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10:30, 29th March 2024 (GMT+0)

Creep, Skrag, Creep!

Posted by AutarchFor group 0
Quadrakill
player, 29 posts
Sat 8 Feb 2020
at 02:44
  • msg #53

Creep, Skrag, Creep!

“You might want to wait until we’ve searched the room to do that,” Aine says as he rocks gently side to side in his hammock.  “Just a thought.”
Coily
player, 4 posts
Sat 8 Feb 2020
at 18:35
  • msg #54

Creep, Skrag, Creep!

After an absurdly long time struggling and flailing, Endo manages to finally break free from his chains. Olfred, his companion, has been watching in amusement. "Glad you managed get out at last. We should probably get a move on, there are other people on this ship."

With haste and some degree of nausea, Olfred and Endo join the others below in the cargo hold.

--


13:27, Today: Coily rolled 18 using 1d20+1.  Endo break chain.
13:26, Today: Coily rolled 7 using 1d20+1.  Endo break chain.

Autarch
GM, 2993 posts
Sat 8 Feb 2020
at 19:01
  • msg #55

Creep, Skrag, Creep!

Using a bit of common sense, the searchers wait for Claude to light one of the swaying lanterns. Retrieving a Klabautermann (TM) fire stick from a barrel full of them, he lights the wick and there is light and shadow in the hold. The stick then spontaneously splinters in his hand, lodging a deep one in his left pinky. It'll probably become infected without field surgery. Is there a … Doctor Supreme … on the ship?

Dash opens the floor hatch and peers below at what could only be the ship's bilge. It's filled with water save for the platform the ladder from the hatch leads to.

Studiously avoiding the meticulously secured crates, barrels, and spare sails and such for the nonce, Fouillis and Obtenir open a couple of the (unlocked) lockers. The dwarven chest-maker opens one and discovers: steel helmet, a small hammer, and a smattering of coppers (26). As he scoops up the coppers, he wonders if he might find something else within.

The wheat farmer finds one vial pf holy water (1 vial), club, and a backpack. He roots about in the backpack for another something maybe.

The smuggler also picks another locker at random, finding 32 coppers, a staff, a crowbar, and no pet sow.

Lastly, the cheesemaker gets a grappling hook and a mess of coppers (36) from his chosen locker.

Up above high on the ladder leading to the ship's deck, Twanep hears what sounds like barnyard above. And scraping, long sustained scrapes.

--------------------------------------------------------------------------------------------

Location: Cargo and Crew's Berthing (two levels below deck)
Time: Past Dawn
Lockers: Anybody who opens a locker should make a DC 10 luck check.
This message was last edited by the GM at 03:27, Sun 09 Feb 2020.
Quadrakill
player, 30 posts
Sat 8 Feb 2020
at 21:15
  • msg #56

Creep, Skrag, Creep!

Claude begs for medical attention, but Le Doctor Supreme is indignant.  He still hasn’t paid the bill for the last time!  And he has no insurance!  What does he think this is, a charity ward?  But Aine finally condescends to remove the sliver for him, if only someone will be kind enough to lend him a small hammer for this purpose.

Meanwhile, Fouillis dons the steel helmet, then tests it by rattling his length of chain against it.  Having done this, he lets out a rebel yell.

Obtenir keeps digging through the backpack, greedy for every item he can find (including the backpack).

Claude swallows hard and prepares to take his medicine.
Momentum
player, 8 posts
Sun 9 Feb 2020
at 02:09
  • msg #57

Creep, Skrag, Creep!

Dash, peering into the dark, bilge looking, opening informs everyone, "Looks like we might of found the last deck. This might be better locked up. Too much water, and after what we've witnessed here I'm definitely too worried to question what may or nay be down there."

Dash proceeds to close and lock the door. He looks for a wedge or something heavy, whatever makes more sense for the type of hatch.

"Looks like we are headed up. Let's gather what we can."

Dash joins the others in searching lockers.

rolled 1 using 1d20-1.  Dash opening lockers.
Coily
player, 5 posts
Sun 9 Feb 2020
at 02:29
  • msg #58

Creep, Skrag, Creep!

Olfred observes the others eagerly rummaging through lockers. "What is even happening here? Who are all you people? What are we doing?"

Without looking back, Endo strolls over to an unopened locker and yanks on the door. "What we're doing is getting the fuck out of here. Ask fewer questions and grab anything useful you can find."

With a shrug, Olfred reaches for a locker of his own.

--


21:25, Today: Coily rolled 18 using 1d20+1.  Endo locker search.
21:25, Today: Coily rolled 16 using 1d20.  Olfred locker search.

This message was last edited by the player at 19:33, Sun 09 Feb 2020.
The Four Strangers
player, 58 posts
Sun 9 Feb 2020
at 09:07
  • msg #59

Creep, Skrag, Creep!

