RolePlay onLine RPoL Logo

, welcome to Doom of the Savage Kings (DCC)

23:36, 18th April 2024 (GMT+0)

Fate's Fell Hand.

Posted by AutarchFor group 0
Josh
player, 195 posts
Thu 16 Oct 2014
at 15:20
  • msg #371

Re: Fate's Fell Hand

Anything?  So if we bring the other plaques, you can get us out of your little world here and send us home?
Sidd and Zar
player, 571 posts
Nearer, My God, to Thee!
Fri 17 Oct 2014
at 19:39
  • msg #372

Re: Fate's Fell Hand

Felix's curiosity has infected Sidd. ''Who is this blue mage promising us the moon in exchange for some magic cards? Is he a human being at all? Or just... some sticks and stones?''

In an act of foolish daredevilry he goes as far as to reach for the mage's hood to unmask the creature!
Autarch
GM, 2748 posts
Mon 20 Oct 2014
at 01:06
  • msg #373

Re: Fate's Fell Hand

After a series of bold steps, Sidd employs the empirical method by brushing back the mantle. No sooner has he done so, he find himself about to be sucked into the insane embrace of space, for the mantle hood conceals nothing but the starry night. Just previously, as his fingertips had slipped the covering back, they had been seared with the arcane energy of the robe.

Ohm, Zarr, and Felix, too, feel the suck of the void. Stellar winds whip across their backs, buffeting them closer to the form formerly known as Al-Hazred.

It would seem that Sidd's effrontery has ruined the possibilities of palaver with only the howling silence of the void filling the vault.
Distance in Feet from the Void
Vassals: 20
Ohm: 15
Felix: 10
Zarr: 10
Sidd: There

PCs within 20’ of Al-Hazred must attempt DC 10 Fort saves or be sucked 5’ per round towards the void. On a successful check, the PC may move 5’ away from the void.
Omm
player, 221 posts
Mon 20 Oct 2014
at 03:05
  • msg #374

Re: Fate's Fell Hand

Omm spins headlong toward the void. The warrior attempts to yell out in protest, but finds his voice consumed by the nothingness swirling around him.

OOC: Crit failure


17:03, Today: Omm rolled 2 using 1d20+1. fort save.

Sidd and Zar
player, 572 posts
Nearer, My God, to Thee!
Mon 20 Oct 2014
at 14:59
  • msg #375

Re: Fate's Fell Hand

''Oh, that's what under the robe...'' Sidd says, before he nearly falls right into the void. He is made from sturdy stuff though and clings to reality as he knows it. He pulls away from the void, barely, and starts the long way back from the terrible pull of the abyss.

Zar, of course, is way ahead of him.

OOC: Managing both saves! Given that Sidd gets one at all?
16:55, Today: Sidd and Zar rolled 15 using 1d20. Zar's Fort Save.
16:55, Today: Sidd and Zar rolled 11 using 1d20+1. Sidd's Fort Save.

Josh
player, 196 posts
Mon 20 Oct 2014
at 16:36
  • msg #376

Re: Fate's Fell Hand

Felix looks to the vassals and shouts Little help, guys? as the starry void draws him closer.

Josh rolled 5 using 1d20. Fort +0.
This message was last edited by the player at 16:37, Mon 20 Oct 2014.
Omm
player, 222 posts
Tue 28 Oct 2014
at 09:17
  • msg #377

Re: Fate's Fell Hand

Omm continues to drift further into the swirling vortex. The brash warrior tries to scream for help, but all sound is drowned out by the all-encompassing nothingness.
Autarch
GM, 2750 posts
Mon 3 Nov 2014
at 01:30
  • msg #378

Re: Fate's Fell Hand

Their lungless ribcages heaving with relief, the four vassals lurch back -- safe and clear from the void! They holler encouragement to those still respiring near the portal, born of a form formerly known as the Scribe, Al-Hazred.
Distance in Feet from the Void
Vassals: Free and Clear, yelling encouragement: PC's now receive +1 on their fort saves.
Ohm: 10
Felix: 5
Zarr: 15
Sidd: 5.1
Omm
player, 223 posts
Mon 3 Nov 2014
at 03:29
  • msg #379

Re: Fate's Fell Hand

While being drawn toward the swirling nothingness, Omm bumps into something solid. The fighter grabs hold of it and uses that solidness to pull himself away from the void. It may very well have been another person for all he knows, but at least he was going in the right direction now.

"Somebody pull the hood over that guy's face!!!" he cries out. He wasn't sure if that would make it stop, but it was worth a try.


17:24, Today: Omm rolled 15 using 1d20+1. Fort save.
Josh
player, 197 posts
Mon 3 Nov 2014
at 17:01
  • msg #380

Re: Fate's Fell Hand

Let someone else deal with the hood; I'm getting the hell out of here .  With a surge of might, the little man pushes himself a few feet further from what he assumes is a cold and painful demise.

Josh rolled 13 using 1d20. fort.
Sidd and Zar
player, 573 posts
Nearer, My God, to Thee!
Mon 3 Nov 2014
at 17:36
  • msg #381

Re: Fate's Fell Hand

Sidd struggles outward, but Zar's progress is suddenly put to an end when Omm grabs the old man from behind and uses him as a handhold. ''Hey!''


18:33, Today: Sidd and Zar rolled 14,5 using d20+1,d20. Sidd, Zar, Void save.
Autarch
GM, 2751 posts
Mon 10 Nov 2014
at 17:32
  • msg #382

Re: Fate's Fell Hand

Like strangers passing in the night, some of you go one way and another one of you goes the other, albeit somewhat more interdimensional, way.

