, but at least one of the tentacles is burned.

MINOR: Knack for Success (target self: +2 to next attack)
STANDARD: Hallowed Circle (Close Burst 3, targets enemies)
 ✦ T1: rolled 14 vs Reflex
 ✦ T2: rolled 19 vs Reflex
 ✦ T3: rolled 24 vs Reflex for 13 dmg
 ✦ effect: create zone of Bright Light & +1 ally defenses (diagonal E4 - K10)
MOVE: attempt to escape grab: Athletics 18 vs Fort.

If that succeeds...
AP: Move to H3.  Athletics = 16, success

This message was last edited by the player at 15:22, Wed 30 May 2012.
Autarch
GM, 2092 posts
Wed 30 May 2012
at 21:54
  • msg #721

Re: The Lasts Breaths of Ashenport

His panic quelled, Gethin attempts to burst free of the feeler, but, after a flurry of motion, he feels himself to be even more tightly trussed. Did the thing just knot itself about his waist? Surely not. With no mobility, he can't avoid the tendril's probing beak (Beakx3 for 34 dmg; Gethin is bloodied). The ink so recently expelled dissipates leaving the paladin's mutilated face for all to see. At least he still has his beak, most of it (concealment has lifted).

OOC DS is up.

NameInitHPPower Usage, Conditions and Effects
Tendril 127-32Marked
Ravex2037/67 (4)0 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 10/12 surges@19, +2 AC (L), +1 D (Light)
Tendril 220-18
Lyriel1662/62 (4)0 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 8/9, surges@15
Gethin1013/67 1 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 10/13 surges@16, LoH, Grabbed (23 Fort; Rflx 21), 5 Fathoms Down, Bloodied
Tendril 310-26Out of Ink
DawnStone641/521 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS**, +2 AC (L), 5 acid (save ends)

This message was last edited by the GM at 18:03, Fri 01 June 2012.
DawnStone
player, 285 posts
AC-21, F-22, R-21, W-22
HP-52/41,HS-9/9, PP-22
Thu 31 May 2012
at 14:10
  • msg #722

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #721):

Dawnstone pulls one of his friends out of the water, only to have to do it again for the Paladin. The spirit appears by him, creating a storm of earth and water around him-striking the squids and then dragging the man from the death grip of the invertebrates and back onto shore.

(OOC-Minor action-summoning spirit by Gethin. He gets 4 temp HP.

Standard action-Granite armor on Gethin. Gethin gets resist all 6 until end of DS's next turn. Also does burst 1 attack around Gethin.

10:06, Today: DawnStone rolled 13 using 2d6+6. Damage
10:06, Today: DawnStone rolled 23 using 1d20+11. vs AC, Squid 2
10:06, Today: DawnStone rolled 12 using 1d20+11. vs AC, Squid 3

Action point-Standard action-Assistance of Strong spirit. Moves Gethin to I3. Squids do not get OAs. Spirit is in I4, giving him cover for future attacks. As the squids may not be intelligent, they may go for the spirit before Gethin again-as it is closer.

Save made.

14:56, Today: DawnStone rolled 16 using 1d20.)

This message was last edited by the player at 18:56, Fri 01 June 2012.
Autarch
GM, 2098 posts
Fri 1 Jun 2012
at 18:29
  • msg #723

Re: The Lasts Breaths of Ashenport

With DawnStone's strong assistance, Gethin slips from the squid-like thing's cincture and lands on the slippery yet solid cave floor. He's not feeling too good, what with half the flesh hanging from his face, but at lease he won't be riding the night current. Then, night swallows him again. From some hidden aperture another clotting cloud of ink issues. Ravex and Lyriel shut their eyes and steel their lungs (Ink Cloud misses all but Gethin (23 dmg resisted to 17) and T3 (23 poison dmg resisted to 13). Gethin however, freed from the watery depths sucks greedily at the air, desperate to fill his lungs. The sludge torches his esophagus and he crumples, looking for the entire world to be dead (dying and prone).

OOC Ravex is up.
Concealment burst 3 centered on H5 until the start of T1's next turn


NameInitHPPower Usage, Conditions and Effects
Tendril 127-32Marked, Out of Ink
Ravex2037/67 (4)0 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 10/12 surges@19, +2 AC (L), +1 D (Light)
Tendril 220-31
Lyriel1662/62 (4)0 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 8/9, surges@15
Gethin100/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 10/13 surges@16, LoH, Resist 6 All (DS), Prone, Dying
Tendril 310-39Out of Ink
DawnStone638/520 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS**, +2 AC (L)

This message was last edited by the GM at 23:20, Sun 03 June 2012.
Ravex
player, 957 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 3 Jun 2012
at 18:10
  • msg #724

Re: The Lasts Breaths of Ashenport

Ravex pulls back from tentacles, as suggested... but not before unleashing a gout of flame to singe the lot of em'.

Minor: Firebreath vs all three tendrils. Rolled 24, 20, and 17 vs reflex. Dealing 9 fire damage.
Standard: Reaping strike vs tendril 1. Rolled 30 vs AC, dealing 12 damage.
Move: Walk to I2

All three tendrils are marked

Autarch
GM, 2103 posts
Sun 3 Jun 2012
at 23:53
  • msg #725

Re: The Lasts Breaths of Ashenport

With a belch of flame, sweep of blade, and a backstep of talon, Ravex has ceded the shore (breath and sweep hit T1, bloodying it). The think smokes and bleeds from multiple wounds; whatever nourishment this meal might provide has already been overshadowed by the severity of its wounds. Still, one of the tendrils had lashed at his ankles and was met with horniest part of his foot (OA misses). Unwilling to leave the deep waters, the second pool dweller expels a toxic cloud (-2 for mark but hits Lyriel and Gethin for 11 (resisted to 5) anyway). Its Lyriel's first taste but for Gethin, it's more of the same.

NameInitHPPower Usage, Conditions and Effects
Tendril 127-53Marked, Out of Ink, Bloodied
Ravex2037/67 (4)0 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 10/12 surges@19, Breath spent, +2 AC (L), +1 D (Light)
Tendril 220-31Marked, Out of Ink, Submerged (cover from ranged attacks)
Lyriel1655/620 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 8/9, surges@15
Gethin10-5/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 10/13 surges@16, LoH, Resist 6 All (DS), Prone, Dying
Tendril 310-39Out of Ink, Marked
DawnStone638/520 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS**, +2 AC (L)

This message was last edited by the GM at 16:42, Tue 05 June 2012.
Lyriel Renard
player, 539 posts
Mon 4 Jun 2012
at 03:42
  • msg #726

Re: The Lasts Breaths of Ashenport

  Drenched in an increasingly-diverse mixture of unpleasant substances, Lyriel hooked Gethin under the shoulder with her free hand and dragged him up the path, hopefully out of harm's way. The accompanying exhortation - "Pelt them with whatever you have!" - was perhaps less forceful than it might have been owing to the need to spit out the ink that was threatening to seep between her lips.

  It wouldn't have been too hard to wipe it away, but her own comfort was the last thing on her mind right now. Gethin needed attention, and badly...

 
  Minor: Pick up Gethin from the adjacent square.
  Move: Walk W to J2.
  Free: Put down Gethin.
  Std: First Aid (9) on Gethin unsuccessful.

  Poised Assault: +1 to the attack rolls of basic attacks.
 

DawnStone
player, 288 posts
AC-21, F-22, R-21, W-22
HP-52/38, HS-9/9, PP-22
Mon 4 Jun 2012
at 11:52
  • msg #727

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #725):

Moving over to the injured man, Dawnstone called upon the knowledge of the spirits to help heal the wounded man. Then he resummoned his spirit, but left by Gethin. Just to give some protection.

(Minor-speak with spirits.

Standard-First aid on Gethin

07:47, Today: DawnStone rolled 26 using 1d20+12.

Minor-banish spirit

Free-summon spirit by Gethin in I3.

Gethin can spend a healing surge and gets 4 temp hp.)

Gethin Ballider
player, 1086 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 4 Jun 2012
at 12:05
  • msg #728

Re: The Lasts Breaths of Ashenport

Gethin coughs up scum, water, and blue-black ink.  Vision returns slowly to his bleary eyes, presenting him with small worms writhing in the mud inches from his face.

"My thanks," he ekes out.

Death Save: success

DAWNSTONE'S TURN: First Aid activates Gethin's Second Wind, spend surge (16/67), gain 4 temp HP from spirit (16+4/67)

This message was last edited by the player at 15:31, Mon 04 June 2012.
Autarch
GM, 2109 posts
Tue 5 Jun 2012
at 18:53
  • msg #729

Re: The Lasts Breaths of Ashenport

A few minutes later you step lightly past the pool, convinced that the tendrils will wait for softer prey, a conviction your light steps belie.

You descend what amounts to a subterranean switchback until you arrive at an overlook:

This asymmetrical cavern surveys another, larger chamber below. In that distant chamber, you can see a sequence of monstrous idols, a great basalt altar like that beneath the church, and a shallow lagoon, roughly 2 feet deep, that runs beneath the distant wall. A moderate slope leads down from your level to the grotto below.


Atop the altar lies a woman, still clad in green robes albeit ripped in inconvenient places. She doesn't appear to be moving much unlike the tide which laps closer to her with each of her hollow breaths.

Your first impulse, of course, is to rush forward to her rescue and only hesitate to ask yourself:

Are you seeing things? Barely visible in the deep, dark water, you spot another terrible shape, like that which lurks near the surface.

Portions of the room, and maybe even the woman, don’t seem right. They shift and shimmer ever so slightly, as if they are images projected on the canvas of reality.


OOC *Assume short rest taken prior to entering this chamber and
*Roll init.
*The lagoon appears to be shallow near the shore (from the dotted line to the strand).


NameInitHPPower Usage, Conditions and Effects
Ravex 37/670 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 10/12 surges@19, Breath spent
Lyriel 55/620 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 8/9, surges@15
Gethin 16/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 9/13 surges@16, LoH
DawnStone 38/520 AP, 2 Tips, hands: Defensive Staff +2, 9/9 surges@13, HS**

This message was last edited by the GM at 20:48, Thu 07 June 2012.
Lyriel Renard
player, 545 posts
Tue 5 Jun 2012
at 18:56
  • msg #730

Re: The Lasts Breaths of Ashenport

  While they're short of proper medical supplies, Lyriel does her best to clean and bandage whatever of Gethin and Ravex's wounds remain in the wake of Dawnstone's spirit-magic.

  --

  "I don't trust this," Lyriel growls as she nocks an arrow in readiness for whatever lurks below. There's something in the water, to be sure... but that probably isn't the only threat. "That woman is bait if ever I saw it."

 
  Lyriel spends one surge during the short rest, returning to full HP.

  Initiative 22.
 

This message was last edited by the player at 21:29, Tue 05 June 2012.
DawnStone
player, 293 posts
AC-21, F-22, R-21, W-22
HP-52/51, HS-9/8, PP-22
Tue 5 Jun 2012
at 20:38
  • msg #731

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #729):

OOC-Spending one healing surge, recovering all but 1 HP! So close...hehehe

Initiative roll:
16:37, Today: DawnStone rolled 5 using 1d20+3.

Gethin Ballider
player, 1089 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Tue 5 Jun 2012
at 20:51
  • msg #732

Re: The Lasts Breaths of Ashenport

After rest and healing magic, Gethin's face is at least recognizable again, but it is likely he'll bear scars for the rest of his days.  Certainly they won't be the first.  They will be the most noticeable.

He starts, almost lunging forward, when he sees the damsel in distress.  But some insight causes him to pause a moment and examine the situation more closely.

"Miss? Are you hurt badly?"

OOC: Remember Battle Standard of Healing, +1 HP any time anyone spends a surge.

So, after Lyriel spent 1:

Ravex 38/67
Lyriel 62/62
Gethin 17/67
DawnStone 39/52

Gethin then spends 3:

Ravex 41/67
Lyriel 62/62
Gethin 67/67
DawnStone 42/52

INITIATIVE = 17

PASSIVE INSIGHT = 23

Ravex
player, 959 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 6 Jun 2012
at 18:46
  • msg #733

Re: The Lasts Breaths of Ashenport

Ravex keeps his khopesh drawn and his head down. Knowing all-too-well the dangers of callous investigation.

Spend 2 surges. Full HP.

Initiative = 9

Autarch
GM, 2112 posts
Thu 7 Jun 2012
at 21:05
  • msg #734

Re: The Lasts Breaths of Ashenport

It's possible, with the distance between them, the roiling of the waves, and the shallowness of her breathing, that she doesn't hear Gethin. It's also possible that she's not even there to hear him. His insight tells him nothing; this is a sensory challenge.

A channel leads from the lagoon to the pool just bypassed.

OOC
*The lagoon appears to be shallow near the shore (from the dotted line to the strand).
*Does anyone else wish to take actions during round 1?


NameInitHPPower Usage, Conditions and Effects
Lyriel2262/620 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 7/9, surges@15
Gethin1767/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 6/13 surges@16, LoH
Ravex967/670 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 8/12 surges@19
DawnStone552/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS

This message was last edited by the GM at 19:51, Tue 12 June 2012.
DawnStone
player, 294 posts
AC-21, F-22, R-21, W-22
HP-52/51, HS-9/8, PP-22
Thu 7 Jun 2012
at 21:11
  • msg #735

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #734):

Dawnstone looks about, and then glances at the others. It's clear it may be some sort of trap...he mentally sends. However, I could send my spirit to her and bring her to us. Any risks to me would be minimal.
Lyriel Renard
player, 547 posts
Thu 7 Jun 2012
at 23:49
  • msg #736

Re: The Lasts Breaths of Ashenport

  "Try it," Lyriel replied, raising her bow to track the spirit's movements and provide covering fire against... whatever lurked down there.
Autarch
GM, 2113 posts
Fri 8 Jun 2012
at 19:28
  • msg #737

Re: The Lasts Breaths of Ashenport

While the party considers caution or daring do, the tide, heedless, rises, splashes the unconscious woman on the altar, and wets her green robes and black hair.

*Any Round 2 actions?
DawnStone
player, 295 posts
AC-21, F-22, R-21, W-22
HP-52/51, HS-9/8, PP-22
Mon 11 Jun 2012
at 11:03
  • msg #738

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg #737):

Dawnstone bangs his staff, and has his spirit appear by the woman. It attempts to wrap her in her burning form, yet the flames do not harm her. It then tries to carry her to the Shaman and the others...

OOC-Spirit moves woman to O5 this turn. It is in O6.
This message was last edited by the player at 12:43, Tue 12 June 2012.
Lyriel Renard
player, 549 posts
Mon 11 Jun 2012
at 19:07
  • msg #739

Re: The Lasts Breaths of Ashenport

 
  Lyriel is readied to shoot anything that attacks the spirit.
 

Autarch
GM, 2115 posts
Tue 12 Jun 2012
at 20:39
  • msg #740

Re: The Lasts Breaths of Ashenport

Dawnstone's conjuration manifests itself above the unconscious woman, seeking to enfold her within its smoky embrace.

But in an eruption of vapor and surf, a bug-eyed demon with tendrils for extremities lashes the rescuer (Hits 16 dmg, destroying the conjuration and causing 8 dmg to DS)! Dawnstone winces at the loss.

The tide launches itself forward, and the woman starts to float, wrong side down. Surely, she'll be riding the night current, but, one would hope, not alone.

Then, A nightmare of horrendous proportions rises from the rippling surface, a reflection of the ancient, primal evil of Dagon! Tendrils lash outward in all directions as though seeking prey of their own volition. Behind them, inhuman eyes gleam red in the gloom, and enormous gills pulse in time to the beating of some inhuman heart. From the beast, a twisting aura flows, causing all around it to ripple and warp in your sight.


It makes series of interweaving gestures and then shards of ice batter everyone standing on the overlook (Frigid Burst targets all but only hits Lyriel and Gethin who take 12 cold dmg and are now Imm and Chaos Touched (save ends both).

Did the water just ripple excessively behind the nightmare?

OOC
**Lyriel is up and has an readied action v the exposed mezzo demon to resolve from last round.


NameInitHPPower Usage, Conditions and Effects
Voice231 AP, Frigid Burst Spent
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 7/9, surges@15, Imm and Chaos Touched (save ends both)
Gethin1755/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 6/13 surges@16, LoH, Imm and Chaos Touched (save ends both)
Ravex967/670 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 8/12 surges@19
Mezzo Demon5
DawnStone544/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS

This message was last edited by the GM at 04:09, Thu 14 June 2012.
Lyriel Renard
player, 550 posts
Tue 12 Jun 2012
at 20:44
  • msg #741

Re: The Lasts Breaths of Ashenport

  The first of two arrows flies true through water and ice; the nightmarish beast recoils as it pierces rubbery skin and abyssal flesh. The second shot, however, skitters off of the nearby statue and plops harmlessly into the murky depths.

