Creep, Skrag, Creep!
Foullis concludes that if he had a spare wheel, he could re-attach it to the pedestal at the helm, thereby connecting it to the ship’s rudder.
Kat leads the way into the captain's quarters:
Compared to the other areas you’ve explored on the ship, which are tightly packed with equipment and cargo, this stateroom seems opulent and spacious. Inside the cabin is a bed against the starboard wall, six chairs which surround an ornate table, a writing desk, and a wardrobe. Affixed to one wall is an elaborately crafted rope mermaid which sparkles in the light.
Along the aft wall is a block of windows which have been smashed open, allowing fresh, salty air to permeate the cabin. The floor of the cabin is covered in broken glass and slime trails.
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Location: Main Deck
Time: Past Dawn
A-P Door -> Captain's quarters (Everybody but Dash and the Three Strangers)
A-S Door -> Galley (Dash)
Stern-Port Door -> ??
Stern-Starboard Door -> The Three Strangers
Ladder to fo’c’sle -> ??
Ladder to poop deck -> Helm (needs a wheel)
This message was last edited by the GM at 23:40, Mon 02 Mar 2020.