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01:27, 19th April 2024 (GMT+0)

6th OOC.

Posted by AutarchFor group 0
Sidd and Zar
player, 751 posts
Zar: AC 12, 16 hp
Sidd: AC 11, 11 hp
Wed 14 Sep 2016
at 20:09
  • msg #46

6th OOC

Yah, that elephant has been in the room for a while. I enjoyed those games of yours though! I am confident another nice solid bone will show up. ;)
Josh
player, 332 posts
Fri 16 Sep 2016
at 02:12
  • msg #47

6th OOC

Sorry to see you go Autarch, but if the time has passed then so be it.  You'll certainly always be welcome in my games if you decide to come back sometime.
Autarch
GM, 2936 posts
Sun 4 Feb 2018
at 19:39
  • msg #48

6th OOC

just checking in
Sidd and Zar
player, 752 posts
Zar: AC 12, 16 hp
Sidd: AC 11, 11 hp
Sun 4 Feb 2018
at 19:45
  • msg #49

6th OOC

Hi there!
I'm still at RPOL, busy with 2 games. Amber and a variant of it.
Vhagaar Nighthammer
player, 36 posts
Sun 4 Feb 2018
at 19:45
  • msg #50

6th OOC

Hey there, glad to see you guys dong well! :)
Josh
player, 333 posts
Tue 6 Feb 2018
at 03:08
  • msg #51

6th OOC

Still present!  Busy, but present.
Autarch
GM, 2937 posts
Sat 11 Jan 2020
at 01:00
  • msg #52

6th OOC

The itch returns.
Josh
player, 334 posts
Sat 11 Jan 2020
at 18:43
  • msg #53

6th OOC

For DCC specifically, or gaming in general?

I'm probably on board either way.
Autarch
GM, 2938 posts
Sat 11 Jan 2020
at 19:38
  • msg #54

6th OOC

In general. Maybe not so much DCC. I'm not sure I want to invest the energy to get back up to speed. Lots I liked about it though.

And not a tactics heavy version of D&D that would require tiles and endless states/buffs/banes. Too much labor.

So probably a classic AD&D module like we did with Castle Amber. I shall ponder.

I find gaming's just one of the few ways to stop thinking about my clients, you know.
Vhagaar Nighthammer
player, 37 posts
Sun 12 Jan 2020
at 09:48
  • msg #55

6th OOC

Maybe a fresh DCC game starting at level 1? I've been wanting to play a DCC Wizard (w. patron) for a long time now. :)

For some variety you could allow the new classes introduced in great supplements like Hubris, or the recently released DCC Annual, would help attract more players (though a DCC game would attract plenty players IMO as there are no games going on here currently)
Autarch
GM, 2939 posts
Sun 12 Jan 2020
at 15:19
  • msg #56

6th OOC

Hey, V.  No issue really with player attraction. I've got a couple of other friends who are up for anything.

I could see returning to DCC but I think I want to run an AD&D mod first. But maybe running Keep as DCC would work.
Josh
player, 335 posts
Sun 12 Jan 2020
at 15:39
  • msg #57

6th OOC

If you want light effort as far as maps etc, Dungeon World is always a fine alternative.  Though I know PbtA doesn't really work for everyone.
Autarch
GM, 2940 posts
Sun 12 Jan 2020
at 17:05
  • msg #58

6th OOC

Now that I'm thinking about it, J, DCC is a modern revamping of AD&D (extracting it from the tactical morass it has become) (though I have not played 5.0). So the attraction to AD&D would be the nostalgia-infused old modules. But now that I'm thinking about past times, Sailors under a Starless Sky and Fate's Fell Hand were … blood brilliant modules. They had that prog rock and King in Yellow vibe I relish. I mean I don't really like prog rock but I like the idea of it. I digress.
Vhagaar Nighthammer
player, 38 posts
Sun 12 Jan 2020
at 17:51
  • msg #59

6th OOC

Whatever you go with Autarch (and I hope its DCC!) I'm all for a mapless theater of the mind. DCC works great that way IMO. Just start at level 1 rather than a funnel, or higher if you wish.

