There is one thing to grab, after all: The Magician's card.
With what it is to be checked out considerately undefined, the four continue to bob their jaws in gratitude.
Off to the sorceress, one and all, the cavernous vassals chummily agree.
Having forgotten about Arnie until one of you bangs his elbow on his stone placard, the one that reads
"
To soften his stone,
Erodiade, the sorceress,
bids you visit her
beneath the lake,"
you are further convinced of the rightness of your destination.
It must have been Sidd, too busily daydreaming about the cloak that could have been his.
After a day's worth of slogging you gain the lake, conveniently just before dusk when you're sure the show will begin.
At this most crepuscular hour, the lake begins to reveal its supernatural nature. Countless fireflies dance about the marshy grasses, casting a glow about the lake’s glassy surface. The demi-plane's moon has replaced its sun in the sky, having just begun its traversal across the horizon. There is probably astronomical term to define this but the Sage fails to breathe the word across the void.
This message was last edited by the GM at 23:29, Wed 17 Dec 2014.