The vassals extend the ends of their spears towards Omm.
Distance in Feet from the Void
Vassals: Free and Clear, yelling encouragement: PC's now receive +1 on their fort saves.
Vassals: Free and clear, extending their spears: PC's at 15 receive +1 on their fort saves.
Omm: 15
Felix: 10
Zarr: 10
Sidd: 10.1
Sidd and Zar
player, 574 posts
Nearer, My God, to Thee!
Mon 10 Nov 2014
at 18:02
  • msg #383

Re: Fate's Fell Hand

Zar strives heroically against the tide of the void and, cheered on by their undead chorus, manages to make ground again.
He does not hold a candle against Sidd though, who walks like a god among men as if the void was nothing more than a triffle to him.

18:57, Today: Sidd and Zar rolled 22,16 using d20+2,d20+1. Sidd, Zar, Void save.
Omm
player, 224 posts
Mon 10 Nov 2014
at 18:15
  • msg #384

Re: Fate's Fell Hand

Though he had temporarily succeeded moving away from the swirling mass of nothingness, that victory is short-lived--a moment later Omm is drawn back.Frustrated, he looks around to see if there is anything nearby to grab, preferably something anchored to something solid, like a wall.


08:04, Today: Omm rolled 5 using 1d20+2. fort save.
Josh
player, 198 posts
Tue 11 Nov 2014
at 20:25
  • msg #385

Re: Fate's Fell Hand

Not about to be outdone by those damn philosophers, Felix pushes on toward the outer rim of the void's power.

Josh rolled 16 using 1d20+1. fort.
Autarch
GM, 2752 posts
Mon 17 Nov 2014
at 18:26
  • msg #386

Re: Fate's Fell Hand

There is nothing to grab, just the emptiness of cavern space, and through the disrobed entity formerly known as the Scribe, Al-Hazred, even that can't be had.

Colossal step after colossal step frees Sidd from the Scribe's entreaty and any chance of snatching his robe.
Distance in Feet from the Void
Vassals: Free and Clear, yelling encouragement: PC's now receive +1 on their fort saves.
Vassals: Free and clear, extending their spears: PC's at 15 receive +1 on their fort saves.
Omm: 10
Felix: 15
Zarr: 15
Sidd: Free and clear

Josh
player, 199 posts
Mon 17 Nov 2014
at 20:31
  • msg #387

Re: Fate's Fell Hand

With a final surge of effort, Felix grabs onto a spear and pulls himself to safety.

Josh rolled 11 using 1d20+2. fort save!
Sidd and Zar
player, 575 posts
Nearer, My God, to Thee!
Mon 17 Nov 2014
at 21:26
  • msg #388

Re: Fate's Fell Hand

Zar grabs for a henchman's spear and pulls himself towards safety.

Sidd meanwhile realizes that maybe he could have made a grab for the enchanted robe. It seems to hang loose enough.
''Uhm, Omm, if you happen to be drawn further towards the void, could you reach for that piece of cloth for me? Only if it is no bother though!''

22:03, Today: Sidd and Zar rolled 13 using 1d20+2. Zar Void save.
Omm
player, 225 posts
Tue 18 Nov 2014
at 04:57
  • msg #389

Re: Fate's Fell Hand

Omm struggles against the pull of the swirling void, desperate for it to be over...one way or the other.


18:55, Today: Omm rolled 13 using 1d20+2. fort save. (not including the add'l +1), total = 14
Autarch
GM, 2753 posts
Fri 28 Nov 2014
at 22:42
  • msg #390

Re: Fate's Fell Hand

If the direction of his steps are any indication, it is clear that Omm has -- selfishly -- not given the sorcerer's proposal full consideration.
Distance in Feet from the Void
Vassals: Free and clear, yelling encouragement: PC's now receive +1 on their fort saves.
Vassals: Free and clear, extending their spears: PC's at 15 receive +1 on their fort saves.
Omm: 15
Felix: Free and clear
Zarr: Free and clear
Sidd: Free and clear

This message was last edited by the GM at 22:45, Fri 28 Nov 2014.
Omm
player, 226 posts
Fri 28 Nov 2014
at 22:58
  • msg #391

Re: Fate's Fell Hand

Omm continues to resist the pull of the swirling void, but, to what effect?




12:57, Today: Omm rolled 11 using 1d20+3. fort save.


Josh
player, 200 posts
Sun 30 Nov 2014
at 04:54
  • msg #392

Re: Fate's Fell Hand

Felix extends his crowbar toward Omm on the off-chance that this will be more helpful than the skeletons' spears.
Sidd and Zar
player, 576 posts
Nearer, My God, to Thee!
Sun 30 Nov 2014
at 08:29
  • msg #393

Re: Fate's Fell Hand

''Felix,'' Sidd admonishes the halfling, ''let that stupid crowbar business be. Rather look for a rope. Do we have a rope? I want to go back in!''
Josh
player, 201 posts
Sun 30 Nov 2014
at 15:35
  • msg #394

Re: Fate's Fell Hand

Felix looks annoyed at Sidd's admonition and says No rope on me, but if you want to go back in there be my guest.
Autarch
GM, 2754 posts
Mon 8 Dec 2014
at 19:51
  • msg #395

Re: Fate's Fell Hand

A vast sensation of sucking and then nothing.

One of the "embodiments" of the magus (previously known as the Scribe, Al-Hazred) has vanished (and his far more corporeal shroud, Sidd wryly notes), leaving this demi-plane vacant of one of its three contestants. It is said that there had been seven such manifestations, which have now been reduced to six, courtesy of grasping hands.

The four vassals congratulate you all on not being sucked irrevocably into the void. Although they cannot smile as such, there bobbing chins indicate pleasure at your perseverance.
Sign In