Josh
player, 225 posts Mon 20 Apr 2015 at 03:26 | Re: Fate's Fell HandArnie takes a similarly assertive stance, facing the mantis, and begins speaking. His voice is unusually firm and courageous, bolstered by his faith that he is about to do something important, and that his patron god will see him through the action. He gets as far as You see now how- before his adversary acts.
Josh rolled 3 using 1d20+1. initiative.
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Autarch
GM, 2787 posts Tue 5 May 2015 at 22:31 | Re: Fate's Fell HandIt appears that the Counsel of Trent will have to be held another day as the Hierophant demands obeisance (DC 13 will save to approach closer than 20').
OOC Let's just have the quartet make a group save.
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Josh
player, 226 posts Wed 6 May 2015 at 23:13 | Re: Fate's Fell HandArnie ignores the vile priest's words. He slowly steps closer, though never crossing its unholy threshold, and his voice builds from a whisper to a supernatural boom as he says No. You are wrong. You must REPENT!
Josh rolled 19 using 1d20+1. Word of Command.
Mantis priest must roll Will 19+ or else obey my command for 1d6+1 rounds
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Sidd and Zar
player, 609 posts Nearer, My God, to Thee! Fri 8 May 2015 at 20:11 | Re: Fate's Fell HandZar drops the idea of just talking with the evil insect and decides to put the opportunity granted by all those prayers cast around to plant a solid arrow into the priest's carapace. Thud! Arrgh!
Sidd holds his staff tighter, but cannot quite bring himself to charge the unholy man. Surely there might come up, er, a better opportunity for that. Later.
OOC: Zar hits for 6 dmg, yay! Sidd fails his Will save though and stays where he is.
22:07, Today: Sidd and Zar rolled 6 using 1d6. dmg.
22:04, Today: Sidd and Zar rolled 16 using 1d20+1. Zar arrow.
22:03, Today: Sidd and Zar rolled 18,12 using d20,d20+1. Zar, Sidd, Will save.
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Omm
player, 255 posts Mon 11 May 2015 at 05:07 | Re: Fate's Fell HandOmm charges forward and executes a powerful, sweeping slash with his sword in hopes of lopping off one of the mantis-priest's legs. Unfortunately, the blow is not terribly effective.
19:05, Today: Omm rolled 7,2 using d20+3,d3 with rolls of 4,2. attack (lop off leg).
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Autarch
GM, 2791 posts Tue 12 May 2015 at 21:29 | Re: Fate's Fell Hand"I am Father Moro and I have pledged myself to skinning supplicants and then devouring the swaths of skin as unholy host."
He sighs.
"I now recognize that I was wrong to do this and that the gods, whoever they may be, are neither fraudulent nor uncaring."
To punctuate his repentance, Zarr's arrow pierces his carapace (hits AC 15 for 6 dmg).
OOC all pc's are up
This message was last edited by the GM at 21:29, Tue 12 May 2015.
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Josh
player, 229 posts Wed 13 May 2015 at 17:03 | Re: Fate's Fell HandEncouraged by the initial success of his plan, and rolling with the "assistance" offered by some of his companions, Arnie continues in his forceful preacher voice: Do you fully forsake your profane ways? Do you accept the attrition inflicted upon you, and give yourself over in service of great Gorhan? Only by doing so, with true belief in your heart, can your repentance be accepted!
Felix, meanwhile, walks slowly toward the mantis priest's flank. He doesn't do anything just yet, but he wants to be ready in case more "attrition" is necessary.
Josh rolled 21 using 1d20+2. Felix - will save.
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Sidd and Zar
player, 613 posts Nearer, My God, to Thee! Wed 13 May 2015 at 19:52 | Re: Fate's Fell HandZar entertains no illusions how long Moro's repentance will last - exactly so long as Arnie's magic binding can enforce it. He calmly notchs another arrow and places a masterful shot, nearly taking one of the mantis' claws off.
OOC: Yay! Crit! And another 7 dmg.
21:48, Today: Sidd and Zar rolled 1,6 using 1d6,2d3. dmg.
21:41, Today: Sidd and Zar rolled 7 using 1d6+1. Crit die.
21:37, Today: Sidd and Zar rolled 21 using 1d20+1. Zar arrow.