The four strangers chose their lockers and began rummaging through them with abandon, hoping to find something, anything of use. After the lockers they also foraged through as much of the rest of the cargo in the hold as they could reach.
Search checks: Not sur ewhich attribute to use as a modifier, probably intelligence but not sure. So I'm rolling flat d20s for all my peeps, except Kovac who gets the +2 bonus from his background.

Kovac: 12; Zul: 05; Alrik: 05; Gnori: 17.


Quadrakill
player, 31 posts
Sun 9 Feb 2020
at 18:27
  • msg #60

Creep, Skrag, Creep!

“Never fear, mon amie,” Aine tells angsty Olfred as he gently swings in his hammock and blows on his nails.  “I have all le answers.”
Josh
player, 352 posts
Sun 9 Feb 2020
at 20:16
  • msg #61

Creep, Skrag, Creep!

Kat Pentak joins the others down below, checking the lockers for anything useful.  He tells Neftas to follow him, and he tells Twanep that he will try to grab something for him too, if there is anything left to grab.

Twanep, meanwhile, climbs a little further up the ladder and peeks up just enough to look over the top deck and hopefully spot the sources of all the various sounds.  He hopes that his small size will be enough to keep him out of view while he looks around.

Josh rolled 18 using 1d20.  N opens a locker for himself.
Josh rolled 14 using 1d20.  K opens a locker for himself.
Josh rolled 10 using 1d20.  K opens a locker for T (if permitted).

Autarch
GM, 2996 posts
Sun 9 Feb 2020
at 20:23
  • msg #62

Creep, Skrag, Creep!

The islanders finish plundering the lockers and find all of their non-living belongings. Whether they are restored to their rightful owners is another matter.

Dash thinks a crowbar would be just the thing to secure the hatch leading to the bilge, if its current handler is willing.

Additionally, Olfred and Endo find a little something extra: a set of giant dolphin teeth (8 sp) and flute shaped to resemble a spindly Klabautermann, with the mouth piece right somewhere below the belt and above his knobby knees (12 sp).

The smuggler secures the crates next to, above, behind, and just too close for comfort before opening his chosen one. It's filled with...yak pelts? WTF? Likewise, but with even more dexterity, Gnori does the same and finds a crate filled with foodstuff: dried dolphin steaks, plantains, peas, lemons, and more.

Alrik and Zulk, though, lack the nautical chops to secure the crates. Alrik knocks an adjacent one with his elbow, hears a *thwip* as a tightly bound rope slips its mooring at the same time Zulk clumsily kicks a box below his intended... (DC 13 reflex saves for Alrik and Zulk).

There does seem to be some confusion about Claude's insurance coverage. While he had been eligible for AlvizHealth, as are all Alviz residents who earn less than 30% above the federal poverty guidelines (so all of them), it would appear that he failed to provide AlvizHealth with a job update form before embarking on his career as an aspirational miner. These are things the Squire of Alviz had never considered; his page had always seen to his paperwork. Unless there is a class three or higher social worker on board, Clause may indeed need to pay out of pocket.

--------------------------------------------------------------------------------------------

Location: Cargo and Crew's Berthing (two levels below deck)
Time: Past Dawn
The Four Strangers
player, 59 posts
Sun 9 Feb 2020
at 21:34
  • msg #63

Creep, Skrag, Creep!

Kovac wasa taken aback at his find, but then shrugged and donned one of the Yak pelts with a flourish. Would help to keep the chill off the cold sea air, and if he got to land, well he might be able to sell it. At the very least it might offer some protections against sharp lizard teeth.

Gnori smacked his lips at the find of food, and scooped up a handful of lemons and a couple of steaks, tucking them into his pocket and belt. He looked around for something that could be used as a backpack or travel bag, or heck a sack to carry more food in.

Zul was taken aback by his own clumsiness and could not react in time to what he had set in motion. Alrik luckily did note and leapt to push Zulk and himself out of the way...
Zulkander REF: 05 (doesn't have enough luck to burn to make the save); Alrik REF: 07 (will burn luck to make the check).

Alrik will also try to push Zul out of the way, not sure how that will work dice-roll wise, luck roll perhaps? Zul can burn any luck if needed...



Quadrakill
player, 32 posts
Mon 10 Feb 2020
at 22:56
  • msg #64

Creep, Skrag, Creep!

Obtenir, oblivious to the crate-tastrophy occurring nearby, continues to excavate the backpack.  If he finds nothing else worth mentioning, he puts it on.

Claude literally begs for health care on his knees, sobbing profusely until Le Doctor Supreme relents and effortlessly removes the splinter.  Then Claude helps pull his shoes off and gives him the first of many foot massages, grateful that he doesn’t have to use his tongue this time.