  That doesn't stop Lyriel from issuing a few short, sharp orders, spurring the company to action, as she wrenches herself free of the grasping ice!

 
  Immediate Reaction: RBA hits monstrosity for 13 damage.
 

 
  Std: RBA misses Mezzodemon.
  Move: Noble Presence. Dawnstone and Ravex gain a +2 power bonus to all defenses until Lyriel's EONT. Dawnstone and Ravex can each shift 2 squares as a free action.
  Minor: None.

  Save vs Chaos Touched/Immobilized successful.

  Poised Assault: +1 to the attack rolls of basic attacks.
 

This message was last edited by the player at 06:09, Wed 13 June 2012.
DawnStone
player, 299 posts
AC-21, F-22, R-21, W-22
HP-52/43, HS-9/8, PP-22
Wed 13 Jun 2012
at 13:00
  • msg #742

Re: The Lasts Breaths of Ashenport

In reply to Lyriel Renard (msg #741):

(OOC-shifts to S5)
Autarch
GM, 2119 posts
Thu 14 Jun 2012
at 04:15
  • msg #743

Re: The Lasts Breaths of Ashenport

Taking advantage of Lyriel's covering yet effective fire, DawnStone retreats up the entry passageway and presses himself against the cavern wall. From his current spot, he loses the vantage of the overlook. No matter, he can still hear the crash of the surf and the onrush of the tide. With a little imagination, he could catch the pop of the woman's last air bubbles as she sinks under. Well, no, he couldn't actually hear that, could he?

OOC Gethin is up

NameInitHPPower Usage, Conditions and Effects
Voice231 AP, Frigid Burst Spent
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 7/9, surges@15, +1 A for BAs
Gethin1755/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Heavy Shield, 6/13 surges@16, LoH, Imm and Chaos Touched (save ends both)
Ravex967/670 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 8/12 surges@19, +2 D (L)
Mezzo Demon5-13
DawnStone544/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS, +2 D (L)

This message was last edited by the GM at 02:52, Fri 15 June 2012.
Gethin Ballider
player, 1090 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 14 Jun 2012
at 13:59
  • msg #744

Re: The Lasts Breaths of Ashenport

Gethin struggles mightily against the ice and breaks free, but he fears he's too slow to save the young woman.

STANDARD: Unequip shield
MINOR: draw crossbow (holding it in off-hand for the time being)
MINOR: Channel Divinity, self (+2 amulet, +4 channel divinity), SUCCESS

Autarch
GM, 2123 posts
Fri 15 Jun 2012
at 03:17
  • msg #745

Re: The Lasts Breaths of Ashenport

Wending its way in from the pool, a many-tentacled mass enters the lagoon. Ah, your old friend from just five minutes ago. It must still be hungry and not terribly injured. Curiously, it swims past, or through, if you want to put a "t" on it, the whirling abomination that is the voice of Dagon, before snaring the woman's ankle with a rudely extended appendage. It yanks her deeper into the water and next to its salivating beak (Grabs and Pulls woman 5 fathoms under). This exacts a spit of rage from the mezzo demon. She may have been intended for many things, but dinner is not one of them.

OOCRavex is up

NameInitHPPower Usage, Conditions and Effects
Voice231 AP, Frigid Burst Spent
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 7/9, surges@15, +1 A for BAs
Gethin1755/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Rusty Crossbow, 6/13 surges@16, LoH, Channel Divinity spent
Tendril15-31Re-inked, Submerged 5 fathoms
Ravex967/670 AP, 2 Tips, hands: Icy Khopesh +1 and Heavy Shield +1, 8/12 surges@19, +2 D (L)
Drowning Woman8?hands: water, suffocating, unconscious, and grabbed, Submerged 5 fathoms
Mezzo Demon5-13
DawnStone544/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS, +2 D (L)

This message was last edited by the GM at 21:54, Mon 18 June 2012.
DawnStone
player, 300 posts
AC-21, F-22, R-21, W-22
HP-52/43, HS-9/8, PP-22
Sat 16 Jun 2012
at 23:36
  • msg #746

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 745):

Dawnstone has to try to save the woman, no matter how unlikely it was. They also had to kill the thing in the water. Now more then ever-the servants of Dagon must die. The spirit appeared nearby the woman, and dragged her out of the water, making sure she was turned face down to get the water out of her mouth. Then, it would attempt to carry her away from the foul tendrils-hopefully his friends would delay further attacks.

(OOC-Free action-summons spirit to L6.

Standard action-moves woman to space N4. Spirit is in space M4. Making sure she is getting air and if spirit is destroyed again, it will leave her floating in the water on her back-not face down.)

Ravex
player, 962 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Sun 17 Jun 2012
at 13:08
  • msg #747

Re: The Lasts Breaths of Ashenport

Ravex waltzes forward to the edge of the first little drop and readies his magic javelin.

He throws it at the demon... Though his aim isn't quite what is should be.

Move: Walk to P5
Free: Drop Khopesh
Minor: Draw Javelin
Standard: Throw javelin at Mezzo demon. Rolled 18 vs AC, dealing 9 damage.

The demon is marked.

Autarch
GM, 2129 posts
Mon 18 Jun 2012
at 22:25
  • msg #748

Re: The Lasts Breaths of Ashenport

Before DawnStone's conjuration can rescue the woman, another bug-eyed demon erupts from the surf and crushes the spirit with a mighty tentacle slap (2nd demon enters combat, destroys conjuration as readied action, DS takes 8 dmg). The woman, whoever she is, remains submerged, remains encircled, and remains exposed.

Ravex's talons skid to a halt at the lip of the ledge; it's a ten-foot drop and a hard way up. But it does provide cover from the outreaching extremities below (Ravex misses but so does Mezzo 1).

With a wave of one pseudopod, a dip of one globular eye, and snort of one blowhole, the foremost emissary of Dagon expels a voluminous stream of venom. Curious. That's the same series of motions it just used. It's like it's just going through the motions. The toxin burns, though, and coats Ravex from hooked nose to taloned feet (Spit hits Ravex twice despite cover for 24 poison dmg and Ravex is chaos-touched (saved ends).

Though doubtless telepathic, the voice speaks. Even though it utters only one word, scarcely one syllable, you know where it's all going.

"You're..."

OOC Lyriel and Gethin are up

NameInitHPPower Usage, Conditions and Effects
Voice231 AP, Frigid Burst Spent
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: Bow, 7/9, surges@15, +1 A for BAs
Gethin1755/671 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Rusty Crossbow, 6/13 surges@16, LoH, Channel Divinity spent
Tendril15-31Re-inked, Submerged 5 fathoms
Drowning Woman8?hands: water, suffocating, unconscious, and grabbed, Submerged 5 fathoms
Mezzo Demon 15-13
Mezzo Demon 25
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS, +2 D (L)
Ravex543/670 AP, 2 Tips, hands: Khopesh in  P5, Subtle Javelin +2 and Heavy Shield +1, 8/12 surges@19, +2 D (L), Chaos Touched (save ends)

Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
This message was last edited by the GM at 03:18, Wed 20 June 2012.
Gethin Ballider
player, 1094 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 18 Jun 2012
at 23:40
  • msg #749

Re: The Lasts Breaths of Ashenport

Gethin runs for the ledge and leaps.  He had intended to land softer, preferably in a roll, but he misjudges something and sprains his leg badly.  Nevertheless, he picks himself up and rushes for the nearest mezzodemon.

No, past that mezzodemon.

Grasping his longsword in both hands, he dives after the woman.  Though he cannot yell any challenges underwater, his intent is nonetheless clear to the monster: release the woman and grapple with him.

MINOR: Virtue (-1 surge, gain Resist 3 All USoNT, gain 16 temp HP)
MOVE: Move to M4, taking 1d10=9 -3 resist = 6 falling damage (10 temp HP remaining)
FREE: Drop Crossbow (wielding longsword 2-handed)
STANDARD: Glorious Charge to K6(-5) vs Tendril
 ✦ provokes OA from Mezzo2 (remember resist 3)
 ✦ assuming water is -2 to attack penalty
 ✦ miss with 18 vs AC
 ✦ effect: grants Gethin & woman +8 HP
AP -> MINOR: Divine Challenge Tendril (-2 to attack other, 7 radiant dmg if it does)

This message was last edited by the player at 23:42, Mon 18 June 2012.
Lyriel Renard
player, 557 posts
Tue 19 Jun 2012
at 21:15
  • msg #750

Re: The Lasts Breaths of Ashenport

  "Gethin!"

  He was going to get himself killed, rushing headlong into the mass of enemies (and deliberately into the water, no less). It was a foolish thing to do, no matter how noble the intent. Unfortunately, it also sealed the need for the rest of the company to follow him down, lest they lose yet another to the icy deeps.

  Lyriel's blade led the way as her leaping charge carried her into the nearest of the two wretched fish demons, which was sent reeling across the brine-stained floor, its flesh and bone fresh-parted.

 
  Free: Swap bow for sword.
  Minor: Berserker's Charge stance.
  Move: Walk to Q3.
  Std: Charge to O6 vs Mezzo 1 (hops down): AC 25 for 31 damage and Mezzo slides one square east.
 

This message was last edited by the player at 21:25, Tue 19 June 2012.
Autarch
GM, 2132 posts
Wed 20 Jun 2012
at 04:13
  • msg #751

Re: The Lasts Breaths of Ashenport

His mind clear, Gethin hurtles himself over the ledge, crashing to the stony shore below before picking himself up and hurtling himself again--this time straight for the tentacular horror! One of the two demons draws back its claws (OA hits for 17 reduced to 14) and the paladin reflexively raises his shield--but he has no shield! He plunges into waist-high water, fully meaning to separate suckered limb from sea stalk--but might a careless strike scratch porcelain skin? It's enough to hamper his swing. The charge, though, that was glorious, and Levkojen awakens to its glory.

And is released. Inexplicably, the monster loosens its clasp and captures Gethin in her place. It must have its reasons. It pecks Gethin twice with his heavy plates protecting him from serious injury (21 dmg reduced to 16).

OOCDrowning Woman is up

NameInitHPPower Usage, Conditions and Effects
Voice231 AP, Frigid Burst Spent
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: full blade, 7/9, surges@15
Gethin1736/670 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Rusty Crossbow, 5/13 surges@16, LoH, Channel Divinity spent, Resist 3 All (G), Grabbed
Tendril15-31Re-inked, Submerged 5 fathoms
Drowning Woman88/501 AP, 2 Tips, hands: water, 4/8 surges@12, suffocating, and submerged 5 fathoms
Mezzo Demon 15-44
Mezzo Demon 25
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS, +2 D (L)
Ravex543/670 AP, 2 Tips, hands: Khopesh in  P5, Subtle Javelin +2 and Heavy Shield +1, 8/12 surges@19, +2 D (L), Chaos Touched (save ends)

Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 21:15, Thu 21 June 2012.
Levkojen
player, 2 posts
Bride of Dagon
Wed 20 Jun 2012
at 09:39
  • msg #752

Re: The Lasts Breaths of Ashenport

She is floating, at peace. But even so she can sense something great and ancient approaching, coming closer and closer, its voice raised in a terrible song. The night currents begin to stir...

And then a splash, the silver arc of a sword, and the glare of the sun! Energy suddenly fills her lethargic veins and she pulls open her eyes. Above her, beyond the water, she sees a beautiful knight in shining armor, attacking a tentacled creature from Beyond which is holding her. The tentacles wrapped around her legs slip free however, releasing her, and engage the shining knight instead.
She continues to float in stillness for a moment, in the embrace of the water, watching the scene unfold before her and admiring the knight (who feels strangely empowered by this). But then she remembers the voice and she can imagine its sound just beyond the range of her hearing, the sound of Dagon coming to her, calling for her. She does not want to go.

She stretches out her arms and pushes them downward in a fluid motion, ascending to the surface nimble as a fish. Suddenly her hair has weight again and clings wet to her body, as does her light robe. ''You have saved me,'' she says to the shining knight in wonder.
Now she can see he has not come alone though. There are all kinds of creatures on the beach, dragons and wolves and crystal golems and demons! A battle is sure to ensue. Not sure wether to flee or stand by the knight she concentrates and gathers her power, drawing it into herself. She will not be taken by Dagon.
Still, something doesn't feel quite right. Her eyes wander along the cave, searching for whatever it is that might be wrong. She spots it in an instant. ''The great beast is a chimera,'' she muses, ''beware of the real one in the middle of the deep water, left of the deception.''


STANDARD : Second Wind, heal 12 hp, def+2, Gethin gains 5 thp
MOVE     : swim shift to M6
MINOR    : Stunning Palm stance


This message was last edited by the player at 08:18, Thu 21 June 2012.
Autarch
GM, 2136 posts
Thu 21 Jun 2012
at 21:58
  • msg #753

Re: The Lasts Breaths of Ashenport

Levkojen (erstwhile bride of Dagon?) wriggles free of the tendril's embrace and presses herself against one of the large statues, catching her breath now that she can breathe. Steeling herself, she's ready for the next blow, the next lash, the next snap. It doesn't come. Instead the two guardian demons confront Lyriel, one crushing her (m1 hits L despite mark for 16 dmg, grabbed and pulled 1), its thick and ropey tentacle encircling her waist. After a yank, she's inches from the demon which is, in each and every way, repulsive. She must destroy it! (within the Abominable Horror aura). So consumed with this desire she almost doesn't feel the crush of the other demon's weight against her back (m2 hits L for 14 dmg). Almost.

Levkojen:
The great beast is a chimera,'' she muses, ''beware of the real one in the middle of the deep water, left of the deception.


Surely, the monk could not have appraised both sets of gestures and found them to be curiously rote--not while unconscious. And yet she has--through what otherworldly portal does she gaze with closed lids?

OOCDawnStone and Ravex are up

NameInitHPPower Usage, Conditions and Effects
Voice231 AP, Frigid Burst Spent
Lyriel2220/620 AP, 2 Tips, light: tucked sunrod @100%, hands: full blade, 7/9, surges@15, Grabbed by M1 (-4 to escape), Bloodied
Gethin1736/670 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1 and Rusty Crossbow, 5/13 surges@16, LoH, Channel Divinity spent, Resist 3 All (G), Grabbed
Tendril15-31Re-inked, Submerged 5 feet
Levkojen820/501 AP, 2 Tips, hands: water, 3/8 surges@12, SW*, +2 D (Le), Stunning Palm stance, cover
Mezzo Demon 15-44Abominable Horror Aura 1 (see below)
Mezzo Demon 25
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS
Ravex543/670 AP, 2 Tips, hands: Khopesh in  P5, Subtle Javelin +2 and Heavy Shield +1, 8/12 surges@19, Chaos Touched (save ends)

Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 01:50, Sat 23 June 2012.
DawnStone
player, 305 posts
AC-21, F-22, R-21, W-22
HP-52/43, HS-9/8, PP-22
Thu 21 Jun 2012
at 23:36
  • msg #754

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 753):

The burning spirit appears once again, sending healing strength first into the monk, then into Lyriel. Once that was done, it vanished, forming a swirling storm around the wolf woman, giving her stoney skin and biting sands into the two foes surrounding her.

(OOC-Free action-spirit appears in N6. Levkojen gains 4 temp hp.

Minor action-Uses healing spirit on Lyriel, Levkojen gains 9 HP, Lyriel can spend a healing surge.

19:25, Today: DawnStone rolled 9 using 2d6.

Standard action-Uses Granite armor on Lyriel. She gets resist all 6 until end of next turn, gets an attack on both demons, spirit vanishes.

19:26, Today: DawnStone rolled 17 using 2d6+6. Damage.
19:26, Today: DawnStone rolled 30 using 1d20+11. vs ac Demon 1
19:26, Today: DawnStone rolled 28 using 1d20+11. vs ac Demon 2)

This message was last edited by the player at 21:53, Fri 22 June 2012.
Lyriel Renard
player, 559 posts
Thu 21 Jun 2012
at 23:41
  • msg #755

Re: The Lasts Breaths of Ashenport

 
  Free: Amulet of Life: Lyriel spends a second healing surge.

  HP 50/62  Sg 5/9
 

Ravex
player, 963 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 22 Jun 2012
at 10:55
  • msg #756

Re: The Lasts Breaths of Ashenport

Ravex hops down from his ledge and gingerly wades into combat still brandishing his magic javelin and clutching his shark-tooth necklace for luck.

Minor: Activate Shart Tooth Necklace
Move: Drop down to 05 (rolled 13 Athletics?)
Standard: Attack Mezzo 2 with Javelin. Rolled 31 vs AC, dealing 7 damage.

Rolled 16 to save vs Chaos.