If you want to run non-DCC modules you can always convert the AD&D ones you like.
Autarch
GM, 2941 posts
Sun 12 Jan 2020
at 21:02
  • msg #60

6th OOC

OK. Before I (re)commit to RPOL, I wanted to revisit my decision in Sept of 16 to abandon ship.

At the time, I said I was tired of RPOL. I guess so. It was start of another semester and I might have been teaching 1-2 ESL classes in addition to my regular 3. Plenty of take home work. Daughter was a very unhappy teenager.

I would also add now that player participation at the time wasn't so great, down to just a few regular players. And neither was the module--weaker than the SotSS and FFH.

But now I work as an unlicensed social worker. No takehome work. More emotionally than mentally draining. Daughter is vastly happier as a 2nd year animation student at CalArts. She even painted a mural at my social services agency over the break.

So let's do it. I have a couple of new players (people I know) and I want them to experience the funnel.

So Creep, Scrag, Creep! -- the Halloween 19 horror module.

Josh, V, Ricky and Sarah. And another TBD.
Josh
player, 336 posts
Sun 12 Jan 2020
at 22:43
  • msg #61

6th OOC

Sweet, I'm in!  How many characters per player, are we using any modifications to standard rules, and should we aim for themed groups like last time?  (At least, I think I remember that being the idea - I don't know why else I would have done the cast of Red Dwarfas my starting PCs).
Autarch
GM, 2942 posts
Mon 13 Jan 2020
at 00:10
  • msg #62

6th OOC

In reply to Josh (msg # 61):

That... might have been just you. I don't remember. Feel free to have your 3 be members of the same family, orphanage, or mime troupe.

No mods to standard rules that I know of. Any supplements you like. If something doesn't seem to be working, we'll weed it out.

Plan is to get the game running in the next week or two. Two of the new players are husband/wife with a new baby expected any day. So who knows.
Josh
player, 337 posts
Mon 13 Jan 2020
at 02:32
  • msg #63

Re: 6th OOC

Autarch:
That... might have been just you.


So what you're saying is that I went above and beyond, and deserve bonus xp for my efforts?  I definitely agree :D
Autarch
GM, 2943 posts
Mon 13 Jan 2020
at 02:54
  • msg #64

Re: 6th OOC

For the purposes of this adventure, you all are "the poor citizens of the isolated island of Alviz" who have bought passage on the Star of Nostro to travel to the coastal city of Lyr to pick grapes to work in the copper mines.
Vhagaar Nighthammer
player, 39 posts
Mon 13 Jan 2020
at 09:13
  • msg #65

Re: 6th OOC

Great! Would have preferred we skip the meatgrinder err I mean the funnel but it's DCC and run by Autarch so it automatically means I'm in!
Quadrakill
player, 1 post
Mon 13 Jan 2020
at 21:55
  • msg #66

Re: 6th OOC

We who are about to die salute you.
Autarch
GM, 2944 posts
Mon 13 Jan 2020
at 23:55
  • msg #67

Re: 6th OOC

I opened up the new players' sheets for editing.

We should be able to start this weekend. I'll need the time to study the mod and peruse DDC, 7th printing. But as two of you may recall, I tend to rely on the players to do the heavy rules lifting.

3x vassals each.

See OOC #64. Also, I think the names in this region have a French/Caribbean flavor.
Quadrakill
player, 2 posts
Tue 14 Jan 2020
at 08:00
  • msg #68

Re: 6th OOC

I'll modify my characters' names accordingly.
DavidVC
player, 1 post
Thu 16 Jan 2020
at 14:45
  • msg #69

Re: 6th OOC

My redshirts are ready for review!
Autarch
GM, 2945 posts
Fri 17 Jan 2020
at 22:08
  • msg #70

Re: 6th OOC

Please use Quad's or Josh's character sheets for ease of my skimming.
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