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Omm
player, 257 posts Sat 16 May 2015 at 16:44 | Re: Fate's Fell HandOmm wanders away, unable to bring himself any closer to the mantis-priest.
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Autarch
GM, 2793 posts Sun 17 May 2015 at 00:54 | Re: Fate's Fell HandHead bowed, the mantis priest admits that his choice of appellations for the upstanding gods of the universe may have been too scatologically inclined.
"I was wrong to call the Far Shifter the Fat Shitter. I can see that now."
Such an statement pains him even more than Zar's second shaft, one that brings him within one feeler's length of the false death of this demi-plane.
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Josh
player, 230 posts Sun 17 May 2015 at 12:51 | Re: Fate's Fell HandMental gears spinning furiously (and hopefully without any cogs slipping out), Arnie tries to push a little further. He says to Moro If you truly repent, you must drop whatever magical defense surrounds you now, as it is the power of false gods whom you no longer worship.
Felix continues to stand by, crowbar at the ready, and will strike as soon as the mantis appears to act aggressive again.
This message was last edited by the player at 12:52, Sun 17 May 2015.
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Sidd and Zar
player, 614 posts Nearer, My God, to Thee! Mon 18 May 2015 at 18:01 | Re: Fate's Fell HandSidd snickers at Moro's Fat Shitter comment, but Zar only sneers disparagingly.
''Will you guys start sticking pointy things into this false priest? He will attack us as soon as Arnie's prayer wears off!''
However, it appears that Zar might be able to finish the mantis off on his own as just another arrow miraculously strikes true.
OOC: Zar's on a roll here! Alas, only 1 dmg this time.
19:58, Today: Sidd and Zar rolled 1 using 1d6. dmg.
19:58, Today: Sidd and Zar rolled 17 using 1d20+1. Zar arrow.
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Autarch
GM, 2794 posts Mon 18 May 2015 at 21:39 | Re: Fate's Fell HandThe weight of contrition proves too much to bear: the penitent crumples to the dusty chapel floor, the scourging shafts lodged in it one place and another.
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Sidd and Zar
player, 615 posts Nearer, My God, to Thee! Tue 19 May 2015 at 19:57 | Re: Fate's Fell Hand''Ha! Got you!'' Zar shouts in triumph. He recovers quickly though and reassumes his usual composure.
''That was a very powerful prayer, Arnie. I always knew you had potential.''
Sidd shakes his head in bewilderment. ''How is it you can usually barely hit the broad side of a barn, and now you fell a dread mantis monster with just three arrows?''
Then he snickers. ''The Fat Shitter must have goaded your hand...''
Still chuckling he steps forward to search the remains of the dead priest. After prodding the corpse with his shovel first - you never know.
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Josh
player, 231 posts Wed 20 May 2015 at 16:45 | Re: Fate's Fell HandBut... but I could have really converted him! We were going somewhere, you know. He seemed like he was really willing to listen. The disappointment in his voice is as clear as the conviction that preceded it.
Felix, on the other hand, is happily preoccupied with checking the late monster's forearms to see if it might be feasible to detach one and use it as a weapon. Even if he has to wear gloves to wield it safely.
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Omm
player, 258 posts Fri 22 May 2015 at 10:17 | Re: Fate's Fell HandThe battle now apparently over, Omm eventually wanders back to his companions, ashamed of his performance and seemingly at a loss for words. The warrior sulks about just behind them, before lowly commenting, "You all fought well. Can't say the same for myself..."
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Autarch
GM, 2795 posts Sat 23 May 2015 at 21:16 | Re: Fate's Fell HandBeneath the Hierophant's robes Felix finds six folded, stilt-like legs, two of which twitch with the illusion of life. Would gross dismemberment sidestep this demi-plane's curse of immortality? Save a foreleg for yourself and chop the rest into bits? Surely, it's been tried.
A more tempting martial implement, the crozier can be wielded as a staff and wreck a face when it descends with a purpose (d6+1 dmg).
After you give the room a good shakedown, the priest's tools of the trade are found behind the ratty tapestry: a trio of partially burned candles, a hammered copper bowl stained with blood, within which rests a short yet razor-sharp dagger -- too stunted to be a kris, too long to be a bodkin.
Arnie finds himself running his blackened fingers along the rim of the bowl, contemplating his next prayer.