Active: Any creature that hits Ravex with a melee attack takes 1d6 damage.
Mezzo 2 is marked

Autarch
GM, 2139 posts
Sat 23 Jun 2012
at 03:00
  • msg #757

Re: The Lasts Breaths of Ashenport

Channeling his shamanistic power from afar, DawnStone both restores Lyriel and transforms her into an earth storm (Granite Armor hits both M1 and M2 for 17 dmg). One flying stone, the size of a cask, smashes the shoulder of the devil constricting Lyriel. It wrenches the extremity, not an arm truly, behind its back--where it flaps uselessly. The other just grips the slayer all the more tightly.

Ravex misjudges his leap (Acrobatics DC 15 to hop down 10 feet) and bangs his knee on an upturned stone (6 falling dmg and falls prone). Even on the ground, he's a threat and pokes one of the bug-eyed demons (Hits M2 for 7 dmg despite being prone).

A meaty appendage bursts free of the main mass of the voice, now bobbing obscenely in the waters of the lagoon. An effluvia of putrescence erupts from the "blow hole" and blankets the shrine with toxicities (hits Gethin, Ravex, and Lyriel (despite cover) for 8 poison dmg, and also hits Levkojen (crits for 17 poison dmg); all are chaos-touched (save ends).

"Gonna..."

One of the voice's lesser eye stalks affixes its gaze upon the alabaster riches of Levkojen, his bride truly, the birth mother to be of Dagon's gate to this world. She is his to command (Dominate hits Lev's Will (save ends).

Slick with slime just shot, and with perhaps a trickle too much blood curling from her nostrils, the betrothed grins. She seems to know the next word.

"Ride..."

OOC Lyriel and Gethin are up

NameInitHPPower Usage, Conditions and Effects
Voice230 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below)
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: full blade, 5/9, surges@15, A of L spent, Grabbed by M1 (-4 to escape),  Resist 6 all (DS)
Gethin1731/670 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 5/13 surges@16, LoH, Channel Divinity spent, Resist 3 All (G), Grabbed, Bloodied, Chaos Touched (Save Ends)
Tendril15-31
Levkojen816/501 AP, 2 Tips, hands: water, 3/8 surges@12, SW*, +2 D (Le), Stunning Palm stance, cover, Bloodied, Chaos Touched (Save Ends), Dominated (Save Ends)
Mezzo Demon 15-61Abominable Horror Aura 1 (see below), Bloodied
Mezzo Demon 25-24Abominable Horror Aura 1 (see below), Marked
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS*
Ravex529/670 AP, 2 Tips, hands: Khopesh in  P5, Subtle Javelin +2 and Heavy Shield +1, 8/12 surges@19, Bloodied, Chaos Touched (Save Ends), Prone

Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 02:26, Sun 24 June 2012.
Gethin Ballider
player, 1102 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 23 Jun 2012
at 16:34
  • msg #758

Re: The Lasts Breaths of Ashenport

Gethin is surprised to find the water only waist deep.  For some reason, he had thought it much deeper.  Five fathoms, at least.  Perhaps it's an irrational fear of deep water -- deep water in a subterranean cave no less.

"It was my duty, miss--" but his heroic speech is cut off by the exigencies of tentacles and poisonous phlegm.  When he next gets a chance to glance at her...

"Miss?"  He recognizes that vacant stare from their ignominious battle with the undead witch.  "Miss!  You must fight its dark suggestions!"

Gethin says a quick prayer for the girl, piously grasping the sun symbol that hangs at his neck.  He holds it aloft and sends out a burst of Astral Thunder.

MINOR: Channel Divinity on Lev. (She gets free save at +4. Mettle Proven feat allows her to spend surge if she succeeds.
MINOR: Knack for Success, self (+2 to next attack)
STANDARD: Astral Thunder (Close Burst 3 targets enemies only, +2 from Knack for Success, no penalty for cover b/c I'm not sure if the mezzo has it)
 ✦ rolled 17 vs Tentacle Fort, 9 dmg & -3 att if hit
 ✦ rolled 27 vs Mezzo Fort, 9 dmg & -3 att
 ✦ rolled 25 vs Big Tentacle if it's real, or against Voice if Tentacle is not real but Voice is within Close Burst 3, 9 dmg & -3 to att

Astral Thunder reroll = 22
Save vs chaos = 14

This message was last edited by the player at 19:26, Sat 23 June 2012.
Levkojen
player, 12 posts
Bride of Dagon
Sat 23 Jun 2012
at 17:12
  • msg #759

Re: The Lasts Breaths of Ashenport

Glistening from head to toe with putrescent slime, the woman feels the pull of the deep drawing her towards the huge tentacled monstrosity in the lagoon and fights against it - but then something snaps. She recognizes suddenly the error of her ways and she is ready for her fate, to join with this glorious example of male profundity to populate the seas with their get.

For a moment the sun sparkles in her eyes, deceiving her with visions of another path, but it is all delusion, mirrors and tricks, and with fervor in her eyes she locks her gaze with that of her, uh,... better half?


19:01, Today: Levkojen rolled 14 using 1d20+4. Save vs Dominate.
This message was last edited by the player at 06:58, Sun 24 June 2012.
Lyriel Renard
player, 566 posts
Sat 23 Jun 2012
at 22:44
  • msg #760

Re: The Lasts Breaths of Ashenport

  Lyriel found herself in a rather unpleasant situation: seized and squeezed by one of the beasts, pummeled on by a second, and with the crazed-looking woman advancing on her from a third direction. Gethin's intervention might solve one of those problems, but the other two...

  With a furious roar, Lyriel drew back and then slammed her sword halfway to the hilt through the first fish-demon's chest and wrenched it to one side, producing a rather grisly tearing sound that quickly gave way to a stony crack as she braced one knee against its gut and shoved, freeing her weapon as the crippled thing crumpled against the altar. A follow-up stroke finished it off and widened the cracks in the altar's overhanging iconography, but Lyriel wasn't done yet, rounding on and cleaving the remaining fish-demon's scaly body with a wide, sidestepping sweep of that now ichor-coated blade.

 
  Minor: Poised Assault.
  Std: Hydra Charge vs Mezzo 1 (AC 24 for 24 damage), Mezzo 2 (AC 33 for 23 damage), Altar (AC 28 for 23 damage), Statue N6 (AC 19 for 23 damage), and Levkojen (AC 21 for 24 damage).
  Free: Stone Fist Flurry vs Mezzo 2 for 7 damage.
  Move: Shift S.
  Save vs Chaos-Touched succeeds. (Text said she was, table doesn't show it?)

  Poised Assault: +1 to the attack rolls of basic attacks.
 

This message was last edited by the player at 08:25, Sun 24 June 2012.
Autarch
GM, 2144 posts
Mon 25 Jun 2012
at 00:07
  • msg #761

Re: The Lasts Breaths of Ashenport

After Lyriel's blade pauses for air, one demon bobs in the tide and the other looks ready to. The only entity near her, statue or otherwise, to escape harm is Levkojen who wades through the surf to join her intended.

Gethin's partner has culinary rather than matrimonial intentions and guides him into the deeps of the lagoon (forced move v G's fort hits; tendril moves half-speed and maintains the grab, 5 squares) where it can eat its meal, cold and wriggling (beak hits twice for 30 reduced to 24). Gethin reassures himself that he won't drown in six seconds with about as much effect as last time.

OOCLev is up

NameInitHPPower Usage, Conditions and Effects
Voice230 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below)
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: full blade, 5/9, surges@15, A of L spent, Resist 6 all (DS), Poised Assault, Marked by M2
Gethin1723/670 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 4/13 surges@16, LoH*, Channel Divinity and Knack spent, Resist 3 All (G), Grabbed, Bloodied, 15 feet under, Suffocating
Tendril15-3115 feet under
Levkojen816/501 AP, 2 Tips, hands: water, 3/8 surges@12, SW*, +2 D (Le), Stunning Palm stance, Bloodied, Chaos Touched (Save Ends), Dominated (Save Ends)
Mezzo Demon 15-94Dead
Mezzo Demon 25-54Abominable Horror Aura 1 (see below), Marked, Bloodied
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS*
Ravex529/670 AP, 2 Tips, hands: Khopesh in  P5, Subtle Javelin +2 and Heavy Shield +1, 8/12 surges@19, Bloodied, Chaos Touched (Save Ends), Prone

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 02:41, Wed 27 June 2012.
Levkojen
player, 20 posts
Bride of Dagon
Mon 25 Jun 2012
at 08:50
  • msg #762

Re: The Lasts Breaths of Ashenport

The woman glides through the water in pleasant anticipation of her nuptials. The water proves to be invigorating though and she eventually realizes what she is about to do. Maybe a tad late? The giant monstrosity is already bulking above her, tentacles whipping the froth.


Save vs Dominate successfull, save vs Chaostouched failed.
Autarch
GM, 2148 posts
Wed 27 Jun 2012
at 02:52
  • msg #763

Re: The Lasts Breaths of Ashenport

The one demon-servant still hissing whips its tentacles furiously at Ravax, slamming the warrior (13 dmg and grabbed). Once seized, the fleet-footed gnoll killer slumps further, if such a thing were possible: the little suckers in contact with far too many of his scales are peeling them back to lick the juicy bits beneath (8 necrotic dmg -- can only drain while bloodied).

OOCDS and Ravex are up

NameInitHPPower Usage, Conditions and Effects
Voice230 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below)
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: full blade, 5/9, surges@15, A of L spent, Resist 6 all (DS), Poised Assault, Marked by M2
Gethin1723/670 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 4/13 surges@16, LoH*, Channel Divinity and Knack spent, Resist 3 All (G), Grabbed, Bloodied, 15 feet under, Suffocating
Tendril15-3115 feet under
Levkojen816/501 AP, 2 Tips, hands: water, 3/8 surges@12, SW*, +2 D (Le), Stunning Palm stance, Bloodied, Chaos Touched (Save Ends)
Mezzo Demon 15-94Dead
Mezzo Demon 25-54Abominable Horror Aura 1 (see below), All-around Vision (can't grant C/A), Marked, Bloodied
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS*
Ravex58/670 AP, 2 Tips, hands: Khopesh in  P5, Subtle Javelin +2 and Heavy Shield +1, 8/12 surges@19, Bloodied, Chaos Touched (Save Ends), Prone, Grabbed

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 04:44, Fri 29 June 2012.
DawnStone
player, 308 posts
AC-21, F-22, R-21, W-22
HP-52/43, HS-9/8, PP-22
Wed 27 Jun 2012
at 03:00
  • msg #764

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 763):

The spirit appears in the water by the paladin, even as healing power enters Ravex. Once that is done, the armored warrior is born up and away, and Gethin is carried to the far shore-on land and upright.

(OOC-Move action-moves to R3.

Free action-Summons spirit to E4. Gethin gets 4 temp HP.

Minor action-Healing spirit on Ravex. He can spend a healing surge. Gethin heals 6 HP.

22:55, Today: DawnStone rolled 6 using 2d6.

Standard action-Gethin is moved to H3-up right and facing his foe-and not drowning. NO OA from foe.

Spirit is in space G4. Trying to get in tendrils way if it attacks Gethin again. It does block enemy movement. Any ally next to spirit gets +2 to all saves.)

This message was last edited by the player at 02:06, Thu 28 June 2012.
Ravex
player, 965 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 27 Jun 2012
at 12:43
  • msg #765

Re: The Lasts Breaths of Ashenport

Not content to simply lay down and die, Ravex chomps on the demons face as he stabs it repeatedly with his magic wonder Khopesh.

Immediate Interrupt: Activate Unbreakable vs demon's last attack. Resist 7 damage.

Free: Spend 1 healing surge from Dawnstones powers.

Standard: Comeback Strike vs Demon. Rolled 33 vs AC. CRIT for 21 damage, plus 3 cold damage. Spend additional healing surge.
Move: Stand from prone.

The demon remains marked

+45 hp

Autarch
GM, 2152 posts
Fri 29 Jun 2012
at 04:53
  • msg #766

Re: The Lasts Breaths of Ashenport

OOC Lyriel and Gethin are up

NameInitHPPower Usage, Conditions and Effects
Voice230 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below)
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: full blade, 5/9, surges@15, A of L spent, Resist 6 all (DS), Poised Assault, Marked by M2
Gethin1729/67 (4)0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 4/13 surges@16, LoH*, Channel Divinity and Knack spent, Resist 3 All (G),  Bloodied
Tendril15-3115 feet under
Levkojen80/501 AP, 2 Tips, hands: water, 3/8 surges@12, SW*, +2 D (Le), Stunning Palm stance, Unconscious, Chaos Touched (Save Ends)
Mezzo Demon 15-94Dead
Mezzo Demon 25-75Abominable Horror Aura 1 (see below), All-around Vision (can't grant C/A), Marked, Bloodied, Resist 5 cold (encounter)
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex553/670 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, 8/12 surges@19, Chaos Touched (Save Ends), Grabbed

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 21:23, Sat 30 June 2012.
Lyriel Renard
player, 573 posts
Fri 29 Jun 2012
at 08:04
  • msg #767

Re: The Lasts Breaths of Ashenport

  Lyriel finished off the fish-demon and then bolted to the water's edge. The things wanted the woman and had Gethin, but she wasn't going to let them keep both...

 
  Std: Melee Basic Attack hits Mezzodemon 2 for 21 damage. I'm pretty sure that this kills it. Ravex is no longer grabbed.
  Free: Swap weapon to Dagger.
  Move: Walk to L5.
  Minor: Pick up Levkojen from the adjacent square.

  Poised Assault: +1 to the attack rolls of basic attacks.
 

This message was last edited by the player at 20:17, Sat 30 June 2012.
Gethin Ballider
player, 1110 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sat 30 Jun 2012
at 14:34
  • msg #768

Re: The Lasts Breaths of Ashenport

Gethin tries to stay afloat and alive.

STANDARD: Second Wind (-1 surge, gain Resist 3 All USoNT, +16 HP)
MOVE: Athletics check to stay afloat: 7

Autarch
GM, 2156 posts
Sat 30 Jun 2012
at 21:51
  • msg #769

Re: The Lasts Breaths of Ashenport

Thrashing in the bone-chilling lagoon, Gethin rakes the cavern wall for anchorage. The depths, not the depths again. He wraps his gauntlet around a jut of stone and squeezes -- air! Surface muck and slime have rendered the wall improvident to hangers-on.  So, again, he seals his lips and hopes something will rescue him -- before his lips burst open and the blue midnight rushes in (5' under, Gethin has concealment). He feels a flurry of motion and a beating of rubbery limbs, and nothing more (Tendril fails to grab Gethin despite aquatic advantage; it also has low-light vision and doesn't care about concealment).

Having felled the other mezzo demon, Lyriel wades into the waters of the lagoon, and she, too, feels her limbs benumbed but not stone. She snatches the lithe monk(ess) from the grasp of the voice and slings her over her shoulder (L grabs Lev).

OOCLev, DS, and Ravex are up

NameInitHPPower Usage, Conditions and Effects
Voice230 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below)
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: dagger and Levkojen, 5/9, surges@15, A of L spent, Poised Assault
Gethin1745/67 (4)0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 3/13 surges@16, LoH*, SW*, Channel Divinity and Knack spent, Resist 3 All (G), +2 D (G), Suffocating (5' under) (DC 20 endurance check -- if G takes dmg that round), Has concealment
Tendril15-3115 feet under
Levkojen80/501 AP, 2 Tips, hands: dangling, 3/8 surges@12, SW*, Stunning Palm stance, Unconscious, Chaos Touched (Save Ends)
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex553/670 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, 8/12 surges@19

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 20:11, Tue 03 July 2012.
DawnStone
player, 317 posts
AC-21, F-22, R-21, W-22
HP-52/36, HS-9/8, PP-22
Sun 1 Jul 2012
at 03:49
  • msg #770

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 769):

Rather than attacking, the burning serpent spirit moves the armored Paladin once more, finally delivering him to dry land. Weather he wishes it or not...but hopefully so. Try to stay out of the water. He hears Dawnstone's mental voice come from the spirit.

(OOC-Standard action-moving Gethin to K1. Spirit is in K2. No OA on Gethin or Spirit. Any foe trying to move by spirit without shifting gets special opportunity attack. Still blocks foes move. Any ally next to spirit gets +2 on all saves.)
Levkojen
player, 27 posts
Bride of Dagon
Sun 1 Jul 2012
at 20:39
  • msg #771

Re: The Lasts Breaths of Ashenport

Bereft of consciousness the woman hardly even stirs as Lyriel picks her up with one strong arm locked around her chest. In her dreams though her prospective groom still has her in the hold of his tentacles and she can't completly fight off his chaotic influence yet.


22:35, Today: Levkojen rolled 5 using 1d20. Save vs Chaostouched.
Ravex
player, 967 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Mon 2 Jul 2012
at 11:35
  • msg #772

Re: The Lasts Breaths of Ashenport

Ravex interdicts himself between Gethin's new position and the mass of the voice. Even though his attack isn't exactly on the mark, it is enough to get the sea-gods' attention. "Come on you ugly shit! I've got a tasty metal stick, just for you!"