Fouillis drops to a three points stance and practices getting ready to ram something hostile with his helmet.
This message was last edited by the player at 22:56, Mon 10 Feb 2020.
Autarch
GM, 2997 posts
Tue 11 Feb 2020
at 00:12
  • msg #65

Creep, Skrag, Creep!

Kat and Nef delight in their discoveries: two more Klabautermann-inspired instruments, a set of tambourines with the "Kobold of the Seas" emblazoned on their dolphin skin surfaces (12 sp) and a fiddle (11 sp). They also find a rather unsettling sample of scrimshaw (11 sp).

The subtle shift in weight caused by Zulk's kick dislodges an anchor from its netting. Before he can leap back, it lands flush on his left foot then falls forward so that it rests easily against a crate--at which point he executes his leap back a full three feet. Relief washes over him! He had thought for sure that the anchor would have pinned him in place. But why is the floor around the anchor red and why is his balance off?

Blissfully, not more than ten feet away, Aine enters the seventh heaven of reflexology.

--------------------------------------------------------------------------------------------

Location: Cargo and Crew's Berthing (two levels below deck)
Time: Past Dawn
Notes: (1) Obtenir has yet to make a luck check, so it's impossible to determine if he finds anything in "his" backpack. (2) Yes, Alrik can burn one less point of luck. (3) Alrik is not yet capable of heroic feats of that magnitude. See 4. (4) Zulk takes 5 dmg and dies.
This message was last edited by the GM at 03:51, Tue 11 Feb 2020.
Coily
player, 7 posts
Tue 11 Feb 2020
at 00:47
  • msg #66

Creep, Skrag, Creep!

With an air of sadness, Olfred holds the giant dolphin teeth in hand. "Such a majestic creature to end up with bits and pieces scattered about this hell-hole. I can't imagine how, but maybe this will be useful eventually."

Endo can't be bothered to respond, fascinated instead by his new wind instrument. "Odd that there are so many musical instruments down here, right? Not much time for music in a mine." With a shrug and a noticeable lack of knowledge or talent, he attempts to play the flute.
Josh
player, 353 posts
Tue 11 Feb 2020
at 03:15
  • msg #67

Creep, Skrag, Creep!

Twanep climbs back down the ladder to find the rest of the group.  He is grateful for his things to be returned to him.  Once that is settled, he says "I found some animals on the top deck.  Some dead sailors, too, with swords.  Don't know what killed them though.  I'm going to go find out, before it finds us down here.  Who else is coming?"

Kat stoically agrees to join him, and Nef follows as well, grinning all the way.
Momentum
player, 9 posts
Tue 11 Feb 2020
at 06:03
  • msg #68

Creep, Skrag, Creep!

After locking the hatch to the bilge,  Dash joins the others headed up the ladder. He grabs the nearest useful looking thing and heads up.
Quadrakill
player, 33 posts
Tue 11 Feb 2020
at 18:43
  • msg #69

Creep, Skrag, Creep!

"What is le matter with you?" Aine says in response to Twanep's call to arms.  "Can't you see that I'm taking le nap?  Dead sailors are of no interest to me... they don't pay doctor bills!"  But he changes his mind as Claude abandons his foot massage post and heads up.  He is frustrated at having to put on his shoes by himself, however.  Fouillis also heeds the call, but Obtenir is still trying to discover a new Canadian species of tyrannosaur in the backpack.

13:42, Today: Quadrakill rolled 13 using 1d20+1.  Obtenir luck check.
This message was last edited by the player at 18:45, Tue 11 Feb 2020.
Coily
player, 8 posts
Tue 11 Feb 2020
at 19:43
  • msg #70

Creep, Skrag, Creep!

"Perhaps we should get out of here before we experience any more crate-related deaths," Olfred suggests helpfully and redundantly, then heads up to the next level with the others. Endo follows behind, making a (hopefully not literally) ungodly racket on his newfound flute, like some cursed drummer boy going into battle.
The Four Strangers
player, 60 posts
Tue 11 Feb 2020
at 19:51
  • msg #71

Creep, Skrag, Creep!

Kovac and Alrik shook their heads in shock at Zulkandar's sudden death. Gnori was horrified and scared, but tried to appear brave.

"Lets get out of here," he remarked, echoing Olfred's words, and the trio took whatever items of interest they could loot from Zul's corpse and headed up with the others.
Autarch
GM, 2998 posts
Wed 12 Feb 2020
at 00:52
  • msg #72

Creep, Skrag, Creep!

You stand on the main deck of the ship. The ocean stretches sightless in all directions around you beneath an eerie red sky. Despite loose sails, the ship moves smoothly along in the water under a fair wind. High on the mainmast above, you see the ship’s unmanned crow’s nest.

The two-handed lever of the ship’s bilge pump is affixed near the port side of the ship. The ship’s animal livestock is on this deck, but many of the cages have been jostled open. Chickens, pigs, and a few goats wander the deck aimlessly, happily clucking and bleating. As they roam, you notice a trail of slimy mucus clings to their feet and hooves.

