Re: 6th OOC
For purposes of expediency, I will post the item ids:
Hide of the Cave Bear: When donned by a warrior or dwarf, the hide permits the wearer to fly into a berserker rage 1/day per level. In a rage, the wearer temporarily gains a +2 to attack and damage rolls, +2 hp per level, and a +2 bonus to Fort saves, but takes a -2 penalty to AC. The rage lasts for a number of rounds equal to 1d5 + the character’s level, though the warrior may prematurely end the rage. At the end of the rage, the warrior loses all modifiers and becomes fatigued (temporarily reduced to half current hp, cannot run or charge) for a number of rounds equal to the length of the rage.
Ulfheonar’s wolf-spear, better known simply by its master’s name, is a magical weapon with a +1 bonus to hit and damage. The weapon also grants its bearer a +1 to initiative rolls. On a successful hit the wielder can use the cross bars mounted below the spearhead to pin a creature, reducing the target’s AC by the wielder’s Strength bonus. By sacrificing his actions in a given round, the wielder can maintain the pin on the target with a successful contested Strength check. With the spear, heroes can even pin magical creatures, preventing them from assuming gaseous form, teleporting, stepping to another plane, and so on.
Anyone drinking from the Horn of Kings immediately ascertains its powers. The horn glows faintly in the presence of poisoned meat or drink. Thrice per week, drinking from the horn grants +4 to a Fort save against poisons; thrice per month, drinking from the horn heals the drinker 1d12 hp/level; once, and only once, drinking from the horn grants the imbiber a DC 10 Fort save to return from death. When this final power is
used, ...