Minor: Activate Rain of Steel
Move + Standard: Charge to K3. Rolled 17 to hit vs AC. Dealing 8 damage.

The voice is marked.

Shark-tooth necklace AND Rain of Steel are active.

Autarch
GM, 2158 posts
Tue 3 Jul 2012
at 20:42
  • msg #773

Re: The Lasts Breaths of Ashenport

Dry land, yes, that would be nice, Gethin reflects as he fights to retain his balance against the pulls and tugs of the waist-high subterranean tide and abjures Pelor to spare him the deeper currents.

Ravex cuts through the water--it slides off his scales seamlessly. A tentacle whips overhead (OA Threatening Reach 3 misses although range on tentacle is M2). He thrusts his spear at one of its "blow holes"! No time for niceties in mortal combat. The aperture seals before his head can penetrate, an unknown membrane closing the gap. The force of the rejection jars Ravex's wrist.

In retaliation, two limbs lash at the dragonborn, each blessed with hook-like additions. They slip between the plates of his armor, both scale and plate (10+14 dmg and chaos touched; Ravex is bloodied), leaving one his forearms a smoking black mess.

OOC Lyriel and Gethin are up

NameInitHPPower Usage, Conditions and Effects
Voice230 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below), Marked
Lyriel2250/620 AP, 2 Tips, light: tucked sunrod @100%, hands: dagger and Levkojen, 5/9, surges@15, A of L spent, Poised Assault
Gethin1745/67 (4)0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 3/13 surges@16, LoH*, SW*, Channel Divinity and Knack spent, Resist 3 All (G), +2 D (G)
Tendril15-3115 feet under
Levkojen80/501 AP, 2 Tips, hands: dangling, 3/8 surges@12, SW*, Stunning Palm stance, Unconscious, Chaos Touched (Save Ends)
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex529/670 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, Rain of Steel and Sharp Tooth Necklace activated, 8/12 surges@19, Chaos Touched (save ends), Bloodied

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 00:53, Thu 05 July 2012.
Lyriel Renard
player, 577 posts
Tue 3 Jul 2012
at 22:22
  • msg #774

Re: The Lasts Breaths of Ashenport

  Lyriel backed away guardedly, burdened with a prospective rescuee and unwilling to risk being caught up in the tentacle-tangle. She wasn't completely removed from the action, though: a few barked commands improved the defensive positioning of those already so entangled.

 
  Std: Second Wind: Lyriel regains 15 hit points and gains a +2 bonus to all defenses until the start of her next turn.
  Move: SW-SW to N3.
  Minor: NTA: Gethin and Ravex can shift up to 2 squares. Gethin and Ravex gain a +2 power bonus to AC until Lyriel's EONT.
  Assuming that she avoids the OA...
  Free: Drop Levkojen.
  Free: Swap weapon.

  Poised Assault: +1 to the attack rolls of basic attacks.
 

This message was last edited by the player at 03:59, Wed 04 July 2012.
Gethin Ballider
player, 1112 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Wed 4 Jul 2012
at 17:52
  • msg #775

Re: The Lasts Breaths of Ashenport

"Thank you!" Gethin gasps, to Pelor and to Dawnstone and to his spirit.

Gethin takes only a moment to re-assess the situation, then presses the attack.  Lyriel's distraction allows him to dart in, he jabs hard, then he moves to help the newcomer.  Partly because it's the right thing to do, partly because she flattered him so beautifully, party because he hopes she's got some fight left in her because Gethin is about spent.

EFFECTS: +2 AC
OUT OF TURN (LYRIEL): Shift 2 to J2
STANDARD: Invigorating Smite vs Voice (rolled 30 vs Will for 15 dmg & bloodied allies within 5, that's Ravex and Lev, gain 8 HP)
MOVE: to K4 (provoking OA, but marked by Ravex)
MINOR: Lay on Hands, Lev (Gethin -1 surge & gain Resist 3 All USoNT; Lev heals surge+7 HP = 19 HP)

SUMMARY: Voice hit for 15 dmg, Ravex +8 HP, Lev +27 HP

This message was last edited by the player at 17:53, Wed 04 July 2012.
Autarch
GM, 2164 posts
Thu 5 Jul 2012
at 01:21
  • msg #776

Re: The Lasts Breaths of Ashenport

Shrill, what a shrill sound, you think. Like a little boy whining over a lolly dropped in the sand. A sound that inspires both pity and fury. Stupid little boys. The voice cries like a little boy at the first touch of Gethin's blade. That must be why it doesn't attack either Gethin or Lyriel when it has the opportunity to do so. It doesn't want Ravex to touch it.

Silent, the swimmer loops around the voice and snares Ravex, jerking him closer (grabbed and pulled; he's above the tendril in deep water).

OOC Lev, DS, and Ravex are up

NameInitHPPower Usage, Conditions and Effects
Voice23-150 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below), Marked
Lyriel2262/620 AP, 2 Tips, light: tucked sunrod @100%, hands: dagger and Levkojen, 4/9  surges@15, SW*, A of L spent, Poised Assault, +2 D (L)
Gethin1745/67 (4)0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 2/13 surges@16, LoH**, SW*, Channel Divinity and Knack spent, Resist 3 All (G), +2 AC (L)
Tendril15-315 feet under Ravex
Levkojen827/501 AP, 2 Tips, hands: dropped, 3/8 surges@12, SW*, Stunning Palm stance, Chaos Touched (Save Ends)
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex537/670 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, Rain of Steel and Sharp Tooth Necklace activated, 8/12 surges@19, Chaos Touched (save ends), +2 AC (L), Grabbed, Suffocating

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 03:10, Sat 07 July 2012.
DawnStone
player, 320 posts
AC-21, F-22, R-21, W-22
HP-52/36, HS-9/8, PP-22
Thu 5 Jul 2012
at 11:16
  • msg #777

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 776):

The spirit once again vanishes, only to appear by Ravex in the water, pulling him out and placing him back on land. The shaman refused to allow this foul thing an easy victory by drowning all his friends, as it did all those townsfolk. Tonight, you will be the one overwhelmed and dragged to your own death! His mental message from the spirit to the thing went out.

(OOC-Minor action spirit vanishes.

Move action-Spirit reappears in K6-no OA possible due to its teleporting. Ravex gains 4 temp HP.

Standard action-Moves Ravex to K2 on land. Spirit now at L2. Any ally next to spirit gets +2 on all saves.)

This message was last edited by the player at 21:17, Fri 06 July 2012.
Ravex
player, 971 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 6 Jul 2012
at 13:01
  • msg #778

Re: The Lasts Breaths of Ashenport

By now, the dragonborn was used to being teleported around by the crystal-man's crazy hi-jinks. So the warrior just kept on poking, and slashing, and breathing fire. All the usual Ravexian hate and discontent.

Shark Tooth and Rain of Steel deals 2 and 6 damage

Minor: Dragons breath. Rolled 28 vs Voice reflex, dealing 7 fire damage.
Standard: Reaping Strike vs Voice. Rolled 21 vs AC, dealing 7 damage. Automatically deals 2 damage on a miss.

The voice remains Marked
Save Ends: Rolled a 20

Levkojen
player, 35 posts
Bride of Dagon
Fri 6 Jul 2012
at 20:40
  • msg #779

Re: The Lasts Breaths of Ashenport

For a second time the woman is wakened by the golden knight. ''I thank you, kind man. You keep saving me. Perhaps I should make it clear to Dagon now that I don't want him.''
Fluidly the woman rises to her feet and moves past the wolf-woman only to dive into the water again, nimble like a threading needle. At the same time a strong wind suddenly rises in the cave and ruffles the calm water. The woman resurfaces again and commands the wind to rise even stronger, calling a storm which drives the two tentacled monstrosities towards the shore and mercilessly harrowing the large voice. Standing in the eye of the storm but totally calm herself she strikes out with her right hand, ramming it into one of the softer parts of the smaller beast, while her left summons a swirl of magic fire and throws it in the bigger beast's face (in lack of a better term).
''Go away,'' she sings, ''I don't want no part of you and my answer is no! No populating of the seas! And now shoo, into the deep and away!''
A quick elegant backstroke later and she's backed away again from the aberrant monsters, into the cover of one of the snake statues.

OOC: delay after Dawnstone
MOVE     : stand up
MINOR    : Fallen Needle, walk/swim to L5 (N3-M4-L5)
AP       : Call up the Savage Wind vs Voice crit, 19 dmg
                                   vs Tendril hit Fort 17, 15 dmg on a hit
           Voice and Tendril are slid one square south if K3 is free, or one square SE if not
STANDARD : Calm Before the Storm vs Tendril hit Fort 28, 10 dmg
           stance (slowed, immediate counterattack if adjacent enemy attacks)
NO ACTION: Desert Wind Flurry, 6 fire dmg to Voice, attacks-2 vs Lev, Lev shifts* to M5
           (*shift possible due to natural swim speed)
NO ACTION: Save vs chaostouched failed

This message was last edited by the player at 21:38, Fri 06 July 2012.
Autarch
GM, 2168 posts
Sat 7 Jul 2012
at 03:38
  • msg #780

Re: The Lasts Breaths of Ashenport

Red! for the paladin's spill.
Crème! for the shape changer's loss.
Salmon! for the dragonborn's deluge.
Okra! for the voice's effluvia.

It's true. After the bloodletting, the curious clotting of Dagon's mouthpiece produces spiny honeycombs and not the sweet, crunchy ones. They mat Lyriel's fur and befoul Gethin's breastplate. A few of them reach the shore, nestling beside Lev's toes. One, more intrepid the rest, leaps over the ledge and smears itself all over one of DawnStone's forgotten crystals.

OOC Lyriel and Gethin are up

NameInitHPPower Usage, Conditions and Effects
Voice23-570 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below), Marked, -2 A v Lev (L)
Lyriel2262/620 AP, 2 Tips, light: tucked sunrod @100%, hands: dagger and Levkojen, 4/9  surges@15, SW*, A of L spent, Poised Assault, +2 D (L)
Gethin1745/67 (4)0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 2/13 surges@16, LoH**, SW*, Channel Divinity and Knack spent, Resist 3 All (G), +2 AC (L)
Tendril15-415 feet under Ravex
Levkojen827/500 AP, 2 Tips, hands: dropped, 3/8 surges@12, SW*, Stunning Palm stance, Chaos Touched (Save Ends), Slowed
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex54/670 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, Rain of Steel and Sharp Tooth Necklace activated, 8/12 surges@19, Chaos Touched (save ends), Bloodied, +2 AC (L)

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 22:53, Tue 10 July 2012.
Lyriel Renard
player, 583 posts
Sat 7 Jul 2012
at 09:47
  • msg #781

Re: The Lasts Breaths of Ashenport

  Lyriel held up one arm to fend off the worst of the ichory assault, and especially to ensure that none of it got in her face; she didn't need that stuff finding its way inside her. As for the grime everywhere else, it couldn't be helped, and was joining the already-considerable quantity that had accumulated during their expeditions into the church and the caves.

 
  Move: Shift SE.
  Free: Switch to bow.
  Std: RBA vs Tendril: AC 20 for 13 damage (14 if it is actually bloodied at this time).

  Poised Assault: +1 to the attack rolls of basic attacks.
 

This message was last edited by the player at 02:38, Sun 08 July 2012.
Gethin Ballider
player, 1116 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 9 Jul 2012
at 18:02
  • msg #782

Re: The Lasts Breaths of Ashenport

Gethin sees his old nemesis the Tendril drawing closer.  He'll go toe-to-toe with anything in a fair fight, but grabbing a metal man and dragging him under the water?  That's just not an equal contest.  It would be like Gethin punting the slimy squid onto the sand and just waiting for it to expire.  Where's the glorious victory in that?

So Gethin decides to concentrate his efforts on the larger thing.  Get it off Ravex, too, he hopes.  The paladin's attack is powerful, but one of the many slimy arms bats it harmlessly aside.

STANDARD: Valorous Smite vs Voice (18 vs AC for 18 dmg)
MINOR: Divine Challenge Voice (marked, penalty: 7 radiant dmg)

Autarch
GM, 2171 posts
Tue 10 Jul 2012
at 22:59
  • msg #783

Re: The Lasts Breaths of Ashenport

Surprising seconds pass without any blood, ichor, or viscera spilled.

OOCLev, DS, and Ravex are up

NameInitHPPower Usage, Conditions and Effects
Voice23-570 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below), Challenged, -2 A v Lev (L)
Lyriel2262/620 AP, 2 Tips, light: tucked sunrod @100%, hands: bow, 4/9  surges@15, SW*, A of L spent, Poised Assault
Gethin1745/67 (4)0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 2/13 surges@16, LoH**, SW*, Channel Divinity and Knack spent, Resist 3 All (G), +2 AC (L)
Tendril15-415 feet under Ravex
Levkojen827/500 AP, 2 Tips, hands: dropped, 3/8 surges@12, SW*, Stunning Palm stance, Chaos Touched (Save Ends), Slowed
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex54/670 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, Rain of Steel and Sharp Tooth Necklace activated, 8/12 surges@19, Chaos Touched (save ends), Bloodied, +2 AC (L)

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 03:06, Fri 13 July 2012.
DawnStone
player, 324 posts
AC-21, F-22, R-21, W-22
HP-52/36, HS-9/8, PP-22
Wed 11 Jul 2012
at 00:28
  • msg #784

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 783):

The spirit fills Ravex with a fiery power, vanishing as it did so. Giving him  strength and speed beyond what his normal martial prowess allowed. Then the spirit reappears right where it vanished-given the Dragonborn even more staying power.

(OOC-Standard action-infused strike. Ravex gets a free Basic Melee attack at +4 to hit and +6 on damage. Spirit vanishes.

Minor action-Spirit returns to L2. Ravex gains 4 temp HP. Spirit stays at L2. Anyone adj to spirit gets +2 on all saves.)

Levkojen
player, 42 posts
Bride of Dagon
Wed 11 Jul 2012
at 12:00
  • msg #785

Re: The Lasts Breaths of Ashenport

The woman hits the tentacled absurdity as it encroachs on her, pummeling it right in a saucer-like eye right above the beak. The thing's tentacles flail at her, but fail to find purchase as the woman slips through its grasp. She waits on the terrible bite of the beak but it isn't coming - perhaps it needs to hold her fast first, to get in reach with the powerful but stunted maw?
She cries out in delight, calling to the sea in a single high note. And the sea replies, sending a single buffeting wave at the cavern shore. The large voice is too big to be baffled by a wave, but the smaller tendril is badly shaken through, and after it is drenched it has also to suffer a gust of fire summoned by the woman.
After that she retreats into the cover of another statue, to get away from tendril and beak. Better to be save than sorry.


IMMEDIATE: Calm Before the Storm vs Tendril (in case it moved adjacent before attacking)
           crit, 22 dmg prone
STANDARD : Buffeting Wave vs Voice Fort 13, miss ?
                          vs Tendril Fort 27, hit ?, 6 dmg prone
NO ACTION: Desert Wind Flurry, 6 fire dmg to Tendril
MOVE     : shift to L4
MINOR    : Fallen Needle, shift to M3
NO ACTION: Save vs chaostouched success

This message was last edited by the player at 15:09, Wed 11 July 2012.
Ravex
player, 973 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 11 Jul 2012
at 12:37
  • msg #786

Re: The Lasts Breaths of Ashenport

Aside from applying the appropriate ferocity granted to him by Dawnstone's spirit, and keeping up his rhythmic slashing according to his stance, Ravex decides to spend the majority of the next few moments taking a breather.

Free: Melee Basic. Rolled 37 vs AC, CRIT, dealing 19 damage + 4 cold.

Standard: Use Second Wind, regain surge value and +2 all defenses.

Shark-Tooth Necklace and Rain of Steel deal 6 and 7 damage (total 13).
Rolled 5 to end Chaos Touched, failed.

Autarch
GM, 2173 posts
Fri 13 Jul 2012
at 03:29
  • msg #787

Re: The Lasts Breaths of Ashenport

The voice weeps from orbs and rents alike.

Does the voice weep for the shattering of its maritime nuptials? Does the voice weep for the loss of its storm-tossed seaport? Does the voice weep for the unforgiving swath of khopesh? No, surely it does not. It weeps for it will have to ride, have to ride the night current. Already it begins to drift away to the wrong depths of the lagune. Oh, it's still within reach of shaft, blade, and fist, but still, parts of it warp and wobble, already on a trip to endless atonement.

OOC Lyriel and Gethin are up; M3 is occupied, Lev.