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Josh
player, 233 posts Sun 24 May 2015 at 14:23 | Re: Fate's Fell HandFelix gives the crozier a couple of practice swings but decides it doesn't feel as comfortable as his trusty crowbar.
Arnie shakes his head in sorrow and disappointment as he examines the bowl. He puts his hands over it, maybe six inches above, and says Noble Gorhan, Protector of the righteous, please cleanse this vessel of wicked sacrifice. I consecrate it now with Your power, in Your service. The cleric puts a bit of his own divine power into the prayer, and in response, the glowing image of a crown appears briefly above the bowl.
Josh rolled 19 using 1d20+1. cast Blessing.
by the book(p255) that (maybe?) turns the blood into holy water, but I imagine in this instance the effect will be a little different...
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Omm
player, 259 posts Sun 24 May 2015 at 19:00 | Re: Fate's Fell HandNot seeing any ivory plaques among the mantis priest's possessions, Omm comments, "Maybe we should look around to see if it had any of them cards?" With that, the warrior begins searching the chamber, placing particular emphasis on looking for any loose stones in the floor.
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Sidd and Zar
player, 617 posts Nearer, My God, to Thee! Sun 24 May 2015 at 19:21 | Re: Fate's Fell Hand''There might also be a secret door...'' Zar said without much hope. Any new clue would be valuable, and he joins Omm in his search.
Sidd however has obviously found his destination as a warrior - the crozier, the weapon of choice for learned men. He gives it a whirl - sleek as a staff, heavy as a mace, and as handy for whack-a-mole as his trusty shovel. Really, the crozier has all the attributes of a great and terrible weapon!
OOC: Weee, Sidd increased his melee damage from 1d4 to 1d6+1 - that is nearly doubling his DPR output!
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Omm
player, 260 posts Wed 3 Jun 2015 at 09:14 | Re: Fate's Fell Hand"Well, looks like we are done here," Omm chimes in after giving the mantis priest's chamber a final once over. "Maybe pay the Yellow King a visit again?"
"Or we can check out the pit again?"
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Josh
player, 236 posts Wed 3 Jun 2015 at 17:11 | Re: Fate's Fell HandFelix chimes in and says Noooo, let's not go anywhere near that pit if we don't absolutely have to. The king sounds fine.
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Omm
player, 261 posts Wed 3 Jun 2015 at 17:23 | Re: Fate's Fell Hand"My thoughts exactly," Omm confides. "The King sounds like a much better option. Maybe we can even get fed there!"
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Sidd and Zar
player, 619 posts Nearer, My God, to Thee! Wed 3 Jun 2015 at 17:27 | Re: Fate's Fell HandSidd nibbles his lower lip. ''Yeaaah. Let's treat the pit as some sort of last reserve. If everything else fails.''
''But what if it is the way out? The golden gate covered in vile illusion?'' Zar chips in.
Sidd flares up. ''And what if it is the lethal piece of hell it seems to be? Or if it is only accessible after we have solved all the riddles? And is DEATH otherwise? Thought about that, old man?''
He harrumphs. ''No. Let's go to the yellow king.''
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Autarch
GM, 2798 posts Thu 4 Jun 2015 at 15:51 | Re: Fate's Fell HandIt is a trip you know all too well. A long slog across the stinking mire to arrive at the fickle bridge just after dusk has given in to evening, guaranteeing another day cycle before it appears. If only the quartet hadn't insisted on a spell of rest a few hours into the slog to ease their weary bones.
The next dusk, the moon-lit bridge appears, granting egress to the Tower Beyond-the-Moon.
Following the right set of stairs, and not the left, you behold the soul set against itself:
The arched portal opens to a musty dungeon cell, lit by glowing braziers. On the far side of the chamber is a man in chains, suspended by shackles bolted
to the wall. His long beard – once white, now caked with blood – hangs to the stone floor. His thin, bony frame is stripped to the waist; a muddied yellow
toga hangs in tatters.
Across from the prisoner an enormous porcine form reclines atop a rusted iron throne. The creature’s bristled belly spills out over its lap, and its jowls hang loosely around great ivory tusks. The stinking man-beast clutches a glowing poker and a coiled whip in its meaty fists. The smell of burnt flesh is thick in the air.
Directly between the two forms – the broken man and the torturer – a set of ivory plaques hang in the air.
This message was last edited by the GM at 15:52, Thu 04 June 2015.
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