Three sailors with swords near their bodies lie dead on the deck. Based on their pallor and lividity, you’d guess they’ve been dead at least 24 hours.

There are four doors leading into cabins (two port and two aft), and separate ladders leading up to the fo’c’sle and poop deck. Another ladder leads down to the deck from which you awakened, and a second narrower ladder descends deeper into the ship (the one you ascended from the Crew's Berths). Sail rigging can be climbed to the crow’s nest above.


After Neftas clambers onto deck, one of the pigs thunders towards the group and him in particular.

--------------------------------------------------------------------------------------------

Location: Main Deck
Time: Past Dawn
Notes: (1) Obtenir finds an ivory comb (10 sp) (2) The bilge has been sealed from the rest o the ship. (3) Not matter how diligently Endo diddles with his flute he can produce little more than discordant notes and dyspnea. (4) Prob go with a Pied Piper reference rather than  a little drummer boy one--at least they're both wind instruments (but I still like the though of the eerie drummer)
This message was last edited by the GM at 16:51, Wed 12 Feb 2020.
Momentum
player, 10 posts
Wed 12 Feb 2020
at 06:15
  • msg #73

Creep, Skrag, Creep!

Dash begins to take in the salty sea air, but is startled by the rushing creature. "More dead sailors! What does it mean? Could 'le doctor' possibly diagnose those deaths?" Dash heads towards the aft doors, choosing the 1 to his right.
Quadrakill
player, 34 posts
Wed 12 Feb 2020
at 20:39
  • msg #74

Creep, Skrag, Creep!

Seeing the goats, Fouillis lets out a cry of joy, scratches his helmet and then runs up to one and tries to mount it (the way John Wayne would mount a horse).

Aine marches up the steps to the fanciest-looking cabin door and beats on it with both fists, insisting that he is Le Capitan and demanding the finest cheese and wine as tribute.

Claude prepares to fight the aggressive pig, if need be.

Meanwhile, Obtenir combs his hair as he climbs up slowly to the main deck, humming an old nursery rhyme as he goes.
Josh
player, 354 posts
Thu 13 Feb 2020
at 03:17
  • msg #75

Creep, Skrag, Creep!

Neftas shouts "Porcelina!" and spreads his arms to catch the charging pig in a warm embrace.  Clearly things are looking better for the dwarf now than they were an hour ago.  For the pig too, from the look of it.

Kat, meanwhile, walks over to the dead sailors and picks up one of the swords.  He examines it briefly, but his old life as a beggar didn't exactly teach him what he should look for.  Eventually he decides he is satisfied and starts looking over the bodies for a sheath or belt he can take.
Coily
player, 9 posts
Thu 13 Feb 2020
at 13:05
  • msg #76

Creep, Skrag, Creep!

"More dead bodies. Awesome," Endo mutters to himself. Then, seemingly on autopilot, he meanders towards the nearest corpse and starts searching it for anything interesting.

Olfred, with an air of confusion, wanders over to pet the nearest goat.
Autarch
GM, 3000 posts
Fri 14 Feb 2020
at 21:45
  • msg #77

Creep, Skrag, Creep!

Those islanders who listened closely would have heard the dwarf chanting to himself...

"No, I would not give you false hope
On this strange and mournful day
But the dwarf and sow reunion
Is only a motion away, oh, little darling of mine
"


...before Neftas shouts "Porcelina!" and spreads his arms to catch the charging pig in a warm embrace.

Yes, it is a dwarf and pig reunion.

Perhaps jealous, Olfred, the (re)indentured servant, looks to befriend one of the three goats. Pity the man isn't a goatherd with a fistful of hay or leather straps or whatever.

Endo trots over to the three dead sailors who all died fighting … something. That something seems to have burrowed in their midsections in search of … livers, a phenomenon already noted by the real doctor.

Meanwhile Aine pounds on the fanciest of the doors (aft-portside) to obtain his tribute, so he can continue his scrimshanking in style. None is forthcoming. Just to the right of him, Dash opens the other door, the grease-stained one, (aft-starboardside) and looks in on the ship's galley.

--------------------------------------------------------------------------------------------

Location: Main Deck
Time: Past Dawn
Exits: A-P Door->Captain's quarters, judging by the door.
A-S Door -> Galley
Stern-Port Door -> ??
Stern-Starboard Door -> ??
Ladder to fo’c’sle
Ladder to poop deck

There are a lot of exits. You should probably split up into six groups.

Notes: (1) The swords are worn on thin leather belts with open-tongued demi-sheathes. (2) The dwarven chest-maker plays a lively game of goat mount but the agile goat beats him at every turn.
This message was last edited by the GM at 21:47, Fri 14 Feb 2020.
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