NameInitHPPower Usage, Conditions and Effects
Voice23-930 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below), Challenged, Bloodied
Lyriel2262/620 AP, 2 Tips, light: tucked sunrod @100%, hands: bow, 4/9  surges@15, SW*, A of L spent, Poised Assault
Gethin1745/67 (4)0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 2/13 surges@16, LoH**, SW*, Channel Divinity and Knack spent, Resist 3 All (G), +2 AC (L)
Tendril15-75Prone
Levkojen827/500 AP, 2 Tips, hands: empty, 3/8 surges@12, SW*, Stunning Palm stance
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex523/67 (4)0 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, Rain of Steel and Sharp Tooth Necklace activated, 7/12 surges@19, SW*, Chaos Touched (save ends), Bloodied

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 01:48, Thu 19 July 2012.
Lyriel Renard
player, 584 posts
Fri 13 Jul 2012
at 05:00
  • msg #788

Re: The Lasts Breaths of Ashenport

  The unearthly wailing transitioned to a poignant gurgling as another arrow thumped solidly into the monstrosity's undulating frame.

 
  Move: Shift E to O5.
  Std: RBA vs Voice: AC 24 for 15 damage. Spend tips if necessary to make that hit.
  Minor: None.

  Poised Assault: +1 to the attack rolls of basic attacks.
 

Gethin Ballider
player, 1117 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Fri 13 Jul 2012
at 18:13
  • msg #789

Re: The Lasts Breaths of Ashenport

Victory seems almost at hand, but Gethin can't quite grasp it yet.

START: Resist 3 ends
STANDARD: Virtuous Strike vs Voice misses (Voice remains Challenged)

Autarch
GM, 2180 posts
Thu 19 Jul 2012
at 02:11
  • msg #790

Re: The Lasts Breaths of Ashenport

With little left besides the last-gasp thrashing, the tendril still extends itself around and about Lev. Its grip is wet and slobbery and a bit too pointy about the beak. However, even with her scant association with these wedding crashers, Lev knows that one of them can sever the bond between the feminine and the marine at will.

OOC Lev, DS, and Ravex are up

NameInitHPPower Usage, Conditions and Effects
Voice23-1080 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below), Challenged, Bloodied
Lyriel2262/620 AP, 2 Tips, light: tucked sunrod @100%, hands: bow, 4/9  surges@15, SW*, A of L spent, Poised Assault
Gethin1745/67 (4)0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 2/13 surges@16, LoH**, SW*, Channel Divinity and Knack spent
Tendril15-75
Levkojen827/500 AP, 2 Tips, hands: empty, 3/8 surges@12, SW*, Stunning Palm stance, Grabbed (Tendril)
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex523/67 (4)0 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, Rain of Steel and Sharp Tooth Necklace activated, 7/12 surges@19, SW*, Chaos Touched (save ends), Bloodied

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
This message was last edited by the GM at 02:18, Tue 24 July 2012.
Levkojen
player, 51 posts
Bride of Dagon
Thu 19 Jul 2012
at 08:09
  • msg #791

Re: The Lasts Breaths of Ashenport

''I think all those marriage vibes I get here might be a bit premature.'' Proclaims the woman. She continues to ramble.
''Actually I'm strongly inclined against the whole union, considering that I've not even been asked beforehand! Seems like this might have been arranged by my family without my knowledge? I strongly object this treatment of my own preferences and would wish for a great deal more of respect from my prospective groom.'' She shoves at the masses of tendrils which engulf her and averts her face as to avoid an unwanted kiss. Which might or might not have been coming, considering the sharp beak snapping open and close inches before her nose.
''Also, I don't approve of importunate best men!'' Forming her hand into a hard edge she thrusts it deep into the mass of tentacles, evocing streams of gushing ichor and the smell of burnt cuttlefish.

As the tentacled monster deflates and sinks to the bottom of the cave, eldritch alien energies, a gift of Dagon, course through the woman and take her out of sight. ''I... can't see myself anymore? Am I still here? Oh! I am invisible!''
She adapts quickly and uses her newfound advantage to paddle around the big beast still alive, forcing it to divide its attention between herself and her allies on the beach.


IMMEDIATE: Calm Before the Storm vs Tendril hit Ref 26, 15 dmg prone
STANDARD : Fallen Needle vs Tendril hit Ref 23 (use tips if neccessary!), 12 dmg
           Tendril has attacks-2 vs Levkojen
NO ACTION: Desert Wind Flurry, 6 fire dmg to Tendril, or to Voice if Tendril is already dead
           (if I target voice with this I can also shift, and voice gets attacks-2 against Lev)
FREE     : Hidden Lore, triggered by tendril's death, invisible ueomnt
MOVE     : swim to I4 (invisibility protecting Lev from OA's)
MINOR    : -

This message was last edited by the player at 15:47, Thu 19 July 2012.
DawnStone
player, 332 posts
AC-21, F-22, R-21, W-22
HP-52/36, HS-9/8, PP-22
Thu 19 Jul 2012
at 14:45
  • msg #792

Re: The Lasts Breaths of Ashenport

In reply to Levkojen (msg # 791):

As soon as the brave monk burnt the remaining tendril to ash, the spirit vanished once more. Only to reappear by Lyriel, and carry her over and place her near the remains of the dead appendage. Filling her with life and energy to destroy Dagon's foul voice.

(OOC-Minor action-Spirit vanishes.

Move action-Spirit appears next to Lyriel. She gains 4 temp HP.

Standard action-Moving Lyriel to L4. No OA from Voice. Spirit is now at M4. All allies near spirit get +2 on all saves.)

This message was last edited by the player at 15:20, Thu 19 July 2012.
Ravex
player, 974 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Thu 19 Jul 2012
at 17:50
  • msg #793

Re: The Lasts Breaths of Ashenport

Ravex keeps up the pressure on the Voice. Slashing and cutting, and generally making a bloody mess of things.

Standard: Reaping Strike vs Voice. Rolled 30 vs AC, dealing 8 damage.

Rain of Steel Damage: 6
Shark Tooth Necklace: 2

Chaos Touch Save Ends: 16, success

Autarch
GM, 2183 posts
Tue 24 Jul 2012
at 03:00
  • msg #794

Re: The Lasts Breaths of Ashenport

Not caring one whit for tradition, Levkojen extricates herself from the bonds of matrimonial and oceanic monstrosities. Plunging her hand within the mantle of the monster, she bumps her fingers around a shell. Extending them, she encircles it within her palm and squeezes with bone-crushing force.

It pops with an audible hiss and its owner, the cepholopod, sinks below, its spirit and various other vital organs crushed.

She finds the experience liberating (free shift granted by Desert Wind Flurry).

With what really amounts to its lasts thrashes, the shadow of Dagon cuffs the paladin (hit twice for 17 dmg and Chaos Touched). The blows knock him off-balance momentarily and bring a welcome trickle of blood to his lips (Gethin -> Bloodied). Even though a slight red haze obscures his vision, he's into it. He's pretty sure he can land the killing blow and impress the new girl, newly available.

OOC All are up



NameInitHPPower Usage, Conditions and Effects
Voice23-1300 AP, Frigid Burst Spent, Venom Spray Spent, Chaos Touched power (see below), Challenged, Bloodied, -2 A v Lev (L), Invis (L)
Lyriel2262/62 (4)0 AP, 2 Tips, light: tucked sunrod @100%, hands: bow, 4/9  surges@15, SW*, A of L spent, Poised Assault
Gethin1732/67 0 AP, 0 Tips, light: tucked sunrod @100%, hands: Sunblade +1, 2/13 surges@16, LoH**, SW*, Channel Divinity and Knack spent, Bloodied
Tendril15-102Dead
Levkojen827/500 AP, 2 Tips, hands: empty, 3/8 surges@12, SW*, Stunning Palm stance, Grabbed (Tendril)
DawnStone536/520 AP, 2 Tips, hands: Defensive Staff +2, 8/9 surges@13, HS**
Ravex523/67 (4)0 AP, 2 Tips, hands: Khopesh in P5, Subtle Javelin +2 and Heavy Shield +1, Rain of Steel and Sharp Tooth Necklace activated, 7/12 surges@19, SW*, Bloodied

Deep water: Characters moving into this water must swim. Due to the choppiness of the water and the movement of the tides and the creatures within, this requires a DC 15 Athletics check. Aquatic combat rules apply.
Furnishings: Altar -23, Statue N6 -23
Chaos Touched: if you're chaos touched, the voice can force you to reroll any one roll once per round. He can only do this once per round. For example, he had Ravex reroll his save which he made anyway.
Abominable Horror: anyone ending his turn within the aura is marked by the Mezzo until the end of its next turn
Ledge: The ledge is roughly 2 squares high and requires a DC 20 Athletics check to climb.
Tide: Rows K, L, and M have waist-high water. Treat as difficult terrain but no more.
Lyriel Renard
player, 592 posts
Tue 24 Jul 2012
at 04:21
  • msg #795

Re: The Lasts Breaths of Ashenport

  The faintly quease-inducing lurch that accompanied the act of being whisked away elsewhere was thankfully brief, although suddenly finding herself mired in the knee-deep water wasn't the most welcome development, even if it did allow for a surprise slash.

 
  Free: Swap weapon (sword).
  Std: MBA hits Voice for 16 damage.
  Move: None.
  Minor: None.
 

This message was last edited by the player at 04:30, Tue 24 July 2012.
DawnStone
player, 334 posts
AC-21, F-22, R-21, W-22
HP-52/36, HS-9/8, PP-22
Tue 24 Jul 2012
at 04:29
  • msg #796

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 794):

The spirit is not done with Lyriel. Even as she strikes the foul thing, the spirit vanishes, filling her once more with power. Only to reappear and heal the paladin before anything else could happen...

(OOC-Spirit Infusion. Lyriel gets free BMA, +4 to hit, +6 damage. Spirit vanishes.

Minor action-Spirit reappears in M5. Gethin gets 4 temp HP. Any ally next to spirit gets +2 to all saves.)

Lyriel Renard
player, 593 posts
Tue 24 Jul 2012
at 04:50
  • msg #797

Re: The Lasts Breaths of Ashenport

  Lyriel's muscles quivered as the spirit infused her flesh; on some levels she found the experience disquieting, but there was no time to linger on the sensation - that power (and truth be told, the adrenaline that had already been coursing through her system) demanded a percussive release...

 
  Free: MBA crits Voice for 43 damage.
 

Levkojen
player, 57 posts
Bride of Dagon
Tue 24 Jul 2012
at 08:11
  • msg #798

Re: The Lasts Breaths of Ashenport

The woman joins the onslaught against Dagon's voice, helping to expediate it along its way out of her (and its) life. Her small attempts are outdone by far by the wolfish woman though - she has pegged this one as an archer, and so she's rather surprised as the wolf-woman suddenly whips out a twohanded sword and cuts into the tentacled monster like no one's business. ''Oh!''


IMMEDIATE: Calm Before the Storm vs Voice, hit Ref 17, at a miss grant CA to Voice (until start of my turn, which is now)
           I'd use tips, but I guess that's still a miss?
STANDARD : Fallen Needle vs Voice hit Ref 22 (use tips if neccessary), 12 dmg
           Voice has attacks-2 vs Levkojen
NO ACTION: Desert Wind Flurry, 6 fire dmg to Voice
MOVE     : -
MINOR    : -

Ravex
player, 975 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Fri 27 Jul 2012
at 19:46
  • msg #799

Re: The Lasts Breaths of Ashenport

Ravex joins the others in keeping up the pressure against the infragable voice.

Standard: Reaping Strike vs Voice. Rolled 27 vs AC, dealing 12 damage.
Autarch
GM, 2185 posts
Sat 28 Jul 2012
at 01:28
  • msg #800

Re: The Lasts Breaths of Ashenport

There is simply no conclusive way to limn the silencing slice. For to be limned, it would have to be identified. Is it the slayer's near severing of the voice's third carotid artery? What about the warrior's spinal column filet? Or is any one of the monk's cavalcade of nerve ganglia gouging?

It is not, and this much is clear, the lupine's last slash, for by this time the hulk lies listless in the lagoon. That it remains in this plane of existence surprises; you had expected a cloud of vapor signifying a return to Dagon to receive its punishment for manifold failures, a ride on the night current among them. But, no, nothing. Perhaps, it is all stuff and nonsense, the thought of an endless channel of night sea for each and every one of you.

The chamber lies quiet. The water recedes a bit, exposing the bride's erstwhile bed. Even though you're underground, you know the storm has ceased and the cultists have been cleansed. Ashenport can breathe again, maybe even hold a street fair that doesn't thrive on murder and deception.
This message was last edited by the GM at 01:29, Sat 28 July 2012.
Lyriel Renard
player, 597 posts
Sat 28 Jul 2012
at 16:06
  • msg #801

Re: The Lasts Breaths of Ashenport

  Lyriel pulled back from the corpulent hulk, breathing hard but keeping her weapon at the ready - she wasn't willing to assume that the beast's death meant that the danger had ended completely. There was still a town full of cultists, to say nothing of whatever evil magic might linger within the cave and its contents (and the cathedral, for that matter - the altar there still had to be demolished).

  The tainted waters swished faintly as Lyriel circled around the altar and statues to assess how best to finish the demolition that she'd begun during the battle, though she remained somewhat wary of Levkojen. "Don't remember you from the inn." It wasn't anything personal; she'd just experienced too many cases of people turning out to be something other than what they seemed to instantly extend her trust to yet another stranger met under questionable circumstances.
Levkojen
player, 60 posts
Bride of Dagon
Sat 28 Jul 2012
at 18:51
  • msg #802

Re: The Lasts Breaths of Ashenport

After the death of Great Dagon's emissary the woman treads water for a moment in the cave lagoon. She resists the tide wanting to carry her out into the sea though - she has come to Ashenport to do away with the sea for a while anyway. Also the small group which has rescued her from a pretty dire fate is waiting there.

She comes out of the water, dripping wet, and looks at her rescuers. What a strange assembly of creatures. ''I thank you.'' She can't give them anything for their help though, except her name. ''I am Levkojen.''

She inclines her head to the side, listening to the intense wolf woman. ''I haven't been at any inn. Is it a nice one?''
They are all so interesting! Her gaze wanders from the woman to the dragon to the crystal-that-walks to the knight (venturing a bit of a smile in his direction), wondering what it would be like to be one of them.
Lyriel Renard
player, 601 posts
Sat 28 Jul 2012
at 19:47
  • msg #803

Re: The Lasts Breaths of Ashenport

  "Sure, if you don't mind the mad cultists and murderous guards." Lyriel broke off with a muttered curse as that reminded her of another pieces of unfinished business. "We need to go collect those clowns and haul them off to some magistrate, assuming that the cult didn't get to them in the meantime."

  It would save them a great deal of trouble if the cult had had their way with the mercenaries while the company was off dealing with the cult itself, but much as they might be seen to deserve that fate, it still wasn't one that she wished on them - an execution was one thing; a corruption of body and soul was quite another.
Levkojen
player, 63 posts
Bride of Dagon
Sat 28 Jul 2012
at 20:15
  • msg #804

Re: The Lasts Breaths of Ashenport

''Yes, I'd notice the mad cultist thing. Is that vile old man still around? He tried to impart quite the strong sense of family, and what an honor it actually is to marry the Great Dagon and populate the land and seas with his get. I begged to differ, but to no great avail. Is everyone at Ashenport so inclined? I had hoped it would be... different.''

Levkojen's gaze is drawn to the wolf woman she's talking to. She's so fierce! And she wonders what it really would be like to be her.
Will she lend me her face if I ask?
Lyriel Renard
player, 602 posts
Sat 28 Jul 2012
at 20:34
  • msg #805

Re: The Lasts Breaths of Ashenport

  "Althanis won't be preaching his idea of family values anymore, but yes, the whole town was in on it. We tried to save the other guests, but... a group of slimeballs among them decided to shank their fellows and try to make off with their gold in the confusion. We left that lot rotting in the town jail." The harshness with which she referred to the traitorous mercenaries contrasted with the note of regret over the company's inability to save any of the other innocents who'd been caught up in the madness.

  She didn't react to Levkojen's scrutiny, having more important things on her mind - like shattering the altar so that its taint wouldn't continue to work its ill will upon the region.
This message was last edited by the player at 20:36, Sat 28 July 2012.
Levkojen
player, 68 posts
Bride of Dagon
Mon 30 Jul 2012
at 11:13
  • msg #806

Re: The Lasts Breaths of Ashenport

''You are so fierce. I wonder how it feels to be you?'' Whispers Levkojen aloud, fascinated by the other woman.
As in trance Levkojen raises a hand to touch the soft fur on the wolf-woman's cheek as Lyriel turns away to survey the remains of the cult and how to destroy them best. Lyriel's battle reflexes take over though and let her shy back out of reach instantly, and Levkojen's gesture remains unfinished in midair.

A soft ripple runs over Levkojen and then the transformation is nearly instantaneous. A second Lyriel suddenly stands in her place, a perfect mirror image of the original. Except her armor and clothes - the Lyriel who has been Levkojen is still wearing the same wet, partially ripped dark robe.
This message was last edited by the player at 14:52, Mon 30 July 2012.
DawnStone
player, 337 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Mon 30 Jul 2012
at 13:53
  • msg #807

Re: The Lasts Breaths of Ashenport

In reply to Levkojen (msg # 806):

Dawnstone is checking the corpse of the Voice of Dagon. Beware my friends. Even in death, this foul thing can taint those around it. I must perform the proper rite to insure it will no longer corrupt the land or sea.

When the monk assumes the wolf woman's form, the Crystal Man seems nonplussed. Well, he always SEEMS nonplussed. In fact, he seems to have no trouble telling the two apart when he sends the mental message to both. Ah! Very useful. This way you can groom yourself without a mirror, Lyriel.
Lyriel Renard
player, 608 posts
Mon 30 Jul 2012
at 15:50
  • msg #808

Re: The Lasts Breaths of Ashenport

  Lyriel pulled back as the stranger suddenly closed in and reached for her face, an act that would have been met warily in the very best of circumstances, which this most certainly was not. The woman seemed to have been a victim of the cult, but 'seemed to be' did not mean 'actually was' in this town, and in any case, the woman's hands had erupted in enough fire and other dangerous elements to make an uninvited grasp very much unwelcome. It certainly didn't help that the accompanying comment was - once again - that of someone treating her as a curiosity. In fact, that was probably the worst part of it!

  "What are you playing at?" she demanded, only to take pause when the transformation followed. The moment grew increasingly long and awkward before finally being broken by a deep breath. "Great. From tentacle monsters to body snatchers. This really isn't my day." The tone of that statement shifted from grumbling to resigned, and her visible bristling also subsided; a rare moment of wry humor on her part?
This message was last edited by the player at 15:51, Mon 30 July 2012.
Levkojen
player, 72 posts
Bride of Dagon
Mon 30 Jul 2012
at 18:41
  • msg #809

Re: The Lasts Breaths of Ashenport

''Yes, this day sucks.'' Says the other Lyriel and shakes herself in a failed attempt to get rid of the water in her short fur. In contrast to the original Lyriel, who is still reasonable dry. ''And to top it off my robe is ruined. Splendid.''

''I take offence at the term body snatcher though. That is not what I am doing. You judge too soon over things you don't know about.''


She furrows her brow in sudden worry. ''Wait. That...''
Levkojen
player, 73 posts
Bride of Dagon
Mon 30 Jul 2012
at 18:41
  • msg #810

Re: The Lasts Breaths of Ashenport

''... came out wrong somehow. I don't want to be rude! You saved me.'' In a fluid transformation Levkojen has changed back into the form she's been wearing before. She is cautiously feeling for words. ''And yet it was difficult to... apologize... as you. I think I will stay in this form for now. If you don't mind?''


OOC: Lev is doing her best to 'stay in character'. Alas, her Insight score is way better than my own, so I apologize for any rough misinterpretation ;).
This message was last edited by the player at 18:55, Mon 30 July 2012.
Gethin Ballider
player, 1120 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 30 Jul 2012
at 20:08
  • msg #811

Re: The Lasts Breaths of Ashenport

Gethin cuts a less-than-heroic figure as he sloshes back up out of the water.  He's drenched, covered in slime and spit and seaweed, his plate boots are full of muddy water and make heavy sucking sounds with each step.  That he didn't lose them in the battle seems like a minor miracle, in retrospect.  Two more of those and he's up for canonization.

Nonetheless, he smiles back when the new girl smiles at him.  He makes his introductions ("Gethin Ballider, milady, a paladin of Pelor.")  He claps Ravex roughly on the shoulder, all the communication that the two veteran comrades need, nods to Lyriel in muted recognition of her devastating strike, and thanks Dawnstone (again) for saving him from the water (again).

He is in fact surprised that the huge tentacled monstrosity doesn't vanish to some other plane.  So while Dawnstone deals with the altar -- "I can help you with that in just a minute, friend" -- he sloshes back through the shallows, wearing a grim aspect.

He searches the creature, because why not?  Maybe among the digested he will find something useful, maybe he will find some clue to its weird existence.  He can't get much grimier, so what's the downside?

After the search and a perfunctory "washing up" in the brackish shallows, he rejoins the group, just in time to see the new girl's... trick.

"What is this sorcery?" he demands, suspiciously.
Levkojen
player, 75 posts
Bride of Dagon
Mon 30 Jul 2012
at 20:50
  • msg #812

Re: The Lasts Breaths of Ashenport

Levkojen is somewhat crestfallen. ''Sorcery? No, this what I am. I change shapes.''

''I came to Ashenport to meet humans, to walk on land. Instead... this happened.'' She gestures around with her white hands, indicating the altar, the alien carcasses, the whole cave.
Gethin Ballider
player, 1123 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Mon 30 Jul 2012
at 21:17
  • msg #813

Re: The Lasts Breaths of Ashenport

"Then... who are you?  Is this the real you?  Or is it only a mask?"  Gethin had heard of shapeshifters, but in most accounts they were villains, or unpredictable tricksters at best, not to be trusted because they were  dissimulators by nature.
Lyriel Renard
player, 611 posts
Mon 30 Jul 2012
at 21:40
  • msg #814

Re: The Lasts Breaths of Ashenport

  Lyriel regarded Levkojen skeptically as the shapechanger briefly twitched and thrashed as if not completely in control of her borrowed form, and the following emotional swings - from lament to umbrage to apology to doubt - didn't do anything to counter that impression. Still, there was a valid point amidst the tumult, and Lyriel's tone shifted to conciliatory as she issued an apology of her own. "No, you're right. It was meant in jest, but it was still insensitive, and I've been on the receiving end of enough of that sort of thing that I should know better."

  --

  When it came to dismantling the shrine, Lyriel was at a loss as to appropriate ceremony, but she was quite willing to take the direct approach; if there was one thing crowbars were good at, it was breaking things, and the altar and statues were no exception...
Levkojen
player, 77 posts
Bride of Dagon
Tue 31 Jul 2012
at 08:23
  • msg #815

Re: The Lasts Breaths of Ashenport

Levkojen is relieved that the wolf woman relaxes again and becomes friendly. But confronted with the suspicion of the knight, she feels unsure and defensive. ''I am me, and I am real. I am the real me!''

One of her hands rises to touch her own cheek. ''Or do you mean this form? I found her on my way to Ashenport, drifting in the waves. She looked so beautiful and sad. She died with some regret. I wanted to be her and learn what it is. But I know so little about her... but I do not mean any harm!''
Levkojen
player, 79 posts
Bride of Dagon
Wed 1 Aug 2012
at 08:52
  • msg #816

Re: The Lasts Breaths of Ashenport

''Harm!'' Exclaims Levkojen a second time with quite another intonation as she suddenly remebers, and she reaches to an empty place at her throat. That awful old man, the high priest, leering something about her 'not coming to any harm (probably)', while he has her coral necklace in his hands. She is lying on the altar and he is doing something under her line of sight, and then his hands are empty again.
Her necklace might still be at the altar!

She turns away, forgetting Gethin for a moment, and hurries to the evil black piece of stone which is already receiving the attention of Dawnstone and Lyriel. Unlike the wolf woman Levkojen has no crowbar though and she is not shy to use her hands.


10:49, Today: Levkojen rolled 24 using 4d20 with rolls of 9,5,5,5. examining the altar.
Good grief! About as bad as Dawnstone.

Ravex
player, 979 posts
+12, d8+5; Ins4, Per4
AC24, F21, R18, W16
Wed 1 Aug 2012
at 19:46
  • msg #817

Re: The Lasts Breaths of Ashenport

Ravex suddenly perks up, his eye's filling with an odd certainty that until that moment, had never been there before. "Well, that's the answer, then." He declares, though it's not clear if he's referring to the alter or not.

He walks up to Gethin and extends his hand out to the paladin. "Holy man." Is all he says.

***

But he did't really have to say anything more. It was a simple declaration, made complex by the context of his body language: the warrior, the dragonborn, the fighter, the man with the deadly Khopesh, had decided to take his leave.

He grinned a toothy grin at the human that had been his compatriot for so long. He could always spare a few more words for an old friend. "Take care of them." He nodded in the direction of the others, still all strangers, in his eyes. "Like you took care of me... and take care of yourself, while you're at it.." He chuckled, a throaty and disturbing sound.

He reached back and unsheathed his old khopesh. The blade was notched and pitted with age and use, but still as true as ever. He took it by the edge and held it out toward the paladin. An offering. His final goodbye.

That done, he nodded once more, then turned and made his way toward the exit.
This message was last edited by the player at 19:47, Wed 01 Aug 2012.
Autarch
GM, 2200 posts
Thu 2 Aug 2012
at 03:21
  • msg #818

Re: The Lasts Breaths of Ashenport

Pacing absentmindedly, DawnStone kicks at the dirt near the altar. Clank! He bends down and scrabbles at the sand for a bit and uncovers a footlocker. The cultists must have stored precious minerals, surely no more precious than himself, within it. Paying no mind to the rotted latch, he peels the lid off. Pebbles! Nothing in it but goop and sludge. Sea water must have spoiled the loot.

Levkojen approaches the religious rock with more measured steps. Kneeling before it, she depresses a panel as black as the rest which reveals a drawer -- filled with her post precious possessions! Or those of the drowned woman. She has about as much luck as DawnStone finding anything else.

Lyriel waits for the changeling to busy herself with her wardrobe; she wishes to establish some boundaries, some personal territory -- and fast. With Lev fiddling with a pair of feathered goggles, the slayer smashes the altar with her crowbar. She stands rigid as released ecto-energy courses up the length of her crowbar, along her paws, past her arms, settling, ominously around her neck, a cincture of corpse light. Foosh! Her amulet pulses sweetly and feeds even more so (Amulet of Life +1 -> +2).

As for the altar, it crumbles beneath the one smash, chunks of it already pulled toward the sea.

Ravex, curiously inscrutable despite his primitive passions, retires from the party, pulled by his own lost equanimity to wander the wilds, to wander them, sometimes, alone.

500 Exp for the destruction of the altar 
Gethin Ballider
player, 1124 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Thu 2 Aug 2012
at 04:09
  • msg #819

Re: The Lasts Breaths of Ashenport

Gethin knew, even as Ravex approached, where this was headed, and he didn't like it one bit.  A lump grew in his throat, and tears (manly tears, of course) welled in his eyes.

"Ravex, old friend," he begins, but he's not really sure what to say next.  So instead he just clasps the grizzled veteran by the forearm, then pulls him into an embrace.

"I will.  Find me if you ever need me.  And... thanks for everything."

He accepts the khopesh wordlessly, but as he watches the dragonborn depart, he calls after him a benediction:

"May the sun light your path and warm your way;
may your nights be brief and your days be long.
Amen."


He is mostly withdrawn after that, expressing only briefly his insistence that they return to Ashenport to see what became of their prisoners.
Levkojen
player, 83 posts
Bride of Dagon
Thu 2 Aug 2012
at 08:38
  • msg #820

Re: The Lasts Breaths of Ashenport

Levkojen watches the dragon man depart. He appears... resting in himself. It's a strange emotion to witness. Her own form wavers at the edges, yearning towards the experience, but then she stops herself. The knight has not reacted favorably to her changing forms, and he might not approve of her borrowing the face of his friend. She's usually more comfortable with female forms anyway.

She is not quite sure where she stands now with the knight, Gethin, and he seems too distraught now to insist on continuing their argument, and Levkojen certainly won't do so on herself. So she stays meekly in the background, contend that at least the wolf woman and the crystal man do accept her.

There is nothing left to keep her in this cave however, and she is curious what Ashenport and its people will be like.
Autarch
GM, 2205 posts
Fri 3 Aug 2012
at 03:22
  • msg #821

Re: The Lasts Breaths of Ashenport

His eyes gleaming, Gethin unearths his own stash within a water-resistant coffer: a silk bag containing 30 gold pieces, an alabaster sea lion (250 gp), a jade pendant (250 gp), and, well, what do we have here? Coiled at the bottom of the coffer, a three-headed flail coos at the approach of the paladin's gauntlet and positively purrs when it grips its black shaft (Battering Triple Flail +3).. One of the flail's heads, a cuttlefish, bubbles for Gethin's attention. It looks like they have a few things to talk about.

A pair of dice with too many sides (Dice of Auspicious Fortune) along with a black pearl (500 gp) are also found but it is unclear by whom.
Levkojen
player, 89 posts
Bride of Dagon
Fri 3 Aug 2012
at 08:22
  • msg #822

Re: The Lasts Breaths of Ashenport

''Ooooh.'' Being an aquatic specimen herself, Levkojen instantly dotes on the cooing maritime-headed triple flail Gethin has unearthed. She croons softly, making vague sea and bubbling noises, and cautiously fondles one of the weapon's heads. Becoming suddenly aware that she might be invading a warrior's private space she pulls back her hand and shyly smiles an apology at Gethin. ''Sorry. It's just, it is so cute!''
DawnStone
player, 345 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Fri 3 Aug 2012
at 17:14
  • msg #823

Re: The Lasts Breaths of Ashenport

In reply to Levkojen (msg # 822):

The crystal man looks at her, and cocks his head to one side. Is...that weapon alive? He sent out telepathically. While his expression never changes, a feeling of oddness seems to come from his featureless face. Which in of itself is odd...
Levkojen
player, 93 posts
Bride of Dagon
Fri 3 Aug 2012
at 21:16
  • msg #824

Re: The Lasts Breaths of Ashenport

Levkojen stops at what she is doing and turns in wonder to the crystal man. ''I realized only now... You are speaking in my mind!''
She hesitates. ''Do you only project, or can you sense all I am thinking?''
She doesn't look to be put off too much by this thought. Rather it evolves to its next logical progression. ''Can I do this if I take on your form?''

''Probably not though. It must be a purely psychic or even magic ability...''

Her thoughts make a sudden turn and bring her back to DawnStone's original question.

''Is it alive? Difficult to tell. What is life? Are you alive? Or was that your question actually?''
DawnStone
player, 346 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Sat 4 Aug 2012
at 10:15
  • msg #825

Re: The Lasts Breaths of Ashenport

In reply to Levkojen (msg # 824):

No...we are not life. You live, I do not. That which lives can die. We merely exist. The crystal man looked back at the ruins of the altar. I realize now your reaction to the flail is what confused me. How long where you captured by Dagon's creatures?
This message was last edited by the player at 10:15, Sat 04 Aug 2012.
Levkojen
player, 96 posts
Bride of Dagon
Sat 4 Aug 2012
at 18:23
  • msg #826

Re: The Lasts Breaths of Ashenport

''Why? Not that long actually, only two days. My visit here was set up by a cousin. He must also have arranged for the marriage slash sacrifice, not a nice way to get rid of me. Though in hindsight, he must have deemd the whole setup amusing.''

''You say you are not alife? I wonder. Let's put it to the test...''
As a shape changer this is a challenge Levkojen can't resist, any good intentions notwithstanding.
Levkojen
player, 97 posts
Bride of Dagon
Sat 4 Aug 2012
at 18:24
  • msg #827

Re: The Lasts Breaths of Ashenport

She changes form, turning into crystal, a perfect copy of DawnStone.
''This is... weird.''

She concentrates, listening into herself. ''I should not be able to do this if you weren't alive. But being you, I actually can't tell. Wether you are really alive or not.''

And then she begins to change further...
Levkojen
player, 98 posts
Bride of Dagon
Sat 4 Aug 2012
at 18:24
  • msg #828

Re: The Lasts Breaths of Ashenport

... turning from green into a translucent crystal, shining and iridescent where light is refracted in her body.

''I can't even tell if we have a gender.'' She looks down at her crystal body, similar to DawnStone but quite different now.
''This form has some inherent possibilities of variation though. So I assume you are not the only one of your kind?''

''However, the whole feel of it, the structure, is... strange...''
Her body suddenly looses coherence, with single crystals leaving her form and going into close orbit.
After a moment she manages to will them back though. ''Oh. That has been potentially dangerous.''
DawnStone
player, 347 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Sun 5 Aug 2012
at 04:28
  • msg #829

Re: The Lasts Breaths of Ashenport

In reply to Levkojen (msg # 828):

Dawnstone stares at the transformation. I can see why such imitation are disturbing to the ones of flesh. He sent. However, for your own safety, I must ask you not take such a shape again. There are those among my kind who would see your people as a means to an end-a terrible end indeed.
Levkojen
player, 101 posts
Bride of Dagon
Sun 5 Aug 2012
at 08:46
  • msg #830

Re: The Lasts Breaths of Ashenport

''As happened in Ashenport. And what 'terrible end' would your kind have in store for me? The lands of the gods seem to be wrought in peril.''

The shining crystal hesitates. ''Perhaps it would be easiest if I were to travel with you? If you will have me?''
She looks from Dawnstone to Gethin to Lyriel.
This message was last edited by the player at 08:50, Sun 05 Aug 2012.
Levkojen
player, 103 posts
Bride of Dagon
Sun 5 Aug 2012
at 19:18
  • msg #831

Re: The Lasts Breaths of Ashenport

Levkojen, still a humanoid form of moving sentient crystal, suddenly bends down and picks something out of the rubble of the shattered altar. Three of the broken up pieces of black rock, strangely symmetric despite the random wantonness of Lyriel's crowbar.
''Strange.'', she says, and pockets them for later inspection.


OOC: Since no one objected in the OOC thread I'll go and add those Dice of Auspicious Fortune to my stuff for now?
Gethin Ballider
player, 1138 posts
+11, d8+5; Ins23, Per16
AC25, F18, R17, W19
Sun 5 Aug 2012
at 23:37
  • msg #832

Re: The Lasts Breaths of Ashenport

The strange girl's second transformation has Gethin thinking again about her shifty nature.  But Gethin is also a fairly good judge of character, and despite her essential inconstancy, there seems something innocent, almost child-like, about her curiosity and exploration.

Maybe something that changes on the outside can remain constant on the inside.  Maybe.  Still, Gethin cannot help but want to see her true form.  He opens his mouth to ask, but quite suddenly the question seems too personal, like asking to see her naked, or to hear her most closely guarded secret.

Though the plodding movement of this inner monologue is unknown to the group (or so Gethin hopes, never having ascertained whether Dawnstone can pry into one's mind if he chooses, or even whether he is always hearing all the thoughts of those around him), the general gist of it might be guessed by the changing of expressions on the half-elf's guileless face.

He finally reaches this: "For myself, I welcome you to travel with us.  But many in these lands will find your... present form... somewhat unsettling.  It would be prudent to return to your original... I mean former... well, the one before the last one..."

Gethin claps his helmet back on, mostly to hide his burning face at this point.

"You should be a girl again."
Levkojen
player, 106 posts
Bride of Dagon
Mon 6 Aug 2012
at 12:47
  • msg #833

Re: The Lasts Breaths of Ashenport

The need in Gethin's face and voice changes Levkojen back into the woman she has found in the surf. Translucent light-refracting crystal turns to flesh again, into pale skin and black hair. And her robe reappears around her shoulders, only now apparent to have been missing when she was crystal.

Levkojen finds herself nearly as confused as the knight. ''I... we... perhaps we should go to Ashenport now?''
She turns away from the group and towards the cliff. She sings a single clear note and raises her arms, and a strong gust of wind suddenly springs up and carries her gently to the top of the cliff.
''I... hope this is the correct way? The dragon man climbed up here when he went.''


OOC: Using Swift Flight here. Flight powers are really nifty!
DawnStone
player, 349 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Mon 6 Aug 2012
at 18:58
  • msg #834

Re: The Lasts Breaths of Ashenport

In reply to Levkojen (msg # 833):

It is best this way. As I said, there are those among my people whose ideas are... aberrant. They would jump to a erroneous conclusion seeing you as such, and would do things none of us want. He looked up the way Ravex and Lyriel went. Yes, we may wish to rest first before we travel. I could go ahead if you wish-but I would leave you all behind very quickly. I also could not rejoin you for at least a day.
This message was last edited by the player at 14:34, Tue 07 Aug 2012.
Gethin Ballider
player, 1142 posts
+15, d10+7; Ins26, Per19
AC26, F20, R19, W21
Tue 7 Aug 2012
at 14:24
  • msg #835

Re: The Lasts Breaths of Ashenport

"Dawnstone is right that we do need rest, and despite our victory here I am not sure that I trust Ashenport to provide it.  But let's get out of these caverns and try to find some place less... soggy."

"Lower a rope!"
he calls up to Levkojen.  He's never been any good at climbing or swimming.  The amount of climbing and swimming he's had to do over the last few days...

Once everyone else is ready, Gethin leads the way back to Ashenport.  He pauses at the outskirts of the town, surveying it.  The exact genesis of the madness that took them he hasn't figured out, but that's stopped bothering him.  There was a jilted lover and a domineering mother and people mutilating themselves gorily in their cells... who knows?  Hopefully it's all done.  Hopefully enough normalcy has returned to the town that the people can hold execute justice.

Gethin sees the trials of the murderers as a symbol of sorts.  The dark days will be on trial in those three men.  Likely they will be scapegoated, but it's no more than they deserve.

Gethin heads for the jail.
Levkojen
player, 111 posts
Bride of Dagon
Tue 7 Aug 2012
at 20:27
  • msg #836

Re: The Lasts Breaths of Ashenport

Levkojen has no rope to lower, but once a rope has been thrown up to her she's happy to bind it a few times around a stone outcrop and hold it fast. Once everyone's out of the caves she falls in step after Gethin, following his lead in regard to the small town.

''So this is Ashenport. I went straight for the tower on the hill, the church I believe, the first time I was here. I didn't see much of the village.''
Autarch
GM, 2211 posts
Thu 9 Aug 2012
at 02:23
  • msg #837

Re: The Lasts Breaths of Ashenport

You emerge from the caves into the cool air of morning, the sky still orange with the glow of the rising sun. The surf crashes gently against the shore, the tide neither high nor low. Over the water, gulls and terns wheel and dive as they hunt for their first fish of the day. Not a bad idea, you salivate.

Once back atop temple hill, you look down upon Ashenport, half-fearing that bands of cultists would at this very moment be howling for your heads. So taken with this fantasy you don't notice the young man in the green robe of Melora until he addresses you, "Nice view, isn't it?"

His voice and manner are calm, which is reassuring given that you probably look the stuff of nightmares or in Levkojen's case, the stuff of other people's nightmares.
This message was last edited by the GM at 02:24, Thu 09 Aug 2012.
Levkojen
player, 113 posts
Bride of Dagon
Thu 9 Aug 2012
at 08:02
  • msg #838

Re: The Lasts Breaths of Ashenport

''Yes! I love the coastline.'' Replies Lev to the words of the green-robed man, closing her eyes and taking a deep breath. Someone astute might notice though that she is facing landwards and has the sea at her back. It's actually the smell of the trees and blossoms and earth she's savoring, and the chirps of songbirds in the bushes.
DawnStone
player, 350 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Thu 9 Aug 2012
at 13:54
  • msg #839

Re: The Lasts Breaths of Ashenport

Dawnstone is a capable climber, despite his odd appearance. One would think a man made of crystal would be more stiff. He glances about at the wet, washed out town. Before we leave, we must make one more sweep for survivors. He sent to the others. He looked at the newcomer cautiously, but did not send him a mental message. The Voice may be gone, but the cult which called him may still have members...
Levkojen
player, 114 posts
Bride of Dagon
Fri 10 Aug 2012
at 20:23
  • msg #840

Re: The Lasts Breaths of Ashenport

Still enjoying the fresh morning, Levkojen turns to the green robed man and takes a good look at him. Melora is actually the only god who she is acquainted with, from the cults of other sea folk.
''Have you come to take care of the church? A new start for the town would be nice. Humans don't do so well when they try to worship the Great and Terrible Dagon.'', she says quite friendly.
This message was last edited by the player at 20:24, Fri 10 Aug 2012.
Autarch
GM, 2213 posts
Fri 10 Aug 2012
at 22:31
  • msg #841

Re: The Lasts Breaths of Ashenport

The man, broad of shoulders and smile, answers Levkojen, "Yes, you could say a storm blew me in." A whip of wind obliterates her trailing thought.

"You can call me Marius; if you see any folk with time on their hands, send them up here. Plenty to be done."

He starts gathering wayward limbs, some the size of giant crab legs, and piles them on the wet grass before the chapel.

"Bonfire, tonight," he promises.

Having your own itinerary, you descend church hill to the holding cells and steel yourselves for rampant self-mutilation, projectile vomiting, and leprosy.

A baritone voice booms from within, "Help you, folks?"
Levkojen
player, 115 posts
Bride of Dagon
Sat 11 Aug 2012
at 21:00
  • msg #842

Re: The Lasts Breaths of Ashenport

On their way down to the village Levkojen says by way of conversation ''The gods work fast and efficient, I guess. I am impressed, and a bit fearful.'' Whatever caveat did worry her, for now it is gone.

She hesitates though at the friendly welcome from the jail house. She looks unsure at Gethin. The talk of the others had her expecting something else - not quite sure what, but certainly not this.
She recovers fast, however, and since none of the others speaks up she says ''A good morning to you. I take it you have some prisoners? Who are you anyway, if I may ask?''
Gethin Ballider
player, 1144 posts
+15, d10+7; Ins26, Per19
AC26, F20, R19, W21
Sun 12 Aug 2012
at 01:39
  • msg #843

Re: The Lasts Breaths of Ashenport

The complete and seemingly sudden change has Gethin more than puzzled.  Questioning his own sanity, almost.  Could the whole thing have been some fevered dream?  A shared madness?

Gethin looks around quietly as soon as they enter.  Any sign that the place was recently cleaned?  ((Perception = 23))  And as the jailor answers Levkojen, he watches the man closely, trying to determine whether he's telling the whole truth.  ((Insight = 33))
Autarch
GM, 2214 posts
Sun 12 Aug 2012
at 03:18
  • msg #844

Re: The Lasts Breaths of Ashenport

"I'm Joseph," the jailer greets as you sheepishly enter the holding cells. He has bushy red hair and eyebrows to match. He notes your confusion and explains, "It's true I'm new to the job but my father was a lawman and his father before him. I'd originally come for the fair but couldn't finish the trip with all the blowing and howling."

"Looks like I have three charges," he motions to the three sullen sulking murderers. "Foreigners, they are. They'd never belong in a town like this."

He might not have been here long but he's managed to tidy the place up. Truncheons now hang from their own pegs on the walls instead of crowding the desk. Prisoners now have buckets instead of corners. Stuff like that.
DawnStone
player, 351 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Sun 12 Aug 2012
at 05:20
  • msg #845

Re: The Lasts Breaths of Ashenport

Dawnstone was more curious about the town itself. How many had survived? Was the touch of Dagon still felt? Now that the voice was gone-was it truely cleansed? As soon as there was time-the crystal shaman would have to commune with the land once more-and find out what else the primal forces required of him...
Autarch
GM, 2215 posts
Mon 13 Aug 2012
at 02:25
  • msg #846

Re: The Lasts Breaths of Ashenport

DawnStone drifts away from the lawmen towards the southern part of town, looking to take the town's day-after measure. Outside of the The Smooth Sailing Inn and Tavern, a short and lithe man with wild hair and outlandish attire, checks the cast of his shadow. The tavern has a "We're closed--make your own darn coffee" sign on the front but from all the hustle and bustle within, it can't be long before it opens for breakfast.

A couple of kids exit from the Bountiful Tide General Store, hands full of cinnamon sticks and fishing poles. They gawk at the shardmind before remembering their manners, "Nice to meet you, mister, we're going fishing on the wharf. Plenty of fish and plenty of time, if you're interested."

They wait a polite half of a second before darting for the water, lest they lose another moment of the golden dawn of their childhood.
This message was last edited by the GM at 04:26, Mon 13 Aug 2012.
DawnStone
player, 352 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Mon 13 Aug 2012
at 03:26
  • msg #847

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 846):

He would have blinked in shock. It was like nothing had happened. Could it be right? Could the gods have put everything back the way it was suppose to be? He did not know-only the land would speak truth to him. He followed the children to the wharf-where many walked to their deaths under the Voice's spell. Once there, he would perform the ritual and find out once and for all...
Gethin Ballider
player, 1145 posts
+15, d10+7; Ins26, Per19
AC26, F20, R19, W21
Mon 13 Aug 2012
at 16:21
  • msg #848

Re: The Lasts Breaths of Ashenport

Gethin clanks and jangles around the jailhouse, looking about slowly, dream-like, with a dream's disregard for those niceties of propriety such as not crossing the invisible line behind the jailor's desk.

"I see.  Can you tell me, sir, in what condition you found this jail when you began your shift?  When I last saw it, it was... quite messy."  Full of blood and bone and vomit, really, but Gethin doesn't want to be locked up as a madman.

He stands outside the cells, locking eyes with the prisoners inside.  Buckram, Clovis, and Easy Oasy.  Do they remember him?  "Jailor, I was witness to these men's crimes and wish to leave a statement."

Once that's done, Gethin makes his way to the General Store.  Didn't Levkojen say she was going there?

OOC: I get the impression DM is wrapping this up, so I don't need to go into any detail unless he wants to.
Levkojen
player, 119 posts
Bride of Dagon
Mon 13 Aug 2012
at 19:42
  • msg #849

Re: The Lasts Breaths of Ashenport

Levkojen has been strolling down the street, not being interested that much in prisons. She prefers looking at the town and its people by far. They all seem rather nice.

At the general store she stops and enters the shop. There are a few things she needs.

''Hello?''
Jin
player, 5 posts
Golden Harvest Acrobat
From the Far East
Mon 13 Aug 2012
at 22:21
  • msg #850

Re: The Lasts Breaths of Ashenport

Jin shifts his weight back and forth between his feet in impatience, gaze flitting from the sign to the sun to the sign, until finally the monotony is broken by the arrival of new faces. While the giant animated statue was the most interesting, it seemed intent on its own business, and Jin wasn't sure if that was just the way giant animated statues did things in the West. Instead he hurries to the store as the heavily armored elf and robed maiden arrive.

"Ahhhh, wait wait! Finally, some gaijin of quality! You look like the type who maybe also survived the storm and can tell me where is this wonderful faire of which I have heard so much? All I have found so far is no breakfast."
Autarch
GM, 2216 posts
Mon 13 Aug 2012
at 23:15
  • msg #851

Re: The Lasts Breaths of Ashenport

Marius' face clouds at Gethin's question, "Best not to dwell on that, sir. We're up to regulation now. And if I have the right sense of this town, those three will be our last prisoners for a pretty good spell."

He retrieves three files from his desk, one labeled in a punctilious script Clovis, the next Buckram, and the last Easy Oasy, and hands them to Gethin. Their counterparts sulk in their cells steadfastly refusing to recognize their former jailer.

Lev finds the general store with Gethin joining her some minutes later.

Lena, the grandmotherly shopkeep, greets the changeling, "Why, you poor dear. You're soaked through and through. Whatever have you been doing out in the rain?"

Even thought you were just here yesterday or the day before, it feels like a year has past . Lena still bustles about, sweeping up any dirt you leave in your tracks. The "Adventurer's Essentials" aisle is well-stocked.

Caught in a dream, the shardmind doesn't respond to Jin's query. Instead he trails the scamps to the dock where he finds them already sitting on the edge of a peer.

Bark! Bark! Bark! A spotted terrier bounds up to the boys, eager for their first catch. One of the boys, the one with the straw-colored hair, scratches the hound behind its ears. If they weren't friends for life before, they are now.

To be sure, the harbor's a mess, but who can worry about that when sea brims with fish?

In the distance, a storm-ravaged schooner limps towards port, two of its four masts splintered.
Levkojen
player, 121 posts
Bride of Dagon
Tue 14 Aug 2012
at 09:20
  • msg #852

Re: The Lasts Breaths of Ashenport

Autarch:
Lena, the grandmotherly shopkeep, greets the changeling, "Why, you poor dear. You're soaked through and through. Whatever have you been doing out in the rain?"

Levkojen smiles at the elderly woman. ''Why, cancelling my wedding mostly. Worked out nice enough, all considered. Though my dear fiance's voice died at the end, really, I'm sorry for him.''

She walks through the aisles, looking around and gathering stuff she will need for a voyage over land, asking Gethin for advice now and then. She also picks a small set of tools from the specialist's section. Having such like these would have come in handy the last couple of days.

OOC: Picking up an adventurer's kit and thieves' tools. Part of my free nonmagical starting equipment we pay out of non disclosed loose change?


As the foreigner enters the shop she listens delighted to his words. ''You have such an interesting pronunciation! Yes, the storm seems to have blown in quite a lot of strangers into the town. And so many of them so fortunately late! Though I worry the fair might be over or has been cancelled, I'm not sure which.''
DawnStone
player, 354 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Tue 14 Aug 2012
at 14:40
  • msg #853

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 851):

At the waters Edge, the Crystal man sits. Places his inhuman feet into the water, and begins a low hum. While something had happened to his friends and him, and time had unnaturally passed-he wanted to know for sure. Only the land itself, the air around him, the water he touched-could tell him what he wanted to know.

(OOC-Commune with Nature ritual, using Spirit's speech for bonus. Total roll.

10:36, Today: DawnStone rolled 32 using 1d20+18.)

Gethin Ballider
player, 1146 posts
+15, d10+7; Ins26, Per19
AC26, F20, R19, W21
Tue 14 Aug 2012
at 15:06
  • msg #854

Re: The Lasts Breaths of Ashenport

Optimistic by nature, Gethin begins to brighten as he walks from the jail to the general store.  The town seems bustling with brightness, and he has hope that maybe their efforts here have effected positive change for Ashenport.  True, they never did discover how exactly the town fell under Dagon's sway, but Gethin refuses to believe that all their blood and sweat was simply part of some bleak existentialist drama, wherein they acted simply because what else was there to do but the whole thing will start again from the beginning next fair season.

"Well met again, Lena," he offers as he enters the shop.  "I have some valuable items to sell or trade.  Now that Ashenport seems to be doing better, perhaps you could find a buyer for them.  What would you give me for these?"

((Trying to sell the following:

500gp Black Pearl, Streetwise = 11
250gp Jade Pennant, Streetwise = 21
250gp Alabaster Sea Lion, Streetwise = 22))


"I also am interested in a certain magical item, a Healer's Brooch.  Do you stock such a thing, or would you know someone in town who did?"

((I want to do a more or less equal trade of Gethin's Amulet of False Life +2 for a Healer's Brooch +2.  Both are Level 9 Uncommon items.  Streetwise = 18.))
Jin
player, 7 posts
Golden Harvest Acrobat
From the Far East
Wed 15 Aug 2012
at 02:07
  • msg #855

Re: The Lasts Breaths of Ashenport

Levkojen:
''You have such an interesting pronunciation! Yes, the storm seems to have blown in quite a lot of strangers into the town. And so many of them so fortunately late! Though I worry the fair might be over or has been cancelled, I'm not sure which.''


"Interesting pronunciation is only one of many weapons I would deploy, but not if the fair is canceled! How can this be? All talk for miles was only this. Is this land so fickle with faires? Is there no respect for the world's second oldest profession? Is there some war that heavily armed bodyguards are needed for shopping?"

Jin spoke in an unbroken crescendo, gesturing largely as he did so, hands returning to the hilts of his blades as he spoke incredulously of the armaments of others.
Autarch
GM, 2217 posts
Thu 16 Aug 2012
at 03:45
  • msg #856

Re: The Lasts Breaths of Ashenport

The sun beams over the harbor and the boys make their first catch of the day, a blue-striped mackerel, which lands promptly in the dogs jaws. The slippery thing wriggles free on to the dock and flops back into the harbor. Howling piteously, the hound leans over the edge, but the boys just hoot. Looks like they'll have to catch that fish all over again.

That's as much answer as the shaman (or Gethin) will be getting.

The schooner eases into the harbor.

In the store, Lena clutches Lev's hands when she shares the story of her dashed nuptials, putting aside the pile of gold coins she had retrieved from the till for the paladin's treasures.

"He was the magic of your life, wasn't he?"

Lena pushes the Amulet of False Life to the far corner of her sales counter, behind the candy stick jars.

"Dear me, what have you been up to?"

She shakes her head and ambles to the right aisle and stares at an empty area. She pushes aside the emptiness, which turns out to be full of black folds.

"No, can't say that I do have that."
Levkojen
player, 123 posts
Bride of Dagon
Thu 16 Aug 2012
at 09:03
  • msg #857

Re: The Lasts Breaths of Ashenport

Levkojen shivers slightly under the attentions of the old woman, suddenly feeling the cold. ''No. No, he really wasn't.''
The magic of her life. She can easily imagine being bound by that magic, returning year for year to Ashenport's ill fated fair, until... No. No good can come out of dwelling over such things, and for her the spell has been broken as she was rescued from the altar. She reaches for Gethin's arm (clinging to it, really).
''Let us leave here. Please.''

Remembering the strange man, she turns to him and says ''No fair, and I think if you don't belong here you'd do better to leave this town. As will we. Gethin? I want to wander the land. Or perhaps there's a ship in the harbor which will carry us. Whatever.''
Farren
player, 18 posts
Seeker - AC21 F16 R20 W20
HP54 HS8 HSV13 pp26 pi22
Thu 16 Aug 2012
at 21:13
  • msg #858

Re: The Lasts Breaths of Ashenport

On the deck of the schooner, Farren is asleep, slumped over a winch by the forward bow. As it turns out it's possible to crew a vessel like this alone, but it's not possible to get any sleep while you do. The sails on the remaining two masts have been taken down, the ropes inexpertly tied off, the anchor... still in place. Ah. The schooner eases into the harbor, but there's nothing dragging the sea floor, slowing the boat to a stop. The ship runs aground and comes to a violent halt, but not so violent that anything is wrecked, Farren's dream excepted.

The exhausted elf dutifully obeys the first law of motion, and tumbles over the rail into the shallows. Remarkably, she stays asleep up until the moment she's actually submerged, which turns out to be a very distressing moment. (It's safe to assume there have been many of those for Farren recently.)

The schooner is a light craft, and so the water where Farren falls is shallow enough that her reactionary flailing keeps her head above water, and half the town hears her surprised shriek.
Jin
player, 8 posts
Golden Harvest Acrobat
From the Far East
Fri 17 Aug 2012
at 00:36
  • msg #859

Re: The Lasts Breaths of Ashenport

Jin manages a bow with a flourish despite his disappointment in the circumstances, at least giving the lady answering his questions a polite farewell. I knew I should have stuck with the living statue a little longer! If tales were to be trusted, talking inanimate objects were generally more trouble than help, but at least they made interesting things happen.

Jin bounds down to the harbor, gliding across the ground as if he weighed nothing, stopping just astride of the crystalline fellow. He opens his mouth to speak but all he hears is a girlish shriek. Having never been that uncanny at imitating women, he quickly deduces the voice is not his and turns to the flailing figure in the water.

"You're too late for the fair!" he helpfully offers, and then perhaps slightly more helpfully offers a rope.
Levkojen
player, 126 posts
Bride of Dagon
Fri 17 Aug 2012
at 11:35
  • msg #860

Re: The Lasts Breaths of Ashenport

Levkojen is stepping out of the creepy store to get some fresh air while Gethin finishes his business inside. From the elevated streets she has a good view to the events down in the harbor and she witnesses the arrival of the schooner.
A dead man's ship, she thinks, but then its sole passenger awakens and shrieks, splashing in the shallow water.

Filled with curiosity Levkojen calls over her shoulder ''I'm down in the harbor!'' and goes down to the seaside, to assist the elf woman and to hear what strange tale she might have to tell, coming in from the sea on an empty ship.
The man from the store, the one with the foreign words and the brash gestures, is already there before her, and she nods her head in silent greeting.
Farren
player, 19 posts
Seeker - AC21 F16 R20 W20
HP54 HS8 HSV13 pp26 pi22
Fri 17 Aug 2012
at 14:59
  • msg #861

Re: The Lasts Breaths of Ashenport

Farren's disorientation doesn't last long. Only a few moments, and she's standing in chest-deep shallows, breathing hard but relatively calm. Between her flushed cheeks, sodden grey hair, and fiery expression, she's certainly a sight to see- she'd be quite lovely if not for the dark circles under her eyes and her cracked lips.

She looks at the rope, sinking slowly next to where she's standing in the water, and shoots Jin a sardonic look. "Thanks," she says. She swims a few meters closer to shore and wades the rest of the way up to the beach, where she collapses, snoring loudly.
This message was last edited by the player at 18:39, Fri 17 Aug 2012.
DawnStone
player, 355 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Fri 17 Aug 2012
at 15:17
  • msg #862

Re: The Lasts Breaths of Ashenport

In reply to Jin (msg # 859):

Dawnstone rises shaking his head. The spirits where often mysterious when it suited them. When as before, when Dagon took this place-they had been very close to being direct to where he needed to go. Now? There was no need for their Shaman-so he must move along. Service to the land was never ending as the land itself.

The crystal being hears a noise, and looks at this new fellow, standing next to him. Clearly not used to seeing a Shardmind, the almost neckless head and near-featureless face appraise the newcomer.

Do you always yell right next to a stranger's head like that? He sends to the man mentally before he runs off.
Levkojen
player, 127 posts
Bride of Dagon
Fri 17 Aug 2012
at 18:29
  • msg #863

Re: The Lasts Breaths of Ashenport

Levkojen looks a bit perplexed at the elf woman who has collapsed at their feet. She squats down and touches briefly her throat and cheek to check that her pulse is okay, and to get a feel of her skin and flesh - what would it be like to be her? Maybe she would sample it later, surely the woman would be sleeping and out of it for quite a while yet, and no one would be the wiser...

Leaving her just lying here would be somewhat rude though. She gazes unsure up to Jin. ''Maybe we are supposed to bring her to the inn?''
She knows the limits of her strength though and looks around for possible help. Fortunately she spots Dawnstone at the docks, finished with his ritual. The crystal man could surely help them out with his spirits.

''Dawnstone! Over here!'', she calls out and waves with a slender arm.
''Can you help us carry this woman to the inn? She just arrived on that schooner. Sailed it alone. Now she is fast asleep.''


OOC: Also, Dawnstone would perhaps recognize Farren? I'm not completly sure, she might have left shortly before you joined...
Farren
player, 21 posts
Seeker - AC21 F16 R20 W20
HP54 HS8 HSV13 pp26 pi22
Fri 17 Aug 2012
at 18:38
  • msg #864

Re: The Lasts Breaths of Ashenport

OOC: Gethin's the only one left who'd recognize her.
Autarch
GM, 2221 posts
Sat 18 Aug 2012
at 04:55
  • msg #865

Re: The Lasts Breaths of Ashenport

One by one, or two carrying one, you make your way or return to the Smooth Sailing Inn and Tavern, now, what a relief, open for business. It's a leisurely morning for the watering hole, a few lobstermen not completely believing the break in the weather, some local greybeards passing their time here as a matter of daily life, and strangers, such as yourselves, thinking you deserve some hot bread and chilled cider.

It looks like the place has new management and a serving staff: a swashbuckling-type with a oiled black mustache, a corset-bursting hazel-eyed wench, and a world-weary career bartender.

Malinda, the tart, takes your orders for early morning fish fritters and promises to return in a "flash." While it's true the place has seen better days, some of the chairs look to have been hastily repaired and there are a number of oddly placed carpets on the floor, you have the decency to hold your tongues.

The hours begin to pass as you get to know each other, the cider loosening your tongues and the fritters your belts.
DawnStone
player, 356 posts
AC-23, F-23, R-23, W-23
HP-62/62, HS-9/9, PP-24
Sun 19 Aug 2012
at 00:22
  • msg #866

Re: The Lasts Breaths of Ashenport

In reply to Autarch (msg # 865):

Dawnstone's spirits help carry the woman to the Inn. He checks her to see if she is ok, and looks about at the Inn itself as well. It's so different. Before there was nothing but death...and now...like it never happened at all. He mentally sent to those at the table.

Even as the others eat and drink, the mouth-less crystal man can only watch. It was curious went one of the flesh folk let out thoughts he could pick up on. Normally people could easily keep him out of their heads-but unguarded thoughts sometimes 'leaked' out. Like when they where dreaming, or when they felt something very strongly. It was the same as a flesh person seeing the emotion on another person's face.

It was always the eating and drinking that made Dawnstone the most curious. Not to mention having a bit of envy. While never able to feel hunger or thirst, or even age, those that lived seem to have fuller lives than his people. Even when they suffered because of it...
Gethin Ballider
player, 1149 posts
+15, d10+7; Ins26, Per19
AC26, F20, R19, W21
Sun 19 Aug 2012
at 14:05
  • msg #867

Re: The Lasts Breaths of Ashenport

"Farren!" Gethin had assumed the elven lass was lost to Dagon's call.  He's glad to see she weathered the storm and does his best to bring her around and make sure she gets some seafood and cider in her.

"Well met, stranger.  I am Gethin Ballider, Pelor's servant."  He can't remember who exactly introduced the foreign man.  Was it Levkojen?  Or Dawnstone?  It hardly mattered.  Their group had some unusual alchemy, whereby elements of a certain type were pulled within its field and remained a useful part of the admixture until they evaporated away by some mysterious distillation.  If he was here, he belonged here.

"Pass the fritters, Jin."

Gethin has decided not to be preoccupied by Ashenport's unsettling blitheness.  Instead, he is preoccupied with the heirophant's amulet.  Lena's reaction had been unusual.  Through the first three ages of the world -- the golden age, the silver, and the bronze -- it is said that paladins had to the power to detect the presence of evil.  Sadly, this is not an ability they carried into this fourth age, the iron age.  It is an age of battle and stratagems, not an age for these more rarefied powers.

He slips it around his neck nonetheless, because this is the iron age; and whatever the source, its magic has become an indispensable part of his defenses.  Still, he'll have to look into it.  Eventually.
This message was last edited by the player at 14:07, Sun 19 Aug 2012.
Levkojen
player, 131 posts
Bride of Dagon
Mon 20 Aug 2012
at 20:17
  • msg #868

Re: The Lasts Breaths of Ashenport

Levkojen relaxes with fish and wine and company. The evening is mellow, and she smiles at Malinda who is serving another round. She has stopped caring that the serving girl is likely a sea hag. She is not in the habit of judging monsters anyway, and hardly in the position to do so either. And when all's said and done she's more familiar with the Great Dagon than the strange gods of the land she's now walking on.

Gethin is happily mulling over his wine and Jin is telling large tales from his homeland, only now and then halted by a tart comment of Farren. Eventually Lev joins in and tells them of her own family.

''We respect the Great Dagon, but we certainly don't revere him. While he is part of the Abyss, he does not stem from the elemental chaos - I think he is from outside. From beyond this world. Perhaps the barriers got weakened in the War of the Dawn and he slipped through? Maybe the largest part of him is still outside? We'll never know. But he is not part of the Primordials, and we don't bow to him. My family is older than his presence in this world, after all.''

''In those days the world was malleable and in constant change, before the gods chained the Primordials and tamed the elements. And we changed with it! Part fire, part water and part wind. Then, after the War of the Dawn, the world began to stay the same. And we with it. Only our oldest can still change into the flowing water or the flame of fire - I am young, and I can not. I can only change in little ways. And yet I can't imagine the life you have, the children of the gods, without being able to change at all...''

''But slowly we become like you? And my family loathes and hates you for it. Not because of the gods and the Primordials and the war, but because of that. But I think... if we are already so much like you, then we can not hate you?''

''I might have asked too many questions. A cousin suggested I might want to visit you? Learn more of you. Ashenport. And the rest you know.''

She sighs and takes a sip of wine. ''I could return into the sea. Confront Aieel. He pretty much tried to have me killed, after all, or something very similar to it. But no, now that I am here, I think I prefer to wander the land with you. Because I am curious how it will be, and how you live and think and feel.''
Farren
player, 22 posts
Seeker - AC21 F16 R20 W20
HP54 HS8 HSV13 pp26 pi22
Tue 21 Aug 2012
at 16:17
  • msg #869

Re: The Lasts Breaths of Ashenport

Farren hugs Gethin's neck when she finally wakes up, which isn't long before dinner. She descends on the spread with abandon, devouring anything in arm's reach. When her finite stomach has forced her to slow down a little, and the conversation comes round to her, she's fills in the gaps a little between bites. "I lost you after we last ate here. I had been traghhfff-" she chews, swallows. "-trapped in Stormcrow Tor, but I didn't know how long. I wanted to find out about my people, maybe find out where they were. I went back to the shrine to Melora, tried to commune with the spirits... but something was very wrong here, I think. I dunno how long ago this was," she adds as an aside. "Maybe you do. Anyways, I opened my mind and heart, you know, like normal, but I couldn't touch the world, I just- got swept away by a voice. I nearly drowned, rode driftwood until I got rescued by a trade ship. They got caught in a storm right away, I didn't even have time to learn their heading. They dumped the cargo, three of them drowned, the last one died of a fever. It was... pretty awful." She interrupts herself to grab the arm of the barmaid as she passes by. "You got any oranges? Grapefruit? Lemons?"
Jin
player, 10 posts
Golden Harvest Acrobat
From the Far East
Tue 21 Aug 2012
at 20:54
  • msg #870

Re: The Lasts Breaths of Ashenport

"Even the gods are strange here!" Jin exclaims, punctuating it with a skyward thrust of his butter knife.

"But it seems whatever ills have canceled my fair have been put to rest? Hmm... if you can write down the events, maybe I can, what is the word, dramatize them.

But I am sadly without contracts, without audience, so without pay and purpose! But if your own tales are to be believed, you are good at the two things I need: finding crowds and finding targets. If I could travel with you, just til a job presents itself, I would be most grateful.

I of course can fend for myself, as I am an actor!"


Seeing the see of incredulous/blank stares, he elaborates.

"A student of the Opera, I mean! We are not some waifish minstrels like the troupes you see, no! As a Golden Harvest Acrobat, I am trained in wing tsun kung fu, iajutsu quick draw, 36 Chambers Acrobatic Free Running, Katori Shinto Ryu, Shaolin Shadow-Leaping Butterfly Knives, Shinobi-Kage ninjitsu, and oratory."
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